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Fix minor style issues

Fernando Serrano 6 gadi atpakaļ
vecāks
revīzija
24a5191cd9

+ 0 - 1
examples/webgl_multiple_views_multiview.html

@@ -80,7 +80,6 @@
 
 
 				var ASPECT_RATIO = window.innerWidth / window.innerHeight;
-				var SIZE = 1 / AMOUNT;
 				var WIDTH = ( window.innerWidth / AMOUNT ) * window.devicePixelRatio;
 				var HEIGHT = ( window.innerHeight / AMOUNT ) * window.devicePixelRatio;
 

+ 4 - 3
examples/webvr_ballshooter_multiview.html

@@ -294,9 +294,10 @@
 				var trender = performance.now() - ts;
 
 				// Compute average of the last frames
-				for (var i = 0; i < avgCounter.length-1; ++i) avgCounter[i] = avgCounter[i+1];
-				avgCounter[avgCounter.length-1] = trender;
-				var avg = avgCounter.reduce(function(a, b) { return a + b; }) / avgCounter.length;
+				for ( var i = 0; i < avgCounter.length - 1; ++ i ) avgCounter[ i ] = avgCounter[ i + 1 ];
+
+				avgCounter[ avgCounter.length - 1 ] = trender;
+				var avg = avgCounter.reduce( function( a, b ) { return a + b; }) / avgCounter.length;
 
 				ms.innerHTML = `renderer.render time: ${ trender.toFixed( 2 ) }ms (avg: ${ avg.toFixed( 2 ) }ms)`;
 

+ 1 - 1
src/renderers/webgl/WebGLMultiview.js

@@ -183,7 +183,7 @@ function WebGLMultiview( renderer, requested, options ) {
 
 	function detachRenderTarget( camera ) {
 
-		if ( renderTarget !== renderer.getRenderTarget() ) return false;
+		if ( renderTarget !== renderer.getRenderTarget() ) return;
 
 		renderer.setRenderTarget( currentRenderTarget );
 		flush( camera );