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@@ -128,7 +128,6 @@
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composer = new THREE.EffectComposer( renderer );
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var renderPass = new THREE.RenderPass( scene, camera );
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- var copyPass = new THREE.ShaderPass( THREE.CopyShader );
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composer.addPass( renderPass );
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var vh = 1.4, vl = 1.2;
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@@ -142,8 +141,9 @@
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vignettePass.uniforms[ "darkness" ].value = 1.0;
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composer.addPass( vignettePass );
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- composer.addPass( copyPass );
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+ var copyPass = new THREE.ShaderPass( THREE.CopyShader );
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copyPass.renderToScreen = true;
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+ composer.addPass( copyPass );
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// events
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