|
@@ -18,6 +18,12 @@ THREE.SoftwareRenderer2 = function () {
|
|
|
var canvasWidthHalf = canvasWidth / 2;
|
|
|
var canvasHeightHalf = canvasHeight / 2;
|
|
|
|
|
|
+ var rectx1 = 0, recty1 = 0;
|
|
|
+ var rectx2 = 0, recty2 = 0;
|
|
|
+
|
|
|
+ var prevrectx1 = 0, prevrecty1 = 0;
|
|
|
+ var prevrectx2 = 0, prevrecty2 = 0;
|
|
|
+
|
|
|
var projector = new THREE.Projector();
|
|
|
|
|
|
this.domElement = canvas;
|
|
@@ -42,17 +48,16 @@ THREE.SoftwareRenderer2 = function () {
|
|
|
|
|
|
this.clear = function () {
|
|
|
|
|
|
- for ( var i = 3, l = data.length; i < l; i += 4 ) {
|
|
|
-
|
|
|
- data[ i ] = 0;
|
|
|
-
|
|
|
- }
|
|
|
+ clearRectangle( prevrectx1, prevrecty1, prevrectx2, prevrecty2 );
|
|
|
|
|
|
};
|
|
|
|
|
|
this.render = function ( scene, camera ) {
|
|
|
|
|
|
- var m, ml, element, material, dom, v1x, v1y;
|
|
|
+ rectx1 = canvasWidth;
|
|
|
+ recty1 = canvasHeight;
|
|
|
+ rectx2 = 0;
|
|
|
+ recty2 = 0;
|
|
|
|
|
|
if ( this.autoClear ) this.clear();
|
|
|
|
|
@@ -118,7 +123,15 @@ THREE.SoftwareRenderer2 = function () {
|
|
|
|
|
|
}
|
|
|
|
|
|
- context.putImageData( imagedata, 0, 0 );
|
|
|
+ var x = Math.min( rectx1, prevrectx1 );
|
|
|
+ var y = Math.min( recty1, prevrecty1 );
|
|
|
+ var width = Math.max( rectx2, prevrectx2 ) - x;
|
|
|
+ var height = Math.max( recty2, prevrecty2 ) - y;
|
|
|
+
|
|
|
+ context.putImageData( imagedata, 0, 0, x, y, width, height );
|
|
|
+
|
|
|
+ prevrectx1 = rectx1; prevrecty1 = recty1;
|
|
|
+ prevrectx2 = rectx2; prevrecty2 = recty2;
|
|
|
|
|
|
};
|
|
|
|
|
@@ -160,19 +173,38 @@ THREE.SoftwareRenderer2 = function () {
|
|
|
}
|
|
|
*/
|
|
|
|
|
|
+ function clearRectangle( x1, y1, x2, y2 ) {
|
|
|
+
|
|
|
+ var xmin = Math.min( x1, x2 );
|
|
|
+ var xmax = Math.max( x1, x2 );
|
|
|
+ var ymin = Math.min( y1, y2 );
|
|
|
+ var ymax = Math.max( y1, y2 );
|
|
|
+
|
|
|
+ for ( var y = ymin; y < ymax; y ++ ) {
|
|
|
+
|
|
|
+ for ( var x = xmin; x < xmax; x ++ ) {
|
|
|
+
|
|
|
+ data[ ( ( x + y * canvasWidth ) * 4 ) + 3 ] = 0;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
function drawTriangle( x1, y1, color1, x2, y2, color2, x3, y3, color3 ) {
|
|
|
|
|
|
// http://devmaster.net/forums/topic/1145-advanced-rasterization/
|
|
|
|
|
|
// 28.4 fixed-point coordinates
|
|
|
|
|
|
- var x1 = ( 16 * x1 ) >> 0;
|
|
|
- var x2 = ( 16 * x2 ) >> 0;
|
|
|
- var x3 = ( 16 * x3 ) >> 0;
|
|
|
