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@@ -28,8 +28,6 @@ THREE.GammaCorrectionShader = {
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fragmentShader: [
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fragmentShader: [
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- "#define GAMMA_FACTOR 2",
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-
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"uniform sampler2D tDiffuse;",
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"uniform sampler2D tDiffuse;",
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"varying vec2 vUv;",
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"varying vec2 vUv;",
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@@ -38,7 +36,7 @@ THREE.GammaCorrectionShader = {
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"vec4 tex = texture2D( tDiffuse, vec2( vUv.x, vUv.y ) );",
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"vec4 tex = texture2D( tDiffuse, vec2( vUv.x, vUv.y ) );",
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- "gl_FragColor = LinearToGamma( tex, 2.0 );",
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+ "gl_FragColor = LinearToGamma( tex, float( GAMMA_FACTOR ) );",
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"}"
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"}"
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