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Merge pull request #8029 from xprogram/ray-lookAt

Updated docs with ray .lookAt
Mr.doob 9 жил өмнө
parent
commit
22f782eace
1 өөрчлөгдсөн 204 нэмэгдсэн , 197 устгасан
  1. 204 197
      docs/api/math/Ray.html

+ 204 - 197
docs/api/math/Ray.html

@@ -1,198 +1,205 @@
-<!DOCTYPE html>
-<html lang="en">
-	<head>
+<!DOCTYPE html>
+<html lang="en">
+	<head>
 		<meta charset="utf-8" />
-		<base href="../../" />
-		<script src="list.js"></script>
-		<script src="page.js"></script>
-		<link type="text/css" rel="stylesheet" href="page.css" />
-	</head>
-	<body>
-		<h1>[name]</h1>
-
-		<div class="desc">A ray that emits from an origin in a certain direction.</div>
-
-
-		<h2>Constructor</h2>
-
-
-		<h3>[name]([page:Vector3 origin], [page:Vector3 direction])</h3>
-		<div>
-		origin -- [page:Vector3] The origin of the [page:Ray].<br />
-		direction -- [page:Vector3] The direction of the [page:Ray]. This must be normalized (with [page:Vector3].normalize) for the methods to operate properly.
-		</div>
-		<div>
-		Initialises the origin and direction properties to the provided values.
-		</div>
-
-		<h2>Properties</h2>
-
-		<h3>[property:Vector3 origin]</h3>
-		<div>
-		The origin of the [page:Ray].
-		</div>
-
-		<h3>[property:Vector3 direction]</h3>
-		<div>
-		The direction of the [page:Ray]. This must be normalized (with [page:Vector3].normalize) for the methods to operate properly.
-		</div>
-
-		<h2>Methods</h2>
-
-		<h3>[method:Ray applyMatrix4]([page:Matrix4 matrix4])</h3>
-		<div>
-		matrix4 -- [page:Matrix4] The [page:Matrix4] to transform this [page:Ray] by.
-		</div>
-		<div>
-		Transform this [page:Ray] by the [page:Matrix4].
-		</div>
-
-		<h3>.at([page:Float t], [page:Vector3 optionalTarget] = null) [page:Vector3]</h3>
-		<div>
-		t -- [page:Float] The distance along the [page:Ray] to retrieve a position for.<br />
-		optionalTarget -- [page:Vector3] Receives the position along the [page:Ray] if passed; otherwise a new [page:Vector3] is created.
-		</div>
-		<div>
-		Get a [page:Vector3] that is a given distance along this [page:Ray].
-		</div>
-
-		<h3>[method:Ray clone]()</h3>
-		<div>
-		Create a clone of this [page:Ray].
-		</div>
-
-		<h3>[method:Vector3 closestPointToPoint]([page:Vector3 point], [page:Vector3 optionalTarget])</h3>
-		<div>
-		point -- [page:Vector3] The point to get the closest approach to. <br />
-		optionalTarget -- [page:Vector3] Receives the return value if passed; otherwise a new [page:Vector3] is created.
-		</div>
-		<div>
-		Get the point along this [page:Ray] that is closest to the [page:Vector3] provided.
-		</div>
-
-		<h3>[method:Ray copy]([page:Ray ray])</h3>
-		<div>
-		ray -- [page:Ray] The [page:Ray] to copy values from.
-		</div>
-		<div>
-		Copy the properties of the provided [page:Ray], then return this [page:Ray].
-		</div>
-
-		<h3>.distanceSqToSegment([page:Vector3 v0], [page:Vector3 v1], [page:Vector3 optionalPointOnRay] = null, [page:Vector3 optionalPointOnSegment] = null) [page:Float]</h3>
-		<div>
-		v0 -- [page:Vector3] The start of the line segment.
-		v1 -- [page:Vector3] The end of the line segment.
-		optionalPointOnRay -- [page:Vector3] If this is provided, it receives the point on this [page:Ray] that is closest to the segment.
-		optionalPointOnSegment -- [page:Vector3] If this is provided, it receives the point on the line segment that is closest to this [page:Ray].
-		</div>
-		<div>
-		Get the squared distance between this [page:Ray] and a line segment.
-		</div>
-
-		<h3>[method:Float distanceToPlane]([page:Plane plane])</h3>
-		<div>
-		plane -- [page:Plane] The [page:Plane] to get the distance to.
