浏览代码

Updated builds.

Mr.doob 10 年之前
父节点
当前提交
23140dfeba
共有 2 个文件被更改,包括 193 次插入202 次删除
  1. 29 38
      build/three.js
  2. 164 164
      build/three.min.js

+ 29 - 38
build/three.js

@@ -16005,21 +16005,21 @@ THREE.PointCloud.prototype.raycast = ( function () {
 
 				if ( offsets.length === 0 ) {
 
-					var offset = {
+					offsets.push( {
 						start: 0,
 						count: indices.length,
 						index: 0
-					};
-
-					offsets = [ offset ];
+					} );
 
 				}
 
 				for ( var oi = 0, ol = offsets.length; oi < ol; ++ oi ) {
 
-					var start = offsets[ oi ].start;
-					var count = offsets[ oi ].count;
-					var index = offsets[ oi ].index;
+					var offset = offsets[ oi ];
+
+					var start = offset.start;
+					var count = offset.count;
+					var index = offset.index;
 
 					for ( var i = start, il = start + count; i < il; i ++ ) {
 
@@ -16035,15 +16035,9 @@ THREE.PointCloud.prototype.raycast = ( function () {
 
 			} else {
 
-				var pointCount = positions.length / 3;
+				for ( var i = 0, l = positions.length / 3; i < l; i ++ ) {
 
-				for ( var i = 0; i < pointCount; i ++ ) {
-
-					position.set(
-						positions[ 3 * i ],
-						positions[ 3 * i + 1 ],
-						positions[ 3 * i + 2 ]
-					);
+					position.fromArray( positions, i * 3 );
 
 					testPoint( position, i );
 
@@ -16053,9 +16047,9 @@ THREE.PointCloud.prototype.raycast = ( function () {
 
 		} else {
 
-			var vertices = this.geometry.vertices;
+			var vertices = geometry.vertices;
 
-			for ( var i = 0; i < vertices.length; i ++ ) {
+			for ( var i = 0, l = vertices.length; i < l; i ++ ) {
 
 				testPoint( vertices[ i ], i );
 
@@ -16420,6 +16414,9 @@ THREE.Mesh.prototype.raycast = ( function () {
 	return function ( raycaster, intersects ) {
 
 		var geometry = this.geometry;
+		var material = this.material;
+
+		if ( material === undefined ) return;
 
 		// Checking boundingSphere distance to ray
 
@@ -16449,16 +16446,12 @@ THREE.Mesh.prototype.raycast = ( function () {
 
 		}
 
-		if ( geometry instanceof THREE.BufferGeometry ) {
+		var a, b, c;
 
-			var material = this.material;
-
-			if ( material === undefined ) return;
+		if ( geometry instanceof THREE.BufferGeometry ) {
 
 			var attributes = geometry.attributes;
 
-			var a, b, c;
-
 			if ( attributes.index !== undefined ) {
 
 				var indices = attributes.index.array;
@@ -16510,9 +16503,9 @@ THREE.Mesh.prototype.raycast = ( function () {
 							distance: distance,
 							point: intersectionPoint,
 							face: new THREE.Face3( a, b, c, THREE.Triangle.normal( vA, vB, vC ) ),
-							faceIndex: Math.floor(i/3), // triangle number in indices buffer semantics
+							faceIndex: Math.floor( i / 3 ), // triangle number in indices buffer semantics
 							object: this
-							
+
 						} );
 
 					}
@@ -16567,26 +16560,24 @@ THREE.Mesh.prototype.raycast = ( function () {
 
 		} else if ( geometry instanceof THREE.Geometry ) {
 
-			var isFaceMaterial = this.material instanceof THREE.MeshFaceMaterial;
-			var objectMaterials = isFaceMaterial === true ? this.material.materials : null;
-
-			var a, b, c;
+			var isFaceMaterial = material instanceof THREE.MeshFaceMaterial;
+			var materials = isFaceMaterial === true ? material.materials : null;
 
 			var vertices = geometry.vertices;
+			var faces = geometry.faces;
 
-			for ( var f = 0, fl = geometry.faces.length; f < fl; f ++ ) {
-
-				var face = geometry.faces[ f ];
+			for ( var f = 0, fl = faces.length; f < fl; f ++ ) {
 
-				var material = isFaceMaterial === true ? objectMaterials[ face.materialIndex ] : this.material;
+				var face = faces[ f ];
+				var faceMaterial = isFaceMaterial === true ? materials[ face.materialIndex ] : material;
 
-				if ( material === undefined ) continue;
+				if ( faceMaterial === undefined ) continue;
 
 				a = vertices[ face.a ];
 				b = vertices[ face.b ];
 				c = vertices[ face.c ];
 
-				if ( material.morphTargets === true ) {
+				if ( faceMaterial.morphTargets === true ) {
 
 					var morphTargets = geometry.morphTargets;
 					var morphInfluences = this.morphTargetInfluences;
@@ -16627,13 +16618,13 @@ THREE.Mesh.prototype.raycast = ( function () {
 
 				}
 
-				if ( material.side === THREE.BackSide ) {
+				if ( faceMaterial.side === THREE.BackSide ) {
 
 					var intersectionPoint = ray.intersectTriangle( c, b, a, true );
 
 				} else {
 
-					var intersectionPoint = ray.intersectTriangle( a, b, c, material.side !== THREE.DoubleSide );
+					var intersectionPoint = ray.intersectTriangle( a, b, c, faceMaterial.side !== THREE.DoubleSide );
 
 				}
 
@@ -26087,7 +26078,7 @@ THREE.FontUtils = {
 
 		try {
 
-			return this.faces[ this.face ][ this.weight ][ this.style ];
+			return this.faces[ this.face.toLowerCase() ][ this.weight ][ this.style ];
 
