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@@ -27,7 +27,7 @@ camera.lookAt(new THREE.Vector3(0, 0, 0));
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var scene = new THREE.Scene();
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</code>
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- <p>Next thing we will do is define a material. For lines we have to use [page:LineBasicMaterial] oe [page:LineDashedMaterial].</p>
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+ <p>Next thing we will do is define a material. For lines we have to use [page:LineBasicMaterial] or [page:LineDashedMaterial].</p>
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<code>
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//create a blue LineBasicMaterial
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var material = new THREE.LineBasicMaterial({ color: 0x0000ff });
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@@ -35,7 +35,7 @@ var material = new THREE.LineBasicMaterial({ color: 0x0000ff });
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<p>
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After material we will need a [page:Geometry] or [page:BufferGeometry] with some vertices
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- (it's reccomended to use a BufferGeometry as it's more performant, however for simplicity we'll use a Geometry here):
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+ (it's recommended to use a BufferGeometry as it's more performant, however for simplicity we'll use a Geometry here):
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</p>
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<code>
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@@ -58,7 +58,7 @@ scene.add(line);
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renderer.render(scene, camera);
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</code>
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- <p>You should now be seeing a arrow pointing upwards, made from two blue lines.</p>
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+ <p>You should now be seeing an arrow pointing upwards, made from two blue lines.</p>
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</div>
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</body>
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</html>
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