-		</div>
-		<div>
-		Get the distance from the origin to the [page:Plane], or *null* if the [page:Ray] doesn't intersect the [page:Plane].
-		</div>
-
-		<h3>[method:Float distanceToPoint]([page:Vector3 point])</h3>
-		<div>
-		point -- [page:Vector3] The [page:Vector3] to compute a distance to.
-		</div>
-		<div>
-		Get the distance of the closest approach between the [page:Ray] and the [page:Vector3].
-		</div>
-
-		<h3>[method:Float distanceSqToPoint]([page:Vector3 point])</h3>
-		<div>
-		point -- [page:Vector3] The [page:Vector3] to compute a distance to.
-		</div>
-		<div>
-		Get the squared distance of the closest approach between the [page:Ray] and the [page:Vector3].
-		</div>
-
-		<h3>[method:Boolean equals]([page:Ray ray])</h3>
-		<div>
-		ray -- [page:Ray] The [page:Ray] to compare to.
-		</div>
-		<div>
-		Return whether this and the other [page:Ray] have equal offsets and directions.
-		</div>
-
-		<h3>.intersectBox([page:Box3 box], [page:Vector3 optionalTarget] = null) [page:Vector3]?</h3>
-		<div>
-		box  -- [page:Box3] The [page:Box3] to intersect with.<br />
-		optionalTarget -- [page:Vector3] The [page:Vector3] to store the result in, or *null* to create a new [page:Vector3].
-		</div>
-		<div>
-		Intersect this [page:Ray] with a [page:Box3], returning the intersection point or *null* if there is no intersection.
-		</div>
-
-		<h3>.intersectPlane([page:Plane plane], [page:Vector3 optionalTarget] = null) [page:Vector3]?</h3>
-		<div>
-		plane -- [page:Plane] The [page:Plane] to intersect with.<br />
-		optionalTarget -- [page:Vector3] The [page:Vector3] to store the result in, or *null* to create a new [page:Vector3].
-		</div>
-		<div>
-		Intersect this [page:Ray] with a [page:Plane], returning the intersection point or *null* if there is no intersection.
-		</div>
-		function ( a, b, c, backfaceCulling, optionalTarget )
-
-		<h3>.intersectTriangle([page:Vector3 a], [page:Vector3 b], [page:Vector3 c], [page:Boolean backfaceCulling], [page:Vector3 optionalTarget] = null) [page:Vector3]?</h3>
-		<div>
-		a, b, c -- [page:Vector3] The [page:Vector3] points on the triangle.<br />
-		backfaceCulling -- [page:Boolean] Whether to use backface culling.<br />
-		optionalTarget -- [page:Vector3] The [page:Vector3] to store the result in, or *null* to create a new [page:Vector3].
-		</div>
-		<div>
-		Intersect this [page:Ray] with a triangle, returning the intersection point or *null* if there is no intersection.
-		</div>
-
-		<h3>[method:Boolean intersectsBox]([page:Box3 box])</h3>
-		<div>
-		box -- [page:Box3] The [page:Box3] to intersect with.
-		</div>
-		<div>
-		Return whether or not this [page:Ray] intersects with the [page:Box3].
-		</div>
-
-		<h3>[method:Boolean intersectsPlane]([page:Plane plane])</h3>
-		<div>
-		plane -- [page:Plane] The [page:Plane] to intersect with.
-		</div>
-		<div>
-		Return whether or not this [page:Ray] intersects with the [page:Plane].
-		</div>
-
-		<h3>[method:Boolean intersectsSphere]([page:Sphere sphere])</h3>
-		<div>
-		sphere -- [page:Sphere] The [page:Sphere] to intersect with.
-		</div>
-		<div>
-		Return whether or not this [page:Ray] intersects with the [page:Sphere].
-		</div>
-
-		<h3>[method:Ray recast]([page:Float t])</h3>
-		<div>
-		t -- The distance along the [page:Ray] to interpolate.
-		</div>
-		<div>
-		Shift the origin of this [page:Ray] along its direction by the distance given.
-		</div>
-
-		<h3>[method:Ray set]([page:Vector3 origin], [page:Vector3 direction])</h3>
-		<div>
-		origin -- [page:Vector3] The origin of the [page:Ray].<br />
-		direction -- [page:Vector3] The direction of the [page:Ray]. This must be normalized (with [page:Vector3].normalize) for the methods to operate properly.