 		} catch (e) {
 

+ 164 - 164
build/three.min.js

@@ -101,15 +101,15 @@ f*h;var k=f*e,l=c*h,n=c*e;b[0]=g*h;b[4]=-g*e;b[8]=d;b[1]=k+l*d;b[5]=a-n*d;b[9]=-
 g,b[10]=f*g):"YZX"===a.order?(a=f*g,k=f*d,l=c*g,n=c*d,b[0]=g*h,b[4]=n-a*e,b[8]=l*e+k,b[1]=e,b[5]=f*h,b[9]=-c*h,b[2]=-d*h,b[6]=k*e+l,b[10]=a-n*e):"XZY"===a.order&&(a=f*g,k=f*d,l=c*g,n=c*d,b[0]=g*h,b[4]=-e,b[8]=d*h,b[1]=a*e+n,b[5]=f*h,b[9]=k*e-l,b[2]=l*e-k,b[6]=c*h,b[10]=n*e+a);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},setRotationFromQuaternion:function(a){console.warn("THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion().");return this.makeRotationFromQuaternion(a)},
 makeRotationFromQuaternion:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=a.w,g=c+c,h=d+d,k=e+e;a=c*g;var l=c*h,c=c*k,n=d*h,d=d*k,e=e*k,g=f*g,h=f*h,f=f*k;b[0]=1-(n+e);b[4]=l-f;b[8]=c+h;b[1]=l+f;b[5]=1-(a+e);b[9]=d-g;b[2]=c-h;b[6]=d+g;b[10]=1-(a+n);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},lookAt:function(){var a,b,c;return function(d,e,f){void 0===a&&(a=new THREE.Vector3);void 0===b&&(b=new THREE.Vector3);void 0===c&&(c=new THREE.Vector3);var g=this.elements;c.subVectors(d,
 e).normalize();0===c.length()&&(c.z=1);a.crossVectors(f,c).normalize();0===a.length()&&(c.x+=1E-4,a.crossVectors(f,c).normalize());b.crossVectors(c,a);g[0]=a.x;g[4]=b.x;g[8]=c.x;g[1]=a.y;g[5]=b.y;g[9]=c.y;g[2]=a.z;g[6]=b.z;g[10]=c.z;return this}}(),multiply:function(a,b){return void 0!==b?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(a,b)):this.multiplyMatrices(this,a)},multiplyMatrices:function(a,b){var c=a.elements,
-d=b.elements,e=this.elements,f=c[0],g=c[4],h=c[8],k=c[12],l=c[1],n=c[5],p=c[9],m=c[13],q=c[2],s=c[6],t=c[10],u=c[14],x=c[3],w=c[7],A=c[11],c=c[15],y=d[0],G=d[4],I=d[8],v=d[12],D=d[1],L=d[5],C=d[9],E=d[13],R=d[2],J=d[6],z=d[10],F=d[14],B=d[3],T=d[7],O=d[11],d=d[15];e[0]=f*y+g*D+h*R+k*B;e[4]=f*G+g*L+h*J+k*T;e[8]=f*I+g*C+h*z+k*O;e[12]=f*v+g*E+h*F+k*d;e[1]=l*y+n*D+p*R+m*B;e[5]=l*G+n*L+p*J+m*T;e[9]=l*I+n*C+p*z+m*O;e[13]=l*v+n*E+p*F+m*d;e[2]=q*y+s*D+t*R+u*B;e[6]=q*G+s*L+t*J+u*T;e[10]=q*I+s*C+t*z+u*O;e[14]=
-q*v+s*E+t*F+u*d;e[3]=x*y+w*D+A*R+c*B;e[7]=x*G+w*L+A*J+c*T;e[11]=x*I+w*C+A*z+c*O;e[15]=x*v+w*E+A*F+c*d;return this},multiplyToArray:function(a,b,c){var d=this.elements;this.multiplyMatrices(a,b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[4]*=a;b[8]*=a;b[12]*=a;b[1]*=a;b[5]*=a;b[9]*=a;b[13]*=a;b[2]*=a;b[6]*=
+d=b.elements,e=this.elements,f=c[0],g=c[4],h=c[8],k=c[12],l=c[1],n=c[5],p=c[9],m=c[13],q=c[2],s=c[6],t=c[10],u=c[14],w=c[3],y=c[7],z=c[11],c=c[15],x=d[0],F=d[4],J=d[8],v=d[12],G=d[1],H=d[5],B=d[9],D=d[13],R=d[2],K=d[6],A=d[10],E=d[14],C=d[3],T=d[7],O=d[11],d=d[15];e[0]=f*x+g*G+h*R+k*C;e[4]=f*F+g*H+h*K+k*T;e[8]=f*J+g*B+h*A+k*O;e[12]=f*v+g*D+h*E+k*d;e[1]=l*x+n*G+p*R+m*C;e[5]=l*F+n*H+p*K+m*T;e[9]=l*J+n*B+p*A+m*O;e[13]=l*v+n*D+p*E+m*d;e[2]=q*x+s*G+t*R+u*C;e[6]=q*F+s*H+t*K+u*T;e[10]=q*J+s*B+t*A+u*O;e[14]=
+q*v+s*D+t*E+u*d;e[3]=w*x+y*G+z*R+c*C;e[7]=w*F+y*H+z*K+c*T;e[11]=w*J+y*B+z*A+c*O;e[15]=w*v+y*D+z*E+c*d;return this},multiplyToArray:function(a,b,c){var d=this.elements;this.multiplyMatrices(a,b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[4]*=a;b[8]*=a;b[12]*=a;b[1]*=a;b[5]*=a;b[9]*=a;b[13]*=a;b[2]*=a;b[6]*=
 a;b[10]*=a;b[14]*=a;b[3]*=a;b[7]*=a;b[11]*=a;b[15]*=a;return this},multiplyVector3:function(a){console.warn("THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) or vector.applyProjection( matrix ) instead.");return a.applyProjection(this)},multiplyVector4:function(a){console.warn("THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead.");return a.applyMatrix4(this)},multiplyVector3Array:function(a){console.warn("THREE.Matrix4: .multiplyVector3Array() has been renamed. Use matrix.applyToVector3Array( array ) instead.");
 return this.applyToVector3Array(a)},applyToVector3Array:function(){var a;return function(b,c,d){void 0===a&&(a=new THREE.Vector3);void 0===c&&(c=0);void 0===d&&(d=b.length);for(var e=0;e<d;e+=3,c+=3)a.fromArray(b,c),a.applyMatrix4(this),a.toArray(b,c);return b}}(),applyToBuffer:function(){var a;return function(b,c,d){void 0===a&&(a=new THREE.Vector3);void 0===c&&(c=0);void 0===d&&(d=b.length/b.itemSize);for(var e=0;e<d;e++,c++)a.x=b.getX(c),a.y=b.getY(c),a.z=b.getZ(c),a.applyMatrix4(this),b.setXYZ(a.x,
 a.y,a.z);return b}}(),rotateAxis:function(a){console.warn("THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead.");a.transformDirection(this)},crossVector:function(a){console.warn("THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead.");return a.applyMatrix4(this)},determinant:function(){var a=this.elements,b=a[0],c=a[4],d=a[8],e=a[12],f=a[1],g=a[5],h=a[9],k=a[13],l=a[2],n=a[6],p=a[10],m=a[14];return a[3]*(+e*h*n-d*k*
 n-e*g*p+c*k*p+d*g*m-c*h*m)+a[7]*(+b*h*m-b*k*p+e*f*p-d*f*m+d*k*l-e*h*l)+a[11]*(+b*k*n-b*g*m-e*f*n+c*f*m+e*g*l-c*k*l)+a[15]*(-d*g*l-b*h*n+b*g*p+d*f*n-c*f*p+c*h*l)},transpose:function(){var a=this.elements,b;b=a[1];a[1]=a[4];a[4]=b;b=a[2];a[2]=a[8];a[8]=b;b=a[6];a[6]=a[9];a[9]=b;b=a[3];a[3]=a[12];a[12]=b;b=a[7];a[7]=a[13];a[13]=b;b=a[11];a[11]=a[14];a[14]=b;return this},flattenToArrayOffset:function(a,b){var c=this.elements;a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=c[4];a[b+5]=c[5];a[b+6]=
 c[6];a[b+7]=c[7];a[b+8]=c[8];a[b+9]=c[9];a[b+10]=c[10];a[b+11]=c[11];a[b+12]=c[12];a[b+13]=c[13];a[b+14]=c[14];a[b+15]=c[15];return a},getPosition:function(){var a;return function(){void 0===a&&(a=new THREE.Vector3);console.warn("THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead.");var b=this.elements;return a.set(b[12],b[13],b[14])}}(),setPosition:function(a){var b=this.elements;b[12]=a.x;b[13]=a.y;b[14]=a.z;return this},getInverse:function(a,b){var c=
-this.elements,d=a.elements,e=d[0],f=d[4],g=d[8],h=d[12],k=d[1],l=d[5],n=d[9],p=d[13],m=d[2],q=d[6],s=d[10],t=d[14],u=d[3],x=d[7],w=d[11],d=d[15];c[0]=n*t*x-p*s*x+p*q*w-l*t*w-n*q*d+l*s*d;c[4]=h*s*x-g*t*x-h*q*w+f*t*w+g*q*d-f*s*d;c[8]=g*p*x-h*n*x+h*l*w-f*p*w-g*l*d+f*n*d;c[12]=h*n*q-g*p*q-h*l*s+f*p*s+g*l*t-f*n*t;c[1]=p*s*u-n*t*u-p*m*w+k*t*w+n*m*d-k*s*d;c[5]=g*t*u-h*s*u+h*m*w-e*t*w-g*m*d+e*s*d;c[9]=h*n*u-g*p*u-h*k*w+e*p*w+g*k*d-e*n*d;c[13]=g*p*m-h*n*m+h*k*s-e*p*s-g*k*t+e*n*t;c[2]=l*t*u-p*q*u+p*m*x-k*t*
-x-l*m*d+k*q*d;c[6]=h*q*u-f*t*u-h*m*x+e*t*x+f*m*d-e*q*d;c[10]=f*p*u-h*l*u+h*k*x-e*p*x-f*k*d+e*l*d;c[14]=h*l*m-f*p*m-h*k*q+e*p*q+f*k*t-e*l*t;c[3]=n*q*u-l*s*u-n*m*x+k*s*x+l*m*w-k*q*w;c[7]=f*s*u-g*q*u+g*m*x-e*s*x-f*m*w+e*q*w;c[11]=g*l*u-f*n*u-g*k*x+e*n*x+f*k*w-e*l*w;c[15]=f*n*m-g*l*m+g*k*q-e*n*q-f*k*s+e*l*s;c=e*c[0]+k*c[4]+m*c[8]+u*c[12];if(0===c){if(b)throw Error("THREE.Matrix4.getInverse(): can't invert matrix, determinant is 0");console.warn("THREE.Matrix4.getInverse(): can't invert matrix, determinant is 0");
+this.elements,d=a.elements,e=d[0],f=d[4],g=d[8],h=d[12],k=d[1],l=d[5],n=d[9],p=d[13],m=d[2],q=d[6],s=d[10],t=d[14],u=d[3],w=d[7],y=d[11],d=d[15];c[0]=n*t*w-p*s*w+p*q*y-l*t*y-n*q*d+l*s*d;c[4]=h*s*w-g*t*w-h*q*y+f*t*y+g*q*d-f*s*d;c[8]=g*p*w-h*n*w+h*l*y-f*p*y-g*l*d+f*n*d;c[12]=h*n*q-g*p*q-h*l*s+f*p*s+g*l*t-f*n*t;c[1]=p*s*u-n*t*u-p*m*y+k*t*y+n*m*d-k*s*d;c[5]=g*t*u-h*s*u+h*m*y-e*t*y-g*m*d+e*s*d;c[9]=h*n*u-g*p*u-h*k*y+e*p*y+g*k*d-e*n*d;c[13]=g*p*m-h*n*m+h*k*s-e*p*s-g*k*t+e*n*t;c[2]=l*t*u-p*q*u+p*m*w-k*t*
+w-l*m*d+k*q*d;c[6]=h*q*u-f*t*u-h*m*w+e*t*w+f*m*d-e*q*d;c[10]=f*p*u-h*l*u+h*k*w-e*p*w-f*k*d+e*l*d;c[14]=h*l*m-f*p*m-h*k*q+e*p*q+f*k*t-e*l*t;c[3]=n*q*u-l*s*u-n*m*w+k*s*w+l*m*y-k*q*y;c[7]=f*s*u-g*q*u+g*m*w-e*s*w-f*m*y+e*q*y;c[11]=g*l*u-f*n*u-g*k*w+e*n*w+f*k*y-e*l*y;c[15]=f*n*m-g*l*m+g*k*q-e*n*q-f*k*s+e*l*s;c=e*c[0]+k*c[4]+m*c[8]+u*c[12];if(0===c){if(b)throw Error("THREE.Matrix4.getInverse(): can't invert matrix, determinant is 0");console.warn("THREE.Matrix4.getInverse(): can't invert matrix, determinant is 0");
 this.identity();return this}this.multiplyScalar(1/c);return this},translate:function(a){console.error("THREE.Matrix4: .translate() has been removed.")},rotateX:function(a){console.error("THREE.Matrix4: .rotateX() has been removed.")},rotateY:function(a){console.error("THREE.Matrix4: .rotateY() has been removed.")},rotateZ:function(a){console.error("THREE.Matrix4: .rotateZ() has been removed.")},rotateByAxis:function(a,b){console.error("THREE.Matrix4: .rotateByAxis() has been removed.")},scale:function(a){var b=
 this.elements,c=a.x,d=a.y;a=a.z;b[0]*=c;b[4]*=d;b[8]*=a;b[1]*=c;b[5]*=d;b[9]*=a;b[2]*=c;b[6]*=d;b[10]*=a;b[3]*=c;b[7]*=d;b[11]*=a;return this},getMaxScaleOnAxis:function(){var a=this.elements;return Math.sqrt(Math.max(a[0]*a[0]+a[1]*a[1]+a[2]*a[2],Math.max(a[4]*a[4]+a[5]*a[5]+a[6]*a[6],a[8]*a[8]+a[9]*a[9]+a[10]*a[10])))},makeTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},makeRotationX:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,
 0,0,0,1);return this},makeRotationY:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},makeRotationZ:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},makeRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),e=1-c,f=a.x,g=a.y,h=a.z,k=e*f,l=e*g;this.set(k*f+c,k*g-d*h,k*h+d*g,0,k*g+d*h,l*g+c,l*h-d*f,0,k*h-d*g,l*h+d*f,e*h*h+c,0,0,0,0,1);return this},makeScale:function(a,b,c){this.set(a,0,0,0,0,b,
@@ -200,16 +200,16 @@ c.set(b,0,0,-b*a.x,0,b,0,-b*a.y,0,0,b,-b*a.z,0,0,0,1);this.applyMatrix(c);return
 f,g,h=new THREE.Vector3,k=new THREE.Vector3;a=0;for(b=this.faces.length;a<b;a++)c=this.faces[a],e=this.vertices[c.a],f=this.vertices[c.b],g=this.vertices[c.c],h.subVectors(g,f),k.subVectors(e,f),h.cross(k),d[c.a].add(h),d[c.b].add(h),d[c.c].add(h)}else for(a=0,b=this.faces.length;a<b;a++)c=this.faces[a],d[c.a].add(c.normal),d[c.b].add(c.normal),d[c.c].add(c.normal);b=0;for(c=this.vertices.length;b<c;b++)d[b].normalize();a=0;for(b=this.faces.length;a<b;a++)c=this.faces[a],e=c.vertexNormals,3===e.length?
 (e[0].copy(d[c.a]),e[1].copy(d[c.b]),e[2].copy(d[c.c])):(e[0]=d[c.a].clone(),e[1]=d[c.b].clone(),e[2]=d[c.c].clone())},computeMorphNormals:function(){var a,b,c,d,e;c=0;for(d=this.faces.length;c<d;c++)for(e=this.faces[c],e.__originalFaceNormal?e.__originalFaceNormal.copy(e.normal):e.__originalFaceNormal=e.normal.clone(),e.__originalVertexNormals||(e.__originalVertexNormals=[]),a=0,b=e.vertexNormals.length;a<b;a++)e.__originalVertexNormals[a]?e.__originalVertexNormals[a].copy(e.vertexNormals[a]):e.__originalVertexNormals[a]=
 e.vertexNormals[a].clone();var f=new THREE.Geometry;f.faces=this.faces;a=0;for(b=this.morphTargets.length;a<b;a++){if(!this.morphNormals[a]){this.morphNormals[a]={};this.morphNormals[a].faceNormals=[];this.morphNormals[a].vertexNormals=[];e=this.morphNormals[a].faceNormals;var g=this.morphNormals[a].vertexNormals,h,k;c=0;for(d=this.faces.length;c<d;c++)h=new THREE.Vector3,k={a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3},e.push(h),g.push(k)}g=this.morphNormals[a];f.vertices=this.morphTargets[a].vertices;
-f.computeFaceNormals();f.computeVertexNormals();c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],h=g.faceNormals[c],k=g.vertexNormals[c],h.copy(e.normal),k.a.copy(e.vertexNormals[0]),k.b.copy(e.vertexNormals[1]),k.c.copy(e.vertexNormals[2])}c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],e.normal=e.__originalFaceNormal,e.vertexNormals=e.__originalVertexNormals},computeTangents:function(){var a,b,c,d,e,f,g,h,k,l,n,p,m,q,s,t,u,x=[],w=[];c=new THREE.Vector3;var A=new THREE.Vector3,y=new THREE.Vector3,
-G=new THREE.Vector3,I=new THREE.Vector3;a=0;for(b=this.vertices.length;a<b;a++)x[a]=new THREE.Vector3,w[a]=new THREE.Vector3;a=0;for(b=this.faces.length;a<b;a++)e=this.faces[a],f=this.faceVertexUvs[0][a],d=e.a,u=e.b,e=e.c,g=this.vertices[d],h=this.vertices[u],k=this.vertices[e],l=f[0],n=f[1],p=f[2],f=h.x-g.x,m=k.x-g.x,q=h.y-g.y,s=k.y-g.y,h=h.z-g.z,g=k.z-g.z,k=n.x-l.x,t=p.x-l.x,n=n.y-l.y,l=p.y-l.y,p=1/(k*l-t*n),c.set((l*f-n*m)*p,(l*q-n*s)*p,(l*h-n*g)*p),A.set((k*m-t*f)*p,(k*s-t*q)*p,(k*g-t*h)*p),x[d].add(c),
-x[u].add(c),x[e].add(c),w[d].add(A),w[u].add(A),w[e].add(A);A=["a","b","c","d"];a=0;for(b=this.faces.length;a<b;a++)for(e=this.faces[a],c=0;c<Math.min(e.vertexNormals.length,3);c++)I.copy(e.vertexNormals[c]),d=e[A[c]],u=x[d],y.copy(u),y.sub(I.multiplyScalar(I.dot(u))).normalize(),G.crossVectors(e.vertexNormals[c],u),d=G.dot(w[d]),d=0>d?-1:1,e.vertexTangents[c]=new THREE.Vector4(y.x,y.y,y.z,d);this.hasTangents=!0},computeLineDistances:function(){for(var a=0,b=this.vertices,c=0,d=b.length;c<d;c++)0<
+f.computeFaceNormals();f.computeVertexNormals();c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],h=g.faceNormals[c],k=g.vertexNormals[c],h.copy(e.normal),k.a.copy(e.vertexNormals[0]),k.b.copy(e.vertexNormals[1]),k.c.copy(e.vertexNormals[2])}c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],e.normal=e.__originalFaceNormal,e.vertexNormals=e.__originalVertexNormals},computeTangents:function(){var a,b,c,d,e,f,g,h,k,l,n,p,m,q,s,t,u,w=[],y=[];c=new THREE.Vector3;var z=new THREE.Vector3,x=new THREE.Vector3,
+F=new THREE.Vector3,J=new THREE.Vector3;a=0;for(b=this.vertices.length;a<b;a++)w[a]=new THREE.Vector3,y[a]=new THREE.Vector3;a=0;for(b=this.faces.length;a<b;a++)e=this.faces[a],f=this.faceVertexUvs[0][a],d=e.a,u=e.b,e=e.c,g=this.vertices[d],h=this.vertices[u],k=this.vertices[e],l=f[0],n=f[1],p=f[2],f=h.x-g.x,m=k.x-g.x,q=h.y-g.y,s=k.y-g.y,h=h.z-g.z,g=k.z-g.z,k=n.x-l.x,t=p.x-l.x,n=n.y-l.y,l=p.y-l.y,p=1/(k*l-t*n),c.set((l*f-n*m)*p,(l*q-n*s)*p,(l*h-n*g)*p),z.set((k*m-t*f)*p,(k*s-t*q)*p,(k*g-t*h)*p),w[d].add(c),
+w[u].add(c),w[e].add(c),y[d].add(z),y[u].add(z),y[e].add(z);z=["a","b","c","d"];a=0;for(b=this.faces.length;a<b;a++)for(e=this.faces[a],c=0;c<Math.min(e.vertexNormals.length,3);c++)J.copy(e.vertexNormals[c]),d=e[z[c]],u=w[d],x.copy(u),x.sub(J.multiplyScalar(J.dot(u))).normalize(),F.crossVectors(e.vertexNormals[c],u),d=F.dot(y[d]),d=0>d?-1:1,e.vertexTangents[c]=new THREE.Vector4(x.x,x.y,x.z,d);this.hasTangents=!0},computeLineDistances:function(){for(var a=0,b=this.vertices,c=0,d=b.length;c<d;c++)0<
 c&&(a+=b[c].distanceTo(b[c-1])),this.lineDistances[c]=a},computeBoundingBox:function(){null===this.boundingBox&&(this.boundingBox=new THREE.Box3);this.boundingBox.setFromPoints(this.vertices)},computeBoundingSphere:function(){null===this.boundingSphere&&(this.boundingSphere=new THREE.Sphere);this.boundingSphere.setFromPoints(this.vertices)},merge:function(a,b){if(!1===a instanceof THREE.Geometry)console.error("THREE.Geometry.merge(): geometry not an instance of THREE.Geometry.",a);else{var c,d=this.vertices.length,
 e=this.vertices,f=a.vertices,g=this.faces,h=a.faces,k=this.faceVertexUvs[0],l=a.faceVertexUvs[0];void 0!==b&&(c=(new THREE.Matrix3).getNormalMatrix(b));for(var n=0,p=f.length;n<p;n++){var m=f[n].clone();void 0!==b&&m.applyMatrix4(b);e.push(m)}n=0;for(p=h.length;n<p;n++){var q=h[n],s,t=q.vertexNormals,u=q.vertexColors,m=new THREE.Face3(q.a+d,q.b+d,q.c+d);m.normal.copy(q.normal);void 0!==c&&m.normal.applyMatrix3(c).normalize();e=0;for(f=t.length;e<f;e++)s=t[e].clone(),void 0!==c&&s.applyMatrix3(c).normalize(),
 m.vertexNormals.push(s);m.color.copy(q.color);e=0;for(f=u.length;e<f;e++)q=u[e],m.vertexColors.push(q.clone());g.push(m)}n=0;for(p=l.length;n<p;n++)if(c=l[n],d=[],void 0!==c){e=0;for(f=c.length;e<f;e++)d.push(c[e].clone());k.push(d)}}},mergeMesh:function(a){!1===a instanceof THREE.Mesh?console.error("THREE.Geometry.mergeMesh(): mesh not an instance of THREE.Mesh.",a):(a.matrixAutoUpdate&&a.updateMatrix(),this.merge(a.geometry,a.matrix))},mergeVertices:function(){var a={},b=[],c=[],d,e=Math.pow(10,
 4),f,g;f=0;for(g=this.vertices.length;f<g;f++)d=this.vertices[f],d=Math.round(d.x*e)+"_"+Math.round(d.y*e)+"_"+Math.round(d.z*e),void 0===a[d]?(a[d]=f,b.push(this.vertices[f]),c[f]=b.length-1):c[f]=c[a[d]];a=[];f=0;for(g=this.faces.length;f<g;f++)for(e=this.faces[f],e.a=c[e.a],e.b=c[e.b],e.c=c[e.c],e=[e.a,e.b,e.c],d=0;3>d;d++)if(e[d]===e[(d+1)%3]){a.push(f);break}for(f=a.length-1;0<=f;f--)for(e=a[f],this.faces.splice(e,1),c=0,g=this.faceVertexUvs.length;c<g;c++)this.faceVertexUvs[c].splice(e,1);f=
 this.vertices.length-b.length;this.vertices=b;return f},toJSON:function(){function a(a,b,c){return c?a|1<<b:a&~(1<<b)}function b(a){var b=a.x.toString()+a.y.toString()+a.z.toString();if(void 0!==l[b])return l[b];l[b]=k.length/3;k.push(a.x,a.y,a.z);return l[b]}function c(a){var b=a.r.toString()+a.g.toString()+a.b.toString();if(void 0!==p[b])return p[b];p[b]=n.length;n.push(a.getHex());return p[b]}function d(a){var b=a.x.toString()+a.y.toString();if(void 0!==q[b])return q[b];q[b]=m.length/2;m.push(a.x,
-a.y);return q[b]}var e={metadata:{version:4.4,type:"Geometry",generator:"Geometry.toJSON"}};e.uuid=this.uuid;e.type=this.type;""!==this.name&&(e.name=this.name);if(void 0!==this.parameters){var f=this.parameters,g;for(g in f)void 0!==f[g]&&(e[g]=f[g]);return e}f=[];for(g=0;g<this.vertices.length;g++){var h=this.vertices[g];f.push(h.x,h.y,h.z)}var h=[],k=[],l={},n=[],p={},m=[],q={};for(g=0;g<this.faces.length;g++){var s=this.faces[g],t=void 0!==this.faceVertexUvs[0][g],u=0<s.normal.length(),x=0<s.vertexNormals.length,
-w=1!==s.color.r||1!==s.color.g||1!==s.color.b,A=0<s.vertexColors.length,y=0,y=a(y,0,0),y=a(y,1,!1),y=a(y,2,!1),y=a(y,3,t),y=a(y,4,u),y=a(y,5,x),y=a(y,6,w),y=a(y,7,A);h.push(y);h.push(s.a,s.b,s.c);t&&(t=this.faceVertexUvs[0][g],h.push(d(t[0]),d(t[1]),d(t[2])));u&&h.push(b(s.normal));x&&(u=s.vertexNormals,h.push(b(u[0]),b(u[1]),b(u[2])));w&&h.push(c(s.color));A&&(s=s.vertexColors,h.push(c(s[0]),c(s[1]),c(s[2])))}e.data={};e.data.vertices=f;e.data.normals=k;0<n.length&&(e.data.colors=n);0<m.length&&
+a.y);return q[b]}var e={metadata:{version:4.4,type:"Geometry",generator:"Geometry.toJSON"}};e.uuid=this.uuid;e.type=this.type;""!==this.name&&(e.name=this.name);if(void 0!==this.parameters){var f=this.parameters,g;for(g in f)void 0!==f[g]&&(e[g]=f[g]);return e}f=[];for(g=0;g<this.vertices.length;g++){var h=this.vertices[g];f.push(h.x,h.y,h.z)}var h=[],k=[],l={},n=[],p={},m=[],q={};for(g=0;g<this.faces.length;g++){var s=this.faces[g],t=void 0!==this.faceVertexUvs[0][g],u=0<s.normal.length(),w=0<s.vertexNormals.length,
+y=1!==s.color.r||1!==s.color.g||1!==s.color.b,z=0<s.vertexColors.length,x=0,x=a(x,0,0),x=a(x,1,!1),x=a(x,2,!1),x=a(x,3,t),x=a(x,4,u),x=a(x,5,w),x=a(x,6,y),x=a(x,7,z);h.push(x);h.push(s.a,s.b,s.c);t&&(t=this.faceVertexUvs[0][g],h.push(d(t[0]),d(t[1]),d(t[2])));u&&h.push(b(s.normal));w&&(u=s.vertexNormals,h.push(b(u[0]),b(u[1]),b(u[2])));y&&h.push(c(s.color));z&&(s=s.vertexColors,h.push(c(s[0]),c(s[1]),c(s[2])))}e.data={};e.data.vertices=f;e.data.normals=k;0<n.length&&(e.data.colors=n);0<m.length&&
 (e.data.uvs=[m]);e.data.faces=h;return e},clone:function(){for(var a=new THREE.Geometry,b=this.vertices,c=0,d=b.length;c<d;c++)a.vertices.push(b[c].clone());b=this.faces;c=0;for(d=b.length;c<d;c++)a.faces.push(b[c].clone());c=0;for(d=this.faceVertexUvs.length;c<d;c++){b=this.faceVertexUvs[c];void 0===a.faceVertexUvs[c]&&(a.faceVertexUvs[c]=[]);for(var e=0,f=b.length;e<f;e++){for(var g=b[e],h=[],k=0,l=g.length;k<l;k++)h.push(g[k].clone());a.faceVertexUvs[c].push(h)}}return a},dispose:function(){this.dispatchEvent({type:"dispose"})},
 set groupsNeedUpdate(a){!0===a&&this.dispose()}};THREE.EventDispatcher.prototype.apply(THREE.Geometry.prototype);THREE.GeometryIdCount=0;
 THREE.DirectGeometry=function(){Object.defineProperty(this,"id",{value:THREE.GeometryIdCount++});this.uuid=THREE.Math.generateUUID();this.name="";this.type="DirectGeometry";this.indices=[];this.vertices=[];this.colors=[];this.normals=[];this.colors=[];this.uvs=[];this.uvs2=[];this.morphTargets=[];this.morphColors=[];this.morphNormals=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.uvsNeedUpdate=this.colorsNeedUpdate=this.normalsNeedUpdate=this.verticesNeedUpdate=
@@ -230,11 +230,11 @@ e.length,3);this.morphAttributes.push(f.copyVector3sArray(e))}0<a.skinIndices.le
 computeBoundingBox:function(){var a=new THREE.Vector3;return function(){null===this.boundingBox&&(this.boundingBox=new THREE.Box3);var b=this.attributes.position.array;if(b){var c=this.boundingBox;c.makeEmpty();for(var d=0,e=b.length;d<e;d+=3)a.fromArray(b,d),c.expandByPoint(a)}if(void 0===b||0===b.length)this.boundingBox.min.set(0,0,0),this.boundingBox.max.set(0,0,0);(isNaN(this.boundingBox.min.x)||isNaN(this.boundingBox.min.y)||isNaN(this.boundingBox.min.z))&&console.error('THREE.BufferGeometry.computeBoundingBox: Computed min/max have NaN values. The "position" attribute is likely to have NaN values.',
 this)}}(),computeBoundingSphere:function(){var a=new THREE.Box3,b=new THREE.Vector3;return function(){null===this.boundingSphere&&(this.boundingSphere=new THREE.Sphere);var c=this.attributes.position.array;if(c){a.makeEmpty();for(var d=this.boundingSphere.center,e=0,f=c.length;e<f;e+=3)b.fromArray(c,e),a.expandByPoint(b);a.center(d);for(var g=0,e=0,f=c.length;e<f;e+=3)b.fromArray(c,e),g=Math.max(g,d.distanceToSquared(b));this.boundingSphere.radius=Math.sqrt(g);isNaN(this.boundingSphere.radius)&&console.error('THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.',
 this)}}}(),computeFaceNormals:function(){},computeVertexNormals:function(){var a=this.attributes;if(a.position){var b=a.position.array;if(void 0===a.normal)this.addAttribute("normal",new THREE.BufferAttribute(new Float32Array(b.length),3));else for(var c=a.normal.array,d=0,e=c.length;d<e;d++)c[d]=0;var c=a.normal.array,f,g,h,k=new THREE.Vector3,l=new THREE.Vector3,n=new THREE.Vector3,p=new THREE.Vector3,m=new THREE.Vector3;if(a.index)for(var q=a.index.array,s=0<this.offsets.length?this.offsets:[{start:0,
-count:q.length,index:0}],t=0,u=s.length;t<u;++t){e=s[t].start;f=s[t].count;for(var x=s[t].index,d=e,e=e+f;d<e;d+=3)f=3*(x+q[d]),g=3*(x+q[d+1]),h=3*(x+q[d+2]),k.fromArray(b,f),l.fromArray(b,g),n.fromArray(b,h),p.subVectors(n,l),m.subVectors(k,l),p.cross(m),c[f]+=p.x,c[f+1]+=p.y,c[f+2]+=p.z,c[g]+=p.x,c[g+1]+=p.y,c[g+2]+=p.z,c[h]+=p.x,c[h+1]+=p.y,c[h+2]+=p.z}else for(d=0,e=b.length;d<e;d+=9)k.fromArray(b,d),l.fromArray(b,d+3),n.fromArray(b,d+6),p.subVectors(n,l),m.subVectors(k,l),p.cross(m),c[d]=p.x,
-c[d+1]=p.y,c[d+2]=p.z,c[d+3]=p.x,c[d+4]=p.y,c[d+5]=p.z,c[d+6]=p.x,c[d+7]=p.y,c[d+8]=p.z;this.normalizeNormals();a.normal.needsUpdate=!0}},computeTangents:function(){function a(a,b,c){p.fromArray(d,3*a);m.fromArray(d,3*b);q.fromArray(d,3*c);s.fromArray(f,2*a);t.fromArray(f,2*b);u.fromArray(f,2*c);x=m.x-p.x;w=q.x-p.x;A=m.y-p.y;y=q.y-p.y;G=m.z-p.z;I=q.z-p.z;v=t.x-s.x;D=u.x-s.x;L=t.y-s.y;C=u.y-s.y;E=1/(v*C-D*L);R.set((C*x-L*w)*E,(C*A-L*y)*E,(C*G-L*I)*E);J.set((v*w-D*x)*E,(v*y-D*A)*E,(v*I-D*G)*E);k[a].add(R);
-k[b].add(R);k[c].add(R);l[a].add(J);l[b].add(J);l[c].add(J)}function b(a){na.fromArray(e,3*a);da.copy(na);ja=k[a];H.copy(ja);H.sub(na.multiplyScalar(na.dot(ja))).normalize();K.crossVectors(da,ja);ua=K.dot(l[a]);ka=0>ua?-1:1;h[4*a]=H.x;h[4*a+1]=H.y;h[4*a+2]=H.z;h[4*a+3]=ka}if(void 0===this.attributes.index||void 0===this.attributes.position||void 0===this.attributes.normal||void 0===this.attributes.uv)console.warn("THREE.BufferGeometry: Missing required attributes (index, position, normal or uv) in BufferGeometry.computeTangents()");
-else{var c=this.attributes.index.array,d=this.attributes.position.array,e=this.attributes.normal.array,f=this.attributes.uv.array,g=d.length/3;void 0===this.attributes.tangent&&this.addAttribute("tangent",new THREE.BufferAttribute(new Float32Array(4*g),4));for(var h=this.attributes.tangent.array,k=[],l=[],n=0;n<g;n++)k[n]=new THREE.Vector3,l[n]=new THREE.Vector3;var p=new THREE.Vector3,m=new THREE.Vector3,q=new THREE.Vector3,s=new THREE.Vector2,t=new THREE.Vector2,u=new THREE.Vector2,x,w,A,y,G,I,
-v,D,L,C,E,R=new THREE.Vector3,J=new THREE.Vector3,z,F,B,T,O;0===this.drawcalls.length&&this.addDrawCall(0,c.length,0);var S=this.drawcalls,n=0;for(F=S.length;n<F;++n){z=S[n].start;B=S[n].count;var P=S[n].index,g=z;for(z+=B;g<z;g+=3)B=P+c[g],T=P+c[g+1],O=P+c[g+2],a(B,T,O)}var H=new THREE.Vector3,K=new THREE.Vector3,na=new THREE.Vector3,da=new THREE.Vector3,ka,ja,ua,n=0;for(F=S.length;n<F;++n)for(z=S[n].start,B=S[n].count,P=S[n].index,g=z,z+=B;g<z;g+=3)B=P+c[g],T=P+c[g+1],O=P+c[g+2],b(B),b(T),b(O)}},
+count:q.length,index:0}],t=0,u=s.length;t<u;++t){e=s[t].start;f=s[t].count;for(var w=s[t].index,d=e,e=e+f;d<e;d+=3)f=3*(w+q[d]),g=3*(w+q[d+1]),h=3*(w+q[d+2]),k.fromArray(b,f),l.fromArray(b,g),n.fromArray(b,h),p.subVectors(n,l),m.subVectors(k,l),p.cross(m),c[f]+=p.x,c[f+1]+=p.y,c[f+2]+=p.z,c[g]+=p.x,c[g+1]+=p.y,c[g+2]+=p.z,c[h]+=p.x,c[h+1]+=p.y,c[h+2]+=p.z}else for(d=0,e=b.length;d<e;d+=9)k.fromArray(b,d),l.fromArray(b,d+3),n.fromArray(b,d+6),p.subVectors(n,l),m.subVectors(k,l),p.cross(m),c[d]=p.x,
+c[d+1]=p.y,c[d+2]=p.z,c[d+3]=p.x,c[d+4]=p.y,c[d+5]=p.z,c[d+6]=p.x,c[d+7]=p.y,c[d+8]=p.z;this.normalizeNormals();a.normal.needsUpdate=!0}},computeTangents:function(){function a(a,b,c){p.fromArray(d,3*a);m.fromArray(d,3*b);q.fromArray(d,3*c);s.fromArray(f,2*a);t.fromArray(f,2*b);u.fromArray(f,2*c);w=m.x-p.x;y=q.x-p.x;z=m.y-p.y;x=q.y-p.y;F=m.z-p.z;J=q.z-p.z;v=t.x-s.x;G=u.x-s.x;H=t.y-s.y;B=u.y-s.y;D=1/(v*B-G*H);R.set((B*w-H*y)*D,(B*z-H*x)*D,(B*F-H*J)*D);K.set((v*y-G*w)*D,(v*x-G*z)*D,(v*J-G*F)*D);k[a].add(R);
+k[b].add(R);k[c].add(R);l[a].add(K);l[b].add(K);l[c].add(K)}function b(a){na.fromArray(e,3*a);da.copy(na);ja=k[a];I.copy(ja);I.sub(na.multiplyScalar(na.dot(ja))).normalize();L.crossVectors(da,ja);ua=L.dot(l[a]);ka=0>ua?-1:1;h[4*a]=I.x;h[4*a+1]=I.y;h[4*a+2]=I.z;h[4*a+3]=ka}if(void 0===this.attributes.index||void 0===this.attributes.position||void 0===this.attributes.normal||void 0===this.attributes.uv)console.warn("THREE.BufferGeometry: Missing required attributes (index, position, normal or uv) in BufferGeometry.computeTangents()");
+else{var c=this.attributes.index.array,d=this.attributes.position.array,e=this.attributes.normal.array,f=this.attributes.uv.array,g=d.length/3;void 0===this.attributes.tangent&&this.addAttribute("tangent",new THREE.BufferAttribute(new Float32Array(4*g),4));for(var h=this.attributes.tangent.array,k=[],l=[],n=0;n<g;n++)k[n]=new THREE.Vector3,l[n]=new THREE.Vector3;var p=new THREE.Vector3,m=new THREE.Vector3,q=new THREE.Vector3,s=new THREE.Vector2,t=new THREE.Vector2,u=new THREE.Vector2,w,y,z,x,F,J,
+v,G,H,B,D,R=new THREE.Vector3,K=new THREE.Vector3,A,E,C,T,O;0===this.drawcalls.length&&this.addDrawCall(0,c.length,0);var S=this.drawcalls,n=0;for(E=S.length;n<E;++n){A=S[n].start;C=S[n].count;var P=S[n].index,g=A;for(A+=C;g<A;g+=3)C=P+c[g],T=P+c[g+1],O=P+c[g+2],a(C,T,O)}var I=new THREE.Vector3,L=new THREE.Vector3,na=new THREE.Vector3,da=new THREE.Vector3,ka,ja,ua,n=0;for(E=S.length;n<E;++n)for(A=S[n].start,C=S[n].count,P=S[n].index,g=A,A+=C;g<A;g+=3)C=P+c[g],T=P+c[g+1],O=P+c[g+2],b(C),b(T),b(O)}},
 computeOffsets:function(a){void 0===a&&(a=THREE.BufferGeometry.MaxIndex);for(var b=this.attributes.index.array,c=this.attributes.position.array,d=b.length/3,e=new (65535<c.length/3&&65535<THREE.BufferGeometry.MaxIndex?Uint32Array:Uint16Array)(b.length),f=0,g=0,h=[{start:0,count:0,index:0}],k=h[0],l=0,n=0,p=new Int32Array(6),m=new Int32Array(c.length),q=new Int32Array(c.length),s=0;s<c.length;s++)m[s]=-1,q[s]=-1;for(c=0;c<d;c++){for(var t=n=0;3>t;t++)s=b[3*c+t],-1===m[s]?(p[2*t]=s,p[2*t+1]=-1,n++):
 m[s]<k.index?(p[2*t]=s,p[2*t+1]=-1,l++):(p[2*t]=s,p[2*t+1]=m[s]);if(g+n>k.index+a)for(k={start:f,count:0,index:g},h.push(k),n=0;6>n;n+=2)t=p[n+1],-1<t&&t<k.index&&(p[n+1]=-1);for(n=0;6>n;n+=2)s=p[n],t=p[n+1],-1===t&&(t=g++),m[s]=t,q[t]=s,e[f++]=t-k.index,k.count++}this.reorderBuffers(e,q,g);return this.drawcalls=this.offsets=h},merge:function(a,b){if(!1===a instanceof THREE.BufferGeometry)console.error("THREE.BufferGeometry.merge(): geometry not an instance of THREE.BufferGeometry.",a);else{void 0===
 b&&(b=0);var c=this.attributes,d;for(d in c)if(void 0!==a.attributes[d])for(var e=c[d].array,f=a.attributes[d],g=f.array,h=0,f=f.itemSize*b;h<g.length;h++,f++)e[f]=g[h];return this}},normalizeNormals:function(){for(var a=this.attributes.normal.array,b,c,d,e=0,f=a.length;e<f;e+=3)b=a[e],c=a[e+1],d=a[e+2],b=1/Math.sqrt(b*b+c*c+d*d),a[e]*=b,a[e+1]*=b,a[e+2]*=b},reorderBuffers:function(a,b,c){var d={},e;for(e in this.attributes)"index"!==e&&(d[e]=new this.attributes[e].array.constructor(this.attributes[e].itemSize*
@@ -273,8 +273,8 @@ a.shadowDarkness=this.shadowDarkness;a.shadowMapWidth=this.shadowMapWidth;a.shad
 THREE.Cache={files:{},add:function(a,b){this.files[a]=b},get:function(a){return this.files[a]},remove:function(a){delete this.files[a]},clear:function(){this.files={}}};THREE.Loader=function(a){this.statusDomElement=(this.showStatus=a)?THREE.Loader.prototype.addStatusElement():null;this.imageLoader=new THREE.ImageLoader;this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){}};
 THREE.Loader.prototype={constructor:THREE.Loader,crossOrigin:void 0,addStatusElement:function(){var a=document.createElement("div");a.style.position="absolute";a.style.right="0px";a.style.top="0px";a.style.fontSize="0.8em";a.style.textAlign="left";a.style.background="rgba(0,0,0,0.25)";a.style.color="#fff";a.style.width="120px";a.style.padding="0.5em 0.5em 0.5em 0.5em";a.style.zIndex=1E3;a.innerHTML="Loading ...";return a},updateProgress:function(a){var b="Loaded ",b=a.total?b+((100*a.loaded/a.total).toFixed(0)+
 "%"):b+((a.loaded/1024).toFixed(2)+" KB");this.statusDomElement.innerHTML=b},extractUrlBase:function(a){a=a.split("/");if(1===a.length)return"./";a.pop();return a.join("/")+"/"},initMaterials:function(a,b){for(var c=[],d=0;d<a.length;++d)c[d]=this.createMaterial(a[d],b);return c},needsTangents:function(a){for(var b=0,c=a.length;b<c;b++)if(a[b]instanceof THREE.ShaderMaterial)return!0;return!1},createMaterial:function(a,b){function c(a){a=Math.log(a)/Math.LN2;return Math.pow(2,Math.round(a))}function d(a,
-d,e,g,h,k,t){var u=b+e,x,w=THREE.Loader.Handlers.get(u);null!==w?x=w.load(u):(x=new THREE.Texture,w=f.imageLoader,w.crossOrigin=f.crossOrigin,w.load(u,function(a){if(!1===THREE.Math.isPowerOfTwo(a.width)||!1===THREE.Math.isPowerOfTwo(a.height)){var b=c(a.width),d=c(a.height),e=document.createElement("canvas");e.width=b;e.height=d;e.getContext("2d").drawImage(a,0,0,b,d);x.image=e}else x.image=a;x.needsUpdate=!0}));x.sourceFile=e;g&&(x.repeat.set(g[0],g[1]),1!==g[0]&&(x.wrapS=THREE.RepeatWrapping),
-1!==g[1]&&(x.wrapT=THREE.RepeatWrapping));h&&x.offset.set(h[0],h[1]);k&&(e={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping},void 0!==e[k[0]]&&(x.wrapS=e[k[0]]),void 0!==e[k[1]]&&(x.wrapT=e[k[1]]));t&&(x.anisotropy=t);a[d]=x}function e(a){return(255*a[0]<<16)+(255*a[1]<<8)+255*a[2]}var f=this,g="MeshLambertMaterial",h={color:15658734,opacity:1,map:null,lightMap:null,normalMap:null,bumpMap:null,wireframe:!1};if(a.shading){var k=a.shading.toLowerCase();"phong"===k?g="MeshPhongMaterial":
+d,e,g,h,k,t){var u=b+e,w,y=THREE.Loader.Handlers.get(u);null!==y?w=y.load(u):(w=new THREE.Texture,y=f.imageLoader,y.crossOrigin=f.crossOrigin,y.load(u,function(a){if(!1===THREE.Math.isPowerOfTwo(a.width)||!1===THREE.Math.isPowerOfTwo(a.height)){var b=c(a.width),d=c(a.height),e=document.createElement("canvas");e.width=b;e.height=d;e.getContext("2d").drawImage(a,0,0,b,d);w.image=e}else w.image=a;w.needsUpdate=!0}));w.sourceFile=e;g&&(w.repeat.set(g[0],g[1]),1!==g[0]&&(w.wrapS=THREE.RepeatWrapping),
+1!==g[1]&&(w.wrapT=THREE.RepeatWrapping));h&&w.offset.set(h[0],h[1]);k&&(e={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping},void 0!==e[k[0]]&&(w.wrapS=e[k[0]]),void 0!==e[k[1]]&&(w.wrapT=e[k[1]]));t&&(w.anisotropy=t);a[d]=w}function e(a){return(255*a[0]<<16)+(255*a[1]<<8)+255*a[2]}var f=this,g="MeshLambertMaterial",h={color:15658734,opacity:1,map:null,lightMap:null,normalMap:null,bumpMap:null,wireframe:!1};if(a.shading){var k=a.shading.toLowerCase();"phong"===k?g="MeshPhongMaterial":
 "basic"===k&&(g="MeshBasicMaterial")}void 0!==a.blending&&void 0!==THREE[a.blending]&&(h.blending=THREE[a.blending]);void 0!==a.transparent&&(h.transparent=a.transparent);void 0!==a.opacity&&1>a.opacity&&(h.transparent=!0);void 0!==a.depthTest&&(h.depthTest=a.depthTest);void 0!==a.depthWrite&&(h.depthWrite=a.depthWrite);void 0!==a.visible&&(h.visible=a.visible);void 0!==a.flipSided&&(h.side=THREE.BackSide);void 0!==a.doubleSided&&(h.side=THREE.DoubleSide);void 0!==a.wireframe&&(h.wireframe=a.wireframe);
 void 0!==a.vertexColors&&("face"===a.vertexColors?h.vertexColors=THREE.FaceColors:a.vertexColors&&(h.vertexColors=THREE.VertexColors));a.colorDiffuse?h.color=e(a.colorDiffuse):a.DbgColor&&(h.color=a.DbgColor);a.colorSpecular&&(h.specular=e(a.colorSpecular));a.colorEmissive&&(h.emissive=e(a.colorEmissive));void 0!==a.transparency&&(console.warn("THREE.Loader: transparency has been renamed to opacity"),a.opacity=a.transparency);void 0!==a.opacity&&(h.opacity=a.opacity);a.specularCoef&&(h.shininess=
 a.specularCoef);a.mapDiffuse&&b&&d(h,"map",a.mapDiffuse,a.mapDiffuseRepeat,a.mapDiffuseOffset,a.mapDiffuseWrap,a.mapDiffuseAnisotropy);a.mapLight&&b&&d(h,"lightMap",a.mapLight,a.mapLightRepeat,a.mapLightOffset,a.mapLightWrap,a.mapLightAnisotropy);a.mapAO&&b&&d(h,"aoMap",a.mapAO,a.mapAORepeat,a.mapAOOffset,a.mapAOWrap,a.mapAOAnisotropy);a.mapBump&&b&&d(h,"bumpMap",a.mapBump,a.mapBumpRepeat,a.mapBumpOffset,a.mapBumpWrap,a.mapBumpAnisotropy);a.mapNormal&&b&&d(h,"normalMap",a.mapNormal,a.mapNormalRepeat,
@@ -286,10 +286,10 @@ THREE.ImageLoader.prototype={constructor:THREE.ImageLoader,load:function(a,b,c,d
 setCrossOrigin:function(a){this.crossOrigin=a}};THREE.JSONLoader=function(a){THREE.Loader.call(this,a);this.withCredentials=!1};THREE.JSONLoader.prototype=Object.create(THREE.Loader.prototype);THREE.JSONLoader.prototype.constructor=THREE.JSONLoader;THREE.JSONLoader.prototype.load=function(a,b,c){c=c&&"string"===typeof c?c:this.extractUrlBase(a);this.onLoadStart();this.loadAjaxJSON(this,a,b,c)};
 THREE.JSONLoader.prototype.loadAjaxJSON=function(a,b,c,d,e){var f=new XMLHttpRequest,g=0;f.onreadystatechange=function(){if(f.readyState===f.DONE)if(200===f.status||0===f.status){if(f.responseText){var h=JSON.parse(f.responseText),k=h.metadata;if(void 0!==k){if("object"===k.type){console.error("THREE.JSONLoader: "+b+" should be loaded with THREE.ObjectLoader instead.");return}if("scene"===k.type){console.error("THREE.JSONLoader: "+b+" seems to be a Scene. Use THREE.SceneLoader instead.");return}}h=
