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@@ -108,6 +108,15 @@ THREE.EXRLoader.prototype = Object.assign( Object.create( THREE.DataTextureLoade
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const INT16_SIZE = 2;
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const INT8_SIZE = 1;
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+ const STATIC_HUFFMAN = 0;
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+ const DEFLATE = 1;
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+
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+ const UNKNOWN = 0;
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+ const LOSSY_DCT = 1;
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+ const RLE = 2;
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+
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+ const logBase = Math.pow( 2.7182818, 2.2 );
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+
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function reverseLutFromBitmap( bitmap, lut ) {
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var k = 0;
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@@ -757,7 +766,6 @@ THREE.EXRLoader.prototype = Object.assign( Object.create( THREE.DataTextureLoade
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}
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-
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}
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}
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@@ -766,6 +774,400 @@ THREE.EXRLoader.prototype = Object.assign( Object.create( THREE.DataTextureLoade
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}
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+ function lossyDctDecode( cscSet, rowPtrs, channelData, acBuffer, dcBuffer, outBuffer ) {
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+
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+ var dataView = new DataView( outBuffer.buffer );
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+
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+ var width = channelData[ cscSet.idx[ 0 ] ].width;
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+ var height = channelData[ cscSet.idx[ 0 ] ].height;
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+
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+ var numComp = 3;
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+
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+ var numFullBlocksX = Math.floor( width / 8.0 );
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+ var numBlocksX = Math.ceil( width / 8.0 );
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+ var numBlocksY = Math.ceil( height / 8.0 );
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+ var leftoverX = width - ( numBlocksX - 1 ) * 8;
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+ var leftoverY = height - ( numBlocksY - 1 ) * 8;
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+
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+ var currAcComp = { value: 0 };
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+ var currDcComp = new Array( numComp );
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+ var dctData = new Array( numComp );
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+ var halfZigBlock = new Array( numComp );
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+ var rowBlock = new Array( numComp );
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+ var rowOffsets = new Array( numComp );
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+
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+ for ( let comp = 0; comp < numComp; ++ comp ) {
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+
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+ rowOffsets[ comp ] = rowPtrs[ cscSet.idx[ comp ] ];
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+ currDcComp[ comp ] = ( comp < 1 ) ? 0 : currDcComp[ comp - 1 ] + numBlocksX * numBlocksY;
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+ dctData[ comp ] = new Float32Array( 64 );
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+ halfZigBlock[ comp ] = new Uint16Array( 64 );
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+ rowBlock[ comp ] = new Uint16Array( numBlocksX * 64 );
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+
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+ }
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+
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+ for ( let blocky = 0; blocky < numBlocksY; ++ blocky ) {
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+
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+ var maxY = 8;
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+
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+ if ( blocky == numBlocksY - 1 )
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+ maxY = leftoverY;
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+
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+ var maxX = 8;
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+
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+ for ( let blockx = 0; blockx < numBlocksX; ++ blockx ) {
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+
