Ver Fonte

Clean up.

Mr.doob há 9 anos atrás
pai
commit
2514385595

+ 1 - 1
examples/js/postprocessing/EffectComposer.js

@@ -69,7 +69,7 @@ Object.assign( THREE.EffectComposer.prototype, {
 
 			pass = this.passes[ i ];
 
-			if ( ! pass.enabled ) continue;
+			if ( pass.enabled === false ) continue;
 
 			pass.render( this.renderer, this.writeBuffer, this.readBuffer, delta, maskActive );
 

+ 2 - 3
examples/js/postprocessing/ShaderPass.js

@@ -2,7 +2,7 @@
  * @author alteredq / http://alteredqualia.com/
  */
 
-THREE.ShaderPass = function( shader, textureID ) {
+THREE.ShaderPass = function ( shader, textureID ) {
 
 	THREE.Pass.call( this );
 
@@ -14,8 +14,7 @@ THREE.ShaderPass = function( shader, textureID ) {
 
 		this.material = shader;
 
-	}
-	else if ( shader ) {
+	} else if ( shader ) {
 
 		this.uniforms = THREE.UniformsUtils.clone( shader.uniforms );
 

+ 2 - 2
examples/webgl_loader_sea3d_hierarchy.html

@@ -128,7 +128,6 @@
 				composer = new THREE.EffectComposer( renderer );
 
 				var renderPass = new THREE.RenderPass( scene, camera );
-				var copyPass = new THREE.ShaderPass( THREE.CopyShader );
 				composer.addPass( renderPass );
 
 				var vh = 1.4, vl = 1.2;
@@ -142,8 +141,9 @@
 				vignettePass.uniforms[ "darkness" ].value = 1.0;
 				composer.addPass( vignettePass );
 
-				composer.addPass( copyPass );
+				var copyPass = new THREE.ShaderPass( THREE.CopyShader );
 				copyPass.renderToScreen = true;
+				composer.addPass( copyPass );
 
 				// events