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@@ -32,6 +32,210 @@
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init();
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render();
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+ // this will be converted to a string to be passed to the workers
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+ function initScene(width, height) {
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+ console.log('initScene', width, height);
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+
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+ camera = new THREE.PerspectiveCamera( 60, width / height, 1, 1000 );
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+ camera.position.z = 600;
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+
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+ scene = new THREE.Scene();
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+
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+ // materials
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+
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+ var phongMaterial = new THREE.MeshPhongMaterial( {
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+ color: 0xffffff,
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+ specular: 0x222222,
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+ shininess: 150,
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+ vertexColors: THREE.NoColors,
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+ shading: THREE.SmoothShading
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+ } );
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+
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+ var phongMaterialBox = new THREE.MeshPhongMaterial( {
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+ color: 0xffffff,
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+ specular: 0x111111,
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+ shininess: 100,
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+ vertexColors: THREE.NoColors,
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+ shading: THREE.FlatShading
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+ } );
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+
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+ var phongMaterialBoxBottom = new THREE.MeshPhongMaterial( {
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+ color: 0x666666,
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+ specular: 0x111111,
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+ shininess: 100,
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+ vertexColors: THREE.NoColors,
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+ shading: THREE.FlatShading
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+ } );
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+
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+ var phongMaterialBoxLeft = new THREE.MeshPhongMaterial( {
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+ color: 0x990000,
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+ specular: 0x111111,
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+ shininess: 100,
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+ vertexColors: THREE.NoColors,
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+ shading: THREE.FlatShading
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+ } );
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+
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+ var phongMaterialBoxRight = new THREE.MeshPhongMaterial( {
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+ color: 0x0066ff,
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+ specular: 0x111111,
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+ shininess: 100,
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+ vertexColors: THREE.NoColors,
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+ shading: THREE.FlatShading
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+ } );
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+
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+ var mirrorMaterialFlat = new THREE.MeshPhongMaterial( {
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+ color: 0x000000,
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+ specular: 0xff8888,
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+ shininess: 10000,
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+ vertexColors: THREE.NoColors,
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+ shading: THREE.FlatShading
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+ } );
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+ mirrorMaterialFlat.mirror = true;
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+ mirrorMaterialFlat.reflectivity = 1;
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+
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+ var mirrorMaterialFlatDark = new THREE.MeshPhongMaterial( {
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+ color: 0x000000,
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+ specular: 0xaaaaaa,
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+ shininess: 10000,
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+ vertexColors: THREE.NoColors,
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+ shading: THREE.FlatShading
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+ } );
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+ mirrorMaterialFlatDark.mirror = true;
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+ mirrorMaterialFlatDark.reflectivity = 1;
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+
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+ var mirrorMaterialSmooth = new THREE.MeshPhongMaterial( {
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+ color: 0xffaa00,
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+ specular: 0x222222,
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+ shininess: 10000,
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+ vertexColors: THREE.NoColors,
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+ shading: THREE.SmoothShading
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+ } );
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+ mirrorMaterialSmooth.mirror = true;
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+ mirrorMaterialSmooth.reflectivity = 0.3;
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+
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+ var glassMaterialFlat = new THREE.MeshPhongMaterial( {
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+ color: 0x000000,
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+ specular: 0x00ff00,
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+ shininess: 10000,
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+ vertexColors: THREE.NoColors,
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+ shading: THREE.FlatShading
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+ } );
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+ glassMaterialFlat.glass = true;
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+ glassMaterialFlat.reflectivity = 0.5;
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+
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+ var glassMaterialSmooth = new THREE.MeshPhongMaterial( {
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+ color: 0x000000,
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+ specular: 0xffaa55,
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+ shininess: 10000,
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+ vertexColors: THREE.NoColors,
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+ shading: THREE.SmoothShading
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+ } );
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+ glassMaterialSmooth.glass = true;
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+ glassMaterialSmooth.reflectivity = 0.25;
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+ glassMaterialSmooth.refractionRatio = 0.6;
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+
