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@@ -92,7 +92,7 @@
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var mesh = new THREE.Mesh( geometry, material );
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var mesh = new THREE.Mesh( geometry, material );
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mesh.rotation.y = - Math.PI / 2;
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mesh.rotation.y = - Math.PI / 2;
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- mesh.layers.set( 1 ); // render for left eye only
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+ mesh.layers.set( 1 ); // display in left eye only
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scene.add( mesh );
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scene.add( mesh );
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// right
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// right
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@@ -117,7 +117,7 @@
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var mesh = new THREE.Mesh( geometry, material );
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var mesh = new THREE.Mesh( geometry, material );
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mesh.rotation.y = - Math.PI / 2;
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mesh.rotation.y = - Math.PI / 2;
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- mesh.layers.set( 2 ); // render for right eye only
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+ mesh.layers.set( 2 ); // display in right eye only
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scene.add( mesh );
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scene.add( mesh );
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//
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//
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