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@@ -362,12 +362,12 @@ h)*u,c=(n*g-p*c)*u,f=(n*h-p*f)*u,a=a-q*k-c*l,b=b-m*k-f*l,C.save(),C.transform(q,
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"darker"),H=a)}function l(a){G!==a&&(G=C.lineWidth=a)}function n(a){Q!==a&&(Q=C.lineCap=a)}function q(a){Y!==a&&(Y=C.lineJoin=a)}function p(a){y!==a&&(y=C.strokeStyle=a)}function r(a){I!==a&&(I=C.fillStyle=a)}function u(a,b){if(U!==a||la!==b)C.setLineDash([a,b]),U=a,la=b}console.log("THREE.CanvasRenderer",THREE.REVISION);var s=THREE.Math.smoothstep;a=a||{};var w=this,v,t,x,F=new THREE.Projector,z=void 0!==a.canvas?a.canvas:document.createElement("canvas"),N=z.width,K=z.height,E=Math.floor(N/2),L=
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Math.floor(K/2),C=z.getContext("2d",{alpha:!0===a.alpha}),D=new THREE.Color(0),B=0,A=1,H=0,y=null,I=null,G=null,Q=null,Y=null,U=null,la=0,W,R,J,da;new THREE.RenderableVertex;new THREE.RenderableVertex;var V,X,P,ga,wa,Ha,fa=new THREE.Color;new THREE.Color;new THREE.Color;new THREE.Color;new THREE.Color;var za=new THREE.Color,Ia=new THREE.Color,Ea=new THREE.Color,Ga={},ha,Oa,Ra,Sa,Fa,ia,ma,ya=new THREE.Box2,Z=new THREE.Box2,qa=new THREE.Box2,ua=new THREE.Color,Ca=new THREE.Color,va=new THREE.Color,
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Da=new THREE.Vector3,Ja=new THREE.Vector3,ja=new THREE.Vector3,ra=new THREE.Matrix3;void 0===C.setLineDash&&(C.setLineDash=function(){});this.domElement=z;this.devicePixelRatio=void 0!==a.devicePixelRatio?a.devicePixelRatio:void 0!==self.devicePixelRatio?self.devicePixelRatio:1;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0,faces:0}};this.supportsVertexTextures=function(){};this.setFaceCulling=function(){};this.setSize=function(a,b,c){N=a*this.devicePixelRatio;
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-K=b*this.devicePixelRatio;z.width=N;z.height=K;E=Math.floor(N/2);L=Math.floor(K/2);1!==this.devicePixelRatio&&!1!==c&&(z.style.width=a+"px",z.style.height=b+"px");ya.min.set(-E,-L);ya.max.set(E,L);Z.min.set(-E,-L);Z.max.set(E,L);A=1;H=0;Y=Q=G=I=y=null;this.setViewport(0,0,a,b)};this.setViewport=function(a,b,c,d){C.setTransform(c*this.devicePixelRatio/N,0,0,-(d*this.devicePixelRatio)/K,a*this.devicePixelRatio,K-b*this.devicePixelRatio);C.translate(E,L)};this.setScissor=function(){};this.enableScissorTest=
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-function(){};this.setClearColor=function(a,b){D.set(a);B=void 0!==b?b:1;Z.min.set(-E,-L);Z.max.set(E,L)};this.setClearColorHex=function(a,b){console.warn("DEPRECATED: .setClearColorHex() is being removed. Use .setClearColor() instead.");this.setClearColor(a,b)};this.getMaxAnisotropy=function(){return 0};this.clear=function(){!1===Z.empty()&&(Z.intersect(ya),Z.expandByScalar(2),1>B&&C.clearRect(Z.min.x|0,Z.min.y|0,Z.max.x-Z.min.x|0,Z.max.y-Z.min.y|0),0<B&&(k(THREE.NormalBlending),h(1),r("rgba("+Math.floor(255*
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-D.r)+","+Math.floor(255*D.g)+","+Math.floor(255*D.b)+","+B+")"),C.fillRect(Z.min.x|0,Z.min.y|0,Z.max.x-Z.min.x|0,Z.max.y-Z.min.y|0)),Z.makeEmpty())};this.clearColor=function(){};this.clearDepth=function(){};this.clearStencil=function(){};this.render=function(a,z){if(!1===z instanceof THREE.Camera)console.error("THREE.CanvasRenderer.render: camera is not an instance of THREE.Camera.");else{!0===this.autoClear&&this.clear();w.info.render.vertices=0;w.info.render.faces=0;v=F.projectScene(a,z,this.sortObjects,
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-this.sortElements);t=v.elements;x=v.lights;W=z;ra.getNormalMatrix(z.matrixWorldInverse);ua.setRGB(0,0,0);Ca.setRGB(0,0,0);va.setRGB(0,0,0);for(var A=0,K=x.length;A<K;A++){var y=x[A],D=y.color;y instanceof THREE.AmbientLight?ua.add(D):y instanceof THREE.DirectionalLight?Ca.add(D):y instanceof THREE.PointLight&&va.add(D)}A=0;for(K=t.length;A<K;A++){var G=t[A],N=G.material;if(void 0!==N&&0!==N.opacity){qa.makeEmpty();if(G instanceof THREE.RenderableSprite){R=G;R.x*=E;R.y*=L;var y=R,I=G,D=N;h(D.opacity);
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-k(D.blending);var m=I.scale.x*E,I=I.scale.y*L,G=0.5*Math.sqrt(m*m+I*I);qa.min.set(y.x-G,y.y-G);qa.max.set(y.x+G,y.y+G);if(D instanceof THREE.SpriteMaterial||D instanceof THREE.ParticleSystemMaterial){var B=D.map;if(null!==B){!1===B.hasEventListener("update",d)&&(void 0!==B.image&&0<B.image.width&&e(B),B.addEventListener("update",d));G=Ga[B.id];void 0!==G?r(G):r("rgba( 0, 0, 0, 1 )");var H=B.image,G=H.width*B.offset.x,N=H.height*B.offset.y,Q=H.width*B.repeat.x,B=H.height*B.repeat.y,H=m/Q,U=I/B;C.save();
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-C.translate(y.x,y.y);0!==D.rotation&&C.rotate(D.rotation);C.translate(-m/2,-I/2);C.scale(H,U);C.translate(-G,-N);C.fillRect(G,N,Q,B)}else r(D.color.getStyle()),C.save(),C.translate(y.x,y.y),0!==D.rotation&&C.rotate(D.rotation),C.scale(m,-I),C.fillRect(-0.5,-0.5,1,1);C.restore()}else D instanceof THREE.SpriteCanvasMaterial&&(p(D.color.getStyle()),r(D.color.getStyle()),C.save(),C.translate(y.x,y.y),0!==D.rotation&&C.rotate(D.rotation),C.scale(m,I),D.program(C),C.restore())}else if(G instanceof THREE.RenderableLine){if(R=
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+K=b*this.devicePixelRatio;z.width=N;z.height=K;E=Math.floor(N/2);L=Math.floor(K/2);!1!==c&&(z.style.width=a+"px",z.style.height=b+"px");ya.min.set(-E,-L);ya.max.set(E,L);Z.min.set(-E,-L);Z.max.set(E,L);A=1;H=0;Y=Q=G=I=y=null;this.setViewport(0,0,a,b)};this.setViewport=function(a,b,c,d){C.setTransform(c*this.devicePixelRatio/N,0,0,-(d*this.devicePixelRatio)/K,a*this.devicePixelRatio,K-b*this.devicePixelRatio);C.translate(E,L)};this.setScissor=function(){};this.enableScissorTest=function(){};this.setClearColor=
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+function(a,b){D.set(a);B=void 0!==b?b:1;Z.min.set(-E,-L);Z.max.set(E,L)};this.setClearColorHex=function(a,b){console.warn("DEPRECATED: .setClearColorHex() is being removed. Use .setClearColor() instead.");this.setClearColor(a,b)};this.getMaxAnisotropy=function(){return 0};this.clear=function(){!1===Z.empty()&&(Z.intersect(ya),Z.expandByScalar(2),1>B&&C.clearRect(Z.min.x|0,Z.min.y|0,Z.max.x-Z.min.x|0,Z.max.y-Z.min.y|0),0<B&&(k(THREE.NormalBlending),h(1),r("rgba("+Math.floor(255*D.r)+","+Math.floor(255*
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+D.g)+","+Math.floor(255*D.b)+","+B+")"),C.fillRect(Z.min.x|0,Z.min.y|0,Z.max.x-Z.min.x|0,Z.max.y-Z.min.y|0)),Z.makeEmpty())};this.clearColor=function(){};this.clearDepth=function(){};this.clearStencil=function(){};this.render=function(a,z){if(!1===z instanceof THREE.Camera)console.error("THREE.CanvasRenderer.render: camera is not an instance of THREE.Camera.");else{!0===this.autoClear&&this.clear();w.info.render.vertices=0;w.info.render.faces=0;v=F.projectScene(a,z,this.sortObjects,this.sortElements);
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+t=v.elements;x=v.lights;W=z;ra.getNormalMatrix(z.matrixWorldInverse);ua.setRGB(0,0,0);Ca.setRGB(0,0,0);va.setRGB(0,0,0);for(var A=0,K=x.length;A<K;A++){var y=x[A],D=y.color;y instanceof THREE.AmbientLight?ua.add(D):y instanceof THREE.DirectionalLight?Ca.add(D):y instanceof THREE.PointLight&&va.add(D)}A=0;for(K=t.length;A<K;A++){var G=t[A],N=G.material;if(void 0!==N&&0!==N.opacity){qa.makeEmpty();if(G instanceof THREE.RenderableSprite){R=G;R.x*=E;R.y*=L;var y=R,I=G,D=N;h(D.opacity);k(D.blending);var m=
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+I.scale.x*E,I=I.scale.y*L,G=0.5*Math.sqrt(m*m+I*I);qa.min.set(y.x-G,y.y-G);qa.max.set(y.x+G,y.y+G);if(D instanceof THREE.SpriteMaterial||D instanceof THREE.ParticleSystemMaterial){var B=D.map;if(null!==B){!1===B.hasEventListener("update",d)&&(void 0!==B.image&&0<B.image.width&&e(B),B.addEventListener("update",d));G=Ga[B.id];void 0!==G?r(G):r("rgba( 0, 0, 0, 1 )");var H=B.image,G=H.width*B.offset.x,N=H.height*B.offset.y,Q=H.width*B.repeat.x,B=H.height*B.repeat.y,H=m/Q,U=I/B;C.save();C.translate(y.x,
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+y.y);0!==D.rotation&&C.rotate(D.rotation);C.translate(-m/2,-I/2);C.scale(H,U);C.translate(-G,-N);C.fillRect(G,N,Q,B)}else r(D.color.getStyle()),C.save(),C.translate(y.x,y.y),0!==D.rotation&&C.rotate(D.rotation),C.scale(m,-I),C.fillRect(-0.5,-0.5,1,1);C.restore()}else D instanceof THREE.SpriteCanvasMaterial&&(p(D.color.getStyle()),r(D.color.getStyle()),C.save(),C.translate(y.x,y.y),0!==D.rotation&&C.rotate(D.rotation),C.scale(m,I),D.program(C),C.restore())}else if(G instanceof THREE.RenderableLine){if(R=
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G.v1,J=G.v2,R.positionScreen.x*=E,R.positionScreen.y*=L,J.positionScreen.x*=E,J.positionScreen.y*=L,qa.setFromPoints([R.positionScreen,J.positionScreen]),!0===ya.isIntersectionBox(qa))if(y=R,D=J,m=G,I=N,h(I.opacity),k(I.blending),C.beginPath(),C.moveTo(y.positionScreen.x,y.positionScreen.y),C.lineTo(D.positionScreen.x,D.positionScreen.y),I instanceof THREE.LineBasicMaterial){l(I.linewidth);n(I.linecap);q(I.linejoin);if(I.vertexColors!==THREE.VertexColors)p(I.color.getStyle());else if(G=m.vertexColors[0].getStyle(),
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m=m.vertexColors[1].getStyle(),G===m)p(G);else{try{var Y=C.createLinearGradient(y.positionScreen.x,y.positionScreen.y,D.positionScreen.x,D.positionScreen.y);Y.addColorStop(0,G);Y.addColorStop(1,m)}catch(la){Y=G}p(Y)}C.stroke();qa.expandByScalar(2*I.linewidth)}else I instanceof THREE.LineDashedMaterial&&(l(I.linewidth),n(I.linecap),q(I.linejoin),p(I.color.getStyle()),u(I.dashSize,I.gapSize),C.stroke(),qa.expandByScalar(2*I.linewidth),u(null,null))}else if(G instanceof THREE.RenderableFace){R=G.v1;
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J=G.v2;da=G.v3;if(-1>R.positionScreen.z||1<R.positionScreen.z)continue;if(-1>J.positionScreen.z||1<J.positionScreen.z)continue;if(-1>da.positionScreen.z||1<da.positionScreen.z)continue;R.positionScreen.x*=E;R.positionScreen.y*=L;J.positionScreen.x*=E;J.positionScreen.y*=L;da.positionScreen.x*=E;da.positionScreen.y*=L;0<N.overdraw&&(g(R.positionScreen,J.positionScreen,N.overdraw),g(J.positionScreen,da.positionScreen,N.overdraw),g(da.positionScreen,R.positionScreen,N.overdraw));qa.setFromPoints([R.positionScreen,
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@@ -482,80 +482,79 @@ rangeMax:1,precision:1}});da&&m.getExtension("EXT_frag_depth")})();m.clearColor(
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var dc=m.getParameter(m.MAX_CUBE_MAP_TEXTURE_SIZE),Ib=db?m.getParameter(db.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0,Jb=0<Db,Gb=Jb&&sb;Pa&&m.getParameter(m.COMPRESSED_TEXTURE_FORMATS);var ec=m.getShaderPrecisionFormat(m.VERTEX_SHADER,m.HIGH_FLOAT),qc=m.getShaderPrecisionFormat(m.VERTEX_SHADER,m.MEDIUM_FLOAT);m.getShaderPrecisionFormat(m.VERTEX_SHADER,m.LOW_FLOAT);var rc=m.getShaderPrecisionFormat(m.FRAGMENT_SHADER,m.HIGH_FLOAT),sc=m.getShaderPrecisionFormat(m.FRAGMENT_SHADER,m.MEDIUM_FLOAT);m.getShaderPrecisionFormat(m.FRAGMENT_SHADER,
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m.LOW_FLOAT);m.getShaderPrecisionFormat(m.VERTEX_SHADER,m.HIGH_INT);m.getShaderPrecisionFormat(m.VERTEX_SHADER,m.MEDIUM_INT);m.getShaderPrecisionFormat(m.VERTEX_SHADER,m.LOW_INT);m.getShaderPrecisionFormat(m.FRAGMENT_SHADER,m.HIGH_INT);m.getShaderPrecisionFormat(m.FRAGMENT_SHADER,m.MEDIUM_INT);m.getShaderPrecisionFormat(m.FRAGMENT_SHADER,m.LOW_INT);var tc=0<ec.precision&&0<rc.precision,Kb=0<qc.precision&&0<sc.precision;"highp"!==Q||tc||(Kb?(Q="mediump",console.warn("WebGLRenderer: highp not supported, using mediump")):
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(Q="lowp",console.warn("WebGLRenderer: highp and mediump not supported, using lowp")));"mediump"!==Q||Kb||(Q="lowp",console.warn("WebGLRenderer: mediump not supported, using lowp"));this.getContext=function(){return m};this.supportsVertexTextures=function(){return Jb};this.supportsFloatTextures=function(){return sb};this.supportsStandardDerivatives=function(){return xb};this.supportsCompressedTextureS3TC=function(){return Pa};this.getMaxAnisotropy=function(){return Ib};this.getPrecision=function(){return Q};
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-this.setSize=function(a,b,c){I.width=a*this.devicePixelRatio;I.height=b*this.devicePixelRatio;1!==this.devicePixelRatio&&!1!==c&&(I.style.width=a+"px",I.style.height=b+"px");this.setViewport(0,0,a,b)};this.setViewport=function(a,b,c,d){Ca=a*this.devicePixelRatio;va=b*this.devicePixelRatio;Da=c*this.devicePixelRatio;Ja=d*this.devicePixelRatio;m.viewport(Ca,va,Da,Ja)};this.setScissor=function(a,b,c,d){m.scissor(a*this.devicePixelRatio,b*this.devicePixelRatio,c*this.devicePixelRatio,d*this.devicePixelRatio)};
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-this.enableScissorTest=function(a){a?m.enable(m.SCISSOR_TEST):m.disable(m.SCISSOR_TEST)};this.setClearColor=function(a,b){V.set(a);X=void 0!==b?b:1;m.clearColor(V.r,V.g,V.b,X)};this.setClearColorHex=function(a,b){console.warn("DEPRECATED: .setClearColorHex() is being removed. Use .setClearColor() instead.");this.setClearColor(a,b)};this.getClearColor=function(){return V};this.getClearAlpha=function(){return X};this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=m.COLOR_BUFFER_BIT;if(void 0===b||
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-b)d|=m.DEPTH_BUFFER_BIT;if(void 0===c||c)d|=m.STENCIL_BUFFER_BIT;m.clear(d)};this.clearColor=function(){m.clear(m.COLOR_BUFFER_BIT)};this.clearDepth=function(){m.clear(m.DEPTH_BUFFER_BIT)};this.clearStencil=function(){m.clear(m.STENCIL_BUFFER_BIT)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this);this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this);this.renderPluginsPre.push(a)};this.updateShadowMap=function(a,