 a.parse(h,d);c(h.geometry,h.materials)}else console.error("THREE.JSONLoader: "+b+" seems to be unreachable or the file is empty.");a.onLoadComplete()}else console.error("THREE.JSONLoader: Couldn't load "+b+" ("+f.status+")");else f.readyState===f.LOADING?e&&(0===g&&(g=f.getResponseHeader("Content-Length")),e({total:g,loaded:f.responseText.length})):f.readyState===f.HEADERS_RECEIVED&&void 0!==e&&(g=f.getResponseHeader("Content-Length"))};f.open("GET",b,!0);f.withCredentials=this.withCredentials;f.send(null)};
-THREE.JSONLoader.prototype.parse=function(a,b){var c=new THREE.Geometry,d=void 0!==a.scale?1/a.scale:1;(function(b){var d,g,h,k,l,n,p,m,q,s,t,u,x,w=a.faces;n=a.vertices;var A=a.normals,y=a.colors,G=0;if(void 0!==a.uvs){for(d=0;d<a.uvs.length;d++)a.uvs[d].length&&G++;for(d=0;d<G;d++)c.faceVertexUvs[d]=[]}k=0;for(l=n.length;k<l;)d=new THREE.Vector3,d.x=n[k++]*b,d.y=n[k++]*b,d.z=n[k++]*b,c.vertices.push(d);k=0;for(l=w.length;k<l;)if(b=w[k++],q=b&1,h=b&2,d=b&8,p=b&16,s=b&32,n=b&64,b&=128,q){q=new THREE.Face3;
-q.a=w[k];q.b=w[k+1];q.c=w[k+3];t=new THREE.Face3;t.a=w[k+1];t.b=w[k+2];t.c=w[k+3];k+=4;h&&k++;h=c.faces.length;if(d)for(d=0;d<G;d++)for(u=a.uvs[d],c.faceVertexUvs[d][h]=[],c.faceVertexUvs[d][h+1]=[],g=0;4>g;g++)m=w[k++],x=u[2*m],m=u[2*m+1],x=new THREE.Vector2(x,m),2!==g&&c.faceVertexUvs[d][h].push(x),0!==g&&c.faceVertexUvs[d][h+1].push(x);p&&(p=3*w[k++],q.normal.set(A[p++],A[p++],A[p]),t.normal.copy(q.normal));if(s)for(d=0;4>d;d++)p=3*w[k++],s=new THREE.Vector3(A[p++],A[p++],A[p]),2!==d&&q.vertexNormals.push(s),
-0!==d&&t.vertexNormals.push(s);n&&(n=w[k++],n=y[n],q.color.setHex(n),t.color.setHex(n));if(b)for(d=0;4>d;d++)n=w[k++],n=y[n],2!==d&&q.vertexColors.push(new THREE.Color(n)),0!==d&&t.vertexColors.push(new THREE.Color(n));c.faces.push(q);c.faces.push(t)}else{q=new THREE.Face3;q.a=w[k++];q.b=w[k++];q.c=w[k++];h&&k++;h=c.faces.length;if(d)for(d=0;d<G;d++)for(u=a.uvs[d],c.faceVertexUvs[d][h]=[],g=0;3>g;g++)m=w[k++],x=u[2*m],m=u[2*m+1],x=new THREE.Vector2(x,m),c.faceVertexUvs[d][h].push(x);p&&(p=3*w[k++],
-q.normal.set(A[p++],A[p++],A[p]));if(s)for(d=0;3>d;d++)p=3*w[k++],s=new THREE.Vector3(A[p++],A[p++],A[p]),q.vertexNormals.push(s);n&&(n=w[k++],q.color.setHex(y[n]));if(b)for(d=0;3>d;d++)n=w[k++],q.vertexColors.push(new THREE.Color(y[n]));c.faces.push(q)}})(d);(function(){var b=void 0!==a.influencesPerVertex?a.influencesPerVertex:2;if(a.skinWeights)for(var d=0,g=a.skinWeights.length;d<g;d+=b)c.skinWeights.push(new THREE.Vector4(a.skinWeights[d],1<b?a.skinWeights[d+1]:0,2<b?a.skinWeights[d+2]:0,3<b?
+THREE.JSONLoader.prototype.parse=function(a,b){var c=new THREE.Geometry,d=void 0!==a.scale?1/a.scale:1;(function(b){var d,g,h,k,l,n,p,m,q,s,t,u,w,y=a.faces;n=a.vertices;var z=a.normals,x=a.colors,F=0;if(void 0!==a.uvs){for(d=0;d<a.uvs.length;d++)a.uvs[d].length&&F++;for(d=0;d<F;d++)c.faceVertexUvs[d]=[]}k=0;for(l=n.length;k<l;)d=new THREE.Vector3,d.x=n[k++]*b,d.y=n[k++]*b,d.z=n[k++]*b,c.vertices.push(d);k=0;for(l=y.length;k<l;)if(b=y[k++],q=b&1,h=b&2,d=b&8,p=b&16,s=b&32,n=b&64,b&=128,q){q=new THREE.Face3;
+q.a=y[k];q.b=y[k+1];q.c=y[k+3];t=new THREE.Face3;t.a=y[k+1];t.b=y[k+2];t.c=y[k+3];k+=4;h&&k++;h=c.faces.length;if(d)for(d=0;d<F;d++)for(u=a.uvs[d],c.faceVertexUvs[d][h]=[],c.faceVertexUvs[d][h+1]=[],g=0;4>g;g++)m=y[k++],w=u[2*m],m=u[2*m+1],w=new THREE.Vector2(w,m),2!==g&&c.faceVertexUvs[d][h].push(w),0!==g&&c.faceVertexUvs[d][h+1].push(w);p&&(p=3*y[k++],q.normal.set(z[p++],z[p++],z[p]),t.normal.copy(q.normal));if(s)for(d=0;4>d;d++)p=3*y[k++],s=new THREE.Vector3(z[p++],z[p++],z[p]),2!==d&&q.vertexNormals.push(s),
+0!==d&&t.vertexNormals.push(s);n&&(n=y[k++],n=x[n],q.color.setHex(n),t.color.setHex(n));if(b)for(d=0;4>d;d++)n=y[k++],n=x[n],2!==d&&q.vertexColors.push(new THREE.Color(n)),0!==d&&t.vertexColors.push(new THREE.Color(n));c.faces.push(q);c.faces.push(t)}else{q=new THREE.Face3;q.a=y[k++];q.b=y[k++];q.c=y[k++];h&&k++;h=c.faces.length;if(d)for(d=0;d<F;d++)for(u=a.uvs[d],c.faceVertexUvs[d][h]=[],g=0;3>g;g++)m=y[k++],w=u[2*m],m=u[2*m+1],w=new THREE.Vector2(w,m),c.faceVertexUvs[d][h].push(w);p&&(p=3*y[k++],
+q.normal.set(z[p++],z[p++],z[p]));if(s)for(d=0;3>d;d++)p=3*y[k++],s=new THREE.Vector3(z[p++],z[p++],z[p]),q.vertexNormals.push(s);n&&(n=y[k++],q.color.setHex(x[n]));if(b)for(d=0;3>d;d++)n=y[k++],q.vertexColors.push(new THREE.Color(x[n]));c.faces.push(q)}})(d);(function(){var b=void 0!==a.influencesPerVertex?a.influencesPerVertex:2;if(a.skinWeights)for(var d=0,g=a.skinWeights.length;d<g;d+=b)c.skinWeights.push(new THREE.Vector4(a.skinWeights[d],1<b?a.skinWeights[d+1]:0,2<b?a.skinWeights[d+2]:0,3<b?
 a.skinWeights[d+3]:0));if(a.skinIndices)for(d=0,g=a.skinIndices.length;d<g;d+=b)c.skinIndices.push(new THREE.Vector4(a.skinIndices[d],1<b?a.skinIndices[d+1]:0,2<b?a.skinIndices[d+2]:0,3<b?a.skinIndices[d+3]:0));c.bones=a.bones;c.bones&&0<c.bones.length&&(c.skinWeights.length!==c.skinIndices.length||c.skinIndices.length!==c.vertices.length)&&console.warn("THREE.JSONLoader: When skinning, number of vertices ("+c.vertices.length+"), skinIndices ("+c.skinIndices.length+"), and skinWeights ("+c.skinWeights.length+
 ") should match.");c.animation=a.animation;c.animations=a.animations})();(function(b){if(void 0!==a.morphTargets){var d,g,h,k,l,n;d=0;for(g=a.morphTargets.length;d<g;d++)for(c.morphTargets[d]={},c.morphTargets[d].name=a.morphTargets[d].name,c.morphTargets[d].vertices=[],l=c.morphTargets[d].vertices,n=a.morphTargets[d].vertices,h=0,k=n.length;h<k;h+=3){var p=new THREE.Vector3;p.x=n[h]*b;p.y=n[h+1]*b;p.z=n[h+2]*b;l.push(p)}}if(void 0!==a.morphColors)for(d=0,g=a.morphColors.length;d<g;d++)for(c.morphColors[d]=
 {},c.morphColors[d].name=a.morphColors[d].name,c.morphColors[d].colors=[],k=c.morphColors[d].colors,l=a.morphColors[d].colors,b=0,h=l.length;b<h;b+=3)n=new THREE.Color(16755200),n.setRGB(l[b],l[b+1],l[b+2]),k.push(n)})(d);c.computeFaceNormals();c.computeBoundingSphere();if(void 0===a.materials||0===a.materials.length)return{geometry:c};d=this.initMaterials(a.materials,b);this.needsTangents(d)&&c.computeTangents();return{geometry:c,materials:d}};
@@ -362,26 +362,26 @@ THREE.CubeTexture.clone=function(a){void 0===a&&(a=new THREE.CubeTexture);THREE.
 THREE.CompressedTexture.prototype.clone=function(){var a=new THREE.CompressedTexture;THREE.Texture.prototype.clone.call(this,a);return a};THREE.DataTexture=function(a,b,c,d,e,f,g,h,k,l,n){THREE.Texture.call(this,null,f,g,h,k,l,d,e,n);this.image={data:a,width:b,height:c}};THREE.DataTexture.prototype=Object.create(THREE.Texture.prototype);THREE.DataTexture.prototype.constructor=THREE.DataTexture;
 THREE.DataTexture.prototype.clone=function(){var a=new THREE.DataTexture;THREE.Texture.prototype.clone.call(this,a);return a};THREE.VideoTexture=function(a,b,c,d,e,f,g,h,k){THREE.Texture.call(this,a,b,c,d,e,f,g,h,k);this.generateMipmaps=!1;var l=this,n=function(){requestAnimationFrame(n);a.readyState===a.HAVE_ENOUGH_DATA&&(l.needsUpdate=!0)};n()};THREE.VideoTexture.prototype=Object.create(THREE.Texture.prototype);THREE.VideoTexture.prototype.constructor=THREE.VideoTexture;
 THREE.Group=function(){THREE.Object3D.call(this);this.type="Group"};THREE.Group.prototype=Object.create(THREE.Object3D.prototype);THREE.Group.prototype.constructor=THREE.Group;THREE.PointCloud=function(a,b){THREE.Object3D.call(this);this.type="PointCloud";this.geometry=void 0!==a?a:new THREE.Geometry;this.material=void 0!==b?b:new THREE.PointCloudMaterial({color:16777215*Math.random()})};THREE.PointCloud.prototype=Object.create(THREE.Object3D.prototype);THREE.PointCloud.prototype.constructor=THREE.PointCloud;
-THREE.PointCloud.prototype.raycast=function(){var a=new THREE.Matrix4,b=new THREE.Ray;return function(c,d){var e=this,f=e.geometry,g=c.params.PointCloud.threshold;a.getInverse(this.matrixWorld);b.copy(c.ray).applyMatrix4(a);if(null===f.boundingBox||!1!==b.isIntersectionBox(f.boundingBox)){var h=g/((this.scale.x+this.scale.y+this.scale.z)/3),k=new THREE.Vector3,g=function(a,f){var g=b.distanceToPoint(a);if(g<h){var k=b.closestPointToPoint(a);k.applyMatrix4(e.matrixWorld);var l=c.ray.origin.distanceTo(k);
-l<c.near||l>c.far||d.push({distance:l,distanceToRay:g,point:k.clone(),index:f,face:null,object:e})}};if(f instanceof THREE.BufferGeometry){var l=f.attributes,n=l.position.array;if(void 0!==l.index){var l=l.index.array,p=f.offsets;0===p.length&&(p=[{start:0,count:l.length,index:0}]);for(var m=0,q=p.length;m<q;++m)for(var s=p[m].start,t=p[m].index,f=s,s=s+p[m].count;f<s;f++){var u=t+l[f];k.fromArray(n,3*u);g(k,u)}}else for(l=n.length/3,f=0;f<l;f++)k.set(n[3*f],n[3*f+1],n[3*f+2]),g(k,f)}else for(k=this.geometry.vertices,
-f=0;f<k.length;f++)g(k[f],f)}}}();THREE.PointCloud.prototype.clone=function(a){void 0===a&&(a=new THREE.PointCloud(this.geometry,this.material));THREE.Object3D.prototype.clone.call(this,a);return a};
+THREE.PointCloud.prototype.raycast=function(){var a=new THREE.Matrix4,b=new THREE.Ray;return function(c,d){var e=this,f=e.geometry,g=c.params.PointCloud.threshold;a.getInverse(this.matrixWorld);b.copy(c.ray).applyMatrix4(a);if(null===f.boundingBox||!1!==b.isIntersectionBox(f.boundingBox)){var h=g/((this.scale.x+this.scale.y+this.scale.z)/3),k=new THREE.Vector3,g=function(a,g){var f=b.distanceToPoint(a);if(f<h){var k=b.closestPointToPoint(a);k.applyMatrix4(e.matrixWorld);var l=c.ray.origin.distanceTo(k);
+l<c.near||l>c.far||d.push({distance:l,distanceToRay:f,point:k.clone(),index:g,face:null,object:e})}};if(f instanceof THREE.BufferGeometry){var l=f.attributes,n=l.position.array;if(void 0!==l.index){var l=l.index.array,p=f.offsets;0===p.length&&p.push({start:0,count:l.length,index:0});for(var m=0,q=p.length;m<q;++m)for(var s=p[m],t=s.start,u=s.index,f=t,s=t+s.count;f<s;f++)t=u+l[f],k.fromArray(n,3*t),g(k,t)}else for(f=0,l=n.length/3;f<l;f++)k.fromArray(n,3*f),g(k,f)}else for(k=f.vertices,f=0,l=k.length;f<
+l;f++)g(k[f],f)}}}();THREE.PointCloud.prototype.clone=function(a){void 0===a&&(a=new THREE.PointCloud(this.geometry,this.material));THREE.Object3D.prototype.clone.call(this,a);return a};
 THREE.PointCloud.prototype.toJSON=function(a){var b=THREE.Object3D.prototype.toJSON.call(this,a);void 0===a.geometries[this.geometry.uuid]&&(a.geometries[this.geometry.uuid]=this.geometry.toJSON());void 0===a.materials[this.material.uuid]&&(a.materials[this.material.uuid]=this.material.toJSON());b.object.geometry=this.geometry.uuid;b.object.material=this.material.uuid;return b};
 THREE.ParticleSystem=function(a,b){console.warn("THREE.ParticleSystem has been renamed to THREE.PointCloud.");return new THREE.PointCloud(a,b)};THREE.Line=function(a,b,c){1===c&&console.error("THREE.Line: THREE.LinePieces mode has been removed. Use THREE.LineSegments instead.");THREE.Object3D.call(this);this.type="Line";this.geometry=void 0!==a?a:new THREE.Geometry;this.material=void 0!==b?b:new THREE.LineBasicMaterial({color:16777215*Math.random()})};THREE.Line.prototype=Object.create(THREE.Object3D.prototype);
 THREE.Line.prototype.constructor=THREE.Line;
 THREE.Line.prototype.raycast=function(){var a=new THREE.Matrix4,b=new THREE.Ray,c=new THREE.Sphere;return function(d,e){var f=d.linePrecision,f=f*f,g=this.geometry;null===g.boundingSphere&&g.computeBoundingSphere();c.copy(g.boundingSphere);c.applyMatrix4(this.matrixWorld);if(!1!==d.ray.isIntersectionSphere(c)){a.getInverse(this.matrixWorld);b.copy(d.ray).applyMatrix4(a);var h=new THREE.Vector3,k=new THREE.Vector3,l=new THREE.Vector3,n=new THREE.Vector3,p=this instanceof THREE.LineSegments?2:1;if(g instanceof
-THREE.BufferGeometry){var m=g.attributes;if(void 0!==m.index){var q=m.index.array,m=m.position.array,s=g.offsets;0===s.length&&(s=[{start:0,count:q.length,index:0}]);for(var t=0;t<s.length;t++)for(var u=s[t].start,x=s[t].count,w=s[t].index,g=u;g<u+x-1;g+=p){var A=w+q[g+1];h.fromArray(m,3*(w+q[g]));k.fromArray(m,3*A);A=b.distanceSqToSegment(h,k,n,l);A>f||(A=b.origin.distanceTo(n),A<d.near||A>d.far||e.push({distance:A,point:l.clone().applyMatrix4(this.matrixWorld),index:g,offsetIndex:t,face:null,faceIndex:null,
-object:this}))}}else for(m=m.position.array,g=0;g<m.length/3-1;g+=p)h.fromArray(m,3*g),k.fromArray(m,3*g+3),A=b.distanceSqToSegment(h,k,n,l),A>f||(A=b.origin.distanceTo(n),A<d.near||A>d.far||e.push({distance:A,point:l.clone().applyMatrix4(this.matrixWorld),index:g,face:null,faceIndex:null,object:this}))}else if(g instanceof THREE.Geometry)for(h=g.vertices,k=h.length,g=0;g<k-1;g+=p)A=b.distanceSqToSegment(h[g],h[g+1],n,l),A>f||(A=b.origin.distanceTo(n),A<d.near||A>d.far||e.push({distance:A,point:l.clone().applyMatrix4(this.matrixWorld),
+THREE.BufferGeometry){var m=g.attributes;if(void 0!==m.index){var q=m.index.array,m=m.position.array,s=g.offsets;0===s.length&&(s=[{start:0,count:q.length,index:0}]);for(var t=0;t<s.length;t++)for(var u=s[t].start,w=s[t].count,y=s[t].index,g=u;g<u+w-1;g+=p){var z=y+q[g+1];h.fromArray(m,3*(y+q[g]));k.fromArray(m,3*z);z=b.distanceSqToSegment(h,k,n,l);z>f||(z=b.origin.distanceTo(n),z<d.near||z>d.far||e.push({distance:z,point:l.clone().applyMatrix4(this.matrixWorld),index:g,offsetIndex:t,face:null,faceIndex:null,
+object:this}))}}else for(m=m.position.array,g=0;g<m.length/3-1;g+=p)h.fromArray(m,3*g),k.fromArray(m,3*g+3),z=b.distanceSqToSegment(h,k,n,l),z>f||(z=b.origin.distanceTo(n),z<d.near||z>d.far||e.push({distance:z,point:l.clone().applyMatrix4(this.matrixWorld),index:g,face:null,faceIndex:null,object:this}))}else if(g instanceof THREE.Geometry)for(h=g.vertices,k=h.length,g=0;g<k-1;g+=p)z=b.distanceSqToSegment(h[g],h[g+1],n,l),z>f||(z=b.origin.distanceTo(n),z<d.near||z>d.far||e.push({distance:z,point:l.clone().applyMatrix4(this.matrixWorld),
 index:g,face:null,faceIndex:null,object:this}))}}}();THREE.Line.prototype.clone=function(a){void 0===a&&(a=new THREE[this.type](this.geometry,this.material));THREE.Object3D.prototype.clone.call(this,a);return a};
 THREE.Line.prototype.toJSON=function(a){var b=THREE.Object3D.prototype.toJSON.call(this,a);void 0===a.geometries[this.geometry.uuid]&&(a.geometries[this.geometry.uuid]=this.geometry.toJSON());void 0===a.materials[this.material.uuid]&&(a.materials[this.material.uuid]=this.material.toJSON());b.object.geometry=this.geometry.uuid;b.object.material=this.material.uuid;return b};THREE.LineStrip=0;THREE.LinePieces=1;THREE.LineSegments=function(a,b){THREE.Line.call(this,a,b);this.type="LineSegments"};
 THREE.LineSegments.prototype=Object.create(THREE.Line.prototype);THREE.LineSegments.prototype.constructor=THREE.LineSegments;THREE.Mesh=function(a,b){THREE.Object3D.call(this);this.type="Mesh";this.geometry=void 0!==a?a:new THREE.Geometry;this.material=void 0!==b?b:new THREE.MeshBasicMaterial({color:16777215*Math.random()});this.updateMorphTargets()};THREE.Mesh.prototype=Object.create(THREE.Object3D.prototype);THREE.Mesh.prototype.constructor=THREE.Mesh;
 THREE.Mesh.prototype.updateMorphTargets=function(){if(void 0!==this.geometry.morphTargets&&0<this.geometry.morphTargets.length){this.morphTargetBase=-1;this.morphTargetForcedOrder=[];this.morphTargetInfluences=[];this.morphTargetDictionary={};for(var a=0,b=this.geometry.morphTargets.length;a<b;a++)this.morphTargetInfluences.push(0),this.morphTargetDictionary[this.geometry.morphTargets[a].name]=a}};
 THREE.Mesh.prototype.getMorphTargetIndexByName=function(a){if(void 0!==this.morphTargetDictionary[a])return this.morphTargetDictionary[a];console.warn("THREE.Mesh.getMorphTargetIndexByName: morph target "+a+" does not exist. Returning 0.");return 0};
-THREE.Mesh.prototype.raycast=function(){var a=new THREE.Matrix4,b=new THREE.Ray,c=new THREE.Sphere,d=new THREE.Vector3,e=new THREE.Vector3,f=new THREE.Vector3;return function(g,h){var k=this.geometry;null===k.boundingSphere&&k.computeBoundingSphere();c.copy(k.boundingSphere);c.applyMatrix4(this.matrixWorld);if(!1!==g.ray.isIntersectionSphere(c)&&(a.getInverse(this.matrixWorld),b.copy(g.ray).applyMatrix4(a),null===k.boundingBox||!1!==b.isIntersectionBox(k.boundingBox)))if(k instanceof THREE.BufferGeometry){var l=
-this.material;if(void 0!==l){var n=k.attributes,p,m;if(void 0!==n.index){var q=n.index.array,s=n.position.array,t=k.offsets;0===t.length&&(t=[{start:0,count:q.length,index:0}]);for(var u=0,x=t.length;u<x;++u)for(var n=t[u].start,w=t[u].index,k=n,A=n+t[u].count;k<A;k+=3){n=w+q[k];p=w+q[k+1];m=w+q[k+2];d.fromArray(s,3*n);e.fromArray(s,3*p);f.fromArray(s,3*m);var y=l.side===THREE.BackSide?b.intersectTriangle(f,e,d,!0):b.intersectTriangle(d,e,f,l.side!==THREE.DoubleSide);if(null!==y){y.applyMatrix4(this.matrixWorld);
-var G=g.ray.origin.distanceTo(y);G<g.near||G>g.far||h.push({distance:G,point:y,face:new THREE.Face3(n,p,m,THREE.Triangle.normal(d,e,f)),faceIndex:Math.floor(k/3),object:this})}}}else for(s=n.position.array,q=k=0,A=s.length;k<A;k+=3,q+=9)n=k,p=k+1,m=k+2,d.fromArray(s,q),e.fromArray(s,q+3),f.fromArray(s,q+6),y=l.side===THREE.BackSide?b.intersectTriangle(f,e,d,!0):b.intersectTriangle(d,e,f,l.side!==THREE.DoubleSide),null!==y&&(y.applyMatrix4(this.matrixWorld),G=g.ray.origin.distanceTo(y),G<g.near||G>
-g.far||h.push({distance:G,point:y,face:new THREE.Face3(n,p,m,THREE.Triangle.normal(d,e,f)),index:Math.floor(k/3),object:this}))}}else if(k instanceof THREE.Geometry)for(q=this.material instanceof THREE.MeshFaceMaterial,s=!0===q?this.material.materials:null,t=k.vertices,u=0,x=k.faces.length;u<x;u++)if(w=k.faces[u],l=!0===q?s[w.materialIndex]:this.material,void 0!==l){n=t[w.a];p=t[w.b];m=t[w.c];if(!0===l.morphTargets){y=k.morphTargets;G=this.morphTargetInfluences;d.set(0,0,0);e.set(0,0,0);f.set(0,0,
-0);for(var A=0,I=y.length;A<I;A++){var v=G[A];if(0!==v){var D=y[A].vertices;d.x+=(D[w.a].x-n.x)*v;d.y+=(D[w.a].y-n.y)*v;d.z+=(D[w.a].z-n.z)*v;e.x+=(D[w.b].x-p.x)*v;e.y+=(D[w.b].y-p.y)*v;e.z+=(D[w.b].z-p.z)*v;f.x+=(D[w.c].x-m.x)*v;f.y+=(D[w.c].y-m.y)*v;f.z+=(D[w.c].z-m.z)*v}}d.add(n);e.add(p);f.add(m);n=d;p=e;m=f}y=l.side===THREE.BackSide?b.intersectTriangle(m,p,n,!0):b.intersectTriangle(n,p,m,l.side!==THREE.DoubleSide);null!==y&&(y.applyMatrix4(this.matrixWorld),G=g.ray.origin.distanceTo(y),G<g.near||
-G>g.far||h.push({distance:G,point:y,face:w,faceIndex:u,object:this}))}}}();THREE.Mesh.prototype.clone=function(a,b){void 0===a&&(a=new THREE.Mesh(this.geometry,this.material));THREE.Object3D.prototype.clone.call(this,a,b);return a};
+THREE.Mesh.prototype.raycast=function(){var a=new THREE.Matrix4,b=new THREE.Ray,c=new THREE.Sphere,d=new THREE.Vector3,e=new THREE.Vector3,f=new THREE.Vector3;return function(g,h){var k=this.geometry,l=this.material;if(void 0!==l&&(null===k.boundingSphere&&k.computeBoundingSphere(),c.copy(k.boundingSphere),c.applyMatrix4(this.matrixWorld),!1!==g.ray.isIntersectionSphere(c)&&(a.getInverse(this.matrixWorld),b.copy(g.ray).applyMatrix4(a),null===k.boundingBox||!1!==b.isIntersectionBox(k.boundingBox)))){var n,
+p,m;if(k instanceof THREE.BufferGeometry)if(n=k.attributes,void 0!==n.index){var q=n.index.array,s=n.position.array,t=k.offsets;0===t.length&&(t=[{start:0,count:q.length,index:0}]);for(var u=0,w=t.length;u<w;++u){n=t[u].start;for(var y=t[u].index,k=n,z=n+t[u].count;k<z;k+=3){n=y+q[k];p=y+q[k+1];m=y+q[k+2];d.fromArray(s,3*n);e.fromArray(s,3*p);f.fromArray(s,3*m);var x=l.side===THREE.BackSide?b.intersectTriangle(f,e,d,!0):b.intersectTriangle(d,e,f,l.side!==THREE.DoubleSide);if(null!==x){x.applyMatrix4(this.matrixWorld);
+var F=g.ray.origin.distanceTo(x);F<g.near||F>g.far||h.push({distance:F,point:x,face:new THREE.Face3(n,p,m,THREE.Triangle.normal(d,e,f)),faceIndex:Math.floor(k/3),object:this})}}}}else for(s=n.position.array,q=k=0,z=s.length;k<z;k+=3,q+=9)n=k,p=k+1,m=k+2,d.fromArray(s,q),e.fromArray(s,q+3),f.fromArray(s,q+6),x=l.side===THREE.BackSide?b.intersectTriangle(f,e,d,!0):b.intersectTriangle(d,e,f,l.side!==THREE.DoubleSide),null!==x&&(x.applyMatrix4(this.matrixWorld),F=g.ray.origin.distanceTo(x),F<g.near||
+F>g.far||h.push({distance:F,point:x,face:new THREE.Face3(n,p,m,THREE.Triangle.normal(d,e,f)),index:Math.floor(k/3),object:this}));else if(k instanceof THREE.Geometry)for(q=l instanceof THREE.MeshFaceMaterial,s=!0===q?l.materials:null,t=k.vertices,u=k.faces,w=0,y=u.length;w<y;w++)if(z=u[w],x=!0===q?s[z.materialIndex]:l,void 0!==x){n=t[z.a];p=t[z.b];m=t[z.c];if(!0===x.morphTargets){var F=k.morphTargets,J=this.morphTargetInfluences;d.set(0,0,0);e.set(0,0,0);f.set(0,0,0);for(var v=0,G=F.length;v<G;v++){var H=
+J[v];if(0!==H){var B=F[v].vertices;d.x+=(B[z.a].x-n.x)*H;d.y+=(B[z.a].y-n.y)*H;d.z+=(B[z.a].z-n.z)*H;e.x+=(B[z.b].x-p.x)*H;e.y+=(B[z.b].y-p.y)*H;e.z+=(B[z.b].z-p.z)*H;f.x+=(B[z.c].x-m.x)*H;f.y+=(B[z.c].y-m.y)*H;f.z+=(B[z.c].z-m.z)*H}}d.add(n);e.add(p);f.add(m);n=d;p=e;m=f}x=x.side===THREE.BackSide?b.intersectTriangle(m,p,n,!0):b.intersectTriangle(n,p,m,x.side!==THREE.DoubleSide);null!==x&&(x.applyMatrix4(this.matrixWorld),F=g.ray.origin.distanceTo(x),F<g.near||F>g.far||h.push({distance:F,point:x,
+face:z,faceIndex:w,object:this}))}}}}();THREE.Mesh.prototype.clone=function(a,b){void 0===a&&(a=new THREE.Mesh(this.geometry,this.material));THREE.Object3D.prototype.clone.call(this,a,b);return a};
 THREE.Mesh.prototype.toJSON=function(a){var b=THREE.Object3D.prototype.toJSON.call(this,a);void 0===a.geometries[this.geometry.uuid]&&(a.geometries[this.geometry.uuid]=this.geometry.toJSON(a));void 0===a.materials[this.material.uuid]&&(a.materials[this.material.uuid]=this.material.toJSON(a));b.object.geometry=this.geometry.uuid;b.object.material=this.material.uuid;return b};THREE.Bone=function(a){THREE.Object3D.call(this);this.type="Bone";this.skin=a};THREE.Bone.prototype=Object.create(THREE.Object3D.prototype);
 THREE.Bone.prototype.constructor=THREE.Bone;
 THREE.Skeleton=function(a,b,c){this.useVertexTexture=void 0!==c?c:!0;this.identityMatrix=new THREE.Matrix4;a=a||[];this.bones=a.slice(0);this.useVertexTexture?(this.boneTextureHeight=this.boneTextureWidth=a=THREE.Math.nextPowerOfTwo(Math.sqrt(4*this.bones.length)),this.boneMatrices=new Float32Array(this.boneTextureWidth*this.boneTextureHeight*4),this.boneTexture=new THREE.DataTexture(this.boneMatrices,this.boneTextureWidth,this.boneTextureHeight,THREE.RGBAFormat,THREE.FloatType),this.boneTexture.minFilter=
@@ -473,22 +473,22 @@ tFlip:{type:"f",value:-1}},vertexShader:["varying vec3 vWorldPosition;",THREE.Sh
 THREE.ShaderChunk.logdepthbuf_vertex,"}"].join("\n"),fragmentShader:["uniform sampler2D tEquirect;\nuniform float tFlip;\nvarying vec3 vWorldPosition;",THREE.ShaderChunk.common,THREE.ShaderChunk.logdepthbuf_pars_fragment,"void main() {\nvec3 direction = normalize( vWorldPosition );\nvec2 sampleUV;\nsampleUV.y = saturate( tFlip * direction.y * -0.5 + 0.5 );\nsampleUV.x = atan( direction.z, direction.x ) * RECIPROCAL_PI2 + 0.5;\ngl_FragColor = texture2D( tEquirect, sampleUV );",THREE.ShaderChunk.logdepthbuf_fragment,
 "}"].join("\n")},depthRGBA:{uniforms:{},vertexShader:[THREE.ShaderChunk.common,THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.logdepthbuf_pars_vertex,"void main() {",THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.default_vertex,THREE.ShaderChunk.logdepthbuf_vertex,"}"].join("\n"),fragmentShader:[THREE.ShaderChunk.common,THREE.ShaderChunk.logdepthbuf_pars_fragment,"vec4 pack_depth( const in float depth ) {\n\tconst vec4 bit_shift = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\n\tconst vec4 bit_mask = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\n\tvec4 res = mod( depth * bit_shift * vec4( 255 ), vec4( 256 ) ) / vec4( 255 );\n\tres -= res.xxyz * bit_mask;\n\treturn res;\n}\nvoid main() {",
 THREE.ShaderChunk.logdepthbuf_fragment,"\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tgl_FragData[ 0 ] = pack_depth( gl_FragDepthEXT );\n\t#else\n\t\tgl_FragData[ 0 ] = pack_depth( gl_FragCoord.z );\n\t#endif\n}"].join("\n")}};
-THREE.WebGLRenderer=function(a){function b(a,b,c,d){var e;if(c instanceof THREE.InstancedBufferGeometry&&(e=V.get("ANGLE_instanced_arrays"),null===e)){console.error("THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");return}var g=c.attributes;b=b.getAttributes();a=a.defaultAttributeValues;for(var f in b){var h=b[f];if(0<=h){var k=g[f];if(void 0!==k){var l=k.itemSize;Q.enableAttribute(h);if(k instanceof THREE.InterleavedBufferAttribute){var m=
+THREE.WebGLRenderer=function(a){function b(a,b,c,d){var e;if(c instanceof THREE.InstancedBufferGeometry&&(e=V.get("ANGLE_instanced_arrays"),null===e)){console.error("THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");return}var f=c.attributes;b=b.getAttributes();a=a.defaultAttributeValues;for(var g in b){var h=b[g];if(0<=h){var k=f[g];if(void 0!==k){var l=k.itemSize;Q.enableAttribute(h);if(k instanceof THREE.InterleavedBufferAttribute){var m=
 k.data,n=m.stride,p=k.offset;r.bindBuffer(r.ARRAY_BUFFER,k.data.buffer);r.vertexAttribPointer(h,l,r.FLOAT,!1,n*m.array.BYTES_PER_ELEMENT,(d*n+p)*m.array.BYTES_PER_ELEMENT);if(m instanceof THREE.InstancedInterleavedBuffer){if(null===e){console.error("THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferAttribute but hardware does not support extension ANGLE_instanced_arrays.");return}e.vertexAttribDivisorANGLE(h,m.meshPerAttribute);void 0===c.maxInstancedCount&&(c.maxInstancedCount=
 m.array.length/m.stride*m.meshPerAttribute)}}else if(r.bindBuffer(r.ARRAY_BUFFER,k.buffer),r.vertexAttribPointer(h,l,r.FLOAT,!1,0,d*l*4),k instanceof THREE.InstancedBufferAttribute){if(null===e){console.error("THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferAttribute but hardware does not support extension ANGLE_instanced_arrays.");return}e.vertexAttribDivisorANGLE(h,k.meshPerAttribute);void 0===c.maxInstancedCount&&(c.maxInstancedCount=k.array.length/k.itemSize*k.meshPerAttribute)}}else if(void 0!==
-a&&(k=a[f],void 0!==k))switch(k.length){case 2:r.vertexAttrib2fv(h,k);break;case 3:r.vertexAttrib3fv(h,k);break;case 4:r.vertexAttrib4fv(h,k);break;default:r.vertexAttrib1fv(h,k)}}}Q.disableUnusedAttributes()}function c(a,b){return a.object.renderOrder!==b.object.renderOrder?a.object.renderOrder-b.object.renderOrder:a.object.material.id!==b.object.material.id?a.object.material.id-b.object.material.id:a.z!==b.z?a.z-b.z:a.id-b.id}function d(a,b){return a.object.renderOrder!==b.object.renderOrder?a.object.renderOrder-
-b.object.renderOrder:a.z!==b.z?b.z-a.z:a.id-b.id}function e(a){if(!0===a.visible){if(!(a instanceof THREE.Scene||a instanceof THREE.Group))if(a instanceof THREE.SkinnedMesh&&a.skeleton.update(),ga.init(a),a instanceof THREE.Light)B.push(a);else if(a instanceof THREE.Sprite)S.push(a);else if(a instanceof THREE.LensFlare)P.push(a);else{var b=ga.objects[a.id];!b||!1!==a.frustumCulled&&!0!==Ha.intersectsObject(a)||(a.material.transparent?O.push(b):T.push(b),!0===H.sortObjects&&(ia.setFromMatrixPosition(a.matrixWorld),
-ia.applyProjection(Ia),b.z=ia.z))}for(var b=0,c=a.children.length;b<c;b++)e(a.children[b])}}function f(a,b,c,d,e){for(var f,g=0,k=a.length;g<k;g++){var l=a[g].object;f=l;f._modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,f.matrixWorld);f._normalMatrix.getNormalMatrix(f._modelViewMatrix);if(e)f=e;else{f=l.material;if(!f)continue;h(f)}H.setMaterialFaces(f);H.renderBufferDirect(b,c,d,f,l)}}function g(a,b,c,d,e,f){for(var g,k=0,l=a.length;k<l;k++){g=a[k];var m=g.object;if(!0===m.visible){if(f)g=
-f;else{g=g[b];if(!g)continue;h(g)}H.renderImmediateObject(c,d,e,g,m)}}}function h(a){!0===a.transparent?Q.setBlending(a.blending,a.blendEquation,a.blendSrc,a.blendDst,a.blendEquationAlpha,a.blendSrcAlpha,a.blendDstAlpha):Q.setBlending(THREE.NoBlending);Q.setDepthFunc(a.depthFunc);Q.setDepthTest(a.depthTest);Q.setDepthWrite(a.depthWrite);Q.setColorWrite(a.colorWrite);Q.setPolygonOffset(a.polygonOffset,a.polygonOffsetFactor,a.polygonOffsetUnits)}function k(a,b,c,d,e){var f,g,h,k;Wa=0;if(d.needsUpdate){a:{for(var s=
-Sb[d.type],t=0,w=0,y=0,v=0,A=0,L=b.length;A<L;A++){var G=b[A];G.onlyShadow||!1===G.visible||(G instanceof THREE.DirectionalLight&&t++,G instanceof THREE.PointLight&&w++,G instanceof THREE.SpotLight&&y++,G instanceof THREE.HemisphereLight&&v++)}f=t;g=w;h=y;k=v;for(var z,D=0,C=0,E=b.length;C<E;C++){var B=b[C];B.castShadow&&(B instanceof THREE.SpotLight&&D++,B instanceof THREE.DirectionalLight&&!B.shadowCascade&&D++)}z=D;var F;if(bb&&e&&e.skeleton&&e.skeleton.useVertexTexture)F=1024;else{var O=r.getParameter(r.MAX_VERTEX_UNIFORM_VECTORS),
-R=Math.floor((O-20)/4);void 0!==e&&e instanceof THREE.SkinnedMesh&&(R=Math.min(e.skeleton.bones.length,R),R<e.skeleton.bones.length&&console.warn("WebGLRenderer: too many bones - "+e.skeleton.bones.length+", this GPU supports just "+R+" (try OpenGL instead of ANGLE)"));F=R}var ja={precision:I,supportsVertexTextures:cb,map:!!d.map,envMap:!!d.envMap,envMapMode:d.envMap&&d.envMap.mapping,lightMap:!!d.lightMap,aoMap:!!d.aoMap,bumpMap:!!d.bumpMap,normalMap:!!d.normalMap,specularMap:!!d.specularMap,alphaMap:!!d.alphaMap,
-combine:d.combine,vertexColors:d.vertexColors,fog:c,useFog:d.fog,fogExp:c instanceof THREE.FogExp2,flatShading:d.shading===THREE.FlatShading,sizeAttenuation:d.sizeAttenuation,logarithmicDepthBuffer:J,skinning:d.skinning,maxBones:F,useVertexTexture:bb&&e&&e.skeleton&&e.skeleton.useVertexTexture,morphTargets:d.morphTargets,morphNormals:d.morphNormals,maxMorphTargets:H.maxMorphTargets,maxMorphNormals:H.maxMorphNormals,maxDirLights:f,maxPointLights:g,maxSpotLights:h,maxHemiLights:k,maxShadows:z,shadowMapEnabled:ha.enabled&&
-e.receiveShadow&&0<z,shadowMapType:ha.type,shadowMapDebug:ha.debug,shadowMapCascade:ha.cascade,alphaTest:d.alphaTest,metal:d.metal,doubleSided:d.side===THREE.DoubleSide,flipSided:d.side===THREE.BackSide},S=[];s?S.push(s):(S.push(d.fragmentShader),S.push(d.vertexShader));if(void 0!==d.defines)for(var P in d.defines)S.push(P),S.push(d.defines[P]);for(P in ja)S.push(P),S.push(ja[P]);var T=S.join();if(!d.program)d.addEventListener("dispose",Eb);else if(d.program.code!==T)Fb(d);else if(void 0!==s)break a;
-else if(d.__webglShader.uniforms===d.uniforms)break a;if(s){var V=THREE.ShaderLib[s];d.__webglShader={uniforms:THREE.UniformsUtils.clone(V.uniforms),vertexShader:V.vertexShader,fragmentShader:V.fragmentShader}}else d.__webglShader={uniforms:d.uniforms,vertexShader:d.vertexShader,fragmentShader:d.fragmentShader};for(var ma,ya=0,Ga=K.length;ya<Ga;ya++){var Ea=K[ya];if(Ea.code===T){ma=Ea;ma.usedTimes++;break}}void 0===ma&&(ma=new THREE.WebGLProgram(H,T,d,ja),K.push(ma),H.info.memory.programs=K.length);
-d.program=ma;var Ta=ma.getAttributes();if(d.morphTargets)for(var ra=d.numSupportedMorphTargets=0;ra<H.maxMorphTargets;ra++)0<=Ta["morphTarget"+ra]&&d.numSupportedMorphTargets++;if(d.morphNormals)for(ra=d.numSupportedMorphNormals=0;ra<H.maxMorphNormals;ra++)0<=Ta["morphNormal"+ra]&&d.numSupportedMorphNormals++;d.uniformsList=[];var da=d.program.getUniforms(),ga;for(ga in d.__webglShader.uniforms){var Ha=da[ga];Ha&&d.uniformsList.push([d.__webglShader.uniforms[ga],Ha])}}d.needsUpdate=!1}var Ia=!1,Fa=
-!1,Xa=!1,Na=d.program,$=Na.getUniforms(),M=d.__webglShader.uniforms;Na.id!==na&&(r.useProgram(Na.program),na=Na.id,Xa=Fa=Ia=!0);d.id!==ka&&(-1===ka&&(Xa=!0),ka=d.id,Fa=!0);if(Ia||a!==ua)r.uniformMatrix4fv($.projectionMatrix,!1,a.projectionMatrix.elements),J&&r.uniform1f($.logDepthBufFC,2/(Math.log(a.far+1)/Math.LN2)),a!==ua&&(ua=a),(d instanceof THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&null!==$.cameraPosition&&(ia.setFromMatrixPosition(a.matrixWorld),r.uniform3f($.cameraPosition,
+a&&(k=a[g],void 0!==k))switch(k.length){case 2:r.vertexAttrib2fv(h,k);break;case 3:r.vertexAttrib3fv(h,k);break;case 4:r.vertexAttrib4fv(h,k);break;default:r.vertexAttrib1fv(h,k)}}}Q.disableUnusedAttributes()}function c(a,b){return a.object.renderOrder!==b.object.renderOrder?a.object.renderOrder-b.object.renderOrder:a.object.material.id!==b.object.material.id?a.object.material.id-b.object.material.id:a.z!==b.z?a.z-b.z:a.id-b.id}function d(a,b){return a.object.renderOrder!==b.object.renderOrder?a.object.renderOrder-
+b.object.renderOrder:a.z!==b.z?b.z-a.z:a.id-b.id}function e(a){if(!0===a.visible){if(!(a instanceof THREE.Scene||a instanceof THREE.Group))if(a instanceof THREE.SkinnedMesh&&a.skeleton.update(),ga.init(a),a instanceof THREE.Light)C.push(a);else if(a instanceof THREE.Sprite)S.push(a);else if(a instanceof THREE.LensFlare)P.push(a);else{var b=ga.objects[a.id];!b||!1!==a.frustumCulled&&!0!==Ha.intersectsObject(a)||(a.material.transparent?O.push(b):T.push(b),!0===I.sortObjects&&(ia.setFromMatrixPosition(a.matrixWorld),
+ia.applyProjection(Ia),b.z=ia.z))}for(var b=0,c=a.children.length;b<c;b++)e(a.children[b])}}function f(a,b,c,d,e){for(var g,f=0,k=a.length;f<k;f++){var l=a[f].object;g=l;g._modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,g.matrixWorld);g._normalMatrix.getNormalMatrix(g._modelViewMatrix);if(e)g=e;else{g=l.material;if(!g)continue;h(g)}I.setMaterialFaces(g);I.renderBufferDirect(b,c,d,g,l)}}function g(a,b,c,d,e,g){for(var f,k=0,l=a.length;k<l;k++){f=a[k];var m=f.object;if(!0===m.visible){if(g)f=
+g;else{f=f[b];if(!f)continue;h(f)}I.renderImmediateObject(c,d,e,f,m)}}}function h(a){!0===a.transparent?Q.setBlending(a.blending,a.blendEquation,a.blendSrc,a.blendDst,a.blendEquationAlpha,a.blendSrcAlpha,a.blendDstAlpha):Q.setBlending(THREE.NoBlending);Q.setDepthFunc(a.depthFunc);Q.setDepthTest(a.depthTest);Q.setDepthWrite(a.depthWrite);Q.setColorWrite(a.colorWrite);Q.setPolygonOffset(a.polygonOffset,a.polygonOffsetFactor,a.polygonOffsetUnits)}function k(a,b,c,d,e){var g,f,h,k;Wa=0;if(d.needsUpdate){a:{for(var s=
+Sb[d.type],t=0,x=0,y=0,v=0,z=0,H=b.length;z<H;z++){var F=b[z];F.onlyShadow||!1===F.visible||(F instanceof THREE.DirectionalLight&&t++,F instanceof THREE.PointLight&&x++,F instanceof THREE.SpotLight&&y++,F instanceof THREE.HemisphereLight&&v++)}g=t;f=x;h=y;k=v;for(var B,A=0,G=0,D=b.length;G<D;G++){var C=b[G];C.castShadow&&(C instanceof THREE.SpotLight&&A++,C instanceof THREE.DirectionalLight&&!C.shadowCascade&&A++)}B=A;var E;if(bb&&e&&e.skeleton&&e.skeleton.useVertexTexture)E=1024;else{var O=r.getParameter(r.MAX_VERTEX_UNIFORM_VECTORS),