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+ if ( blockx == numBlocksX - 1 )
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+ maxX = leftoverX;
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+
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+ for ( let comp = 0; comp < numComp; ++ comp ) {
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+
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+ halfZigBlock[ comp ].fill( 0 );
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+
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+ // set block DC component
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+ halfZigBlock[ comp ][ 0 ] = dcBuffer[ currDcComp[ comp ] ++ ];
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+ // set block AC components
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+ unRleAC( currAcComp, acBuffer, halfZigBlock[ comp ] );
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+
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+ // UnZigZag block to float
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+ unZigZag( halfZigBlock[ comp ], dctData[ comp ] );
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+ // decode float dct
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+ dctInverse( dctData[ comp ] );
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+
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+ }
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+
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+ if ( numComp == 3 ) {
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+
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+ csc709Inverse( dctData );
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+
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+ }
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+
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+ for ( let comp = 0; comp < numComp; ++ comp ) {
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+
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+ convertToHalf( dctData[ comp ], rowBlock[ comp ], blockx * 64 );
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+
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+ }
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+
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+ } // blockx
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+
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+ let offset = 0;
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+
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+ for ( let comp = 0; comp < numComp; ++ comp ) {
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+
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+ let type = channelData[ cscSet.idx[ comp ] ].type;
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+
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+ for ( let y = 8 * blocky; y < 8 * blocky + maxY; ++ y ) {
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+
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+ offset = rowOffsets[ comp ][ y ];
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+
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+ for ( let blockx = 0; blockx < numFullBlocksX; ++ blockx ) {
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+
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+ let src = blockx * 64 + ( ( y & 0x7 ) * 8 );
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+
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+ dataView.setUint16( offset + 0 * INT16_SIZE * type, rowBlock[ comp ][ src + 0 ], true );
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+ dataView.setUint16( offset + 1 * INT16_SIZE * type, rowBlock[ comp ][ src + 1 ], true );
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+ dataView.setUint16( offset + 2 * INT16_SIZE * type, rowBlock[ comp ][ src + 2 ], true );
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+ dataView.setUint16( offset + 3 * INT16_SIZE * type, rowBlock[ comp ][ src + 3 ], true );
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+
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+ dataView.setUint16( offset + 4 * INT16_SIZE * type, rowBlock[ comp ][ src + 4 ], true );
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+ dataView.setUint16( offset + 5 * INT16_SIZE * type, rowBlock[ comp ][ src + 5 ], true );
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+ dataView.setUint16( offset + 6 * INT16_SIZE * type, rowBlock[ comp ][ src + 6 ], true );
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+ dataView.setUint16( offset + 7 * INT16_SIZE * type, rowBlock[ comp ][ src + 7 ], true );
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+
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+ offset += 8 * INT16_SIZE * type;
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+
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+ }
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+
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+ }
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+
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+ // handle partial X blocks
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+ if ( numFullBlocksX != numBlocksX ) {