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-b){wa=null;fa=za=ma=ia=Oa=-1;cb=!0;ha=Ga=-1;this.shadowMapPlugin.update(a,b)};var Eb=function(a){a=a.target;a.removeEventListener("dispose",Eb);a.__webglInit=void 0;if(a instanceof THREE.BufferGeometry){var b=a.attributes,c;for(c in b)void 0!==b[c].buffer&&m.deleteBuffer(b[c].buffer);P.info.memory.geometries--}else if(void 0!==a.geometryGroups)for(b in a.geometryGroups){c=a.geometryGroups[b];if(void 0!==c.numMorphTargets)for(var d=0,e=c.numMorphTargets;d<e;d++)m.deleteBuffer(c.__webglMorphTargetsBuffers[d]);
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-if(void 0!==c.numMorphNormals)for(d=0,e=c.numMorphNormals;d<e;d++)m.deleteBuffer(c.__webglMorphNormalsBuffers[d]);Qb(c)}else Qb(a)},Hb=function(a){a=a.target;a.removeEventListener("dispose",Hb);a.image&&a.image.__webglTextureCube?m.deleteTexture(a.image.__webglTextureCube):a.__webglInit&&(a.__webglInit=!1,m.deleteTexture(a.__webglTexture));P.info.memory.textures--},Rb=function(a){a=a.target;a.removeEventListener("dispose",Rb);if(a&&a.__webglTexture)if(m.deleteTexture(a.__webglTexture),a instanceof
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-THREE.WebGLRenderTargetCube)for(var b=0;6>b;b++)m.deleteFramebuffer(a.__webglFramebuffer[b]),m.deleteRenderbuffer(a.__webglRenderbuffer[b]);else m.deleteFramebuffer(a.__webglFramebuffer),m.deleteRenderbuffer(a.__webglRenderbuffer);P.info.memory.textures--},Sb=function(a){a=a.target;a.removeEventListener("dispose",Sb);Fb(a)},Qb=function(a){void 0!==a.__webglVertexBuffer&&m.deleteBuffer(a.__webglVertexBuffer);void 0!==a.__webglNormalBuffer&&m.deleteBuffer(a.__webglNormalBuffer);void 0!==a.__webglTangentBuffer&&
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-m.deleteBuffer(a.__webglTangentBuffer);void 0!==a.__webglColorBuffer&&m.deleteBuffer(a.__webglColorBuffer);void 0!==a.__webglUVBuffer&&m.deleteBuffer(a.__webglUVBuffer);void 0!==a.__webglUV2Buffer&&m.deleteBuffer(a.__webglUV2Buffer);void 0!==a.__webglSkinIndicesBuffer&&m.deleteBuffer(a.__webglSkinIndicesBuffer);void 0!==a.__webglSkinWeightsBuffer&&m.deleteBuffer(a.__webglSkinWeightsBuffer);void 0!==a.__webglFaceBuffer&&m.deleteBuffer(a.__webglFaceBuffer);void 0!==a.__webglLineBuffer&&m.deleteBuffer(a.__webglLineBuffer);
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-void 0!==a.__webglLineDistanceBuffer&&m.deleteBuffer(a.__webglLineDistanceBuffer);if(void 0!==a.__webglCustomAttributesList)for(var b in a.__webglCustomAttributesList)m.deleteBuffer(a.__webglCustomAttributesList[b].buffer);P.info.memory.geometries--},Fb=function(a){var b=a.program;if(void 0!==b){a.program=void 0;var c,d,e=!1;a=0;for(c=ga.length;a<c;a++)if(d=ga[a],d.program===b){d.usedTimes--;0===d.usedTimes&&(e=!0);break}if(!0===e){e=[];a=0;for(c=ga.length;a<c;a++)d=ga[a],d.program!==b&&e.push(d);
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-ga=e;m.deleteProgram(b);P.info.memory.programs--}}};this.renderBufferImmediate=function(a,b,c){h();a.hasPositions&&!a.__webglVertexBuffer&&(a.__webglVertexBuffer=m.createBuffer());a.hasNormals&&!a.__webglNormalBuffer&&(a.__webglNormalBuffer=m.createBuffer());a.hasUvs&&!a.__webglUvBuffer&&(a.__webglUvBuffer=m.createBuffer());a.hasColors&&!a.__webglColorBuffer&&(a.__webglColorBuffer=m.createBuffer());a.hasPositions&&(m.bindBuffer(m.ARRAY_BUFFER,a.__webglVertexBuffer),m.bufferData(m.ARRAY_BUFFER,a.positionArray,
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-m.DYNAMIC_DRAW),k(b.attributes.position),m.vertexAttribPointer(b.attributes.position,3,m.FLOAT,!1,0,0));if(a.hasNormals){m.bindBuffer(m.ARRAY_BUFFER,a.__webglNormalBuffer);if(c.shading===THREE.FlatShading){var d,e,f,g,p,n,q,r,s,t,u,v=3*a.count;for(u=0;u<v;u+=9)t=a.normalArray,d=t[u],e=t[u+1],f=t[u+2],g=t[u+3],n=t[u+4],r=t[u+5],p=t[u+6],q=t[u+7],s=t[u+8],d=(d+g+p)/3,e=(e+n+q)/3,f=(f+r+s)/3,t[u]=d,t[u+1]=e,t[u+2]=f,t[u+3]=d,t[u+4]=e,t[u+5]=f,t[u+6]=d,t[u+7]=e,t[u+8]=f}m.bufferData(m.ARRAY_BUFFER,a.normalArray,
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-m.DYNAMIC_DRAW);k(b.attributes.normal);m.vertexAttribPointer(b.attributes.normal,3,m.FLOAT,!1,0,0)}a.hasUvs&&c.map&&(m.bindBuffer(m.ARRAY_BUFFER,a.__webglUvBuffer),m.bufferData(m.ARRAY_BUFFER,a.uvArray,m.DYNAMIC_DRAW),k(b.attributes.uv),m.vertexAttribPointer(b.attributes.uv,2,m.FLOAT,!1,0,0));a.hasColors&&c.vertexColors!==THREE.NoColors&&(m.bindBuffer(m.ARRAY_BUFFER,a.__webglColorBuffer),m.bufferData(m.ARRAY_BUFFER,a.colorArray,m.DYNAMIC_DRAW),k(b.attributes.color),m.vertexAttribPointer(b.attributes.color,
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-3,m.FLOAT,!1,0,0));l();m.drawArrays(m.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,f){if(!1!==d.visible){var k=N(a,b,c,d,f);a=k.attributes;b=e.attributes;c=!1;k=16777215*e.id+2*k.id+(d.wireframe?1:0);k!==za&&(za=k,c=!0);c&&h();if(f instanceof THREE.Mesh)if(f=b.index){var l;f.array instanceof Uint32Array?(k=m.UNSIGNED_INT,l=4):(k=m.UNSIGNED_SHORT,l=2);e=e.offsets;if(0===e.length)c&&(g(d,a,b,0),m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,f.buffer)),m.drawElements(m.TRIANGLES,f.array.length,
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-k,0),P.info.render.calls++,P.info.render.vertices+=f.array.length,P.info.render.faces+=f.array.length/3;else{c=!0;for(var p=0,n=e.length;p<n;p++){var q=e[p].index;c&&(g(d,a,b,q),m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,f.buffer));m.drawElements(m.TRIANGLES,e[p].count,k,e[p].start*l);P.info.render.calls++;P.info.render.vertices+=e[p].count;P.info.render.faces+=e[p].count/3}}}else c&&g(d,a,b,0),d=e.attributes.position,m.drawArrays(m.TRIANGLES,0,d.array.length/3),P.info.render.calls++,P.info.render.vertices+=
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-d.array.length/3,P.info.render.faces+=d.array.length/9;else if(f instanceof THREE.ParticleSystem)c&&g(d,a,b,0),d=b.position,m.drawArrays(m.POINTS,0,d.array.length/3),P.info.render.calls++,P.info.render.points+=d.array.length/3;else if(f instanceof THREE.Line)if(k=f.type===THREE.LineStrip?m.LINE_STRIP:m.LINES,C(d.linewidth),f=b.index)if(f.array instanceof Uint32Array?(k=m.UNSIGNED_INT,l=4):(k=m.UNSIGNED_SHORT,l=2),e=e.offsets,0===e.length)c&&(g(d,a,b,0),m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,f.buffer)),
|
|
|
-m.drawElements(m.LINES,f.array.length,k,0),P.info.render.calls++,P.info.render.vertices+=f.array.length;else for(1<e.length&&(c=!0),p=0,n=e.length;p<n;p++)q=e[p].index,c&&(g(d,a,b,q),m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,f.buffer)),m.drawElements(m.LINES,e[p].count,k,e[p].start*l),P.info.render.calls++,P.info.render.vertices+=e[p].count;else c&&g(d,a,b,0),d=b.position,m.drawArrays(k,0,d.array.length/3),P.info.render.calls++,P.info.render.points+=d.array.length/3}};this.renderBuffer=function(a,b,c,d,
|
|
|
-e,f){if(!1!==d.visible){var g,p;c=N(a,b,c,d,f);b=c.attributes;a=!1;c=16777215*e.id+2*c.id+(d.wireframe?1:0);c!==za&&(za=c,a=!0);a&&h();if(!d.morphTargets&&0<=b.position)a&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglVertexBuffer),k(b.position),m.vertexAttribPointer(b.position,3,m.FLOAT,!1,0,0));else if(f.morphTargetBase){c=d.program.attributes;-1!==f.morphTargetBase&&0<=c.position?(m.bindBuffer(m.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[f.morphTargetBase]),k(c.position),m.vertexAttribPointer(c.position,
|
|
|
-3,m.FLOAT,!1,0,0)):0<=c.position&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglVertexBuffer),k(c.position),m.vertexAttribPointer(c.position,3,m.FLOAT,!1,0,0));if(f.morphTargetForcedOrder.length){var n=0;p=f.morphTargetForcedOrder;for(g=f.morphTargetInfluences;n<d.numSupportedMorphTargets&&n<p.length;)0<=c["morphTarget"+n]&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[p[n]]),k(c["morphTarget"+n]),m.vertexAttribPointer(c["morphTarget"+n],3,m.FLOAT,!1,0,0)),0<=c["morphNormal"+n]&&d.morphNormals&&
|
|
|
-(m.bindBuffer(m.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[p[n]]),k(c["morphNormal"+n]),m.vertexAttribPointer(c["morphNormal"+n],3,m.FLOAT,!1,0,0)),f.__webglMorphTargetInfluences[n]=g[p[n]],n++}else{p=[];g=f.morphTargetInfluences;var r,s=g.length;for(r=0;r<s;r++)n=g[r],0<n&&p.push([n,r]);p.length>d.numSupportedMorphTargets?(p.sort(q),p.length=d.numSupportedMorphTargets):p.length>d.numSupportedMorphNormals?p.sort(q):0===p.length&&p.push([0,0]);for(n=0;n<d.numSupportedMorphTargets;)p[n]?(r=p[n][1],0<=
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|
|
-c["morphTarget"+n]&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[r]),k(c["morphTarget"+n]),m.vertexAttribPointer(c["morphTarget"+n],3,m.FLOAT,!1,0,0)),0<=c["morphNormal"+n]&&d.morphNormals&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[r]),k(c["morphNormal"+n]),m.vertexAttribPointer(c["morphNormal"+n],3,m.FLOAT,!1,0,0)),f.__webglMorphTargetInfluences[n]=g[r]):f.__webglMorphTargetInfluences[n]=0,n++}null!==d.program.uniforms.morphTargetInfluences&&m.uniform1fv(d.program.uniforms.morphTargetInfluences,
|
|
|
-f.__webglMorphTargetInfluences)}if(a){if(e.__webglCustomAttributesList)for(g=0,p=e.__webglCustomAttributesList.length;g<p;g++)c=e.__webglCustomAttributesList[g],0<=b[c.buffer.belongsToAttribute]&&(m.bindBuffer(m.ARRAY_BUFFER,c.buffer),k(b[c.buffer.belongsToAttribute]),m.vertexAttribPointer(b[c.buffer.belongsToAttribute],c.size,m.FLOAT,!1,0,0));0<=b.color&&(0<f.geometry.colors.length||0<f.geometry.faces.length?(m.bindBuffer(m.ARRAY_BUFFER,e.__webglColorBuffer),k(b.color),m.vertexAttribPointer(b.color,
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|
|
-3,m.FLOAT,!1,0,0)):d.defaultAttributeValues&&m.vertexAttrib3fv(b.color,d.defaultAttributeValues.color));0<=b.normal&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglNormalBuffer),k(b.normal),m.vertexAttribPointer(b.normal,3,m.FLOAT,!1,0,0));0<=b.tangent&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglTangentBuffer),k(b.tangent),m.vertexAttribPointer(b.tangent,4,m.FLOAT,!1,0,0));0<=b.uv&&(f.geometry.faceVertexUvs[0]?(m.bindBuffer(m.ARRAY_BUFFER,e.__webglUVBuffer),k(b.uv),m.vertexAttribPointer(b.uv,2,m.FLOAT,!1,0,0)):
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|
|
-d.defaultAttributeValues&&m.vertexAttrib2fv(b.uv,d.defaultAttributeValues.uv));0<=b.uv2&&(f.geometry.faceVertexUvs[1]?(m.bindBuffer(m.ARRAY_BUFFER,e.__webglUV2Buffer),k(b.uv2),m.vertexAttribPointer(b.uv2,2,m.FLOAT,!1,0,0)):d.defaultAttributeValues&&m.vertexAttrib2fv(b.uv2,d.defaultAttributeValues.uv2));d.skinning&&0<=b.skinIndex&&0<=b.skinWeight&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglSkinIndicesBuffer),k(b.skinIndex),m.vertexAttribPointer(b.skinIndex,4,m.FLOAT,!1,0,0),m.bindBuffer(m.ARRAY_BUFFER,
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|
|
-e.__webglSkinWeightsBuffer),k(b.skinWeight),m.vertexAttribPointer(b.skinWeight,4,m.FLOAT,!1,0,0));0<=b.lineDistance&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglLineDistanceBuffer),k(b.lineDistance),m.vertexAttribPointer(b.lineDistance,1,m.FLOAT,!1,0,0))}l();f instanceof THREE.Mesh?(f=e.__typeArray===Uint32Array?m.UNSIGNED_INT:m.UNSIGNED_SHORT,d.wireframe?(C(d.wireframeLinewidth),a&&m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer),m.drawElements(m.LINES,e.__webglLineCount,f,0)):(a&&m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,
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|
|
-e.__webglFaceBuffer),m.drawElements(m.TRIANGLES,e.__webglFaceCount,f,0)),P.info.render.calls++,P.info.render.vertices+=e.__webglFaceCount,P.info.render.faces+=e.__webglFaceCount/3):f instanceof THREE.Line?(f=f.type===THREE.LineStrip?m.LINE_STRIP:m.LINES,C(d.linewidth),m.drawArrays(f,0,e.__webglLineCount),P.info.render.calls++):f instanceof THREE.ParticleSystem&&(m.drawArrays(m.POINTS,0,e.__webglParticleCount),P.info.render.calls++,P.info.render.points+=e.__webglParticleCount)}};this.render=function(a,
|
|
|
-b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var e,f,g,h,k=a.__lights,l=a.fog;fa=-1;cb=!0;!0===a.autoUpdate&&a.updateMatrixWorld();void 0===b.parent&&b.updateMatrixWorld();b.matrixWorldInverse.getInverse(b.matrixWorld);Pb.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);Ab.setFromMatrix(Pb);this.autoUpdateObjects&&this.initWebGLObjects(a);p(this.renderPluginsPre,a,b);P.info.render.calls=0;P.info.render.vertices=
|
|
|
-0;P.info.render.faces=0;P.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);h=a.__webglObjects;d=0;for(e=h.length;d<e;d++)if(f=h[d],g=f.object,f.id=d,f.render=!1,g.visible&&(!(g instanceof THREE.Mesh||g instanceof THREE.ParticleSystem)||!g.frustumCulled||Ab.intersectsObject(g))){var q=g;q._modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,q.matrixWorld);q._normalMatrix.getNormalMatrix(q._modelViewMatrix);
|
|
|
-var q=f,s=q.object,t=q.buffer,v=s.geometry,s=s.material;s instanceof THREE.MeshFaceMaterial?(s=s.materials[v instanceof THREE.BufferGeometry?0:t.materialIndex],s.transparent?(q.transparent=s,q.opaque=null):(q.opaque=s,q.transparent=null)):s&&(s.transparent?(q.transparent=s,q.opaque=null):(q.opaque=s,q.transparent=null));f.render=!0;!0===this.sortObjects&&(null!==g.renderDepth?f.z=g.renderDepth:(xa.setFromMatrixPosition(g.matrixWorld),xa.applyProjection(Pb),f.z=xa.z))}this.sortObjects&&h.sort(n);h=
|
|
|
-a.__webglObjectsImmediate;d=0;for(e=h.length;d<e;d++)f=h[d],g=f.object,g.visible&&(g._modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,g.matrixWorld),g._normalMatrix.getNormalMatrix(g._modelViewMatrix),g=f.object.material,g.transparent?(f.transparent=g,f.opaque=null):(f.opaque=g,f.transparent=null));a.overrideMaterial?(d=a.overrideMaterial,this.setBlending(d.blending,d.blendEquation,d.blendSrc,d.blendDst),this.setDepthTest(d.depthTest),this.setDepthWrite(d.depthWrite),D(d.polygonOffset,d.polygonOffsetFactor,
|
|
|
-d.polygonOffsetUnits),r(a.__webglObjects,!1,"",b,k,l,!0,d),u(a.__webglObjectsImmediate,"",b,k,l,!1,d)):(d=null,this.setBlending(THREE.NoBlending),r(a.__webglObjects,!0,"opaque",b,k,l,!1,d),u(a.__webglObjectsImmediate,"opaque",b,k,l,!1,d),r(a.__webglObjects,!1,"transparent",b,k,l,!0,d),u(a.__webglObjectsImmediate,"transparent",b,k,l,!0,d));p(this.renderPluginsPost,a,b);c&&c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter&&(c instanceof THREE.WebGLRenderTargetCube?