+R=Math.floor((O-20)/4);void 0!==e&&e instanceof THREE.SkinnedMesh&&(R=Math.min(e.skeleton.bones.length,R),R<e.skeleton.bones.length&&console.warn("WebGLRenderer: too many bones - "+e.skeleton.bones.length+", this GPU supports just "+R+" (try OpenGL instead of ANGLE)"));E=R}var ja={precision:J,supportsVertexTextures:cb,map:!!d.map,envMap:!!d.envMap,envMapMode:d.envMap&&d.envMap.mapping,lightMap:!!d.lightMap,aoMap:!!d.aoMap,bumpMap:!!d.bumpMap,normalMap:!!d.normalMap,specularMap:!!d.specularMap,alphaMap:!!d.alphaMap,
+combine:d.combine,vertexColors:d.vertexColors,fog:c,useFog:d.fog,fogExp:c instanceof THREE.FogExp2,flatShading:d.shading===THREE.FlatShading,sizeAttenuation:d.sizeAttenuation,logarithmicDepthBuffer:K,skinning:d.skinning,maxBones:E,useVertexTexture:bb&&e&&e.skeleton&&e.skeleton.useVertexTexture,morphTargets:d.morphTargets,morphNormals:d.morphNormals,maxMorphTargets:I.maxMorphTargets,maxMorphNormals:I.maxMorphNormals,maxDirLights:g,maxPointLights:f,maxSpotLights:h,maxHemiLights:k,maxShadows:B,shadowMapEnabled:ha.enabled&&
+e.receiveShadow&&0<B,shadowMapType:ha.type,shadowMapDebug:ha.debug,shadowMapCascade:ha.cascade,alphaTest:d.alphaTest,metal:d.metal,doubleSided:d.side===THREE.DoubleSide,flipSided:d.side===THREE.BackSide},S=[];s?S.push(s):(S.push(d.fragmentShader),S.push(d.vertexShader));if(void 0!==d.defines)for(var P in d.defines)S.push(P),S.push(d.defines[P]);for(P in ja)S.push(P),S.push(ja[P]);var T=S.join();if(!d.program)d.addEventListener("dispose",Eb);else if(d.program.code!==T)Fb(d);else if(void 0!==s)break a;
+else if(d.__webglShader.uniforms===d.uniforms)break a;if(s){var V=THREE.ShaderLib[s];d.__webglShader={uniforms:THREE.UniformsUtils.clone(V.uniforms),vertexShader:V.vertexShader,fragmentShader:V.fragmentShader}}else d.__webglShader={uniforms:d.uniforms,vertexShader:d.vertexShader,fragmentShader:d.fragmentShader};for(var ma,ya=0,Ga=L.length;ya<Ga;ya++){var Ea=L[ya];if(Ea.code===T){ma=Ea;ma.usedTimes++;break}}void 0===ma&&(ma=new THREE.WebGLProgram(I,T,d,ja),L.push(ma),I.info.memory.programs=L.length);
+d.program=ma;var Ta=ma.getAttributes();if(d.morphTargets)for(var ra=d.numSupportedMorphTargets=0;ra<I.maxMorphTargets;ra++)0<=Ta["morphTarget"+ra]&&d.numSupportedMorphTargets++;if(d.morphNormals)for(ra=d.numSupportedMorphNormals=0;ra<I.maxMorphNormals;ra++)0<=Ta["morphNormal"+ra]&&d.numSupportedMorphNormals++;d.uniformsList=[];var da=d.program.getUniforms(),ga;for(ga in d.__webglShader.uniforms){var Ha=da[ga];Ha&&d.uniformsList.push([d.__webglShader.uniforms[ga],Ha])}}d.needsUpdate=!1}var Ia=!1,Fa=
+!1,Xa=!1,Na=d.program,$=Na.getUniforms(),M=d.__webglShader.uniforms;Na.id!==na&&(r.useProgram(Na.program),na=Na.id,Xa=Fa=Ia=!0);d.id!==ka&&(-1===ka&&(Xa=!0),ka=d.id,Fa=!0);if(Ia||a!==ua)r.uniformMatrix4fv($.projectionMatrix,!1,a.projectionMatrix.elements),K&&r.uniform1f($.logDepthBufFC,2/(Math.log(a.far+1)/Math.LN2)),a!==ua&&(ua=a),(d instanceof THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&null!==$.cameraPosition&&(ia.setFromMatrixPosition(a.matrixWorld),r.uniform3f($.cameraPosition,
 ia.x,ia.y,ia.z)),(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshBasicMaterial||d instanceof THREE.ShaderMaterial||d.skinning)&&null!==$.viewMatrix&&r.uniformMatrix4fv($.viewMatrix,!1,a.matrixWorldInverse.elements);if(d.skinning)if(e.bindMatrix&&null!==$.bindMatrix&&r.uniformMatrix4fv($.bindMatrix,!1,e.bindMatrix.elements),e.bindMatrixInverse&&null!==$.bindMatrixInverse&&r.uniformMatrix4fv($.bindMatrixInverse,!1,e.bindMatrixInverse.elements),bb&&
-e.skeleton&&e.skeleton.useVertexTexture){if(null!==$.boneTexture){var Sa=n();r.uniform1i($.boneTexture,Sa);H.setTexture(e.skeleton.boneTexture,Sa)}null!==$.boneTextureWidth&&r.uniform1i($.boneTextureWidth,e.skeleton.boneTextureWidth);null!==$.boneTextureHeight&&r.uniform1i($.boneTextureHeight,e.skeleton.boneTextureHeight)}else e.skeleton&&e.skeleton.boneMatrices&&null!==$.boneGlobalMatrices&&r.uniformMatrix4fv($.boneGlobalMatrices,!1,e.skeleton.boneMatrices);if(Fa){c&&d.fog&&(M.fogColor.value=c.color,
+e.skeleton&&e.skeleton.useVertexTexture){if(null!==$.boneTexture){var Sa=n();r.uniform1i($.boneTexture,Sa);I.setTexture(e.skeleton.boneTexture,Sa)}null!==$.boneTextureWidth&&r.uniform1i($.boneTextureWidth,e.skeleton.boneTextureWidth);null!==$.boneTextureHeight&&r.uniform1i($.boneTextureHeight,e.skeleton.boneTextureHeight)}else e.skeleton&&e.skeleton.boneMatrices&&null!==$.boneGlobalMatrices&&r.uniformMatrix4fv($.boneGlobalMatrices,!1,e.skeleton.boneMatrices);if(Fa){c&&d.fog&&(M.fogColor.value=c.color,
 c instanceof THREE.Fog?(M.fogNear.value=c.near,M.fogFar.value=c.far):c instanceof THREE.FogExp2&&(M.fogDensity.value=c.density));if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if(Ya){var Xa=!0,Z,oa,Y,db=0,eb=0,fb=0,za,Ua,Va,Ja,gb,aa=Gb,hb=aa.directional.colors,ib=aa.directional.positions,jb=aa.point.colors,kb=aa.point.positions,ab=aa.point.distances,zb=aa.point.decays,lb=aa.spot.colors,mb=aa.spot.positions,Ab=aa.spot.distances,nb=aa.spot.directions,Bb=aa.spot.anglesCos,
 Cb=aa.spot.exponents,Db=aa.spot.decays,ob=aa.hemi.skyColors,pb=aa.hemi.groundColors,qb=aa.hemi.positions,Oa=0,Aa=0,sa=0,Ka=0,rb=0,sb=0,tb=0,Za=0,Pa=0,Qa=0,va=0,La=0;Z=0;for(oa=b.length;Z<oa;Z++)Y=b[Z],Y.onlyShadow||(za=Y.color,Ja=Y.intensity,gb=Y.distance,Y instanceof THREE.AmbientLight?Y.visible&&(db+=za.r,eb+=za.g,fb+=za.b):Y instanceof THREE.DirectionalLight?(rb+=1,Y.visible&&(ca.setFromMatrixPosition(Y.matrixWorld),ia.setFromMatrixPosition(Y.target.matrixWorld),ca.sub(ia),ca.normalize(),Pa=3*
 Oa,ib[Pa+0]=ca.x,ib[Pa+1]=ca.y,ib[Pa+2]=ca.z,p(hb,Pa,za,Ja),Oa+=1)):Y instanceof THREE.PointLight?(sb+=1,Y.visible&&(Qa=3*Aa,p(jb,Qa,za,Ja),ia.setFromMatrixPosition(Y.matrixWorld),kb[Qa+0]=ia.x,kb[Qa+1]=ia.y,kb[Qa+2]=ia.z,ab[Aa]=gb,zb[Aa]=0===Y.distance?0:Y.decay,Aa+=1)):Y instanceof THREE.SpotLight?(tb+=1,Y.visible&&(va=3*sa,p(lb,va,za,Ja),ca.setFromMatrixPosition(Y.matrixWorld),mb[va+0]=ca.x,mb[va+1]=ca.y,mb[va+2]=ca.z,Ab[sa]=gb,ia.setFromMatrixPosition(Y.target.matrixWorld),ca.sub(ia),ca.normalize(),
@@ -497,70 +497,70 @@ oa;Z++)lb[Z]=0;Z=3*Ka;for(oa=Math.max(ob.length,3*Za);Z<oa;Z++)ob[Z]=0;Z=3*Ka;fo
 M.pointLightDistance.value=fa.point.distances;M.pointLightDecay.value=fa.point.decays;M.spotLightColor.value=fa.spot.colors;M.spotLightPosition.value=fa.spot.positions;M.spotLightDistance.value=fa.spot.distances;M.spotLightDirection.value=fa.spot.directions;M.spotLightAngleCos.value=fa.spot.anglesCos;M.spotLightExponent.value=fa.spot.exponents;M.spotLightDecay.value=fa.spot.decays;M.hemisphereLightSkyColor.value=fa.hemi.skyColors;M.hemisphereLightGroundColor.value=fa.hemi.groundColors;M.hemisphereLightDirection.value=
 fa.hemi.positions;l(M,!0)}else l(M,!1)}if(d instanceof THREE.MeshBasicMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshPhongMaterial){M.opacity.value=d.opacity;M.diffuse.value=d.color;M.map.value=d.map;M.specularMap.value=d.specularMap;M.alphaMap.value=d.alphaMap;d.bumpMap&&(M.bumpMap.value=d.bumpMap,M.bumpScale.value=d.bumpScale);d.normalMap&&(M.normalMap.value=d.normalMap,M.normalScale.value.copy(d.normalScale));var wa;d.map?wa=d.map:d.specularMap?wa=d.specularMap:d.normalMap?
 wa=d.normalMap:d.bumpMap?wa=d.bumpMap:d.alphaMap&&(wa=d.alphaMap);if(void 0!==wa){var Hb=wa.offset,Ib=wa.repeat;M.offsetRepeat.value.set(Hb.x,Hb.y,Ib.x,Ib.y)}M.envMap.value=d.envMap;M.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?1:-1;M.reflectivity.value=d.reflectivity;M.refractionRatio.value=d.refractionRatio}if(d instanceof THREE.LineBasicMaterial)M.diffuse.value=d.color,M.opacity.value=d.opacity;else if(d instanceof THREE.LineDashedMaterial)M.diffuse.value=d.color,M.opacity.value=
-d.opacity,M.dashSize.value=d.dashSize,M.totalSize.value=d.dashSize+d.gapSize,M.scale.value=d.scale;else if(d instanceof THREE.PointCloudMaterial){if(M.psColor.value=d.color,M.opacity.value=d.opacity,M.size.value=d.size,M.scale.value=x.height/2,M.map.value=d.map,null!==d.map){var Jb=d.map.offset,Kb=d.map.repeat;M.offsetRepeat.value.set(Jb.x,Jb.y,Kb.x,Kb.y)}}else d instanceof THREE.MeshPhongMaterial?(M.shininess.value=d.shininess,M.emissive.value=d.emissive,M.specular.value=d.specular,M.lightMap.value=
+d.opacity,M.dashSize.value=d.dashSize,M.totalSize.value=d.dashSize+d.gapSize,M.scale.value=d.scale;else if(d instanceof THREE.PointCloudMaterial){if(M.psColor.value=d.color,M.opacity.value=d.opacity,M.size.value=d.size,M.scale.value=w.height/2,M.map.value=d.map,null!==d.map){var Jb=d.map.offset,Kb=d.map.repeat;M.offsetRepeat.value.set(Jb.x,Jb.y,Kb.x,Kb.y)}}else d instanceof THREE.MeshPhongMaterial?(M.shininess.value=d.shininess,M.emissive.value=d.emissive,M.specular.value=d.specular,M.lightMap.value=
 d.lightMap,M.lightMapIntensity.value=d.lightMapIntensity,M.aoMap.value=d.aoMap,M.aoMapIntensity.value=d.aoMapIntensity):d instanceof THREE.MeshLambertMaterial?M.emissive.value=d.emissive:d instanceof THREE.MeshBasicMaterial?(M.aoMap.value=d.aoMap,M.aoMapIntensity.value=d.aoMapIntensity):d instanceof THREE.MeshDepthMaterial?(M.mNear.value=a.near,M.mFar.value=a.far,M.opacity.value=d.opacity):d instanceof THREE.MeshNormalMaterial&&(M.opacity.value=d.opacity);if(e.receiveShadow&&!d._shadowPass&&M.shadowMatrix)for(var Ma=
 0,ub=0,Tb=b.length;ub<Tb;ub++){var ta=b[ub];ta.castShadow&&(ta instanceof THREE.SpotLight||ta instanceof THREE.DirectionalLight&&!ta.shadowCascade)&&(M.shadowMap.value[Ma]=ta.shadowMap,M.shadowMapSize.value[Ma]=ta.shadowMapSize,M.shadowMatrix.value[Ma]=ta.shadowMatrix,M.shadowDarkness.value[Ma]=ta.shadowDarkness,M.shadowBias.value[Ma]=ta.shadowBias,Ma++)}for(var vb=d.uniformsList,pa,Ba,qa,$a=0,Ub=vb.length;$a<Ub;$a++){var W=vb[$a][0];if(!1!==W.needsUpdate){var Lb=W.type,N=W.value,X=vb[$a][1];switch(Lb){case "1i":r.uniform1i(X,
 N);break;case "1f":r.uniform1f(X,N);break;case "2f":r.uniform2f(X,N[0],N[1]);break;case "3f":r.uniform3f(X,N[0],N[1],N[2]);break;case "4f":r.uniform4f(X,N[0],N[1],N[2],N[3]);break;case "1iv":r.uniform1iv(X,N);break;case "3iv":r.uniform3iv(X,N);break;case "1fv":r.uniform1fv(X,N);break;case "2fv":r.uniform2fv(X,N);break;case "3fv":r.uniform3fv(X,N);break;case "4fv":r.uniform4fv(X,N);break;case "Matrix3fv":r.uniformMatrix3fv(X,!1,N);break;case "Matrix4fv":r.uniformMatrix4fv(X,!1,N);break;case "i":r.uniform1i(X,
 N);break;case "f":r.uniform1f(X,N);break;case "v2":r.uniform2f(X,N.x,N.y);break;case "v3":r.uniform3f(X,N.x,N.y,N.z);break;case "v4":r.uniform4f(X,N.x,N.y,N.z,N.w);break;case "c":r.uniform3f(X,N.r,N.g,N.b);break;case "iv1":r.uniform1iv(X,N);break;case "iv":r.uniform3iv(X,N);break;case "fv1":r.uniform1fv(X,N);break;case "fv":r.uniform3fv(X,N);break;case "v2v":void 0===W._array&&(W._array=new Float32Array(2*N.length));for(var U=0,la=N.length;U<la;U++)qa=2*U,W._array[qa+0]=N[U].x,W._array[qa+1]=N[U].y;
 r.uniform2fv(X,W._array);break;case "v3v":void 0===W._array&&(W._array=new Float32Array(3*N.length));U=0;for(la=N.length;U<la;U++)qa=3*U,W._array[qa+0]=N[U].x,W._array[qa+1]=N[U].y,W._array[qa+2]=N[U].z;r.uniform3fv(X,W._array);break;case "v4v":void 0===W._array&&(W._array=new Float32Array(4*N.length));U=0;for(la=N.length;U<la;U++)qa=4*U,W._array[qa+0]=N[U].x,W._array[qa+1]=N[U].y,W._array[qa+2]=N[U].z,W._array[qa+3]=N[U].w;r.uniform4fv(X,W._array);break;case "m3":r.uniformMatrix3fv(X,!1,N.elements);
 break;case "m3v":void 0===W._array&&(W._array=new Float32Array(9*N.length));U=0;for(la=N.length;U<la;U++)N[U].flattenToArrayOffset(W._array,9*U);r.uniformMatrix3fv(X,!1,W._array);break;case "m4":r.uniformMatrix4fv(X,!1,N.elements);break;case "m4v":void 0===W._array&&(W._array=new Float32Array(16*N.length));U=0;for(la=N.length;U<la;U++)N[U].flattenToArrayOffset(W._array,16*U);r.uniformMatrix4fv(X,!1,W._array);break;case "t":pa=N;Ba=n();r.uniform1i(X,Ba);if(!pa)continue;if(pa instanceof THREE.CubeTexture||
-Array.isArray(pa.image)&&6===pa.image.length){var ba=pa,Mb=Ba;if(6===ba.image.length)if(ba.needsUpdate){ba.image.__webglTextureCube||(ba.addEventListener("dispose",wb),ba.image.__webglTextureCube=r.createTexture(),H.info.memory.textures++);Q.activeTexture(r.TEXTURE0+Mb);Q.bindTexture(r.TEXTURE_CUBE_MAP,ba.image.__webglTextureCube);r.pixelStorei(r.UNPACK_FLIP_Y_WEBGL,ba.flipY);for(var Nb=ba instanceof THREE.CompressedTexture,xb=ba.image[0]instanceof THREE.DataTexture,Ca=[],ea=0;6>ea;ea++)Ca[ea]=!H.autoScaleCubemaps||
+Array.isArray(pa.image)&&6===pa.image.length){var ba=pa,Mb=Ba;if(6===ba.image.length)if(ba.needsUpdate){ba.image.__webglTextureCube||(ba.addEventListener("dispose",wb),ba.image.__webglTextureCube=r.createTexture(),I.info.memory.textures++);Q.activeTexture(r.TEXTURE0+Mb);Q.bindTexture(r.TEXTURE_CUBE_MAP,ba.image.__webglTextureCube);r.pixelStorei(r.UNPACK_FLIP_Y_WEBGL,ba.flipY);for(var Nb=ba instanceof THREE.CompressedTexture,xb=ba.image[0]instanceof THREE.DataTexture,Ca=[],ea=0;6>ea;ea++)Ca[ea]=!I.autoScaleCubemaps||
 Nb||xb?xb?ba.image[ea].image:ba.image[ea]:q(ba.image[ea],Vb);var Ob=Ca[0],Pb=THREE.Math.isPowerOfTwo(Ob.width)&&THREE.Math.isPowerOfTwo(Ob.height),xa=u(ba.format),yb=u(ba.type);m(r.TEXTURE_CUBE_MAP,ba,Pb);for(ea=0;6>ea;ea++)if(Nb)for(var Da,Qb=Ca[ea].mipmaps,Ra=0,Wb=Qb.length;Ra<Wb;Ra++)Da=Qb[Ra],ba.format!==THREE.RGBAFormat&&ba.format!==THREE.RGBFormat?-1<Rb().indexOf(xa)?Q.compressedTexImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+ea,Ra,xa,Da.width,Da.height,0,Da.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setCubeTexture()"):
 Q.texImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+ea,Ra,xa,Da.width,Da.height,0,xa,yb,Da.data);else xb?Q.texImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+ea,0,xa,Ca[ea].width,Ca[ea].height,0,xa,yb,Ca[ea].data):Q.texImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+ea,0,xa,xa,yb,Ca[ea]);ba.generateMipmaps&&Pb&&r.generateMipmap(r.TEXTURE_CUBE_MAP);ba.needsUpdate=!1;if(ba.onUpdate)ba.onUpdate(ba)}else Q.activeTexture(r.TEXTURE0+Mb),Q.bindTexture(r.TEXTURE_CUBE_MAP,ba.image.__webglTextureCube)}else if(pa instanceof THREE.WebGLRenderTargetCube){var Xb=
-pa;Q.activeTexture(r.TEXTURE0+Ba);Q.bindTexture(r.TEXTURE_CUBE_MAP,Xb.__webglTexture)}else H.setTexture(pa,Ba);break;case "tv":void 0===W._array&&(W._array=[]);U=0;for(la=W.value.length;U<la;U++)W._array[U]=n();r.uniform1iv(X,W._array);U=0;for(la=W.value.length;U<la;U++)pa=W.value[U],Ba=W._array[U],pa&&H.setTexture(pa,Ba);break;default:console.warn("THREE.WebGLRenderer: Unknown uniform type: "+Lb)}}}}r.uniformMatrix4fv($.modelViewMatrix,!1,e._modelViewMatrix.elements);$.normalMatrix&&r.uniformMatrix3fv($.normalMatrix,
+pa;Q.activeTexture(r.TEXTURE0+Ba);Q.bindTexture(r.TEXTURE_CUBE_MAP,Xb.__webglTexture)}else I.setTexture(pa,Ba);break;case "tv":void 0===W._array&&(W._array=[]);U=0;for(la=W.value.length;U<la;U++)W._array[U]=n();r.uniform1iv(X,W._array);U=0;for(la=W.value.length;U<la;U++)pa=W.value[U],Ba=W._array[U],pa&&I.setTexture(pa,Ba);break;default:console.warn("THREE.WebGLRenderer: Unknown uniform type: "+Lb)}}}}r.uniformMatrix4fv($.modelViewMatrix,!1,e._modelViewMatrix.elements);$.normalMatrix&&r.uniformMatrix3fv($.normalMatrix,
 !1,e._normalMatrix.elements);null!==$.modelMatrix&&r.uniformMatrix4fv($.modelMatrix,!1,e.matrixWorld.elements);return Na}function l(a,b){a.ambientLightColor.needsUpdate=b;a.directionalLightColor.needsUpdate=b;a.directionalLightDirection.needsUpdate=b;a.pointLightColor.needsUpdate=b;a.pointLightPosition.needsUpdate=b;a.pointLightDistance.needsUpdate=b;a.pointLightDecay.needsUpdate=b;a.spotLightColor.needsUpdate=b;a.spotLightPosition.needsUpdate=b;a.spotLightDistance.needsUpdate=b;a.spotLightDirection.needsUpdate=
 b;a.spotLightAngleCos.needsUpdate=b;a.spotLightExponent.needsUpdate=b;a.spotLightDecay.needsUpdate=b;a.hemisphereLightSkyColor.needsUpdate=b;a.hemisphereLightGroundColor.needsUpdate=b;a.hemisphereLightDirection.needsUpdate=b}function n(){var a=Wa;a>=Sa&&console.warn("WebGLRenderer: trying to use "+a+" texture units while this GPU supports only "+Sa);Wa+=1;return a}function p(a,b,c,d){a[b+0]=c.r*d;a[b+1]=c.g*d;a[b+2]=c.b*d}function m(a,b,c){c?(r.texParameteri(a,r.TEXTURE_WRAP_S,u(b.wrapS)),r.texParameteri(a,
 r.TEXTURE_WRAP_T,u(b.wrapT)),r.texParameteri(a,r.TEXTURE_MAG_FILTER,u(b.magFilter)),r.texParameteri(a,r.TEXTURE_MIN_FILTER,u(b.minFilter))):(r.texParameteri(a,r.TEXTURE_WRAP_S,r.CLAMP_TO_EDGE),r.texParameteri(a,r.TEXTURE_WRAP_T,r.CLAMP_TO_EDGE),b.wrapS===THREE.ClampToEdgeWrapping&&b.wrapT===THREE.ClampToEdgeWrapping||console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping. ( "+b.sourceFile+" )"),r.texParameteri(a,r.TEXTURE_MAG_FILTER,
 t(b.magFilter)),r.texParameteri(a,r.TEXTURE_MIN_FILTER,t(b.minFilter)),b.minFilter!==THREE.NearestFilter&&b.minFilter!==THREE.LinearFilter&&console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter. ( "+b.sourceFile+" )"));(c=V.get("EXT_texture_filter_anisotropic"))&&b.type!==THREE.FloatType&&b.type!==THREE.HalfFloatType&&(1<b.anisotropy||b.__currentAnisotropy)&&(r.texParameterf(a,c.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,
-H.getMaxAnisotropy())),b.__currentAnisotropy=b.anisotropy)}function q(a,b){if(a.width>b||a.height>b){var c=b/Math.max(a.width,a.height),d=document.createElement("canvas");d.width=Math.floor(a.width*c);d.height=Math.floor(a.height*c);d.getContext("2d").drawImage(a,0,0,a.width,a.height,0,0,d.width,d.height);console.warn("THREE.WebGLRenderer: image is too big ("+a.width+"x"+a.height+"). Resized to "+d.width+"x"+d.height,a);return d}return a}function s(a,b){r.bindRenderbuffer(r.RENDERBUFFER,a);b.depthBuffer&&
+I.getMaxAnisotropy())),b.__currentAnisotropy=b.anisotropy)}function q(a,b){if(a.width>b||a.height>b){var c=b/Math.max(a.width,a.height),d=document.createElement("canvas");d.width=Math.floor(a.width*c);d.height=Math.floor(a.height*c);d.getContext("2d").drawImage(a,0,0,a.width,a.height,0,0,d.width,d.height);console.warn("THREE.WebGLRenderer: image is too big ("+a.width+"x"+a.height+"). Resized to "+d.width+"x"+d.height,a);return d}return a}function s(a,b){r.bindRenderbuffer(r.RENDERBUFFER,a);b.depthBuffer&&
 !b.stencilBuffer?(r.renderbufferStorage(r.RENDERBUFFER,r.DEPTH_COMPONENT16,b.width,b.height),r.framebufferRenderbuffer(r.FRAMEBUFFER,r.DEPTH_ATTACHMENT,r.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(r.renderbufferStorage(r.RENDERBUFFER,r.DEPTH_STENCIL,b.width,b.height),r.framebufferRenderbuffer(r.FRAMEBUFFER,r.DEPTH_STENCIL_ATTACHMENT,r.RENDERBUFFER,a)):r.renderbufferStorage(r.RENDERBUFFER,r.RGBA4,b.width,b.height)}function t(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||
 a===THREE.NearestMipMapLinearFilter?r.NEAREST:r.LINEAR}function u(a){var b;if(a===THREE.RepeatWrapping)return r.REPEAT;if(a===THREE.ClampToEdgeWrapping)return r.CLAMP_TO_EDGE;if(a===THREE.MirroredRepeatWrapping)return r.MIRRORED_REPEAT;if(a===THREE.NearestFilter)return r.NEAREST;if(a===THREE.NearestMipMapNearestFilter)return r.NEAREST_MIPMAP_NEAREST;if(a===THREE.NearestMipMapLinearFilter)return r.NEAREST_MIPMAP_LINEAR;if(a===THREE.LinearFilter)return r.LINEAR;if(a===THREE.LinearMipMapNearestFilter)return r.LINEAR_MIPMAP_NEAREST;
 if(a===THREE.LinearMipMapLinearFilter)return r.LINEAR_MIPMAP_LINEAR;if(a===THREE.UnsignedByteType)return r.UNSIGNED_BYTE;if(a===THREE.UnsignedShort4444Type)return r.UNSIGNED_SHORT_4_4_4_4;if(a===THREE.UnsignedShort5551Type)return r.UNSIGNED_SHORT_5_5_5_1;if(a===THREE.UnsignedShort565Type)return r.UNSIGNED_SHORT_5_6_5;if(a===THREE.ByteType)return r.BYTE;if(a===THREE.ShortType)return r.SHORT;if(a===THREE.UnsignedShortType)return r.UNSIGNED_SHORT;if(a===THREE.IntType)return r.INT;if(a===THREE.UnsignedIntType)return r.UNSIGNED_INT;
 if(a===THREE.FloatType)return r.FLOAT;b=V.get("OES_texture_half_float");if(null!==b&&a===THREE.HalfFloatType)return b.HALF_FLOAT_OES;if(a===THREE.AlphaFormat)return r.ALPHA;if(a===THREE.RGBFormat)return r.RGB;if(a===THREE.RGBAFormat)return r.RGBA;if(a===THREE.LuminanceFormat)return r.LUMINANCE;if(a===THREE.LuminanceAlphaFormat)return r.LUMINANCE_ALPHA;if(a===THREE.AddEquation)return r.FUNC_ADD;if(a===THREE.SubtractEquation)return r.FUNC_SUBTRACT;if(a===THREE.ReverseSubtractEquation)return r.FUNC_REVERSE_SUBTRACT;
 if(a===THREE.ZeroFactor)return r.ZERO;if(a===THREE.OneFactor)return r.ONE;if(a===THREE.SrcColorFactor)return r.SRC_COLOR;if(a===THREE.OneMinusSrcColorFactor)return r.ONE_MINUS_SRC_COLOR;if(a===THREE.SrcAlphaFactor)return r.SRC_ALPHA;if(a===THREE.OneMinusSrcAlphaFactor)return r.ONE_MINUS_SRC_ALPHA;if(a===THREE.DstAlphaFactor)return r.DST_ALPHA;if(a===THREE.OneMinusDstAlphaFactor)return r.ONE_MINUS_DST_ALPHA;if(a===THREE.DstColorFactor)return r.DST_COLOR;if(a===THREE.OneMinusDstColorFactor)return r.ONE_MINUS_DST_COLOR;
 if(a===THREE.SrcAlphaSaturateFactor)return r.SRC_ALPHA_SATURATE;b=V.get("WEBGL_compressed_texture_s3tc");if(null!==b){if(a===THREE.RGB_S3TC_DXT1_Format)return b.COMPRESSED_RGB_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT1_Format)return b.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT3_Format)return b.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(a===THREE.RGBA_S3TC_DXT5_Format)return b.COMPRESSED_RGBA_S3TC_DXT5_EXT}b=V.get("WEBGL_compressed_texture_pvrtc");if(null!==b){if(a===THREE.RGB_PVRTC_4BPPV1_Format)return b.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;
-if(a===THREE.RGB_PVRTC_2BPPV1_Format)return b.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(a===THREE.RGBA_PVRTC_4BPPV1_Format)return b.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(a===THREE.RGBA_PVRTC_2BPPV1_Format)return b.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}b=V.get("EXT_blend_minmax");if(null!==b){if(a===THREE.MinEquation)return b.MIN_EXT;if(a===THREE.MaxEquation)return b.MAX_EXT}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);a=a||{};var x=void 0!==a.canvas?a.canvas:document.createElement("canvas"),w=void 0!==
-a.context?a.context:null,A=x.width,y=x.height,G=1,I=void 0!==a.precision?a.precision:"highp",v=void 0!==a.alpha?a.alpha:!1,D=void 0!==a.depth?a.depth:!0,L=void 0!==a.stencil?a.stencil:!0,C=void 0!==a.antialias?a.antialias:!1,E=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,R=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,J=void 0!==a.logarithmicDepthBuffer?a.logarithmicDepthBuffer:!1,z=new THREE.Color(0),F=0,B=[],T=[],O=[],S=[],P=[];this.domElement=x;this.context=null;this.sortObjects=
-this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.gammaFactor=2;this.gammaOutput=this.gammaInput=!1;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=!0;this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var H=this,K=[],na=null,da=null,ka=-1,ja="",ua=null,Wa=0,ma=0,Ga=0,Ea=x.width,ya=x.height,Ta=0,ra=0,Ha=new THREE.Frustum,Ia=new THREE.Matrix4,ia=new THREE.Vector3,ca=new THREE.Vector3,Ya=!0,Gb=
-{ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[],decays:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],anglesCos:[],exponents:[],decays:[]},hemi:{length:0,skyColors:[],groundColors:[],positions:[]}},r;try{a={alpha:v,depth:D,stencil:L,antialias:C,premultipliedAlpha:E,preserveDrawingBuffer:R};r=w||x.getContext("webgl",a)||x.getContext("experimental-webgl",a);if(null===r){if(null!==x.getContext("webgl"))throw"Error creating WebGL context with your selected attributes.";
-throw"Error creating WebGL context.";}x.addEventListener("webglcontextlost",function(a){a.preventDefault();Ua();Va();ga.objects={}},!1)}catch(zb){console.error("THREE.WebGLRenderer: "+zb)}var Q=new THREE.WebGLState(r,u);void 0===r.getShaderPrecisionFormat&&(r.getShaderPrecisionFormat=function(){return{rangeMin:1,rangeMax:1,precision:1}});var V=new THREE.WebGLExtensions(r),ga=new THREE.WebGLObjects(r,this.info);V.get("OES_texture_float");V.get("OES_texture_float_linear");V.get("OES_texture_half_float");
-V.get("OES_texture_half_float_linear");V.get("OES_standard_derivatives");V.get("ANGLE_instanced_arrays");V.get("OES_element_index_uint")&&(THREE.BufferGeometry.MaxIndex=4294967296);J&&V.get("EXT_frag_depth");var Fa=function(a,b,c,d){!0===E&&(a*=d,b*=d,c*=d);r.clearColor(a,b,c,d)},Va=function(){r.clearColor(0,0,0,1);r.clearDepth(1);r.clearStencil(0);r.enable(r.DEPTH_TEST);r.depthFunc(r.LEQUAL);r.frontFace(r.CCW);r.cullFace(r.BACK);r.enable(r.CULL_FACE);r.enable(r.BLEND);r.blendEquation(r.FUNC_ADD);
-r.blendFunc(r.SRC_ALPHA,r.ONE_MINUS_SRC_ALPHA);r.viewport(ma,Ga,Ea,ya);Fa(z.r,z.g,z.b,F)},Ua=function(){ua=na=null;ja="";ka=-1;Ya=!0;Q.reset()};Va();this.context=r;this.extensions=V;this.state=Q;var ha=new THREE.WebGLShadowMap(this,B,ga);this.shadowMap=ha;var Sa=r.getParameter(r.MAX_TEXTURE_IMAGE_UNITS),w=r.getParameter(r.MAX_VERTEX_TEXTURE_IMAGE_UNITS),Ab=r.getParameter(r.MAX_TEXTURE_SIZE),Vb=r.getParameter(r.MAX_CUBE_MAP_TEXTURE_SIZE),cb=0<w,bb=cb&&V.get("OES_texture_float"),Bb=V.get("ANGLE_instanced_arrays"),
-v=r.getShaderPrecisionFormat(r.VERTEX_SHADER,r.HIGH_FLOAT),w=r.getShaderPrecisionFormat(r.VERTEX_SHADER,r.MEDIUM_FLOAT),D=r.getShaderPrecisionFormat(r.FRAGMENT_SHADER,r.HIGH_FLOAT);a=r.getShaderPrecisionFormat(r.FRAGMENT_SHADER,r.MEDIUM_FLOAT);var Rb=function(){var a;return function(){if(void 0!==a)return a;a=[];if(V.get("WEBGL_compressed_texture_pvrtc")||V.get("WEBGL_compressed_texture_s3tc"))for(var b=r.getParameter(r.COMPRESSED_TEXTURE_FORMATS),c=0;c<b.length;c++)a.push(b[c]);return a}}(),v=0<
-v.precision&&0<D.precision,w=0<w.precision&&0<a.precision;"highp"!==I||v||(w?(I="mediump",console.warn("THREE.WebGLRenderer: highp not supported, using mediump.")):(I="lowp",console.warn("THREE.WebGLRenderer: highp and mediump not supported, using lowp.")));"mediump"!==I||w||(I="lowp",console.warn("THREE.WebGLRenderer: mediump not supported, using lowp."));var Cb=new THREE.SpritePlugin(this,S),Db=new THREE.LensFlarePlugin(this,P);this.getContext=function(){return r};this.forceContextLoss=function(){V.get("WEBGL_lose_context").loseContext()};
+if(a===THREE.RGB_PVRTC_2BPPV1_Format)return b.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(a===THREE.RGBA_PVRTC_4BPPV1_Format)return b.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(a===THREE.RGBA_PVRTC_2BPPV1_Format)return b.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}b=V.get("EXT_blend_minmax");if(null!==b){if(a===THREE.MinEquation)return b.MIN_EXT;if(a===THREE.MaxEquation)return b.MAX_EXT}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);a=a||{};var w=void 0!==a.canvas?a.canvas:document.createElement("canvas"),y=void 0!==
+a.context?a.context:null,z=w.width,x=w.height,F=1,J=void 0!==a.precision?a.precision:"highp",v=void 0!==a.alpha?a.alpha:!1,G=void 0!==a.depth?a.depth:!0,H=void 0!==a.stencil?a.stencil:!0,B=void 0!==a.antialias?a.antialias:!1,D=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,R=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,K=void 0!==a.logarithmicDepthBuffer?a.logarithmicDepthBuffer:!1,A=new THREE.Color(0),E=0,C=[],T=[],O=[],S=[],P=[];this.domElement=w;this.context=null;this.sortObjects=
+this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.gammaFactor=2;this.gammaOutput=this.gammaInput=!1;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=!0;this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var I=this,L=[],na=null,da=null,ka=-1,ja="",ua=null,Wa=0,ma=0,Ga=0,Ea=w.width,ya=w.height,Ta=0,ra=0,Ha=new THREE.Frustum,Ia=new THREE.Matrix4,ia=new THREE.Vector3,ca=new THREE.Vector3,Ya=!0,Gb=
+{ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[],decays:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],anglesCos:[],exponents:[],decays:[]},hemi:{length:0,skyColors:[],groundColors:[],positions:[]}},r;try{a={alpha:v,depth:G,stencil:H,antialias:B,premultipliedAlpha:D,preserveDrawingBuffer:R};r=y||w.getContext("webgl",a)||w.getContext("experimental-webgl",a);if(null===r){if(null!==w.getContext("webgl"))throw"Error creating WebGL context with your selected attributes.";
+throw"Error creating WebGL context.";}w.addEventListener("webglcontextlost",function(a){a.preventDefault();Ua();Va();ga.objects={}},!1)}catch(zb){console.error("THREE.WebGLRenderer: "+zb)}var Q=new THREE.WebGLState(r,u);void 0===r.getShaderPrecisionFormat&&(r.getShaderPrecisionFormat=function(){return{rangeMin:1,rangeMax:1,precision:1}});var V=new THREE.WebGLExtensions(r),ga=new THREE.WebGLObjects(r,this.info);V.get("OES_texture_float");V.get("OES_texture_float_linear");V.get("OES_texture_half_float");
+V.get("OES_texture_half_float_linear");V.get("OES_standard_derivatives");V.get("ANGLE_instanced_arrays");V.get("OES_element_index_uint")&&(THREE.BufferGeometry.MaxIndex=4294967296);K&&V.get("EXT_frag_depth");var Fa=function(a,b,c,d){!0===D&&(a*=d,b*=d,c*=d);r.clearColor(a,b,c,d)},Va=function(){r.clearColor(0,0,0,1);r.clearDepth(1);r.clearStencil(0);r.enable(r.DEPTH_TEST);r.depthFunc(r.LEQUAL);r.frontFace(r.CCW);r.cullFace(r.BACK);r.enable(r.CULL_FACE);r.enable(r.BLEND);r.blendEquation(r.FUNC_ADD);
+r.blendFunc(r.SRC_ALPHA,r.ONE_MINUS_SRC_ALPHA);r.viewport(ma,Ga,Ea,ya);Fa(A.r,A.g,A.b,E)},Ua=function(){ua=na=null;ja="";ka=-1;Ya=!0;Q.reset()};Va();this.context=r;this.extensions=V;this.state=Q;var ha=new THREE.WebGLShadowMap(this,C,ga);this.shadowMap=ha;var Sa=r.getParameter(r.MAX_TEXTURE_IMAGE_UNITS),y=r.getParameter(r.MAX_VERTEX_TEXTURE_IMAGE_UNITS),Ab=r.getParameter(r.MAX_TEXTURE_SIZE),Vb=r.getParameter(r.MAX_CUBE_MAP_TEXTURE_SIZE),cb=0<y,bb=cb&&V.get("OES_texture_float"),Bb=V.get("ANGLE_instanced_arrays"),
+v=r.getShaderPrecisionFormat(r.VERTEX_SHADER,r.HIGH_FLOAT),y=r.getShaderPrecisionFormat(r.VERTEX_SHADER,r.MEDIUM_FLOAT),G=r.getShaderPrecisionFormat(r.FRAGMENT_SHADER,r.HIGH_FLOAT);a=r.getShaderPrecisionFormat(r.FRAGMENT_SHADER,r.MEDIUM_FLOAT);var Rb=function(){var a;return function(){if(void 0!==a)return a;a=[];if(V.get("WEBGL_compressed_texture_pvrtc")||V.get("WEBGL_compressed_texture_s3tc"))for(var b=r.getParameter(r.COMPRESSED_TEXTURE_FORMATS),c=0;c<b.length;c++)a.push(b[c]);return a}}(),v=0<
+v.precision&&0<G.precision,y=0<y.precision&&0<a.precision;"highp"!==J||v||(y?(J="mediump",console.warn("THREE.WebGLRenderer: highp not supported, using mediump.")):(J="lowp",console.warn("THREE.WebGLRenderer: highp and mediump not supported, using lowp.")));"mediump"!==J||y||(J="lowp",console.warn("THREE.WebGLRenderer: mediump not supported, using lowp."));var Cb=new THREE.SpritePlugin(this,S),Db=new THREE.LensFlarePlugin(this,P);this.getContext=function(){return r};this.forceContextLoss=function(){V.get("WEBGL_lose_context").loseContext()};
 this.supportsVertexTextures=function(){return cb};this.supportsInstancedArrays=function(){return Bb};this.supportsFloatTextures=function(){return V.get("OES_texture_float")};this.supportsHalfFloatTextures=function(){return V.get("OES_texture_half_float")};this.supportsStandardDerivatives=function(){return V.get("OES_standard_derivatives")};this.supportsCompressedTextureS3TC=function(){return V.get("WEBGL_compressed_texture_s3tc")};this.supportsCompressedTexturePVRTC=function(){return V.get("WEBGL_compressed_texture_pvrtc")};
-this.supportsBlendMinMax=function(){return V.get("EXT_blend_minmax")};this.getMaxAnisotropy=function(){var a;return function(){if(void 0!==a)return a;var b=V.get("EXT_texture_filter_anisotropic");return a=null!==b?r.getParameter(b.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0}}();this.getPrecision=function(){return I};this.getPixelRatio=function(){return G};this.setPixelRatio=function(a){void 0!==a&&(G=a)};this.getSize=function(){return{width:A,height:y}};this.setSize=function(a,b,c){A=a;y=b;x.width=a*G;x.height=
-b*G;!1!==c&&(x.style.width=a+"px",x.style.height=b+"px");this.setViewport(0,0,a,b)};this.setViewport=function(a,b,c,d){ma=a*G;Ga=b*G;Ea=c*G;ya=d*G;r.viewport(ma,Ga,Ea,ya)};this.setScissor=function(a,b,c,d){r.scissor(a*G,b*G,c*G,d*G)};this.enableScissorTest=function(a){a?r.enable(r.SCISSOR_TEST):r.disable(r.SCISSOR_TEST)};this.getClearColor=function(){return z};this.setClearColor=function(a,b){z.set(a);F=void 0!==b?b:1;Fa(z.r,z.g,z.b,F)};this.getClearAlpha=function(){return F};this.setClearAlpha=function(a){F=
-a;Fa(z.r,z.g,z.b,F)};this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=r.COLOR_BUFFER_BIT;if(void 0===b||b)d|=r.DEPTH_BUFFER_BIT;if(void 0===c||c)d|=r.STENCIL_BUFFER_BIT;r.clear(d)};this.clearColor=function(){r.clear(r.COLOR_BUFFER_BIT)};this.clearDepth=function(){r.clear(r.DEPTH_BUFFER_BIT)};this.clearStencil=function(){r.clear(r.STENCIL_BUFFER_BIT)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.resetGLState=Ua;var wb=function(a){a=a.target;a.removeEventListener("dispose",
-wb);a.image&&a.image.__webglTextureCube?(r.deleteTexture(a.image.__webglTextureCube),delete a.image.__webglTextureCube):void 0!==a.__webglInit&&(r.deleteTexture(a.__webglTexture),delete a.__webglTexture,delete a.__webglInit);H.info.memory.textures--},ab=function(a){a=a.target;a.removeEventListener("dispose",ab);if(a&&void 0!==a.__webglTexture){r.deleteTexture(a.__webglTexture);delete a.__webglTexture;if(a instanceof THREE.WebGLRenderTargetCube)for(var b=0;6>b;b++)r.deleteFramebuffer(a.__webglFramebuffer[b]),
-r.deleteRenderbuffer(a.__webglRenderbuffer[b]);else r.deleteFramebuffer(a.__webglFramebuffer),r.deleteRenderbuffer(a.__webglRenderbuffer);delete a.__webglFramebuffer;delete a.__webglRenderbuffer}H.info.memory.textures--},Eb=function(a){a=a.target;a.removeEventListener("dispose",Eb);Fb(a)},Fb=function(a){var b=a.program.program;if(void 0!==b){a.program=void 0;var c,d,e=!1;a=0;for(c=K.length;a<c;a++)if(d=K[a],d.program===b){d.usedTimes--;0===d.usedTimes&&(e=!0);break}if(!0===e){e=[];a=0;for(c=K.length;a<
-c;a++)d=K[a],d.program!==b&&e.push(d);K=e;r.deleteProgram(b);H.info.memory.programs--}}};this.renderBufferImmediate=function(a,b,c){Q.initAttributes();a.hasPositions&&!a.__webglVertexBuffer&&(a.__webglVertexBuffer=r.createBuffer());a.hasNormals&&!a.__webglNormalBuffer&&(a.__webglNormalBuffer=r.createBuffer());a.hasUvs&&!a.__webglUvBuffer&&(a.__webglUvBuffer=r.createBuffer());a.hasColors&&!a.__webglColorBuffer&&(a.__webglColorBuffer=r.createBuffer());b=b.getAttributes();a.hasPositions&&(r.bindBuffer(r.ARRAY_BUFFER,
