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@@ -133,49 +133,48 @@ j){e.list[e.count]=j;e.count+=1}function y(e){var j,k,g=e.object,i=e.opaque,u=e.
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g,i,u,o,r,x,s,v={};e.geometryGroups={};i=0;for(u=e.faces.length;i<u;i++){o=e.faces[i];r=o.materials;x=j(r);v[x]==undefined&&(v[x]={hash:x,counter:0});s=v[x].hash+"_"+v[x].counter;e.geometryGroups[s]==undefined&&(e.geometryGroups[s]={faces:[],materials:r,vertices:0});o=o instanceof THREE.Face3?3:4;if(e.geometryGroups[s].vertices+o>65535){v[x].counter+=1;s=v[x].hash+"_"+v[x].counter;e.geometryGroups[s]==undefined&&(e.geometryGroups[s]={faces:[],materials:r,vertices:0})}e.geometryGroups[s].faces.push(i);
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g,i,u,o,r,x,s,v={};e.geometryGroups={};i=0;for(u=e.faces.length;i<u;i++){o=e.faces[i];r=o.materials;x=j(r);v[x]==undefined&&(v[x]={hash:x,counter:0});s=v[x].hash+"_"+v[x].counter;e.geometryGroups[s]==undefined&&(e.geometryGroups[s]={faces:[],materials:r,vertices:0});o=o instanceof THREE.Face3?3:4;if(e.geometryGroups[s].vertices+o>65535){v[x].counter+=1;s=v[x].hash+"_"+v[x].counter;e.geometryGroups[s]==undefined&&(e.geometryGroups[s]={faces:[],materials:r,vertices:0})}e.geometryGroups[s].faces.push(i);
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e.geometryGroups[s].vertices+=o}}function L(e,j,k){e.push({buffer:j,object:k,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function M(e){if(e!=za){switch(e){case THREE.AdditiveBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE);break;case THREE.SubtractiveBlending:c.blendFunc(c.DST_COLOR,c.ZERO);break;case THREE.BillboardBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.SRC_ALPHA,c.ONE_MINUS_SRC_ALPHA);break;case THREE.ReverseSubtractiveBlending:c.blendEquation(c.FUNC_REVERSE_SUBTRACT);
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e.geometryGroups[s].vertices+=o}}function L(e,j,k){e.push({buffer:j,object:k,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function M(e){if(e!=za){switch(e){case THREE.AdditiveBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE);break;case THREE.SubtractiveBlending:c.blendFunc(c.DST_COLOR,c.ZERO);break;case THREE.BillboardBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.SRC_ALPHA,c.ONE_MINUS_SRC_ALPHA);break;case THREE.ReverseSubtractiveBlending:c.blendEquation(c.FUNC_REVERSE_SUBTRACT);
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c.blendFunc(c.ONE,c.ONE);break;default:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA)}za=e}}function V(e,j,k){if((k.width&k.width-1)==0&&(k.height&k.height-1)==0){c.texParameteri(e,c.TEXTURE_WRAP_S,Y(j.wrapS));c.texParameteri(e,c.TEXTURE_WRAP_T,Y(j.wrapT));c.texParameteri(e,c.TEXTURE_MAG_FILTER,Y(j.magFilter));c.texParameteri(e,c.TEXTURE_MIN_FILTER,Y(j.minFilter));c.generateMipmap(e)}else{c.texParameteri(e,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(e,c.TEXTURE_WRAP_T,
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c.blendFunc(c.ONE,c.ONE);break;default:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA)}za=e}}function V(e,j,k){if((k.width&k.width-1)==0&&(k.height&k.height-1)==0){c.texParameteri(e,c.TEXTURE_WRAP_S,Y(j.wrapS));c.texParameteri(e,c.TEXTURE_WRAP_T,Y(j.wrapT));c.texParameteri(e,c.TEXTURE_MAG_FILTER,Y(j.magFilter));c.texParameteri(e,c.TEXTURE_MIN_FILTER,Y(j.minFilter));c.generateMipmap(e)}else{c.texParameteri(e,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(e,c.TEXTURE_WRAP_T,
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-c.CLAMP_TO_EDGE);c.texParameteri(e,c.TEXTURE_MAG_FILTER,aa(j.magFilter));c.texParameteri(e,c.TEXTURE_MIN_FILTER,aa(j.minFilter))}}function X(e,j){if(e&&!e.__webGLFramebuffer){e.__webGLFramebuffer=c.createFramebuffer();e.__webGLRenderbuffer=c.createRenderbuffer();e.__webGLTexture=c.createTexture();c.bindRenderbuffer(c.RENDERBUFFER,e.__webGLRenderbuffer);c.renderbufferStorage(c.RENDERBUFFER,c.DEPTH_COMPONENT16,e.width,e.height);c.bindTexture(c.TEXTURE_2D,e.__webGLTexture);c.texParameteri(c.TEXTURE_2D,
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+c.CLAMP_TO_EDGE);c.texParameteri(e,c.TEXTURE_MAG_FILTER,aa(j.magFilter));c.texParameteri(e,c.TEXTURE_MIN_FILTER,aa(j.minFilter))}}function X(e){if(e&&!e.__webGLFramebuffer){e.__webGLFramebuffer=c.createFramebuffer();e.__webGLRenderbuffer=c.createRenderbuffer();e.__webGLTexture=c.createTexture();c.bindRenderbuffer(c.RENDERBUFFER,e.__webGLRenderbuffer);c.renderbufferStorage(c.RENDERBUFFER,c.DEPTH_COMPONENT16,e.width,e.height);c.bindTexture(c.TEXTURE_2D,e.__webGLTexture);c.texParameteri(c.TEXTURE_2D,
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c.TEXTURE_WRAP_S,Y(e.wrapS));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,Y(e.wrapT));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,Y(e.magFilter));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,Y(e.minFilter));c.texImage2D(c.TEXTURE_2D,0,Y(e.format),e.width,e.height,0,Y(e.format),Y(e.type),null);c.bindFramebuffer(c.FRAMEBUFFER,e.__webGLFramebuffer);c.framebufferTexture2D(c.FRAMEBUFFER,c.COLOR_ATTACHMENT0,c.TEXTURE_2D,e.__webGLTexture,0);c.framebufferRenderbuffer(c.FRAMEBUFFER,c.DEPTH_ATTACHMENT,
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c.TEXTURE_WRAP_S,Y(e.wrapS));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,Y(e.wrapT));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,Y(e.magFilter));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,Y(e.minFilter));c.texImage2D(c.TEXTURE_2D,0,Y(e.format),e.width,e.height,0,Y(e.format),Y(e.type),null);c.bindFramebuffer(c.FRAMEBUFFER,e.__webGLFramebuffer);c.framebufferTexture2D(c.FRAMEBUFFER,c.COLOR_ATTACHMENT0,c.TEXTURE_2D,e.__webGLTexture,0);c.framebufferRenderbuffer(c.FRAMEBUFFER,c.DEPTH_ATTACHMENT,
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-c.RENDERBUFFER,e.__webGLRenderbuffer);c.bindTexture(c.TEXTURE_2D,null);c.bindRenderbuffer(c.RENDERBUFFER,null);c.bindFramebuffer(c.FRAMEBUFFER,null)}var k,g,i;if(e){k=e.__webGLFramebuffer;g=e.width;i=e.height}else{k=null;g=Ea;i=Fa}if(k!=la){c.bindFramebuffer(c.FRAMEBUFFER,k);c.viewport(va,Da,g,i);j&&c.clear(c.COLOR_BUFFER_BIT|c.DEPTH_BUFFER_BIT);la=k}}function ca(e,j){var k;if(e=="fragment")k=c.createShader(c.FRAGMENT_SHADER);else e=="vertex"&&(k=c.createShader(c.VERTEX_SHADER));c.shaderSource(k,