|
|
|
-(m.bindTexture(m.TEXTURE_CUBE_MAP,c.__webglTexture),m.generateMipmap(m.TEXTURE_CUBE_MAP),m.bindTexture(m.TEXTURE_CUBE_MAP,null)):(m.bindTexture(m.TEXTURE_2D,c.__webglTexture),m.generateMipmap(m.TEXTURE_2D),m.bindTexture(m.TEXTURE_2D,null)));this.setDepthTest(!0);this.setDepthWrite(!0)}};this.renderImmediateObject=function(a,b,c,d,e){var f=N(a,b,c,d,e);za=-1;P.setMaterialFaces(d);e.immediateRenderCallback?e.immediateRenderCallback(f,m,Ab):e.render(function(a){P.renderBufferImmediate(a,f,d)})};this.initWebGLObjects=
|
|
|
-function(a){a.__webglObjects||(a.__webglObjects=[],a.__webglObjectsImmediate=[],a.__webglSprites=[],a.__webglFlares=[]);for(;a.__objectsAdded.length;)s(a.__objectsAdded[0],a),a.__objectsAdded.splice(0,1);for(;a.__objectsRemoved.length;)x(a.__objectsRemoved[0],a),a.__objectsRemoved.splice(0,1);for(var b=0,g=a.__webglObjects.length;b<g;b++){var h=a.__webglObjects[b].object;void 0===h.__webglInit&&(void 0!==h.__webglActive&&x(h,a),s(h,a));var k=h,l=k.geometry,p=void 0,n=void 0,r=void 0;if(l instanceof
|
|
|
-THREE.BufferGeometry){var u=m.DYNAMIC_DRAW,w=l.attributes,F=void 0,y=void 0;for(F in w)y=w[F],y.needsUpdate&&("index"===F?(m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,y.buffer),m.bufferData(m.ELEMENT_ARRAY_BUFFER,y.array,u)):(m.bindBuffer(m.ARRAY_BUFFER,y.buffer),m.bufferData(m.ARRAY_BUFFER,y.array,u)),y.needsUpdate=!1)}else if(k instanceof THREE.Mesh){for(var C=0,E=l.geometryGroupsList.length;C<E;C++)if(p=l.geometryGroupsList[C],r=d(k,p),l.buffersNeedUpdate&&c(p,k),n=r.attributes&&v(r),l.verticesNeedUpdate||
|
|
|
-l.morphTargetsNeedUpdate||l.elementsNeedUpdate||l.uvsNeedUpdate||l.normalsNeedUpdate||l.colorsNeedUpdate||l.tangentsNeedUpdate||n){var z=p,D=k,A=m.DYNAMIC_DRAW,G=!l.dynamic,K=r;if(z.__inittedArrays){var I=e(K),P=K.vertexColors?K.vertexColors:!1,N=f(K),L=I===THREE.SmoothShading,B=void 0,H=void 0,Q=void 0,J=void 0,U=void 0,fa=void 0,Y=void 0,ga=void 0,R=void 0,V=void 0,W=void 0,$=void 0,aa=void 0,ba=void 0,wa=void 0,X=void 0,Z=void 0,da=void 0,Ia=void 0,Ga=void 0,Ea=void 0,ia=void 0,za=void 0,ja=void 0,
|
|
|
-Ha=void 0,la=void 0,oa=void 0,qa=void 0,ra=void 0,ha=void 0,ya=void 0,Fa=void 0,Ca=void 0,Da=void 0,ma=void 0,Ka=void 0,ua=void 0,va=void 0,Oa=void 0,Ja=void 0,ab=0,bb=0,Ra=0,Sa=0,Pa=0,eb=0,Ta=0,qb=0,Ya=0,ta=0,Aa=0,O=0,Qa=void 0,fb=z.__vertexArray,cb=z.__uvArray,db=z.__uv2Array,tb=z.__normalArray,Ua=z.__tangentArray,gb=z.__colorArray,Va=z.__skinIndexArray,Wa=z.__skinWeightArray,ob=z.__morphTargetsArrays,sb=z.__morphNormalsArrays,pb=z.__webglCustomAttributesList,M=void 0,Tb=z.__faceArray,ub=z.__lineArray,
|
|
|
-La=D.geometry,Ab=La.elementsNeedUpdate,xb=La.uvsNeedUpdate,Db=La.normalsNeedUpdate,Gb=La.tangentsNeedUpdate,Hb=La.colorsNeedUpdate,Jb=La.morphTargetsNeedUpdate,fc=La.vertices,ea=z.faces3,hb=La.faces,Bb=La.faceVertexUvs[0],Cb=La.faceVertexUvs[1],gc=La.skinIndices,Ub=La.skinWeights,Vb=La.morphTargets,Eb=La.morphNormals;if(La.verticesNeedUpdate){B=0;for(H=ea.length;B<H;B++)J=hb[ea[B]],$=fc[J.a],aa=fc[J.b],ba=fc[J.c],fb[bb]=$.x,fb[bb+1]=$.y,fb[bb+2]=$.z,fb[bb+3]=aa.x,fb[bb+4]=aa.y,fb[bb+5]=aa.z,fb[bb+
|
|
|
-6]=ba.x,fb[bb+7]=ba.y,fb[bb+8]=ba.z,bb+=9;m.bindBuffer(m.ARRAY_BUFFER,z.__webglVertexBuffer);m.bufferData(m.ARRAY_BUFFER,fb,A)}if(Jb)for(ma=0,Ka=Vb.length;ma<Ka;ma++){B=Aa=0;for(H=ea.length;B<H;B++)Oa=ea[B],J=hb[Oa],$=Vb[ma].vertices[J.a],aa=Vb[ma].vertices[J.b],ba=Vb[ma].vertices[J.c],ua=ob[ma],ua[Aa]=$.x,ua[Aa+1]=$.y,ua[Aa+2]=$.z,ua[Aa+3]=aa.x,ua[Aa+4]=aa.y,ua[Aa+5]=aa.z,ua[Aa+6]=ba.x,ua[Aa+7]=ba.y,ua[Aa+8]=ba.z,K.morphNormals&&(L?(Ja=Eb[ma].vertexNormals[Oa],da=Ja.a,Ia=Ja.b,Ga=Ja.c):Ga=Ia=da=Eb[ma].faceNormals[Oa],
|
|
|
-va=sb[ma],va[Aa]=da.x,va[Aa+1]=da.y,va[Aa+2]=da.z,va[Aa+3]=Ia.x,va[Aa+4]=Ia.y,va[Aa+5]=Ia.z,va[Aa+6]=Ga.x,va[Aa+7]=Ga.y,va[Aa+8]=Ga.z),Aa+=9;m.bindBuffer(m.ARRAY_BUFFER,z.__webglMorphTargetsBuffers[ma]);m.bufferData(m.ARRAY_BUFFER,ob[ma],A);K.morphNormals&&(m.bindBuffer(m.ARRAY_BUFFER,z.__webglMorphNormalsBuffers[ma]),m.bufferData(m.ARRAY_BUFFER,sb[ma],A))}if(Ub.length){B=0;for(H=ea.length;B<H;B++)J=hb[ea[B]],ja=Ub[J.a],Ha=Ub[J.b],la=Ub[J.c],Wa[ta]=ja.x,Wa[ta+1]=ja.y,Wa[ta+2]=ja.z,Wa[ta+3]=ja.w,Wa[ta+
|
|
|
-4]=Ha.x,Wa[ta+5]=Ha.y,Wa[ta+6]=Ha.z,Wa[ta+7]=Ha.w,Wa[ta+8]=la.x,Wa[ta+9]=la.y,Wa[ta+10]=la.z,Wa[ta+11]=la.w,oa=gc[J.a],qa=gc[J.b],ra=gc[J.c],Va[ta]=oa.x,Va[ta+1]=oa.y,Va[ta+2]=oa.z,Va[ta+3]=oa.w,Va[ta+4]=qa.x,Va[ta+5]=qa.y,Va[ta+6]=qa.z,Va[ta+7]=qa.w,Va[ta+8]=ra.x,Va[ta+9]=ra.y,Va[ta+10]=ra.z,Va[ta+11]=ra.w,ta+=12;0<ta&&(m.bindBuffer(m.ARRAY_BUFFER,z.__webglSkinIndicesBuffer),m.bufferData(m.ARRAY_BUFFER,Va,A),m.bindBuffer(m.ARRAY_BUFFER,z.__webglSkinWeightsBuffer),m.bufferData(m.ARRAY_BUFFER,Wa,A))}if(Hb&&
|
|
|
-P){B=0;for(H=ea.length;B<H;B++)J=hb[ea[B]],Y=J.vertexColors,ga=J.color,3===Y.length&&P===THREE.VertexColors?(Ea=Y[0],ia=Y[1],za=Y[2]):za=ia=Ea=ga,gb[Ya]=Ea.r,gb[Ya+1]=Ea.g,gb[Ya+2]=Ea.b,gb[Ya+3]=ia.r,gb[Ya+4]=ia.g,gb[Ya+5]=ia.b,gb[Ya+6]=za.r,gb[Ya+7]=za.g,gb[Ya+8]=za.b,Ya+=9;0<Ya&&(m.bindBuffer(m.ARRAY_BUFFER,z.__webglColorBuffer),m.bufferData(m.ARRAY_BUFFER,gb,A))}if(Gb&&La.hasTangents){B=0;for(H=ea.length;B<H;B++)J=hb[ea[B]],R=J.vertexTangents,wa=R[0],X=R[1],Z=R[2],Ua[Ta]=wa.x,Ua[Ta+1]=wa.y,Ua[Ta+
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|
|
-2]=wa.z,Ua[Ta+3]=wa.w,Ua[Ta+4]=X.x,Ua[Ta+5]=X.y,Ua[Ta+6]=X.z,Ua[Ta+7]=X.w,Ua[Ta+8]=Z.x,Ua[Ta+9]=Z.y,Ua[Ta+10]=Z.z,Ua[Ta+11]=Z.w,Ta+=12;m.bindBuffer(m.ARRAY_BUFFER,z.__webglTangentBuffer);m.bufferData(m.ARRAY_BUFFER,Ua,A)}if(Db&&I){B=0;for(H=ea.length;B<H;B++)if(J=hb[ea[B]],U=J.vertexNormals,fa=J.normal,3===U.length&&L)for(ha=0;3>ha;ha++)Fa=U[ha],tb[eb]=Fa.x,tb[eb+1]=Fa.y,tb[eb+2]=Fa.z,eb+=3;else for(ha=0;3>ha;ha++)tb[eb]=fa.x,tb[eb+1]=fa.y,tb[eb+2]=fa.z,eb+=3;m.bindBuffer(m.ARRAY_BUFFER,z.__webglNormalBuffer);
|
|
|
-m.bufferData(m.ARRAY_BUFFER,tb,A)}if(xb&&Bb&&N){B=0;for(H=ea.length;B<H;B++)if(Q=ea[B],V=Bb[Q],void 0!==V)for(ha=0;3>ha;ha++)Ca=V[ha],cb[Ra]=Ca.x,cb[Ra+1]=Ca.y,Ra+=2;0<Ra&&(m.bindBuffer(m.ARRAY_BUFFER,z.__webglUVBuffer),m.bufferData(m.ARRAY_BUFFER,cb,A))}if(xb&&Cb&&N){B=0;for(H=ea.length;B<H;B++)if(Q=ea[B],W=Cb[Q],void 0!==W)for(ha=0;3>ha;ha++)Da=W[ha],db[Sa]=Da.x,db[Sa+1]=Da.y,Sa+=2;0<Sa&&(m.bindBuffer(m.ARRAY_BUFFER,z.__webglUV2Buffer),m.bufferData(m.ARRAY_BUFFER,db,A))}if(Ab){B=0;for(H=ea.length;B<
|
|
|
-H;B++)Tb[Pa]=ab,Tb[Pa+1]=ab+1,Tb[Pa+2]=ab+2,Pa+=3,ub[qb]=ab,ub[qb+1]=ab+1,ub[qb+2]=ab,ub[qb+3]=ab+2,ub[qb+4]=ab+1,ub[qb+5]=ab+2,qb+=6,ab+=3;m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,z.__webglFaceBuffer);m.bufferData(m.ELEMENT_ARRAY_BUFFER,Tb,A);m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,z.__webglLineBuffer);m.bufferData(m.ELEMENT_ARRAY_BUFFER,ub,A)}if(pb)for(ha=0,ya=pb.length;ha<ya;ha++)if(M=pb[ha],M.__original.needsUpdate){O=0;if(1===M.size)if(void 0===M.boundTo||"vertices"===M.boundTo)for(B=0,H=ea.length;B<
|
|
|
-H;B++)J=hb[ea[B]],M.array[O]=M.value[J.a],M.array[O+1]=M.value[J.b],M.array[O+2]=M.value[J.c],O+=3;else{if("faces"===M.boundTo)for(B=0,H=ea.length;B<H;B++)Qa=M.value[ea[B]],M.array[O]=Qa,M.array[O+1]=Qa,M.array[O+2]=Qa,O+=3}else if(2===M.size)if(void 0===M.boundTo||"vertices"===M.boundTo)for(B=0,H=ea.length;B<H;B++)J=hb[ea[B]],$=M.value[J.a],aa=M.value[J.b],ba=M.value[J.c],M.array[O]=$.x,M.array[O+1]=$.y,M.array[O+2]=aa.x,M.array[O+3]=aa.y,M.array[O+4]=ba.x,M.array[O+5]=ba.y,O+=6;else{if("faces"===
|
|
|
-M.boundTo)for(B=0,H=ea.length;B<H;B++)ba=aa=$=Qa=M.value[ea[B]],M.array[O]=$.x,M.array[O+1]=$.y,M.array[O+2]=aa.x,M.array[O+3]=aa.y,M.array[O+4]=ba.x,M.array[O+5]=ba.y,O+=6}else if(3===M.size){var sa;sa="c"===M.type?["r","g","b"]:["x","y","z"];if(void 0===M.boundTo||"vertices"===M.boundTo)for(B=0,H=ea.length;B<H;B++)J=hb[ea[B]],$=M.value[J.a],aa=M.value[J.b],ba=M.value[J.c],M.array[O]=$[sa[0]],M.array[O+1]=$[sa[1]],M.array[O+2]=$[sa[2]],M.array[O+3]=aa[sa[0]],M.array[O+4]=aa[sa[1]],M.array[O+5]=aa[sa[2]],
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|
|
-M.array[O+6]=ba[sa[0]],M.array[O+7]=ba[sa[1]],M.array[O+8]=ba[sa[2]],O+=9;else if("faces"===M.boundTo)for(B=0,H=ea.length;B<H;B++)ba=aa=$=Qa=M.value[ea[B]],M.array[O]=$[sa[0]],M.array[O+1]=$[sa[1]],M.array[O+2]=$[sa[2]],M.array[O+3]=aa[sa[0]],M.array[O+4]=aa[sa[1]],M.array[O+5]=aa[sa[2]],M.array[O+6]=ba[sa[0]],M.array[O+7]=ba[sa[1]],M.array[O+8]=ba[sa[2]],O+=9;else if("faceVertices"===M.boundTo)for(B=0,H=ea.length;B<H;B++)Qa=M.value[ea[B]],$=Qa[0],aa=Qa[1],ba=Qa[2],M.array[O]=$[sa[0]],M.array[O+1]=
|
|
|
-$[sa[1]],M.array[O+2]=$[sa[2]],M.array[O+3]=aa[sa[0]],M.array[O+4]=aa[sa[1]],M.array[O+5]=aa[sa[2]],M.array[O+6]=ba[sa[0]],M.array[O+7]=ba[sa[1]],M.array[O+8]=ba[sa[2]],O+=9}else if(4===M.size)if(void 0===M.boundTo||"vertices"===M.boundTo)for(B=0,H=ea.length;B<H;B++)J=hb[ea[B]],$=M.value[J.a],aa=M.value[J.b],ba=M.value[J.c],M.array[O]=$.x,M.array[O+1]=$.y,M.array[O+2]=$.z,M.array[O+3]=$.w,M.array[O+4]=aa.x,M.array[O+5]=aa.y,M.array[O+6]=aa.z,M.array[O+7]=aa.w,M.array[O+8]=ba.x,M.array[O+9]=ba.y,M.array[O+
|
|
|
-10]=ba.z,M.array[O+11]=ba.w,O+=12;else if("faces"===M.boundTo)for(B=0,H=ea.length;B<H;B++)ba=aa=$=Qa=M.value[ea[B]],M.array[O]=$.x,M.array[O+1]=$.y,M.array[O+2]=$.z,M.array[O+3]=$.w,M.array[O+4]=aa.x,M.array[O+5]=aa.y,M.array[O+6]=aa.z,M.array[O+7]=aa.w,M.array[O+8]=ba.x,M.array[O+9]=ba.y,M.array[O+10]=ba.z,M.array[O+11]=ba.w,O+=12;else if("faceVertices"===M.boundTo)for(B=0,H=ea.length;B<H;B++)Qa=M.value[ea[B]],$=Qa[0],aa=Qa[1],ba=Qa[2],M.array[O]=$.x,M.array[O+1]=$.y,M.array[O+2]=$.z,M.array[O+3]=
|
|
|
-$.w,M.array[O+4]=aa.x,M.array[O+5]=aa.y,M.array[O+6]=aa.z,M.array[O+7]=aa.w,M.array[O+8]=ba.x,M.array[O+9]=ba.y,M.array[O+10]=ba.z,M.array[O+11]=ba.w,O+=12;m.bindBuffer(m.ARRAY_BUFFER,M.buffer);m.bufferData(m.ARRAY_BUFFER,M.array,A)}G&&(delete z.__inittedArrays,delete z.__colorArray,delete z.__normalArray,delete z.__tangentArray,delete z.__uvArray,delete z.__uv2Array,delete z.__faceArray,delete z.__vertexArray,delete z.__lineArray,delete z.__skinIndexArray,delete z.__skinWeightArray)}}l.verticesNeedUpdate=
|
|
|
-!1;l.morphTargetsNeedUpdate=!1;l.elementsNeedUpdate=!1;l.uvsNeedUpdate=!1;l.normalsNeedUpdate=!1;l.colorsNeedUpdate=!1;l.tangentsNeedUpdate=!1;l.buffersNeedUpdate=!1;r.attributes&&t(r)}else if(k instanceof THREE.Line){r=d(k,l);n=r.attributes&&v(r);if(l.verticesNeedUpdate||l.colorsNeedUpdate||l.lineDistancesNeedUpdate||n){var Xa=l,Wb=m.DYNAMIC_DRAW,Lb=void 0,Mb=void 0,Nb=void 0,Xb=void 0,pa=void 0,Yb=void 0,Fb=Xa.vertices,Ib=Xa.colors,Kb=Xa.lineDistances,Qb=Fb.length,Rb=Ib.length,Sb=Kb.length,Zb=Xa.__vertexArray,
|
|
|
-$b=Xa.__colorArray,lc=Xa.__lineDistanceArray,dc=Xa.colorsNeedUpdate,ec=Xa.lineDistancesNeedUpdate,hc=Xa.__webglCustomAttributesList,ac=void 0,mc=void 0,Ba=void 0,yb=void 0,Ma=void 0,na=void 0;if(Xa.verticesNeedUpdate){for(Lb=0;Lb<Qb;Lb++)Xb=Fb[Lb],pa=3*Lb,Zb[pa]=Xb.x,Zb[pa+1]=Xb.y,Zb[pa+2]=Xb.z;m.bindBuffer(m.ARRAY_BUFFER,Xa.__webglVertexBuffer);m.bufferData(m.ARRAY_BUFFER,Zb,Wb)}if(dc){for(Mb=0;Mb<Rb;Mb++)Yb=Ib[Mb],pa=3*Mb,$b[pa]=Yb.r,$b[pa+1]=Yb.g,$b[pa+2]=Yb.b;m.bindBuffer(m.ARRAY_BUFFER,Xa.__webglColorBuffer);
|
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|
-m.bufferData(m.ARRAY_BUFFER,$b,Wb)}if(ec){for(Nb=0;Nb<Sb;Nb++)lc[Nb]=Kb[Nb];m.bindBuffer(m.ARRAY_BUFFER,Xa.__webglLineDistanceBuffer);m.bufferData(m.ARRAY_BUFFER,lc,Wb)}if(hc)for(ac=0,mc=hc.length;ac<mc;ac++)if(na=hc[ac],na.needsUpdate&&(void 0===na.boundTo||"vertices"===na.boundTo)){pa=0;yb=na.value.length;if(1===na.size)for(Ba=0;Ba<yb;Ba++)na.array[Ba]=na.value[Ba];else if(2===na.size)for(Ba=0;Ba<yb;Ba++)Ma=na.value[Ba],na.array[pa]=Ma.x,na.array[pa+1]=Ma.y,pa+=2;else if(3===na.size)if("c"===na.type)for(Ba=