-a.__webglVertexBuffer),r.bufferData(r.ARRAY_BUFFER,a.positionArray,r.DYNAMIC_DRAW),Q.enableAttribute(b.position),r.vertexAttribPointer(b.position,3,r.FLOAT,!1,0,0));if(a.hasNormals){r.bindBuffer(r.ARRAY_BUFFER,a.__webglNormalBuffer);if(!1===c instanceof THREE.MeshPhongMaterial&&c.shading===THREE.FlatShading){var d,e,f,g,h,k,l,m,n,p,q,s=3*a.count;for(q=0;q<s;q+=9)p=a.normalArray,d=p[q],e=p[q+1],f=p[q+2],g=p[q+3],k=p[q+4],m=p[q+5],h=p[q+6],l=p[q+7],n=p[q+8],d=(d+g+h)/3,e=(e+k+l)/3,f=(f+m+n)/3,p[q]=
-d,p[q+1]=e,p[q+2]=f,p[q+3]=d,p[q+4]=e,p[q+5]=f,p[q+6]=d,p[q+7]=e,p[q+8]=f}r.bufferData(r.ARRAY_BUFFER,a.normalArray,r.DYNAMIC_DRAW);Q.enableAttribute(b.normal);r.vertexAttribPointer(b.normal,3,r.FLOAT,!1,0,0)}a.hasUvs&&c.map&&(r.bindBuffer(r.ARRAY_BUFFER,a.__webglUvBuffer),r.bufferData(r.ARRAY_BUFFER,a.uvArray,r.DYNAMIC_DRAW),Q.enableAttribute(b.uv),r.vertexAttribPointer(b.uv,2,r.FLOAT,!1,0,0));a.hasColors&&c.vertexColors!==THREE.NoColors&&(r.bindBuffer(r.ARRAY_BUFFER,a.__webglColorBuffer),r.bufferData(r.ARRAY_BUFFER,
-a.colorArray,r.DYNAMIC_DRAW),Q.enableAttribute(b.color),r.vertexAttribPointer(b.color,3,r.FLOAT,!1,0,0));Q.disableUnusedAttributes();r.drawArrays(r.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,c,d,e,f){if(!1!==e.visible){var g=ga.geometries.get(f);a=k(a,c,d,e,f);c=!1;d=g.id+"_"+a.id+"_"+(e.wireframe?1:0);d!==ja&&(ja=d,c=!0);c&&Q.initAttributes();if(f instanceof THREE.Mesh)a:if(f=c,c=!0===e.wireframe?r.LINES:r.TRIANGLES,d=g.attributes.index){var h,l;d.array instanceof Uint32Array&&
-V.get("OES_element_index_uint")?(h=r.UNSIGNED_INT,l=4):(h=r.UNSIGNED_SHORT,l=2);var m=g.offsets;if(0===m.length){f&&(b(e,a,g,0),r.bindBuffer(r.ELEMENT_ARRAY_BUFFER,d.buffer));if(g instanceof THREE.InstancedBufferGeometry&&0<g.maxInstancedCount){var n=V.get("ANGLE_instanced_arrays");if(null===n){console.error("THREE.WebGLRenderer.renderMesh: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");break a}n.drawElementsInstancedANGLE(c,d.array.length,h,
-0,g.maxInstancedCount)}else r.drawElements(c,d.array.length,h,0);H.info.render.calls++;H.info.render.vertices+=d.array.length;H.info.render.faces+=d.array.length/3}else{f=!0;for(var p=0,q=m.length;p<q;p++){n=m[p].index;f&&(b(e,a,g,n),r.bindBuffer(r.ELEMENT_ARRAY_BUFFER,d.buffer));if(g instanceof THREE.InstancedBufferGeometry&&0<m[p].instances){n=V.get("ANGLE_instanced_arrays");if(null===n){console.error("THREE.WebGLRenderer.renderMesh: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");
-break a}n.drawElementsInstancedANGLE(c,m[p].count,h,m[p].start*l,m[p].count,h,m[p].instances)}else r.drawElements(c,m[p].count,h,m[p].start*l);H.info.render.calls++;H.info.render.vertices+=m[p].count;H.info.render.faces+=m[p].count/3}}}else if(m=g.offsets,0===m.length){f&&b(e,a,g,0);e=g.attributes.position;if(g instanceof THREE.InstancedBufferGeometry&&0<g.maxInstancedCount){n=V.get("ANGLE_instanced_arrays");if(null===n){console.error("THREE.WebGLRenderer.renderMesh: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");
-break a}e instanceof THREE.InterleavedBufferAttribute?n.drawArraysInstancedANGLE(c,0,e.data.array.length/e.data.stride,g.maxInstancedCount):n.drawArraysInstancedANGLE(c,0,e.array.length/e.itemSize,g.maxInstancedCount)}else e instanceof THREE.InterleavedBufferAttribute?r.drawArrays(c,0,e.data.array.length/e.data.stride):r.drawArrays(c,0,e.array.length/e.itemSize);H.info.render.calls++;H.info.render.vertices+=e.array.length/e.itemSize;H.info.render.faces+=e.array.length/(3*e.itemSize)}else for(f&&b(e,
-a,g,0),p=0,q=m.length;p<q;p++){if(g instanceof THREE.InstancedBufferGeometry){console.error("THREE.WebGLRenderer.renderMesh: cannot use drawCalls with THREE.InstancedBufferGeometry.");break a}else r.drawArrays(c,m[p].start,m[p].count);H.info.render.calls++;H.info.render.vertices+=m[p].count;H.info.render.faces+=m[p].count/3}else if(f instanceof THREE.Line)if(f=f instanceof THREE.LineSegments?r.LINES:r.LINE_STRIP,Q.setLineWidth((void 0!==e.linewidth?e.linewidth:1)*G),h=g.attributes.index)if(h.array instanceof
-Uint32Array&&V.get("OES_element_index_uint")?(l=r.UNSIGNED_INT,m=4):(l=r.UNSIGNED_SHORT,m=2),d=g.offsets,0===d.length)c&&(b(e,a,g,0),r.bindBuffer(r.ELEMENT_ARRAY_BUFFER,h.buffer)),r.drawElements(f,h.array.length,l,0),H.info.render.calls++,H.info.render.vertices+=h.array.length;else for(1<d.length&&(c=!0),n=0,p=d.length;n<p;n++)q=d[n].index,c&&(b(e,a,g,q),r.bindBuffer(r.ELEMENT_ARRAY_BUFFER,h.buffer)),r.drawElements(f,d[n].count,l,d[n].start*m),H.info.render.calls++,H.info.render.vertices+=d[n].count;
-else if(c&&b(e,a,g,0),e=g.attributes.position,d=g.offsets,0===d.length)r.drawArrays(f,0,e.array.length/3),H.info.render.calls++,H.info.render.vertices+=e.array.length/3;else for(n=0,p=d.length;n<p;n++)r.drawArrays(f,d[n].index,d[n].count),H.info.render.calls++,H.info.render.vertices+=d[n].count;else if(f instanceof THREE.PointCloud)if(d=c,c=r.POINTS,h=g.attributes.index)if(h.array instanceof Uint32Array&&V.get("OES_element_index_uint")?(l=r.UNSIGNED_INT,m=4):(l=r.UNSIGNED_SHORT,m=2),f=g.offsets,0===
-f.length)d&&(b(e,a,g,0),r.bindBuffer(r.ELEMENT_ARRAY_BUFFER,h.buffer)),r.drawElements(c,h.array.length,l,0),H.info.render.calls++,H.info.render.points+=h.array.length;else for(1<f.length&&(d=!0),n=0,p=f.length;n<p;n++)q=f[n].index,d&&(b(e,a,g,q),r.bindBuffer(r.ELEMENT_ARRAY_BUFFER,h.buffer)),r.drawElements(c,f[n].count,l,f[n].start*m),H.info.render.calls++,H.info.render.points+=f[n].count;else if(d&&b(e,a,g,0),e=g.attributes.position,f=g.offsets,0===f.length)r.drawArrays(c,0,e.array.length/3),H.info.render.calls++,
-H.info.render.points+=e.array.length/3;else for(n=0,p=f.length;n<p;n++)r.drawArrays(c,f[n].index,f[n].count),H.info.render.calls++,H.info.render.points+=f[n].count}};this.render=function(a,b,k,m){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var l=a.fog;ja="";ka=-1;ua=null;Ya=!0;!0===a.autoUpdate&&a.updateMatrixWorld();void 0===b.parent&&b.updateMatrixWorld();b.matrixWorldInverse.getInverse(b.matrixWorld);Ia.multiplyMatrices(b.projectionMatrix,
-b.matrixWorldInverse);Ha.setFromMatrix(Ia);B.length=0;T.length=0;O.length=0;S.length=0;P.length=0;e(a);!0===H.sortObjects&&(T.sort(c),O.sort(d));ga.update(T);ga.update(O);ha.render(a,b);H.info.render.calls=0;H.info.render.vertices=0;H.info.render.faces=0;H.info.render.points=0;this.setRenderTarget(k);(this.autoClear||m)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);m=0;for(var n=ga.objectsImmediate.length;m<n;m++){var p=ga.objectsImmediate[m],q=p.object;if(!0===q.visible){var s=
-q;s._modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,s.matrixWorld);s._normalMatrix.getNormalMatrix(s._modelViewMatrix);q=q.material;q.transparent?(p.transparent=q,p.opaque=null):(p.opaque=q,p.transparent=null)}}a.overrideMaterial?(m=a.overrideMaterial,h(m),f(T,b,B,l,m),f(O,b,B,l,m),g(ga.objectsImmediate,"",b,B,l,m)):(Q.setBlending(THREE.NoBlending),f(T,b,B,l,null),g(ga.objectsImmediate,"opaque",b,B,l,null),f(O,b,B,l,null),g(ga.objectsImmediate,"transparent",b,B,l,null));Cb.render(a,b);Db.render(a,
-b,Ta,ra);k&&k.generateMipmaps&&k.minFilter!==THREE.NearestFilter&&k.minFilter!==THREE.LinearFilter&&(k instanceof THREE.WebGLRenderTargetCube?(Q.bindTexture(r.TEXTURE_CUBE_MAP,k.__webglTexture),r.generateMipmap(r.TEXTURE_CUBE_MAP),Q.bindTexture(r.TEXTURE_CUBE_MAP,null)):(Q.bindTexture(r.TEXTURE_2D,k.__webglTexture),r.generateMipmap(r.TEXTURE_2D),Q.bindTexture(r.TEXTURE_2D,null)));Q.setDepthTest(!0);Q.setDepthWrite(!0);Q.setColorWrite(!0)}};this.renderImmediateObject=function(a,b,c,d,e){var f=k(a,
-b,c,d,e);ja="";H.setMaterialFaces(d);e.immediateRenderCallback?e.immediateRenderCallback(f,r,Ha):e.render(function(a){H.renderBufferImmediate(a,f,d)})};var Sb={MeshDepthMaterial:"depth",MeshNormalMaterial:"normal",MeshBasicMaterial:"basic",MeshLambertMaterial:"lambert",MeshPhongMaterial:"phong",LineBasicMaterial:"basic",LineDashedMaterial:"dashed",PointCloudMaterial:"particle_basic"};this.setFaceCulling=function(a,b){a===THREE.CullFaceNone?r.disable(r.CULL_FACE):(b===THREE.FrontFaceDirectionCW?r.frontFace(r.CW):
-r.frontFace(r.CCW),a===THREE.CullFaceBack?r.cullFace(r.BACK):a===THREE.CullFaceFront?r.cullFace(r.FRONT):r.cullFace(r.FRONT_AND_BACK),r.enable(r.CULL_FACE))};this.setMaterialFaces=function(a){Q.setDoubleSided(a.side===THREE.DoubleSide);Q.setFlipSided(a.side===THREE.BackSide)};this.uploadTexture=function(a,b){void 0===a.__webglInit&&(a.__webglInit=!0,a.addEventListener("dispose",wb),a.__webglTexture=r.createTexture(),H.info.memory.textures++);Q.activeTexture(r.TEXTURE0+b);Q.bindTexture(r.TEXTURE_2D,
-a.__webglTexture);r.pixelStorei(r.UNPACK_FLIP_Y_WEBGL,a.flipY);r.pixelStorei(r.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);r.pixelStorei(r.UNPACK_ALIGNMENT,a.unpackAlignment);a.image=q(a.image,Ab);var c=a.image,d=THREE.Math.isPowerOfTwo(c.width)&&THREE.Math.isPowerOfTwo(c.height),e=u(a.format),f=u(a.type);m(r.TEXTURE_2D,a,d);var g=a.mipmaps;if(a instanceof THREE.DataTexture)if(0<g.length&&d){for(var h=0,k=g.length;h<k;h++)c=g[h],Q.texImage2D(r.TEXTURE_2D,h,e,c.width,c.height,0,e,f,c.data);
-a.generateMipmaps=!1}else Q.texImage2D(r.TEXTURE_2D,0,e,c.width,c.height,0,e,f,c.data);else if(a instanceof THREE.CompressedTexture)for(h=0,k=g.length;h<k;h++)c=g[h],a.format!==THREE.RGBAFormat&&a.format!==THREE.RGBFormat?-1<Rb().indexOf(e)?Q.compressedTexImage2D(r.TEXTURE_2D,h,e,c.width,c.height,0,c.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()"):Q.texImage2D(r.TEXTURE_2D,h,e,c.width,c.height,0,e,f,c.data);else if(0<g.length&&d){h=
-0;for(k=g.length;h<k;h++)c=g[h],Q.texImage2D(r.TEXTURE_2D,h,e,e,f,c);a.generateMipmaps=!1}else Q.texImage2D(r.TEXTURE_2D,0,e,e,f,a.image);a.generateMipmaps&&d&&r.generateMipmap(r.TEXTURE_2D);a.needsUpdate=!1;if(a.onUpdate)a.onUpdate(a)};this.setTexture=function(a,b){if(!0===a.needsUpdate){var c=a.image;void 0===c?console.warn("THREE.WebGLRenderer: Texture marked for update but image is undefined",a):!1===c.complete?console.warn("THREE.WebGLRenderer: Texture marked for update but image is incomplete",
-a):H.uploadTexture(a,b)}else Q.activeTexture(r.TEXTURE0+b),Q.bindTexture(r.TEXTURE_2D,a.__webglTexture)};this.setRenderTarget=function(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&void 0===a.__webglFramebuffer){void 0===a.depthBuffer&&(a.depthBuffer=!0);void 0===a.stencilBuffer&&(a.stencilBuffer=!0);a.addEventListener("dispose",ab);a.__webglTexture=r.createTexture();H.info.memory.textures++;var c=THREE.Math.isPowerOfTwo(a.width)&&THREE.Math.isPowerOfTwo(a.height),d=u(a.format),e=u(a.type);
-if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];Q.bindTexture(r.TEXTURE_CUBE_MAP,a.__webglTexture);m(r.TEXTURE_CUBE_MAP,a,c);for(var f=0;6>f;f++){a.__webglFramebuffer[f]=r.createFramebuffer();a.__webglRenderbuffer[f]=r.createRenderbuffer();Q.texImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+f,0,d,a.width,a.height,0,d,e,null);var g=a,h=r.TEXTURE_CUBE_MAP_POSITIVE_X+f;r.bindFramebuffer(r.FRAMEBUFFER,a.__webglFramebuffer[f]);r.framebufferTexture2D(r.FRAMEBUFFER,r.COLOR_ATTACHMENT0,h,g.__webglTexture,0);
-s(a.__webglRenderbuffer[f],a)}a.generateMipmaps&&c&&r.generateMipmap(r.TEXTURE_CUBE_MAP)}else a.__webglFramebuffer=r.createFramebuffer(),a.__webglRenderbuffer=a.shareDepthFrom?a.shareDepthFrom.__webglRenderbuffer:r.createRenderbuffer(),Q.bindTexture(r.TEXTURE_2D,a.__webglTexture),m(r.TEXTURE_2D,a,c),Q.texImage2D(r.TEXTURE_2D,0,d,a.width,a.height,0,d,e,null),d=r.TEXTURE_2D,r.bindFramebuffer(r.FRAMEBUFFER,a.__webglFramebuffer),r.framebufferTexture2D(r.FRAMEBUFFER,r.COLOR_ATTACHMENT0,d,a.__webglTexture,
+this.supportsBlendMinMax=function(){return V.get("EXT_blend_minmax")};this.getMaxAnisotropy=function(){var a;return function(){if(void 0!==a)return a;var b=V.get("EXT_texture_filter_anisotropic");return a=null!==b?r.getParameter(b.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0}}();this.getPrecision=function(){return J};this.getPixelRatio=function(){return F};this.setPixelRatio=function(a){void 0!==a&&(F=a)};this.getSize=function(){return{width:z,height:x}};this.setSize=function(a,b,c){z=a;x=b;w.width=a*F;w.height=
+b*F;!1!==c&&(w.style.width=a+"px",w.style.height=b+"px");this.setViewport(0,0,a,b)};this.setViewport=function(a,b,c,d){ma=a*F;Ga=b*F;Ea=c*F;ya=d*F;r.viewport(ma,Ga,Ea,ya)};this.setScissor=function(a,b,c,d){r.scissor(a*F,b*F,c*F,d*F)};this.enableScissorTest=function(a){a?r.enable(r.SCISSOR_TEST):r.disable(r.SCISSOR_TEST)};this.getClearColor=function(){return A};this.setClearColor=function(a,b){A.set(a);E=void 0!==b?b:1;Fa(A.r,A.g,A.b,E)};this.getClearAlpha=function(){return E};this.setClearAlpha=function(a){E=
+a;Fa(A.r,A.g,A.b,E)};this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=r.COLOR_BUFFER_BIT;if(void 0===b||b)d|=r.DEPTH_BUFFER_BIT;if(void 0===c||c)d|=r.STENCIL_BUFFER_BIT;r.clear(d)};this.clearColor=function(){r.clear(r.COLOR_BUFFER_BIT)};this.clearDepth=function(){r.clear(r.DEPTH_BUFFER_BIT)};this.clearStencil=function(){r.clear(r.STENCIL_BUFFER_BIT)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.resetGLState=Ua;var wb=function(a){a=a.target;a.removeEventListener("dispose",
+wb);a.image&&a.image.__webglTextureCube?(r.deleteTexture(a.image.__webglTextureCube),delete a.image.__webglTextureCube):void 0!==a.__webglInit&&(r.deleteTexture(a.__webglTexture),delete a.__webglTexture,delete a.__webglInit);I.info.memory.textures--},ab=function(a){a=a.target;a.removeEventListener("dispose",ab);if(a&&void 0!==a.__webglTexture){r.deleteTexture(a.__webglTexture);delete a.__webglTexture;if(a instanceof THREE.WebGLRenderTargetCube)for(var b=0;6>b;b++)r.deleteFramebuffer(a.__webglFramebuffer[b]),
+r.deleteRenderbuffer(a.__webglRenderbuffer[b]);else r.deleteFramebuffer(a.__webglFramebuffer),r.deleteRenderbuffer(a.__webglRenderbuffer);delete a.__webglFramebuffer;delete a.__webglRenderbuffer}I.info.memory.textures--},Eb=function(a){a=a.target;a.removeEventListener("dispose",Eb);Fb(a)},Fb=function(a){var b=a.program.program;if(void 0!==b){a.program=void 0;var c,d,e=!1;a=0;for(c=L.length;a<c;a++)if(d=L[a],d.program===b){d.usedTimes--;0===d.usedTimes&&(e=!0);break}if(!0===e){e=[];a=0;for(c=L.length;a<
+c;a++)d=L[a],d.program!==b&&e.push(d);L=e;r.deleteProgram(b);I.info.memory.programs--}}};this.renderBufferImmediate=function(a,b,c){Q.initAttributes();a.hasPositions&&!a.__webglVertexBuffer&&(a.__webglVertexBuffer=r.createBuffer());a.hasNormals&&!a.__webglNormalBuffer&&(a.__webglNormalBuffer=r.createBuffer());a.hasUvs&&!a.__webglUvBuffer&&(a.__webglUvBuffer=r.createBuffer());a.hasColors&&!a.__webglColorBuffer&&(a.__webglColorBuffer=r.createBuffer());b=b.getAttributes();a.hasPositions&&(r.bindBuffer(r.ARRAY_BUFFER,
+a.__webglVertexBuffer),r.bufferData(r.ARRAY_BUFFER,a.positionArray,r.DYNAMIC_DRAW),Q.enableAttribute(b.position),r.vertexAttribPointer(b.position,3,r.FLOAT,!1,0,0));if(a.hasNormals){r.bindBuffer(r.ARRAY_BUFFER,a.__webglNormalBuffer);if(!1===c instanceof THREE.MeshPhongMaterial&&c.shading===THREE.FlatShading){var d,e,g,f,h,k,l,m,n,p,q,s=3*a.count;for(q=0;q<s;q+=9)p=a.normalArray,d=p[q],e=p[q+1],g=p[q+2],f=p[q+3],k=p[q+4],m=p[q+5],h=p[q+6],l=p[q+7],n=p[q+8],d=(d+f+h)/3,e=(e+k+l)/3,g=(g+m+n)/3,p[q]=
+d,p[q+1]=e,p[q+2]=g,p[q+3]=d,p[q+4]=e,p[q+5]=g,p[q+6]=d,p[q+7]=e,p[q+8]=g}r.bufferData(r.ARRAY_BUFFER,a.normalArray,r.DYNAMIC_DRAW);Q.enableAttribute(b.normal);r.vertexAttribPointer(b.normal,3,r.FLOAT,!1,0,0)}a.hasUvs&&c.map&&(r.bindBuffer(r.ARRAY_BUFFER,a.__webglUvBuffer),r.bufferData(r.ARRAY_BUFFER,a.uvArray,r.DYNAMIC_DRAW),Q.enableAttribute(b.uv),r.vertexAttribPointer(b.uv,2,r.FLOAT,!1,0,0));a.hasColors&&c.vertexColors!==THREE.NoColors&&(r.bindBuffer(r.ARRAY_BUFFER,a.__webglColorBuffer),r.bufferData(r.ARRAY_BUFFER,
+a.colorArray,r.DYNAMIC_DRAW),Q.enableAttribute(b.color),r.vertexAttribPointer(b.color,3,r.FLOAT,!1,0,0));Q.disableUnusedAttributes();r.drawArrays(r.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,c,d,e,g){if(!1!==e.visible){var f=ga.geometries.get(g);a=k(a,c,d,e,g);c=!1;d=f.id+"_"+a.id+"_"+(e.wireframe?1:0);d!==ja&&(ja=d,c=!0);c&&Q.initAttributes();if(g instanceof THREE.Mesh)a:if(g=c,c=!0===e.wireframe?r.LINES:r.TRIANGLES,d=f.attributes.index){var h,l;d.array instanceof Uint32Array&&
+V.get("OES_element_index_uint")?(h=r.UNSIGNED_INT,l=4):(h=r.UNSIGNED_SHORT,l=2);var m=f.offsets;if(0===m.length){g&&(b(e,a,f,0),r.bindBuffer(r.ELEMENT_ARRAY_BUFFER,d.buffer));if(f instanceof THREE.InstancedBufferGeometry&&0<f.maxInstancedCount){var n=V.get("ANGLE_instanced_arrays");if(null===n){console.error("THREE.WebGLRenderer.renderMesh: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");break a}n.drawElementsInstancedANGLE(c,d.array.length,h,
+0,f.maxInstancedCount)}else r.drawElements(c,d.array.length,h,0);I.info.render.calls++;I.info.render.vertices+=d.array.length;I.info.render.faces+=d.array.length/3}else{g=!0;for(var p=0,q=m.length;p<q;p++){n=m[p].index;g&&(b(e,a,f,n),r.bindBuffer(r.ELEMENT_ARRAY_BUFFER,d.buffer));if(f instanceof THREE.InstancedBufferGeometry&&0<m[p].instances){n=V.get("ANGLE_instanced_arrays");if(null===n){console.error("THREE.WebGLRenderer.renderMesh: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");
+break a}n.drawElementsInstancedANGLE(c,m[p].count,h,m[p].start*l,m[p].count,h,m[p].instances)}else r.drawElements(c,m[p].count,h,m[p].start*l);I.info.render.calls++;I.info.render.vertices+=m[p].count;I.info.render.faces+=m[p].count/3}}}else if(m=f.offsets,0===m.length){g&&b(e,a,f,0);e=f.attributes.position;if(f instanceof THREE.InstancedBufferGeometry&&0<f.maxInstancedCount){n=V.get("ANGLE_instanced_arrays");if(null===n){console.error("THREE.WebGLRenderer.renderMesh: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");
+break a}e instanceof THREE.InterleavedBufferAttribute?n.drawArraysInstancedANGLE(c,0,e.data.array.length/e.data.stride,f.maxInstancedCount):n.drawArraysInstancedANGLE(c,0,e.array.length/e.itemSize,f.maxInstancedCount)}else e instanceof THREE.InterleavedBufferAttribute?r.drawArrays(c,0,e.data.array.length/e.data.stride):r.drawArrays(c,0,e.array.length/e.itemSize);I.info.render.calls++;I.info.render.vertices+=e.array.length/e.itemSize;I.info.render.faces+=e.array.length/(3*e.itemSize)}else for(g&&b(e,
+a,f,0),p=0,q=m.length;p<q;p++){if(f instanceof THREE.InstancedBufferGeometry){console.error("THREE.WebGLRenderer.renderMesh: cannot use drawCalls with THREE.InstancedBufferGeometry.");break a}else r.drawArrays(c,m[p].start,m[p].count);I.info.render.calls++;I.info.render.vertices+=m[p].count;I.info.render.faces+=m[p].count/3}else if(g instanceof THREE.Line)if(g=g instanceof THREE.LineSegments?r.LINES:r.LINE_STRIP,Q.setLineWidth((void 0!==e.linewidth?e.linewidth:1)*F),h=f.attributes.index)if(h.array instanceof
+Uint32Array&&V.get("OES_element_index_uint")?(l=r.UNSIGNED_INT,m=4):(l=r.UNSIGNED_SHORT,m=2),d=f.offsets,0===d.length)c&&(b(e,a,f,0),r.bindBuffer(r.ELEMENT_ARRAY_BUFFER,h.buffer)),r.drawElements(g,h.array.length,l,0),I.info.render.calls++,I.info.render.vertices+=h.array.length;else for(1<d.length&&(c=!0),n=0,p=d.length;n<p;n++)q=d[n].index,c&&(b(e,a,f,q),r.bindBuffer(r.ELEMENT_ARRAY_BUFFER,h.buffer)),r.drawElements(g,d[n].count,l,d[n].start*m),I.info.render.calls++,I.info.render.vertices+=d[n].count;
+else if(c&&b(e,a,f,0),e=f.attributes.position,d=f.offsets,0===d.length)r.drawArrays(g,0,e.array.length/3),I.info.render.calls++,I.info.render.vertices+=e.array.length/3;else for(n=0,p=d.length;n<p;n++)r.drawArrays(g,d[n].index,d[n].count),I.info.render.calls++,I.info.render.vertices+=d[n].count;else if(g instanceof THREE.PointCloud)if(d=c,c=r.POINTS,h=f.attributes.index)if(h.array instanceof Uint32Array&&V.get("OES_element_index_uint")?(l=r.UNSIGNED_INT,m=4):(l=r.UNSIGNED_SHORT,m=2),g=f.offsets,0===
+g.length)d&&(b(e,a,f,0),r.bindBuffer(r.ELEMENT_ARRAY_BUFFER,h.buffer)),r.drawElements(c,h.array.length,l,0),I.info.render.calls++,I.info.render.points+=h.array.length;else for(1<g.length&&(d=!0),n=0,p=g.length;n<p;n++)q=g[n].index,d&&(b(e,a,f,q),r.bindBuffer(r.ELEMENT_ARRAY_BUFFER,h.buffer)),r.drawElements(c,g[n].count,l,g[n].start*m),I.info.render.calls++,I.info.render.points+=g[n].count;else if(d&&b(e,a,f,0),e=f.attributes.position,g=f.offsets,0===g.length)r.drawArrays(c,0,e.array.length/3),I.info.render.calls++,
+I.info.render.points+=e.array.length/3;else for(n=0,p=g.length;n<p;n++)r.drawArrays(c,g[n].index,g[n].count),I.info.render.calls++,I.info.render.points+=g[n].count}};this.render=function(a,b,k,m){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var l=a.fog;ja="";ka=-1;ua=null;Ya=!0;!0===a.autoUpdate&&a.updateMatrixWorld();void 0===b.parent&&b.updateMatrixWorld();b.matrixWorldInverse.getInverse(b.matrixWorld);Ia.multiplyMatrices(b.projectionMatrix,
+b.matrixWorldInverse);Ha.setFromMatrix(Ia);C.length=0;T.length=0;O.length=0;S.length=0;P.length=0;e(a);!0===I.sortObjects&&(T.sort(c),O.sort(d));ga.update(T);ga.update(O);ha.render(a,b);I.info.render.calls=0;I.info.render.vertices=0;I.info.render.faces=0;I.info.render.points=0;this.setRenderTarget(k);(this.autoClear||m)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);m=0;for(var n=ga.objectsImmediate.length;m<n;m++){var p=ga.objectsImmediate[m],q=p.object;if(!0===q.visible){var s=
+q;s._modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,s.matrixWorld);s._normalMatrix.getNormalMatrix(s._modelViewMatrix);q=q.material;q.transparent?(p.transparent=q,p.opaque=null):(p.opaque=q,p.transparent=null)}}a.overrideMaterial?(m=a.overrideMaterial,h(m),f(T,b,C,l,m),f(O,b,C,l,m),g(ga.objectsImmediate,"",b,C,l,m)):(Q.setBlending(THREE.NoBlending),f(T,b,C,l,null),g(ga.objectsImmediate,"opaque",b,C,l,null),f(O,b,C,l,null),g(ga.objectsImmediate,"transparent",b,C,l,null));Cb.render(a,b);Db.render(a,
+b,Ta,ra);k&&k.generateMipmaps&&k.minFilter!==THREE.NearestFilter&&k.minFilter!==THREE.LinearFilter&&(k instanceof THREE.WebGLRenderTargetCube?(Q.bindTexture(r.TEXTURE_CUBE_MAP,k.__webglTexture),r.generateMipmap(r.TEXTURE_CUBE_MAP),Q.bindTexture(r.TEXTURE_CUBE_MAP,null)):(Q.bindTexture(r.TEXTURE_2D,k.__webglTexture),r.generateMipmap(r.TEXTURE_2D),Q.bindTexture(r.TEXTURE_2D,null)));Q.setDepthTest(!0);Q.setDepthWrite(!0);Q.setColorWrite(!0)}};this.renderImmediateObject=function(a,b,c,d,e){var g=k(a,
+b,c,d,e);ja="";I.setMaterialFaces(d);e.immediateRenderCallback?e.immediateRenderCallback(g,r,Ha):e.render(function(a){I.renderBufferImmediate(a,g,d)})};var Sb={MeshDepthMaterial:"depth",MeshNormalMaterial:"normal",MeshBasicMaterial:"basic",MeshLambertMaterial:"lambert",MeshPhongMaterial:"phong",LineBasicMaterial:"basic",LineDashedMaterial:"dashed",PointCloudMaterial:"particle_basic"};this.setFaceCulling=function(a,b){a===THREE.CullFaceNone?r.disable(r.CULL_FACE):(b===THREE.FrontFaceDirectionCW?r.frontFace(r.CW):
+r.frontFace(r.CCW),a===THREE.CullFaceBack?r.cullFace(r.BACK):a===THREE.CullFaceFront?r.cullFace(r.FRONT):r.cullFace(r.FRONT_AND_BACK),r.enable(r.CULL_FACE))};this.setMaterialFaces=function(a){Q.setDoubleSided(a.side===THREE.DoubleSide);Q.setFlipSided(a.side===THREE.BackSide)};this.uploadTexture=function(a,b){void 0===a.__webglInit&&(a.__webglInit=!0,a.addEventListener("dispose",wb),a.__webglTexture=r.createTexture(),I.info.memory.textures++);Q.activeTexture(r.TEXTURE0+b);Q.bindTexture(r.TEXTURE_2D,
+a.__webglTexture);r.pixelStorei(r.UNPACK_FLIP_Y_WEBGL,a.flipY);r.pixelStorei(r.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);r.pixelStorei(r.UNPACK_ALIGNMENT,a.unpackAlignment);a.image=q(a.image,Ab);var c=a.image,d=THREE.Math.isPowerOfTwo(c.width)&&THREE.Math.isPowerOfTwo(c.height),e=u(a.format),g=u(a.type);m(r.TEXTURE_2D,a,d);var f=a.mipmaps;if(a instanceof THREE.DataTexture)if(0<f.length&&d){for(var h=0,k=f.length;h<k;h++)c=f[h],Q.texImage2D(r.TEXTURE_2D,h,e,c.width,c.height,0,e,g,c.data);
+a.generateMipmaps=!1}else Q.texImage2D(r.TEXTURE_2D,0,e,c.width,c.height,0,e,g,c.data);else if(a instanceof THREE.CompressedTexture)for(h=0,k=f.length;h<k;h++)c=f[h],a.format!==THREE.RGBAFormat&&a.format!==THREE.RGBFormat?-1<Rb().indexOf(e)?Q.compressedTexImage2D(r.TEXTURE_2D,h,e,c.width,c.height,0,c.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()"):Q.texImage2D(r.TEXTURE_2D,h,e,c.width,c.height,0,e,g,c.data);else if(0<f.length&&d){h=
+0;for(k=f.length;h<k;h++)c=f[h],Q.texImage2D(r.TEXTURE_2D,h,e,e,g,c);a.generateMipmaps=!1}else Q.texImage2D(r.TEXTURE_2D,0,e,e,g,a.image);a.generateMipmaps&&d&&r.generateMipmap(r.TEXTURE_2D);a.needsUpdate=!1;if(a.onUpdate)a.onUpdate(a)};this.setTexture=function(a,b){if(!0===a.needsUpdate){var c=a.image;void 0===c?console.warn("THREE.WebGLRenderer: Texture marked for update but image is undefined",a):!1===c.complete?console.warn("THREE.WebGLRenderer: Texture marked for update but image is incomplete",
+a):I.uploadTexture(a,b)}else Q.activeTexture(r.TEXTURE0+b),Q.bindTexture(r.TEXTURE_2D,a.__webglTexture)};this.setRenderTarget=function(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&void 0===a.__webglFramebuffer){void 0===a.depthBuffer&&(a.depthBuffer=!0);void 0===a.stencilBuffer&&(a.stencilBuffer=!0);a.addEventListener("dispose",ab);a.__webglTexture=r.createTexture();I.info.memory.textures++;var c=THREE.Math.isPowerOfTwo(a.width)&&THREE.Math.isPowerOfTwo(a.height),d=u(a.format),e=u(a.type);
+if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];Q.bindTexture(r.TEXTURE_CUBE_MAP,a.__webglTexture);m(r.TEXTURE_CUBE_MAP,a,c);for(var g=0;6>g;g++){a.__webglFramebuffer[g]=r.createFramebuffer();a.__webglRenderbuffer[g]=r.createRenderbuffer();Q.texImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+g,0,d,a.width,a.height,0,d,e,null);var f=a,h=r.TEXTURE_CUBE_MAP_POSITIVE_X+g;r.bindFramebuffer(r.FRAMEBUFFER,a.__webglFramebuffer[g]);r.framebufferTexture2D(r.FRAMEBUFFER,r.COLOR_ATTACHMENT0,h,f.__webglTexture,0);
+s(a.__webglRenderbuffer[g],a)}a.generateMipmaps&&c&&r.generateMipmap(r.TEXTURE_CUBE_MAP)}else a.__webglFramebuffer=r.createFramebuffer(),a.__webglRenderbuffer=a.shareDepthFrom?a.shareDepthFrom.__webglRenderbuffer:r.createRenderbuffer(),Q.bindTexture(r.TEXTURE_2D,a.__webglTexture),m(r.TEXTURE_2D,a,c),Q.texImage2D(r.TEXTURE_2D,0,d,a.width,a.height,0,d,e,null),d=r.TEXTURE_2D,r.bindFramebuffer(r.FRAMEBUFFER,a.__webglFramebuffer),r.framebufferTexture2D(r.FRAMEBUFFER,r.COLOR_ATTACHMENT0,d,a.__webglTexture,
 0),a.shareDepthFrom?a.depthBuffer&&!a.stencilBuffer?r.framebufferRenderbuffer(r.FRAMEBUFFER,r.DEPTH_ATTACHMENT,r.RENDERBUFFER,a.__webglRenderbuffer):a.depthBuffer&&a.stencilBuffer&&r.framebufferRenderbuffer(r.FRAMEBUFFER,r.DEPTH_STENCIL_ATTACHMENT,r.RENDERBUFFER,a.__webglRenderbuffer):s(a.__webglRenderbuffer,a),a.generateMipmaps&&c&&r.generateMipmap(r.TEXTURE_2D);b?Q.bindTexture(r.TEXTURE_CUBE_MAP,null):Q.bindTexture(r.TEXTURE_2D,null);r.bindRenderbuffer(r.RENDERBUFFER,null);r.bindFramebuffer(r.FRAMEBUFFER,
-null)}a?(b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer,c=a.width,a=a.height,e=d=0):(b=null,c=Ea,a=ya,d=ma,e=Ga);b!==da&&(r.bindFramebuffer(r.FRAMEBUFFER,b),r.viewport(d,e,c,a),da=b);Ta=c;ra=a};this.readRenderTargetPixels=function(a,b,c,d,e,f){if(!(a instanceof THREE.WebGLRenderTarget))console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");else if(a.__webglFramebuffer)if(a.format!==THREE.RGBAFormat)console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA format. readPixels can read only RGBA format.");
-else{var g=!1;a.__webglFramebuffer!==da&&(r.bindFramebuffer(r.FRAMEBUFFER,a.__webglFramebuffer),g=!0);r.checkFramebufferStatus(r.FRAMEBUFFER)===r.FRAMEBUFFER_COMPLETE?r.readPixels(b,c,d,e,r.RGBA,r.UNSIGNED_BYTE,f):console.error("THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.");g&&r.bindFramebuffer(r.FRAMEBUFFER,da)}};this.initMaterial=function(){console.warn("THREE.WebGLRenderer: .initMaterial() has been removed.")};this.addPrePlugin=function(){console.warn("THREE.WebGLRenderer: .addPrePlugin() has been removed.")};
+null)}a?(b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer,c=a.width,a=a.height,e=d=0):(b=null,c=Ea,a=ya,d=ma,e=Ga);b!==da&&(r.bindFramebuffer(r.FRAMEBUFFER,b),r.viewport(d,e,c,a),da=b);Ta=c;ra=a};this.readRenderTargetPixels=function(a,b,c,d,e,g){if(!(a instanceof THREE.WebGLRenderTarget))console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");else if(a.__webglFramebuffer)if(a.format!==THREE.RGBAFormat)console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA format. readPixels can read only RGBA format.");
+else{var f=!1;a.__webglFramebuffer!==da&&(r.bindFramebuffer(r.FRAMEBUFFER,a.__webglFramebuffer),f=!0);r.checkFramebufferStatus(r.FRAMEBUFFER)===r.FRAMEBUFFER_COMPLETE?r.readPixels(b,c,d,e,r.RGBA,r.UNSIGNED_BYTE,g):console.error("THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.");f&&r.bindFramebuffer(r.FRAMEBUFFER,da)}};this.initMaterial=function(){console.warn("THREE.WebGLRenderer: .initMaterial() has been removed.")};this.addPrePlugin=function(){console.warn("THREE.WebGLRenderer: .addPrePlugin() has been removed.")};
 this.addPostPlugin=function(){console.warn("THREE.WebGLRenderer: .addPostPlugin() has been removed.")};this.updateShadowMap=function(){console.warn("THREE.WebGLRenderer: .updateShadowMap() has been removed.")};Object.defineProperties(this,{shadowMapEnabled:{get:function(){return ha.enabled},set:function(a){console.warn("THREE.WebGLRenderer: .shadowMapEnabled is now .shadowMap.enabled.");ha.enabled=a}},shadowMapType:{get:function(){return ha.type},set:function(a){console.warn("THREE.WebGLRenderer: .shadowMapType is now .shadowMap.type.");
 ha.type=a}},shadowMapCullFace:{get:function(){return ha.cullFace},set:function(a){console.warn("THREE.WebGLRenderer: .shadowMapCullFace is now .shadowMap.cullFace.");ha.cullFace=a}},shadowMapDebug:{get:function(){return ha.debug},set:function(a){console.warn("THREE.WebGLRenderer: .shadowMapDebug is now .shadowMap.debug.");ha.debug=a}},shadowMapCascade:{get:function(){return ha.cascade},set:function(a){console.warn("THREE.WebGLRenderer: .shadowMapCascade is now .shadowMap.cascade.");ha.cascade=a}}})};
 THREE.WebGLRenderTarget=function(a,b,c){this.width=a;this.height=b;c=c||{};this.wrapS=void 0!==c.wrapS?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=void 0!==c.wrapT?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=void 0!==c.magFilter?c.magFilter:THREE.LinearFilter;this.minFilter=void 0!==c.minFilter?c.minFilter:THREE.LinearMipMapLinearFilter;this.anisotropy=void 0!==c.anisotropy?c.anisotropy:1;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=void 0!==c.format?c.format:
@@ -578,70 +578,70 @@ THREE.InterleavedBuffer&&!0===s.dynamic)t=a.DYNAMIC_DRAW;a.bufferData(q,s.array,
 s.array.subarray(s.updateRange.offset,s.updateRange.offset+s.updateRange.count)),s.updateRange.count=0),s.needsUpdate=!1)}}}};
 THREE.WebGLProgram=function(){function a(a){var b=[],c;for(c in a){var g=a[c];!1!==g&&b.push("#define "+c+" "+g)}return b.join("\n")}function b(a){return""!==a}var c=0;return function(d,e,f,g){var h=d.context,k=f.defines,l=f.__webglShader.vertexShader,n=f.__webglShader.fragmentShader,p=f.index0AttributeName,m="SHADOWMAP_TYPE_BASIC";g.shadowMapType===THREE.PCFShadowMap?m="SHADOWMAP_TYPE_PCF":g.shadowMapType===THREE.PCFSoftShadowMap&&(m="SHADOWMAP_TYPE_PCF_SOFT");var q="ENVMAP_TYPE_CUBE",s="ENVMAP_MODE_REFLECTION",
 t="ENVMAP_BLENDING_MULTIPLY";if(g.envMap){switch(f.envMap.mapping){case THREE.CubeReflectionMapping:case THREE.CubeRefractionMapping:q="ENVMAP_TYPE_CUBE";break;case THREE.EquirectangularReflectionMapping:case THREE.EquirectangularRefractionMapping:q="ENVMAP_TYPE_EQUIREC";break;case THREE.SphericalReflectionMapping:q="ENVMAP_TYPE_SPHERE"}switch(f.envMap.mapping){case THREE.CubeRefractionMapping:case THREE.EquirectangularRefractionMapping:s="ENVMAP_MODE_REFRACTION"}switch(f.combine){case THREE.MultiplyOperation:t=
-"ENVMAP_BLENDING_MULTIPLY";break;case THREE.MixOperation:t="ENVMAP_BLENDING_MIX";break;case THREE.AddOperation:t="ENVMAP_BLENDING_ADD"}}var u=0<d.gammaFactor?d.gammaFactor:1,x=a(k),w=h.createProgram();f instanceof THREE.RawShaderMaterial?d=k="":(k=["precision "+g.precision+" float;","precision "+g.precision+" int;",x,g.supportsVertexTextures?"#define VERTEX_TEXTURES":"",d.gammaInput?"#define GAMMA_INPUT":"",d.gammaOutput?"#define GAMMA_OUTPUT":"","#define GAMMA_FACTOR "+u,"#define MAX_DIR_LIGHTS "+
+"ENVMAP_BLENDING_MULTIPLY";break;case THREE.MixOperation:t="ENVMAP_BLENDING_MIX";break;case THREE.AddOperation:t="ENVMAP_BLENDING_ADD"}}var u=0<d.gammaFactor?d.gammaFactor:1,w=a(k),y=h.createProgram();f instanceof THREE.RawShaderMaterial?d=k="":(k=["precision "+g.precision+" float;","precision "+g.precision+" int;",w,g.supportsVertexTextures?"#define VERTEX_TEXTURES":"",d.gammaInput?"#define GAMMA_INPUT":"",d.gammaOutput?"#define GAMMA_OUTPUT":"","#define GAMMA_FACTOR "+u,"#define MAX_DIR_LIGHTS "+
 g.maxDirLights,"#define MAX_POINT_LIGHTS "+g.maxPointLights,"#define MAX_SPOT_LIGHTS "+g.maxSpotLights,"#define MAX_HEMI_LIGHTS "+g.maxHemiLights,"#define MAX_SHADOWS "+g.maxShadows,"#define MAX_BONES "+g.maxBones,g.map?"#define USE_MAP":"",g.envMap?"#define USE_ENVMAP":"",g.envMap?"#define "+s:"",g.lightMap?"#define USE_LIGHTMAP":"",g.aoMap?"#define USE_AOMAP":"",g.bumpMap?"#define USE_BUMPMAP":"",g.normalMap?"#define USE_NORMALMAP":"",g.specularMap?"#define USE_SPECULARMAP":"",g.alphaMap?"#define USE_ALPHAMAP":
 "",g.vertexColors?"#define USE_COLOR":"",g.flatShading?"#define FLAT_SHADED":"",g.skinning?"#define USE_SKINNING":"",g.useVertexTexture?"#define BONE_TEXTURE":"",g.morphTargets?"#define USE_MORPHTARGETS":"",g.morphNormals?"#define USE_MORPHNORMALS":"",g.doubleSided?"#define DOUBLE_SIDED":"",g.flipSided?"#define FLIP_SIDED":"",g.shadowMapEnabled?"#define USE_SHADOWMAP":"",g.shadowMapEnabled?"#define "+m:"",g.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",g.shadowMapCascade?"#define SHADOWMAP_CASCADE":
 "",g.sizeAttenuation?"#define USE_SIZEATTENUATION":"",g.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"",g.logarithmicDepthBuffer&&d.extensions.get("EXT_frag_depth")?"#define USE_LOGDEPTHBUF_EXT":"","uniform mat4 modelMatrix;","uniform mat4 modelViewMatrix;","uniform mat4 projectionMatrix;","uniform mat4 viewMatrix;","uniform mat3 normalMatrix;","uniform vec3 cameraPosition;","attribute vec3 position;","attribute vec3 normal;","attribute vec2 uv;","#ifdef USE_COLOR","\tattribute vec3 color;","#endif",