-		</div>
-		<div>
-		Copy the parameters to the origin and direction properties.
-		</div>
-
-		<h2>Source</h2>
-
-		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
-	</body>
-</html>
+		<base href="../../" />
+		<script src="list.js"></script>
+		<script src="page.js"></script>
+		<link type="text/css" rel="stylesheet" href="page.css" />
+	</head>
+	<body>
+		<h1>[name]</h1>
+
+		<div class="desc">A ray that emits from an origin in a certain direction.</div>
+
+
+		<h2>Constructor</h2>
+
+
+		<h3>[name]([page:Vector3 origin], [page:Vector3 direction])</h3>
+		<div>
+		origin -- [page:Vector3] The origin of the [page:Ray].<br />
+		direction -- [page:Vector3] The direction of the [page:Ray]. This must be normalized (with [page:Vector3].normalize) for the methods to operate properly.
+		</div>
+		<div>
+		Initialises the origin and direction properties to the provided values.
+		</div>
+
+		<h2>Properties</h2>
+
+		<h3>[property:Vector3 origin]</h3>
+		<div>
+		The origin of the [page:Ray].
+		</div>
+
+		<h3>[property:Vector3 direction]</h3>
+		<div>
+		The direction of the [page:Ray]. This must be normalized (with [page:Vector3].normalize) for the methods to operate properly.
+		</div>
+
+		<h2>Methods</h2>
+
+		<h3>[method:Ray applyMatrix4]([page:Matrix4 matrix4])</h3>
+		<div>
+		matrix4 -- [page:Matrix4] The [page:Matrix4] to transform this [page:Ray] by.
+		</div>
+		<div>
+		Transform this [page:Ray] by the [page:Matrix4].
+		</div>
+
+		<h3>.at([page:Float t], [page:Vector3 optionalTarget] = null) [page:Vector3]</h3>
+		<div>
+		t -- [page:Float] The distance along the [page:Ray] to retrieve a position for.<br />
+		optionalTarget -- [page:Vector3] Receives the position along the [page:Ray] if passed; otherwise a new [page:Vector3] is created.
+		</div>
+		<div>
+		Get a [page:Vector3] that is a given distance along this [page:Ray].
+		</div>
+
+		<h3>[method:Ray clone]()</h3>
+		<div>
+		Create a clone of this [page:Ray].
+		</div>
+
+		<h3>[method:Vector3 closestPointToPoint]([page:Vector3 point], [page:Vector3 optionalTarget])</h3>
+		<div>
+		point -- [page:Vector3] The point to get the closest approach to. <br />
+		optionalTarget -- [page:Vector3] Receives the return value if passed; otherwise a new [page:Vector3] is created.
+		</div>
+		<div>
+		Get the point along this [page:Ray] that is closest to the [page:Vector3] provided.
+		</div>
+
+		<h3>[method:Ray copy]([page:Ray ray])</h3>
+		<div>
+		ray -- [page:Ray] The [page:Ray] to copy values from.
+		</div>
+		<div>
+		Copy the properties of the provided [page:Ray], then return this [page:Ray].
+		</div>
+
+		<h3>.distanceSqToSegment([page:Vector3 v0], [page:Vector3 v1], [page:Vector3 optionalPointOnRay] = null, [page:Vector3 optionalPointOnSegment] = null) [page:Float]</h3>
+		<div>
+		v0 -- [page:Vector3] The start of the line segment.
+		v1 -- [page:Vector3] The end of the line segment.
+		optionalPointOnRay -- [page:Vector3] If this is provided, it receives the point on this [page:Ray] that is closest to the segment.
+		optionalPointOnSegment -- [page:Vector3] If this is provided, it receives the point on the line segment that is closest to this [page:Ray].
+		</div>
+		<div>
+		Get the squared distance between this [page:Ray] and a line segment.
+		</div>
+
+		<h3>[method:Float distanceToPlane]([page:Plane plane])</h3>
+		<div>
+		plane -- [page:Plane] The [page:Plane] to get the distance to.
+		</div>
+		<div>
+		Get the distance from the origin to the [page:Plane], or *null* if the [page:Ray] doesn't intersect the [page:Plane].
+		</div>
+
+		<h3>[method:Float distanceToPoint]([page:Vector3 point])</h3>
+		<div>
+		point -- [page:Vector3] The [page:Vector3] to compute a distance to.
+		</div>
+		<div>
+		Get the distance of the closest approach between the [page:Ray] and the [page:Vector3].