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+
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+ for ( let y = 8 * blocky; y < 8 * blocky + maxY; ++ y ) {
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+
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+ let offset = rowOffsets[ comp ][ y ] + 8 * numFullBlocksX * INT16_SIZE * type;
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+ let src = numFullBlocksX * 64 + ( ( y & 0x7 ) * 8 );
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+
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+ for ( let x = 0; x < maxX; ++ x ) {
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+
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+ dataView.setUint16( offset + x * INT16_SIZE * type, rowBlock[ comp ][ src + x ], true );
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+
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+ }
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+
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+ }
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+
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+ }
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+
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+ } // comp
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+
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+ } // blocky
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+
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+ var halfRow = new Uint16Array( width );
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+ var dataView = new DataView( outBuffer.buffer );
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+
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+ // convert channels back to float, if needed
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+ for ( var comp = 0; comp < numComp; ++ comp ) {
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+
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+ channelData[ cscSet.idx[ comp ] ].decoded = true;
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+ var type = channelData[ cscSet.idx[ comp ] ].type;
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+
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+ if ( channelData[ comp ].type != 2 ) continue;
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+
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+ for ( var y = 0; y < height; ++ y ) {
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+
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+ let offset = rowOffsets[ comp ][ y ];
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+
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+ for ( var x = 0; x < width; ++ x ) {
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+
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+ halfRow[ x ] = dataView.getUint16( offset + x * INT16_SIZE * type, true );
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+
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+ }
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+
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+ for ( var x = 0; x < width; ++ x ) {
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+
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+ dataView.setFloat32( offset + x * INT16_SIZE * type, decodeFloat16( halfRow[ x ] ), true );
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+
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+ }
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+
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+ }
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+
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+ }
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+
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+ }
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+
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+ function unRleAC( currAcComp, acBuffer, halfZigBlock ) {
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+
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+ var acValue;
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+ var dctComp = 1;
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+
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+ while ( dctComp < 64 ) {
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+
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+ acValue = acBuffer[ currAcComp.value ];
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+
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+ if ( acValue == 0xff00 ) {
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+
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+ dctComp = 64;
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+
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+ } else if ( acValue >> 8 == 0xff ) {
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+
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+ dctComp += acValue & 0xff;
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+
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+ } else {
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+
