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@@ -1,7 +1,6 @@
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/**
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* @author alteredq / http://alteredqualia.com/
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- *
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- * - shows hemisphere light intensity, sky and ground colors and directions
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+ * @author mrdoob / http://mrdoob.com/
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*/
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THREE.HemisphereLightHelper = function ( light, sphereSize, arrowLength, domeSize ) {
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@@ -10,82 +9,25 @@ THREE.HemisphereLightHelper = function ( light, sphereSize, arrowLength, domeSiz
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this.light = light;
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- // position
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+ var geometry = new THREE.SphereGeometry( sphereSize, 4, 2 );
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+ geometry.applyMatrix( new THREE.Matrix4().makeRotationX( - Math.PI / 2 ) );
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- this.position = light.position;
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+ for ( var i = 0, il = 8; i < il; i ++ ) {
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- //
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-
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- var intensity = THREE.Math.clamp( light.intensity, 0, 1 );
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-
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- // sky color
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-
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- this.color = light.color.clone();
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- this.color.multiplyScalar( intensity );
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-
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- var hexColor = this.color.getHex();
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-
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- // ground color
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-
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- this.groundColor = light.groundColor.clone();
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- this.groundColor.multiplyScalar( intensity );
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-
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- var hexColorGround = this.groundColor.getHex();
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-
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- // double colored light bulb
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-
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- var bulbGeometry = new THREE.SphereGeometry( sphereSize, 16, 8, 0, Math.PI * 2, 0, Math.PI * 0.5 );
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- var bulbGroundGeometry = new THREE.SphereGeometry( sphereSize, 16, 8, 0, Math.PI * 2, Math.PI * 0.5, Math.PI );
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-
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- var bulbSkyMaterial = new THREE.MeshBasicMaterial( { color: hexColor, fog: false } );
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- var bulbGroundMaterial = new THREE.MeshBasicMaterial( { color: hexColorGround, fog: false } );
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-
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- for ( var i = 0, il = bulbGeometry.faces.length; i < il; i ++ ) {
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-
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- bulbGeometry.faces[ i ].materialIndex = 0;
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-
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- }
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-
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- for ( var i = 0, il = bulbGroundGeometry.faces.length; i < il; i ++ ) {
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-
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- bulbGroundGeometry.faces[ i ].materialIndex = 1;
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+ geometry.faces[ i ].materialIndex = i < 4 ? 0 : 1;
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}
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- THREE.GeometryUtils.merge( bulbGeometry, bulbGroundGeometry );
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+ var materialSky = new THREE.MeshBasicMaterial( { fog: false, wireframe: true } );
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+ materialSky.color.copy( light.color ).multiplyScalar( light.intensity );
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- this.lightSphere = new THREE.Mesh( bulbGeometry, new THREE.MeshFaceMaterial( [ bulbSkyMaterial, bulbGroundMaterial ] ) );
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+ var materialGround = new THREE.MeshBasicMaterial( { fog: false, wireframe: true } );
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+ materialGround.color.copy( light.groundColor ).multiplyScalar( light.intensity );
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- // arrows for sky and ground light directions
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-
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- this.lightArrow = new THREE.ArrowHelper( new THREE.Vector3( 0, 1, 0 ), new THREE.Vector3( 0, ( sphereSize + arrowLength ) * 1.1, 0 ), arrowLength, hexColor );
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- this.lightArrow.rotation.x = Math.PI;
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-
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- this.lightArrowGround = new THREE.ArrowHelper( new THREE.Vector3( 0, 1, 0 ), new THREE.Vector3( 0, ( sphereSize + arrowLength ) * -1.1, 0 ), arrowLength, hexColorGround );
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-
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- var joint = new THREE.Object3D();
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- joint.rotation.x = -Math.PI * 0.5;
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-
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- joint.add( this.lightSphere );
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- joint.add( this.lightArrow );
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- joint.add( this.lightArrowGround );
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-
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- this.add( joint );
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-
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- //
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-
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- this.lightSphere.userData.isGizmo = true;
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- this.lightSphere.userData.gizmoSubject = light;
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- this.lightSphere.userData.gizmoRoot = this;
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-
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- //
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-
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- this.userData.isGizmo = true;
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-
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- //
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-
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- this.target = new THREE.Vector3();
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- this.lookAt( this.target );
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+ this.lightSphere = new THREE.Mesh( geometry, new THREE.MeshFaceMaterial( [ materialSky, materialGround ] ) );
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+ this.lightSphere.position.copy( light.position );
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+ this.lightSphere.lookAt( new THREE.Vector3() );
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+ this.add( this.lightSphere );
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}
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@@ -93,23 +35,11 @@ THREE.HemisphereLightHelper.prototype = Object.create( THREE.Object3D.prototype
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THREE.HemisphereLightHelper.prototype.update = function () {
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- // update sphere sky and ground colors to light color * light intensity
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-
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- var intensity = THREE.Math.clamp( this.light.intensity, 0, 1 );
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-
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- this.color.copy( this.light.color );
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- this.color.multiplyScalar( intensity );
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-
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- this.groundColor.copy( this.light.groundColor );
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- this.groundColor.multiplyScalar( intensity );
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-
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- this.lightSphere.material.materials[ 0 ].color.copy( this.color );
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- this.lightSphere.material.materials[ 1 ].color.copy( this.groundColor );
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-
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- this.lightArrow.setColor( this.color.getHex() );
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- this.lightArrowGround.setColor( this.groundColor.getHex() );
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+ this.lightSphere.position.copy( this.light.position );
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+ this.lightSphere.lookAt( new THREE.Vector3() );
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- this.lookAt( this.target );
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+ this.lightSphere.material.materials[ 0 ].color.copy( this.light.color ).multiplyScalar( this.light.intensity );
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+ this.lightSphere.material.materials[ 1 ].color.copy( this.light.groundColor ).multiplyScalar( this.light.intensity );
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}
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