+ var x1 = Math.round( 16 * x1 );
|
|
|
+ var x2 = Math.round( 16 * x2 );
|
|
|
+ var x3 = Math.round( 16 * x3 );
|
|
|
|
|
|
- var y1 = ( 16 * y1 ) >> 0;
|
|
|
- var y2 = ( 16 * y2 ) >> 0;
|
|
|
- var y3 = ( 16 * y3 ) >> 0;
|
|
|
+ var y1 = Math.round( 16 * y1 );
|
|
|
+ var y2 = Math.round( 16 * y2 );
|
|
|
+ var y3 = Math.round( 16 * y3 );
|
|
|
|
|
|
// Deltas
|
|
|
|
|
@@ -196,10 +228,15 @@ THREE.SoftwareRenderer2 = function () {
|
|
|
|
|
|
// Bounding rectangle
|
|
|
|
|
|
- var minx = Math.max( ( Math.min( x1, x2, x3 ) + 0xf ) >> 4, 0 );
|
|
|
- var maxx = Math.min( ( Math.max( x1, x2, x3 ) + 0xf ) >> 4, canvasWidth );
|
|
|
- var miny = Math.max( ( Math.min( y1, y2, y3 ) + 0xf ) >> 4, 0 );
|
|
|
- var maxy = Math.min( ( Math.max( y1, y2, y3 ) + 0xf ) >> 4, canvasHeight );
|
|
|
+ var xmin = Math.max( ( Math.min( x1, x2, x3 ) + 0xf ) >> 4, 0 );
|
|
|
+ var xmax = Math.min( ( Math.max( x1, x2, x3 ) + 0xf ) >> 4, canvasWidth );
|
|
|
+ var ymin = Math.max( ( Math.min( y1, y2, y3 ) + 0xf ) >> 4, 0 );
|
|
|
+ var ymax = Math.min( ( Math.max( y1, y2, y3 ) + 0xf ) >> 4, canvasHeight );
|
|
|
+
|
|
|
+ rectx1 = Math.min( xmin, rectx1 );
|
|
|
+ rectx2 = Math.max( xmax, rectx2 );
|
|
|
+ recty1 = Math.min( ymin, recty1 );
|
|
|
+ recty2 = Math.max( ymax, recty2 );
|
|
|
|
|
|
// Constant part of half-edge functions
|
|
|
|
|
@@ -213,13 +250,13 @@ THREE.SoftwareRenderer2 = function () {
|
|
|
if ( dy23 < 0 || ( dy23 == 0 && dx23 > 0 ) ) c2 ++;
|
|
|
if ( dy31 < 0 || ( dy31 == 0 && dx31 > 0 ) ) c3++;
|
|
|
|
|
|
- var cy1 = c1 + dx12 * ( miny << 4 ) - dy12 * ( minx << 4 );
|
|
|
- var cy2 = c2 + dx23 * ( miny << 4 ) - dy23 * ( minx << 4 );
|
|
|
- var cy3 = c3 + dx31 * ( miny << 4 ) - dy31 * ( minx << 4 );
|
|
|
+ var cy1 = c1 + dx12 * ( ymin << 4 ) - dy12 * ( xmin << 4 );
|
|
|
+ var cy2 = c2 + dx23 * ( ymin << 4 ) - dy23 * ( xmin << 4 );
|
|
|
+ var cy3 = c3 + dx31 * ( ymin << 4 ) - dy31 * ( xmin << 4 );
|
|
|
|
|
|
// Scan through bounding rectangle
|
|
|
|
|
|
- for ( var y = miny; y < maxy; y ++ ) {
|
|
|
+ for ( var y = ymin; y < ymax; y ++ ) {
|
|
|
|
|
|
// Start value for horizontal scan
|
|
|
|
|
@@ -227,7 +264,7 @@ THREE.SoftwareRenderer2 = function () {
|
|
|
var cx2 = cy2;
|
|
|
var cx3 = cy3;
|
|
|
|
|
|
- for ( var x = minx; x < maxx; x ++ ) {
|
|
|
+ for ( var x = xmin; x < xmax; x ++ ) {
|
|
|
|
|
|
if ( cx1 > 0 && cx2 > 0 && cx3 > 0 ) {
|
|
|
|