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+ halfZigBlock[ dctComp ] = acValue;
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+ dctComp ++;
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+
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+ }
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+
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+ currAcComp.value ++;
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+
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+ }
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+
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+ }
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+
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+ function unZigZag( src, dst ) {
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+
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+ dst[ 0 ] = decodeFloat16( src[ 0 ] );
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+ dst[ 1 ] = decodeFloat16( src[ 1 ] );
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+ dst[ 2 ] = decodeFloat16( src[ 5 ] );
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+ dst[ 3 ] = decodeFloat16( src[ 6 ] );
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+ dst[ 4 ] = decodeFloat16( src[ 14 ] );
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+ dst[ 5 ] = decodeFloat16( src[ 15 ] );
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+ dst[ 6 ] = decodeFloat16( src[ 27 ] );
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+ dst[ 7 ] = decodeFloat16( src[ 28 ] );
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+ dst[ 8 ] = decodeFloat16( src[ 2 ] );
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+ dst[ 9 ] = decodeFloat16( src[ 4 ] );
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+
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+ dst[ 10 ] = decodeFloat16( src[ 7 ] );
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+ dst[ 11 ] = decodeFloat16( src[ 13 ] );
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+ dst[ 12 ] = decodeFloat16( src[ 16 ] );
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+ dst[ 13 ] = decodeFloat16( src[ 26 ] );
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+ dst[ 14 ] = decodeFloat16( src[ 29 ] );
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+ dst[ 15 ] = decodeFloat16( src[ 42 ] );
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+ dst[ 16 ] = decodeFloat16( src[ 3 ] );
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+ dst[ 17 ] = decodeFloat16( src[ 8 ] );
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+ dst[ 18 ] = decodeFloat16( src[ 12 ] );
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+ dst[ 19 ] = decodeFloat16( src[ 17 ] );
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+
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+ dst[ 20 ] = decodeFloat16( src[ 25 ] );
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+ dst[ 21 ] = decodeFloat16( src[ 30 ] );
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+ dst[ 22 ] = decodeFloat16( src[ 41 ] );
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+ dst[ 23 ] = decodeFloat16( src[ 43 ] );
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+ dst[ 24 ] = decodeFloat16( src[ 9 ] );
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+ dst[ 25 ] = decodeFloat16( src[ 11 ] );
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+ dst[ 26 ] = decodeFloat16( src[ 18 ] );
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+ dst[ 27 ] = decodeFloat16( src[ 24 ] );
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+ dst[ 28 ] = decodeFloat16( src[ 31 ] );
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+ dst[ 29 ] = decodeFloat16( src[ 40 ] );
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+
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+ dst[ 30 ] = decodeFloat16( src[ 44 ] );
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+ dst[ 31 ] = decodeFloat16( src[ 53 ] );
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+ dst[ 32 ] = decodeFloat16( src[ 10 ] );
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+ dst[ 33 ] = decodeFloat16( src[ 19 ] );
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+ dst[ 34 ] = decodeFloat16( src[ 23 ] );
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+ dst[ 35 ] = decodeFloat16( src[ 32 ] );
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+ dst[ 36 ] = decodeFloat16( src[ 39 ] );
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+ dst[ 37 ] = decodeFloat16( src[ 45 ] );
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+ dst[ 38 ] = decodeFloat16( src[ 52 ] );
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+ dst[ 39 ] = decodeFloat16( src[ 54 ] );
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+
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+ dst[ 40 ] = decodeFloat16( src[ 20 ] );
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+ dst[ 41 ] = decodeFloat16( src[ 22 ] );
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+ dst[ 42 ] = decodeFloat16( src[ 33 ] );
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+ dst[ 43 ] = decodeFloat16( src[ 38 ] );
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+ dst[ 44 ] = decodeFloat16( src[ 46 ] );
