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@@ -1,120 +1,13 @@
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-import { EventDispatcher } from '../core/EventDispatcher.js';
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-import { Texture } from '../textures/Texture.js';
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-import { LinearFilter, NoColorSpace, SRGBColorSpace, sRGBEncoding } from '../constants.js';
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-import { Vector4 } from '../math/Vector4.js';
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-import { Source } from '../textures/Source.js';
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-import { warnOnce } from '../utils.js';
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+import { RenderTarget } from '../core/RenderTarget.js';
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-/*
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- In options, we can specify:
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- * Texture parameters for an auto-generated target texture
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- * depthBuffer/stencilBuffer: Booleans to indicate if we should generate these buffers
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-*/
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-class WebGLRenderTarget extends EventDispatcher {
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+class WebGLRenderTarget extends RenderTarget {
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constructor( width = 1, height = 1, options = {} ) {
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- super();
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+ super( width, height, options );
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this.isWebGLRenderTarget = true;
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- this.width = width;
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- this.height = height;
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- this.depth = 1;
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-
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- this.scissor = new Vector4( 0, 0, width, height );
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- this.scissorTest = false;
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-
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- this.viewport = new Vector4( 0, 0, width, height );
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-
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- const image = { width: width, height: height, depth: 1 };
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-
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- if ( options.encoding !== undefined ) {
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-
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- // @deprecated, r152
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- warnOnce( 'THREE.WebGLRenderTarget: option.encoding has been replaced by option.colorSpace.' );
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- options.colorSpace = options.encoding === sRGBEncoding ? SRGBColorSpace : NoColorSpace;
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-
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- }
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-
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- this.texture = new Texture( image, options.mapping, options.wrapS, options.wrapT, options.magFilter, options.minFilter, options.format, options.type, options.anisotropy, options.colorSpace );
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- this.texture.isRenderTargetTexture = true;
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-
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- this.texture.flipY = false;
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- this.texture.generateMipmaps = options.generateMipmaps !== undefined ? options.generateMipmaps : false;
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- this.texture.internalFormat = options.internalFormat !== undefined ? options.internalFormat : null;
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- this.texture.minFilter = options.minFilter !== undefined ? options.minFilter : LinearFilter;
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-
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- this.depthBuffer = options.depthBuffer !== undefined ? options.depthBuffer : true;
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- this.stencilBuffer = options.stencilBuffer !== undefined ? options.stencilBuffer : false;
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-
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- this.depthTexture = options.depthTexture !== undefined ? options.depthTexture : null;
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-
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- this.samples = options.samples !== undefined ? options.samples : 0;
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-
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- }
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-
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- setSize( width, height, depth = 1 ) {
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-
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- if ( this.width !== width || this.height !== height || this.depth !== depth ) {
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-
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- this.width = width;
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- this.height = height;
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- this.depth = depth;
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-
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- this.texture.image.width = width;
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- this.texture.image.height = height;
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- this.texture.image.depth = depth;
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-
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- this.dispose();
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-
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- }
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-
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- this.viewport.set( 0, 0, width, height );
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- this.scissor.set( 0, 0, width, height );
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-
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- }
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-
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- clone() {
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-
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- return new this.constructor().copy( this );
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-
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- }
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-
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- copy( source ) {
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-
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- this.width = source.width;
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- this.height = source.height;
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- this.depth = source.depth;
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-
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- this.scissor.copy( source.scissor );
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- this.scissorTest = source.scissorTest;
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-
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- this.viewport.copy( source.viewport );
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-
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- this.texture = source.texture.clone();
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- this.texture.isRenderTargetTexture = true;
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-
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- // ensure image object is not shared, see #20328
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-
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- const image = Object.assign( {}, source.texture.image );
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- this.texture.source = new Source( image );
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-
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- this.depthBuffer = source.depthBuffer;
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- this.stencilBuffer = source.stencilBuffer;
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-
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- if ( source.depthTexture !== null ) this.depthTexture = source.depthTexture.clone();
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-
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- this.samples = source.samples;
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-
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- return this;
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-
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- }
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-
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- dispose() {
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-
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- this.dispatchEvent( { type: 'dispose' } );
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-
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}
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}
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