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@@ -41,7 +41,7 @@
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* refractionRatio: <float>,
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*
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* shading: THREE.SmoothShading,
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- * blending: THREE.PremultipliedAlphaBlending,
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+ * blending: THREE.PremultipliedAlphaNormalBlending,
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* depthTest: <bool>,
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* depthWrite: <bool>,
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*
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@@ -104,7 +104,7 @@ THREE.MeshStandardMaterial = function ( parameters ) {
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this.fog = true;
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this.shading = THREE.SmoothShading;
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- this.blending = THREE.PremultipliedAlphaBlending;
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+ this.blending = THREE.PremultipliedAlphaNormalBlending;
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this.wireframe = false;
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this.wireframeLinewidth = 1;
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