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+ dst[ 45 ] = decodeFloat16( src[ 51 ] );
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+ dst[ 46 ] = decodeFloat16( src[ 55 ] );
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+ dst[ 47 ] = decodeFloat16( src[ 60 ] );
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+ dst[ 48 ] = decodeFloat16( src[ 21 ] );
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+ dst[ 49 ] = decodeFloat16( src[ 34 ] );
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+
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+ dst[ 50 ] = decodeFloat16( src[ 37 ] );
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+ dst[ 51 ] = decodeFloat16( src[ 47 ] );
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+ dst[ 52 ] = decodeFloat16( src[ 50 ] );
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+ dst[ 53 ] = decodeFloat16( src[ 56 ] );
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+ dst[ 54 ] = decodeFloat16( src[ 59 ] );
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+ dst[ 55 ] = decodeFloat16( src[ 61 ] );
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+ dst[ 56 ] = decodeFloat16( src[ 35 ] );
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+ dst[ 57 ] = decodeFloat16( src[ 36 ] );
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+ dst[ 58 ] = decodeFloat16( src[ 48 ] );
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+ dst[ 59 ] = decodeFloat16( src[ 49 ] );
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+
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+ dst[ 60 ] = decodeFloat16( src[ 57 ] );
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+ dst[ 61 ] = decodeFloat16( src[ 58 ] );
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+ dst[ 62 ] = decodeFloat16( src[ 62 ] );
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+ dst[ 63 ] = decodeFloat16( src[ 63 ] );
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+
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+ }
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+
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+ function dctInverse( data ) {
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+
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+ const a = 0.5 * Math.cos( 3.14159 / 4.0 );
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+ const b = 0.5 * Math.cos( 3.14159 / 16.0 );
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+ const c = 0.5 * Math.cos( 3.14159 / 8.0 );
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+ const d = 0.5 * Math.cos( 3.0 * 3.14159 / 16.0 );
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+ const e = 0.5 * Math.cos( 5.0 * 3.14159 / 16.0 );
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+ const f = 0.5 * Math.cos( 3.0 * 3.14159 / 8.0 );
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+ const g = 0.5 * Math.cos( 7.0 * 3.14159 / 16.0 );
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+
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+ var alpha = new Array( 4 );
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+ var beta = new Array( 4 );
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+ var theta = new Array( 4 );
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+ var gamma = new Array( 4 );
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+
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+ for ( var row = 0; row < 8; ++ row ) {
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+
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+ var rowPtr = row * 8;
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+
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+ alpha[ 0 ] = c * data[ rowPtr + 2 ];
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+ alpha[ 1 ] = f * data[ rowPtr + 2 ];
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+ alpha[ 2 ] = c * data[ rowPtr + 6 ];
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+ alpha[ 3 ] = f * data[ rowPtr + 6 ];
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+
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+ beta[ 0 ] = b * data[ rowPtr + 1 ] + d * data[ rowPtr + 3 ] + e * data[ rowPtr + 5 ] + g * data[ rowPtr + 7 ];
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+ beta[ 1 ] = d * data[ rowPtr + 1 ] - g * data[ rowPtr + 3 ] - b * data[ rowPtr + 5 ] - e * data[ rowPtr + 7 ];
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+ beta[ 2 ] = e * data[ rowPtr + 1 ] - b * data[ rowPtr + 3 ] + g * data[ rowPtr + 5 ] + d * data[ rowPtr + 7 ];
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+ beta[ 3 ] = g * data[ rowPtr + 1 ] - e * data[ rowPtr + 3 ] + d * data[ rowPtr + 5 ] - b * data[ rowPtr + 7 ];
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+
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+ theta[ 0 ] = a * ( data[ rowPtr + 0 ] + data[ rowPtr + 4 ] );
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+ theta[ 3 ] = a * ( data[ rowPtr + 0 ] - data[ rowPtr + 4 ] );
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+ theta[ 1 ] = alpha[ 0 ] + alpha[ 3 ];
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+ theta[ 2 ] = alpha[ 1 ] - alpha[ 2 ];
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+