|
|
|
-0;Ba<yb;Ba++)Ma=na.value[Ba],na.array[pa]=Ma.r,na.array[pa+1]=Ma.g,na.array[pa+2]=Ma.b,pa+=3;else for(Ba=0;Ba<yb;Ba++)Ma=na.value[Ba],na.array[pa]=Ma.x,na.array[pa+1]=Ma.y,na.array[pa+2]=Ma.z,pa+=3;else if(4===na.size)for(Ba=0;Ba<yb;Ba++)Ma=na.value[Ba],na.array[pa]=Ma.x,na.array[pa+1]=Ma.y,na.array[pa+2]=Ma.z,na.array[pa+3]=Ma.w,pa+=4;m.bindBuffer(m.ARRAY_BUFFER,na.buffer);m.bufferData(m.ARRAY_BUFFER,na.array,Wb)}}l.verticesNeedUpdate=!1;l.colorsNeedUpdate=!1;l.lineDistancesNeedUpdate=!1;r.attributes&&
|
|
|
-t(r)}else if(k instanceof THREE.ParticleSystem){r=d(k,l);n=r.attributes&&v(r);if(l.verticesNeedUpdate||l.colorsNeedUpdate||k.sortParticles||n){var ib=l,ic=m.DYNAMIC_DRAW,Ob=k,Na=void 0,jb=void 0,kb=void 0,T=void 0,lb=void 0,rb=void 0,bc=ib.vertices,jc=bc.length,kc=ib.colors,nc=kc.length,vb=ib.__vertexArray,wb=ib.__colorArray,mb=ib.__sortArray,oc=ib.verticesNeedUpdate,pc=ib.colorsNeedUpdate,nb=ib.__webglCustomAttributesList,Za=void 0,zb=void 0,ca=void 0,$a=void 0,ka=void 0,S=void 0;if(Ob.sortParticles){cc.copy(Pb);
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|
|
-cc.multiply(Ob.matrixWorld);for(Na=0;Na<jc;Na++)kb=bc[Na],xa.copy(kb),xa.applyProjection(cc),mb[Na]=[xa.z,Na];mb.sort(q);for(Na=0;Na<jc;Na++)kb=bc[mb[Na][1]],T=3*Na,vb[T]=kb.x,vb[T+1]=kb.y,vb[T+2]=kb.z;for(jb=0;jb<nc;jb++)T=3*jb,rb=kc[mb[jb][1]],wb[T]=rb.r,wb[T+1]=rb.g,wb[T+2]=rb.b;if(nb)for(Za=0,zb=nb.length;Za<zb;Za++)if(S=nb[Za],void 0===S.boundTo||"vertices"===S.boundTo)if(T=0,$a=S.value.length,1===S.size)for(ca=0;ca<$a;ca++)lb=mb[ca][1],S.array[ca]=S.value[lb];else if(2===S.size)for(ca=0;ca<
|
|
|
-$a;ca++)lb=mb[ca][1],ka=S.value[lb],S.array[T]=ka.x,S.array[T+1]=ka.y,T+=2;else if(3===S.size)if("c"===S.type)for(ca=0;ca<$a;ca++)lb=mb[ca][1],ka=S.value[lb],S.array[T]=ka.r,S.array[T+1]=ka.g,S.array[T+2]=ka.b,T+=3;else for(ca=0;ca<$a;ca++)lb=mb[ca][1],ka=S.value[lb],S.array[T]=ka.x,S.array[T+1]=ka.y,S.array[T+2]=ka.z,T+=3;else if(4===S.size)for(ca=0;ca<$a;ca++)lb=mb[ca][1],ka=S.value[lb],S.array[T]=ka.x,S.array[T+1]=ka.y,S.array[T+2]=ka.z,S.array[T+3]=ka.w,T+=4}else{if(oc)for(Na=0;Na<jc;Na++)kb=
|
|
|
-bc[Na],T=3*Na,vb[T]=kb.x,vb[T+1]=kb.y,vb[T+2]=kb.z;if(pc)for(jb=0;jb<nc;jb++)rb=kc[jb],T=3*jb,wb[T]=rb.r,wb[T+1]=rb.g,wb[T+2]=rb.b;if(nb)for(Za=0,zb=nb.length;Za<zb;Za++)if(S=nb[Za],S.needsUpdate&&(void 0===S.boundTo||"vertices"===S.boundTo))if($a=S.value.length,T=0,1===S.size)for(ca=0;ca<$a;ca++)S.array[ca]=S.value[ca];else if(2===S.size)for(ca=0;ca<$a;ca++)ka=S.value[ca],S.array[T]=ka.x,S.array[T+1]=ka.y,T+=2;else if(3===S.size)if("c"===S.type)for(ca=0;ca<$a;ca++)ka=S.value[ca],S.array[T]=ka.r,
|
|
|
-S.array[T+1]=ka.g,S.array[T+2]=ka.b,T+=3;else for(ca=0;ca<$a;ca++)ka=S.value[ca],S.array[T]=ka.x,S.array[T+1]=ka.y,S.array[T+2]=ka.z,T+=3;else if(4===S.size)for(ca=0;ca<$a;ca++)ka=S.value[ca],S.array[T]=ka.x,S.array[T+1]=ka.y,S.array[T+2]=ka.z,S.array[T+3]=ka.w,T+=4}if(oc||Ob.sortParticles)m.bindBuffer(m.ARRAY_BUFFER,ib.__webglVertexBuffer),m.bufferData(m.ARRAY_BUFFER,vb,ic);if(pc||Ob.sortParticles)m.bindBuffer(m.ARRAY_BUFFER,ib.__webglColorBuffer),m.bufferData(m.ARRAY_BUFFER,wb,ic);if(nb)for(Za=
|
|
|
-0,zb=nb.length;Za<zb;Za++)if(S=nb[Za],S.needsUpdate||Ob.sortParticles)m.bindBuffer(m.ARRAY_BUFFER,S.buffer),m.bufferData(m.ARRAY_BUFFER,S.array,ic)}l.verticesNeedUpdate=!1;l.colorsNeedUpdate=!1;r.attributes&&t(r)}}};this.initMaterial=function(a,b,c,d){var e,f,g,h;a.addEventListener("dispose",Sb);var k,l,p,n;a instanceof THREE.MeshDepthMaterial?n="depth":a instanceof THREE.MeshNormalMaterial?n="normal":a instanceof THREE.MeshBasicMaterial?n="basic":a instanceof THREE.MeshLambertMaterial?n="lambert":
|
|
|
-a instanceof THREE.MeshPhongMaterial?n="phong":a instanceof THREE.LineBasicMaterial?n="basic":a instanceof THREE.LineDashedMaterial?n="dashed":a instanceof THREE.ParticleSystemMaterial&&(n="particle_basic");n&&(e=THREE.ShaderLib[n],a.uniforms=THREE.UniformsUtils.clone(e.uniforms),a.vertexShader=e.vertexShader,a.fragmentShader=e.fragmentShader);p=h=g=f=e=0;for(var q=b.length;p<q;p++){var r=b[p];r.onlyShadow||!1===r.visible||(r instanceof THREE.DirectionalLight&&e++,r instanceof THREE.PointLight&&f++,
|
|
|
-r instanceof THREE.SpotLight&&g++,r instanceof THREE.HemisphereLight&&h++)}q=p=0;for(r=b.length;q<r;q++){var s=b[q];s.castShadow&&(s instanceof THREE.SpotLight&&p++,s instanceof THREE.DirectionalLight&&!s.shadowCascade&&p++)}b=p;Gb&&d&&d.useVertexTexture?p=1024:(p=m.getParameter(m.MAX_VERTEX_UNIFORM_VECTORS),p=Math.floor((p-20)/4),void 0!==d&&d instanceof THREE.SkinnedMesh&&(p=Math.min(d.bones.length,p),p<d.bones.length&&console.warn("WebGLRenderer: too many bones - "+d.bones.length+", this GPU supports just "+
|
|
|
-p+" (try OpenGL instead of ANGLE)")));c={precision:Q,supportsVertexTextures:Jb,map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,bumpMap:!!a.bumpMap,normalMap:!!a.normalMap,specularMap:!!a.specularMap,vertexColors:a.vertexColors,fog:c,useFog:a.fog,fogExp:c instanceof THREE.FogExp2,sizeAttenuation:a.sizeAttenuation,logarithmicDepthBuffer:da,skinning:a.skinning,maxBones:p,useVertexTexture:Gb&&d&&d.useVertexTexture,morphTargets:a.morphTargets,morphNormals:a.morphNormals,maxMorphTargets:this.maxMorphTargets,
|
|
|
-maxMorphNormals:this.maxMorphNormals,maxDirLights:e,maxPointLights:f,maxSpotLights:g,maxHemiLights:h,maxShadows:b,shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow&&0<b,shadowMapType:this.shadowMapType,shadowMapDebug:this.shadowMapDebug,shadowMapCascade:this.shadowMapCascade,alphaTest:a.alphaTest,metal:a.metal,wrapAround:a.wrapAround,doubleSided:a.side===THREE.DoubleSide,flipSided:a.side===THREE.BackSide};d=[];n?d.push(n):(d.push(a.fragmentShader),d.push(a.vertexShader));for(var t in a.defines)d.push(t),
|
|
|
-d.push(a.defines[t]);for(l in c)d.push(l),d.push(c[l]);n=d.join();var u;l=0;for(t=ga.length;l<t;l++)if(d=ga[l],d.code===n){u=d;u.usedTimes++;break}void 0===u&&(u=new THREE.WebGLProgram(this,n,a,c),ga.push(u),P.info.memory.programs=ga.length);a.program=u;u=a.program.attributes;if(a.morphTargets)for(a.numSupportedMorphTargets=0,t="morphTarget",l=0;l<this.maxMorphTargets;l++)n=t+l,0<=u[n]&&a.numSupportedMorphTargets++;if(a.morphNormals)for(a.numSupportedMorphNormals=0,t="morphNormal",l=0;l<this.maxMorphNormals;l++)n=
|
|
|
-t+l,0<=u[n]&&a.numSupportedMorphNormals++;a.uniformsList=[];for(k in a.uniforms)a.uniformsList.push([a.uniforms[k],k])};this.setFaceCulling=function(a,b){a===THREE.CullFaceNone?m.disable(m.CULL_FACE):(b===THREE.FrontFaceDirectionCW?m.frontFace(m.CW):m.frontFace(m.CCW),a===THREE.CullFaceBack?m.cullFace(m.BACK):a===THREE.CullFaceFront?m.cullFace(m.FRONT):m.cullFace(m.FRONT_AND_BACK),m.enable(m.CULL_FACE))};this.setMaterialFaces=function(a){var b=a.side===THREE.DoubleSide;a=a.side===THREE.BackSide;Ga!==
|
|
|
-b&&(b?m.disable(m.CULL_FACE):m.enable(m.CULL_FACE),Ga=b);ha!==a&&(a?m.frontFace(m.CW):m.frontFace(m.CCW),ha=a)};this.setDepthTest=function(a){ia!==a&&(a?m.enable(m.DEPTH_TEST):m.disable(m.DEPTH_TEST),ia=a)};this.setDepthWrite=function(a){ma!==a&&(m.depthMask(a),ma=a)};this.setBlending=function(a,b,c,d){a!==Oa&&(a===THREE.NoBlending?m.disable(m.BLEND):a===THREE.AdditiveBlending?(m.enable(m.BLEND),m.blendEquation(m.FUNC_ADD),m.blendFunc(m.SRC_ALPHA,m.ONE)):a===THREE.SubtractiveBlending?(m.enable(m.BLEND),
|
|
|
-m.blendEquation(m.FUNC_ADD),m.blendFunc(m.ZERO,m.ONE_MINUS_SRC_COLOR)):a===THREE.MultiplyBlending?(m.enable(m.BLEND),m.blendEquation(m.FUNC_ADD),m.blendFunc(m.ZERO,m.SRC_COLOR)):a===THREE.CustomBlending?m.enable(m.BLEND):(m.enable(m.BLEND),m.blendEquationSeparate(m.FUNC_ADD,m.FUNC_ADD),m.blendFuncSeparate(m.SRC_ALPHA,m.ONE_MINUS_SRC_ALPHA,m.ONE,m.ONE_MINUS_SRC_ALPHA)),Oa=a);if(a===THREE.CustomBlending){if(b!==Ra&&(m.blendEquation(y(b)),Ra=b),c!==Sa||d!==Fa)m.blendFunc(y(c),y(d)),Sa=c,Fa=d}else Fa=
|
|
|
-Sa=Ra=null};this.setTexture=function(a,b){if(a.needsUpdate){a.__webglInit||(a.__webglInit=!0,a.addEventListener("dispose",Hb),a.__webglTexture=m.createTexture(),P.info.memory.textures++);m.activeTexture(m.TEXTURE0+b);m.bindTexture(m.TEXTURE_2D,a.__webglTexture);m.pixelStorei(m.UNPACK_FLIP_Y_WEBGL,a.flipY);m.pixelStorei(m.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);m.pixelStorei(m.UNPACK_ALIGNMENT,a.unpackAlignment);var c=a.image,d=THREE.Math.isPowerOfTwo(c.width)&&THREE.Math.isPowerOfTwo(c.height),
|
|
|
-e=y(a.format),f=y(a.type);B(m.TEXTURE_2D,a,d);var g=a.mipmaps;if(a instanceof THREE.DataTexture)if(0<g.length&&d){for(var h=0,k=g.length;h<k;h++)c=g[h],m.texImage2D(m.TEXTURE_2D,h,e,c.width,c.height,0,e,f,c.data);a.generateMipmaps=!1}else m.texImage2D(m.TEXTURE_2D,0,e,c.width,c.height,0,e,f,c.data);else if(a instanceof THREE.CompressedTexture)for(h=0,k=g.length;h<k;h++)c=g[h],a.format!==THREE.RGBAFormat?m.compressedTexImage2D(m.TEXTURE_2D,h,e,c.width,c.height,0,c.data):m.texImage2D(m.TEXTURE_2D,h,
|
|
|
-e,c.width,c.height,0,e,f,c.data);else if(0<g.length&&d){h=0;for(k=g.length;h<k;h++)c=g[h],m.texImage2D(m.TEXTURE_2D,h,e,e,f,c);a.generateMipmaps=!1}else m.texImage2D(m.TEXTURE_2D,0,e,e,f,a.image);a.generateMipmaps&&d&&m.generateMipmap(m.TEXTURE_2D);a.needsUpdate=!1;if(a.onUpdate)a.onUpdate()}else m.activeTexture(m.TEXTURE0+b),m.bindTexture(m.TEXTURE_2D,a.__webglTexture)};this.setRenderTarget=function(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&!a.__webglFramebuffer){void 0===a.depthBuffer&&
|
|
|
-(a.depthBuffer=!0);void 0===a.stencilBuffer&&(a.stencilBuffer=!0);a.addEventListener("dispose",Rb);a.__webglTexture=m.createTexture();P.info.memory.textures++;var c=THREE.Math.isPowerOfTwo(a.width)&&THREE.Math.isPowerOfTwo(a.height),d=y(a.format),e=y(a.type);if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];m.bindTexture(m.TEXTURE_CUBE_MAP,a.__webglTexture);B(m.TEXTURE_CUBE_MAP,a,c);for(var f=0;6>f;f++){a.__webglFramebuffer[f]=m.createFramebuffer();a.__webglRenderbuffer[f]=m.createRenderbuffer();
|
|
|
-m.texImage2D(m.TEXTURE_CUBE_MAP_POSITIVE_X+f,0,d,a.width,a.height,0,d,e,null);var g=a,h=m.TEXTURE_CUBE_MAP_POSITIVE_X+f;m.bindFramebuffer(m.FRAMEBUFFER,a.__webglFramebuffer[f]);m.framebufferTexture2D(m.FRAMEBUFFER,m.COLOR_ATTACHMENT0,h,g.__webglTexture,0);A(a.__webglRenderbuffer[f],a)}c&&m.generateMipmap(m.TEXTURE_CUBE_MAP)}else a.__webglFramebuffer=m.createFramebuffer(),a.__webglRenderbuffer=a.shareDepthFrom?a.shareDepthFrom.__webglRenderbuffer:m.createRenderbuffer(),m.bindTexture(m.TEXTURE_2D,a.__webglTexture),
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|
|
-B(m.TEXTURE_2D,a,c),m.texImage2D(m.TEXTURE_2D,0,d,a.width,a.height,0,d,e,null),d=m.TEXTURE_2D,m.bindFramebuffer(m.FRAMEBUFFER,a.__webglFramebuffer),m.framebufferTexture2D(m.FRAMEBUFFER,m.COLOR_ATTACHMENT0,d,a.__webglTexture,0),a.shareDepthFrom?a.depthBuffer&&!a.stencilBuffer?m.framebufferRenderbuffer(m.FRAMEBUFFER,m.DEPTH_ATTACHMENT,m.RENDERBUFFER,a.__webglRenderbuffer):a.depthBuffer&&a.stencilBuffer&&m.framebufferRenderbuffer(m.FRAMEBUFFER,m.DEPTH_STENCIL_ATTACHMENT,m.RENDERBUFFER,a.__webglRenderbuffer):
|
|
|
-A(a.__webglRenderbuffer,a),c&&m.generateMipmap(m.TEXTURE_2D);b?m.bindTexture(m.TEXTURE_CUBE_MAP,null):m.bindTexture(m.TEXTURE_2D,null);m.bindRenderbuffer(m.RENDERBUFFER,null);m.bindFramebuffer(m.FRAMEBUFFER,null)}a?(b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer,c=a.width,a=a.height,e=d=0):(b=null,c=Da,a=Ja,d=Ca,e=va);b!==Ha&&(m.bindFramebuffer(m.FRAMEBUFFER,b),m.viewport(d,e,c,a),Ha=b);ja=c;ra=a};this.shadowMapPlugin=new THREE.ShadowMapPlugin;this.addPrePlugin(this.shadowMapPlugin);
|
|
|