 "#ifdef USE_MORPHTARGETS","\tattribute vec3 morphTarget0;","\tattribute vec3 morphTarget1;","\tattribute vec3 morphTarget2;","\tattribute vec3 morphTarget3;","\t#ifdef USE_MORPHNORMALS","\t\tattribute vec3 morphNormal0;","\t\tattribute vec3 morphNormal1;","\t\tattribute vec3 morphNormal2;","\t\tattribute vec3 morphNormal3;","\t#else","\t\tattribute vec3 morphTarget4;","\t\tattribute vec3 morphTarget5;","\t\tattribute vec3 morphTarget6;","\t\tattribute vec3 morphTarget7;","\t#endif","#endif","#ifdef USE_SKINNING",
-"\tattribute vec4 skinIndex;","\tattribute vec4 skinWeight;","#endif","\n"].filter(b).join("\n"),d=[g.bumpMap||g.normalMap||g.flatShading||f.derivatives?"#extension GL_OES_standard_derivatives : enable":"","precision "+g.precision+" float;","precision "+g.precision+" int;",x,"#define MAX_DIR_LIGHTS "+g.maxDirLights,"#define MAX_POINT_LIGHTS "+g.maxPointLights,"#define MAX_SPOT_LIGHTS "+g.maxSpotLights,"#define MAX_HEMI_LIGHTS "+g.maxHemiLights,"#define MAX_SHADOWS "+g.maxShadows,g.alphaTest?"#define ALPHATEST "+
+"\tattribute vec4 skinIndex;","\tattribute vec4 skinWeight;","#endif","\n"].filter(b).join("\n"),d=[g.bumpMap||g.normalMap||g.flatShading||f.derivatives?"#extension GL_OES_standard_derivatives : enable":"","precision "+g.precision+" float;","precision "+g.precision+" int;",w,"#define MAX_DIR_LIGHTS "+g.maxDirLights,"#define MAX_POINT_LIGHTS "+g.maxPointLights,"#define MAX_SPOT_LIGHTS "+g.maxSpotLights,"#define MAX_HEMI_LIGHTS "+g.maxHemiLights,"#define MAX_SHADOWS "+g.maxShadows,g.alphaTest?"#define ALPHATEST "+
 g.alphaTest:"",d.gammaInput?"#define GAMMA_INPUT":"",d.gammaOutput?"#define GAMMA_OUTPUT":"","#define GAMMA_FACTOR "+u,g.useFog&&g.fog?"#define USE_FOG":"",g.useFog&&g.fogExp?"#define FOG_EXP2":"",g.map?"#define USE_MAP":"",g.envMap?"#define USE_ENVMAP":"",g.envMap?"#define "+q:"",g.envMap?"#define "+s:"",g.envMap?"#define "+t:"",g.lightMap?"#define USE_LIGHTMAP":"",g.aoMap?"#define USE_AOMAP":"",g.bumpMap?"#define USE_BUMPMAP":"",g.normalMap?"#define USE_NORMALMAP":"",g.specularMap?"#define USE_SPECULARMAP":
 "",g.alphaMap?"#define USE_ALPHAMAP":"",g.vertexColors?"#define USE_COLOR":"",g.flatShading?"#define FLAT_SHADED":"",g.metal?"#define METAL":"",g.doubleSided?"#define DOUBLE_SIDED":"",g.flipSided?"#define FLIP_SIDED":"",g.shadowMapEnabled?"#define USE_SHADOWMAP":"",g.shadowMapEnabled?"#define "+m:"",g.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",g.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",g.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"",g.logarithmicDepthBuffer&&d.extensions.get("EXT_frag_depth")?
-"#define USE_LOGDEPTHBUF_EXT":"","uniform mat4 viewMatrix;","uniform vec3 cameraPosition;","\n"].filter(b).join("\n"));n=d+n;l=new THREE.WebGLShader(h,h.VERTEX_SHADER,k+l);n=new THREE.WebGLShader(h,h.FRAGMENT_SHADER,n);h.attachShader(w,l);h.attachShader(w,n);void 0!==p&&h.bindAttribLocation(w,0,p);h.linkProgram(w);p=h.getProgramInfoLog(w);k=h.getShaderInfoLog(l);d=h.getShaderInfoLog(n);!1===h.getProgramParameter(w,h.LINK_STATUS)&&console.error("THREE.WebGLProgram: shader error: ",h.getError(),"gl.VALIDATE_STATUS",
-h.getProgramParameter(w,h.VALIDATE_STATUS),"gl.getProgramInfoLog",p,k,d);""!==p&&console.warn("THREE.WebGLProgram: gl.getProgramInfoLog()",p);h.deleteShader(l);h.deleteShader(n);var A=function(){return this._cachedUniforms};this.getUniforms=function(){for(var a={},b=h.getProgramParameter(w,h.ACTIVE_UNIFORMS),c=0;c<b;c++){var d=h.getActiveUniform(w,c).name,e=h.getUniformLocation(w,d),f=d.lastIndexOf("[0]");-1!==f&&f===d.length-3&&(a[d.substr(0,f)]=e);a[d]=e}this._cachedUniforms=a;this.getUniforms=
-A;return a};var y=function(){return this._cachedAttributes};this.getAttributes=function(){for(var a={},b=h.getProgramParameter(w,h.ACTIVE_ATTRIBUTES),c=0;c<b;c++){var d=h.getActiveAttrib(w,c).name;a[d]=h.getAttribLocation(w,d)}this._cachedAttributes=a;this.getAttributes=y;return a};Object.defineProperties(this,{uniforms:{get:function(){console.warn("THREE.WebGLProgram: .uniforms is now .getUniforms().");return this.getUniforms()}},attributes:{get:function(){console.warn("THREE.WebGLProgram: .attributes is now .getAttributes().");
-return this.getAttributes()}}});this.id=c++;this.code=e;this.usedTimes=1;this.program=w;this.vertexShader=l;this.fragmentShader=n;return this}}();
+"#define USE_LOGDEPTHBUF_EXT":"","uniform mat4 viewMatrix;","uniform vec3 cameraPosition;","\n"].filter(b).join("\n"));n=d+n;l=new THREE.WebGLShader(h,h.VERTEX_SHADER,k+l);n=new THREE.WebGLShader(h,h.FRAGMENT_SHADER,n);h.attachShader(y,l);h.attachShader(y,n);void 0!==p&&h.bindAttribLocation(y,0,p);h.linkProgram(y);p=h.getProgramInfoLog(y);k=h.getShaderInfoLog(l);d=h.getShaderInfoLog(n);!1===h.getProgramParameter(y,h.LINK_STATUS)&&console.error("THREE.WebGLProgram: shader error: ",h.getError(),"gl.VALIDATE_STATUS",
+h.getProgramParameter(y,h.VALIDATE_STATUS),"gl.getProgramInfoLog",p,k,d);""!==p&&console.warn("THREE.WebGLProgram: gl.getProgramInfoLog()",p);h.deleteShader(l);h.deleteShader(n);var z=function(){return this._cachedUniforms};this.getUniforms=function(){for(var a={},b=h.getProgramParameter(y,h.ACTIVE_UNIFORMS),c=0;c<b;c++){var d=h.getActiveUniform(y,c).name,e=h.getUniformLocation(y,d),g=d.lastIndexOf("[0]");-1!==g&&g===d.length-3&&(a[d.substr(0,g)]=e);a[d]=e}this._cachedUniforms=a;this.getUniforms=
+z;return a};var x=function(){return this._cachedAttributes};this.getAttributes=function(){for(var a={},b=h.getProgramParameter(y,h.ACTIVE_ATTRIBUTES),c=0;c<b;c++){var d=h.getActiveAttrib(y,c).name;a[d]=h.getAttribLocation(y,d)}this._cachedAttributes=a;this.getAttributes=x;return a};Object.defineProperties(this,{uniforms:{get:function(){console.warn("THREE.WebGLProgram: .uniforms is now .getUniforms().");return this.getUniforms()}},attributes:{get:function(){console.warn("THREE.WebGLProgram: .attributes is now .getAttributes().");
+return this.getAttributes()}}});this.id=c++;this.code=e;this.usedTimes=1;this.program=y;this.vertexShader=l;this.fragmentShader=n;return this}}();
 THREE.WebGLShader=function(){var a=function(a){a=a.split("\n");for(var c=0;c<a.length;c++)a[c]=c+1+": "+a[c];return a.join("\n")};return function(b,c,d){var e=b.createShader(c);b.shaderSource(e,d);b.compileShader(e);!1===b.getShaderParameter(e,b.COMPILE_STATUS)&&console.error("THREE.WebGLShader: Shader couldn't compile.");""!==b.getShaderInfoLog(e)&&console.warn("THREE.WebGLShader: gl.getShaderInfoLog()",c===b.VERTEX_SHADER?"vertex":"fragment",b.getShaderInfoLog(e),a(d));return e}}();
 THREE.WebGLShadowMap=function(a,b,c){function d(a,b){if(!0===a.visible){var e=c.objects[a.id];e&&a.castShadow&&(!1===a.frustumCulled||!0===f.intersectsObject(a))&&(a._modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,a.matrixWorld),p.push(e));for(var e=0,g=a.children.length;e<g;e++)d(a.children[e],b)}}var e=a.context,f=new THREE.Frustum,g=new THREE.Matrix4,h=new THREE.Vector3,k=new THREE.Vector3,l=c.objectsImmediate,n=new THREE.Vector3,p=[],m=THREE.ShaderLib.depthRGBA,q=THREE.UniformsUtils.clone(m.uniforms),
-s=new THREE.ShaderMaterial({uniforms:q,vertexShader:m.vertexShader,fragmentShader:m.fragmentShader}),t=new THREE.ShaderMaterial({uniforms:q,vertexShader:m.vertexShader,fragmentShader:m.fragmentShader,morphTargets:!0}),u=new THREE.ShaderMaterial({uniforms:q,vertexShader:m.vertexShader,fragmentShader:m.fragmentShader,skinning:!0}),x=new THREE.ShaderMaterial({uniforms:q,vertexShader:m.vertexShader,fragmentShader:m.fragmentShader,morphTargets:!0,skinning:!0});s._shadowPass=!0;t._shadowPass=!0;u._shadowPass=
-!0;x._shadowPass=!0;var w=this;this.enabled=!1;this.type=THREE.PCFShadowMap;this.cullFace=THREE.CullFaceFront;this.cascade=this.debug=!1;this.render=function(c,m){if(!1!==w.enabled){var q,I,v,D,L,C,E,R=[];D=0;e.clearColor(1,1,1,1);e.disable(e.BLEND);e.enable(e.CULL_FACE);e.frontFace(e.CCW);w.cullFace===THREE.CullFaceFront?e.cullFace(e.FRONT):e.cullFace(e.BACK);a.state.setDepthTest(!0);q=0;for(I=b.length;q<I;q++)if(v=b[q],v.castShadow)if(v instanceof THREE.DirectionalLight&&v.shadowCascade)for(L=0;L<
-v.shadowCascadeCount;L++){var J;if(v.shadowCascadeArray[L])J=v.shadowCascadeArray[L];else{var z=v;E=L;J=new THREE.DirectionalLight;J.isVirtual=!0;J.onlyShadow=!0;J.castShadow=!0;J.shadowCameraNear=z.shadowCameraNear;J.shadowCameraFar=z.shadowCameraFar;J.shadowCameraLeft=z.shadowCameraLeft;J.shadowCameraRight=z.shadowCameraRight;J.shadowCameraBottom=z.shadowCameraBottom;J.shadowCameraTop=z.shadowCameraTop;J.shadowCameraVisible=z.shadowCameraVisible;J.shadowDarkness=z.shadowDarkness;J.shadowBias=z.shadowCascadeBias[E];
-J.shadowMapWidth=z.shadowCascadeWidth[E];J.shadowMapHeight=z.shadowCascadeHeight[E];J.pointsWorld=[];J.pointsFrustum=[];var F=J.pointsWorld;C=J.pointsFrustum;for(var B=0;8>B;B++)F[B]=new THREE.Vector3,C[B]=new THREE.Vector3;F=z.shadowCascadeNearZ[E];z=z.shadowCascadeFarZ[E];C[0].set(-1,-1,F);C[1].set(1,-1,F);C[2].set(-1,1,F);C[3].set(1,1,F);C[4].set(-1,-1,z);C[5].set(1,-1,z);C[6].set(-1,1,z);C[7].set(1,1,z);J.originalCamera=m;C=new THREE.Gyroscope;C.position.copy(v.shadowCascadeOffset);C.add(J);C.add(J.target);
-m.add(C);v.shadowCascadeArray[L]=J}E=v;F=L;z=E.shadowCascadeArray[F];z.position.copy(E.position);z.target.position.copy(E.target.position);z.lookAt(z.target);z.shadowCameraVisible=E.shadowCameraVisible;z.shadowDarkness=E.shadowDarkness;z.shadowBias=E.shadowCascadeBias[F];C=E.shadowCascadeNearZ[F];E=E.shadowCascadeFarZ[F];z=z.pointsFrustum;z[0].z=C;z[1].z=C;z[2].z=C;z[3].z=C;z[4].z=E;z[5].z=E;z[6].z=E;z[7].z=E;R[D]=J;D++}else R[D]=v,D++;q=0;for(I=R.length;q<I;q++){v=R[q];v.shadowMap||(L=THREE.LinearFilter,
-w.type===THREE.PCFSoftShadowMap&&(L=THREE.NearestFilter),v.shadowMap=new THREE.WebGLRenderTarget(v.shadowMapWidth,v.shadowMapHeight,{minFilter:L,magFilter:L,format:THREE.RGBAFormat}),v.shadowMapSize=new THREE.Vector2(v.shadowMapWidth,v.shadowMapHeight),v.shadowMatrix=new THREE.Matrix4);if(!v.shadowCamera){if(v instanceof THREE.SpotLight)v.shadowCamera=new THREE.PerspectiveCamera(v.shadowCameraFov,v.shadowMapWidth/v.shadowMapHeight,v.shadowCameraNear,v.shadowCameraFar);else if(v instanceof THREE.DirectionalLight)v.shadowCamera=
-new THREE.OrthographicCamera(v.shadowCameraLeft,v.shadowCameraRight,v.shadowCameraTop,v.shadowCameraBottom,v.shadowCameraNear,v.shadowCameraFar);else{console.error("THREE.ShadowMapPlugin: Unsupported light type for shadow",v);continue}c.add(v.shadowCamera);!0===c.autoUpdate&&c.updateMatrixWorld()}v.shadowCameraVisible&&!v.cameraHelper&&(v.cameraHelper=new THREE.CameraHelper(v.shadowCamera),c.add(v.cameraHelper));if(v.isVirtual&&J.originalCamera==m){L=m;D=v.shadowCamera;C=v.pointsFrustum;z=v.pointsWorld;
-h.set(Infinity,Infinity,Infinity);k.set(-Infinity,-Infinity,-Infinity);for(E=0;8>E;E++)F=z[E],F.copy(C[E]),F.unproject(L),F.applyMatrix4(D.matrixWorldInverse),F.x<h.x&&(h.x=F.x),F.x>k.x&&(k.x=F.x),F.y<h.y&&(h.y=F.y),F.y>k.y&&(k.y=F.y),F.z<h.z&&(h.z=F.z),F.z>k.z&&(k.z=F.z);D.left=h.x;D.right=k.x;D.top=k.y;D.bottom=h.y;D.updateProjectionMatrix()}D=v.shadowMap;C=v.shadowMatrix;L=v.shadowCamera;L.position.setFromMatrixPosition(v.matrixWorld);n.setFromMatrixPosition(v.target.matrixWorld);L.lookAt(n);L.updateMatrixWorld();
-L.matrixWorldInverse.getInverse(L.matrixWorld);v.cameraHelper&&(v.cameraHelper.visible=v.shadowCameraVisible);v.shadowCameraVisible&&v.cameraHelper.update();C.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1);C.multiply(L.projectionMatrix);C.multiply(L.matrixWorldInverse);g.multiplyMatrices(L.projectionMatrix,L.matrixWorldInverse);f.setFromMatrix(g);a.setRenderTarget(D);a.clear();p.length=0;d(c,L);v=0;for(D=p.length;v<D;v++)C=p[v],C=C.object,z=C.material instanceof THREE.MeshFaceMaterial?C.material.materials[0]:
-C.material,E=void 0!==C.geometry.morphTargets&&0<C.geometry.morphTargets.length&&z.morphTargets,F=C instanceof THREE.SkinnedMesh&&z.skinning,E=C.customDepthMaterial?C.customDepthMaterial:F?E?x:u:E?t:s,a.setMaterialFaces(z),a.renderBufferDirect(L,b,null,E,C);v=0;for(D=l.length;v<D;v++)C=l[v],C=C.object,C.visible&&C.castShadow&&(C._modelViewMatrix.multiplyMatrices(L.matrixWorldInverse,C.matrixWorld),a.renderImmediateObject(L,b,null,s,C))}q=a.getClearColor();I=a.getClearAlpha();e.clearColor(q.r,q.g,
-q.b,I);e.enable(e.BLEND);w.cullFace===THREE.CullFaceFront&&e.cullFace(e.BACK);a.resetGLState()}}};
-THREE.WebGLState=function(a,b){var c=this,d=new Uint8Array(16),e=new Uint8Array(16),f=null,g=null,h=null,k=null,l=null,n=null,p=null,m=null,q=null,s=null,t=null,u=null,x=null,w=null,A=null,y=null,G=null,I=a.getParameter(a.MAX_TEXTURE_IMAGE_UNITS),v=void 0,D={};this.initAttributes=function(){for(var a=0,b=d.length;a<b;a++)d[a]=0};this.enableAttribute=function(b){d[b]=1;0===e[b]&&(a.enableVertexAttribArray(b),e[b]=1)};this.disableUnusedAttributes=function(){for(var b=0,c=e.length;b<c;b++)e[b]!==d[b]&&
+s=new THREE.ShaderMaterial({uniforms:q,vertexShader:m.vertexShader,fragmentShader:m.fragmentShader}),t=new THREE.ShaderMaterial({uniforms:q,vertexShader:m.vertexShader,fragmentShader:m.fragmentShader,morphTargets:!0}),u=new THREE.ShaderMaterial({uniforms:q,vertexShader:m.vertexShader,fragmentShader:m.fragmentShader,skinning:!0}),w=new THREE.ShaderMaterial({uniforms:q,vertexShader:m.vertexShader,fragmentShader:m.fragmentShader,morphTargets:!0,skinning:!0});s._shadowPass=!0;t._shadowPass=!0;u._shadowPass=
+!0;w._shadowPass=!0;var y=this;this.enabled=!1;this.type=THREE.PCFShadowMap;this.cullFace=THREE.CullFaceFront;this.cascade=this.debug=!1;this.render=function(c,m){if(!1!==y.enabled){var q,J,v,G,H,B,D,R=[];G=0;e.clearColor(1,1,1,1);e.disable(e.BLEND);e.enable(e.CULL_FACE);e.frontFace(e.CCW);y.cullFace===THREE.CullFaceFront?e.cullFace(e.FRONT):e.cullFace(e.BACK);a.state.setDepthTest(!0);q=0;for(J=b.length;q<J;q++)if(v=b[q],v.castShadow)if(v instanceof THREE.DirectionalLight&&v.shadowCascade)for(H=0;H<
+v.shadowCascadeCount;H++){var K;if(v.shadowCascadeArray[H])K=v.shadowCascadeArray[H];else{var A=v;D=H;K=new THREE.DirectionalLight;K.isVirtual=!0;K.onlyShadow=!0;K.castShadow=!0;K.shadowCameraNear=A.shadowCameraNear;K.shadowCameraFar=A.shadowCameraFar;K.shadowCameraLeft=A.shadowCameraLeft;K.shadowCameraRight=A.shadowCameraRight;K.shadowCameraBottom=A.shadowCameraBottom;K.shadowCameraTop=A.shadowCameraTop;K.shadowCameraVisible=A.shadowCameraVisible;K.shadowDarkness=A.shadowDarkness;K.shadowBias=A.shadowCascadeBias[D];
+K.shadowMapWidth=A.shadowCascadeWidth[D];K.shadowMapHeight=A.shadowCascadeHeight[D];K.pointsWorld=[];K.pointsFrustum=[];var E=K.pointsWorld;B=K.pointsFrustum;for(var C=0;8>C;C++)E[C]=new THREE.Vector3,B[C]=new THREE.Vector3;E=A.shadowCascadeNearZ[D];A=A.shadowCascadeFarZ[D];B[0].set(-1,-1,E);B[1].set(1,-1,E);B[2].set(-1,1,E);B[3].set(1,1,E);B[4].set(-1,-1,A);B[5].set(1,-1,A);B[6].set(-1,1,A);B[7].set(1,1,A);K.originalCamera=m;B=new THREE.Gyroscope;B.position.copy(v.shadowCascadeOffset);B.add(K);B.add(K.target);
+m.add(B);v.shadowCascadeArray[H]=K}D=v;E=H;A=D.shadowCascadeArray[E];A.position.copy(D.position);A.target.position.copy(D.target.position);A.lookAt(A.target);A.shadowCameraVisible=D.shadowCameraVisible;A.shadowDarkness=D.shadowDarkness;A.shadowBias=D.shadowCascadeBias[E];B=D.shadowCascadeNearZ[E];D=D.shadowCascadeFarZ[E];A=A.pointsFrustum;A[0].z=B;A[1].z=B;A[2].z=B;A[3].z=B;A[4].z=D;A[5].z=D;A[6].z=D;A[7].z=D;R[G]=K;G++}else R[G]=v,G++;q=0;for(J=R.length;q<J;q++){v=R[q];v.shadowMap||(H=THREE.LinearFilter,
+y.type===THREE.PCFSoftShadowMap&&(H=THREE.NearestFilter),v.shadowMap=new THREE.WebGLRenderTarget(v.shadowMapWidth,v.shadowMapHeight,{minFilter:H,magFilter:H,format:THREE.RGBAFormat}),v.shadowMapSize=new THREE.Vector2(v.shadowMapWidth,v.shadowMapHeight),v.shadowMatrix=new THREE.Matrix4);if(!v.shadowCamera){if(v instanceof THREE.SpotLight)v.shadowCamera=new THREE.PerspectiveCamera(v.shadowCameraFov,v.shadowMapWidth/v.shadowMapHeight,v.shadowCameraNear,v.shadowCameraFar);else if(v instanceof THREE.DirectionalLight)v.shadowCamera=
+new THREE.OrthographicCamera(v.shadowCameraLeft,v.shadowCameraRight,v.shadowCameraTop,v.shadowCameraBottom,v.shadowCameraNear,v.shadowCameraFar);else{console.error("THREE.ShadowMapPlugin: Unsupported light type for shadow",v);continue}c.add(v.shadowCamera);!0===c.autoUpdate&&c.updateMatrixWorld()}v.shadowCameraVisible&&!v.cameraHelper&&(v.cameraHelper=new THREE.CameraHelper(v.shadowCamera),c.add(v.cameraHelper));if(v.isVirtual&&K.originalCamera==m){H=m;G=v.shadowCamera;B=v.pointsFrustum;A=v.pointsWorld;
+h.set(Infinity,Infinity,Infinity);k.set(-Infinity,-Infinity,-Infinity);for(D=0;8>D;D++)E=A[D],E.copy(B[D]),E.unproject(H),E.applyMatrix4(G.matrixWorldInverse),E.x<h.x&&(h.x=E.x),E.x>k.x&&(k.x=E.x),E.y<h.y&&(h.y=E.y),E.y>k.y&&(k.y=E.y),E.z<h.z&&(h.z=E.z),E.z>k.z&&(k.z=E.z);G.left=h.x;G.right=k.x;G.top=k.y;G.bottom=h.y;G.updateProjectionMatrix()}G=v.shadowMap;B=v.shadowMatrix;H=v.shadowCamera;H.position.setFromMatrixPosition(v.matrixWorld);n.setFromMatrixPosition(v.target.matrixWorld);H.lookAt(n);H.updateMatrixWorld();
+H.matrixWorldInverse.getInverse(H.matrixWorld);v.cameraHelper&&(v.cameraHelper.visible=v.shadowCameraVisible);v.shadowCameraVisible&&v.cameraHelper.update();B.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1);B.multiply(H.projectionMatrix);B.multiply(H.matrixWorldInverse);g.multiplyMatrices(H.projectionMatrix,H.matrixWorldInverse);f.setFromMatrix(g);a.setRenderTarget(G);a.clear();p.length=0;d(c,H);v=0;for(G=p.length;v<G;v++)B=p[v],B=B.object,A=B.material instanceof THREE.MeshFaceMaterial?B.material.materials[0]:
+B.material,D=void 0!==B.geometry.morphTargets&&0<B.geometry.morphTargets.length&&A.morphTargets,E=B instanceof THREE.SkinnedMesh&&A.skinning,D=B.customDepthMaterial?B.customDepthMaterial:E?D?w:u:D?t:s,a.setMaterialFaces(A),a.renderBufferDirect(H,b,null,D,B);v=0;for(G=l.length;v<G;v++)B=l[v],B=B.object,B.visible&&B.castShadow&&(B._modelViewMatrix.multiplyMatrices(H.matrixWorldInverse,B.matrixWorld),a.renderImmediateObject(H,b,null,s,B))}q=a.getClearColor();J=a.getClearAlpha();e.clearColor(q.r,q.g,
+q.b,J);e.enable(e.BLEND);y.cullFace===THREE.CullFaceFront&&e.cullFace(e.BACK);a.resetGLState()}}};
+THREE.WebGLState=function(a,b){var c=this,d=new Uint8Array(16),e=new Uint8Array(16),f=null,g=null,h=null,k=null,l=null,n=null,p=null,m=null,q=null,s=null,t=null,u=null,w=null,y=null,z=null,x=null,F=null,J=a.getParameter(a.MAX_TEXTURE_IMAGE_UNITS),v=void 0,G={};this.initAttributes=function(){for(var a=0,b=d.length;a<b;a++)d[a]=0};this.enableAttribute=function(b){d[b]=1;0===e[b]&&(a.enableVertexAttribArray(b),e[b]=1)};this.disableUnusedAttributes=function(){for(var b=0,c=e.length;b<c;b++)e[b]!==d[b]&&
 (a.disableVertexAttribArray(b),e[b]=0)};this.setBlending=function(c,d,e,m,q,s,t){c!==f&&(c===THREE.NoBlending?a.disable(a.BLEND):c===THREE.AdditiveBlending?(a.enable(a.BLEND),a.blendEquation(a.FUNC_ADD),a.blendFunc(a.SRC_ALPHA,a.ONE)):c===THREE.SubtractiveBlending?(a.enable(a.BLEND),a.blendEquation(a.FUNC_ADD),a.blendFunc(a.ZERO,a.ONE_MINUS_SRC_COLOR)):c===THREE.MultiplyBlending?(a.enable(a.BLEND),a.blendEquation(a.FUNC_ADD),a.blendFunc(a.ZERO,a.SRC_COLOR)):c===THREE.CustomBlending?a.enable(a.BLEND):
 (a.enable(a.BLEND),a.blendEquationSeparate(a.FUNC_ADD,a.FUNC_ADD),a.blendFuncSeparate(a.SRC_ALPHA,a.ONE_MINUS_SRC_ALPHA,a.ONE,a.ONE_MINUS_SRC_ALPHA)),f=c);if(c===THREE.CustomBlending){q=q||d;s=s||e;t=t||m;if(d!==g||q!==l)a.blendEquationSeparate(b(d),b(q)),g=d,l=q;if(e!==h||m!==k||s!==n||t!==p)a.blendFuncSeparate(b(e),b(m),b(s),b(t)),h=e,k=m,n=s,p=t}else p=n=l=k=h=g=null};this.setDepthFunc=function(b){if(m!==b){if(b)switch(b){case THREE.NeverDepth:a.depthFunc(a.NEVER);break;case THREE.AlwaysDepth:a.depthFunc(a.ALWAYS);
 break;case THREE.LessDepth:a.depthFunc(a.LESS);break;case THREE.LessEqualDepth:a.depthFunc(a.LEQUAL);break;case THREE.EqualDepth:a.depthFunc(a.EQUAL);break;case THREE.GreaterEqualDepth:a.depthFunc(a.GEQUAL);break;case THREE.GreaterDepth:a.depthFunc(a.GREATER);break;case THREE.NotEqualDepth:a.depthFunc(a.NOTEQUAL);break;default:a.depthFunc(a.LEQUAL)}else a.depthFunc(a.LEQUAL);m=b}};this.setDepthTest=function(b){q!==b&&(b?a.enable(a.DEPTH_TEST):a.disable(a.DEPTH_TEST),q=b)};this.setDepthWrite=function(b){s!==
-b&&(a.depthMask(b),s=b)};this.setColorWrite=function(b){t!==b&&(a.colorMask(b,b,b,b),t=b)};this.setDoubleSided=function(b){u!==b&&(b?a.disable(a.CULL_FACE):a.enable(a.CULL_FACE),u=b)};this.setFlipSided=function(b){x!==b&&(b?a.frontFace(a.CW):a.frontFace(a.CCW),x=b)};this.setLineWidth=function(b){b!==w&&(a.lineWidth(b),w=b)};this.setPolygonOffset=function(b,c,d){A!==b&&(b?a.enable(a.POLYGON_OFFSET_FILL):a.disable(a.POLYGON_OFFSET_FILL),A=b);!b||y===c&&G===d||(a.polygonOffset(c,d),y=c,G=d)};this.activeTexture=
-function(b){void 0===b&&(b=a.TEXTURE0+I-1);v!==b&&(a.activeTexture(b),v=b)};this.bindTexture=function(b,d){void 0===v&&c.activeTexture();var e=D[v];void 0===e&&(e={type:void 0,texture:void 0},D[v]=e);if(e.type!==b||e.texture!==d)a.bindTexture(b,d),e.type=b,e.texture=d};this.compressedTexImage2D=function(){try{a.compressedTexImage2D.apply(a,arguments)}catch(b){console.error(b)}};this.texImage2D=function(){try{a.texImage2D.apply(a,arguments)}catch(b){console.error(b)}};this.reset=function(){for(var b=
-0;b<e.length;b++)1===e[b]&&(a.disableVertexAttribArray(b),e[b]=0);x=u=t=s=q=f=null}};
-THREE.LensFlarePlugin=function(a,b){var c,d,e,f,g,h,k,l,n,p,m=a.context,q,s,t,u,x,w;this.render=function(A,y,G,I){if(0!==b.length){A=new THREE.Vector3;var v=I/G,D=.5*G,L=.5*I,C=16/I,E=new THREE.Vector2(C*v,C),R=new THREE.Vector3(1,1,0),J=new THREE.Vector2(1,1);if(void 0===t){var C=new Float32Array([-1,-1,0,0,1,-1,1,0,1,1,1,1,-1,1,0,1]),z=new Uint16Array([0,1,2,0,2,3]);q=m.createBuffer();s=m.createBuffer();m.bindBuffer(m.ARRAY_BUFFER,q);m.bufferData(m.ARRAY_BUFFER,C,m.STATIC_DRAW);m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,
-s);m.bufferData(m.ELEMENT_ARRAY_BUFFER,z,m.STATIC_DRAW);x=m.createTexture();w=m.createTexture();a.state.bindTexture(m.TEXTURE_2D,x);m.texImage2D(m.TEXTURE_2D,0,m.RGB,16,16,0,m.RGB,m.UNSIGNED_BYTE,null);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_S,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_T,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MAG_FILTER,m.NEAREST);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MIN_FILTER,m.NEAREST);a.state.bindTexture(m.TEXTURE_2D,w);m.texImage2D(m.TEXTURE_2D,
-0,m.RGBA,16,16,0,m.RGBA,m.UNSIGNED_BYTE,null);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_S,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_T,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MAG_FILTER,m.NEAREST);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MIN_FILTER,m.NEAREST);var C=(u=0<m.getParameter(m.MAX_VERTEX_TEXTURE_IMAGE_UNITS))?{vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform sampler2D occlusionMap;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif( renderType == 2 ) {\nvec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.5 ) );\nvVisibility =        visibility.r / 9.0;\nvVisibility *= 1.0 - visibility.g / 9.0;\nvVisibility *=       visibility.b / 9.0;\nvVisibility *= 1.0 - visibility.a / 9.0;\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",
+b&&(a.depthMask(b),s=b)};this.setColorWrite=function(b){t!==b&&(a.colorMask(b,b,b,b),t=b)};this.setDoubleSided=function(b){u!==b&&(b?a.disable(a.CULL_FACE):a.enable(a.CULL_FACE),u=b)};this.setFlipSided=function(b){w!==b&&(b?a.frontFace(a.CW):a.frontFace(a.CCW),w=b)};this.setLineWidth=function(b){b!==y&&(a.lineWidth(b),y=b)};this.setPolygonOffset=function(b,c,d){z!==b&&(b?a.enable(a.POLYGON_OFFSET_FILL):a.disable(a.POLYGON_OFFSET_FILL),z=b);!b||x===c&&F===d||(a.polygonOffset(c,d),x=c,F=d)};this.activeTexture=
+function(b){void 0===b&&(b=a.TEXTURE0+J-1);v!==b&&(a.activeTexture(b),v=b)};this.bindTexture=function(b,d){void 0===v&&c.activeTexture();var e=G[v];void 0===e&&(e={type:void 0,texture:void 0},G[v]=e);if(e.type!==b||e.texture!==d)a.bindTexture(b,d),e.type=b,e.texture=d};this.compressedTexImage2D=function(){try{a.compressedTexImage2D.apply(a,arguments)}catch(b){console.error(b)}};this.texImage2D=function(){try{a.texImage2D.apply(a,arguments)}catch(b){console.error(b)}};this.reset=function(){for(var b=
+0;b<e.length;b++)1===e[b]&&(a.disableVertexAttribArray(b),e[b]=0);w=u=t=s=q=f=null}};
+THREE.LensFlarePlugin=function(a,b){var c,d,e,f,g,h,k,l,n,p,m=a.context,q,s,t,u,w,y;this.render=function(z,x,F,J){if(0!==b.length){z=new THREE.Vector3;var v=J/F,G=.5*F,H=.5*J,B=16/J,D=new THREE.Vector2(B*v,B),R=new THREE.Vector3(1,1,0),K=new THREE.Vector2(1,1);if(void 0===t){var B=new Float32Array([-1,-1,0,0,1,-1,1,0,1,1,1,1,-1,1,0,1]),A=new Uint16Array([0,1,2,0,2,3]);q=m.createBuffer();s=m.createBuffer();m.bindBuffer(m.ARRAY_BUFFER,q);m.bufferData(m.ARRAY_BUFFER,B,m.STATIC_DRAW);m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,
+s);m.bufferData(m.ELEMENT_ARRAY_BUFFER,A,m.STATIC_DRAW);w=m.createTexture();y=m.createTexture();a.state.bindTexture(m.TEXTURE_2D,w);m.texImage2D(m.TEXTURE_2D,0,m.RGB,16,16,0,m.RGB,m.UNSIGNED_BYTE,null);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_S,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_T,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MAG_FILTER,m.NEAREST);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MIN_FILTER,m.NEAREST);a.state.bindTexture(m.TEXTURE_2D,y);m.texImage2D(m.TEXTURE_2D,
+0,m.RGBA,16,16,0,m.RGBA,m.UNSIGNED_BYTE,null);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_S,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_T,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MAG_FILTER,m.NEAREST);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MIN_FILTER,m.NEAREST);var B=(u=0<m.getParameter(m.MAX_VERTEX_TEXTURE_IMAGE_UNITS))?{vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform sampler2D occlusionMap;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif( renderType == 2 ) {\nvec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.5 ) );\nvVisibility =        visibility.r / 9.0;\nvVisibility *= 1.0 - visibility.g / 9.0;\nvVisibility *=       visibility.b / 9.0;\nvVisibility *= 1.0 - visibility.a / 9.0;\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",
 fragmentShader:"uniform lowp int renderType;\nuniform sampler2D map;\nuniform float opacity;\nuniform vec3 color;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nif( renderType == 0 ) {\ngl_FragColor = vec4( 1.0, 0.0, 1.0, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * vVisibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"}:{vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif( renderType == 2 ) {\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",
 fragmentShader:"precision mediump float;\nuniform lowp int renderType;\nuniform sampler2D map;\nuniform sampler2D occlusionMap;\nuniform float opacity;\nuniform vec3 color;\nvarying vec2 vUV;\nvoid main() {\nif( renderType == 0 ) {\ngl_FragColor = vec4( texture2D( map, vUV ).rgb, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nfloat visibility = texture2D( occlusionMap, vec2( 0.5, 0.1 ) ).a;\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) ).a;\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) ).a;\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) ).a;\nvisibility = ( 1.0 - visibility / 4.0 );\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * visibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"},
-z=m.createProgram(),F=m.createShader(m.FRAGMENT_SHADER),B=m.createShader(m.VERTEX_SHADER),T="precision "+a.getPrecision()+" float;\n";m.shaderSource(F,T+C.fragmentShader);m.shaderSource(B,T+C.vertexShader);m.compileShader(F);m.compileShader(B);m.attachShader(z,F);m.attachShader(z,B);m.linkProgram(z);t=z;n=m.getAttribLocation(t,"position");p=m.getAttribLocation(t,"uv");c=m.getUniformLocation(t,"renderType");d=m.getUniformLocation(t,"map");e=m.getUniformLocation(t,"occlusionMap");f=m.getUniformLocation(t,
+A=m.createProgram(),E=m.createShader(m.FRAGMENT_SHADER),C=m.createShader(m.VERTEX_SHADER),T="precision "+a.getPrecision()+" float;\n";m.shaderSource(E,T+B.fragmentShader);m.shaderSource(C,T+B.vertexShader);m.compileShader(E);m.compileShader(C);m.attachShader(A,E);m.attachShader(A,C);m.linkProgram(A);t=A;n=m.getAttribLocation(t,"position");p=m.getAttribLocation(t,"uv");c=m.getUniformLocation(t,"renderType");d=m.getUniformLocation(t,"map");e=m.getUniformLocation(t,"occlusionMap");f=m.getUniformLocation(t,
 "opacity");g=m.getUniformLocation(t,"color");h=m.getUniformLocation(t,"scale");k=m.getUniformLocation(t,"rotation");l=m.getUniformLocation(t,"screenPosition")}m.useProgram(t);a.state.initAttributes();a.state.enableAttribute(n);a.state.enableAttribute(p);a.state.disableUnusedAttributes();m.uniform1i(e,0);m.uniform1i(d,1);m.bindBuffer(m.ARRAY_BUFFER,q);m.vertexAttribPointer(n,2,m.FLOAT,!1,16,0);m.vertexAttribPointer(p,2,m.FLOAT,!1,16,8);m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,s);m.disable(m.CULL_FACE);
-m.depthMask(!1);z=0;for(F=b.length;z<F;z++)if(C=16/I,E.set(C*v,C),B=b[z],A.set(B.matrixWorld.elements[12],B.matrixWorld.elements[13],B.matrixWorld.elements[14]),A.applyMatrix4(y.matrixWorldInverse),A.applyProjection(y.projectionMatrix),R.copy(A),J.x=R.x*D+D,J.y=R.y*L+L,u||0<J.x&&J.x<G&&0<J.y&&J.y<I){a.state.activeTexture(m.TEXTURE1);a.state.bindTexture(m.TEXTURE_2D,x);m.copyTexImage2D(m.TEXTURE_2D,0,m.RGB,J.x-8,J.y-8,16,16,0);m.uniform1i(c,0);m.uniform2f(h,E.x,E.y);m.uniform3f(l,R.x,R.y,R.z);m.disable(m.BLEND);
-m.enable(m.DEPTH_TEST);m.drawElements(m.TRIANGLES,6,m.UNSIGNED_SHORT,0);a.state.activeTexture(m.TEXTURE0);a.state.bindTexture(m.TEXTURE_2D,w);m.copyTexImage2D(m.TEXTURE_2D,0,m.RGBA,J.x-8,J.y-8,16,16,0);m.uniform1i(c,1);m.disable(m.DEPTH_TEST);a.state.activeTexture(m.TEXTURE1);a.state.bindTexture(m.TEXTURE_2D,x);m.drawElements(m.TRIANGLES,6,m.UNSIGNED_SHORT,0);B.positionScreen.copy(R);B.customUpdateCallback?B.customUpdateCallback(B):B.updateLensFlares();m.uniform1i(c,2);m.enable(m.BLEND);for(var T=
-0,O=B.lensFlares.length;T<O;T++){var S=B.lensFlares[T];.001<S.opacity&&.001<S.scale&&(R.x=S.x,R.y=S.y,R.z=S.z,C=S.size*S.scale/I,E.x=C*v,E.y=C,m.uniform3f(l,R.x,R.y,R.z),m.uniform2f(h,E.x,E.y),m.uniform1f(k,S.rotation),m.uniform1f(f,S.opacity),m.uniform3f(g,S.color.r,S.color.g,S.color.b),a.state.setBlending(S.blending,S.blendEquation,S.blendSrc,S.blendDst),a.setTexture(S.texture,1),m.drawElements(m.TRIANGLES,6,m.UNSIGNED_SHORT,0))}}m.enable(m.CULL_FACE);m.enable(m.DEPTH_TEST);m.depthMask(!0);a.resetGLState()}}};
-THREE.SpritePlugin=function(a,b){var c,d,e,f,g,h,k,l,n,p,m,q,s,t,u,x,w;function A(a,b){return a.z!==b.z?b.z-a.z:b.id-a.id}var y=a.context,G,I,v,D,L=new THREE.Vector3,C=new THREE.Quaternion,E=new THREE.Vector3;this.render=function(R,J){if(0!==b.length){if(void 0===v){var z=new Float32Array([-.5,-.5,0,0,.5,-.5,1,0,.5,.5,1,1,-.5,.5,0,1]),F=new Uint16Array([0,1,2,0,2,3]);G=y.createBuffer();I=y.createBuffer();y.bindBuffer(y.ARRAY_BUFFER,G);y.bufferData(y.ARRAY_BUFFER,z,y.STATIC_DRAW);y.bindBuffer(y.ELEMENT_ARRAY_BUFFER,
-I);y.bufferData(y.ELEMENT_ARRAY_BUFFER,F,y.STATIC_DRAW);var z=y.createProgram(),F=y.createShader(y.VERTEX_SHADER),B=y.createShader(y.FRAGMENT_SHADER);y.shaderSource(F,["precision "+a.getPrecision()+" float;","uniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform float rotation;\nuniform vec2 scale;\nuniform vec2 uvOffset;\nuniform vec2 uvScale;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uvOffset + uv * uvScale;\nvec2 alignedPosition = position * scale;\nvec2 rotatedPosition;\nrotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\nrotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\nvec4 finalPosition;\nfinalPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\nfinalPosition.xy += rotatedPosition;\nfinalPosition = projectionMatrix * finalPosition;\ngl_Position = finalPosition;\n}"].join("\n"));
-y.shaderSource(B,["precision "+a.getPrecision()+" float;","uniform vec3 color;\nuniform sampler2D map;\nuniform float opacity;\nuniform int fogType;\nuniform vec3 fogColor;\nuniform float fogDensity;\nuniform float fogNear;\nuniform float fogFar;\nuniform float alphaTest;\nvarying vec2 vUV;\nvoid main() {\nvec4 texture = texture2D( map, vUV );\nif ( texture.a < alphaTest ) discard;\ngl_FragColor = vec4( color * texture.xyz, texture.a * opacity );\nif ( fogType > 0 ) {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat fogFactor = 0.0;\nif ( fogType == 1 ) {\nfogFactor = smoothstep( fogNear, fogFar, depth );\n} else {\nconst float LOG2 = 1.442695;\nfogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n}\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n}\n}"].join("\n"));
-y.compileShader(F);y.compileShader(B);y.attachShader(z,F);y.attachShader(z,B);y.linkProgram(z);v=z;x=y.getAttribLocation(v,"position");w=y.getAttribLocation(v,"uv");c=y.getUniformLocation(v,"uvOffset");d=y.getUniformLocation(v,"uvScale");e=y.getUniformLocation(v,"rotation");f=y.getUniformLocation(v,"scale");g=y.getUniformLocation(v,"color");h=y.getUniformLocation(v,"map");k=y.getUniformLocation(v,"opacity");l=y.getUniformLocation(v,"modelViewMatrix");n=y.getUniformLocation(v,"projectionMatrix");p=
-y.getUniformLocation(v,"fogType");m=y.getUniformLocation(v,"fogDensity");q=y.getUniformLocation(v,"fogNear");s=y.getUniformLocation(v,"fogFar");t=y.getUniformLocation(v,"fogColor");u=y.getUniformLocation(v,"alphaTest");z=document.createElement("canvas");z.width=8;z.height=8;F=z.getContext("2d");F.fillStyle="white";F.fillRect(0,0,8,8);D=new THREE.Texture(z);D.needsUpdate=!0}y.useProgram(v);a.state.initAttributes();a.state.enableAttribute(x);a.state.enableAttribute(w);a.state.disableUnusedAttributes();
