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@@ -244,4 +244,5 @@ And that's all there is to it.
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{{{example url="../threejs-background-equirectangularmap.html" }}}
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-Using equirectagular images requires more complicated shaders and so is slower than using cubemaps. Fortunately it's easy to convert from an equirectangular image to a cubemap. [Here's a site that will do it for you](https://matheowis.github.io/HDRI-to-CubeMap/).
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+Rather than do it at load time you can also convert an equirectangular image
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+to a cubemap beforehand. [Here's a site that will do it for you](https://matheowis.github.io/HDRI-to-CubeMap/).
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