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+ gamma[ 0 ] = theta[ 0 ] + theta[ 1 ];
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+ gamma[ 1 ] = theta[ 3 ] + theta[ 2 ];
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+ gamma[ 2 ] = theta[ 3 ] - theta[ 2 ];
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+ gamma[ 3 ] = theta[ 0 ] - theta[ 1 ];
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+
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+ data[ rowPtr + 0 ] = gamma[ 0 ] + beta[ 0 ];
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+ data[ rowPtr + 1 ] = gamma[ 1 ] + beta[ 1 ];
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+ data[ rowPtr + 2 ] = gamma[ 2 ] + beta[ 2 ];
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+ data[ rowPtr + 3 ] = gamma[ 3 ] + beta[ 3 ];
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+
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+ data[ rowPtr + 4 ] = gamma[ 3 ] - beta[ 3 ];
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+ data[ rowPtr + 5 ] = gamma[ 2 ] - beta[ 2 ];
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+ data[ rowPtr + 6 ] = gamma[ 1 ] - beta[ 1 ];
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+ data[ rowPtr + 7 ] = gamma[ 0 ] - beta[ 0 ];
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+
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+ }
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+
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+ for ( var column = 0; column < 8; ++ column ) {
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+
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+ alpha[ 0 ] = c * data[ 16 + column ];
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+ alpha[ 1 ] = f * data[ 16 + column ];
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+ alpha[ 2 ] = c * data[ 48 + column ];
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+ alpha[ 3 ] = f * data[ 48 + column ];
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+
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+ beta[ 0 ] = b * data[ 8 + column ] + d * data[ 24 + column ] + e * data[ 40 + column ] + g * data[ 56 + column ];
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+ beta[ 1 ] = d * data[ 8 + column ] - g * data[ 24 + column ] - b * data[ 40 + column ] - e * data[ 56 + column ];
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+ beta[ 2 ] = e * data[ 8 + column ] - b * data[ 24 + column ] + g * data[ 40 + column ] + d * data[ 56 + column ];
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+ beta[ 3 ] = g * data[ 8 + column ] - e * data[ 24 + column ] + d * data[ 40 + column ] - b * data[ 56 + column ];
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+
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+ theta[ 0 ] = a * ( data[ column ] + data[ 32 + column ] );
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+ theta[ 3 ] = a * ( data[ column ] - data[ 32 + column ] );
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+
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+ theta[ 1 ] = alpha[ 0 ] + alpha[ 3 ];
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+ theta[ 2 ] = alpha[ 1 ] - alpha[ 2 ];
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+
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+ gamma[ 0 ] = theta[ 0 ] + theta[ 1 ];
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+ gamma[ 1 ] = theta[ 3 ] + theta[ 2 ];
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+ gamma[ 2 ] = theta[ 3 ] - theta[ 2 ];
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+ gamma[ 3 ] = theta[ 0 ] - theta[ 1 ];
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+
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+ data[ 0 + column ] = gamma[ 0 ] + beta[ 0 ];
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+ data[ 8 + column ] = gamma[ 1 ] + beta[ 1 ];
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+ data[ 16 + column ] = gamma[ 2 ] + beta[ 2 ];
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+ data[ 24 + column ] = gamma[ 3 ] + beta[ 3 ];
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+
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+ data[ 32 + column ] = gamma[ 3 ] - beta[ 3 ];
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|
+ data[ 40 + column ] = gamma[ 2 ] - beta[ 2 ];
|
|
|
+ data[ 48 + column ] = gamma[ 1 ] - beta[ 1 ];
|
|
|
+ data[ 56 + column ] = gamma[ 0 ] - beta[ 0 ];
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ function csc709Inverse( data ) {
|
|
|
+
|
|
|
+ for ( var i = 0; i < 64; ++ i ) {
|
|
|
+
|
|
|
+ var y = data[ 0 ][ i ];
|
|
|
+ var cb = data[ 1 ][ i ];
|
|
|
+ var cr = data[ 2 ][ i ];
|
|
|
+
|
|
|
+ data[ 0 ][ i ] = y + 1.5747 * cr;
|
|
|
+ data[ 1 ][ i ] = y - 0.1873 * cb - 0.4682 * cr;
|
|
|
+ data[ 2 ][ i ] = y + 1.8556 * cb;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ function convertToHalf( src, dst, idx ) {
|
|
|
+
|
|
|
+ for ( var i = 0; i < 64; ++ i ) {
|
|
|
+
|
|
|
+ dst[ idx + i ] = encodeFloat16( toLinear( src[ i ] ) );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ function toLinear( float ) {
|
|
|
+
|
|
|
+ if ( float <= 1 ) {
|
|
|
+
|
|
|
+ return Math.sign( float ) * Math.pow( Math.abs( float ), 2.2 );
