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@@ -102,9 +102,6 @@ WebGLCubeRenderTarget.prototype.fromEquirectangularTexture = function ( renderer
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const mesh = new Mesh( geometry, material );
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const currentMinFilter = texture.minFilter;
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- const currentRenderList = renderer.getRenderList();
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- const currentRenderTarget = renderer.getRenderTarget();
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- const currentRenderState = renderer.getRenderState();
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// Avoid blurred poles
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if ( texture.minFilter === LinearMipmapLinearFilter ) texture.minFilter = LinearFilter;
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@@ -114,10 +111,6 @@ WebGLCubeRenderTarget.prototype.fromEquirectangularTexture = function ( renderer
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texture.minFilter = currentMinFilter;
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- renderer.setRenderTarget( currentRenderTarget );
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- renderer.setRenderList( currentRenderList );
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- renderer.setRenderState( currentRenderState );
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-
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mesh.geometry.dispose();
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mesh.material.dispose();
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