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-j);c.compileShader(k);if(!c.getShaderParameter(k,c.COMPILE_STATUS)){alert(c.getShaderInfoLog(k));return null}return k}function aa(e){switch(e){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return c.NEAREST;case THREE.LinearFilter:case THREE.LinearMipMapNearestFilter:case THREE.LinearMipMapLinearFilter:return c.LINEAR}}function Y(e){switch(e){case THREE.RepeatWrapping:return c.REPEAT;case THREE.ClampToEdgeWrapping:return c.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return c.MIRRORED_REPEAT;
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-case THREE.NearestFilter:return c.NEAREST;case THREE.NearestMipMapNearestFilter:return c.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return c.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return c.LINEAR;case THREE.LinearMipMapNearestFilter:return c.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return c.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return c.BYTE;case THREE.UnsignedByteType:return c.UNSIGNED_BYTE;case THREE.ShortType:return c.SHORT;case THREE.UnsignedShortType:return c.UNSIGNED_SHORT;
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-case THREE.IntType:return c.INT;case THREE.UnsignedShortType:return c.UNSIGNED_INT;case THREE.FloatType:return c.FLOAT;case THREE.AlphaFormat:return c.ALPHA;case THREE.RGBFormat:return c.RGB;case THREE.RGBAFormat:return c.RGBA;case THREE.LuminanceFormat:return c.LUMINANCE;case THREE.LuminanceAlphaFormat:return c.LUMINANCE_ALPHA}return 0}var fa=document.createElement("canvas"),c,na=null,la=null,oa=this,pa=null,qa=null,za=null,Aa=null,va=0,Da=0,Ea=0,Fa=0,ra=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,
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-new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],Ga=new THREE.Matrix4,Pa=new Float32Array(16),Ja=new Float32Array(16),Ba=new THREE.Vector4,Qa=!0,Ra=new THREE.Color(0),Sa=0;if(a){if(a.antialias!==undefined)Qa=a.antialias;a.clearColor!==undefined&&Ra.setHex(a.clearColor);if(a.clearAlpha!==undefined)Sa=a.clearAlpha}this.domElement=fa;this.autoClear=!0;this.sortObjects=!0;(function(e,j,k){try{if(!(c=fa.getContext("experimental-webgl",{antialias:e})))throw"Error creating WebGL context.";}catch(g){console.error(g)}c.clearColor(0,
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-0,0,1);c.clearDepth(1);c.enable(c.DEPTH_TEST);c.depthFunc(c.LEQUAL);c.frontFace(c.CCW);c.cullFace(c.BACK);c.enable(c.CULL_FACE);c.enable(c.BLEND);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA);c.clearColor(j.r,j.g,j.b,k);_cullEnabled=!0})(Qa,Ra,Sa);this.context=c;this.lights={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[]}};this.setSize=function(e,j){fa.width=e;fa.height=j;this.setViewport(0,0,fa.width,fa.height)};this.setViewport=function(e,j,k,g){va=
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-e;Da=j;Ea=k;Fa=g;c.viewport(va,Da,Ea,Fa)};this.setScissor=function(e,j,k,g){c.scissor(e,j,k,g)};this.enableScissorTest=function(e){e?c.enable(c.SCISSOR_TEST):c.disable(c.SCISSOR_TEST)};this.setClearColorHex=function(e,j){var k=new THREE.Color(e);c.clearColor(k.r,k.g,k.b,j)};this.setClearColor=function(e,j){c.clearColor(e.r,e.g,e.b,j)};this.clear=function(){c.clear(c.COLOR_BUFFER_BIT|c.DEPTH_BUFFER_BIT)};this.initMaterial=function(e,j,k){var g,i;if(e instanceof THREE.MeshDepthMaterial)d(e,THREE.ShaderLib.depth);
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-else if(e instanceof THREE.MeshNormalMaterial)d(e,THREE.ShaderLib.normal);else if(e instanceof THREE.MeshBasicMaterial)d(e,THREE.ShaderLib.basic);else if(e instanceof THREE.MeshLambertMaterial)d(e,THREE.ShaderLib.lambert);else if(e instanceof THREE.MeshPhongMaterial)d(e,THREE.ShaderLib.phong);else if(e instanceof THREE.LineBasicMaterial)d(e,THREE.ShaderLib.basic);else e instanceof THREE.ParticleBasicMaterial&&d(e,THREE.ShaderLib.particle_basic);var u,o,r,x;i=r=x=0;for(u=j.length;i<u;i++){o=j[i];o instanceof
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-THREE.DirectionalLight&&r++;o instanceof THREE.PointLight&&x++}if(x+r<=4)j=r;else{j=Math.ceil(4*r/(x+r));x=4-j}i={directional:j,point:x};x=e.fragmentShader;j=e.vertexShader;u={fog:k,map:e.map,envMap:e.envMap,lightMap:e.lightMap,vertexColors:e.vertexColors,skinning:e.skinning,maxDirLights:i.directional,maxPointLights:i.point};k=c.createProgram();i=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+u.maxDirLights,"#define MAX_POINT_LIGHTS "+u.maxPointLights,u.fog?"#define USE_FOG":
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-"",u.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",u.map?"#define USE_MAP":"",u.envMap?"#define USE_ENVMAP":"",u.lightMap?"#define USE_LIGHTMAP":"",u.vertexColors?"#define USE_COLOR":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");u=[c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+u.maxDirLights,"#define MAX_POINT_LIGHTS "+u.maxPointLights,u.map?"#define USE_MAP":"",u.envMap?"#define USE_ENVMAP":"",u.lightMap?
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-"#define USE_LIGHTMAP":"",u.vertexColors?"#define USE_COLOR":"",u.skinning?"#define USE_SKINNING":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec3 color;\nattribute vec2 uv;\nattribute vec2 uv2;\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n"].join("\n");
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+c.RENDERBUFFER,e.__webGLRenderbuffer);c.bindTexture(c.TEXTURE_2D,null);c.bindRenderbuffer(c.RENDERBUFFER,null);c.bindFramebuffer(c.FRAMEBUFFER,null)}var j,k;if(e){j=e.__webGLFramebuffer;k=e.width;e=e.height}else{j=null;k=Ea;e=Fa}if(j!=la){c.bindFramebuffer(c.FRAMEBUFFER,j);c.viewport(va,Da,k,e);la=j}}function ca(e,j){var k;if(e=="fragment")k=c.createShader(c.FRAGMENT_SHADER);else e=="vertex"&&(k=c.createShader(c.VERTEX_SHADER));c.shaderSource(k,j);c.compileShader(k);if(!c.getShaderParameter(k,c.COMPILE_STATUS)){alert(c.getShaderInfoLog(k));
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+return null}return k}function aa(e){switch(e){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return c.NEAREST;case THREE.LinearFilter:case THREE.LinearMipMapNearestFilter:case THREE.LinearMipMapLinearFilter:return c.LINEAR}}function Y(e){switch(e){case THREE.RepeatWrapping:return c.REPEAT;case THREE.ClampToEdgeWrapping:return c.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return c.MIRRORED_REPEAT;case THREE.NearestFilter:return c.NEAREST;case THREE.NearestMipMapNearestFilter:return c.NEAREST_MIPMAP_NEAREST;