-this.addPostPlugin(new THREE.SpritePlugin);this.addPostPlugin(new THREE.LensFlarePlugin)};THREE.WebGLRenderTarget=function(a,b,c){this.width=a;this.height=b;c=c||{};this.wrapS=void 0!==c.wrapS?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=void 0!==c.wrapT?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=void 0!==c.magFilter?c.magFilter:THREE.LinearFilter;this.minFilter=void 0!==c.minFilter?c.minFilter:THREE.LinearMipMapLinearFilter;this.anisotropy=void 0!==c.anisotropy?c.anisotropy:1;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=void 0!==c.format?c.format:
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|
|
+this.setSize=function(a,b,c){I.width=a*this.devicePixelRatio;I.height=b*this.devicePixelRatio;!1!==c&&(I.style.width=a+"px",I.style.height=b+"px");this.setViewport(0,0,a,b)};this.setViewport=function(a,b,c,d){Ca=a*this.devicePixelRatio;va=b*this.devicePixelRatio;Da=c*this.devicePixelRatio;Ja=d*this.devicePixelRatio;m.viewport(Ca,va,Da,Ja)};this.setScissor=function(a,b,c,d){m.scissor(a*this.devicePixelRatio,b*this.devicePixelRatio,c*this.devicePixelRatio,d*this.devicePixelRatio)};this.enableScissorTest=
|
|
|
+function(a){a?m.enable(m.SCISSOR_TEST):m.disable(m.SCISSOR_TEST)};this.setClearColor=function(a,b){V.set(a);X=void 0!==b?b:1;m.clearColor(V.r,V.g,V.b,X)};this.setClearColorHex=function(a,b){console.warn("DEPRECATED: .setClearColorHex() is being removed. Use .setClearColor() instead.");this.setClearColor(a,b)};this.getClearColor=function(){return V};this.getClearAlpha=function(){return X};this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=m.COLOR_BUFFER_BIT;if(void 0===b||b)d|=m.DEPTH_BUFFER_BIT;
|
|
|
+if(void 0===c||c)d|=m.STENCIL_BUFFER_BIT;m.clear(d)};this.clearColor=function(){m.clear(m.COLOR_BUFFER_BIT)};this.clearDepth=function(){m.clear(m.DEPTH_BUFFER_BIT)};this.clearStencil=function(){m.clear(m.STENCIL_BUFFER_BIT)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this);this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this);this.renderPluginsPre.push(a)};this.updateShadowMap=function(a,b){wa=null;fa=za=
|
|
|
+ma=ia=Oa=-1;cb=!0;ha=Ga=-1;this.shadowMapPlugin.update(a,b)};var Eb=function(a){a=a.target;a.removeEventListener("dispose",Eb);a.__webglInit=void 0;if(a instanceof THREE.BufferGeometry){var b=a.attributes,c;for(c in b)void 0!==b[c].buffer&&m.deleteBuffer(b[c].buffer);P.info.memory.geometries--}else if(void 0!==a.geometryGroups)for(b in a.geometryGroups){c=a.geometryGroups[b];if(void 0!==c.numMorphTargets)for(var d=0,e=c.numMorphTargets;d<e;d++)m.deleteBuffer(c.__webglMorphTargetsBuffers[d]);if(void 0!==
|
|
|
+c.numMorphNormals)for(d=0,e=c.numMorphNormals;d<e;d++)m.deleteBuffer(c.__webglMorphNormalsBuffers[d]);Qb(c)}else Qb(a)},Hb=function(a){a=a.target;a.removeEventListener("dispose",Hb);a.image&&a.image.__webglTextureCube?m.deleteTexture(a.image.__webglTextureCube):a.__webglInit&&(a.__webglInit=!1,m.deleteTexture(a.__webglTexture));P.info.memory.textures--},Rb=function(a){a=a.target;a.removeEventListener("dispose",Rb);if(a&&a.__webglTexture)if(m.deleteTexture(a.__webglTexture),a instanceof THREE.WebGLRenderTargetCube)for(var b=
|
|
|
+0;6>b;b++)m.deleteFramebuffer(a.__webglFramebuffer[b]),m.deleteRenderbuffer(a.__webglRenderbuffer[b]);else m.deleteFramebuffer(a.__webglFramebuffer),m.deleteRenderbuffer(a.__webglRenderbuffer);P.info.memory.textures--},Sb=function(a){a=a.target;a.removeEventListener("dispose",Sb);Fb(a)},Qb=function(a){void 0!==a.__webglVertexBuffer&&m.deleteBuffer(a.__webglVertexBuffer);void 0!==a.__webglNormalBuffer&&m.deleteBuffer(a.__webglNormalBuffer);void 0!==a.__webglTangentBuffer&&m.deleteBuffer(a.__webglTangentBuffer);
|
|
|
+void 0!==a.__webglColorBuffer&&m.deleteBuffer(a.__webglColorBuffer);void 0!==a.__webglUVBuffer&&m.deleteBuffer(a.__webglUVBuffer);void 0!==a.__webglUV2Buffer&&m.deleteBuffer(a.__webglUV2Buffer);void 0!==a.__webglSkinIndicesBuffer&&m.deleteBuffer(a.__webglSkinIndicesBuffer);void 0!==a.__webglSkinWeightsBuffer&&m.deleteBuffer(a.__webglSkinWeightsBuffer);void 0!==a.__webglFaceBuffer&&m.deleteBuffer(a.__webglFaceBuffer);void 0!==a.__webglLineBuffer&&m.deleteBuffer(a.__webglLineBuffer);void 0!==a.__webglLineDistanceBuffer&&
|
|
|
+m.deleteBuffer(a.__webglLineDistanceBuffer);if(void 0!==a.__webglCustomAttributesList)for(var b in a.__webglCustomAttributesList)m.deleteBuffer(a.__webglCustomAttributesList[b].buffer);P.info.memory.geometries--},Fb=function(a){var b=a.program;if(void 0!==b){a.program=void 0;var c,d,e=!1;a=0;for(c=ga.length;a<c;a++)if(d=ga[a],d.program===b){d.usedTimes--;0===d.usedTimes&&(e=!0);break}if(!0===e){e=[];a=0;for(c=ga.length;a<c;a++)d=ga[a],d.program!==b&&e.push(d);ga=e;m.deleteProgram(b);P.info.memory.programs--}}};
|
|
|
+this.renderBufferImmediate=function(a,b,c){h();a.hasPositions&&!a.__webglVertexBuffer&&(a.__webglVertexBuffer=m.createBuffer());a.hasNormals&&!a.__webglNormalBuffer&&(a.__webglNormalBuffer=m.createBuffer());a.hasUvs&&!a.__webglUvBuffer&&(a.__webglUvBuffer=m.createBuffer());a.hasColors&&!a.__webglColorBuffer&&(a.__webglColorBuffer=m.createBuffer());a.hasPositions&&(m.bindBuffer(m.ARRAY_BUFFER,a.__webglVertexBuffer),m.bufferData(m.ARRAY_BUFFER,a.positionArray,m.DYNAMIC_DRAW),k(b.attributes.position),
|
|
|
+m.vertexAttribPointer(b.attributes.position,3,m.FLOAT,!1,0,0));if(a.hasNormals){m.bindBuffer(m.ARRAY_BUFFER,a.__webglNormalBuffer);if(c.shading===THREE.FlatShading){var d,e,f,g,p,n,q,r,s,t,u,v=3*a.count;for(u=0;u<v;u+=9)t=a.normalArray,d=t[u],e=t[u+1],f=t[u+2],g=t[u+3],n=t[u+4],r=t[u+5],p=t[u+6],q=t[u+7],s=t[u+8],d=(d+g+p)/3,e=(e+n+q)/3,f=(f+r+s)/3,t[u]=d,t[u+1]=e,t[u+2]=f,t[u+3]=d,t[u+4]=e,t[u+5]=f,t[u+6]=d,t[u+7]=e,t[u+8]=f}m.bufferData(m.ARRAY_BUFFER,a.normalArray,m.DYNAMIC_DRAW);k(b.attributes.normal);
|
|
|
+m.vertexAttribPointer(b.attributes.normal,3,m.FLOAT,!1,0,0)}a.hasUvs&&c.map&&(m.bindBuffer(m.ARRAY_BUFFER,a.__webglUvBuffer),m.bufferData(m.ARRAY_BUFFER,a.uvArray,m.DYNAMIC_DRAW),k(b.attributes.uv),m.vertexAttribPointer(b.attributes.uv,2,m.FLOAT,!1,0,0));a.hasColors&&c.vertexColors!==THREE.NoColors&&(m.bindBuffer(m.ARRAY_BUFFER,a.__webglColorBuffer),m.bufferData(m.ARRAY_BUFFER,a.colorArray,m.DYNAMIC_DRAW),k(b.attributes.color),m.vertexAttribPointer(b.attributes.color,3,m.FLOAT,!1,0,0));l();m.drawArrays(m.TRIANGLES,
|
|
|
+0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,f){if(!1!==d.visible){var k=N(a,b,c,d,f);a=k.attributes;b=e.attributes;c=!1;k=16777215*e.id+2*k.id+(d.wireframe?1:0);k!==za&&(za=k,c=!0);c&&h();if(f instanceof THREE.Mesh)if(f=b.index){var l;f.array instanceof Uint32Array?(k=m.UNSIGNED_INT,l=4):(k=m.UNSIGNED_SHORT,l=2);e=e.offsets;if(0===e.length)c&&(g(d,a,b,0),m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,f.buffer)),m.drawElements(m.TRIANGLES,f.array.length,k,0),P.info.render.calls++,P.info.render.vertices+=
|
|
|
+f.array.length,P.info.render.faces+=f.array.length/3;else{c=!0;for(var p=0,n=e.length;p<n;p++){var q=e[p].index;c&&(g(d,a,b,q),m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,f.buffer));m.drawElements(m.TRIANGLES,e[p].count,k,e[p].start*l);P.info.render.calls++;P.info.render.vertices+=e[p].count;P.info.render.faces+=e[p].count/3}}}else c&&g(d,a,b,0),d=e.attributes.position,m.drawArrays(m.TRIANGLES,0,d.array.length/3),P.info.render.calls++,P.info.render.vertices+=d.array.length/3,P.info.render.faces+=d.array.length/
|
|
|
+9;else if(f instanceof THREE.ParticleSystem)c&&g(d,a,b,0),d=b.position,m.drawArrays(m.POINTS,0,d.array.length/3),P.info.render.calls++,P.info.render.points+=d.array.length/3;else if(f instanceof THREE.Line)if(k=f.type===THREE.LineStrip?m.LINE_STRIP:m.LINES,C(d.linewidth),f=b.index)if(f.array instanceof Uint32Array?(k=m.UNSIGNED_INT,l=4):(k=m.UNSIGNED_SHORT,l=2),e=e.offsets,0===e.length)c&&(g(d,a,b,0),m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,f.buffer)),m.drawElements(m.LINES,f.array.length,k,0),P.info.render.calls++,
|
|
|
+P.info.render.vertices+=f.array.length;else for(1<e.length&&(c=!0),p=0,n=e.length;p<n;p++)q=e[p].index,c&&(g(d,a,b,q),m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,f.buffer)),m.drawElements(m.LINES,e[p].count,k,e[p].start*l),P.info.render.calls++,P.info.render.vertices+=e[p].count;else c&&g(d,a,b,0),d=b.position,m.drawArrays(k,0,d.array.length/3),P.info.render.calls++,P.info.render.points+=d.array.length/3}};this.renderBuffer=function(a,b,c,d,e,f){if(!1!==d.visible){var g,p;c=N(a,b,c,d,f);b=c.attributes;a=
|
|
|
+!1;c=16777215*e.id+2*c.id+(d.wireframe?1:0);c!==za&&(za=c,a=!0);a&&h();if(!d.morphTargets&&0<=b.position)a&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglVertexBuffer),k(b.position),m.vertexAttribPointer(b.position,3,m.FLOAT,!1,0,0));else if(f.morphTargetBase){c=d.program.attributes;-1!==f.morphTargetBase&&0<=c.position?(m.bindBuffer(m.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[f.morphTargetBase]),k(c.position),m.vertexAttribPointer(c.position,3,m.FLOAT,!1,0,0)):0<=c.position&&(m.bindBuffer(m.ARRAY_BUFFER,
|
|
|
+e.__webglVertexBuffer),k(c.position),m.vertexAttribPointer(c.position,3,m.FLOAT,!1,0,0));if(f.morphTargetForcedOrder.length){var n=0;p=f.morphTargetForcedOrder;for(g=f.morphTargetInfluences;n<d.numSupportedMorphTargets&&n<p.length;)0<=c["morphTarget"+n]&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[p[n]]),k(c["morphTarget"+n]),m.vertexAttribPointer(c["morphTarget"+n],3,m.FLOAT,!1,0,0)),0<=c["morphNormal"+n]&&d.morphNormals&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[p[n]]),
|
|
|
+k(c["morphNormal"+n]),m.vertexAttribPointer(c["morphNormal"+n],3,m.FLOAT,!1,0,0)),f.__webglMorphTargetInfluences[n]=g[p[n]],n++}else{p=[];g=f.morphTargetInfluences;var r,s=g.length;for(r=0;r<s;r++)n=g[r],0<n&&p.push([n,r]);p.length>d.numSupportedMorphTargets?(p.sort(q),p.length=d.numSupportedMorphTargets):p.length>d.numSupportedMorphNormals?p.sort(q):0===p.length&&p.push([0,0]);for(n=0;n<d.numSupportedMorphTargets;)p[n]?(r=p[n][1],0<=c["morphTarget"+n]&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[r]),
|
|
|
+k(c["morphTarget"+n]),m.vertexAttribPointer(c["morphTarget"+n],3,m.FLOAT,!1,0,0)),0<=c["morphNormal"+n]&&d.morphNormals&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[r]),k(c["morphNormal"+n]),m.vertexAttribPointer(c["morphNormal"+n],3,m.FLOAT,!1,0,0)),f.__webglMorphTargetInfluences[n]=g[r]):f.__webglMorphTargetInfluences[n]=0,n++}null!==d.program.uniforms.morphTargetInfluences&&m.uniform1fv(d.program.uniforms.morphTargetInfluences,f.__webglMorphTargetInfluences)}if(a){if(e.__webglCustomAttributesList)for(g=
|
|
|
+0,p=e.__webglCustomAttributesList.length;g<p;g++)c=e.__webglCustomAttributesList[g],0<=b[c.buffer.belongsToAttribute]&&(m.bindBuffer(m.ARRAY_BUFFER,c.buffer),k(b[c.buffer.belongsToAttribute]),m.vertexAttribPointer(b[c.buffer.belongsToAttribute],c.size,m.FLOAT,!1,0,0));0<=b.color&&(0<f.geometry.colors.length||0<f.geometry.faces.length?(m.bindBuffer(m.ARRAY_BUFFER,e.__webglColorBuffer),k(b.color),m.vertexAttribPointer(b.color,3,m.FLOAT,!1,0,0)):d.defaultAttributeValues&&m.vertexAttrib3fv(b.color,d.defaultAttributeValues.color));
|
|
|
+0<=b.normal&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglNormalBuffer),k(b.normal),m.vertexAttribPointer(b.normal,3,m.FLOAT,!1,0,0));0<=b.tangent&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglTangentBuffer),k(b.tangent),m.vertexAttribPointer(b.tangent,4,m.FLOAT,!1,0,0));0<=b.uv&&(f.geometry.faceVertexUvs[0]?(m.bindBuffer(m.ARRAY_BUFFER,e.__webglUVBuffer),k(b.uv),m.vertexAttribPointer(b.uv,2,m.FLOAT,!1,0,0)):d.defaultAttributeValues&&m.vertexAttrib2fv(b.uv,d.defaultAttributeValues.uv));0<=b.uv2&&(f.geometry.faceVertexUvs[1]?
