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zh doc: translation for WebGL1Renderer.html

gogoend há 5 anos atrás
pai
commit
23b163cc7e
1 ficheiros alterados com 9 adições e 9 exclusões
  1. 9 9
      docs/api/zh/renderers/WebGL1Renderer.html

+ 9 - 9
docs/api/zh/renderers/WebGL1Renderer.html

@@ -13,33 +13,33 @@
 		<h1>[name]</h1>
 
 		<p class="desc">
-		Since r118 [page:WebGLRenderer] automatically uses a WebGL 2 rendering context. When upgrading an existing project to
-		=> r118, applications might break because of two reasons:
+		自r118起,[page:WebGLRenderer]会自动使用 WebGL 2 渲染上下文。当升级一个已存在的项目到 => r118 ,
+		应用程序可能会因为下列两种原因而损坏:
 
 		<ul>
-			<li>Custom shader code needs to be GLSL 3.0 conform.</li>
+			<li>自定义着色器代码必须符合GLSL 3.0。</li>
 			<li>WebGL 1 extension checks have to be changed.</li>
 		</ul>
 
-		If you can't afford the time to upgrade your code but still want to use the latest version, you can use [name]. This
-		version of the renderer will enforce a WebGL 1 rendering context.
+		如果你不能够花时间来升级你的代码,但仍然想要使用最新版本,那你就可以使用[name]。
+		这一版本的渲染器会强制使用 WebGL 1 渲染上下文。
 		</p>
 
-		<h2>Constructor</h2>
+		<h2>构造函数</h2>
 
 		<h3>[name]( [param:Object parameters] )</h3>
 		<p>
 		Creates a new [name].
 		</p>
 
-		<h2>Properties</h2>
+		<h2>属性</h2>
 		<p>See the base [page:WebGLRenderer] class for common properties.</p>
 
 
-		<h2>Methods</h2>
+		<h2>方法</h2>
 		<p>See the base [page:WebGLRenderer] class for common methods.</p>
 
-		<h2>Source</h2>
+		<h2>源码</h2>
 
 		<p>
 			[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]