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+case THREE.NearestMipMapLinearFilter:return c.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return c.LINEAR;case THREE.LinearMipMapNearestFilter:return c.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return c.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return c.BYTE;case THREE.UnsignedByteType:return c.UNSIGNED_BYTE;case THREE.ShortType:return c.SHORT;case THREE.UnsignedShortType:return c.UNSIGNED_SHORT;case THREE.IntType:return c.INT;case THREE.UnsignedShortType:return c.UNSIGNED_INT;case THREE.FloatType:return c.FLOAT;
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+case THREE.AlphaFormat:return c.ALPHA;case THREE.RGBFormat:return c.RGB;case THREE.RGBAFormat:return c.RGBA;case THREE.LuminanceFormat:return c.LUMINANCE;case THREE.LuminanceAlphaFormat:return c.LUMINANCE_ALPHA}return 0}var fa=document.createElement("canvas"),c,na=null,la=null,oa=this,pa=null,qa=null,za=null,Aa=null,va=0,Da=0,Ea=0,Fa=0,ra=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],Ga=new THREE.Matrix4,Pa=new Float32Array(16),Ja=new Float32Array(16),
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+Ba=new THREE.Vector4,Qa=!0,Ra=new THREE.Color(0),Sa=0;if(a){if(a.antialias!==undefined)Qa=a.antialias;a.clearColor!==undefined&&Ra.setHex(a.clearColor);if(a.clearAlpha!==undefined)Sa=a.clearAlpha}this.domElement=fa;this.autoClear=!0;this.sortObjects=!0;(function(e,j,k){try{if(!(c=fa.getContext("experimental-webgl",{antialias:e})))throw"Error creating WebGL context.";}catch(g){console.error(g)}c.clearColor(0,0,0,1);c.clearDepth(1);c.enable(c.DEPTH_TEST);c.depthFunc(c.LEQUAL);c.frontFace(c.CCW);c.cullFace(c.BACK);
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+c.enable(c.CULL_FACE);c.enable(c.BLEND);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA);c.clearColor(j.r,j.g,j.b,k);_cullEnabled=!0})(Qa,Ra,Sa);this.context=c;this.lights={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[]}};this.setSize=function(e,j){fa.width=e;fa.height=j;this.setViewport(0,0,fa.width,fa.height)};this.setViewport=function(e,j,k,g){va=e;Da=j;Ea=k;Fa=g;c.viewport(va,Da,Ea,Fa)};this.setScissor=function(e,j,k,g){c.scissor(e,j,k,g)};this.enableScissorTest=
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+function(e){e?c.enable(c.SCISSOR_TEST):c.disable(c.SCISSOR_TEST)};this.setClearColorHex=function(e,j){var k=new THREE.Color(e);c.clearColor(k.r,k.g,k.b,j)};this.setClearColor=function(e,j){c.clearColor(e.r,e.g,e.b,j)};this.clear=function(){c.clear(c.COLOR_BUFFER_BIT|c.DEPTH_BUFFER_BIT)};this.initMaterial=function(e,j,k){var g,i;if(e instanceof THREE.MeshDepthMaterial)d(e,THREE.ShaderLib.depth);else if(e instanceof THREE.MeshNormalMaterial)d(e,THREE.ShaderLib.normal);else if(e instanceof THREE.MeshBasicMaterial)d(e,
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+THREE.ShaderLib.basic);else if(e instanceof THREE.MeshLambertMaterial)d(e,THREE.ShaderLib.lambert);else if(e instanceof THREE.MeshPhongMaterial)d(e,THREE.ShaderLib.phong);else if(e instanceof THREE.LineBasicMaterial)d(e,THREE.ShaderLib.basic);else e instanceof THREE.ParticleBasicMaterial&&d(e,THREE.ShaderLib.particle_basic);var u,o,r,x;i=r=x=0;for(u=j.length;i<u;i++){o=j[i];o instanceof THREE.DirectionalLight&&r++;o instanceof THREE.PointLight&&x++}if(x+r<=4)j=r;else{j=Math.ceil(4*r/(x+r));x=4-j}i=
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+{directional:j,point:x};x=e.fragmentShader;j=e.vertexShader;u={fog:k,map:e.map,envMap:e.envMap,lightMap:e.lightMap,vertexColors:e.vertexColors,skinning:e.skinning,maxDirLights:i.directional,maxPointLights:i.point};k=c.createProgram();i=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+u.maxDirLights,"#define MAX_POINT_LIGHTS "+u.maxPointLights,u.fog?"#define USE_FOG":"",u.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",u.map?"#define USE_MAP":"",u.envMap?"#define USE_ENVMAP":
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+"",u.lightMap?"#define USE_LIGHTMAP":"",u.vertexColors?"#define USE_COLOR":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");u=[c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+u.maxDirLights,"#define MAX_POINT_LIGHTS "+u.maxPointLights,u.map?"#define USE_MAP":"",u.envMap?"#define USE_ENVMAP":"",u.lightMap?"#define USE_LIGHTMAP":"",u.vertexColors?"#define USE_COLOR":"",u.skinning?"#define USE_SKINNING":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec3 color;\nattribute vec2 uv;\nattribute vec2 uv2;\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n"].join("\n");
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c.attachShader(k,ca("fragment",i+x));c.attachShader(k,ca("vertex",u+j));c.linkProgram(k);c.getProgramParameter(k,c.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+c.getProgramParameter(k,c.VALIDATE_STATUS)+", gl error ["+c.getError()+"]");k.uniforms={};k.attributes={};e.program=k;k=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices"];for(g in e.uniforms)k.push(g);g=e.program;x=0;for(j=k.length;x<
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c.attachShader(k,ca("fragment",i+x));c.attachShader(k,ca("vertex",u+j));c.linkProgram(k);c.getProgramParameter(k,c.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+c.getProgramParameter(k,c.VALIDATE_STATUS)+", gl error ["+c.getError()+"]");k.uniforms={};k.attributes={};e.program=k;k=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices"];for(g in e.uniforms)k.push(g);g=e.program;x=0;for(j=k.length;x<
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j;x++){i=k[x];g.uniforms[i]=c.getUniformLocation(g,i)}g=e.program;k=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];x=0;for(j=k.length;x<j;x++){i=k[x];g.attributes[i]=c.getAttribLocation(g,i)}g=e.program.attributes;c.enableVertexAttribArray(g.position);g.color>=0&&c.enableVertexAttribArray(g.color);g.normal>=0&&c.enableVertexAttribArray(g.normal);g.tangent>=0&&c.enableVertexAttribArray(g.tangent);if(e.skinning&&g.skinVertexA>=0&&g.skinVertexB>=