+		</div>
+
+		<h3>[method:Float distanceSqToPoint]([page:Vector3 point])</h3>
+		<div>
+		point -- [page:Vector3] The [page:Vector3] to compute a distance to.
+		</div>
+		<div>
+		Get the squared distance of the closest approach between the [page:Ray] and the [page:Vector3].
+		</div>
+
+		<h3>[method:Boolean equals]([page:Ray ray])</h3>
+		<div>
+		ray -- [page:Ray] The [page:Ray] to compare to.
+		</div>
+		<div>
+		Return whether this and the other [page:Ray] have equal offsets and directions.
+		</div>
+
+		<h3>.intersectBox([page:Box3 box], [page:Vector3 optionalTarget] = null) [page:Vector3]?</h3>
+		<div>
+		box  -- [page:Box3] The [page:Box3] to intersect with.<br />
+		optionalTarget -- [page:Vector3] The [page:Vector3] to store the result in, or *null* to create a new [page:Vector3].
+		</div>
+		<div>
+		Intersect this [page:Ray] with a [page:Box3], returning the intersection point or *null* if there is no intersection.
+		</div>
+
+		<h3>.intersectPlane([page:Plane plane], [page:Vector3 optionalTarget] = null) [page:Vector3]?</h3>
+		<div>
+		plane -- [page:Plane] The [page:Plane] to intersect with.<br />
+		optionalTarget -- [page:Vector3] The [page:Vector3] to store the result in, or *null* to create a new [page:Vector3].
+		</div>
+		<div>
+		Intersect this [page:Ray] with a [page:Plane], returning the intersection point or *null* if there is no intersection.
+		</div>
+		function ( a, b, c, backfaceCulling, optionalTarget )
+
+		<h3>.intersectTriangle([page:Vector3 a], [page:Vector3 b], [page:Vector3 c], [page:Boolean backfaceCulling], [page:Vector3 optionalTarget] = null) [page:Vector3]?</h3>
+		<div>
+		a, b, c -- [page:Vector3] The [page:Vector3] points on the triangle.<br />
+		backfaceCulling -- [page:Boolean] Whether to use backface culling.<br />
+		optionalTarget -- [page:Vector3] The [page:Vector3] to store the result in, or *null* to create a new [page:Vector3].
+		</div>
+		<div>
+		Intersect this [page:Ray] with a triangle, returning the intersection point or *null* if there is no intersection.
+		</div>
+
+		<h3>[method:Boolean intersectsBox]([page:Box3 box])</h3>
+		<div>
+		box -- [page:Box3] The [page:Box3] to intersect with.
+		</div>
+		<div>
+		Return whether or not this [page:Ray] intersects with the [page:Box3].
+		</div>
+
+		<h3>[method:Boolean intersectsPlane]([page:Plane plane])</h3>
+		<div>
+		plane -- [page:Plane] The [page:Plane] to intersect with.
+		</div>
+		<div>
+		Return whether or not this [page:Ray] intersects with the [page:Plane].
+		</div>
+
+		<h3>[method:Boolean intersectsSphere]([page:Sphere sphere])</h3>
+		<div>
+		sphere -- [page:Sphere] The [page:Sphere] to intersect with.
+		</div>
+		<div>
+		Return whether or not this [page:Ray] intersects with the [page:Sphere].
+		</div>
+
+		<h3>[method:Ray recast]([page:Float t])</h3>
+		<div>
+		t -- The distance along the [page:Ray] to interpolate.
+		</div>
+		<div>
+		Shift the origin of this [page:Ray] along its direction by the distance given.
+		</div>
+
+		<h3>[method:Ray set]([page:Vector3 origin], [page:Vector3 direction])</h3>
+		<div>
+		origin -- [page:Vector3] The origin of the [page:Ray].<br />
+		direction -- [page:Vector3] The direction of the [page:Ray]. This must be normalized (with [page:Vector3].normalize) for the methods to operate properly.
+		</div>
+		<div>
+		Copy the parameters to the origin and direction properties.
+		</div>
+		<h3>[method:Ray lookAt]([page:Vector3 v])</h3>
+		<div>
+		v -- [page:Vector3] The vector to look at.
+		</div>
+		<div>
+		Adjusts the direction of the ray to point at the vector in world coordinates.
+		</div>
+
+		<h2>Source</h2>
+
+		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+	</body>
+</html>