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@@ -1,282 +1,311 @@
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import {
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import {
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BufferGeometry,
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BufferGeometry,
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- Face3,
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- Geometry
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+ Color,
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+ Float32BufferAttribute,
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+ Geometry,
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+ Vector2,
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+ Vector3
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} from '../../../build/three.module.js';
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} from '../../../build/three.module.js';
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/**
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/**
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* Break faces with edges longer than maxEdgeLength
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* Break faces with edges longer than maxEdgeLength
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*/
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*/
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-var TessellateModifier = function ( maxEdgeLength = 0.1, maxIterations = 6, maxFaces = Infinity ) {
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+var TessellateModifier = function ( maxEdgeLength = 0.1, maxIterations = 6 ) {
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this.maxEdgeLength = maxEdgeLength;
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this.maxEdgeLength = maxEdgeLength;
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this.maxIterations = maxIterations;
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this.maxIterations = maxIterations;
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- this.maxFaces = maxFaces;
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};
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};
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-// Applies the "modify" pattern
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TessellateModifier.prototype.modify = function ( geometry ) {
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TessellateModifier.prototype.modify = function ( geometry ) {
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- const isBufferGeometry = geometry.isBufferGeometry;
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+ if ( geometry.isGeometry === true ) {
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- if ( isBufferGeometry ) {
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+ console.error( 'THREE.TessellateModifier no longer supports Geometry. Use BufferGeometry instead.' );
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+ return geometry;
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- geometry = new Geometry().fromBufferGeometry( geometry );
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+ }
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- } else {
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+ if ( geometry.index !== null ) {
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- geometry = geometry.clone();
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+ geometry = geometry.toNonIndexed();
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}
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}
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- geometry.mergeVertices( 6 );
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+ //
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- let finalized = false;
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- let iteration = 0;
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+ const maxIterations = this.maxIterations;
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const maxEdgeLengthSquared = this.maxEdgeLength * this.maxEdgeLength;
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const maxEdgeLengthSquared = this.maxEdgeLength * this.maxEdgeLength;
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- let edge;
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-
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- while ( ! finalized && iteration < this.maxIterations && geometry.faces.length < this.maxFaces ) {
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-
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- const faces = [];
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- const faceVertexUvs = [];
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-
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- finalized = true;
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- iteration ++;
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-
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- for ( var i = 0, il = geometry.faceVertexUvs.length; i < il; i ++ ) {
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-
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- faceVertexUvs[ i ] = [];
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-
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- }
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-
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- for ( var i = 0, il = geometry.faces.length; i < il; i ++ ) {
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+ const va = new Vector3();
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+ const vb = new Vector3();
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+ const vc = new Vector3();
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+ const vm = new Vector3();
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+ const vs = [ va, vb, vc, vm ];
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+
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+ const na = new Vector3();
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+ const nb = new Vector3();
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+ const nc = new Vector3();
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+ const nm = new Vector3();
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+ const ns = [ na, nb, nc, nm ];
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+
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+ const ca = new Color();
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+ const cb = new Color();
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+ const cc = new Color();
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+ const cm = new Color();
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+ const cs = [ ca, cb, cc, cm ];
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+
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+ const ua = new Vector2();
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+ const ub = new Vector2();
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+ const uc = new Vector2();
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+ const um = new Vector2();
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+ const us = [ ua, ub, uc, um ];
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+
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+ const u2a = new Vector2();
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+ const u2b = new Vector2();
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+ const u2c = new Vector2();
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+ const u2m = new Vector2();
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+ const u2s = [ u2a, u2b, u2c, u2m ];
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+
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+ const attributes = geometry.attributes;
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+ const hasNormals = attributes.normal !== undefined;
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+ const hasColors = attributes.color !== undefined;
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+ const hasUVs = attributes.uv !== undefined;
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+ const hasUV2s = attributes.uv2 !== undefined;
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+
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+ let positions = attributes.position.array;
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+ let normals = hasNormals ? attributes.normal.array : null;
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+ let colors = hasColors ? attributes.color.array : null;
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+ let uvs = hasUVs ? attributes.uv.array : null;
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+ let uv2s = hasUV2s ? attributes.uv2.array : null;
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+
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+ let positions2 = positions;
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+ let normals2 = normals;
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+ let colors2 = colors;
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+ let uvs2 = uvs;
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+ let uv2s2 = uv2s;
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- const face = geometry.faces[ i ];
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-