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j;x++){i=k[x];g.uniforms[i]=c.getUniformLocation(g,i)}g=e.program;k=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];x=0;for(j=k.length;x<j;x++){i=k[x];g.attributes[i]=c.getAttribLocation(g,i)}g=e.program.attributes;c.enableVertexAttribArray(g.position);g.color>=0&&c.enableVertexAttribArray(g.color);g.normal>=0&&c.enableVertexAttribArray(g.normal);g.tangent>=0&&c.enableVertexAttribArray(g.tangent);if(e.skinning&&g.skinVertexA>=0&&g.skinVertexB>=
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-0&&g.skinIndex>=0&&g.skinWeight>=0){c.enableVertexAttribArray(g.skinVertexA);c.enableVertexAttribArray(g.skinVertexB);c.enableVertexAttribArray(g.skinIndex);c.enableVertexAttribArray(g.skinWeight)}};this.render=function(e,j,k,g){var i,u,o,r,x,s,v,J,P=e.lights,N=e.fog;j.matrixAutoUpdate&&j.update();j.matrixWorldInverse.flattenToArray(Ja);j.projectionMatrix.flattenToArray(Pa);Ga.multiply(j.projectionMatrix,j.matrixWorldInverse);m(Ga);e.update(undefined,!1,j);this.initWebGLObjects(e,j);X(k,g!==undefined?
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-g:!0);this.autoClear&&this.clear();x=e.__webglObjects.length;for(g=0;g<x;g++){i=e.__webglObjects[g];v=i.object;if(v.visible)if(!(v instanceof THREE.Mesh)||w(v)){v.matrixWorld.flattenToArray(v._objectMatrixArray);F(v,j);D(i);i.render=!0;if(this.sortObjects){Ba.copy(v.position);Ga.multiplyVector3(Ba);i.z=Ba.z}}else i.render=!1;else i.render=!1}this.sortObjects&&e.__webglObjects.sort(E);s=e.__webglObjectsImmediate.length;for(g=0;g<s;g++){i=e.__webglObjectsImmediate[g];v=i.object;if(v.visible){v.matrixAutoUpdate&&
|
|
|
|
-v.matrixWorld.flattenToArray(v._objectMatrixArray);F(v,j);y(i)}}M(THREE.NormalBlending);for(g=0;g<x;g++){i=e.__webglObjects[g];if(i.render){v=i.object;J=i.buffer;o=i.opaque;l(v);for(i=0;i<o.count;i++){r=o.list[i];q(r.depthTest);h(j,P,N,r,J,v)}}}for(g=0;g<s;g++){i=e.__webglObjectsImmediate[g];v=i.object;if(v.visible){o=i.opaque;l(v);for(i=0;i<o.count;i++){r=o.list[i];q(r.depthTest);u=f(j,P,N,r,v);v.render(function(I){n(I,u)})}}}for(g=0;g<x;g++){i=e.__webglObjects[g];if(i.render){v=i.object;J=i.buffer;
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|
|
|
-o=i.transparent;l(v);for(i=0;i<o.count;i++){r=o.list[i];M(r.blending);q(r.depthTest);h(j,P,N,r,J,v)}}}for(g=0;g<s;g++){i=e.__webglObjectsImmediate[g];v=i.object;if(v.visible){o=i.transparent;l(v);for(i=0;i<o.count;i++){r=o.list[i];M(r.blending);q(r.depthTest);u=f(j,P,N,r,v);v.render(function(I){n(I,u)})}}}if(k&&k.minFilter!==THREE.NearestFilter&&k.minFilter!==THREE.LinearFilter){c.bindTexture(c.TEXTURE_2D,k.__webGLTexture);c.generateMipmap(c.TEXTURE_2D);c.bindTexture(c.TEXTURE_2D,null)}};this.initWebGLObjects=
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|
|
|
-function(e){if(!e.__webglObjects){e.__webglObjects=[];e.__webglObjectsImmediate=[]}for(;e.__objectsAdded.length;){var j=e.__objectsAdded[0],k=e,g=void 0,i=void 0,u=void 0;if(j._modelViewMatrix==undefined){j._modelViewMatrix=new THREE.Matrix4;j._normalMatrixArray=new Float32Array(9);j._modelViewMatrixArray=new Float32Array(16);j._objectMatrixArray=new Float32Array(16);j.matrixWorld.flattenToArray(j._objectMatrixArray)}if(j instanceof THREE.Mesh){i=j.geometry;i.geometryGroups==undefined&&H(i);for(g in i.geometryGroups){u=
|
|
|
|
-i.geometryGroups[g];if(!u.__webGLVertexBuffer){var o=u;o.__webGLVertexBuffer=c.createBuffer();o.__webGLNormalBuffer=c.createBuffer();o.__webGLTangentBuffer=c.createBuffer();o.__webGLColorBuffer=c.createBuffer();o.__webGLUVBuffer=c.createBuffer();o.__webGLUV2Buffer=c.createBuffer();o.__webGLSkinVertexABuffer=c.createBuffer();o.__webGLSkinVertexBBuffer=c.createBuffer();o.__webGLSkinIndicesBuffer=c.createBuffer();o.__webGLSkinWeightsBuffer=c.createBuffer();o.__webGLFaceBuffer=c.createBuffer();o.__webGLLineBuffer=
|
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|
|
-c.createBuffer();o=u;var r=j,x=void 0,s=void 0,v=0,J=0,P=0,N=r.geometry.faces,I=o.faces;x=0;for(s=I.length;x<s;x++){fi=I[x];face=N[fi];if(face instanceof THREE.Face3){v+=3;J+=1;P+=3}else if(face instanceof THREE.Face4){v+=4;J+=2;P+=4}}o.__vertexArray=new Float32Array(v*3);o.__normalArray=new Float32Array(v*3);o.__tangentArray=new Float32Array(v*4);o.__colorArray=new Float32Array(v*3);o.__uvArray=new Float32Array(v*2);o.__uv2Array=new Float32Array(v*2);o.__skinVertexAArray=new Float32Array(v*4);o.__skinVertexBArray=
|
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|
|
-new Float32Array(v*4);o.__skinIndexArray=new Float32Array(v*4);o.__skinWeightArray=new Float32Array(v*4);o.__faceArray=new Uint16Array(J*3);o.__lineArray=new Uint16Array(P*2);s=x=o;v=void 0;N=void 0;var K=void 0,G=void 0;K=void 0;I=!1;v=0;for(N=r.materials.length;v<N;v++){K=r.materials[v];if(K instanceof THREE.MeshFaceMaterial){K=0;for(G=s.materials.length;K<G;K++)if(s.materials[K]&&s.materials[K].shading!=undefined&&s.materials[K].shading==THREE.SmoothShading){I=!0;break}}else if(K&&K.shading!=undefined&&
|
|
|
|
-K.shading==THREE.SmoothShading){I=!0;break}if(I)break}x.__needsSmoothNormals=I;o.__webGLFaceCount=J*3;o.__webGLLineCount=P*2;i.__dirtyVertices=!0;i.__dirtyElements=!0;i.__dirtyUvs=!0;i.__dirtyNormals=!0;i.__dirtyTangents=!0;i.__dirtyColors=!0}L(k.__webglObjects,u,j)}}else if(j instanceof THREE.Ribbon){i=j.geometry;if(!i.__webGLVertexBuffer){g=i;g.__webGLVertexBuffer=c.createBuffer();g.__webGLColorBuffer=c.createBuffer();g=i;u=g.vertices.length;g.__vertexArray=new Float32Array(u*3);g.__colorArray=
|
|
|
|
-new Float32Array(u*3);g.__webGLVertexCount=u;i.__dirtyVertices=!0;i.__dirtyColors=!0}L(k.__webglObjects,i,j)}else if(j instanceof THREE.Line){i=j.geometry;if(!i.__webGLVertexBuffer){g=i;g.__webGLVertexBuffer=c.createBuffer();g.__webGLColorBuffer=c.createBuffer();g=i;u=g.vertices.length;g.__vertexArray=new Float32Array(u*3);g.__colorArray=new Float32Array(u*3);g.__webGLLineCount=u;i.__dirtyVertices=!0;i.__dirtyColors=!0}L(k.__webglObjects,i,j)}else if(j instanceof THREE.ParticleSystem){i=j.geometry;
|
|
|
|
-if(!i.__webGLVertexBuffer){g=i;g.__webGLVertexBuffer=c.createBuffer();g.__webGLColorBuffer=c.createBuffer();g=i;u=g.vertices.length;g.__vertexArray=new Float32Array(u*3);g.__colorArray=new Float32Array(u*3);g.__sortArray=[];g.__webGLParticleCount=u;i.__dirtyVertices=!0;i.__dirtyColors=!0}L(k.__webglObjects,i,j)}else THREE.MarchingCubes!==undefined&&j instanceof THREE.MarchingCubes&&k.__webglObjectsImmediate.push({object:j,opaque:{list:[],count:0},transparent:{list:[],count:0}});e.__objectsAdded.splice(0,