-y.disable(y.CULL_FACE);y.enable(y.BLEND);y.bindBuffer(y.ARRAY_BUFFER,G);y.vertexAttribPointer(x,2,y.FLOAT,!1,16,0);y.vertexAttribPointer(w,2,y.FLOAT,!1,16,8);y.bindBuffer(y.ELEMENT_ARRAY_BUFFER,I);y.uniformMatrix4fv(n,!1,J.projectionMatrix.elements);a.state.activeTexture(y.TEXTURE0);y.uniform1i(h,0);F=z=0;(B=R.fog)?(y.uniform3f(t,B.color.r,B.color.g,B.color.b),B instanceof THREE.Fog?(y.uniform1f(q,B.near),y.uniform1f(s,B.far),y.uniform1i(p,1),F=z=1):B instanceof THREE.FogExp2&&(y.uniform1f(m,B.density),
-y.uniform1i(p,2),F=z=2)):(y.uniform1i(p,0),F=z=0);for(var B=0,T=b.length;B<T;B++){var O=b[B];O._modelViewMatrix.multiplyMatrices(J.matrixWorldInverse,O.matrixWorld);O.z=-O._modelViewMatrix.elements[14]}b.sort(A);for(var S=[],B=0,T=b.length;B<T;B++){var O=b[B],P=O.material;y.uniform1f(u,P.alphaTest);y.uniformMatrix4fv(l,!1,O._modelViewMatrix.elements);O.matrixWorld.decompose(L,C,E);S[0]=E.x;S[1]=E.y;O=0;R.fog&&P.fog&&(O=F);z!==O&&(y.uniform1i(p,O),z=O);null!==P.map?(y.uniform2f(c,P.map.offset.x,P.map.offset.y),
-y.uniform2f(d,P.map.repeat.x,P.map.repeat.y)):(y.uniform2f(c,0,0),y.uniform2f(d,1,1));y.uniform1f(k,P.opacity);y.uniform3f(g,P.color.r,P.color.g,P.color.b);y.uniform1f(e,P.rotation);y.uniform2fv(f,S);a.state.setBlending(P.blending,P.blendEquation,P.blendSrc,P.blendDst);a.state.setDepthTest(P.depthTest);a.state.setDepthWrite(P.depthWrite);P.map&&P.map.image&&P.map.image.width?a.setTexture(P.map,0):a.setTexture(D,0);y.drawElements(y.TRIANGLES,6,y.UNSIGNED_SHORT,0)}y.enable(y.CULL_FACE);a.resetGLState()}}};
+m.depthMask(!1);A=0;for(E=b.length;A<E;A++)if(B=16/J,D.set(B*v,B),C=b[A],z.set(C.matrixWorld.elements[12],C.matrixWorld.elements[13],C.matrixWorld.elements[14]),z.applyMatrix4(x.matrixWorldInverse),z.applyProjection(x.projectionMatrix),R.copy(z),K.x=R.x*G+G,K.y=R.y*H+H,u||0<K.x&&K.x<F&&0<K.y&&K.y<J){a.state.activeTexture(m.TEXTURE1);a.state.bindTexture(m.TEXTURE_2D,w);m.copyTexImage2D(m.TEXTURE_2D,0,m.RGB,K.x-8,K.y-8,16,16,0);m.uniform1i(c,0);m.uniform2f(h,D.x,D.y);m.uniform3f(l,R.x,R.y,R.z);m.disable(m.BLEND);
+m.enable(m.DEPTH_TEST);m.drawElements(m.TRIANGLES,6,m.UNSIGNED_SHORT,0);a.state.activeTexture(m.TEXTURE0);a.state.bindTexture(m.TEXTURE_2D,y);m.copyTexImage2D(m.TEXTURE_2D,0,m.RGBA,K.x-8,K.y-8,16,16,0);m.uniform1i(c,1);m.disable(m.DEPTH_TEST);a.state.activeTexture(m.TEXTURE1);a.state.bindTexture(m.TEXTURE_2D,w);m.drawElements(m.TRIANGLES,6,m.UNSIGNED_SHORT,0);C.positionScreen.copy(R);C.customUpdateCallback?C.customUpdateCallback(C):C.updateLensFlares();m.uniform1i(c,2);m.enable(m.BLEND);for(var T=
+0,O=C.lensFlares.length;T<O;T++){var S=C.lensFlares[T];.001<S.opacity&&.001<S.scale&&(R.x=S.x,R.y=S.y,R.z=S.z,B=S.size*S.scale/J,D.x=B*v,D.y=B,m.uniform3f(l,R.x,R.y,R.z),m.uniform2f(h,D.x,D.y),m.uniform1f(k,S.rotation),m.uniform1f(f,S.opacity),m.uniform3f(g,S.color.r,S.color.g,S.color.b),a.state.setBlending(S.blending,S.blendEquation,S.blendSrc,S.blendDst),a.setTexture(S.texture,1),m.drawElements(m.TRIANGLES,6,m.UNSIGNED_SHORT,0))}}m.enable(m.CULL_FACE);m.enable(m.DEPTH_TEST);m.depthMask(!0);a.resetGLState()}}};
+THREE.SpritePlugin=function(a,b){var c,d,e,f,g,h,k,l,n,p,m,q,s,t,u,w,y;function z(a,b){return a.z!==b.z?b.z-a.z:b.id-a.id}var x=a.context,F,J,v,G,H=new THREE.Vector3,B=new THREE.Quaternion,D=new THREE.Vector3;this.render=function(R,K){if(0!==b.length){if(void 0===v){var A=new Float32Array([-.5,-.5,0,0,.5,-.5,1,0,.5,.5,1,1,-.5,.5,0,1]),E=new Uint16Array([0,1,2,0,2,3]);F=x.createBuffer();J=x.createBuffer();x.bindBuffer(x.ARRAY_BUFFER,F);x.bufferData(x.ARRAY_BUFFER,A,x.STATIC_DRAW);x.bindBuffer(x.ELEMENT_ARRAY_BUFFER,
+J);x.bufferData(x.ELEMENT_ARRAY_BUFFER,E,x.STATIC_DRAW);var A=x.createProgram(),E=x.createShader(x.VERTEX_SHADER),C=x.createShader(x.FRAGMENT_SHADER);x.shaderSource(E,["precision "+a.getPrecision()+" float;","uniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform float rotation;\nuniform vec2 scale;\nuniform vec2 uvOffset;\nuniform vec2 uvScale;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uvOffset + uv * uvScale;\nvec2 alignedPosition = position * scale;\nvec2 rotatedPosition;\nrotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\nrotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\nvec4 finalPosition;\nfinalPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\nfinalPosition.xy += rotatedPosition;\nfinalPosition = projectionMatrix * finalPosition;\ngl_Position = finalPosition;\n}"].join("\n"));
+x.shaderSource(C,["precision "+a.getPrecision()+" float;","uniform vec3 color;\nuniform sampler2D map;\nuniform float opacity;\nuniform int fogType;\nuniform vec3 fogColor;\nuniform float fogDensity;\nuniform float fogNear;\nuniform float fogFar;\nuniform float alphaTest;\nvarying vec2 vUV;\nvoid main() {\nvec4 texture = texture2D( map, vUV );\nif ( texture.a < alphaTest ) discard;\ngl_FragColor = vec4( color * texture.xyz, texture.a * opacity );\nif ( fogType > 0 ) {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat fogFactor = 0.0;\nif ( fogType == 1 ) {\nfogFactor = smoothstep( fogNear, fogFar, depth );\n} else {\nconst float LOG2 = 1.442695;\nfogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n}\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n}\n}"].join("\n"));
+x.compileShader(E);x.compileShader(C);x.attachShader(A,E);x.attachShader(A,C);x.linkProgram(A);v=A;w=x.getAttribLocation(v,"position");y=x.getAttribLocation(v,"uv");c=x.getUniformLocation(v,"uvOffset");d=x.getUniformLocation(v,"uvScale");e=x.getUniformLocation(v,"rotation");f=x.getUniformLocation(v,"scale");g=x.getUniformLocation(v,"color");h=x.getUniformLocation(v,"map");k=x.getUniformLocation(v,"opacity");l=x.getUniformLocation(v,"modelViewMatrix");n=x.getUniformLocation(v,"projectionMatrix");p=
+x.getUniformLocation(v,"fogType");m=x.getUniformLocation(v,"fogDensity");q=x.getUniformLocation(v,"fogNear");s=x.getUniformLocation(v,"fogFar");t=x.getUniformLocation(v,"fogColor");u=x.getUniformLocation(v,"alphaTest");A=document.createElement("canvas");A.width=8;A.height=8;E=A.getContext("2d");E.fillStyle="white";E.fillRect(0,0,8,8);G=new THREE.Texture(A);G.needsUpdate=!0}x.useProgram(v);a.state.initAttributes();a.state.enableAttribute(w);a.state.enableAttribute(y);a.state.disableUnusedAttributes();
+x.disable(x.CULL_FACE);x.enable(x.BLEND);x.bindBuffer(x.ARRAY_BUFFER,F);x.vertexAttribPointer(w,2,x.FLOAT,!1,16,0);x.vertexAttribPointer(y,2,x.FLOAT,!1,16,8);x.bindBuffer(x.ELEMENT_ARRAY_BUFFER,J);x.uniformMatrix4fv(n,!1,K.projectionMatrix.elements);a.state.activeTexture(x.TEXTURE0);x.uniform1i(h,0);E=A=0;(C=R.fog)?(x.uniform3f(t,C.color.r,C.color.g,C.color.b),C instanceof THREE.Fog?(x.uniform1f(q,C.near),x.uniform1f(s,C.far),x.uniform1i(p,1),E=A=1):C instanceof THREE.FogExp2&&(x.uniform1f(m,C.density),
+x.uniform1i(p,2),E=A=2)):(x.uniform1i(p,0),E=A=0);for(var C=0,T=b.length;C<T;C++){var O=b[C];O._modelViewMatrix.multiplyMatrices(K.matrixWorldInverse,O.matrixWorld);O.z=-O._modelViewMatrix.elements[14]}b.sort(z);for(var S=[],C=0,T=b.length;C<T;C++){var O=b[C],P=O.material;x.uniform1f(u,P.alphaTest);x.uniformMatrix4fv(l,!1,O._modelViewMatrix.elements);O.matrixWorld.decompose(H,B,D);S[0]=D.x;S[1]=D.y;O=0;R.fog&&P.fog&&(O=E);A!==O&&(x.uniform1i(p,O),A=O);null!==P.map?(x.uniform2f(c,P.map.offset.x,P.map.offset.y),
+x.uniform2f(d,P.map.repeat.x,P.map.repeat.y)):(x.uniform2f(c,0,0),x.uniform2f(d,1,1));x.uniform1f(k,P.opacity);x.uniform3f(g,P.color.r,P.color.g,P.color.b);x.uniform1f(e,P.rotation);x.uniform2fv(f,S);a.state.setBlending(P.blending,P.blendEquation,P.blendSrc,P.blendDst);a.state.setDepthTest(P.depthTest);a.state.setDepthWrite(P.depthWrite);P.map&&P.map.image&&P.map.image.width?a.setTexture(P.map,0):a.setTexture(G,0);x.drawElements(x.TRIANGLES,6,x.UNSIGNED_SHORT,0)}x.enable(x.CULL_FACE);a.resetGLState()}}};
 THREE.GeometryUtils={merge:function(a,b,c){console.warn("THREE.GeometryUtils: .merge() has been moved to Geometry. Use geometry.merge( geometry2, matrix, materialIndexOffset ) instead.");var d;b instanceof THREE.Mesh&&(b.matrixAutoUpdate&&b.updateMatrix(),d=b.matrix,b=b.geometry);a.merge(b,d,c)},center:function(a){console.warn("THREE.GeometryUtils: .center() has been moved to Geometry. Use geometry.center() instead.");return a.center()}};
 THREE.ImageUtils={crossOrigin:void 0,loadTexture:function(a,b,c,d){var e=new THREE.ImageLoader;e.crossOrigin=this.crossOrigin;var f=new THREE.Texture(void 0,b);e.load(a,function(a){f.image=a;f.needsUpdate=!0;c&&c(f)},void 0,function(a){d&&d(a)});f.sourceFile=a;return f},loadTextureCube:function(a,b,c,d){var e=new THREE.ImageLoader;e.crossOrigin=this.crossOrigin;var f=new THREE.CubeTexture([],b);f.flipY=!1;var g=0;b=function(b){e.load(a[b],function(a){f.images[b]=a;g+=1;6===g&&(f.needsUpdate=!0,c&&
 c(f))},void 0,d)};for(var h=0,k=a.length;h<k;++h)b(h);return f},loadCompressedTexture:function(){console.error("THREE.ImageUtils.loadCompressedTexture has been removed. Use THREE.DDSLoader instead.")},loadCompressedTextureCube:function(){console.error("THREE.ImageUtils.loadCompressedTextureCube has been removed. Use THREE.DDSLoader instead.")},getNormalMap:function(a,b){var c=function(a){var b=Math.sqrt(a[0]*a[0]+a[1]*a[1]+a[2]*a[2]);return[a[0]/b,a[1]/b,a[2]/b]};b|=1;var d=a.width,e=a.height,f=document.createElement("canvas");
-f.width=d;f.height=e;var g=f.getContext("2d");g.drawImage(a,0,0);for(var h=g.getImageData(0,0,d,e).data,k=g.createImageData(d,e),l=k.data,n=0;n<d;n++)for(var p=0;p<e;p++){var m=0>p-1?0:p-1,q=p+1>e-1?e-1:p+1,s=0>n-1?0:n-1,t=n+1>d-1?d-1:n+1,u=[],x=[0,0,h[4*(p*d+n)]/255*b];u.push([-1,0,h[4*(p*d+s)]/255*b]);u.push([-1,-1,h[4*(m*d+s)]/255*b]);u.push([0,-1,h[4*(m*d+n)]/255*b]);u.push([1,-1,h[4*(m*d+t)]/255*b]);u.push([1,0,h[4*(p*d+t)]/255*b]);u.push([1,1,h[4*(q*d+t)]/255*b]);u.push([0,1,h[4*(q*d+n)]/255*
-b]);u.push([-1,1,h[4*(q*d+s)]/255*b]);m=[];s=u.length;for(q=0;q<s;q++){var t=u[q],w=u[(q+1)%s],t=[t[0]-x[0],t[1]-x[1],t[2]-x[2]],w=[w[0]-x[0],w[1]-x[1],w[2]-x[2]];m.push(c([t[1]*w[2]-t[2]*w[1],t[2]*w[0]-t[0]*w[2],t[0]*w[1]-t[1]*w[0]]))}u=[0,0,0];for(q=0;q<m.length;q++)u[0]+=m[q][0],u[1]+=m[q][1],u[2]+=m[q][2];u[0]/=m.length;u[1]/=m.length;u[2]/=m.length;x=4*(p*d+n);l[x]=(u[0]+1)/2*255|0;l[x+1]=(u[1]+1)/2*255|0;l[x+2]=255*u[2]|0;l[x+3]=255}g.putImageData(k,0,0);return f},generateDataTexture:function(a,
+f.width=d;f.height=e;var g=f.getContext("2d");g.drawImage(a,0,0);for(var h=g.getImageData(0,0,d,e).data,k=g.createImageData(d,e),l=k.data,n=0;n<d;n++)for(var p=0;p<e;p++){var m=0>p-1?0:p-1,q=p+1>e-1?e-1:p+1,s=0>n-1?0:n-1,t=n+1>d-1?d-1:n+1,u=[],w=[0,0,h[4*(p*d+n)]/255*b];u.push([-1,0,h[4*(p*d+s)]/255*b]);u.push([-1,-1,h[4*(m*d+s)]/255*b]);u.push([0,-1,h[4*(m*d+n)]/255*b]);u.push([1,-1,h[4*(m*d+t)]/255*b]);u.push([1,0,h[4*(p*d+t)]/255*b]);u.push([1,1,h[4*(q*d+t)]/255*b]);u.push([0,1,h[4*(q*d+n)]/255*
+b]);u.push([-1,1,h[4*(q*d+s)]/255*b]);m=[];s=u.length;for(q=0;q<s;q++){var t=u[q],y=u[(q+1)%s],t=[t[0]-w[0],t[1]-w[1],t[2]-w[2]],y=[y[0]-w[0],y[1]-w[1],y[2]-w[2]];m.push(c([t[1]*y[2]-t[2]*y[1],t[2]*y[0]-t[0]*y[2],t[0]*y[1]-t[1]*y[0]]))}u=[0,0,0];for(q=0;q<m.length;q++)u[0]+=m[q][0],u[1]+=m[q][1],u[2]+=m[q][2];u[0]/=m.length;u[1]/=m.length;u[2]/=m.length;w=4*(p*d+n);l[w]=(u[0]+1)/2*255|0;l[w+1]=(u[1]+1)/2*255|0;l[w+2]=255*u[2]|0;l[w+3]=255}g.putImageData(k,0,0);return f},generateDataTexture:function(a,
 b,c){var d=a*b,e=new Uint8Array(3*d),f=Math.floor(255*c.r),g=Math.floor(255*c.g);c=Math.floor(255*c.b);for(var h=0;h<d;h++)e[3*h]=f,e[3*h+1]=g,e[3*h+2]=c;a=new THREE.DataTexture(e,a,b,THREE.RGBFormat);a.needsUpdate=!0;return a}};
 THREE.SceneUtils={createMultiMaterialObject:function(a,b){for(var c=new THREE.Object3D,d=0,e=b.length;d<e;d++)c.add(new THREE.Mesh(a,b[d]));return c},detach:function(a,b,c){a.applyMatrix(b.matrixWorld);b.remove(a);c.add(a)},attach:function(a,b,c){var d=new THREE.Matrix4;d.getInverse(c.matrixWorld);a.applyMatrix(d);b.remove(a);c.add(a)}};
-THREE.FontUtils={faces:{},face:"helvetiker",weight:"normal",style:"normal",size:150,divisions:10,getFace:function(){try{return this.faces[this.face][this.weight][this.style]}catch(a){throw"The font "+this.face+" with "+this.weight+" weight and "+this.style+" style is missing.";}},loadFace:function(a){var b=a.familyName.toLowerCase();this.faces[b]=this.faces[b]||{};this.faces[b][a.cssFontWeight]=this.faces[b][a.cssFontWeight]||{};this.faces[b][a.cssFontWeight][a.cssFontStyle]=a;return this.faces[b][a.cssFontWeight][a.cssFontStyle]=
-a},drawText:function(a){var b=this.getFace(),c=this.size/b.resolution,d=0,e=String(a).split(""),f=e.length,g=[];for(a=0;a<f;a++){var h=new THREE.Path,h=this.extractGlyphPoints(e[a],b,c,d,h),d=d+h.offset;g.push(h.path)}return{paths:g,offset:d/2}},extractGlyphPoints:function(a,b,c,d,e){var f=[],g,h,k,l,n,p,m,q,s,t,u,x=b.glyphs[a]||b.glyphs["?"];if(x){if(x.o)for(b=x._cachedOutline||(x._cachedOutline=x.o.split(" ")),l=b.length,a=0;a<l;)switch(k=b[a++],k){case "m":k=b[a++]*c+d;n=b[a++]*c;e.moveTo(k,n);
-break;case "l":k=b[a++]*c+d;n=b[a++]*c;e.lineTo(k,n);break;case "q":k=b[a++]*c+d;n=b[a++]*c;q=b[a++]*c+d;s=b[a++]*c;e.quadraticCurveTo(q,s,k,n);if(g=f[f.length-1])for(p=g.x,m=g.y,g=1,h=this.divisions;g<=h;g++){var w=g/h;THREE.Shape.Utils.b2(w,p,q,k);THREE.Shape.Utils.b2(w,m,s,n)}break;case "b":if(k=b[a++]*c+d,n=b[a++]*c,q=b[a++]*c+d,s=b[a++]*c,t=b[a++]*c+d,u=b[a++]*c,e.bezierCurveTo(q,s,t,u,k,n),g=f[f.length-1])for(p=g.x,m=g.y,g=1,h=this.divisions;g<=h;g++)w=g/h,THREE.Shape.Utils.b3(w,p,q,t,k),THREE.Shape.Utils.b3(w,
-m,s,u,n)}return{offset:x.ha*c,path:e}}}};
+THREE.FontUtils={faces:{},face:"helvetiker",weight:"normal",style:"normal",size:150,divisions:10,getFace:function(){try{return this.faces[this.face.toLowerCase()][this.weight][this.style]}catch(a){throw"The font "+this.face+" with "+this.weight+" weight and "+this.style+" style is missing.";}},loadFace:function(a){var b=a.familyName.toLowerCase();this.faces[b]=this.faces[b]||{};this.faces[b][a.cssFontWeight]=this.faces[b][a.cssFontWeight]||{};this.faces[b][a.cssFontWeight][a.cssFontStyle]=a;return this.faces[b][a.cssFontWeight][a.cssFontStyle]=
+a},drawText:function(a){var b=this.getFace(),c=this.size/b.resolution,d=0,e=String(a).split(""),f=e.length,g=[];for(a=0;a<f;a++){var h=new THREE.Path,h=this.extractGlyphPoints(e[a],b,c,d,h),d=d+h.offset;g.push(h.path)}return{paths:g,offset:d/2}},extractGlyphPoints:function(a,b,c,d,e){var f=[],g,h,k,l,n,p,m,q,s,t,u,w=b.glyphs[a]||b.glyphs["?"];if(w){if(w.o)for(b=w._cachedOutline||(w._cachedOutline=w.o.split(" ")),l=b.length,a=0;a<l;)switch(k=b[a++],k){case "m":k=b[a++]*c+d;n=b[a++]*c;e.moveTo(k,n);
+break;case "l":k=b[a++]*c+d;n=b[a++]*c;e.lineTo(k,n);break;case "q":k=b[a++]*c+d;n=b[a++]*c;q=b[a++]*c+d;s=b[a++]*c;e.quadraticCurveTo(q,s,k,n);if(g=f[f.length-1])for(p=g.x,m=g.y,g=1,h=this.divisions;g<=h;g++){var y=g/h;THREE.Shape.Utils.b2(y,p,q,k);THREE.Shape.Utils.b2(y,m,s,n)}break;case "b":if(k=b[a++]*c+d,n=b[a++]*c,q=b[a++]*c+d,s=b[a++]*c,t=b[a++]*c+d,u=b[a++]*c,e.bezierCurveTo(q,s,t,u,k,n),g=f[f.length-1])for(p=g.x,m=g.y,g=1,h=this.divisions;g<=h;g++)y=g/h,THREE.Shape.Utils.b3(y,p,q,t,k),THREE.Shape.Utils.b3(y,
+m,s,u,n)}return{offset:w.ha*c,path:e}}}};
 THREE.FontUtils.generateShapes=function(a,b){b=b||{};var c=void 0!==b.curveSegments?b.curveSegments:4,d=void 0!==b.font?b.font:"helvetiker",e=void 0!==b.weight?b.weight:"normal",f=void 0!==b.style?b.style:"normal";THREE.FontUtils.size=void 0!==b.size?b.size:100;THREE.FontUtils.divisions=c;THREE.FontUtils.face=d;THREE.FontUtils.weight=e;THREE.FontUtils.style=f;c=THREE.FontUtils.drawText(a).paths;d=[];e=0;for(f=c.length;e<f;e++)Array.prototype.push.apply(d,c[e].toShapes());return d};
 (function(a){var b=function(a){for(var b=a.length,e=0,f=b-1,g=0;g<b;f=g++)e+=a[f].x*a[g].y-a[g].x*a[f].y;return.5*e};a.Triangulate=function(a,d){var e=a.length;if(3>e)return null;var f=[],g=[],h=[],k,l,n;if(0<b(a))for(l=0;l<e;l++)g[l]=l;else for(l=0;l<e;l++)g[l]=e-1-l;var p=2*e;for(l=e-1;2<e;){if(0>=p--){console.warn("THREE.FontUtils: Warning, unable to triangulate polygon! in Triangulate.process()");break}k=l;e<=k&&(k=0);l=k+1;e<=l&&(l=0);n=l+1;e<=n&&(n=0);var m;a:{var q=m=void 0,s=void 0,t=void 0,
-u=void 0,x=void 0,w=void 0,A=void 0,y=void 0,q=a[g[k]].x,s=a[g[k]].y,t=a[g[l]].x,u=a[g[l]].y,x=a[g[n]].x,w=a[g[n]].y;if(1E-10>(t-q)*(w-s)-(u-s)*(x-q))m=!1;else{var G=void 0,I=void 0,v=void 0,D=void 0,L=void 0,C=void 0,E=void 0,R=void 0,J=void 0,z=void 0,J=R=E=y=A=void 0,G=x-t,I=w-u,v=q-x,D=s-w,L=t-q,C=u-s;for(m=0;m<e;m++)if(A=a[g[m]].x,y=a[g[m]].y,!(A===q&&y===s||A===t&&y===u||A===x&&y===w)&&(E=A-q,R=y-s,J=A-t,z=y-u,A-=x,y-=w,J=G*z-I*J,E=L*R-C*E,R=v*y-D*A,-1E-10<=J&&-1E-10<=R&&-1E-10<=E)){m=!1;break a}m=
+u=void 0,w=void 0,y=void 0,z=void 0,x=void 0,q=a[g[k]].x,s=a[g[k]].y,t=a[g[l]].x,u=a[g[l]].y,w=a[g[n]].x,y=a[g[n]].y;if(1E-10>(t-q)*(y-s)-(u-s)*(w-q))m=!1;else{var F=void 0,J=void 0,v=void 0,G=void 0,H=void 0,B=void 0,D=void 0,R=void 0,K=void 0,A=void 0,K=R=D=x=z=void 0,F=w-t,J=y-u,v=q-w,G=s-y,H=t-q,B=u-s;for(m=0;m<e;m++)if(z=a[g[m]].x,x=a[g[m]].y,!(z===q&&x===s||z===t&&x===u||z===w&&x===y)&&(D=z-q,R=x-s,K=z-t,A=x-u,z-=w,x-=y,K=F*A-J*K,D=H*R-B*D,R=v*x-G*z,-1E-10<=K&&-1E-10<=R&&-1E-10<=D)){m=!1;break a}m=
 !0}}if(m){f.push([a[g[k]],a[g[l]],a[g[n]]]);h.push([g[k],g[l],g[n]]);k=l;for(n=l+1;n<e;k++,n++)g[k]=g[n];e--;p=2*e}}return d?h:f};a.Triangulate.area=b;return a})(THREE.FontUtils);THREE.typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};"undefined"!==typeof self&&(self._typeface_js=THREE.typeface_js);
 THREE.Audio=function(a){THREE.Object3D.call(this);this.type="Audio";this.context=a.context;this.source=this.context.createBufferSource();this.source.onended=this.onEnded.bind(this);this.gain=this.context.createGain();this.gain.connect(this.context.destination);this.panner=this.context.createPanner();this.panner.connect(this.gain);this.autoplay=!1;this.startTime=0;this.isPlaying=!1};THREE.Audio.prototype=Object.create(THREE.Object3D.prototype);THREE.Audio.prototype.constructor=THREE.Audio;
 THREE.Audio.prototype.load=function(a){var b=this,c=new XMLHttpRequest;c.open("GET",a,!0);c.responseType="arraybuffer";c.onload=function(a){b.context.decodeAudioData(this.response,function(a){b.source.buffer=a;b.autoplay&&b.play()})};c.send();return this};
@@ -674,17 +674,17 @@ THREE.Path.prototype.getPoints=function(a,b){if(this.useSpacedPoints)return cons
 s=g.y):(g=this.actions[d-1].args,q=g[g.length-2],s=g[g.length-1]);for(f=1;f<=a;f++)t=f/a,g=THREE.Shape.Utils.b2(t,q,p,h),t=THREE.Shape.Utils.b2(t,s,m,k),c.push(new THREE.Vector2(g,t));break;case THREE.PathActions.BEZIER_CURVE_TO:h=f[4];k=f[5];p=f[0];m=f[1];l=f[2];n=f[3];0<c.length?(g=c[c.length-1],q=g.x,s=g.y):(g=this.actions[d-1].args,q=g[g.length-2],s=g[g.length-1]);for(f=1;f<=a;f++)t=f/a,g=THREE.Shape.Utils.b3(t,q,p,l,h),t=THREE.Shape.Utils.b3(t,s,m,n,k),c.push(new THREE.Vector2(g,t));break;case THREE.PathActions.CSPLINE_THRU:g=
 this.actions[d-1].args;t=[new THREE.Vector2(g[g.length-2],g[g.length-1])];g=a*f[0].length;t=t.concat(f[0]);t=new THREE.SplineCurve(t);for(f=1;f<=g;f++)c.push(t.getPointAt(f/g));break;case THREE.PathActions.ARC:h=f[0];k=f[1];m=f[2];l=f[3];g=f[4];p=!!f[5];q=g-l;s=2*a;for(f=1;f<=s;f++)t=f/s,p||(t=1-t),t=l+t*q,g=h+m*Math.cos(t),t=k+m*Math.sin(t),c.push(new THREE.Vector2(g,t));break;case THREE.PathActions.ELLIPSE:for(h=f[0],k=f[1],m=f[2],n=f[3],l=f[4],g=f[5],p=!!f[6],q=g-l,s=2*a,f=1;f<=s;f++)t=f/s,p||
 (t=1-t),t=l+t*q,g=h+m*Math.cos(t),t=k+n*Math.sin(t),c.push(new THREE.Vector2(g,t))}d=c[c.length-1];1E-10>Math.abs(d.x-c[0].x)&&1E-10>Math.abs(d.y-c[0].y)&&c.splice(c.length-1,1);b&&c.push(c[0]);return c};
-THREE.Path.prototype.toShapes=function(a,b){function c(a){for(var b=[],c=0,d=a.length;c<d;c++){var e=a[c],f=new THREE.Shape;f.actions=e.actions;f.curves=e.curves;b.push(f)}return b}function d(a,b){for(var c=b.length,d=!1,e=c-1,f=0;f<c;e=f++){var g=b[e],h=b[f],k=h.x-g.x,m=h.y-g.y;if(1E-10<Math.abs(m)){if(0>m&&(g=b[f],k=-k,h=b[e],m=-m),!(a.y<g.y||a.y>h.y))if(a.y===g.y){if(a.x===g.x)return!0}else{e=m*(a.x-g.x)-k*(a.y-g.y);if(0===e)return!0;0>e||(d=!d)}}else if(a.y===g.y&&(h.x<=a.x&&a.x<=g.x||g.x<=a.x&&
-a.x<=h.x))return!0}return d}var e=function(a){var b,c,d,e,f=[],g=new THREE.Path;b=0;for(c=a.length;b<c;b++)d=a[b],e=d.args,d=d.action,d===THREE.PathActions.MOVE_TO&&0!==g.actions.length&&(f.push(g),g=new THREE.Path),g[d].apply(g,e);0!==g.actions.length&&f.push(g);return f}(this.actions);if(0===e.length)return[];if(!0===b)return c(e);var f,g,h,k=[];if(1===e.length)return g=e[0],h=new THREE.Shape,h.actions=g.actions,h.curves=g.curves,k.push(h),k;var l=!THREE.Shape.Utils.isClockWise(e[0].getPoints()),
+THREE.Path.prototype.toShapes=function(a,b){function c(a){for(var b=[],c=0,d=a.length;c<d;c++){var e=a[c],g=new THREE.Shape;g.actions=e.actions;g.curves=e.curves;b.push(g)}return b}function d(a,b){for(var c=b.length,d=!1,e=c-1,g=0;g<c;e=g++){var f=b[e],h=b[g],k=h.x-f.x,m=h.y-f.y;if(1E-10<Math.abs(m)){if(0>m&&(f=b[g],k=-k,h=b[e],m=-m),!(a.y<f.y||a.y>h.y))if(a.y===f.y){if(a.x===f.x)return!0}else{e=m*(a.x-f.x)-k*(a.y-f.y);if(0===e)return!0;0>e||(d=!d)}}else if(a.y===f.y&&(h.x<=a.x&&a.x<=f.x||f.x<=a.x&&
+a.x<=h.x))return!0}return d}var e=function(a){var b,c,d,e,g=[],f=new THREE.Path;b=0;for(c=a.length;b<c;b++)d=a[b],e=d.args,d=d.action,d===THREE.PathActions.MOVE_TO&&0!==f.actions.length&&(g.push(f),f=new THREE.Path),f[d].apply(f,e);0!==f.actions.length&&g.push(f);return g}(this.actions);if(0===e.length)return[];if(!0===b)return c(e);var f,g,h,k=[];if(1===e.length)return g=e[0],h=new THREE.Shape,h.actions=g.actions,h.curves=g.curves,k.push(h),k;var l=!THREE.Shape.Utils.isClockWise(e[0].getPoints()),
 l=a?!l:l;h=[];var n=[],p=[],m=0,q;n[m]=void 0;p[m]=[];var s,t;s=0;for(t=e.length;s<t;s++)g=e[s],q=g.getPoints(),f=THREE.Shape.Utils.isClockWise(q),(f=a?!f:f)?(!l&&n[m]&&m++,n[m]={s:new THREE.Shape,p:q},n[m].s.actions=g.actions,n[m].s.curves=g.curves,l&&m++,p[m]=[]):p[m].push({h:g,p:q[0]});if(!n[0])return c(e);if(1<n.length){s=!1;t=[];g=0;for(e=n.length;g<e;g++)h[g]=[];g=0;for(e=n.length;g<e;g++)for(f=p[g],l=0;l<f.length;l++){m=f[l];q=!0;for(var u=0;u<n.length;u++)d(m.p,n[u].p)&&(g!==u&&t.push({froms:g,
 tos:u,hole:l}),q?(q=!1,h[u].push(m)):s=!0);q&&h[g].push(m)}0<t.length&&(s||(p=h))}s=0;for(t=n.length;s<t;s++)for(h=n[s].s,k.push(h),g=p[s],e=0,f=g.length;e<f;e++)h.holes.push(g[e].h);return k};THREE.Shape=function(){THREE.Path.apply(this,arguments);this.holes=[]};THREE.Shape.prototype=Object.create(THREE.Path.prototype);THREE.Shape.prototype.constructor=THREE.Shape;THREE.Shape.prototype.extrude=function(a){return new THREE.ExtrudeGeometry(this,a)};
 THREE.Shape.prototype.makeGeometry=function(a){return new THREE.ShapeGeometry(this,a)};THREE.Shape.prototype.getPointsHoles=function(a){var b,c=this.holes.length,d=[];for(b=0;b<c;b++)d[b]=this.holes[b].getTransformedPoints(a,this.bends);return d};THREE.Shape.prototype.getSpacedPointsHoles=function(a){var b,c=this.holes.length,d=[];for(b=0;b<c;b++)d[b]=this.holes[b].getTransformedSpacedPoints(a,this.bends);return d};
 THREE.Shape.prototype.extractAllPoints=function(a){return{shape:this.getTransformedPoints(a),holes:this.getPointsHoles(a)}};THREE.Shape.prototype.extractPoints=function(a){return this.useSpacedPoints?this.extractAllSpacedPoints(a):this.extractAllPoints(a)};THREE.Shape.prototype.extractAllSpacedPoints=function(a){return{shape:this.getTransformedSpacedPoints(a),holes:this.getSpacedPointsHoles(a)}};
-THREE.Shape.Utils={triangulateShape:function(a,b){function c(a,b,c){return a.x!==b.x?a.x<b.x?a.x<=c.x&&c.x<=b.x:b.x<=c.x&&c.x<=a.x:a.y<b.y?a.y<=c.y&&c.y<=b.y:b.y<=c.y&&c.y<=a.y}function d(a,b,d,e,f){var g=b.x-a.x,h=b.y-a.y,k=e.x-d.x,l=e.y-d.y,n=a.x-d.x,p=a.y-d.y,v=h*k-g*l,D=h*n-g*p;if(1E-10<Math.abs(v)){if(0<v){if(0>D||D>v)return[];k=l*n-k*p;if(0>k||k>v)return[]}else{if(0<D||D<v)return[];k=l*n-k*p;if(0<k||k<v)return[]}if(0===k)return!f||0!==D&&D!==v?[a]:[];if(k===v)return!f||0!==D&&D!==v?[b]:[];if(0===
-D)return[d];if(D===v)return[e];f=k/v;return[{x:a.x+f*g,y:a.y+f*h}]}if(0!==D||l*n!==k*p)return[];h=0===g&&0===h;k=0===k&&0===l;if(h&&k)return a.x!==d.x||a.y!==d.y?[]:[a];if(h)return c(d,e,a)?[a]:[];if(k)return c(a,b,d)?[d]:[];0!==g?(a.x<b.x?(g=a,k=a.x,h=b,a=b.x):(g=b,k=b.x,h=a,a=a.x),d.x<e.x?(b=d,v=d.x,l=e,d=e.x):(b=e,v=e.x,l=d,d=d.x)):(a.y<b.y?(g=a,k=a.y,h=b,a=b.y):(g=b,k=b.y,h=a,a=a.y),d.y<e.y?(b=d,v=d.y,l=e,d=e.y):(b=e,v=e.y,l=d,d=d.y));return k<=v?a<v?[]:a===v?f?[]:[b]:a<=d?[b,h]:[b,l]:k>d?[]:
-k===d?f?[]:[g]:a<=d?[g,h]:[g,l]}function e(a,b,c,d){var e=b.x-a.x,f=b.y-a.y;b=c.x-a.x;c=c.y-a.y;var g=d.x-a.x;d=d.y-a.y;a=e*c-f*b;e=e*d-f*g;return 1E-10<Math.abs(a)?(b=g*c-d*b,0<a?0<=e&&0<=b:0<=e||0<=b):0<e}var f,g,h,k,l,n={};h=a.concat();f=0;for(g=b.length;f<g;f++)Array.prototype.push.apply(h,b[f]);f=0;for(g=h.length;f<g;f++)l=h[f].x+":"+h[f].y,void 0!==n[l]&&console.warn("THREE.Shape: Duplicate point",l),n[l]=f;f=function(a,b){function c(a,b){var d=h.length-1,f=a-1;0>f&&(f=d);var g=a+1;g>d&&(g=
-0);d=e(h[a],h[f],h[g],k[b]);if(!d)return!1;d=k.length-1;f=b-1;0>f&&(f=d);g=b+1;g>d&&(g=0);return(d=e(k[b],k[f],k[g],h[a]))?!0:!1}function f(a,b){var c,e;for(c=0;c<h.length;c++)if(e=c+1,e%=h.length,e=d(a,b,h[c],h[e],!0),0<e.length)return!0;return!1}function g(a,c){var e,f,h,k;for(e=0;e<l.length;e++)for(f=b[l[e]],h=0;h<f.length;h++)if(k=h+1,k%=f.length,k=d(a,c,f[h],f[k],!0),0<k.length)return!0;return!1}var h=a.concat(),k,l=[],n,p,I,v,D,L=[],C,E,R,J=0;for(n=b.length;J<n;J++)l.push(J);C=0;for(var z=2*
-l.length;0<l.length;){z--;if(0>z){console.log("Infinite Loop! Holes left:"+l.length+", Probably Hole outside Shape!");break}for(p=C;p<h.length;p++){I=h[p];n=-1;for(J=0;J<l.length;J++)if(v=l[J],D=I.x+":"+I.y+":"+v,void 0===L[D]){k=b[v];for(E=0;E<k.length;E++)if(v=k[E],c(p,E)&&!f(I,v)&&!g(I,v)){n=E;l.splice(J,1);C=h.slice(0,p+1);v=h.slice(p);E=k.slice(n);R=k.slice(0,n+1);h=C.concat(E).concat(R).concat(v);C=p;break}if(0<=n)break;L[D]=!0}if(0<=n)break}}return h}(a,b);var p=THREE.FontUtils.Triangulate(f,
+THREE.Shape.Utils={triangulateShape:function(a,b){function c(a,b,c){return a.x!==b.x?a.x<b.x?a.x<=c.x&&c.x<=b.x:b.x<=c.x&&c.x<=a.x:a.y<b.y?a.y<=c.y&&c.y<=b.y:b.y<=c.y&&c.y<=a.y}function d(a,b,d,e,g){var f=b.x-a.x,h=b.y-a.y,k=e.x-d.x,l=e.y-d.y,n=a.x-d.x,p=a.y-d.y,v=h*k-f*l,G=h*n-f*p;if(1E-10<Math.abs(v)){if(0<v){if(0>G||G>v)return[];k=l*n-k*p;if(0>k||k>v)return[]}else{if(0<G||G<v)return[];k=l*n-k*p;if(0<k||k<v)return[]}if(0===k)return!g||0!==G&&G!==v?[a]:[];if(k===v)return!g||0!==G&&G!==v?[b]:[];if(0===
+G)return[d];if(G===v)return[e];g=k/v;return[{x:a.x+g*f,y:a.y+g*h}]}if(0!==G||l*n!==k*p)return[];h=0===f&&0===h;k=0===k&&0===l;if(h&&k)return a.x!==d.x||a.y!==d.y?[]:[a];if(h)return c(d,e,a)?[a]:[];if(k)return c(a,b,d)?[d]:[];0!==f?(a.x<b.x?(f=a,k=a.x,h=b,a=b.x):(f=b,k=b.x,h=a,a=a.x),d.x<e.x?(b=d,v=d.x,l=e,d=e.x):(b=e,v=e.x,l=d,d=d.x)):(a.y<b.y?(f=a,k=a.y,h=b,a=b.y):(f=b,k=b.y,h=a,a=a.y),d.y<e.y?(b=d,v=d.y,l=e,d=e.y):(b=e,v=e.y,l=d,d=d.y));return k<=v?a<v?[]:a===v?g?[]:[b]:a<=d?[b,h]:[b,l]:k>d?[]:
+k===d?g?[]:[f]:a<=d?[f,h]:[f,l]}function e(a,b,c,d){var e=b.x-a.x,f=b.y-a.y;b=c.x-a.x;c=c.y-a.y;var g=d.x-a.x;d=d.y-a.y;a=e*c-f*b;e=e*d-f*g;return 1E-10<Math.abs(a)?(b=g*c-d*b,0<a?0<=e&&0<=b:0<=e||0<=b):0<e}var f,g,h,k,l,n={};h=a.concat();f=0;for(g=b.length;f<g;f++)Array.prototype.push.apply(h,b[f]);f=0;for(g=h.length;f<g;f++)l=h[f].x+":"+h[f].y,void 0!==n[l]&&console.warn("THREE.Shape: Duplicate point",l),n[l]=f;f=function(a,b){function c(a,b){var d=h.length-1,f=a-1;0>f&&(f=d);var g=a+1;g>d&&(g=
+0);d=e(h[a],h[f],h[g],k[b]);if(!d)return!1;d=k.length-1;f=b-1;0>f&&(f=d);g=b+1;g>d&&(g=0);return(d=e(k[b],k[f],k[g],h[a]))?!0:!1}function f(a,b){var c,e;for(c=0;c<h.length;c++)if(e=c+1,e%=h.length,e=d(a,b,h[c],h[e],!0),0<e.length)return!0;return!1}function g(a,c){var e,f,h,k;for(e=0;e<l.length;e++)for(f=b[l[e]],h=0;h<f.length;h++)if(k=h+1,k%=f.length,k=d(a,c,f[h],f[k],!0),0<k.length)return!0;return!1}var h=a.concat(),k,l=[],n,p,J,v,G,H=[],B,D,R,K=0;for(n=b.length;K<n;K++)l.push(K);B=0;for(var A=2*
+l.length;0<l.length;){A--;if(0>A){console.log("Infinite Loop! Holes left:"+l.length+", Probably Hole outside Shape!");break}for(p=B;p<h.length;p++){J=h[p];n=-1;for(K=0;K<l.length;K++)if(v=l[K],G=J.x+":"+J.y+":"+v,void 0===H[G]){k=b[v];for(D=0;D<k.length;D++)if(v=k[D],c(p,D)&&!f(J,v)&&!g(J,v)){n=D;l.splice(K,1);B=h.slice(0,p+1);v=h.slice(p);D=k.slice(n);R=k.slice(0,n+1);h=B.concat(D).concat(R).concat(v);B=p;break}if(0<=n)break;H[G]=!0}if(0<=n)break}}return h}(a,b);var p=THREE.FontUtils.Triangulate(f,
 !1);f=0;for(g=p.length;f<g;f++)for(k=p[f],h=0;3>h;h++)l=k[h].x+":"+k[h].y,l=n[l],void 0!==l&&(k[h]=l);return p.concat()},isClockWise:function(a){return 0>THREE.FontUtils.Triangulate.area(a)},b2p0:function(a,b){var c=1-a;return c*c*b},b2p1:function(a,b){return 2*(1-a)*a*b},b2p2:function(a,b){return a*a*b},b2:function(a,b,c,d){return this.b2p0(a,b)+this.b2p1(a,c)+this.b2p2(a,d)},b3p0:function(a,b){var c=1-a;return c*c*c*b},b3p1:function(a,b){var c=1-a;return 3*c*c*a*b},b3p2:function(a,b){return 3*(1-
 a)*a*a*b},b3p3:function(a,b){return a*a*a*b},b3:function(a,b,c,d,e){return this.b3p0(a,b)+this.b3p1(a,c)+this.b3p2(a,d)+this.b3p3(a,e)}};THREE.LineCurve=function(a,b){this.v1=a;this.v2=b};THREE.LineCurve.prototype=Object.create(THREE.Curve.prototype);THREE.LineCurve.prototype.constructor=THREE.LineCurve;THREE.LineCurve.prototype.getPoint=function(a){var b=this.v2.clone().sub(this.v1);b.multiplyScalar(a).add(this.v1);return b};THREE.LineCurve.prototype.getPointAt=function(a){return this.getPoint(a)};
 THREE.LineCurve.prototype.getTangent=function(a){return this.v2.clone().sub(this.v1).normalize()};THREE.QuadraticBezierCurve=function(a,b,c){this.v0=a;this.v1=b;this.v2=c};THREE.QuadraticBezierCurve.prototype=Object.create(THREE.Curve.prototype);THREE.QuadraticBezierCurve.prototype.constructor=THREE.QuadraticBezierCurve;
@@ -711,10 +711,10 @@ THREE.Animation.prototype={constructor:THREE.Animation,keyTypes:["pos","rot","sc
 var d=this.data.name,e=c.animationCache.animations,f=e[d];void 0===f&&(f={prevKey:{pos:0,rot:0,scl:0},nextKey:{pos:0,rot:0,scl:0},originalMatrix:c.matrix},e[d]=f);for(c=0;3>c;c++){for(var d=this.keyTypes[c],e=this.data.hierarchy[a].keys[0],g=this.getNextKeyWith(d,a,1);g.time<this.currentTime&&g.index>e.index;)e=g,g=this.getNextKeyWith(d,a,g.index+1);f.prevKey[d]=e;f.nextKey[d]=g}}},resetBlendWeights:function(){for(var a=0,b=this.hierarchy.length;a<b;a++){var c=this.hierarchy[a].animationCache;void 0!==
 c&&(c=c.blending,c.positionWeight=0,c.quaternionWeight=0,c.scaleWeight=0)}},update:function(){var a=[],b=new THREE.Vector3,c=new THREE.Vector3,d=new THREE.Quaternion,e=function(a,b){var c=[],d=[],e,p,m,q,s,t;e=(a.length-1)*b;p=Math.floor(e);e-=p;c[0]=0===p?p:p-1;c[1]=p;c[2]=p>a.length-2?p:p+1;c[3]=p>a.length-3?p:p+2;p=a[c[0]];q=a[c[1]];s=a[c[2]];t=a[c[3]];c=e*e;m=e*c;d[0]=f(p[0],q[0],s[0],t[0],e,c,m);d[1]=f(p[1],q[1],s[1],t[1],e,c,m);d[2]=f(p[2],q[2],s[2],t[2],e,c,m);return d},f=function(a,b,c,d,
 e,f,m){a=.5*(c-a);d=.5*(d-b);return(2*(b-c)+a+d)*m+(-3*(b-c)-2*a-d)*f+a*e+b};return function(f){if(!1!==this.isPlaying&&(this.currentTime+=f*this.timeScale,0!==this.weight)){f=this.data.length;if(this.currentTime>f||0>this.currentTime)this.loop?(this.currentTime%=f,0>this.currentTime&&(this.currentTime+=f),this.reset()):this.stop();f=0;for(var h=this.hierarchy.length;f<h;f++)for(var k=this.hierarchy[f],l=k.animationCache.animations[this.data.name],n=k.animationCache.blending,p=0;3>p;p++){var m=this.keyTypes[p],
-q=l.prevKey[m],s=l.nextKey[m];if(0<this.timeScale&&s.time<=this.currentTime||0>this.timeScale&&q.time>=this.currentTime){q=this.data.hierarchy[f].keys[0];for(s=this.getNextKeyWith(m,f,1);s.time<this.currentTime&&s.index>q.index;)q=s,s=this.getNextKeyWith(m,f,s.index+1);l.prevKey[m]=q;l.nextKey[m]=s}var t=(this.currentTime-q.time)/(s.time-q.time),u=q[m],x=s[m];0>t&&(t=0);1<t&&(t=1);if("pos"===m)if(this.interpolationType===THREE.AnimationHandler.LINEAR)c.x=u[0]+(x[0]-u[0])*t,c.y=u[1]+(x[1]-u[1])*t,
-c.z=u[2]+(x[2]-u[2])*t,q=this.weight/(this.weight+n.positionWeight),k.position.lerp(c,q),n.positionWeight+=this.weight;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)a[0]=this.getPrevKeyWith("pos",f,q.index-1).pos,a[1]=u,a[2]=x,a[3]=this.getNextKeyWith("pos",f,s.index+1).pos,t=.33*t+.33,s=e(a,t),q=this.weight/(this.weight+n.positionWeight),n.positionWeight+=this.weight,m=k.position,m.x+=(s[0]-m.x)*q,m.y+=(s[1]-
-m.y)*q,m.z+=(s[2]-m.z)*q,this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD&&(t=e(a,1.01*t),b.set(t[0],t[1],t[2]),b.sub(m),b.y=0,b.normalize(),t=Math.atan2(b.x,b.z),k.rotation.set(0,t,0))}else"rot"===m?(THREE.Quaternion.slerp(u,x,d,t),0===n.quaternionWeight?(k.quaternion.copy(d),n.quaternionWeight=this.weight):(q=this.weight/(this.weight+n.quaternionWeight),THREE.Quaternion.slerp(k.quaternion,d,k.quaternion,q),n.quaternionWeight+=this.weight)):"scl"===m&&(c.x=u[0]+(x[0]-u[0])*t,c.y=
-u[1]+(x[1]-u[1])*t,c.z=u[2]+(x[2]-u[2])*t,q=this.weight/(this.weight+n.scaleWeight),k.scale.lerp(c,q),n.scaleWeight+=this.weight)}return!0}}}(),getNextKeyWith:function(a,b,c){var d=this.data.hierarchy[b].keys;for(c=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?c<d.length-1?c:d.length-1:c%d.length;c<d.length;c++)if(void 0!==d[c][a])return d[c];return this.data.hierarchy[b].keys[0]},getPrevKeyWith:function(a,b,c){var d=
+q=l.prevKey[m],s=l.nextKey[m];if(0<this.timeScale&&s.time<=this.currentTime||0>this.timeScale&&q.time>=this.currentTime){q=this.data.hierarchy[f].keys[0];for(s=this.getNextKeyWith(m,f,1);s.time<this.currentTime&&s.index>q.index;)q=s,s=this.getNextKeyWith(m,f,s.index+1);l.prevKey[m]=q;l.nextKey[m]=s}var t=(this.currentTime-q.time)/(s.time-q.time),u=q[m],w=s[m];0>t&&(t=0);1<t&&(t=1);if("pos"===m)if(this.interpolationType===THREE.AnimationHandler.LINEAR)c.x=u[0]+(w[0]-u[0])*t,c.y=u[1]+(w[1]-u[1])*t,
+c.z=u[2]+(w[2]-u[2])*t,q=this.weight/(this.weight+n.positionWeight),k.position.lerp(c,q),n.positionWeight+=this.weight;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)a[0]=this.getPrevKeyWith("pos",f,q.index-1).pos,a[1]=u,a[2]=w,a[3]=this.getNextKeyWith("pos",f,s.index+1).pos,t=.33*t+.33,s=e(a,t),q=this.weight/(this.weight+n.positionWeight),n.positionWeight+=this.weight,m=k.position,m.x+=(s[0]-m.x)*q,m.y+=(s[1]-
