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+<!DOCTYPE html>
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+<html lang="en">
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+ <head>
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+ <meta charset="utf-8" />
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+ <base href="../../" />
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+ <script src="list.js"></script>
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+ <script src="page.js"></script>
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+ <link type="text/css" rel="stylesheet" href="page.css" />
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+ </head>
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+ <body>
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+ [page:Material] → [page:MeshStandardMaterial] →
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+
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+ <h1>[name]</h1>
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+
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+ <div class="desc">An extension of the [page:MeshStandardMaterial] that allows for greater control over reflectivity.</div>
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+
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+ <!-- <iframe id="scene" src="scenes/material-browser.html#MeshStandardMaterial"></iframe>
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+
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+ <script>
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+
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+ // iOS iframe auto-resize workaround
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+
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+ if ( /(iPad|iPhone|iPod)/g.test( navigator.userAgent ) ) {
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+
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+ var scene = document.getElementById( 'scene' );
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+
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+ scene.style.width = getComputedStyle( scene ).width;
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+ scene.style.height = getComputedStyle( scene ).height;
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+ scene.setAttribute( 'scrolling', 'no' );
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+
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+ }
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+
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+ </script> -->
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+
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+ <h2>Examples</h2>
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+ [example:webgl_materials_variations_physical materials / variations / physical]<br />
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+ [example:webgl_materials_reflectivity materials / reflectivity]
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+
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+ <h2>Constructor</h2>
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+
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+ <h3>[name]( [page:Object parameters] )</h3>
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+ <div>
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+ parameters -- see [page:MeshStandardMaterial]
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+ </div>
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+
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+
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+ <h2>Properties</h2>
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+ <div>See the base [page:Material] and [page:MeshStandardMaterial] classes for common properties.</div>
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+
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+ <h3>[property:Float reflectivity]</h3>
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+ <div>
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+ Degree of reflectivity, from *0.0* to *1.0*. Default is *0.5*.<br />
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+
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+ This models the reflectivity of non-metallic materials. It has no effect when [page:MeshStandardMaterial.metalness metalness] is *1.0*
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+ </div>
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+
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+ <h3>[property:Float clearCoat]</h3>
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+ <div>
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+ ClearCoat level, from *0.0* to *1.0*. Default is *0.0*.
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+ </div>
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+
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+ <h3>[property:Float clearCoatRoughness]</h3>
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+ <div>
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+ How rough the clearCoat appears, from *0.0* to *1.0*. Default is *0.0*.
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+ </div>
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+
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+ <h2>Source</h2>
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+
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+ [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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+ </body>
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+</html>
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