|
|
|
|
-1)}for(;e.__objectsRemoved.length;){j=e.__objectsRemoved[0];k=e;i=void 0;g=void 0;for(i=k.__webglObjects.length-1;i>=0;i--){g=k.__webglObjects[i].object;j==g&&k.__webglObjects.splice(i,1)}e.__objectsRemoved.splice(0,1)}j=0;for(k=e.__webglObjects.length;j<k;j++){g=e.__webglObjects[j].object;u=void 0;i=void 0;o=void 0;if(g instanceof THREE.Mesh){i=g.geometry;for(u in i.geometryGroups){o=i.geometryGroups[u];if(i.__dirtyVertices||i.__dirtyElements||i.__dirtyUvs||i.__dirtyNormals||i.__dirtyColors||i.__dirtyTangents){J=
|
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|
-c.DYNAMIC_DRAW;P=void 0;x=void 0;var ha=void 0,t=void 0,da=void 0,ba=void 0,ga=void 0;ha=void 0;var z=void 0,B=void 0,C=void 0,O=void 0;z=void 0;B=void 0;C=void 0;t=void 0;z=void 0;B=void 0;C=void 0;O=void 0;z=void 0;B=void 0;C=void 0;O=void 0;z=void 0;B=void 0;C=void 0;O=void 0;z=void 0;B=void 0;C=void 0;O=void 0;z=void 0;B=void 0;C=void 0;O=void 0;t=void 0;ba=void 0;da=void 0;ga=void 0;var ia=G=K=I=N=v=r=s=0,W=0,p=0,Z=o.__vertexArray,Ha=o.__uvArray,Ia=o.__uv2Array,ma=o.__normalArray,Q=o.__tangentArray,
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|
-$=o.__colorArray,R=o.__skinVertexAArray,S=o.__skinVertexBArray,T=o.__skinIndexArray,U=o.__skinWeightArray,sa=o.__faceArray,ja=o.__lineArray,Ta=o.__needsSmoothNormals,ea=g.geometry,Ka=ea.__dirtyVertices,La=ea.__dirtyElements,Ca=ea.__dirtyUvs,Ma=ea.__dirtyNormals,Na=ea.__dirtyTangents,Oa=ea.__dirtyColors,ka=ea.vertices,Ua=o.faces,Va=ea.faces,Wa=ea.uvs,Xa=ea.uvs2,ta=ea.colors,wa=ea.skinVerticesA,xa=ea.skinVerticesB,ya=ea.skinIndices,ua=ea.skinWeights;P=0;for(x=Ua.length;P<x;P++){ha=Ua[P];t=Va[ha];ga=
|
|
|
|
-Wa[ha];ha=Xa[ha];da=t.vertexNormals;ba=t.normal;if(t instanceof THREE.Face3){if(Ka){z=ka[t.a].position;B=ka[t.b].position;C=ka[t.c].position;Z[r]=z.x;Z[r+1]=z.y;Z[r+2]=z.z;Z[r+3]=B.x;Z[r+4]=B.y;Z[r+5]=B.z;Z[r+6]=C.x;Z[r+7]=C.y;Z[r+8]=C.z;r+=9}if(ua.length){z=ua[t.a];B=ua[t.b];C=ua[t.c];U[p]=z.x;U[p+1]=z.y;U[p+2]=z.z;U[p+3]=z.w;U[p+4]=B.x;U[p+5]=B.y;U[p+6]=B.z;U[p+7]=B.w;U[p+8]=C.x;U[p+9]=C.y;U[p+10]=C.z;U[p+11]=C.w;z=ya[t.a];B=ya[t.b];C=ya[t.c];T[p]=z.x;T[p+1]=z.y;T[p+2]=z.z;T[p+3]=z.w;T[p+4]=B.x;
|
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|
-T[p+5]=B.y;T[p+6]=B.z;T[p+7]=B.w;T[p+8]=C.x;T[p+9]=C.y;T[p+10]=C.z;T[p+11]=C.w;z=wa[t.a];B=wa[t.b];C=wa[t.c];R[p]=z.x;R[p+1]=z.y;R[p+2]=z.z;R[p+3]=1;R[p+4]=B.x;R[p+5]=B.y;R[p+6]=B.z;R[p+7]=1;R[p+8]=C.x;R[p+9]=C.y;R[p+10]=C.z;R[p+11]=1;z=xa[t.a];B=xa[t.b];C=xa[t.c];S[p]=z.x;S[p+1]=z.y;S[p+2]=z.z;S[p+3]=1;S[p+4]=B.x;S[p+5]=B.y;S[p+6]=B.z;S[p+7]=1;S[p+8]=C.x;S[p+9]=C.y;S[p+10]=C.z;S[p+11]=1;p+=12}if(Oa&&ta.length){z=ta[t.a];B=ta[t.b];C=ta[t.c];$[W]=z.r;$[W+1]=z.g;$[W+2]=z.b;$[W+3]=B.r;$[W+4]=B.g;$[W+
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|
-5]=B.b;$[W+6]=C.r;$[W+7]=C.g;$[W+8]=C.b;W+=9}if(Na&&ea.hasTangents){z=ka[t.a].tangent;B=ka[t.b].tangent;C=ka[t.c].tangent;Q[G]=z.x;Q[G+1]=z.y;Q[G+2]=z.z;Q[G+3]=z.w;Q[G+4]=B.x;Q[G+5]=B.y;Q[G+6]=B.z;Q[G+7]=B.w;Q[G+8]=C.x;Q[G+9]=C.y;Q[G+10]=C.z;Q[G+11]=C.w;G+=12}if(Ma)if(da.length==3&&Ta)for(t=0;t<3;t++){ba=da[t];ma[K]=ba.x;ma[K+1]=ba.y;ma[K+2]=ba.z;K+=3}else for(t=0;t<3;t++){ma[K]=ba.x;ma[K+1]=ba.y;ma[K+2]=ba.z;K+=3}if(Ca&&ga)for(t=0;t<3;t++){da=ga[t];Ha[v]=da.u;Ha[v+1]=da.v;v+=2}if(Ca&&ha)for(t=0;t<
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|
|
|
-3;t++){ga=ha[t];Ia[N]=ga.u;Ia[N+1]=ga.v;N+=2}if(La){sa[I]=s;sa[I+1]=s+1;sa[I+2]=s+2;I+=3;ja[ia]=s;ja[ia+1]=s+1;ja[ia+2]=s;ja[ia+3]=s+2;ja[ia+4]=s+1;ja[ia+5]=s+2;ia+=6;s+=3}}else if(t instanceof THREE.Face4){if(Ka){z=ka[t.a].position;B=ka[t.b].position;C=ka[t.c].position;O=ka[t.d].position;Z[r]=z.x;Z[r+1]=z.y;Z[r+2]=z.z;Z[r+3]=B.x;Z[r+4]=B.y;Z[r+5]=B.z;Z[r+6]=C.x;Z[r+7]=C.y;Z[r+8]=C.z;Z[r+9]=O.x;Z[r+10]=O.y;Z[r+11]=O.z;r+=12}if(ua.length){z=ua[t.a];B=ua[t.b];C=ua[t.c];O=ua[t.d];U[p]=z.x;U[p+1]=z.y;
|
|
|
|
-U[p+2]=z.z;U[p+3]=z.w;U[p+4]=B.x;U[p+5]=B.y;U[p+6]=B.z;U[p+7]=B.w;U[p+8]=C.x;U[p+9]=C.y;U[p+10]=C.z;U[p+11]=C.w;U[p+12]=O.x;U[p+13]=O.y;U[p+14]=O.z;U[p+15]=O.w;z=ya[t.a];B=ya[t.b];C=ya[t.c];O=ya[t.d];T[p]=z.x;T[p+1]=z.y;T[p+2]=z.z;T[p+3]=z.w;T[p+4]=B.x;T[p+5]=B.y;T[p+6]=B.z;T[p+7]=B.w;T[p+8]=C.x;T[p+9]=C.y;T[p+10]=C.z;T[p+11]=C.w;T[p+12]=O.x;T[p+13]=O.y;T[p+14]=O.z;T[p+15]=O.w;z=wa[t.a];B=wa[t.b];C=wa[t.c];O=wa[t.d];R[p]=z.x;R[p+1]=z.y;R[p+2]=z.z;R[p+3]=1;R[p+4]=B.x;R[p+5]=B.y;R[p+6]=B.z;R[p+7]=1;
|
|
|
|
-R[p+8]=C.x;R[p+9]=C.y;R[p+10]=C.z;R[p+11]=1;R[p+12]=O.x;R[p+13]=O.y;R[p+14]=O.z;R[p+15]=1;z=xa[t.a];B=xa[t.b];C=xa[t.c];O=xa[t.d];S[p]=z.x;S[p+1]=z.y;S[p+2]=z.z;S[p+3]=1;S[p+4]=B.x;S[p+5]=B.y;S[p+6]=B.z;S[p+7]=1;S[p+8]=C.x;S[p+9]=C.y;S[p+10]=C.z;S[p+11]=1;S[p+12]=O.x;S[p+13]=O.y;S[p+14]=O.z;S[p+15]=1;p+=16}if(Oa&&ta.length){z=ta[t.a];B=ta[t.b];C=ta[t.c];O=ta[t.d];$[W]=z.r;$[W+1]=z.g;$[W+2]=z.b;$[W+3]=B.r;$[W+4]=B.g;$[W+5]=B.b;$[W+6]=C.r;$[W+7]=C.g;$[W+8]=C.b;$[W+9]=O.r;$[W+10]=O.g;$[W+11]=O.b;W+=
|
|
|
|
-12}if(Na&&ea.hasTangents){z=ka[t.a].tangent;B=ka[t.b].tangent;C=ka[t.c].tangent;t=ka[t.d].tangent;Q[G]=z.x;Q[G+1]=z.y;Q[G+2]=z.z;Q[G+3]=z.w;Q[G+4]=B.x;Q[G+5]=B.y;Q[G+6]=B.z;Q[G+7]=B.w;Q[G+8]=C.x;Q[G+9]=C.y;Q[G+10]=C.z;Q[G+11]=C.w;Q[G+12]=t.x;Q[G+13]=t.y;Q[G+14]=t.z;Q[G+15]=t.w;G+=16}if(Ma)if(da.length==4&&Ta)for(t=0;t<4;t++){ba=da[t];ma[K]=ba.x;ma[K+1]=ba.y;ma[K+2]=ba.z;K+=3}else for(t=0;t<4;t++){ma[K]=ba.x;ma[K+1]=ba.y;ma[K+2]=ba.z;K+=3}if(Ca&&ga)for(t=0;t<4;t++){da=ga[t];Ha[v]=da.u;Ha[v+1]=da.v;
|
|
|
|
-v+=2}if(Ca&&ha)for(t=0;t<4;t++){ga=ha[t];Ia[N]=ga.u;Ia[N+1]=ga.v;N+=2}if(La){sa[I]=s;sa[I+1]=s+1;sa[I+2]=s+2;sa[I+3]=s;sa[I+4]=s+2;sa[I+5]=s+3;I+=6;ja[ia]=s;ja[ia+1]=s+1;ja[ia+2]=s;ja[ia+3]=s+3;ja[ia+4]=s+1;ja[ia+5]=s+2;ja[ia+6]=s+2;ja[ia+7]=s+3;ia+=8;s+=4}}}if(Ka){c.bindBuffer(c.ARRAY_BUFFER,o.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,Z,J)}if(Oa&&ta.length){c.bindBuffer(c.ARRAY_BUFFER,o.__webGLColorBuffer);c.bufferData(c.ARRAY_BUFFER,$,J)}if(Ma){c.bindBuffer(c.ARRAY_BUFFER,o.__webGLNormalBuffer);
|
|
|
|
-c.bufferData(c.ARRAY_BUFFER,ma,J)}if(Na&&ea.hasTangents){c.bindBuffer(c.ARRAY_BUFFER,o.__webGLTangentBuffer);c.bufferData(c.ARRAY_BUFFER,Q,J)}if(Ca&&v>0){c.bindBuffer(c.ARRAY_BUFFER,o.__webGLUVBuffer);c.bufferData(c.ARRAY_BUFFER,Ha,J)}if(Ca&&N>0){c.bindBuffer(c.ARRAY_BUFFER,o.__webGLUV2Buffer);c.bufferData(c.ARRAY_BUFFER,Ia,J)}if(La){c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,o.__webGLFaceBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,sa,J);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,o.__webGLLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,