|
|
|
+(m.bindBuffer(m.ARRAY_BUFFER,e.__webglUV2Buffer),k(b.uv2),m.vertexAttribPointer(b.uv2,2,m.FLOAT,!1,0,0)):d.defaultAttributeValues&&m.vertexAttrib2fv(b.uv2,d.defaultAttributeValues.uv2));d.skinning&&0<=b.skinIndex&&0<=b.skinWeight&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglSkinIndicesBuffer),k(b.skinIndex),m.vertexAttribPointer(b.skinIndex,4,m.FLOAT,!1,0,0),m.bindBuffer(m.ARRAY_BUFFER,e.__webglSkinWeightsBuffer),k(b.skinWeight),m.vertexAttribPointer(b.skinWeight,4,m.FLOAT,!1,0,0));0<=b.lineDistance&&(m.bindBuffer(m.ARRAY_BUFFER,
|
|
|
+e.__webglLineDistanceBuffer),k(b.lineDistance),m.vertexAttribPointer(b.lineDistance,1,m.FLOAT,!1,0,0))}l();f instanceof THREE.Mesh?(f=e.__typeArray===Uint32Array?m.UNSIGNED_INT:m.UNSIGNED_SHORT,d.wireframe?(C(d.wireframeLinewidth),a&&m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer),m.drawElements(m.LINES,e.__webglLineCount,f,0)):(a&&m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,e.__webglFaceBuffer),m.drawElements(m.TRIANGLES,e.__webglFaceCount,f,0)),P.info.render.calls++,P.info.render.vertices+=e.__webglFaceCount,
|
|
|
+P.info.render.faces+=e.__webglFaceCount/3):f instanceof THREE.Line?(f=f.type===THREE.LineStrip?m.LINE_STRIP:m.LINES,C(d.linewidth),m.drawArrays(f,0,e.__webglLineCount),P.info.render.calls++):f instanceof THREE.ParticleSystem&&(m.drawArrays(m.POINTS,0,e.__webglParticleCount),P.info.render.calls++,P.info.render.points+=e.__webglParticleCount)}};this.render=function(a,b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var e,
|
|
|
+f,g,h,k=a.__lights,l=a.fog;fa=-1;cb=!0;!0===a.autoUpdate&&a.updateMatrixWorld();void 0===b.parent&&b.updateMatrixWorld();b.matrixWorldInverse.getInverse(b.matrixWorld);Pb.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);Ab.setFromMatrix(Pb);this.autoUpdateObjects&&this.initWebGLObjects(a);p(this.renderPluginsPre,a,b);P.info.render.calls=0;P.info.render.vertices=0;P.info.render.faces=0;P.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,
|
|
|
+this.autoClearStencil);h=a.__webglObjects;d=0;for(e=h.length;d<e;d++)if(f=h[d],g=f.object,f.id=d,f.render=!1,g.visible&&(!(g instanceof THREE.Mesh||g instanceof THREE.ParticleSystem)||!g.frustumCulled||Ab.intersectsObject(g))){var q=g;q._modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,q.matrixWorld);q._normalMatrix.getNormalMatrix(q._modelViewMatrix);var q=f,s=q.object,t=q.buffer,v=s.geometry,s=s.material;s instanceof THREE.MeshFaceMaterial?(s=s.materials[v instanceof THREE.BufferGeometry?0:
|
|
|
+t.materialIndex],s.transparent?(q.transparent=s,q.opaque=null):(q.opaque=s,q.transparent=null)):s&&(s.transparent?(q.transparent=s,q.opaque=null):(q.opaque=s,q.transparent=null));f.render=!0;!0===this.sortObjects&&(null!==g.renderDepth?f.z=g.renderDepth:(xa.setFromMatrixPosition(g.matrixWorld),xa.applyProjection(Pb),f.z=xa.z))}this.sortObjects&&h.sort(n);h=a.__webglObjectsImmediate;d=0;for(e=h.length;d<e;d++)f=h[d],g=f.object,g.visible&&(g._modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,g.matrixWorld),
|
|
|
+g._normalMatrix.getNormalMatrix(g._modelViewMatrix),g=f.object.material,g.transparent?(f.transparent=g,f.opaque=null):(f.opaque=g,f.transparent=null));a.overrideMaterial?(d=a.overrideMaterial,this.setBlending(d.blending,d.blendEquation,d.blendSrc,d.blendDst),this.setDepthTest(d.depthTest),this.setDepthWrite(d.depthWrite),D(d.polygonOffset,d.polygonOffsetFactor,d.polygonOffsetUnits),r(a.__webglObjects,!1,"",b,k,l,!0,d),u(a.__webglObjectsImmediate,"",b,k,l,!1,d)):(d=null,this.setBlending(THREE.NoBlending),
|
|
|
+r(a.__webglObjects,!0,"opaque",b,k,l,!1,d),u(a.__webglObjectsImmediate,"opaque",b,k,l,!1,d),r(a.__webglObjects,!1,"transparent",b,k,l,!0,d),u(a.__webglObjectsImmediate,"transparent",b,k,l,!0,d));p(this.renderPluginsPost,a,b);c&&c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter&&(c instanceof THREE.WebGLRenderTargetCube?(m.bindTexture(m.TEXTURE_CUBE_MAP,c.__webglTexture),m.generateMipmap(m.TEXTURE_CUBE_MAP),m.bindTexture(m.TEXTURE_CUBE_MAP,null)):(m.bindTexture(m.TEXTURE_2D,
|
|
|
+c.__webglTexture),m.generateMipmap(m.TEXTURE_2D),m.bindTexture(m.TEXTURE_2D,null)));this.setDepthTest(!0);this.setDepthWrite(!0)}};this.renderImmediateObject=function(a,b,c,d,e){var f=N(a,b,c,d,e);za=-1;P.setMaterialFaces(d);e.immediateRenderCallback?e.immediateRenderCallback(f,m,Ab):e.render(function(a){P.renderBufferImmediate(a,f,d)})};this.initWebGLObjects=function(a){a.__webglObjects||(a.__webglObjects=[],a.__webglObjectsImmediate=[],a.__webglSprites=[],a.__webglFlares=[]);for(;a.__objectsAdded.length;)s(a.__objectsAdded[0],
|
|
|
+a),a.__objectsAdded.splice(0,1);for(;a.__objectsRemoved.length;)x(a.__objectsRemoved[0],a),a.__objectsRemoved.splice(0,1);for(var b=0,g=a.__webglObjects.length;b<g;b++){var h=a.__webglObjects[b].object;void 0===h.__webglInit&&(void 0!==h.__webglActive&&x(h,a),s(h,a));var k=h,l=k.geometry,p=void 0,n=void 0,r=void 0;if(l instanceof THREE.BufferGeometry){var u=m.DYNAMIC_DRAW,w=l.attributes,F=void 0,y=void 0;for(F in w)y=w[F],y.needsUpdate&&("index"===F?(m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,y.buffer),
|
|
|
+m.bufferData(m.ELEMENT_ARRAY_BUFFER,y.array,u)):(m.bindBuffer(m.ARRAY_BUFFER,y.buffer),m.bufferData(m.ARRAY_BUFFER,y.array,u)),y.needsUpdate=!1)}else if(k instanceof THREE.Mesh){for(var C=0,E=l.geometryGroupsList.length;C<E;C++)if(p=l.geometryGroupsList[C],r=d(k,p),l.buffersNeedUpdate&&c(p,k),n=r.attributes&&v(r),l.verticesNeedUpdate||l.morphTargetsNeedUpdate||l.elementsNeedUpdate||l.uvsNeedUpdate||l.normalsNeedUpdate||l.colorsNeedUpdate||l.tangentsNeedUpdate||n){var z=p,D=k,A=m.DYNAMIC_DRAW,G=!l.dynamic,
|
|
|
+K=r;if(z.__inittedArrays){var I=e(K),P=K.vertexColors?K.vertexColors:!1,N=f(K),L=I===THREE.SmoothShading,B=void 0,H=void 0,Q=void 0,J=void 0,U=void 0,fa=void 0,Y=void 0,ga=void 0,R=void 0,V=void 0,W=void 0,$=void 0,aa=void 0,ba=void 0,wa=void 0,X=void 0,Z=void 0,da=void 0,Ia=void 0,Ga=void 0,Ea=void 0,ia=void 0,za=void 0,ja=void 0,Ha=void 0,la=void 0,oa=void 0,qa=void 0,ra=void 0,ha=void 0,ya=void 0,Fa=void 0,Ca=void 0,Da=void 0,ma=void 0,Ka=void 0,ua=void 0,va=void 0,Oa=void 0,Ja=void 0,ab=0,bb=
|
|
|
+0,Ra=0,Sa=0,Pa=0,eb=0,Ta=0,qb=0,Ya=0,ta=0,Aa=0,O=0,Qa=void 0,fb=z.__vertexArray,cb=z.__uvArray,db=z.__uv2Array,tb=z.__normalArray,Ua=z.__tangentArray,gb=z.__colorArray,Va=z.__skinIndexArray,Wa=z.__skinWeightArray,ob=z.__morphTargetsArrays,sb=z.__morphNormalsArrays,pb=z.__webglCustomAttributesList,M=void 0,Tb=z.__faceArray,ub=z.__lineArray,La=D.geometry,Ab=La.elementsNeedUpdate,xb=La.uvsNeedUpdate,Db=La.normalsNeedUpdate,Gb=La.tangentsNeedUpdate,Hb=La.colorsNeedUpdate,Jb=La.morphTargetsNeedUpdate,
|
|
|
+fc=La.vertices,ea=z.faces3,hb=La.faces,Bb=La.faceVertexUvs[0],Cb=La.faceVertexUvs[1],gc=La.skinIndices,Ub=La.skinWeights,Vb=La.morphTargets,Eb=La.morphNormals;if(La.verticesNeedUpdate){B=0;for(H=ea.length;B<H;B++)J=hb[ea[B]],$=fc[J.a],aa=fc[J.b],ba=fc[J.c],fb[bb]=$.x,fb[bb+1]=$.y,fb[bb+2]=$.z,fb[bb+3]=aa.x,fb[bb+4]=aa.y,fb[bb+5]=aa.z,fb[bb+6]=ba.x,fb[bb+7]=ba.y,fb[bb+8]=ba.z,bb+=9;m.bindBuffer(m.ARRAY_BUFFER,z.__webglVertexBuffer);m.bufferData(m.ARRAY_BUFFER,fb,A)}if(Jb)for(ma=0,Ka=Vb.length;ma<Ka;ma++){B=
|
|
|
+Aa=0;for(H=ea.length;B<H;B++)Oa=ea[B],J=hb[Oa],$=Vb[ma].vertices[J.a],aa=Vb[ma].vertices[J.b],ba=Vb[ma].vertices[J.c],ua=ob[ma],ua[Aa]=$.x,ua[Aa+1]=$.y,ua[Aa+2]=$.z,ua[Aa+3]=aa.x,ua[Aa+4]=aa.y,ua[Aa+5]=aa.z,ua[Aa+6]=ba.x,ua[Aa+7]=ba.y,ua[Aa+8]=ba.z,K.morphNormals&&(L?(Ja=Eb[ma].vertexNormals[Oa],da=Ja.a,Ia=Ja.b,Ga=Ja.c):Ga=Ia=da=Eb[ma].faceNormals[Oa],va=sb[ma],va[Aa]=da.x,va[Aa+1]=da.y,va[Aa+2]=da.z,va[Aa+3]=Ia.x,va[Aa+4]=Ia.y,va[Aa+5]=Ia.z,va[Aa+6]=Ga.x,va[Aa+7]=Ga.y,va[Aa+8]=Ga.z),Aa+=9;m.bindBuffer(m.ARRAY_BUFFER,
|
|
|
+z.__webglMorphTargetsBuffers[ma]);m.bufferData(m.ARRAY_BUFFER,ob[ma],A);K.morphNormals&&(m.bindBuffer(m.ARRAY_BUFFER,z.__webglMorphNormalsBuffers[ma]),m.bufferData(m.ARRAY_BUFFER,sb[ma],A))}if(Ub.length){B=0;for(H=ea.length;B<H;B++)J=hb[ea[B]],ja=Ub[J.a],Ha=Ub[J.b],la=Ub[J.c],Wa[ta]=ja.x,Wa[ta+1]=ja.y,Wa[ta+2]=ja.z,Wa[ta+3]=ja.w,Wa[ta+4]=Ha.x,Wa[ta+5]=Ha.y,Wa[ta+6]=Ha.z,Wa[ta+7]=Ha.w,Wa[ta+8]=la.x,Wa[ta+9]=la.y,Wa[ta+10]=la.z,Wa[ta+11]=la.w,oa=gc[J.a],qa=gc[J.b],ra=gc[J.c],Va[ta]=oa.x,Va[ta+1]=oa.y,
|
|
|
+Va[ta+2]=oa.z,Va[ta+3]=oa.w,Va[ta+4]=qa.x,Va[ta+5]=qa.y,Va[ta+6]=qa.z,Va[ta+7]=qa.w,Va[ta+8]=ra.x,Va[ta+9]=ra.y,Va[ta+10]=ra.z,Va[ta+11]=ra.w,ta+=12;0<ta&&(m.bindBuffer(m.ARRAY_BUFFER,z.__webglSkinIndicesBuffer),m.bufferData(m.ARRAY_BUFFER,Va,A),m.bindBuffer(m.ARRAY_BUFFER,z.__webglSkinWeightsBuffer),m.bufferData(m.ARRAY_BUFFER,Wa,A))}if(Hb&&P){B=0;for(H=ea.length;B<H;B++)J=hb[ea[B]],Y=J.vertexColors,ga=J.color,3===Y.length&&P===THREE.VertexColors?(Ea=Y[0],ia=Y[1],za=Y[2]):za=ia=Ea=ga,gb[Ya]=Ea.r,
|
|
|
+gb[Ya+1]=Ea.g,gb[Ya+2]=Ea.b,gb[Ya+3]=ia.r,gb[Ya+4]=ia.g,gb[Ya+5]=ia.b,gb[Ya+6]=za.r,gb[Ya+7]=za.g,gb[Ya+8]=za.b,Ya+=9;0<Ya&&(m.bindBuffer(m.ARRAY_BUFFER,z.__webglColorBuffer),m.bufferData(m.ARRAY_BUFFER,gb,A))}if(Gb&&La.hasTangents){B=0;for(H=ea.length;B<H;B++)J=hb[ea[B]],R=J.vertexTangents,wa=R[0],X=R[1],Z=R[2],Ua[Ta]=wa.x,Ua[Ta+1]=wa.y,Ua[Ta+2]=wa.z,Ua[Ta+3]=wa.w,Ua[Ta+4]=X.x,Ua[Ta+5]=X.y,Ua[Ta+6]=X.z,Ua[Ta+7]=X.w,Ua[Ta+8]=Z.x,Ua[Ta+9]=Z.y,Ua[Ta+10]=Z.z,Ua[Ta+11]=Z.w,Ta+=12;m.bindBuffer(m.ARRAY_BUFFER,
|
|
|
+z.__webglTangentBuffer);m.bufferData(m.ARRAY_BUFFER,Ua,A)}if(Db&&I){B=0;for(H=ea.length;B<H;B++)if(J=hb[ea[B]],U=J.vertexNormals,fa=J.normal,3===U.length&&L)for(ha=0;3>ha;ha++)Fa=U[ha],tb[eb]=Fa.x,tb[eb+1]=Fa.y,tb[eb+2]=Fa.z,eb+=3;else for(ha=0;3>ha;ha++)tb[eb]=fa.x,tb[eb+1]=fa.y,tb[eb+2]=fa.z,eb+=3;m.bindBuffer(m.ARRAY_BUFFER,z.__webglNormalBuffer);m.bufferData(m.ARRAY_BUFFER,tb,A)}if(xb&&Bb&&N){B=0;for(H=ea.length;B<H;B++)if(Q=ea[B],V=Bb[Q],void 0!==V)for(ha=0;3>ha;ha++)Ca=V[ha],cb[Ra]=Ca.x,cb[Ra+
|
|
|