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+ // geometries
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+
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+ var torusGeometry = new THREE.TorusKnotGeometry( 150 );
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+ var sphereGeometry = new THREE.SphereGeometry( 100, 16, 8 );
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+ var planeGeometry = new THREE.BoxGeometry( 600, 5, 600 );
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+ var boxGeometry = new THREE.BoxGeometry( 100, 100, 100 );
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+
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+ // TorusKnot
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+
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+ //torus = new THREE.Mesh( torusGeometry, phongMaterial );
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+ //scene.add( torus );
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+
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+ // Sphere
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+
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+ sphere = new THREE.Mesh( sphereGeometry, phongMaterial );
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+ sphere.scale.multiplyScalar( 0.5 );
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+ sphere.position.set( -50, -250+5, -50 );
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+ scene.add( sphere );
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+
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+ sphere2 = new THREE.Mesh( sphereGeometry, mirrorMaterialSmooth );
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+ sphere2.scale.multiplyScalar( 0.5 );
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+ sphere2.position.set( 175, -250+5, -150 );
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+ scene.add( sphere2 );
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+
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+ // Box
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+
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+ box = new THREE.Mesh( boxGeometry, mirrorMaterialFlat );
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+ box.position.set( -175, -250+2.5, -150 );
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+ box.rotation.y = 0.5;
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+ scene.add( box );
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+
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+ // Glass
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+
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+ glass = new THREE.Mesh( sphereGeometry, glassMaterialSmooth );
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+ glass.scale.multiplyScalar( 0.5 );
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+ glass.position.set( 75, -250+5, -75 );
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+ glass.rotation.y = 0.5;
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+ scene.add( glass );
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+
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+ // bottom
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+
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+ plane = new THREE.Mesh( planeGeometry, phongMaterialBoxBottom );
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+ plane.position.set( 0, -300+2.5, -300 );
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+ scene.add( plane );
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+
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+ // top
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+
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+ plane = new THREE.Mesh( planeGeometry, phongMaterialBox );
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+ plane.position.set( 0, 300-2.5, -300 );
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+ scene.add( plane );
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+
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+ // back
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+
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+ plane = new THREE.Mesh( planeGeometry, phongMaterialBox );
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+ plane.rotation.x = 1.57;
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+ plane.position.set( 0, 0, -300 );
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+ scene.add( plane );
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+
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+ plane = new THREE.Mesh( planeGeometry, mirrorMaterialFlatDark );
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+ plane.rotation.x = 1.57;
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+ plane.position.set( 0, 0, -300+10 );
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+ plane.scale.multiplyScalar( 0.85 );
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+ scene.add( plane );
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+
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+ // left
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+
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+ plane = new THREE.Mesh( planeGeometry, phongMaterialBoxLeft );
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+ plane.rotation.z = 1.57;
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+ plane.position.set( -300, 0, -300 );
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+ scene.add( plane );
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+
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+ // right
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+
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+ plane = new THREE.Mesh( planeGeometry, phongMaterialBoxRight );
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+ plane.rotation.z = 1.57;
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+ plane.position.set( 300, 0, -300 );
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+ scene.add( plane );
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+
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+ // light
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+
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+ var intensity = 70000;
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+
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+ var light = new THREE.PointLight( 0xffaa55, intensity );
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+ light.position.set( -200, 100, 100 );
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+ light.physicalAttenuation = true;
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+ scene.add( light );
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+
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+ var light = new THREE.PointLight( 0x55aaff, intensity );
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+ light.position.set( 200, 100, 100 );
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+ light.physicalAttenuation = true;
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+ scene.add( light );
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+
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+ var light = new THREE.PointLight( 0xffffff, intensity * 1.5 );
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+ light.position.set( 0, 0, 300 );
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+ light.physicalAttenuation = true;
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+ scene.add( light );
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+
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+ renderer = new THREE.RaytracingRenderer();
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+ renderer.setSize( width, height );
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+
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+ }
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+
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function init() {
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container = document.createElement( 'div' );
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