|
|
|
|
-ja,J)}if(p>0){c.bindBuffer(c.ARRAY_BUFFER,o.__webGLSkinVertexABuffer);c.bufferData(c.ARRAY_BUFFER,R,J);c.bindBuffer(c.ARRAY_BUFFER,o.__webGLSkinVertexBBuffer);c.bufferData(c.ARRAY_BUFFER,S,J);c.bindBuffer(c.ARRAY_BUFFER,o.__webGLSkinIndicesBuffer);c.bufferData(c.ARRAY_BUFFER,T,J);c.bindBuffer(c.ARRAY_BUFFER,o.__webGLSkinWeightsBuffer);c.bufferData(c.ARRAY_BUFFER,U,J)}}}i.__dirtyVertices=!1;i.__dirtyElements=!1;i.__dirtyUvs=!1;i.__dirtyNormals=!1;i.__dirtyTangents=!1;i.__dirtyColors=!1}else if(g instanceof
|
|
|
|
-THREE.Ribbon){i=g.geometry;if(i.__dirtyVertices||i.__dirtyColors){g=i;u=c.DYNAMIC_DRAW;s=void 0;s=void 0;r=void 0;o=void 0;v=g.vertices;J=g.colors;N=v.length;P=J.length;I=g.__vertexArray;x=g.__colorArray;K=g.__dirtyColors;if(g.__dirtyVertices){for(s=0;s<N;s++){r=v[s].position;o=s*3;I[o]=r.x;I[o+1]=r.y;I[o+2]=r.z}c.bindBuffer(c.ARRAY_BUFFER,g.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,I,u)}if(K){for(s=0;s<P;s++){color=J[s];o=s*3;x[o]=color.r;x[o+1]=color.g;x[o+2]=color.b}c.bindBuffer(c.ARRAY_BUFFER,
|
|
|
|
-g.__webGLColorBuffer);c.bufferData(c.ARRAY_BUFFER,x,u)}}i.__dirtyVertices=!1;i.__dirtyColors=!1}else if(g instanceof THREE.Line){i=g.geometry;if(i.__dirtyVertices||i.__dirtyColors){g=i;u=c.DYNAMIC_DRAW;s=void 0;s=void 0;r=void 0;o=void 0;v=g.vertices;J=g.colors;N=v.length;P=J.length;I=g.__vertexArray;x=g.__colorArray;K=g.__dirtyColors;if(g.__dirtyVertices){for(s=0;s<N;s++){r=v[s].position;o=s*3;I[o]=r.x;I[o+1]=r.y;I[o+2]=r.z}c.bindBuffer(c.ARRAY_BUFFER,g.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,
|
|
|
|
-I,u)}if(K){for(s=0;s<P;s++){color=J[s];o=s*3;x[o]=color.r;x[o+1]=color.g;x[o+2]=color.b}c.bindBuffer(c.ARRAY_BUFFER,g.__webGLColorBuffer);c.bufferData(c.ARRAY_BUFFER,x,u)}}i.__dirtyVertices=!1;i.__dirtyColors=!1}else if(g instanceof THREE.ParticleSystem){i=g.geometry;(i.__dirtyVertices||i.__dirtyColors||g.sortParticles)&&b(i,c.DYNAMIC_DRAW,g);i.__dirtyVertices=!1;i.__dirtyColors=!1}}};this.setFaceCulling=function(e,j){if(e){!j||j=="ccw"?c.frontFace(c.CCW):c.frontFace(c.CW);if(e=="back")c.cullFace(c.BACK);
|
|
|
|
-else e=="front"?c.cullFace(c.FRONT):c.cullFace(c.FRONT_AND_BACK);c.enable(c.CULL_FACE)}else c.disable(c.CULL_FACE)};this.supportsVertexTextures=function(){return c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}};
|
|
|
|
|
|
+0&&g.skinIndex>=0&&g.skinWeight>=0){c.enableVertexAttribArray(g.skinVertexA);c.enableVertexAttribArray(g.skinVertexB);c.enableVertexAttribArray(g.skinIndex);c.enableVertexAttribArray(g.skinWeight)}};this.render=function(e,j,k,g){var i,u,o,r,x,s,v,J,P=e.lights,N=e.fog;j.matrixAutoUpdate&&j.update();j.matrixWorldInverse.flattenToArray(Ja);j.projectionMatrix.flattenToArray(Pa);Ga.multiply(j.projectionMatrix,j.matrixWorldInverse);m(Ga);e.update(undefined,!1,j);this.initWebGLObjects(e,j);X(k);(this.autoClear||
|
|
|
|
+g)&&this.clear();x=e.__webglObjects.length;for(g=0;g<x;g++){i=e.__webglObjects[g];v=i.object;if(v.visible)if(!(v instanceof THREE.Mesh)||w(v)){v.matrixWorld.flattenToArray(v._objectMatrixArray);F(v,j);D(i);i.render=!0;if(this.sortObjects){Ba.copy(v.position);Ga.multiplyVector3(Ba);i.z=Ba.z}}else i.render=!1;else i.render=!1}this.sortObjects&&e.__webglObjects.sort(E);s=e.__webglObjectsImmediate.length;for(g=0;g<s;g++){i=e.__webglObjectsImmediate[g];v=i.object;if(v.visible){v.matrixAutoUpdate&&v.matrixWorld.flattenToArray(v._objectMatrixArray);
|
|
|
|
+F(v,j);y(i)}}M(THREE.NormalBlending);for(g=0;g<x;g++){i=e.__webglObjects[g];if(i.render){v=i.object;J=i.buffer;o=i.opaque;l(v);for(i=0;i<o.count;i++){r=o.list[i];q(r.depthTest);h(j,P,N,r,J,v)}}}for(g=0;g<s;g++){i=e.__webglObjectsImmediate[g];v=i.object;if(v.visible){o=i.opaque;l(v);for(i=0;i<o.count;i++){r=o.list[i];q(r.depthTest);u=f(j,P,N,r,v);v.render(function(I){n(I,u)})}}}for(g=0;g<x;g++){i=e.__webglObjects[g];if(i.render){v=i.object;J=i.buffer;o=i.transparent;l(v);for(i=0;i<o.count;i++){r=o.list[i];
|
|
|
|
+M(r.blending);q(r.depthTest);h(j,P,N,r,J,v)}}}for(g=0;g<s;g++){i=e.__webglObjectsImmediate[g];v=i.object;if(v.visible){o=i.transparent;l(v);for(i=0;i<o.count;i++){r=o.list[i];M(r.blending);q(r.depthTest);u=f(j,P,N,r,v);v.render(function(I){n(I,u)})}}}if(k&&k.minFilter!==THREE.NearestFilter&&k.minFilter!==THREE.LinearFilter){c.bindTexture(c.TEXTURE_2D,k.__webGLTexture);c.generateMipmap(c.TEXTURE_2D);c.bindTexture(c.TEXTURE_2D,null)}};this.initWebGLObjects=function(e){if(!e.__webglObjects){e.__webglObjects=
|
|
|
|
+[];e.__webglObjectsImmediate=[]}for(;e.__objectsAdded.length;){var j=e.__objectsAdded[0],k=e,g=void 0,i=void 0,u=void 0;if(j._modelViewMatrix==undefined){j._modelViewMatrix=new THREE.Matrix4;j._normalMatrixArray=new Float32Array(9);j._modelViewMatrixArray=new Float32Array(16);j._objectMatrixArray=new Float32Array(16);j.matrixWorld.flattenToArray(j._objectMatrixArray)}if(j instanceof THREE.Mesh){i=j.geometry;i.geometryGroups==undefined&&H(i);for(g in i.geometryGroups){u=i.geometryGroups[g];if(!u.__webGLVertexBuffer){var o=
|
|
|
|
+u;o.__webGLVertexBuffer=c.createBuffer();o.__webGLNormalBuffer=c.createBuffer();o.__webGLTangentBuffer=c.createBuffer();o.__webGLColorBuffer=c.createBuffer();o.__webGLUVBuffer=c.createBuffer();o.__webGLUV2Buffer=c.createBuffer();o.__webGLSkinVertexABuffer=c.createBuffer();o.__webGLSkinVertexBBuffer=c.createBuffer();o.__webGLSkinIndicesBuffer=c.createBuffer();o.__webGLSkinWeightsBuffer=c.createBuffer();o.__webGLFaceBuffer=c.createBuffer();o.__webGLLineBuffer=c.createBuffer();o=u;var r=j,x=void 0,s=
|
|
|
|
+void 0,v=0,J=0,P=0,N=r.geometry.faces,I=o.faces;x=0;for(s=I.length;x<s;x++){fi=I[x];face=N[fi];if(face instanceof THREE.Face3){v+=3;J+=1;P+=3}else if(face instanceof THREE.Face4){v+=4;J+=2;P+=4}}o.__vertexArray=new Float32Array(v*3);o.__normalArray=new Float32Array(v*3);o.__tangentArray=new Float32Array(v*4);o.__colorArray=new Float32Array(v*3);o.__uvArray=new Float32Array(v*2);o.__uv2Array=new Float32Array(v*2);o.__skinVertexAArray=new Float32Array(v*4);o.__skinVertexBArray=new Float32Array(v*4);
|
|
|
|
