MTLLoader: Support for loading bump maps
@@ -340,6 +340,19 @@ THREE.MTLLoader.MaterialCreator.prototype = {
break;
+ case 'map_bump':
+ case 'bump':
+
+ // Bump texture map
+ if ( params[ 'bumpMap' ] ) break; // Avoid loading twice.
+ params[ 'bumpMap' ] = this.loadTexture( this.baseUrl + value );
+ params[ 'bumpMap' ].wrapS = this.wrap;
+ params[ 'bumpMap' ].wrapT = this.wrap;
+ break;
default: