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-<!DOCTYPE html>
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-<html lang="en">
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- <head>
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- <title>three.js webgl - materials - shaders [Fresnel]</title>
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- <meta charset="utf-8">
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- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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- <link type="text/css" rel="stylesheet" href="main.css">
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- </head>
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-
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- <body>
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-
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- <div id="info">
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- <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl cube Fresnel shader demo.<br/>texture by <a href="http://www.humus.name/index.php?page=Textures" target="_blank" rel="noopener">Humus</a>
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- </div>
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-
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- <script type="module">
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-
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- import * as THREE from '../build/three.module.js';
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-
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- import { FresnelShader } from './jsm/shaders/FresnelShader.js';
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-
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- let container;
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-
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- let camera, scene, renderer;
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-
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- const spheres = [];
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-
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- let mouseX = 0, mouseY = 0;
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-
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- let windowHalfX = window.innerWidth / 2;
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- let windowHalfY = window.innerHeight / 2;
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-
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- document.addEventListener( 'mousemove', onDocumentMouseMove );
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-
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- init();
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- animate();
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-
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- function init() {
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-
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- container = document.createElement( 'div' );
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- document.body.appendChild( container );
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-
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- camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 100000 );
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- camera.position.z = 3200;
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-
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- //
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-
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- const path = "textures/cube/Park2/";
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- const format = '.jpg';
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- const urls = [
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- path + 'posx' + format, path + 'negx' + format,
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- path + 'posy' + format, path + 'negy' + format,
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- path + 'posz' + format, path + 'negz' + format
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- ];
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-
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- const textureCube = new THREE.CubeTextureLoader().load( urls );
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-
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- scene = new THREE.Scene();
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- scene.background = textureCube;
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-
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- //
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-
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- const geometry = new THREE.SphereGeometry( 100, 32, 16 );
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-
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- const shader = FresnelShader;
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- const uniforms = THREE.UniformsUtils.clone( shader.uniforms );
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-
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- uniforms[ "tCube" ].value = textureCube;
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-
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- const material = new THREE.ShaderMaterial( {
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- uniforms: uniforms,
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- vertexShader: shader.vertexShader,
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- fragmentShader: shader.fragmentShader
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- } );
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-
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- for ( let i = 0; i < 500; i ++ ) {
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-
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- const mesh = new THREE.Mesh( geometry, material );
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-
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- mesh.position.x = Math.random() * 10000 - 5000;
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- mesh.position.y = Math.random() * 10000 - 5000;
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- mesh.position.z = Math.random() * 10000 - 5000;
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-
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- mesh.scale.x = mesh.scale.y = mesh.scale.z = Math.random() * 3 + 1;
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-
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- scene.add( mesh );
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-
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- spheres.push( mesh );
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-
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- }
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-
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- //
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-
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- renderer = new THREE.WebGLRenderer();
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- renderer.setPixelRatio( window.devicePixelRatio );
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- renderer.setSize( window.innerWidth, window.innerHeight );
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- container.appendChild( renderer.domElement );
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-
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- //
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-
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- window.addEventListener( 'resize', onWindowResize );
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-
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- }
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-
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- function onWindowResize() {
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-
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- windowHalfX = window.innerWidth / 2;
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- windowHalfY = window.innerHeight / 2;
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-
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- camera.aspect = window.innerWidth / window.innerHeight;
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- camera.updateProjectionMatrix();
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-
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- renderer.setSize( window.innerWidth, window.innerHeight );
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-
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- }
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-
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- function onDocumentMouseMove( event ) {
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-
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- mouseX = ( event.clientX - windowHalfX ) * 10;
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- mouseY = ( event.clientY - windowHalfY ) * 10;
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-
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- }
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-
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- //
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-
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- function animate() {
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-
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- requestAnimationFrame( animate );
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-
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- render();
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-
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- }
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-
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- function render() {
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-
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- const timer = 0.0001 * Date.now();
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-
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- camera.position.x += ( mouseX - camera.position.x ) * .05;
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- camera.position.y += ( - mouseY - camera.position.y ) * .05;
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-
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- camera.lookAt( scene.position );
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-
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- for ( let i = 0, il = spheres.length; i < il; i ++ ) {
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-
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- const sphere = spheres[ i ];
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-
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- sphere.position.x = 5000 * Math.cos( timer + i );
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- sphere.position.y = 5000 * Math.sin( timer + i * 1.1 );
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-
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- }
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-
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- renderer.render( scene, camera );
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-
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- }
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-
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- </script>
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-
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- </body>
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-</html>
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