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@@ -24,7 +24,7 @@ vec3 directLightColor_Diffuse;
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for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {
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- directLight = getPointDirectLight( pointLights[ i ], geometry );
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+ directLight = getPointDirectLightIrradiance( pointLights[ i ], geometry );
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dotNL = dot( geometry.normal, directLight.direction );
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directLightColor_Diffuse = PI * directLight.color;
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@@ -45,7 +45,7 @@ vec3 directLightColor_Diffuse;
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for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {
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- directLight = getSpotDirectLight( spotLights[ i ], geometry );
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+ directLight = getSpotDirectLightIrradiance( spotLights[ i ], geometry );
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dotNL = dot( geometry.normal, directLight.direction );
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directLightColor_Diffuse = PI * directLight.color;
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@@ -65,7 +65,7 @@ vec3 directLightColor_Diffuse;
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for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {
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- directLight = getDirectionalDirectLight( directionalLights[ i ], geometry );
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+ directLight = getDirectionalDirectLightIrradiance( directionalLights[ i ], geometry );
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dotNL = dot( geometry.normal, directLight.direction );
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directLightColor_Diffuse = PI * directLight.color;
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