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+<!DOCTYPE html>
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+<html lang="en">
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+ <head>
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+ <meta charset="utf-8" />
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+ <base href="../../" />
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+ <script src="list.js"></script>
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+ <script src="page.js"></script>
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+ <link type="text/css" rel="stylesheet" href="page.css" />
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+ </head>
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+ <body>
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+ <h1>[name]</h1>
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+
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+ <div class="desc">[name] is a simplified version of [page:CSS3DRenderer]. The only transformation that is supported is translation.<br />
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+ The renderer is very useful if you want to combine HTML based labels with 3D objects. Here too, the respective DOM elements are wrapped into an instance of *CSS2DObject* and added to the scene graph.<br />
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+ Unlike [page:CSS3DRenderer], orthographic cameras are supported.
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+ </div>
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+
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+ <script>
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+
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+ // iOS iframe auto-resize workaround
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+
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+ if ( /(iPad|iPhone|iPod)/g.test( navigator.userAgent ) ) {
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+
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+ var scene = document.getElementById( 'scene' );
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+
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+ scene.style.width = getComputedStyle( scene ).width;
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+ scene.style.height = getComputedStyle( scene ).height;
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+ scene.setAttribute( 'scrolling', 'no' );
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+
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+ }
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+
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+ </script>
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+
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+ <h2>Examples</h2>
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+
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+ <div>
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+ [example:webgl_loader_pdb molecules]
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+ </div>
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+
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+ <h2>Constructor</h2>
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+
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+ <h3>[name]()</h3>
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+
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+ <h2>Methods</h2>
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+
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+ <h3>[method:Object getSize]()</h3>
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+ <div>
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+ Returns an object containing the width and height of the renderer.
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+ </div>
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+
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+ <h3>[method:null render]( [param:Scene scene], [param:Camera camera] )</h3>
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+ <div>
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+ Renders a [page:Scene scene] using a [page:Camera camera].<br />
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+ </div>
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+
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+ <h3>[method:null setSize]([param:Number width], [param:Number height])</h3>
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+ <div>
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+ Resizes the renderer to (width, height).
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+ </div>
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+
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+ <h2>Source</h2>
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+
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+ [link:https://github.com/mrdoob/three.js/blob/master/examples/js/[path].js examples/js/[path].js]
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+ </body>
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+</html>
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