|
|
|
+
|
|
|
+ } else {
|
|
|
+
|
|
|
+ return Math.sign( float ) * Math.pow( logBase, Math.abs( float ) - 1.0 );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
function uncompressRAW( info ) {
|
|
|
|
|
|
return new DataView( info.array.buffer, info.offset.value, info.size );
|
|
@@ -911,6 +1313,225 @@ THREE.EXRLoader.prototype = Object.assign( Object.create( THREE.DataTextureLoade
|
|
|
|
|
|
}
|
|
|
|
|
|
+ function uncompressDWA( info ) {
|
|
|
+
|
|
|
+ var inDataView = info.viewer;
|
|
|
+ var inOffset = { value: info.offset.value };
|
|
|
+ var outBuffer = new Uint8Array( info.width * info.lines * ( EXRHeader.channels.length * info.type * INT16_SIZE ) );
|
|
|
+
|
|
|
+ // Read compression header information
|
|
|
+ var dwaHeader = {
|
|
|
+
|
|
|
+ version: parseInt64( inDataView, inOffset ),
|
|
|
+ unknownUncompressedSize: parseInt64( inDataView, inOffset ),
|
|
|
+ unknownCompressedSize: parseInt64( inDataView, inOffset ),
|
|
|
+ acCompressedSize: parseInt64( inDataView, inOffset ),
|
|
|
+ dcCompressedSize: parseInt64( inDataView, inOffset ),
|
|
|
+ rleCompressedSize: parseInt64( inDataView, inOffset ),
|
|
|
+ rleUncompressedSize: parseInt64( inDataView, inOffset ),
|
|
|
+ rleRawSize: parseInt64( inDataView, inOffset ),
|
|
|
+ totalAcUncompressedCount: parseInt64( inDataView, inOffset ),
|
|
|
+ totalDcUncompressedCount: parseInt64( inDataView, inOffset ),
|
|
|
+ acCompression: parseInt64( inDataView, inOffset )
|
|
|
+
|
|
|
+ };
|
|
|
+
|
|
|
+ if ( dwaHeader.version < 2 )
|
|
|
+ throw 'EXRLoader.parse: ' + EXRHeader.compression + ' version ' + dwaHeader.version + ' is unsupported';
|
|
|
+
|
|
|
+ // Read channel ruleset information
|
|
|
+ var channelRules = new Array();
|
|
|
+ var ruleSize = parseUint16( inDataView, inOffset ) - INT16_SIZE;
|
|
|
+
|
|
|
+ while ( ruleSize > 0 ) {
|
|
|
+
|
|
|
+ var name = parseNullTerminatedString( inDataView.buffer, inOffset );
|
|
|
+ var value = parseUint8( inDataView, inOffset );
|
|
|
+ var compression = ( value >> 2 ) & 3;
|
|
|
+ var csc = ( value >> 4 ) - 1;
|
|
|
+ var index = new Int8Array( [ csc ] )[ 0 ];
|
|
|
+ var type = parseUint8( inDataView, inOffset );
|
|
|
+
|
|
|
+ channelRules.push( {
|
|
|
+ name: name,
|
|
|
+ index: index,
|
|
|
+ type: type,
|
|
|
+ compression: compression,
|
|
|
+ } );
|
|
|
+
|
|
|
+ ruleSize -= name.length + 3;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ // Classify channels
|
|
|
+ var channels = EXRHeader.channels;
|
|
|
+ var channelData = new Array( info.channels );
|
|
|
+
|
|
|
+ for ( var i = 0; i < info.channels; ++ i ) {
|
|
|
+
|
|
|
+ var cd = channelData[ i ] = {};
|
|
|
+ var channel = channels[ i ];
|
|
|
+
|
|
|
+ cd.name = channel.name;
|
|
|
+ cd.compression = UNKNOWN;
|
|
|
+ cd.decoded = false;
|
|
|
+ cd.type = channel.pixelType;
|
|
|
+ cd.pLinear = channel.pLinear;
|
|
|
+ cd.width = info.width;
|
|
|
+ cd.height = info.lines;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ var cscSet = {
|
|
|
+ idx: new Array( 3 )
|
|
|
+ };
|
|
|
+
|
|
|
+ for ( var offset = 0; offset < info.channels; ++ offset ) {
|
|
|
+
|
|
|
+ var cd = channelData[ offset ];
|
|
|
+
|
|
|
+ for ( var i = 0; i < channelRules.length; ++ i ) {
|
|
|
+
|
|
|
+ var rule = channelRules[ i ];
|
|
|
+
|
|
|
+ if ( cd.name == rule.name ) {
|
|
|
+
|
|
|
+ cd.compression = rule.compression;
|
|
|
+
|
|
|
+ if ( rule.index >= 0 ) {
|
|
|
+
|
|
|
+ cscSet.idx[ rule.index ] = offset;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ cd.offset = offset;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ // Read DCT - AC component data
|
|
|
+ if ( dwaHeader.acCompressedSize > 0 ) {
|
|
|
+
|
|
|
+ switch ( dwaHeader.acCompression ) {
|
|
|
+
|
|
|
+ case STATIC_HUFFMAN:
|
|
|
+
|
|
|
+ var acBuffer = new Uint16Array( dwaHeader.totalAcUncompressedCount );
|
|
|
+ hufUncompress( info.array, inDataView, inOffset, dwaHeader.acCompressedSize, acBuffer, dwaHeader.totalAcUncompressedCount );
|
|
|
+ break;
|
|
|
+
|
|
|
+ case DEFLATE:
|
|
|
+
|
|
|
+ var compressed = info.array.slice( inOffset.value, inOffset.value + dwaHeader.totalAcUncompressedCount );
|
|
|
+ var inflate = new Zlib.Inflate( compressed, { resize: true, verify: true } );
|
|
|
+ var acBuffer = new Uint16Array( inflate.decompress().buffer );
|
|
|
+ inOffset.value += dwaHeader.totalAcUncompressedCount;
|
|
|
+ break;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ // Read DCT - DC component data
|
|
|
+ if ( dwaHeader.dcCompressedSize > 0 ) {
|
|
|
+
|
|
|
+ var zlibInfo = {
|
|
|
+ array: info.array,
|
|
|
+ offset: inOffset,
|
|
|
+ size: dwaHeader.dcCompressedSize
|
|
|
+ };
|
|
|
+ var dcBuffer = new Uint16Array( uncompressZIP( zlibInfo ).buffer );
|
|
|
+ inOffset.value += dwaHeader.dcCompressedSize;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ // Read RLE compressed data
|
|
|
+ if ( dwaHeader.rleRawSize > 0 ) {
|
|
|
+
|
|
|
+ var compressed = info.array.slice( inOffset.value, inOffset.value + dwaHeader.rleCompressedSize );
|
|
|
+ var inflate = new Zlib.Inflate( compressed, { resize: true, verify: true } );
|
|
|
+ var rleBuffer = decodeRunLength( inflate.decompress().buffer );
|
|
|
+
|
|
|
+ inOffset.value += dwaHeader.rleCompressedSize;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ // Prepare outbuffer data offset