+o.__skinIndexArray=new Float32Array(v*4);o.__skinWeightArray=new Float32Array(v*4);o.__faceArray=new Uint16Array(J*3);o.__lineArray=new Uint16Array(P*2);s=x=o;v=void 0;N=void 0;var K=void 0,G=void 0;K=void 0;I=!1;v=0;for(N=r.materials.length;v<N;v++){K=r.materials[v];if(K instanceof THREE.MeshFaceMaterial){K=0;for(G=s.materials.length;K<G;K++)if(s.materials[K]&&s.materials[K].shading!=undefined&&s.materials[K].shading==THREE.SmoothShading){I=!0;break}}else if(K&&K.shading!=undefined&&K.shading==THREE.SmoothShading){I=
|
|
|
|
+!0;break}if(I)break}x.__needsSmoothNormals=I;o.__webGLFaceCount=J*3;o.__webGLLineCount=P*2;i.__dirtyVertices=!0;i.__dirtyElements=!0;i.__dirtyUvs=!0;i.__dirtyNormals=!0;i.__dirtyTangents=!0;i.__dirtyColors=!0}L(k.__webglObjects,u,j)}}else if(j instanceof THREE.Ribbon){i=j.geometry;if(!i.__webGLVertexBuffer){g=i;g.__webGLVertexBuffer=c.createBuffer();g.__webGLColorBuffer=c.createBuffer();g=i;u=g.vertices.length;g.__vertexArray=new Float32Array(u*3);g.__colorArray=new Float32Array(u*3);g.__webGLVertexCount=
|
|
|
|
+u;i.__dirtyVertices=!0;i.__dirtyColors=!0}L(k.__webglObjects,i,j)}else if(j instanceof THREE.Line){i=j.geometry;if(!i.__webGLVertexBuffer){g=i;g.__webGLVertexBuffer=c.createBuffer();g.__webGLColorBuffer=c.createBuffer();g=i;u=g.vertices.length;g.__vertexArray=new Float32Array(u*3);g.__colorArray=new Float32Array(u*3);g.__webGLLineCount=u;i.__dirtyVertices=!0;i.__dirtyColors=!0}L(k.__webglObjects,i,j)}else if(j instanceof THREE.ParticleSystem){i=j.geometry;if(!i.__webGLVertexBuffer){g=i;g.__webGLVertexBuffer=
|
|
|
|
+c.createBuffer();g.__webGLColorBuffer=c.createBuffer();g=i;u=g.vertices.length;g.__vertexArray=new Float32Array(u*3);g.__colorArray=new Float32Array(u*3);g.__sortArray=[];g.__webGLParticleCount=u;i.__dirtyVertices=!0;i.__dirtyColors=!0}L(k.__webglObjects,i,j)}else THREE.MarchingCubes!==undefined&&j instanceof THREE.MarchingCubes&&k.__webglObjectsImmediate.push({object:j,opaque:{list:[],count:0},transparent:{list:[],count:0}});e.__objectsAdded.splice(0,1)}for(;e.__objectsRemoved.length;){j=e.__objectsRemoved[0];
|
|
|
|
+k=e;i=void 0;g=void 0;for(i=k.__webglObjects.length-1;i>=0;i--){g=k.__webglObjects[i].object;j==g&&k.__webglObjects.splice(i,1)}e.__objectsRemoved.splice(0,1)}j=0;for(k=e.__webglObjects.length;j<k;j++){g=e.__webglObjects[j].object;u=void 0;i=void 0;o=void 0;if(g instanceof THREE.Mesh){i=g.geometry;for(u in i.geometryGroups){o=i.geometryGroups[u];if(i.__dirtyVertices||i.__dirtyElements||i.__dirtyUvs||i.__dirtyNormals||i.__dirtyColors||i.__dirtyTangents){J=c.DYNAMIC_DRAW;P=void 0;x=void 0;var ha=void 0,
|
|
|
|
+t=void 0,da=void 0,ba=void 0,ga=void 0;ha=void 0;var z=void 0,B=void 0,C=void 0,O=void 0;z=void 0;B=void 0;C=void 0;t=void 0;z=void 0;B=void 0;C=void 0;O=void 0;z=void 0;B=void 0;C=void 0;O=void 0;z=void 0;B=void 0;C=void 0;O=void 0;z=void 0;B=void 0;C=void 0;O=void 0;z=void 0;B=void 0;C=void 0;O=void 0;t=void 0;ba=void 0;da=void 0;ga=void 0;var ia=G=K=I=N=v=r=s=0,W=0,p=0,Z=o.__vertexArray,Ha=o.__uvArray,Ia=o.__uv2Array,ma=o.__normalArray,Q=o.__tangentArray,$=o.__colorArray,R=o.__skinVertexAArray,
|
|
|
|
+S=o.__skinVertexBArray,T=o.__skinIndexArray,U=o.__skinWeightArray,sa=o.__faceArray,ja=o.__lineArray,Ta=o.__needsSmoothNormals,ea=g.geometry,Ka=ea.__dirtyVertices,La=ea.__dirtyElements,Ca=ea.__dirtyUvs,Ma=ea.__dirtyNormals,Na=ea.__dirtyTangents,Oa=ea.__dirtyColors,ka=ea.vertices,Ua=o.faces,Va=ea.faces,Wa=ea.uvs,Xa=ea.uvs2,ta=ea.colors,wa=ea.skinVerticesA,xa=ea.skinVerticesB,ya=ea.skinIndices,ua=ea.skinWeights;P=0;for(x=Ua.length;P<x;P++){ha=Ua[P];t=Va[ha];ga=Wa[ha];ha=Xa[ha];da=t.vertexNormals;ba=
|
|
|
|
+t.normal;if(t instanceof THREE.Face3){if(Ka){z=ka[t.a].position;B=ka[t.b].position;C=ka[t.c].position;Z[r]=z.x;Z[r+1]=z.y;Z[r+2]=z.z;Z[r+3]=B.x;Z[r+4]=B.y;Z[r+5]=B.z;Z[r+6]=C.x;Z[r+7]=C.y;Z[r+8]=C.z;r+=9}if(ua.length){z=ua[t.a];B=ua[t.b];C=ua[t.c];U[p]=z.x;U[p+1]=z.y;U[p+2]=z.z;U[p+3]=z.w;U[p+4]=B.x;U[p+5]=B.y;U[p+6]=B.z;U[p+7]=B.w;U[p+8]=C.x;U[p+9]=C.y;U[p+10]=C.z;U[p+11]=C.w;z=ya[t.a];B=ya[t.b];C=ya[t.c];T[p]=z.x;T[p+1]=z.y;T[p+2]=z.z;T[p+3]=z.w;T[p+4]=B.x;T[p+5]=B.y;T[p+6]=B.z;T[p+7]=B.w;T[p+8]=
|
|
|
|
+C.x;T[p+9]=C.y;T[p+10]=C.z;T[p+11]=C.w;z=wa[t.a];B=wa[t.b];C=wa[t.c];R[p]=z.x;R[p+1]=z.y;R[p+2]=z.z;R[p+3]=1;R[p+4]=B.x;R[p+5]=B.y;R[p+6]=B.z;R[p+7]=1;R[p+8]=C.x;R[p+9]=C.y;R[p+10]=C.z;R[p+11]=1;z=xa[t.a];B=xa[t.b];C=xa[t.c];S[p]=z.x;S[p+1]=z.y;S[p+2]=z.z;S[p+3]=1;S[p+4]=B.x;S[p+5]=B.y;S[p+6]=B.z;S[p+7]=1;S[p+8]=C.x;S[p+9]=C.y;S[p+10]=C.z;S[p+11]=1;p+=12}if(Oa&&ta.length){z=ta[t.a];B=ta[t.b];C=ta[t.c];$[W]=z.r;$[W+1]=z.g;$[W+2]=z.b;$[W+3]=B.r;$[W+4]=B.g;$[W+5]=B.b;$[W+6]=C.r;$[W+7]=C.g;$[W+8]=C.b;
|
|
|
|
+W+=9}if(Na&&ea.hasTangents){z=ka[t.a].tangent;B=ka[t.b].tangent;C=ka[t.c].tangent;Q[G]=z.x;Q[G+1]=z.y;Q[G+2]=z.z;Q[G+3]=z.w;Q[G+4]=B.x;Q[G+5]=B.y;Q[G+6]=B.z;Q[G+7]=B.w;Q[G+8]=C.x;Q[G+9]=C.y;Q[G+10]=C.z;Q[G+11]=C.w;G+=12}if(Ma)if(da.length==3&&Ta)for(t=0;t<3;t++){ba=da[t];ma[K]=ba.x;ma[K+1]=ba.y;ma[K+2]=ba.z;K+=3}else for(t=0;t<3;t++){ma[K]=ba.x;ma[K+1]=ba.y;ma[K+2]=ba.z;K+=3}if(Ca&&ga)for(t=0;t<3;t++){da=ga[t];Ha[v]=da.u;Ha[v+1]=da.v;v+=2}if(Ca&&ha)for(t=0;t<3;t++){ga=ha[t];Ia[N]=ga.u;Ia[N+1]=ga.v;
|
|
|
|
+N+=2}if(La){sa[I]=s;sa[I+1]=s+1;sa[I+2]=s+2;I+=3;ja[ia]=s;ja[ia+1]=s+1;ja[ia+2]=s;ja[ia+3]=s+2;ja[ia+4]=s+1;ja[ia+5]=s+2;ia+=6;s+=3}}else if(t instanceof THREE.Face4){if(Ka){z=ka[t.a].position;B=ka[t.b].position;C=ka[t.c].position;O=ka[t.d].position;Z[r]=z.x;Z[r+1]=z.y;Z[r+2]=z.z;Z[r+3]=B.x;Z[r+4]=B.y;Z[r+5]=B.z;Z[r+6]=C.x;Z[r+7]=C.y;Z[r+8]=C.z;Z[r+9]=O.x;Z[r+10]=O.y;Z[r+11]=O.z;r+=12}if(ua.length){z=ua[t.a];B=ua[t.b];C=ua[t.c];O=ua[t.d];U[p]=z.x;U[p+1]=z.y;U[p+2]=z.z;U[p+3]=z.w;U[p+4]=B.x;U[p+5]=
|
|
|
|
+B.y;U[p+6]=B.z;U[p+7]=B.w;U[p+8]=C.x;U[p+9]=C.y;U[p+10]=C.z;U[p+11]=C.w;U[p+12]=O.x;U[p+13]=O.y;U[p+14]=O.z;U[p+15]=O.w;z=ya[t.a];B=ya[t.b];C=ya[t.c];O=ya[t.d];T[p]=z.x;T[p+1]=z.y;T[p+2]=z.z;T[p+3]=z.w;T[p+4]=B.x;T[p+5]=B.y;T[p+6]=B.z;T[p+7]=B.w;T[p+8]=C.x;T[p+9]=C.y;T[p+10]=C.z;T[p+11]=C.w;T[p+12]=O.x;T[p+13]=O.y;T[p+14]=O.z;T[p+15]=O.w;z=wa[t.a];B=wa[t.b];C=wa[t.c];O=wa[t.d];R[p]=z.x;R[p+1]=z.y;R[p+2]=z.z;R[p+3]=1;R[p+4]=B.x;R[p+5]=B.y;R[p+6]=B.z;R[p+7]=1;R[p+8]=C.x;R[p+9]=C.y;R[p+10]=C.z;R[p+11]=
|
|
|
|