+1]=Ca.y,Ra+=2;0<Ra&&(m.bindBuffer(m.ARRAY_BUFFER,z.__webglUVBuffer),m.bufferData(m.ARRAY_BUFFER,cb,A))}if(xb&&Cb&&N){B=0;for(H=ea.length;B<H;B++)if(Q=ea[B],W=Cb[Q],void 0!==W)for(ha=0;3>ha;ha++)Da=W[ha],db[Sa]=Da.x,db[Sa+1]=Da.y,Sa+=2;0<Sa&&(m.bindBuffer(m.ARRAY_BUFFER,z.__webglUV2Buffer),m.bufferData(m.ARRAY_BUFFER,db,A))}if(Ab){B=0;for(H=ea.length;B<H;B++)Tb[Pa]=ab,Tb[Pa+1]=ab+1,Tb[Pa+2]=ab+2,Pa+=3,ub[qb]=ab,ub[qb+1]=ab+1,ub[qb+2]=ab,ub[qb+3]=ab+2,ub[qb+4]=ab+1,ub[qb+5]=ab+2,qb+=6,ab+=3;m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,
|
|
|
+z.__webglFaceBuffer);m.bufferData(m.ELEMENT_ARRAY_BUFFER,Tb,A);m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,z.__webglLineBuffer);m.bufferData(m.ELEMENT_ARRAY_BUFFER,ub,A)}if(pb)for(ha=0,ya=pb.length;ha<ya;ha++)if(M=pb[ha],M.__original.needsUpdate){O=0;if(1===M.size)if(void 0===M.boundTo||"vertices"===M.boundTo)for(B=0,H=ea.length;B<H;B++)J=hb[ea[B]],M.array[O]=M.value[J.a],M.array[O+1]=M.value[J.b],M.array[O+2]=M.value[J.c],O+=3;else{if("faces"===M.boundTo)for(B=0,H=ea.length;B<H;B++)Qa=M.value[ea[B]],M.array[O]=
|
|
|
+Qa,M.array[O+1]=Qa,M.array[O+2]=Qa,O+=3}else if(2===M.size)if(void 0===M.boundTo||"vertices"===M.boundTo)for(B=0,H=ea.length;B<H;B++)J=hb[ea[B]],$=M.value[J.a],aa=M.value[J.b],ba=M.value[J.c],M.array[O]=$.x,M.array[O+1]=$.y,M.array[O+2]=aa.x,M.array[O+3]=aa.y,M.array[O+4]=ba.x,M.array[O+5]=ba.y,O+=6;else{if("faces"===M.boundTo)for(B=0,H=ea.length;B<H;B++)ba=aa=$=Qa=M.value[ea[B]],M.array[O]=$.x,M.array[O+1]=$.y,M.array[O+2]=aa.x,M.array[O+3]=aa.y,M.array[O+4]=ba.x,M.array[O+5]=ba.y,O+=6}else if(3===
|
|
|
+M.size){var sa;sa="c"===M.type?["r","g","b"]:["x","y","z"];if(void 0===M.boundTo||"vertices"===M.boundTo)for(B=0,H=ea.length;B<H;B++)J=hb[ea[B]],$=M.value[J.a],aa=M.value[J.b],ba=M.value[J.c],M.array[O]=$[sa[0]],M.array[O+1]=$[sa[1]],M.array[O+2]=$[sa[2]],M.array[O+3]=aa[sa[0]],M.array[O+4]=aa[sa[1]],M.array[O+5]=aa[sa[2]],M.array[O+6]=ba[sa[0]],M.array[O+7]=ba[sa[1]],M.array[O+8]=ba[sa[2]],O+=9;else if("faces"===M.boundTo)for(B=0,H=ea.length;B<H;B++)ba=aa=$=Qa=M.value[ea[B]],M.array[O]=$[sa[0]],
|
|
|
+M.array[O+1]=$[sa[1]],M.array[O+2]=$[sa[2]],M.array[O+3]=aa[sa[0]],M.array[O+4]=aa[sa[1]],M.array[O+5]=aa[sa[2]],M.array[O+6]=ba[sa[0]],M.array[O+7]=ba[sa[1]],M.array[O+8]=ba[sa[2]],O+=9;else if("faceVertices"===M.boundTo)for(B=0,H=ea.length;B<H;B++)Qa=M.value[ea[B]],$=Qa[0],aa=Qa[1],ba=Qa[2],M.array[O]=$[sa[0]],M.array[O+1]=$[sa[1]],M.array[O+2]=$[sa[2]],M.array[O+3]=aa[sa[0]],M.array[O+4]=aa[sa[1]],M.array[O+5]=aa[sa[2]],M.array[O+6]=ba[sa[0]],M.array[O+7]=ba[sa[1]],M.array[O+8]=ba[sa[2]],O+=9}else if(4===
|
|
|
+M.size)if(void 0===M.boundTo||"vertices"===M.boundTo)for(B=0,H=ea.length;B<H;B++)J=hb[ea[B]],$=M.value[J.a],aa=M.value[J.b],ba=M.value[J.c],M.array[O]=$.x,M.array[O+1]=$.y,M.array[O+2]=$.z,M.array[O+3]=$.w,M.array[O+4]=aa.x,M.array[O+5]=aa.y,M.array[O+6]=aa.z,M.array[O+7]=aa.w,M.array[O+8]=ba.x,M.array[O+9]=ba.y,M.array[O+10]=ba.z,M.array[O+11]=ba.w,O+=12;else if("faces"===M.boundTo)for(B=0,H=ea.length;B<H;B++)ba=aa=$=Qa=M.value[ea[B]],M.array[O]=$.x,M.array[O+1]=$.y,M.array[O+2]=$.z,M.array[O+3]=
|
|
|
+$.w,M.array[O+4]=aa.x,M.array[O+5]=aa.y,M.array[O+6]=aa.z,M.array[O+7]=aa.w,M.array[O+8]=ba.x,M.array[O+9]=ba.y,M.array[O+10]=ba.z,M.array[O+11]=ba.w,O+=12;else if("faceVertices"===M.boundTo)for(B=0,H=ea.length;B<H;B++)Qa=M.value[ea[B]],$=Qa[0],aa=Qa[1],ba=Qa[2],M.array[O]=$.x,M.array[O+1]=$.y,M.array[O+2]=$.z,M.array[O+3]=$.w,M.array[O+4]=aa.x,M.array[O+5]=aa.y,M.array[O+6]=aa.z,M.array[O+7]=aa.w,M.array[O+8]=ba.x,M.array[O+9]=ba.y,M.array[O+10]=ba.z,M.array[O+11]=ba.w,O+=12;m.bindBuffer(m.ARRAY_BUFFER,
|
|
|
+M.buffer);m.bufferData(m.ARRAY_BUFFER,M.array,A)}G&&(delete z.__inittedArrays,delete z.__colorArray,delete z.__normalArray,delete z.__tangentArray,delete z.__uvArray,delete z.__uv2Array,delete z.__faceArray,delete z.__vertexArray,delete z.__lineArray,delete z.__skinIndexArray,delete z.__skinWeightArray)}}l.verticesNeedUpdate=!1;l.morphTargetsNeedUpdate=!1;l.elementsNeedUpdate=!1;l.uvsNeedUpdate=!1;l.normalsNeedUpdate=!1;l.colorsNeedUpdate=!1;l.tangentsNeedUpdate=!1;l.buffersNeedUpdate=!1;r.attributes&&
|
|
|
+t(r)}else if(k instanceof THREE.Line){r=d(k,l);n=r.attributes&&v(r);if(l.verticesNeedUpdate||l.colorsNeedUpdate||l.lineDistancesNeedUpdate||n){var Xa=l,Wb=m.DYNAMIC_DRAW,Lb=void 0,Mb=void 0,Nb=void 0,Xb=void 0,pa=void 0,Yb=void 0,Fb=Xa.vertices,Ib=Xa.colors,Kb=Xa.lineDistances,Qb=Fb.length,Rb=Ib.length,Sb=Kb.length,Zb=Xa.__vertexArray,$b=Xa.__colorArray,lc=Xa.__lineDistanceArray,dc=Xa.colorsNeedUpdate,ec=Xa.lineDistancesNeedUpdate,hc=Xa.__webglCustomAttributesList,ac=void 0,mc=void 0,Ba=void 0,yb=
|
|
|
+void 0,Ma=void 0,na=void 0;if(Xa.verticesNeedUpdate){for(Lb=0;Lb<Qb;Lb++)Xb=Fb[Lb],pa=3*Lb,Zb[pa]=Xb.x,Zb[pa+1]=Xb.y,Zb[pa+2]=Xb.z;m.bindBuffer(m.ARRAY_BUFFER,Xa.__webglVertexBuffer);m.bufferData(m.ARRAY_BUFFER,Zb,Wb)}if(dc){for(Mb=0;Mb<Rb;Mb++)Yb=Ib[Mb],pa=3*Mb,$b[pa]=Yb.r,$b[pa+1]=Yb.g,$b[pa+2]=Yb.b;m.bindBuffer(m.ARRAY_BUFFER,Xa.__webglColorBuffer);m.bufferData(m.ARRAY_BUFFER,$b,Wb)}if(ec){for(Nb=0;Nb<Sb;Nb++)lc[Nb]=Kb[Nb];m.bindBuffer(m.ARRAY_BUFFER,Xa.__webglLineDistanceBuffer);m.bufferData(m.ARRAY_BUFFER,
|
|
|
+lc,Wb)}if(hc)for(ac=0,mc=hc.length;ac<mc;ac++)if(na=hc[ac],na.needsUpdate&&(void 0===na.boundTo||"vertices"===na.boundTo)){pa=0;yb=na.value.length;if(1===na.size)for(Ba=0;Ba<yb;Ba++)na.array[Ba]=na.value[Ba];else if(2===na.size)for(Ba=0;Ba<yb;Ba++)Ma=na.value[Ba],na.array[pa]=Ma.x,na.array[pa+1]=Ma.y,pa+=2;else if(3===na.size)if("c"===na.type)for(Ba=0;Ba<yb;Ba++)Ma=na.value[Ba],na.array[pa]=Ma.r,na.array[pa+1]=Ma.g,na.array[pa+2]=Ma.b,pa+=3;else for(Ba=0;Ba<yb;Ba++)Ma=na.value[Ba],na.array[pa]=Ma.x,
|
|
|
+na.array[pa+1]=Ma.y,na.array[pa+2]=Ma.z,pa+=3;else if(4===na.size)for(Ba=0;Ba<yb;Ba++)Ma=na.value[Ba],na.array[pa]=Ma.x,na.array[pa+1]=Ma.y,na.array[pa+2]=Ma.z,na.array[pa+3]=Ma.w,pa+=4;m.bindBuffer(m.ARRAY_BUFFER,na.buffer);m.bufferData(m.ARRAY_BUFFER,na.array,Wb)}}l.verticesNeedUpdate=!1;l.colorsNeedUpdate=!1;l.lineDistancesNeedUpdate=!1;r.attributes&&t(r)}else if(k instanceof THREE.ParticleSystem){r=d(k,l);n=r.attributes&&v(r);if(l.verticesNeedUpdate||l.colorsNeedUpdate||k.sortParticles||n){var ib=
|
|
|
+l,ic=m.DYNAMIC_DRAW,Ob=k,Na=void 0,jb=void 0,kb=void 0,T=void 0,lb=void 0,rb=void 0,bc=ib.vertices,jc=bc.length,kc=ib.colors,nc=kc.length,vb=ib.__vertexArray,wb=ib.__colorArray,mb=ib.__sortArray,oc=ib.verticesNeedUpdate,pc=ib.colorsNeedUpdate,nb=ib.__webglCustomAttributesList,Za=void 0,zb=void 0,ca=void 0,$a=void 0,ka=void 0,S=void 0;if(Ob.sortParticles){cc.copy(Pb);cc.multiply(Ob.matrixWorld);for(Na=0;Na<jc;Na++)kb=bc[Na],xa.copy(kb),xa.applyProjection(cc),mb[Na]=[xa.z,Na];mb.sort(q);for(Na=0;Na<
|
|
|
+jc;Na++)kb=bc[mb[Na][1]],T=3*Na,vb[T]=kb.x,vb[T+1]=kb.y,vb[T+2]=kb.z;for(jb=0;jb<nc;jb++)T=3*jb,rb=kc[mb[jb][1]],wb[T]=rb.r,wb[T+1]=rb.g,wb[T+2]=rb.b;if(nb)for(Za=0,zb=nb.length;Za<zb;Za++)if(S=nb[Za],void 0===S.boundTo||"vertices"===S.boundTo)if(T=0,$a=S.value.length,1===S.size)for(ca=0;ca<$a;ca++)lb=mb[ca][1],S.array[ca]=S.value[lb];else if(2===S.size)for(ca=0;ca<$a;ca++)lb=mb[ca][1],ka=S.value[lb],S.array[T]=ka.x,S.array[T+1]=ka.y,T+=2;else if(3===S.size)if("c"===S.type)for(ca=0;ca<$a;ca++)lb=
|
|
|
+mb[ca][1],ka=S.value[lb],S.array[T]=ka.r,S.array[T+1]=ka.g,S.array[T+2]=ka.b,T+=3;else for(ca=0;ca<$a;ca++)lb=mb[ca][1],ka=S.value[lb],S.array[T]=ka.x,S.array[T+1]=ka.y,S.array[T+2]=ka.z,T+=3;else if(4===S.size)for(ca=0;ca<$a;ca++)lb=mb[ca][1],ka=S.value[lb],S.array[T]=ka.x,S.array[T+1]=ka.y,S.array[T+2]=ka.z,S.array[T+3]=ka.w,T+=4}else{if(oc)for(Na=0;Na<jc;Na++)kb=bc[Na],T=3*Na,vb[T]=kb.x,vb[T+1]=kb.y,vb[T+2]=kb.z;if(pc)for(jb=0;jb<nc;jb++)rb=kc[jb],T=3*jb,wb[T]=rb.r,wb[T+1]=rb.g,wb[T+2]=rb.b;if(nb)for(Za=
|
|
|
+0,zb=nb.length;Za<zb;Za++)if(S=nb[Za],S.needsUpdate&&(void 0===S.boundTo||"vertices"===S.boundTo))if($a=S.value.length,T=0,1===S.size)for(ca=0;ca<$a;ca++)S.array[ca]=S.value[ca];else if(2===S.size)for(ca=0;ca<$a;ca++)ka=S.value[ca],S.array[T]=ka.x,S.array[T+1]=ka.y,T+=2;else if(3===S.size)if("c"===S.type)for(ca=0;ca<$a;ca++)ka=S.value[ca],S.array[T]=ka.r,S.array[T+1]=ka.g,S.array[T+2]=ka.b,T+=3;else for(ca=0;ca<$a;ca++)ka=S.value[ca],S.array[T]=ka.x,S.array[T+1]=ka.y,S.array[T+2]=ka.z,T+=3;else if(4===
|
|
|
+S.size)for(ca=0;ca<$a;ca++)ka=S.value[ca],S.array[T]=ka.x,S.array[T+1]=ka.y,S.array[T+2]=ka.z,S.array[T+3]=ka.w,T+=4}if(oc||Ob.sortParticles)m.bindBuffer(m.ARRAY_BUFFER,ib.__webglVertexBuffer),m.bufferData(m.ARRAY_BUFFER,vb,ic);if(pc||Ob.sortParticles)m.bindBuffer(m.ARRAY_BUFFER,ib.__webglColorBuffer),m.bufferData(m.ARRAY_BUFFER,wb,ic);if(nb)for(Za=0,zb=nb.length;Za<zb;Za++)if(S=nb[Za],S.needsUpdate||Ob.sortParticles)m.bindBuffer(m.ARRAY_BUFFER,S.buffer),m.bufferData(m.ARRAY_BUFFER,S.array,ic)}l.verticesNeedUpdate=
|
|
|
+!1;l.colorsNeedUpdate=!1;r.attributes&&t(r)}}};this.initMaterial=function(a,b,c,d){var e,f,g,h;a.addEventListener("dispose",Sb);var k,l,p,n;a instanceof THREE.MeshDepthMaterial?n="depth":a instanceof THREE.MeshNormalMaterial?n="normal":a instanceof THREE.MeshBasicMaterial?n="basic":a instanceof THREE.MeshLambertMaterial?n="lambert":a instanceof THREE.MeshPhongMaterial?n="phong":a instanceof THREE.LineBasicMaterial?n="basic":a instanceof THREE.LineDashedMaterial?n="dashed":a instanceof THREE.ParticleSystemMaterial&&
|
|
|
+(n="particle_basic");n&&(e=THREE.ShaderLib[n],a.uniforms=THREE.UniformsUtils.clone(e.uniforms),a.vertexShader=e.vertexShader,a.fragmentShader=e.fragmentShader);p=h=g=f=e=0;for(var q=b.length;p<q;p++){var r=b[p];r.onlyShadow||!1===r.visible||(r instanceof THREE.DirectionalLight&&e++,r instanceof THREE.PointLight&&f++,r instanceof THREE.SpotLight&&g++,r instanceof THREE.HemisphereLight&&h++)}q=p=0;for(r=b.length;q<r;q++){var s=b[q];s.castShadow&&(s instanceof THREE.SpotLight&&p++,s instanceof THREE.DirectionalLight&&
