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@@ -39,8 +39,6 @@ THREE.MSAAPass = function ( scene, camera, params ) {
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this.camera2 = new THREE.OrthographicCamera( -1, 1, 1, -1, 0, 1 );
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this.camera2 = new THREE.OrthographicCamera( -1, 1, 1, -1, 0, 1 );
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this.quad2 = new THREE.Mesh( new THREE.PlaneGeometry( 2, 2 ), this.materialComposite );
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this.quad2 = new THREE.Mesh( new THREE.PlaneGeometry( 2, 2 ), this.materialComposite );
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