+1;R[p+12]=O.x;R[p+13]=O.y;R[p+14]=O.z;R[p+15]=1;z=xa[t.a];B=xa[t.b];C=xa[t.c];O=xa[t.d];S[p]=z.x;S[p+1]=z.y;S[p+2]=z.z;S[p+3]=1;S[p+4]=B.x;S[p+5]=B.y;S[p+6]=B.z;S[p+7]=1;S[p+8]=C.x;S[p+9]=C.y;S[p+10]=C.z;S[p+11]=1;S[p+12]=O.x;S[p+13]=O.y;S[p+14]=O.z;S[p+15]=1;p+=16}if(Oa&&ta.length){z=ta[t.a];B=ta[t.b];C=ta[t.c];O=ta[t.d];$[W]=z.r;$[W+1]=z.g;$[W+2]=z.b;$[W+3]=B.r;$[W+4]=B.g;$[W+5]=B.b;$[W+6]=C.r;$[W+7]=C.g;$[W+8]=C.b;$[W+9]=O.r;$[W+10]=O.g;$[W+11]=O.b;W+=12}if(Na&&ea.hasTangents){z=ka[t.a].tangent;
|
|
|
|
+B=ka[t.b].tangent;C=ka[t.c].tangent;t=ka[t.d].tangent;Q[G]=z.x;Q[G+1]=z.y;Q[G+2]=z.z;Q[G+3]=z.w;Q[G+4]=B.x;Q[G+5]=B.y;Q[G+6]=B.z;Q[G+7]=B.w;Q[G+8]=C.x;Q[G+9]=C.y;Q[G+10]=C.z;Q[G+11]=C.w;Q[G+12]=t.x;Q[G+13]=t.y;Q[G+14]=t.z;Q[G+15]=t.w;G+=16}if(Ma)if(da.length==4&&Ta)for(t=0;t<4;t++){ba=da[t];ma[K]=ba.x;ma[K+1]=ba.y;ma[K+2]=ba.z;K+=3}else for(t=0;t<4;t++){ma[K]=ba.x;ma[K+1]=ba.y;ma[K+2]=ba.z;K+=3}if(Ca&&ga)for(t=0;t<4;t++){da=ga[t];Ha[v]=da.u;Ha[v+1]=da.v;v+=2}if(Ca&&ha)for(t=0;t<4;t++){ga=ha[t];Ia[N]=
|
|
|
|
+ga.u;Ia[N+1]=ga.v;N+=2}if(La){sa[I]=s;sa[I+1]=s+1;sa[I+2]=s+2;sa[I+3]=s;sa[I+4]=s+2;sa[I+5]=s+3;I+=6;ja[ia]=s;ja[ia+1]=s+1;ja[ia+2]=s;ja[ia+3]=s+3;ja[ia+4]=s+1;ja[ia+5]=s+2;ja[ia+6]=s+2;ja[ia+7]=s+3;ia+=8;s+=4}}}if(Ka){c.bindBuffer(c.ARRAY_BUFFER,o.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,Z,J)}if(Oa&&ta.length){c.bindBuffer(c.ARRAY_BUFFER,o.__webGLColorBuffer);c.bufferData(c.ARRAY_BUFFER,$,J)}if(Ma){c.bindBuffer(c.ARRAY_BUFFER,o.__webGLNormalBuffer);c.bufferData(c.ARRAY_BUFFER,ma,J)}if(Na&&
|
|
|
|
+ea.hasTangents){c.bindBuffer(c.ARRAY_BUFFER,o.__webGLTangentBuffer);c.bufferData(c.ARRAY_BUFFER,Q,J)}if(Ca&&v>0){c.bindBuffer(c.ARRAY_BUFFER,o.__webGLUVBuffer);c.bufferData(c.ARRAY_BUFFER,Ha,J)}if(Ca&&N>0){c.bindBuffer(c.ARRAY_BUFFER,o.__webGLUV2Buffer);c.bufferData(c.ARRAY_BUFFER,Ia,J)}if(La){c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,o.__webGLFaceBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,sa,J);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,o.__webGLLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,ja,J)}if(p>0){c.bindBuffer(c.ARRAY_BUFFER,
|
|
|
|
+o.__webGLSkinVertexABuffer);c.bufferData(c.ARRAY_BUFFER,R,J);c.bindBuffer(c.ARRAY_BUFFER,o.__webGLSkinVertexBBuffer);c.bufferData(c.ARRAY_BUFFER,S,J);c.bindBuffer(c.ARRAY_BUFFER,o.__webGLSkinIndicesBuffer);c.bufferData(c.ARRAY_BUFFER,T,J);c.bindBuffer(c.ARRAY_BUFFER,o.__webGLSkinWeightsBuffer);c.bufferData(c.ARRAY_BUFFER,U,J)}}}i.__dirtyVertices=!1;i.__dirtyElements=!1;i.__dirtyUvs=!1;i.__dirtyNormals=!1;i.__dirtyTangents=!1;i.__dirtyColors=!1}else if(g instanceof THREE.Ribbon){i=g.geometry;if(i.__dirtyVertices||
|
|
|
|
+i.__dirtyColors){g=i;u=c.DYNAMIC_DRAW;s=void 0;s=void 0;r=void 0;o=void 0;v=g.vertices;J=g.colors;N=v.length;P=J.length;I=g.__vertexArray;x=g.__colorArray;K=g.__dirtyColors;if(g.__dirtyVertices){for(s=0;s<N;s++){r=v[s].position;o=s*3;I[o]=r.x;I[o+1]=r.y;I[o+2]=r.z}c.bindBuffer(c.ARRAY_BUFFER,g.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,I,u)}if(K){for(s=0;s<P;s++){color=J[s];o=s*3;x[o]=color.r;x[o+1]=color.g;x[o+2]=color.b}c.bindBuffer(c.ARRAY_BUFFER,g.__webGLColorBuffer);c.bufferData(c.ARRAY_BUFFER,
|
|
|
|
+x,u)}}i.__dirtyVertices=!1;i.__dirtyColors=!1}else if(g instanceof THREE.Line){i=g.geometry;if(i.__dirtyVertices||i.__dirtyColors){g=i;u=c.DYNAMIC_DRAW;s=void 0;s=void 0;r=void 0;o=void 0;v=g.vertices;J=g.colors;N=v.length;P=J.length;I=g.__vertexArray;x=g.__colorArray;K=g.__dirtyColors;if(g.__dirtyVertices){for(s=0;s<N;s++){r=v[s].position;o=s*3;I[o]=r.x;I[o+1]=r.y;I[o+2]=r.z}c.bindBuffer(c.ARRAY_BUFFER,g.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,I,u)}if(K){for(s=0;s<P;s++){color=J[s];o=s*
|
|
|
|
+3;x[o]=color.r;x[o+1]=color.g;x[o+2]=color.b}c.bindBuffer(c.ARRAY_BUFFER,g.__webGLColorBuffer);c.bufferData(c.ARRAY_BUFFER,x,u)}}i.__dirtyVertices=!1;i.__dirtyColors=!1}else if(g instanceof THREE.ParticleSystem){i=g.geometry;(i.__dirtyVertices||i.__dirtyColors||g.sortParticles)&&b(i,c.DYNAMIC_DRAW,g);i.__dirtyVertices=!1;i.__dirtyColors=!1}}};this.setFaceCulling=function(e,j){if(e){!j||j=="ccw"?c.frontFace(c.CCW):c.frontFace(c.CW);if(e=="back")c.cullFace(c.BACK);else e=="front"?c.cullFace(c.FRONT):
|
|
|
|
+c.cullFace(c.FRONT_AND_BACK);c.enable(c.CULL_FACE)}else c.disable(c.CULL_FACE)};this.supportsVertexTextures=function(){return c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}};
|
|
THREE.Snippets={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform int combine;\n#endif",
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|
THREE.Snippets={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform int combine;\n#endif",
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envmap_fragment:"#ifdef USE_ENVMAP\nvec4 cubeColor = textureCube( envMap, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = vec4( mix( gl_FragColor.xyz, cubeColor.xyz, reflectivity ), opacity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refractionRatio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",
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envmap_fragment:"#ifdef USE_ENVMAP\nvec4 cubeColor = textureCube( envMap, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = vec4( mix( gl_FragColor.xyz, cubeColor.xyz, reflectivity ), opacity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refractionRatio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",
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map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",map_particle_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, gl_PointCoord );\n#endif",map_pars_fragment:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif",map_pars_vertex:"#ifdef USE_MAP\nvarying vec2 vUv;\n#endif",map_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, vUv );\n#endif",map_vertex:"#ifdef USE_MAP\nvUv = uv;\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\nuniform sampler2D lightMap;\n#endif",
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map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",map_particle_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, gl_PointCoord );\n#endif",map_pars_fragment:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif",map_pars_vertex:"#ifdef USE_MAP\nvarying vec2 vUv;\n#endif",map_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, vUv );\n#endif",map_vertex:"#ifdef USE_MAP\nvUv = uv;\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\nuniform sampler2D lightMap;\n#endif",
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