@@ -106,11 +106,7 @@
scene.add( light );
var geometry = new THREE.BoxGeometry( 100, 100, 100 );
- var material = new THREE.MeshPhongMaterial( {
- color: 0xffffff,
- shading: THREE.FlatShading,
- morphTargets: true
- } );
+ var material = new THREE.MeshLambertMaterial( { color: 0xffffff, morphTargets: true } );
// construct 8 blend shapes