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Updated builds.

Mr.doob 7 years ago
parent
commit
23d0e6c71c
3 changed files with 127 additions and 115 deletions
  1. 10 4
      build/three.js
  2. 107 107
      build/three.min.js
  3. 10 4
      build/three.module.js

+ 10 - 4
build/three.js

@@ -2296,6 +2296,12 @@
 
 
 		}(),
 		}(),
 
 
+		angleTo: function ( q ) {
+
+			return 2 * Math.acos( Math.abs( this.dot( q ) ) );
+
+		},
+
 		inverse: function () {
 		inverse: function () {
 
 
 			// quaternion is assumed to have unit length
 			// quaternion is assumed to have unit length
@@ -22108,17 +22114,17 @@
 
 
 		// Buffer rendering
 		// Buffer rendering
 
 
-		function renderObjectImmediate( object, program, material ) {
+		function renderObjectImmediate( object, program ) {
 
 
 			object.render( function ( object ) {
 			object.render( function ( object ) {
 
 
-				_this.renderBufferImmediate( object, program, material );
+				_this.renderBufferImmediate( object, program );
 
 
 			} );
 			} );
 
 
 		}
 		}
 
 
-		this.renderBufferImmediate = function ( object, program, material ) {
+		this.renderBufferImmediate = function ( object, program ) {
 
 
 			state.initAttributes();
 			state.initAttributes();
 
 
@@ -22933,7 +22939,7 @@
 
 
 				_currentGeometryProgram = '';
 				_currentGeometryProgram = '';
 
 
-				renderObjectImmediate( object, program, material );
+				renderObjectImmediate( object, program );
 
 
 			} else {
 			} else {
 
 

File diff suppressed because it is too large
+ 107 - 107
build/three.min.js


+ 10 - 4
build/three.module.js

@@ -2290,6 +2290,12 @@ Object.assign( Quaternion.prototype, {
 
 
 	}(),
 	}(),
 
 
+	angleTo: function ( q ) {
+
+		return 2 * Math.acos( Math.abs( this.dot( q ) ) );
+
+	},
+
 	inverse: function () {
 	inverse: function () {
 
 
 		// quaternion is assumed to have unit length
 		// quaternion is assumed to have unit length
@@ -22102,17 +22108,17 @@ function WebGLRenderer( parameters ) {
 
 
 	// Buffer rendering
 	// Buffer rendering
 
 
-	function renderObjectImmediate( object, program, material ) {
+	function renderObjectImmediate( object, program ) {
 
 
 		object.render( function ( object ) {
 		object.render( function ( object ) {
 
 
-			_this.renderBufferImmediate( object, program, material );
+			_this.renderBufferImmediate( object, program );
 
 
 		} );
 		} );
 
 
 	}
 	}
 
 
-	this.renderBufferImmediate = function ( object, program, material ) {
+	this.renderBufferImmediate = function ( object, program ) {
 
 
 		state.initAttributes();
 		state.initAttributes();
 
 
@@ -22927,7 +22933,7 @@ function WebGLRenderer( parameters ) {
 
 
 			_currentGeometryProgram = '';
 			_currentGeometryProgram = '';
 
 
-			renderObjectImmediate( object, program, material );
+			renderObjectImmediate( object, program );
 
 
 		} else {
 		} else {
 
 

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