THREE.Mesh.raycast - check uvs array length before accessing
@@ -316,7 +316,7 @@ Mesh.prototype = Object.assign( Object.create( Object3D.prototype ), {
if ( intersection ) {
- if ( uvs ) {
+ if ( uvs && uvs[ f ] ) {
var uvs_f = uvs[ f ];
uvA.copy( uvs_f[ 0 ] );