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@@ -172,10 +172,10 @@ THREE.ShaderLib = {
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fragmentShader: [
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fragmentShader: [
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"uniform vec3 diffuse;",
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"uniform vec3 diffuse;",
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- "uniform float opacity;",
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-
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"uniform vec3 emissive;",
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"uniform vec3 emissive;",
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+ "uniform float opacity;",
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+
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"varying vec3 vLightFront;",
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"varying vec3 vLightFront;",
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"#ifdef DOUBLE_SIDED",
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"#ifdef DOUBLE_SIDED",
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