+m.y)*q,m.z+=(s[2]-m.z)*q,this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD&&(t=e(a,1.01*t),b.set(t[0],t[1],t[2]),b.sub(m),b.y=0,b.normalize(),t=Math.atan2(b.x,b.z),k.rotation.set(0,t,0))}else"rot"===m?(THREE.Quaternion.slerp(u,w,d,t),0===n.quaternionWeight?(k.quaternion.copy(d),n.quaternionWeight=this.weight):(q=this.weight/(this.weight+n.quaternionWeight),THREE.Quaternion.slerp(k.quaternion,d,k.quaternion,q),n.quaternionWeight+=this.weight)):"scl"===m&&(c.x=u[0]+(w[0]-u[0])*t,c.y=
+u[1]+(w[1]-u[1])*t,c.z=u[2]+(w[2]-u[2])*t,q=this.weight/(this.weight+n.scaleWeight),k.scale.lerp(c,q),n.scaleWeight+=this.weight)}return!0}}}(),getNextKeyWith:function(a,b,c){var d=this.data.hierarchy[b].keys;for(c=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?c<d.length-1?c:d.length-1:c%d.length;c<d.length;c++)if(void 0!==d[c][a])return d[c];return this.data.hierarchy[b].keys[0]},getPrevKeyWith:function(a,b,c){var d=
 this.data.hierarchy[b].keys;for(c=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?0<c?c:0:0<=c?c:c+d.length;0<=c;c--)if(void 0!==d[c][a])return d[c];return this.data.hierarchy[b].keys[d.length-1]}};
 THREE.KeyFrameAnimation=function(a){this.root=a.node;this.data=THREE.AnimationHandler.init(a);this.hierarchy=THREE.AnimationHandler.parse(this.root);this.currentTime=0;this.timeScale=.001;this.isPlaying=!1;this.loop=this.isPaused=!0;a=0;for(var b=this.hierarchy.length;a<b;a++){var c=this.data.hierarchy[a].sids,d=this.hierarchy[a];if(this.data.hierarchy[a].keys.length&&c){for(var e=0;e<c.length;e++){var f=c[e],g=this.getNextKeyWith(f,a,0);g&&g.apply(f)}d.matrixAutoUpdate=!1;this.data.hierarchy[a].node.updateMatrix();
 d.matrixWorldNeedsUpdate=!0}}};
@@ -725,30 +725,30 @@ f.interpolate(g,g.time);this.data.hierarchy[a].node.updateMatrix();c.matrixWorld
 THREE.MorphAnimation=function(a){this.mesh=a;this.frames=a.morphTargetInfluences.length;this.currentTime=0;this.duration=1E3;this.loop=!0;this.currentFrame=this.lastFrame=0;this.isPlaying=!1};
 THREE.MorphAnimation.prototype={constructor:THREE.MorphAnimation,play:function(){this.isPlaying=!0},pause:function(){this.isPlaying=!1},update:function(a){if(!1!==this.isPlaying){this.currentTime+=a;!0===this.loop&&this.currentTime>this.duration&&(this.currentTime%=this.duration);this.currentTime=Math.min(this.currentTime,this.duration);a=this.duration/this.frames;var b=Math.floor(this.currentTime/a),c=this.mesh.morphTargetInfluences;b!==this.currentFrame&&(c[this.lastFrame]=0,c[this.currentFrame]=
 1,c[b]=0,this.lastFrame=this.currentFrame,this.currentFrame=b);c[b]=this.currentTime%a/a;c[this.lastFrame]=1-c[b]}}};
-THREE.BoxGeometry=function(a,b,c,d,e,f){function g(a,b,c,d,e,f,g){var t,u=h.widthSegments,x=h.heightSegments,w=e/2,A=f/2,y=h.vertices.length;if("x"===a&&"y"===b||"y"===a&&"x"===b)t="z";else if("x"===a&&"z"===b||"z"===a&&"x"===b)t="y",x=h.depthSegments;else if("z"===a&&"y"===b||"y"===a&&"z"===b)t="x",u=h.depthSegments;var G=u+1,I=x+1,v=e/u,D=f/x,L=new THREE.Vector3;L[t]=0<g?1:-1;for(e=0;e<I;e++)for(f=0;f<G;f++){var C=new THREE.Vector3;C[a]=(f*v-w)*c;C[b]=(e*D-A)*d;C[t]=g;h.vertices.push(C)}for(e=0;e<
-x;e++)for(f=0;f<u;f++)A=f+G*e,a=f+G*(e+1),b=f+1+G*(e+1),c=f+1+G*e,d=new THREE.Vector2(f/u,1-e/x),g=new THREE.Vector2(f/u,1-(e+1)/x),t=new THREE.Vector2((f+1)/u,1-(e+1)/x),w=new THREE.Vector2((f+1)/u,1-e/x),A=new THREE.Face3(A+y,a+y,c+y),A.normal.copy(L),A.vertexNormals.push(L.clone(),L.clone(),L.clone()),h.faces.push(A),h.faceVertexUvs[0].push([d,g,w]),A=new THREE.Face3(a+y,b+y,c+y),A.normal.copy(L),A.vertexNormals.push(L.clone(),L.clone(),L.clone()),h.faces.push(A),h.faceVertexUvs[0].push([g.clone(),
-t,w.clone()])}THREE.Geometry.call(this);this.type="BoxGeometry";this.parameters={width:a,height:b,depth:c,widthSegments:d,heightSegments:e,depthSegments:f};this.widthSegments=d||1;this.heightSegments=e||1;this.depthSegments=f||1;var h=this;d=a/2;e=b/2;f=c/2;g("z","y",-1,-1,c,b,d);g("z","y",1,-1,c,b,-d);g("x","z",1,1,a,c,e);g("x","z",1,-1,a,c,-e);g("x","y",1,-1,a,b,f);g("x","y",-1,-1,a,b,-f);this.mergeVertices()};THREE.BoxGeometry.prototype=Object.create(THREE.Geometry.prototype);
+THREE.BoxGeometry=function(a,b,c,d,e,f){function g(a,b,c,d,e,f,g){var t,u=h.widthSegments,w=h.heightSegments,y=e/2,z=f/2,x=h.vertices.length;if("x"===a&&"y"===b||"y"===a&&"x"===b)t="z";else if("x"===a&&"z"===b||"z"===a&&"x"===b)t="y",w=h.depthSegments;else if("z"===a&&"y"===b||"y"===a&&"z"===b)t="x",u=h.depthSegments;var F=u+1,J=w+1,v=e/u,G=f/w,H=new THREE.Vector3;H[t]=0<g?1:-1;for(e=0;e<J;e++)for(f=0;f<F;f++){var B=new THREE.Vector3;B[a]=(f*v-y)*c;B[b]=(e*G-z)*d;B[t]=g;h.vertices.push(B)}for(e=0;e<
+w;e++)for(f=0;f<u;f++)z=f+F*e,a=f+F*(e+1),b=f+1+F*(e+1),c=f+1+F*e,d=new THREE.Vector2(f/u,1-e/w),g=new THREE.Vector2(f/u,1-(e+1)/w),t=new THREE.Vector2((f+1)/u,1-(e+1)/w),y=new THREE.Vector2((f+1)/u,1-e/w),z=new THREE.Face3(z+x,a+x,c+x),z.normal.copy(H),z.vertexNormals.push(H.clone(),H.clone(),H.clone()),h.faces.push(z),h.faceVertexUvs[0].push([d,g,y]),z=new THREE.Face3(a+x,b+x,c+x),z.normal.copy(H),z.vertexNormals.push(H.clone(),H.clone(),H.clone()),h.faces.push(z),h.faceVertexUvs[0].push([g.clone(),
+t,y.clone()])}THREE.Geometry.call(this);this.type="BoxGeometry";this.parameters={width:a,height:b,depth:c,widthSegments:d,heightSegments:e,depthSegments:f};this.widthSegments=d||1;this.heightSegments=e||1;this.depthSegments=f||1;var h=this;d=a/2;e=b/2;f=c/2;g("z","y",-1,-1,c,b,d);g("z","y",1,-1,c,b,-d);g("x","z",1,1,a,c,e);g("x","z",1,-1,a,c,-e);g("x","y",1,-1,a,b,f);g("x","y",-1,-1,a,b,-f);this.mergeVertices()};THREE.BoxGeometry.prototype=Object.create(THREE.Geometry.prototype);
 THREE.BoxGeometry.prototype.constructor=THREE.BoxGeometry;THREE.CubeGeometry=THREE.BoxGeometry;
 THREE.CircleGeometry=function(a,b,c,d){THREE.Geometry.call(this);this.type="CircleGeometry";this.parameters={radius:a,segments:b,thetaStart:c,thetaLength:d};a=a||50;b=void 0!==b?Math.max(3,b):8;c=void 0!==c?c:0;d=void 0!==d?d:2*Math.PI;var e,f=[];e=new THREE.Vector3;var g=new THREE.Vector2(.5,.5);this.vertices.push(e);f.push(g);for(e=0;e<=b;e++){var h=new THREE.Vector3,k=c+e/b*d;h.x=a*Math.cos(k);h.y=a*Math.sin(k);this.vertices.push(h);f.push(new THREE.Vector2((h.x/a+1)/2,(h.y/a+1)/2))}c=new THREE.Vector3(0,
 0,1);for(e=1;e<=b;e++)this.faces.push(new THREE.Face3(e,e+1,0,[c.clone(),c.clone(),c.clone()])),this.faceVertexUvs[0].push([f[e].clone(),f[e+1].clone(),g.clone()]);this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,a)};THREE.CircleGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CircleGeometry.prototype.constructor=THREE.CircleGeometry;
 THREE.CircleBufferGeometry=function(a,b,c,d){THREE.BufferGeometry.call(this);this.type="CircleBufferGeometry";this.parameters={radius:a,segments:b,thetaStart:c,thetaLength:d};a=a||50;b=void 0!==b?Math.max(3,b):8;c=void 0!==c?c:0;d=void 0!==d?d:2*Math.PI;var e=b+2,f=new Float32Array(3*e),g=new Float32Array(3*e),e=new Float32Array(2*e);g[3]=1;e[0]=.5;e[1]=.5;for(var h=0,k=3,l=2;h<=b;h++,k+=3,l+=2){var n=c+h/b*d;f[k]=a*Math.cos(n);f[k+1]=a*Math.sin(n);g[k+2]=1;e[l]=(f[k]/a+1)/2;e[l+1]=(f[k+1]/a+1)/2}c=
 [];for(k=1;k<=b;k++)c.push(k),c.push(k+1),c.push(0);this.addAttribute("index",new THREE.BufferAttribute(new Uint16Array(c),1));this.addAttribute("position",new THREE.BufferAttribute(f,3));this.addAttribute("normal",new THREE.BufferAttribute(g,3));this.addAttribute("uv",new THREE.BufferAttribute(e,2));this.boundingSphere=new THREE.Sphere(new THREE.Vector3,a)};THREE.CircleBufferGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.CircleBufferGeometry.prototype.constructor=THREE.CircleBufferGeometry;
-THREE.CylinderGeometry=function(a,b,c,d,e,f,g,h){THREE.Geometry.call(this);this.type="CylinderGeometry";this.parameters={radiusTop:a,radiusBottom:b,height:c,radialSegments:d,heightSegments:e,openEnded:f,thetaStart:g,thetaLength:h};a=void 0!==a?a:20;b=void 0!==b?b:20;c=void 0!==c?c:100;d=d||8;e=e||1;f=void 0!==f?f:!1;g=void 0!==g?g:0;h=void 0!==h?h:2*Math.PI;var k=c/2,l,n,p=[],m=[];for(n=0;n<=e;n++){var q=[],s=[],t=n/e,u=t*(b-a)+a;for(l=0;l<=d;l++){var x=l/d,w=new THREE.Vector3;w.x=u*Math.sin(x*h+
-g);w.y=-t*c+k;w.z=u*Math.cos(x*h+g);this.vertices.push(w);q.push(this.vertices.length-1);s.push(new THREE.Vector2(x,1-t))}p.push(q);m.push(s)}c=(b-a)/c;for(l=0;l<d;l++)for(0!==a?(g=this.vertices[p[0][l]].clone(),h=this.vertices[p[0][l+1]].clone()):(g=this.vertices[p[1][l]].clone(),h=this.vertices[p[1][l+1]].clone()),g.setY(Math.sqrt(g.x*g.x+g.z*g.z)*c).normalize(),h.setY(Math.sqrt(h.x*h.x+h.z*h.z)*c).normalize(),n=0;n<e;n++){var q=p[n][l],s=p[n+1][l],t=p[n+1][l+1],u=p[n][l+1],x=g.clone(),w=g.clone(),
-A=h.clone(),y=h.clone(),G=m[n][l].clone(),I=m[n+1][l].clone(),v=m[n+1][l+1].clone(),D=m[n][l+1].clone();this.faces.push(new THREE.Face3(q,s,u,[x,w,y]));this.faceVertexUvs[0].push([G,I,D]);this.faces.push(new THREE.Face3(s,t,u,[w.clone(),A,y.clone()]));this.faceVertexUvs[0].push([I.clone(),v,D.clone()])}if(!1===f&&0<a)for(this.vertices.push(new THREE.Vector3(0,k,0)),l=0;l<d;l++)q=p[0][l],s=p[0][l+1],t=this.vertices.length-1,x=new THREE.Vector3(0,1,0),w=new THREE.Vector3(0,1,0),A=new THREE.Vector3(0,
-1,0),G=m[0][l].clone(),I=m[0][l+1].clone(),v=new THREE.Vector2(I.x,0),this.faces.push(new THREE.Face3(q,s,t,[x,w,A])),this.faceVertexUvs[0].push([G,I,v]);if(!1===f&&0<b)for(this.vertices.push(new THREE.Vector3(0,-k,0)),l=0;l<d;l++)q=p[e][l+1],s=p[e][l],t=this.vertices.length-1,x=new THREE.Vector3(0,-1,0),w=new THREE.Vector3(0,-1,0),A=new THREE.Vector3(0,-1,0),G=m[e][l+1].clone(),I=m[e][l].clone(),v=new THREE.Vector2(I.x,1),this.faces.push(new THREE.Face3(q,s,t,[x,w,A])),this.faceVertexUvs[0].push([G,
-I,v]);this.computeFaceNormals()};THREE.CylinderGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CylinderGeometry.prototype.constructor=THREE.CylinderGeometry;
+THREE.CylinderGeometry=function(a,b,c,d,e,f,g,h){THREE.Geometry.call(this);this.type="CylinderGeometry";this.parameters={radiusTop:a,radiusBottom:b,height:c,radialSegments:d,heightSegments:e,openEnded:f,thetaStart:g,thetaLength:h};a=void 0!==a?a:20;b=void 0!==b?b:20;c=void 0!==c?c:100;d=d||8;e=e||1;f=void 0!==f?f:!1;g=void 0!==g?g:0;h=void 0!==h?h:2*Math.PI;var k=c/2,l,n,p=[],m=[];for(n=0;n<=e;n++){var q=[],s=[],t=n/e,u=t*(b-a)+a;for(l=0;l<=d;l++){var w=l/d,y=new THREE.Vector3;y.x=u*Math.sin(w*h+
+g);y.y=-t*c+k;y.z=u*Math.cos(w*h+g);this.vertices.push(y);q.push(this.vertices.length-1);s.push(new THREE.Vector2(w,1-t))}p.push(q);m.push(s)}c=(b-a)/c;for(l=0;l<d;l++)for(0!==a?(g=this.vertices[p[0][l]].clone(),h=this.vertices[p[0][l+1]].clone()):(g=this.vertices[p[1][l]].clone(),h=this.vertices[p[1][l+1]].clone()),g.setY(Math.sqrt(g.x*g.x+g.z*g.z)*c).normalize(),h.setY(Math.sqrt(h.x*h.x+h.z*h.z)*c).normalize(),n=0;n<e;n++){var q=p[n][l],s=p[n+1][l],t=p[n+1][l+1],u=p[n][l+1],w=g.clone(),y=g.clone(),
+z=h.clone(),x=h.clone(),F=m[n][l].clone(),J=m[n+1][l].clone(),v=m[n+1][l+1].clone(),G=m[n][l+1].clone();this.faces.push(new THREE.Face3(q,s,u,[w,y,x]));this.faceVertexUvs[0].push([F,J,G]);this.faces.push(new THREE.Face3(s,t,u,[y.clone(),z,x.clone()]));this.faceVertexUvs[0].push([J.clone(),v,G.clone()])}if(!1===f&&0<a)for(this.vertices.push(new THREE.Vector3(0,k,0)),l=0;l<d;l++)q=p[0][l],s=p[0][l+1],t=this.vertices.length-1,w=new THREE.Vector3(0,1,0),y=new THREE.Vector3(0,1,0),z=new THREE.Vector3(0,
+1,0),F=m[0][l].clone(),J=m[0][l+1].clone(),v=new THREE.Vector2(J.x,0),this.faces.push(new THREE.Face3(q,s,t,[w,y,z])),this.faceVertexUvs[0].push([F,J,v]);if(!1===f&&0<b)for(this.vertices.push(new THREE.Vector3(0,-k,0)),l=0;l<d;l++)q=p[e][l+1],s=p[e][l],t=this.vertices.length-1,w=new THREE.Vector3(0,-1,0),y=new THREE.Vector3(0,-1,0),z=new THREE.Vector3(0,-1,0),F=m[e][l+1].clone(),J=m[e][l].clone(),v=new THREE.Vector2(J.x,1),this.faces.push(new THREE.Face3(q,s,t,[w,y,z])),this.faceVertexUvs[0].push([F,
+J,v]);this.computeFaceNormals()};THREE.CylinderGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CylinderGeometry.prototype.constructor=THREE.CylinderGeometry;
 THREE.EdgesGeometry=function(a,b){THREE.BufferGeometry.call(this);var c=Math.cos(THREE.Math.degToRad(void 0!==b?b:1)),d=[0,0],e={},f=function(a,b){return a-b},g=["a","b","c"],h;a instanceof THREE.BufferGeometry?(h=new THREE.Geometry,h.fromBufferGeometry(a)):h=a.clone();h.mergeVertices();h.computeFaceNormals();var k=h.vertices;h=h.faces;for(var l=0,n=h.length;l<n;l++)for(var p=h[l],m=0;3>m;m++){d[0]=p[g[m]];d[1]=p[g[(m+1)%3]];d.sort(f);var q=d.toString();void 0===e[q]?e[q]={vert1:d[0],vert2:d[1],face1:l,
 face2:void 0}:e[q].face2=l}d=[];for(q in e)if(f=e[q],void 0===f.face2||h[f.face1].normal.dot(h[f.face2].normal)<=c)g=k[f.vert1],d.push(g.x),d.push(g.y),d.push(g.z),g=k[f.vert2],d.push(g.x),d.push(g.y),d.push(g.z);this.addAttribute("position",new THREE.BufferAttribute(new Float32Array(d),3))};THREE.EdgesGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.EdgesGeometry.prototype.constructor=THREE.EdgesGeometry;
 THREE.ExtrudeGeometry=function(a,b){"undefined"!==typeof a&&(THREE.Geometry.call(this),this.type="ExtrudeGeometry",a=Array.isArray(a)?a:[a],this.addShapeList(a,b),this.computeFaceNormals())};THREE.ExtrudeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry.prototype.constructor=THREE.ExtrudeGeometry;THREE.ExtrudeGeometry.prototype.addShapeList=function(a,b){for(var c=a.length,d=0;d<c;d++)this.addShape(a[d],b)};
 THREE.ExtrudeGeometry.prototype.addShape=function(a,b){function c(a,b,c){b||console.error("THREE.ExtrudeGeometry: vec does not exist");return b.clone().multiplyScalar(c).add(a)}function d(a,b,c){var d=1,d=a.x-b.x,e=a.y-b.y,f=c.x-a.x,g=c.y-a.y,h=d*d+e*e;if(1E-10<Math.abs(d*g-e*f)){var k=Math.sqrt(h),l=Math.sqrt(f*f+g*g),h=b.x-e/k;b=b.y+d/k;f=((c.x-g/l-h)*g-(c.y+f/l-b)*f)/(d*g-e*f);c=h+d*f-a.x;a=b+e*f-a.y;d=c*c+a*a;if(2>=d)return new THREE.Vector2(c,a);d=Math.sqrt(d/2)}else a=!1,1E-10<d?1E-10<f&&(a=
-!0):-1E-10>d?-1E-10>f&&(a=!0):Math.sign(e)===Math.sign(g)&&(a=!0),a?(c=-e,a=d,d=Math.sqrt(h)):(c=d,a=e,d=Math.sqrt(h/2));return new THREE.Vector2(c/d,a/d)}function e(a,b){var c,d;for(K=a.length;0<=--K;){c=K;d=K-1;0>d&&(d=a.length-1);for(var e=0,f=q+2*n,e=0;e<f;e++){var g=S*e,h=S*(e+1),k=b+c+g,g=b+d+g,l=b+d+h,h=b+c+h,k=k+C,g=g+C,l=l+C,h=h+C;L.faces.push(new THREE.Face3(k,g,h));L.faces.push(new THREE.Face3(g,l,h));k=x.generateSideWallUV(L,k,g,l,h);L.faceVertexUvs[0].push([k[0],k[1],k[3]]);L.faceVertexUvs[0].push([k[1],
-k[2],k[3]])}}}function f(a,b,c){L.vertices.push(new THREE.Vector3(a,b,c))}function g(a,b,c){a+=C;b+=C;c+=C;L.faces.push(new THREE.Face3(a,b,c));a=x.generateTopUV(L,a,b,c);L.faceVertexUvs[0].push(a)}var h=void 0!==b.amount?b.amount:100,k=void 0!==b.bevelThickness?b.bevelThickness:6,l=void 0!==b.bevelSize?b.bevelSize:k-2,n=void 0!==b.bevelSegments?b.bevelSegments:3,p=void 0!==b.bevelEnabled?b.bevelEnabled:!0,m=void 0!==b.curveSegments?b.curveSegments:12,q=void 0!==b.steps?b.steps:1,s=b.extrudePath,
-t,u=!1,x=void 0!==b.UVGenerator?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,w,A,y,G;s&&(t=s.getSpacedPoints(q),u=!0,p=!1,w=void 0!==b.frames?b.frames:new THREE.TubeGeometry.FrenetFrames(s,q,!1),A=new THREE.Vector3,y=new THREE.Vector3,G=new THREE.Vector3);p||(l=k=n=0);var I,v,D,L=this,C=this.vertices.length,s=a.extractPoints(m),m=s.shape,E=s.holes;if(s=!THREE.Shape.Utils.isClockWise(m)){m=m.reverse();v=0;for(D=E.length;v<D;v++)I=E[v],THREE.Shape.Utils.isClockWise(I)&&(E[v]=I.reverse());s=
-!1}var R=THREE.Shape.Utils.triangulateShape(m,E),J=m;v=0;for(D=E.length;v<D;v++)I=E[v],m=m.concat(I);var z,F,B,T,O,S=m.length,P,H=R.length,s=[],K=0;B=J.length;z=B-1;for(F=K+1;K<B;K++,z++,F++)z===B&&(z=0),F===B&&(F=0),s[K]=d(J[K],J[z],J[F]);var na=[],da,ka=s.concat();v=0;for(D=E.length;v<D;v++){I=E[v];da=[];K=0;B=I.length;z=B-1;for(F=K+1;K<B;K++,z++,F++)z===B&&(z=0),F===B&&(F=0),da[K]=d(I[K],I[z],I[F]);na.push(da);ka=ka.concat(da)}for(z=0;z<n;z++){B=z/n;T=k*(1-B);F=l*Math.sin(B*Math.PI/2);K=0;for(B=
-J.length;K<B;K++)O=c(J[K],s[K],F),f(O.x,O.y,-T);v=0;for(D=E.length;v<D;v++)for(I=E[v],da=na[v],K=0,B=I.length;K<B;K++)O=c(I[K],da[K],F),f(O.x,O.y,-T)}F=l;for(K=0;K<S;K++)O=p?c(m[K],ka[K],F):m[K],u?(y.copy(w.normals[0]).multiplyScalar(O.x),A.copy(w.binormals[0]).multiplyScalar(O.y),G.copy(t[0]).add(y).add(A),f(G.x,G.y,G.z)):f(O.x,O.y,0);for(B=1;B<=q;B++)for(K=0;K<S;K++)O=p?c(m[K],ka[K],F):m[K],u?(y.copy(w.normals[B]).multiplyScalar(O.x),A.copy(w.binormals[B]).multiplyScalar(O.y),G.copy(t[B]).add(y).add(A),
-f(G.x,G.y,G.z)):f(O.x,O.y,h/q*B);for(z=n-1;0<=z;z--){B=z/n;T=k*(1-B);F=l*Math.sin(B*Math.PI/2);K=0;for(B=J.length;K<B;K++)O=c(J[K],s[K],F),f(O.x,O.y,h+T);v=0;for(D=E.length;v<D;v++)for(I=E[v],da=na[v],K=0,B=I.length;K<B;K++)O=c(I[K],da[K],F),u?f(O.x,O.y+t[q-1].y,t[q-1].x+T):f(O.x,O.y,h+T)}(function(){if(p){var a;a=0*S;for(K=0;K<H;K++)P=R[K],g(P[2]+a,P[1]+a,P[0]+a);a=q+2*n;a*=S;for(K=0;K<H;K++)P=R[K],g(P[0]+a,P[1]+a,P[2]+a)}else{for(K=0;K<H;K++)P=R[K],g(P[2],P[1],P[0]);for(K=0;K<H;K++)P=R[K],g(P[0]+
-S*q,P[1]+S*q,P[2]+S*q)}})();(function(){var a=0;e(J,a);a+=J.length;v=0;for(D=E.length;v<D;v++)I=E[v],e(I,a),a+=I.length})()};
+!0):-1E-10>d?-1E-10>f&&(a=!0):Math.sign(e)===Math.sign(g)&&(a=!0),a?(c=-e,a=d,d=Math.sqrt(h)):(c=d,a=e,d=Math.sqrt(h/2));return new THREE.Vector2(c/d,a/d)}function e(a,b){var c,d;for(L=a.length;0<=--L;){c=L;d=L-1;0>d&&(d=a.length-1);for(var e=0,f=q+2*n,e=0;e<f;e++){var g=S*e,h=S*(e+1),k=b+c+g,g=b+d+g,l=b+d+h,h=b+c+h,k=k+B,g=g+B,l=l+B,h=h+B;H.faces.push(new THREE.Face3(k,g,h));H.faces.push(new THREE.Face3(g,l,h));k=w.generateSideWallUV(H,k,g,l,h);H.faceVertexUvs[0].push([k[0],k[1],k[3]]);H.faceVertexUvs[0].push([k[1],
+k[2],k[3]])}}}function f(a,b,c){H.vertices.push(new THREE.Vector3(a,b,c))}function g(a,b,c){a+=B;b+=B;c+=B;H.faces.push(new THREE.Face3(a,b,c));a=w.generateTopUV(H,a,b,c);H.faceVertexUvs[0].push(a)}var h=void 0!==b.amount?b.amount:100,k=void 0!==b.bevelThickness?b.bevelThickness:6,l=void 0!==b.bevelSize?b.bevelSize:k-2,n=void 0!==b.bevelSegments?b.bevelSegments:3,p=void 0!==b.bevelEnabled?b.bevelEnabled:!0,m=void 0!==b.curveSegments?b.curveSegments:12,q=void 0!==b.steps?b.steps:1,s=b.extrudePath,
+t,u=!1,w=void 0!==b.UVGenerator?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,y,z,x,F;s&&(t=s.getSpacedPoints(q),u=!0,p=!1,y=void 0!==b.frames?b.frames:new THREE.TubeGeometry.FrenetFrames(s,q,!1),z=new THREE.Vector3,x=new THREE.Vector3,F=new THREE.Vector3);p||(l=k=n=0);var J,v,G,H=this,B=this.vertices.length,s=a.extractPoints(m),m=s.shape,D=s.holes;if(s=!THREE.Shape.Utils.isClockWise(m)){m=m.reverse();v=0;for(G=D.length;v<G;v++)J=D[v],THREE.Shape.Utils.isClockWise(J)&&(D[v]=J.reverse());s=
+!1}var R=THREE.Shape.Utils.triangulateShape(m,D),K=m;v=0;for(G=D.length;v<G;v++)J=D[v],m=m.concat(J);var A,E,C,T,O,S=m.length,P,I=R.length,s=[],L=0;C=K.length;A=C-1;for(E=L+1;L<C;L++,A++,E++)A===C&&(A=0),E===C&&(E=0),s[L]=d(K[L],K[A],K[E]);var na=[],da,ka=s.concat();v=0;for(G=D.length;v<G;v++){J=D[v];da=[];L=0;C=J.length;A=C-1;for(E=L+1;L<C;L++,A++,E++)A===C&&(A=0),E===C&&(E=0),da[L]=d(J[L],J[A],J[E]);na.push(da);ka=ka.concat(da)}for(A=0;A<n;A++){C=A/n;T=k*(1-C);E=l*Math.sin(C*Math.PI/2);L=0;for(C=
+K.length;L<C;L++)O=c(K[L],s[L],E),f(O.x,O.y,-T);v=0;for(G=D.length;v<G;v++)for(J=D[v],da=na[v],L=0,C=J.length;L<C;L++)O=c(J[L],da[L],E),f(O.x,O.y,-T)}E=l;for(L=0;L<S;L++)O=p?c(m[L],ka[L],E):m[L],u?(x.copy(y.normals[0]).multiplyScalar(O.x),z.copy(y.binormals[0]).multiplyScalar(O.y),F.copy(t[0]).add(x).add(z),f(F.x,F.y,F.z)):f(O.x,O.y,0);for(C=1;C<=q;C++)for(L=0;L<S;L++)O=p?c(m[L],ka[L],E):m[L],u?(x.copy(y.normals[C]).multiplyScalar(O.x),z.copy(y.binormals[C]).multiplyScalar(O.y),F.copy(t[C]).add(x).add(z),
+f(F.x,F.y,F.z)):f(O.x,O.y,h/q*C);for(A=n-1;0<=A;A--){C=A/n;T=k*(1-C);E=l*Math.sin(C*Math.PI/2);L=0;for(C=K.length;L<C;L++)O=c(K[L],s[L],E),f(O.x,O.y,h+T);v=0;for(G=D.length;v<G;v++)for(J=D[v],da=na[v],L=0,C=J.length;L<C;L++)O=c(J[L],da[L],E),u?f(O.x,O.y+t[q-1].y,t[q-1].x+T):f(O.x,O.y,h+T)}(function(){if(p){var a;a=0*S;for(L=0;L<I;L++)P=R[L],g(P[2]+a,P[1]+a,P[0]+a);a=q+2*n;a*=S;for(L=0;L<I;L++)P=R[L],g(P[0]+a,P[1]+a,P[2]+a)}else{for(L=0;L<I;L++)P=R[L],g(P[2],P[1],P[0]);for(L=0;L<I;L++)P=R[L],g(P[0]+
+S*q,P[1]+S*q,P[2]+S*q)}})();(function(){var a=0;e(K,a);a+=K.length;v=0;for(G=D.length;v<G;v++)J=D[v],e(J,a),a+=J.length})()};
 THREE.ExtrudeGeometry.WorldUVGenerator={generateTopUV:function(a,b,c,d){a=a.vertices;b=a[b];c=a[c];d=a[d];return[new THREE.Vector2(b.x,b.y),new THREE.Vector2(c.x,c.y),new THREE.Vector2(d.x,d.y)]},generateSideWallUV:function(a,b,c,d,e){a=a.vertices;b=a[b];c=a[c];d=a[d];e=a[e];return.01>Math.abs(b.y-c.y)?[new THREE.Vector2(b.x,1-b.z),new THREE.Vector2(c.x,1-c.z),new THREE.Vector2(d.x,1-d.z),new THREE.Vector2(e.x,1-e.z)]:[new THREE.Vector2(b.y,1-b.z),new THREE.Vector2(c.y,1-c.z),new THREE.Vector2(d.y,
 1-d.z),new THREE.Vector2(e.y,1-e.z)]}};THREE.ShapeGeometry=function(a,b){THREE.Geometry.call(this);this.type="ShapeGeometry";!1===Array.isArray(a)&&(a=[a]);this.addShapeList(a,b);this.computeFaceNormals()};THREE.ShapeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ShapeGeometry.prototype.constructor=THREE.ShapeGeometry;THREE.ShapeGeometry.prototype.addShapeList=function(a,b){for(var c=0,d=a.length;c<d;c++)this.addShape(a[c],b);return this};
 THREE.ShapeGeometry.prototype.addShape=function(a,b){void 0===b&&(b={});var c=b.material,d=void 0===b.UVGenerator?THREE.ExtrudeGeometry.WorldUVGenerator:b.UVGenerator,e,f,g,h=this.vertices.length;e=a.extractPoints(void 0!==b.curveSegments?b.curveSegments:12);var k=e.shape,l=e.holes;if(!THREE.Shape.Utils.isClockWise(k))for(k=k.reverse(),e=0,f=l.length;e<f;e++)g=l[e],THREE.Shape.Utils.isClockWise(g)&&(l[e]=g.reverse());var n=THREE.Shape.Utils.triangulateShape(k,l);e=0;for(f=l.length;e<f;e++)g=l[e],
@@ -763,21 +763,21 @@ THREE.RingGeometry=function(a,b,c,d,e,f){THREE.Geometry.call(this);this.type="Ri
 THREE.RingGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.RingGeometry.prototype.constructor=THREE.RingGeometry;
 THREE.SphereGeometry=function(a,b,c,d,e,f,g){console.log("THREE.SphereGeometry: Consider using THREE.SphereBufferGeometry for lower memory footprint.");THREE.Geometry.call(this);this.type="SphereGeometry";this.parameters={radius:a,widthSegments:b,heightSegments:c,phiStart:d,phiLength:e,thetaStart:f,thetaLength:g};a=a||50;b=Math.max(2,Math.floor(b)||8);c=Math.max(2,Math.floor(c)||6);d=void 0!==d?d:0;e=void 0!==e?e:2*Math.PI;f=void 0!==f?f:0;g=void 0!==g?g:Math.PI;var h,k,l=[],n=[];for(k=0;k<=c;k++){var p=
 [],m=[];for(h=0;h<=b;h++){var q=h/b,s=k/c,t=new THREE.Vector3;t.x=-a*Math.cos(d+q*e)*Math.sin(f+s*g);t.y=a*Math.cos(f+s*g);t.z=a*Math.sin(d+q*e)*Math.sin(f+s*g);this.vertices.push(t);p.push(this.vertices.length-1);m.push(new THREE.Vector2(q,1-s))}l.push(p);n.push(m)}for(k=0;k<c;k++)for(h=0;h<b;h++){d=l[k][h+1];e=l[k][h];f=l[k+1][h];g=l[k+1][h+1];var p=this.vertices[d].clone().normalize(),m=this.vertices[e].clone().normalize(),q=this.vertices[f].clone().normalize(),s=this.vertices[g].clone().normalize(),
-t=n[k][h+1].clone(),u=n[k][h].clone(),x=n[k+1][h].clone(),w=n[k+1][h+1].clone();Math.abs(this.vertices[d].y)===a?(t.x=(t.x+u.x)/2,this.faces.push(new THREE.Face3(d,f,g,[p,q,s])),this.faceVertexUvs[0].push([t,x,w])):Math.abs(this.vertices[f].y)===a?(x.x=(x.x+w.x)/2,this.faces.push(new THREE.Face3(d,e,f,[p,m,q])),this.faceVertexUvs[0].push([t,u,x])):(this.faces.push(new THREE.Face3(d,e,g,[p,m,s])),this.faceVertexUvs[0].push([t,u,w]),this.faces.push(new THREE.Face3(e,f,g,[m.clone(),q,s.clone()])),this.faceVertexUvs[0].push([u.clone(),
-x,w.clone()]))}this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,a)};THREE.SphereGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.SphereGeometry.prototype.constructor=THREE.SphereGeometry;
+t=n[k][h+1].clone(),u=n[k][h].clone(),w=n[k+1][h].clone(),y=n[k+1][h+1].clone();Math.abs(this.vertices[d].y)===a?(t.x=(t.x+u.x)/2,this.faces.push(new THREE.Face3(d,f,g,[p,q,s])),this.faceVertexUvs[0].push([t,w,y])):Math.abs(this.vertices[f].y)===a?(w.x=(w.x+y.x)/2,this.faces.push(new THREE.Face3(d,e,f,[p,m,q])),this.faceVertexUvs[0].push([t,u,w])):(this.faces.push(new THREE.Face3(d,e,g,[p,m,s])),this.faceVertexUvs[0].push([t,u,y]),this.faces.push(new THREE.Face3(e,f,g,[m.clone(),q,s.clone()])),this.faceVertexUvs[0].push([u.clone(),
+w,y.clone()]))}this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,a)};THREE.SphereGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.SphereGeometry.prototype.constructor=THREE.SphereGeometry;
 THREE.SphereBufferGeometry=function(a,b,c,d,e,f,g){THREE.BufferGeometry.call(this);this.type="SphereBufferGeometry";this.parameters={radius:a,widthSegments:b,heightSegments:c,phiStart:d,phiLength:e,thetaStart:f,thetaLength:g};a=a||50;b=Math.max(2,Math.floor(b)||8);c=Math.max(2,Math.floor(c)||6);d=void 0!==d?d:0;e=void 0!==e?e:2*Math.PI;f=void 0!==f?f:0;g=void 0!==g?g:Math.PI;for(var h=(b+1)*(c+1),k=new THREE.BufferAttribute(new Float32Array(3*h),3),l=new THREE.BufferAttribute(new Float32Array(3*h),
-3),h=new THREE.BufferAttribute(new Float32Array(2*h),2),n=0,p=[],m=new THREE.Vector3,q=0;q<=c;q++){for(var s=[],t=q/c,u=0;u<=b;u++){var x=u/b,w=-a*Math.cos(d+x*e)*Math.sin(f+t*g),A=a*Math.cos(f+t*g),y=a*Math.sin(d+x*e)*Math.sin(f+t*g);m.set(w,A,y).normalize();k.setXYZ(n,w,A,y);l.setXYZ(n,m.x,m.y,m.z);h.setXY(n,x,1-t);s.push(n);n++}p.push(s)}d=[];for(q=0;q<c;q++)for(u=0;u<b;u++)e=p[q][u+1],f=p[q][u],g=p[q+1][u],n=p[q+1][u+1],0!==q&&d.push(e,f,n),q!==c-1&&d.push(f,g,n);this.addAttribute("index",new THREE.BufferAttribute(new Uint16Array(d),
+3),h=new THREE.BufferAttribute(new Float32Array(2*h),2),n=0,p=[],m=new THREE.Vector3,q=0;q<=c;q++){for(var s=[],t=q/c,u=0;u<=b;u++){var w=u/b,y=-a*Math.cos(d+w*e)*Math.sin(f+t*g),z=a*Math.cos(f+t*g),x=a*Math.sin(d+w*e)*Math.sin(f+t*g);m.set(y,z,x).normalize();k.setXYZ(n,y,z,x);l.setXYZ(n,m.x,m.y,m.z);h.setXY(n,w,1-t);s.push(n);n++}p.push(s)}d=[];for(q=0;q<c;q++)for(u=0;u<b;u++)e=p[q][u+1],f=p[q][u],g=p[q+1][u],n=p[q+1][u+1],0!==q&&d.push(e,f,n),q!==c-1&&d.push(f,g,n);this.addAttribute("index",new THREE.BufferAttribute(new Uint16Array(d),
 1));this.addAttribute("position",k);this.addAttribute("normal",l);this.addAttribute("uv",h);this.boundingSphere=new THREE.Sphere(new THREE.Vector3,a)};THREE.SphereBufferGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.SphereBufferGeometry.prototype.constructor=THREE.SphereBufferGeometry;
 THREE.TextGeometry=function(a,b){b=b||{};var c=THREE.FontUtils.generateShapes(a,b);b.amount=void 0!==b.height?b.height:50;void 0===b.bevelThickness&&(b.bevelThickness=10);void 0===b.bevelSize&&(b.bevelSize=8);void 0===b.bevelEnabled&&(b.bevelEnabled=!1);THREE.ExtrudeGeometry.call(this,c,b);this.type="TextGeometry"};THREE.TextGeometry.prototype=Object.create(THREE.ExtrudeGeometry.prototype);THREE.TextGeometry.prototype.constructor=THREE.TextGeometry;
 THREE.TorusGeometry=function(a,b,c,d,e){THREE.Geometry.call(this);this.type="TorusGeometry";this.parameters={radius:a,tube:b,radialSegments:c,tubularSegments:d,arc:e};a=a||100;b=b||40;c=c||8;d=d||6;e=e||2*Math.PI;for(var f=new THREE.Vector3,g=[],h=[],k=0;k<=c;k++)for(var l=0;l<=d;l++){var n=l/d*e,p=k/c*Math.PI*2;f.x=a*Math.cos(n);f.y=a*Math.sin(n);var m=new THREE.Vector3;m.x=(a+b*Math.cos(p))*Math.cos(n);m.y=(a+b*Math.cos(p))*Math.sin(n);m.z=b*Math.sin(p);this.vertices.push(m);g.push(new THREE.Vector2(l/
 d,k/c));h.push(m.clone().sub(f).normalize())}for(k=1;k<=c;k++)for(l=1;l<=d;l++)a=(d+1)*k+l-1,b=(d+1)*(k-1)+l-1,e=(d+1)*(k-1)+l,f=(d+1)*k+l,n=new THREE.Face3(a,b,f,[h[a].clone(),h[b].clone(),h[f].clone()]),this.faces.push(n),this.faceVertexUvs[0].push([g[a].clone(),g[b].clone(),g[f].clone()]),n=new THREE.Face3(b,e,f,[h[b].clone(),h[e].clone(),h[f].clone()]),this.faces.push(n),this.faceVertexUvs[0].push([g[b].clone(),g[e].clone(),g[f].clone()]);this.computeFaceNormals()};
 THREE.TorusGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TorusGeometry.prototype.constructor=THREE.TorusGeometry;
 THREE.TorusKnotGeometry=function(a,b,c,d,e,f,g){function h(a,b,c,d,e){var f=Math.cos(a),g=Math.sin(a);a*=b/c;b=Math.cos(a);f*=d*(2+b)*.5;g=d*(2+b)*g*.5;d=e*d*Math.sin(a)*.5;return new THREE.Vector3(f,g,d)}THREE.Geometry.call(this);this.type="TorusKnotGeometry";this.parameters={radius:a,tube:b,radialSegments:c,tubularSegments:d,p:e,q:f,heightScale:g};a=a||100;b=b||40;c=c||64;d=d||8;e=e||2;f=f||3;g=g||1;for(var k=Array(c),l=new THREE.Vector3,n=new THREE.Vector3,p=new THREE.Vector3,m=0;m<c;++m){k[m]=
-Array(d);var q=m/c*2*e*Math.PI,s=h(q,f,e,a,g),q=h(q+.01,f,e,a,g);l.subVectors(q,s);n.addVectors(q,s);p.crossVectors(l,n);n.crossVectors(p,l);p.normalize();n.normalize();for(q=0;q<d;++q){var t=q/d*2*Math.PI,u=-b*Math.cos(t),t=b*Math.sin(t),x=new THREE.Vector3;x.x=s.x+u*n.x+t*p.x;x.y=s.y+u*n.y+t*p.y;x.z=s.z+u*n.z+t*p.z;k[m][q]=this.vertices.push(x)-1}}for(m=0;m<c;++m)for(q=0;q<d;++q)e=(m+1)%c,f=(q+1)%d,a=k[m][q],b=k[e][q],e=k[e][f],f=k[m][f],g=new THREE.Vector2(m/c,q/d),l=new THREE.Vector2((m+1)/c,
+Array(d);var q=m/c*2*e*Math.PI,s=h(q,f,e,a,g),q=h(q+.01,f,e,a,g);l.subVectors(q,s);n.addVectors(q,s);p.crossVectors(l,n);n.crossVectors(p,l);p.normalize();n.normalize();for(q=0;q<d;++q){var t=q/d*2*Math.PI,u=-b*Math.cos(t),t=b*Math.sin(t),w=new THREE.Vector3;w.x=s.x+u*n.x+t*p.x;w.y=s.y+u*n.y+t*p.y;w.z=s.z+u*n.z+t*p.z;k[m][q]=this.vertices.push(w)-1}}for(m=0;m<c;++m)for(q=0;q<d;++q)e=(m+1)%c,f=(q+1)%d,a=k[m][q],b=k[e][q],e=k[e][f],f=k[m][f],g=new THREE.Vector2(m/c,q/d),l=new THREE.Vector2((m+1)/c,
 q/d),n=new THREE.Vector2((m+1)/c,(q+1)/d),p=new THREE.Vector2(m/c,(q+1)/d),this.faces.push(new THREE.Face3(a,b,f)),this.faceVertexUvs[0].push([g,l,p]),this.faces.push(new THREE.Face3(b,e,f)),this.faceVertexUvs[0].push([l.clone(),n,p.clone()]);this.computeFaceNormals();this.computeVertexNormals()};THREE.TorusKnotGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TorusKnotGeometry.prototype.constructor=THREE.TorusKnotGeometry;
-THREE.TubeGeometry=function(a,b,c,d,e,f){THREE.Geometry.call(this);this.type="TubeGeometry";this.parameters={path:a,segments:b,radius:c,radialSegments:d,closed:e};b=b||64;c=c||1;d=d||8;e=e||!1;f=f||THREE.TubeGeometry.NoTaper;var g=[],h,k,l=b+1,n,p,m,q,s,t=new THREE.Vector3,u,x,w;u=new THREE.TubeGeometry.FrenetFrames(a,b,e);x=u.normals;w=u.binormals;this.tangents=u.tangents;this.normals=x;this.binormals=w;for(u=0;u<l;u++)for(g[u]=[],n=u/(l-1),s=a.getPointAt(n),h=x[u],k=w[u],m=c*f(n),n=0;n<d;n++)p=
-n/d*2*Math.PI,q=-m*Math.cos(p),p=m*Math.sin(p),t.copy(s),t.x+=q*h.x+p*k.x,t.y+=q*h.y+p*k.y,t.z+=q*h.z+p*k.z,g[u][n]=this.vertices.push(new THREE.Vector3(t.x,t.y,t.z))-1;for(u=0;u<b;u++)for(n=0;n<d;n++)f=e?(u+1)%b:u+1,l=(n+1)%d,a=g[u][n],c=g[f][n],f=g[f][l],l=g[u][l],t=new THREE.Vector2(u/b,n/d),x=new THREE.Vector2((u+1)/b,n/d),w=new THREE.Vector2((u+1)/b,(n+1)/d),h=new THREE.Vector2(u/b,(n+1)/d),this.faces.push(new THREE.Face3(a,c,l)),this.faceVertexUvs[0].push([t,x,h]),this.faces.push(new THREE.Face3(c,
-f,l)),this.faceVertexUvs[0].push([x.clone(),w,h.clone()]);this.computeFaceNormals();this.computeVertexNormals()};THREE.TubeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TubeGeometry.prototype.constructor=THREE.TubeGeometry;THREE.TubeGeometry.NoTaper=function(a){return 1};THREE.TubeGeometry.SinusoidalTaper=function(a){return Math.sin(Math.PI*a)};
+THREE.TubeGeometry=function(a,b,c,d,e,f){THREE.Geometry.call(this);this.type="TubeGeometry";this.parameters={path:a,segments:b,radius:c,radialSegments:d,closed:e};b=b||64;c=c||1;d=d||8;e=e||!1;f=f||THREE.TubeGeometry.NoTaper;var g=[],h,k,l=b+1,n,p,m,q,s,t=new THREE.Vector3,u,w,y;u=new THREE.TubeGeometry.FrenetFrames(a,b,e);w=u.normals;y=u.binormals;this.tangents=u.tangents;this.normals=w;this.binormals=y;for(u=0;u<l;u++)for(g[u]=[],n=u/(l-1),s=a.getPointAt(n),h=w[u],k=y[u],m=c*f(n),n=0;n<d;n++)p=
+n/d*2*Math.PI,q=-m*Math.cos(p),p=m*Math.sin(p),t.copy(s),t.x+=q*h.x+p*k.x,t.y+=q*h.y+p*k.y,t.z+=q*h.z+p*k.z,g[u][n]=this.vertices.push(new THREE.Vector3(t.x,t.y,t.z))-1;for(u=0;u<b;u++)for(n=0;n<d;n++)f=e?(u+1)%b:u+1,l=(n+1)%d,a=g[u][n],c=g[f][n],f=g[f][l],l=g[u][l],t=new THREE.Vector2(u/b,n/d),w=new THREE.Vector2((u+1)/b,n/d),y=new THREE.Vector2((u+1)/b,(n+1)/d),h=new THREE.Vector2(u/b,(n+1)/d),this.faces.push(new THREE.Face3(a,c,l)),this.faceVertexUvs[0].push([t,w,h]),this.faces.push(new THREE.Face3(c,
+f,l)),this.faceVertexUvs[0].push([w.clone(),y,h.clone()]);this.computeFaceNormals();this.computeVertexNormals()};THREE.TubeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TubeGeometry.prototype.constructor=THREE.TubeGeometry;THREE.TubeGeometry.NoTaper=function(a){return 1};THREE.TubeGeometry.SinusoidalTaper=function(a){return Math.sin(Math.PI*a)};
 THREE.TubeGeometry.FrenetFrames=function(a,b,c){var d=new THREE.Vector3,e=[],f=[],g=[],h=new THREE.Vector3,k=new THREE.Matrix4;b+=1;var l,n,p;this.tangents=e;this.normals=f;this.binormals=g;for(l=0;l<b;l++)n=l/(b-1),e[l]=a.getTangentAt(n),e[l].normalize();f[0]=new THREE.Vector3;g[0]=new THREE.Vector3;a=Number.MAX_VALUE;l=Math.abs(e[0].x);n=Math.abs(e[0].y);p=Math.abs(e[0].z);l<=a&&(a=l,d.set(1,0,0));n<=a&&(a=n,d.set(0,1,0));p<=a&&d.set(0,0,1);h.crossVectors(e[0],d).normalize();f[0].crossVectors(e[0],
 h);g[0].crossVectors(e[0],f[0]);for(l=1;l<b;l++)f[l]=f[l-1].clone(),g[l]=g[l-1].clone(),h.crossVectors(e[l-1],e[l]),1E-4<h.length()&&(h.normalize(),d=Math.acos(THREE.Math.clamp(e[l-1].dot(e[l]),-1,1)),f[l].applyMatrix4(k.makeRotationAxis(h,d))),g[l].crossVectors(e[l],f[l]);if(c)for(d=Math.acos(THREE.Math.clamp(f[0].dot(f[b-1]),-1,1)),d/=b-1,0<e[0].dot(h.crossVectors(f[0],f[b-1]))&&(d=-d),l=1;l<b;l++)f[l].applyMatrix4(k.makeRotationAxis(e[l],d*l)),g[l].crossVectors(e[l],f[l])};
 THREE.PolyhedronGeometry=function(a,b,c,d){function e(a){var b=a.normalize().clone();b.index=k.vertices.push(b)-1;var c=Math.atan2(a.z,-a.x)/2/Math.PI+.5;a=Math.atan2(-a.y,Math.sqrt(a.x*a.x+a.z*a.z))/Math.PI+.5;b.uv=new THREE.Vector2(c,1-a);return b}function f(a,b,c){var d=new THREE.Face3(a.index,b.index,c.index,[a.clone(),b.clone(),c.clone()]);k.faces.push(d);u.copy(a).add(b).add(c).divideScalar(3);d=Math.atan2(u.z,-u.x);k.faceVertexUvs[0].push([h(a.uv,a,d),h(b.uv,b,d),h(c.uv,c,d)])}function g(a,