|
|
|
+!s.shadowCascade&&p++)}b=p;Gb&&d&&d.useVertexTexture?p=1024:(p=m.getParameter(m.MAX_VERTEX_UNIFORM_VECTORS),p=Math.floor((p-20)/4),void 0!==d&&d instanceof THREE.SkinnedMesh&&(p=Math.min(d.bones.length,p),p<d.bones.length&&console.warn("WebGLRenderer: too many bones - "+d.bones.length+", this GPU supports just "+p+" (try OpenGL instead of ANGLE)")));c={precision:Q,supportsVertexTextures:Jb,map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,bumpMap:!!a.bumpMap,normalMap:!!a.normalMap,specularMap:!!a.specularMap,
|
|
|
+vertexColors:a.vertexColors,fog:c,useFog:a.fog,fogExp:c instanceof THREE.FogExp2,sizeAttenuation:a.sizeAttenuation,logarithmicDepthBuffer:da,skinning:a.skinning,maxBones:p,useVertexTexture:Gb&&d&&d.useVertexTexture,morphTargets:a.morphTargets,morphNormals:a.morphNormals,maxMorphTargets:this.maxMorphTargets,maxMorphNormals:this.maxMorphNormals,maxDirLights:e,maxPointLights:f,maxSpotLights:g,maxHemiLights:h,maxShadows:b,shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow&&0<b,shadowMapType:this.shadowMapType,
|
|
|
+shadowMapDebug:this.shadowMapDebug,shadowMapCascade:this.shadowMapCascade,alphaTest:a.alphaTest,metal:a.metal,wrapAround:a.wrapAround,doubleSided:a.side===THREE.DoubleSide,flipSided:a.side===THREE.BackSide};d=[];n?d.push(n):(d.push(a.fragmentShader),d.push(a.vertexShader));for(var t in a.defines)d.push(t),d.push(a.defines[t]);for(l in c)d.push(l),d.push(c[l]);n=d.join();var u;l=0;for(t=ga.length;l<t;l++)if(d=ga[l],d.code===n){u=d;u.usedTimes++;break}void 0===u&&(u=new THREE.WebGLProgram(this,n,a,
|
|
|
+c),ga.push(u),P.info.memory.programs=ga.length);a.program=u;u=a.program.attributes;if(a.morphTargets)for(a.numSupportedMorphTargets=0,t="morphTarget",l=0;l<this.maxMorphTargets;l++)n=t+l,0<=u[n]&&a.numSupportedMorphTargets++;if(a.morphNormals)for(a.numSupportedMorphNormals=0,t="morphNormal",l=0;l<this.maxMorphNormals;l++)n=t+l,0<=u[n]&&a.numSupportedMorphNormals++;a.uniformsList=[];for(k in a.uniforms)a.uniformsList.push([a.uniforms[k],k])};this.setFaceCulling=function(a,b){a===THREE.CullFaceNone?
|
|
|
+m.disable(m.CULL_FACE):(b===THREE.FrontFaceDirectionCW?m.frontFace(m.CW):m.frontFace(m.CCW),a===THREE.CullFaceBack?m.cullFace(m.BACK):a===THREE.CullFaceFront?m.cullFace(m.FRONT):m.cullFace(m.FRONT_AND_BACK),m.enable(m.CULL_FACE))};this.setMaterialFaces=function(a){var b=a.side===THREE.DoubleSide;a=a.side===THREE.BackSide;Ga!==b&&(b?m.disable(m.CULL_FACE):m.enable(m.CULL_FACE),Ga=b);ha!==a&&(a?m.frontFace(m.CW):m.frontFace(m.CCW),ha=a)};this.setDepthTest=function(a){ia!==a&&(a?m.enable(m.DEPTH_TEST):
|
|
|
+m.disable(m.DEPTH_TEST),ia=a)};this.setDepthWrite=function(a){ma!==a&&(m.depthMask(a),ma=a)};this.setBlending=function(a,b,c,d){a!==Oa&&(a===THREE.NoBlending?m.disable(m.BLEND):a===THREE.AdditiveBlending?(m.enable(m.BLEND),m.blendEquation(m.FUNC_ADD),m.blendFunc(m.SRC_ALPHA,m.ONE)):a===THREE.SubtractiveBlending?(m.enable(m.BLEND),m.blendEquation(m.FUNC_ADD),m.blendFunc(m.ZERO,m.ONE_MINUS_SRC_COLOR)):a===THREE.MultiplyBlending?(m.enable(m.BLEND),m.blendEquation(m.FUNC_ADD),m.blendFunc(m.ZERO,m.SRC_COLOR)):
|
|
|
+a===THREE.CustomBlending?m.enable(m.BLEND):(m.enable(m.BLEND),m.blendEquationSeparate(m.FUNC_ADD,m.FUNC_ADD),m.blendFuncSeparate(m.SRC_ALPHA,m.ONE_MINUS_SRC_ALPHA,m.ONE,m.ONE_MINUS_SRC_ALPHA)),Oa=a);if(a===THREE.CustomBlending){if(b!==Ra&&(m.blendEquation(y(b)),Ra=b),c!==Sa||d!==Fa)m.blendFunc(y(c),y(d)),Sa=c,Fa=d}else Fa=Sa=Ra=null};this.setTexture=function(a,b){if(a.needsUpdate){a.__webglInit||(a.__webglInit=!0,a.addEventListener("dispose",Hb),a.__webglTexture=m.createTexture(),P.info.memory.textures++);
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+m.activeTexture(m.TEXTURE0+b);m.bindTexture(m.TEXTURE_2D,a.__webglTexture);m.pixelStorei(m.UNPACK_FLIP_Y_WEBGL,a.flipY);m.pixelStorei(m.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);m.pixelStorei(m.UNPACK_ALIGNMENT,a.unpackAlignment);var c=a.image,d=THREE.Math.isPowerOfTwo(c.width)&&THREE.Math.isPowerOfTwo(c.height),e=y(a.format),f=y(a.type);B(m.TEXTURE_2D,a,d);var g=a.mipmaps;if(a instanceof THREE.DataTexture)if(0<g.length&&d){for(var h=0,k=g.length;h<k;h++)c=g[h],m.texImage2D(m.TEXTURE_2D,
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+h,e,c.width,c.height,0,e,f,c.data);a.generateMipmaps=!1}else m.texImage2D(m.TEXTURE_2D,0,e,c.width,c.height,0,e,f,c.data);else if(a instanceof THREE.CompressedTexture)for(h=0,k=g.length;h<k;h++)c=g[h],a.format!==THREE.RGBAFormat?m.compressedTexImage2D(m.TEXTURE_2D,h,e,c.width,c.height,0,c.data):m.texImage2D(m.TEXTURE_2D,h,e,c.width,c.height,0,e,f,c.data);else if(0<g.length&&d){h=0;for(k=g.length;h<k;h++)c=g[h],m.texImage2D(m.TEXTURE_2D,h,e,e,f,c);a.generateMipmaps=!1}else m.texImage2D(m.TEXTURE_2D,
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+0,e,e,f,a.image);a.generateMipmaps&&d&&m.generateMipmap(m.TEXTURE_2D);a.needsUpdate=!1;if(a.onUpdate)a.onUpdate()}else m.activeTexture(m.TEXTURE0+b),m.bindTexture(m.TEXTURE_2D,a.__webglTexture)};this.setRenderTarget=function(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&!a.__webglFramebuffer){void 0===a.depthBuffer&&(a.depthBuffer=!0);void 0===a.stencilBuffer&&(a.stencilBuffer=!0);a.addEventListener("dispose",Rb);a.__webglTexture=m.createTexture();P.info.memory.textures++;var c=THREE.Math.isPowerOfTwo(a.width)&&
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+THREE.Math.isPowerOfTwo(a.height),d=y(a.format),e=y(a.type);if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];m.bindTexture(m.TEXTURE_CUBE_MAP,a.__webglTexture);B(m.TEXTURE_CUBE_MAP,a,c);for(var f=0;6>f;f++){a.__webglFramebuffer[f]=m.createFramebuffer();a.__webglRenderbuffer[f]=m.createRenderbuffer();m.texImage2D(m.TEXTURE_CUBE_MAP_POSITIVE_X+f,0,d,a.width,a.height,0,d,e,null);var g=a,h=m.TEXTURE_CUBE_MAP_POSITIVE_X+f;m.bindFramebuffer(m.FRAMEBUFFER,a.__webglFramebuffer[f]);m.framebufferTexture2D(m.FRAMEBUFFER,
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+m.COLOR_ATTACHMENT0,h,g.__webglTexture,0);A(a.__webglRenderbuffer[f],a)}c&&m.generateMipmap(m.TEXTURE_CUBE_MAP)}else a.__webglFramebuffer=m.createFramebuffer(),a.__webglRenderbuffer=a.shareDepthFrom?a.shareDepthFrom.__webglRenderbuffer:m.createRenderbuffer(),m.bindTexture(m.TEXTURE_2D,a.__webglTexture),B(m.TEXTURE_2D,a,c),m.texImage2D(m.TEXTURE_2D,0,d,a.width,a.height,0,d,e,null),d=m.TEXTURE_2D,m.bindFramebuffer(m.FRAMEBUFFER,a.__webglFramebuffer),m.framebufferTexture2D(m.FRAMEBUFFER,m.COLOR_ATTACHMENT0,
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+d,a.__webglTexture,0),a.shareDepthFrom?a.depthBuffer&&!a.stencilBuffer?m.framebufferRenderbuffer(m.FRAMEBUFFER,m.DEPTH_ATTACHMENT,m.RENDERBUFFER,a.__webglRenderbuffer):a.depthBuffer&&a.stencilBuffer&&m.framebufferRenderbuffer(m.FRAMEBUFFER,m.DEPTH_STENCIL_ATTACHMENT,m.RENDERBUFFER,a.__webglRenderbuffer):A(a.__webglRenderbuffer,a),c&&m.generateMipmap(m.TEXTURE_2D);b?m.bindTexture(m.TEXTURE_CUBE_MAP,null):m.bindTexture(m.TEXTURE_2D,null);m.bindRenderbuffer(m.RENDERBUFFER,null);m.bindFramebuffer(m.FRAMEBUFFER,
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+null)}a?(b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer,c=a.width,a=a.height,e=d=0):(b=null,c=Da,a=Ja,d=Ca,e=va);b!==Ha&&(m.bindFramebuffer(m.FRAMEBUFFER,b),m.viewport(d,e,c,a),Ha=b);ja=c;ra=a};this.shadowMapPlugin=new THREE.ShadowMapPlugin;this.addPrePlugin(this.shadowMapPlugin);this.addPostPlugin(new THREE.SpritePlugin);this.addPostPlugin(new THREE.LensFlarePlugin)};THREE.WebGLRenderTarget=function(a,b,c){this.width=a;this.height=b;c=c||{};this.wrapS=void 0!==c.wrapS?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=void 0!==c.wrapT?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=void 0!==c.magFilter?c.magFilter:THREE.LinearFilter;this.minFilter=void 0!==c.minFilter?c.minFilter:THREE.LinearMipMapLinearFilter;this.anisotropy=void 0!==c.anisotropy?c.anisotropy:1;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=void 0!==c.format?c.format:
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THREE.RGBAFormat;this.type=void 0!==c.type?c.type:THREE.UnsignedByteType;this.depthBuffer=void 0!==c.depthBuffer?c.depthBuffer:!0;this.stencilBuffer=void 0!==c.stencilBuffer?c.stencilBuffer:!0;this.generateMipmaps=!0;this.shareDepthFrom=null};
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THREE.WebGLRenderTarget.prototype={constructor:THREE.WebGLRenderTarget,setSize:function(a,b){this.width=a;this.height=b},clone:function(){var a=new THREE.WebGLRenderTarget(this.width,this.height);a.wrapS=this.wrapS;a.wrapT=this.wrapT;a.magFilter=this.magFilter;a.minFilter=this.minFilter;a.anisotropy=this.anisotropy;a.offset.copy(this.offset);a.repeat.copy(this.repeat);a.format=this.format;a.type=this.type;a.depthBuffer=this.depthBuffer;a.stencilBuffer=this.stencilBuffer;a.generateMipmaps=this.generateMipmaps;
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a.shareDepthFrom=this.shareDepthFrom;return a},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.WebGLRenderTarget.prototype);THREE.WebGLRenderTargetCube=function(a,b,c){THREE.WebGLRenderTarget.call(this,a,b,c);this.activeCubeFace=0};THREE.WebGLRenderTargetCube.prototype=Object.create(THREE.WebGLRenderTarget.prototype);THREE.WebGLProgram=function(){var a=0;return function(b,c,d,e){var f=b.context,g=d.fragmentShader,h=d.vertexShader,k=d.uniforms,l=d.attributes,n=d.defines,q=d.index0AttributeName;void 0===q&&!0===e.morphTargets&&(q="position");var p="SHADOWMAP_TYPE_BASIC";e.shadowMapType===THREE.PCFShadowMap?p="SHADOWMAP_TYPE_PCF":e.shadowMapType===THREE.PCFSoftShadowMap&&(p="SHADOWMAP_TYPE_PCF_SOFT");var r,u;r=[];for(var s in n)u=n[s],!1!==u&&(u="#define "+s+" "+u,r.push(u));r=r.join("\n");n=f.createProgram();d instanceof
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