|
|
|
+ var outBufferEnd = 0;
|
|
|
+ var rowOffsets = new Array( channelData.length );
|
|
|
+ for ( var i = 0; i < rowOffsets.length; ++ i ) {
|
|
|
+
|
|
|
+ rowOffsets[ i ] = new Array();
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ for ( var y = 0; y < info.lines; ++ y ) {
|
|
|
+
|
|
|
+ for ( var chan = 0; chan < channelData.length; ++ chan ) {
|
|
|
+
|
|
|
+ rowOffsets[ chan ].push( outBufferEnd );
|
|
|
+ outBufferEnd += channelData[ chan ].width * info.type * INT16_SIZE;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ // Lossy DCT decode RGB channels
|
|
|
+ lossyDctDecode( cscSet, rowOffsets, channelData, acBuffer, dcBuffer, outBuffer );
|
|
|
+
|
|
|
+ // Decode other channels
|
|
|
+ for ( var i = 0; i < channelData.length; ++ i ) {
|
|
|
+
|
|
|
+ var cd = channelData[ i ];
|
|
|
+
|
|
|
+ if ( cd.decoded ) continue;
|
|
|
+
|
|
|
+ switch ( cd.compression ) {
|
|
|
+
|
|
|
+ case RLE:
|
|
|
+
|
|
|
+ var row = 0;
|
|
|
+ var rleOffset = 0;
|
|
|
+
|
|
|
+ for ( var y = 0; y < info.lines; ++ y ) {
|
|
|
+
|
|
|
+ var rowOffsetBytes = rowOffsets[ i ][ row ];
|
|
|
+
|
|
|
+ for ( var x = 0; x < cd.width; ++ x ) {
|
|
|
+
|
|
|
+ for ( var byte = 0; byte < INT16_SIZE * cd.type; ++ byte ) {
|
|
|
+
|
|
|
+ outBuffer[ rowOffsetBytes ++ ] = rleBuffer[ rleOffset + byte * cd.width * cd.height ];
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ rleOffset ++;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ row ++;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ break;
|
|
|
+
|
|
|
+ case LOSSY_DCT: // skip
|
|
|
+
|
|
|
+ default:
|
|
|
+ throw 'EXRLoader.parse: unsupported channel compression';
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ return new DataView( outBuffer.buffer );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
function parseNullTerminatedString( buffer, offset ) {
|
|
|
|
|
|
var uintBuffer = new Uint8Array( buffer );
|
|
@@ -984,6 +1605,16 @@ THREE.EXRLoader.prototype = Object.assign( Object.create( THREE.DataTextureLoade
|
|
|
|
|
|
}
|
|
|
|
|
|
+ function parseInt64( dataView, offset ) {
|
|
|
+
|
|
|
+ var int = Number( dataView.getBigInt64( offset.value, true ) );
|
|
|
+
|
|
|
+ offset.value += ULONG_SIZE;
|
|
|
+
|
|
|
+ return int;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
function parseFloat32( dataView, offset ) {
|
|
|
|
|
|
var float = dataView.getFloat32( offset.value, true );
|
|
@@ -1012,6 +1643,61 @@ THREE.EXRLoader.prototype = Object.assign( Object.create( THREE.DataTextureLoade
|
|
|
|
|
|
}
|
|
|
|
|
|
+ var encodeFloat16 = ( function () {
|
|
|
+
|
|
|
+ // Source: http://gamedev.stackexchange.com/questions/17326/conversion-of-a-number-from-single-precision-floating-point-representation-to-a/17410#17410
|
|
|
+
|
|
|
+ var floatView = new Float32Array( 1 );
|
|
|
+ var int32View = new Int32Array( floatView.buffer );
|
|
|
+
|
|
|
+ /* This method is faster than the OpenEXR implementation (very often
|
|
|
+ * used, eg. in Ogre), with the additional benefit of rounding, inspired
|
|
|
+ * by James Tursa?s half-precision code. */
|
|
|
+ return function toHalf( val ) {
|
|
|
+
|
|
|
+ floatView[ 0 ] = val;
|
|
|
+ var x = int32View[ 0 ];
|
|
|
+
|
|
|
+ var bits = ( x >> 16 ) & 0x8000; /* Get the sign */
|
|
|
+ var m = ( x >> 12 ) & 0x07ff; /* Keep one extra bit for rounding */
|
|
|
+ var e = ( x >> 23 ) & 0xff; /* Using int is faster here */
|
|
|
+
|
|
|
+ /* If zero, or denormal, or exponent underflows too much for a denormal
|
|
|
+ * half, return signed zero. */
|
|
|
+ if ( e < 103 ) return bits;
|
|
|
+
|
|
|
+ /* If NaN, return NaN. If Inf or exponent overflow, return Inf. */
|
|
|
+ if ( e > 142 ) {
|
|
|
+
|
|
|
+ bits |= 0x7c00;
|
|
|
+ /* If exponent was 0xff and one mantissa bit was set, it means NaN,
|
|
|
+ * not Inf, so make sure we set one mantissa bit too. */
|
|
|
+ bits |= ( ( e == 255 ) ? 0 : 1 ) && ( x & 0x007fffff );
|
|
|
+ return bits;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ /* If exponent underflows but not too much, return a denormal */
|
|
|
+ if ( e < 113 ) {
|
|
|
+
|
|
|
+ m |= 0x0800;
|
|
|
+ /* Extra rounding may overflow and set mantissa to 0 and exponent
|
|
|
+ * to 1, which is OK. */
|
|
|
+ bits |= ( m >> ( 114 - e ) ) + ( ( m >> ( 113 - e ) ) & 1 );
|
|
|
+ return bits;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ bits |= ( ( e - 112 ) << 10 ) | ( m >> 1 );
|
|
|
+ /* Extra rounding. An overflow will set mantissa to 0 and increment
|
|
|
+ * the exponent, which is OK. */
|
|
|
+ bits += m & 1;
|
|
|
+ return bits;
|
|
|
+
|
|
|
+ };
|
|
|
+
|
|
|
+ } )();
|
|
|
+
|
|
|
function parseUint16( dataView, offset ) {
|
|
|
|
|
|
var Uint16 = dataView.getUint16( offset.value, true );
|
|
@@ -1245,6 +1931,18 @@ THREE.EXRLoader.prototype = Object.assign( Object.create( THREE.DataTextureLoade
|
|
|
uncompress = uncompressPIZ;
|
|
|
break;
|
|
|
|
|
|
+ case 'DWAA_COMPRESSION':
|
|
|
+
|
|
|
+ scanlineBlockSize = 32;
|
|
|
+ uncompress = uncompressDWA;
|
|
|
+ break;
|
|
|
+
|
|
|
+ case 'DWAB_COMPRESSION':
|
|
|
+
|
|
|
+ scanlineBlockSize = 256;
|
|
|
+ uncompress = uncompressDWA;
|
|
|
+ break;
|
|
|
+
|
|
|
default:
|
|
|
|
|
|
throw 'EXRLoader.parse: ' + EXRHeader.compression + ' is unsupported';
|