|
@@ -0,0 +1,150 @@
|
|
|
+<!DOCTYPE html>
|
|
|
+<html lang="en">
|
|
|
+ <head>
|
|
|
+ <title>three.js webgl - texture - webgpu partial update</title>
|
|
|
+ <meta charset="utf-8">
|
|
|
+ <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
|
|
|
+ <link type="text/css" rel="stylesheet" href="main.css">
|
|
|
+ </head>
|
|
|
+ <body>
|
|
|
+
|
|
|
+ <div id="info">
|
|
|
+ <a href="https://threejs.org" target="_blank" rel="noopener noreferrer">three.js</a> - partial webgpu texture update <br/>
|
|
|
+ replace parts of an existing texture with all data of another texture
|
|
|
+ </div>
|
|
|
+
|
|
|
+ <script type="importmap">
|
|
|
+ {
|
|
|
+ "imports": {
|
|
|
+ "three": "../build/three.module.js",
|
|
|
+ "three/addons/": "./jsm/",
|
|
|
+ "three/nodes": "./jsm/nodes/Nodes.js"
|
|
|
+ }
|
|
|
+ }
|
|
|
+ </script>
|
|
|
+
|
|
|
+ <script type="module">
|
|
|
+
|
|
|
+ import * as THREE from 'three';
|
|
|
+ import WebGPURenderer from 'three/addons/renderers/webgpu/WebGPURenderer.js';
|
|
|
+
|
|
|
+ let camera, scene, renderer, clock, dataTexture, diffuseMap;
|
|
|
+
|
|
|
+ let last = 0;
|
|
|
+ const position = new THREE.Vector2();
|
|
|
+ const color = new THREE.Color();
|
|
|
+
|
|
|
+ init();
|
|
|
+
|
|
|
+ function init() {
|
|
|
+
|
|
|
+ camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
|
|
|
+ camera.position.z = 2;
|
|
|
+
|
|
|
+ scene = new THREE.Scene();
|
|
|
+
|
|
|
+ clock = new THREE.Clock();
|
|
|
+
|
|
|
+ const loader = new THREE.TextureLoader();
|
|
|
+ diffuseMap = loader.load( 'textures/carbon/Carbon.png', animate );
|
|
|
+ diffuseMap.colorSpace = THREE.SRGBColorSpace;
|
|
|
+ diffuseMap.minFilter = THREE.LinearFilter;
|
|
|
+ diffuseMap.generateMipmaps = false;
|
|
|
+
|
|
|
+ const geometry = new THREE.PlaneGeometry( 2, 2 );
|
|
|
+ const material = new THREE.MeshBasicMaterial( { map: diffuseMap } );
|
|
|
+
|
|
|
+ const mesh = new THREE.Mesh( geometry, material );
|
|
|
+ scene.add( mesh );
|
|
|
+
|
|
|
+ //
|
|
|
+
|
|
|
+ const width = 32;
|
|
|
+ const height = 32;
|
|
|
+
|
|
|
+ const data = new Uint8Array( width * height * 4 );
|
|
|
+ dataTexture = new THREE.DataTexture( data, width, height );
|
|
|
+
|
|
|
+ //
|
|
|
+
|
|
|
+ renderer = new WebGPURenderer( { antialias: true, forceWebGL: false } );
|
|
|
+ renderer.setPixelRatio( window.devicePixelRatio );
|
|
|
+ renderer.setSize( window.innerWidth, window.innerHeight );
|
|
|
+
|
|
|
+ document.body.appendChild( renderer.domElement );
|
|
|
+
|
|
|
+ //
|
|
|
+
|
|
|
+ window.addEventListener( 'resize', onWindowResize );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ function onWindowResize() {
|
|
|
+
|
|
|
+ camera.aspect = window.innerWidth / window.innerHeight;
|
|
|
+ camera.updateProjectionMatrix();
|
|
|
+
|
|
|
+ renderer.setSize( window.innerWidth, window.innerHeight );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ async function animate() {
|
|
|
+
|
|
|
+ requestAnimationFrame( animate );
|
|
|
+
|
|
|
+ const elapsedTime = clock.getElapsedTime();
|
|
|
+
|
|
|
+
|
|
|
+ await renderer.renderAsync( scene, camera );
|
|
|
+
|
|
|
+
|
|
|
+ if ( elapsedTime - last > 0.1 ) {
|
|
|
+
|
|
|
+ last = elapsedTime;
|
|
|
+
|
|
|
+ position.x = ( 32 * THREE.MathUtils.randInt( 1, 16 ) ) - 32;
|
|
|
+ position.y = ( 32 * THREE.MathUtils.randInt( 1, 16 ) ) - 32;
|
|
|
+
|
|
|
+ // generate new color data
|
|
|
+ updateDataTexture( dataTexture );
|
|
|
+
|
|
|
+ // perform copy from src to dest texture to a random position
|
|
|
+
|
|
|
+ renderer.copyTextureToTexture( position, dataTexture, diffuseMap );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ function updateDataTexture( texture ) {
|
|
|
+
|
|
|
+ const size = texture.image.width * texture.image.height;
|
|
|
+ const data = texture.image.data;
|
|
|
+
|
|
|
+ // generate a random color and update texture data
|
|
|
+
|
|
|
+ color.setHex( Math.random() * 0xffffff );
|
|
|
+
|
|
|
+ const r = Math.floor( color.r * 255 );
|
|
|
+ const g = Math.floor( color.g * 255 );
|
|
|
+ const b = Math.floor( color.b * 255 );
|
|
|
+
|
|
|
+ for ( let i = 0; i < size; i ++ ) {
|
|
|
+
|
|
|
+ const stride = i * 4;
|
|
|
+
|
|
|
+ data[ stride ] = r;
|
|
|
+ data[ stride + 1 ] = g;
|
|
|
+ data[ stride + 2 ] = b;
|
|
|
+ data[ stride + 3 ] = 1;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ texture.needsUpdate = true;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ </script>
|
|
|
+
|
|
|
+ </body>
|
|
|
+</html>
|