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- if ( face instanceof Face3 ) {
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-
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- const a = face.a;
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- const b = face.b;
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- const c = face.c;
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-
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- const va = geometry.vertices[ a ];
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- const vb = geometry.vertices[ b ];
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- const vc = geometry.vertices[ c ];
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-
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- const dab = va.distanceToSquared( vb );
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- const dbc = vb.distanceToSquared( vc );
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- const dac = va.distanceToSquared( vc );
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+ let iteration = 0;
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+ let tessellating = true;
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- const limitReached = ( faces.length + il - i ) >= this.maxFaces;
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+ function addTriangle( a, b, c ) {
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- if ( ! limitReached && ( dab > maxEdgeLengthSquared || dbc > maxEdgeLengthSquared || dac > maxEdgeLengthSquared ) ) {
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+ const v1 = vs[ a ];
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+ const v2 = vs[ b ];
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+ const v3 = vs[ c ];
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- finalized = false;
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+ positions2.push( v1.x, v1.y, v1.z );
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+ positions2.push( v2.x, v2.y, v2.z );
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+ positions2.push( v3.x, v3.y, v3.z );
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- const m = geometry.vertices.length;
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+ if ( hasNormals ) {
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- const triA = face.clone();
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- const triB = face.clone();
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+ const n1 = ns[ a ];
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+ const n2 = ns[ b ];
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+ const n3 = ns[ c ];
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- if ( dab >= dbc && dab >= dac ) {
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+ normals2.push( n1.x, n1.y, n1.z );
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+ normals2.push( n2.x, n2.y, n2.z );
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+ normals2.push( n3.x, n3.y, n3.z );
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- var vm = va.clone();
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- vm.lerp( vb, 0.5 );
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+ }
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- triA.a = a;
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- triA.b = m;
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- triA.c = c;
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+ if ( hasColors ) {
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- triB.a = m;
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- triB.b = b;
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- triB.c = c;
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+ const c1 = cs[ a ];
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+ const c2 = cs[ b ];
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+ const c3 = cs[ c ];
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- if ( face.vertexNormals.length === 3 ) {
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+ colors2.push( c1.x, c1.y, c1.z );
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+ colors2.push( c2.x, c2.y, c2.z );
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+ colors2.push( c3.x, c3.y, c3.z );
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- var vnm = face.vertexNormals[ 0 ].clone();
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- vnm.lerp( face.vertexNormals[ 1 ], 0.5 );
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+ }
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- triA.vertexNormals[ 1 ].copy( vnm );
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- triB.vertexNormals[ 0 ].copy( vnm );
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+ if ( hasUVs ) {
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- }
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+ const u1 = us[ a ];
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+ const u2 = us[ b ];
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+ const u3 = us[ c ];
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- if ( face.vertexColors.length === 3 ) {
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+ uvs2.push( u1.x, u1.y );
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+ uvs2.push( u2.x, u2.y );
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+ uvs2.push( u3.x, u3.y );
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- var vcm = face.vertexColors[ 0 ].clone();
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- vcm.lerp( face.vertexColors[ 1 ], 0.5 );
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+ }
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- triA.vertexColors[ 1 ].copy( vcm );
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- triB.vertexColors[ 0 ].copy( vcm );
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+ if ( hasUV2s ) {
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- }
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+ const u21 = u2s[ a ];
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+ const u22 = u2s[ b ];
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+ const u23 = u2s[ c ];
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- edge = 0;
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+ uv2s2.push( u21.x, u21.y );
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+ uv2s2.push( u22.x, u22.y );
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+ uv2s2.push( u23.x, u23.y );
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- } else if ( dbc >= dab && dbc >= dac ) {
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+ }
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- var vm = vb.clone();
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- vm.lerp( vc, 0.5 );
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+ }
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- triA.a = a;
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- triA.b = b;
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- triA.c = m;
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+ while ( tessellating && iteration < maxIterations ) {
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- triB.a = m;
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- triB.b = c;
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- triB.c = a;
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+ iteration ++;
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+ tessellating = false;
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- if ( face.vertexNormals.length === 3 ) {
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+ positions = positions2;
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+ positions2 = [];
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- var vnm = face.vertexNormals[ 1 ].clone();
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- vnm.lerp( face.vertexNormals[ 2 ], 0.5 );
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+ if ( hasNormals ) {
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- triA.vertexNormals[ 2 ].copy( vnm );
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+ normals = normals2;
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+ normals2 = [];
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- triB.vertexNormals[ 0 ].copy( vnm );
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- triB.vertexNormals[ 1 ].copy( face.vertexNormals[ 2 ] );
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- triB.vertexNormals[ 2 ].copy( face.vertexNormals[ 0 ] );
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+ }
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- }
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+ if ( hasColors ) {
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- if ( face.vertexColors.length === 3 ) {
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+ colors = colors2;
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+ colors2 = [];
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- var vcm = face.vertexColors[ 1 ].clone();
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- vcm.lerp( face.vertexColors[ 2 ], 0.5 );
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+ }
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- triA.vertexColors[ 2 ].copy( vcm );
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+ if ( hasUVs ) {
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- triB.vertexColors[ 0 ].copy( vcm );
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- triB.vertexColors[ 1 ].copy( face.vertexColors[ 2 ] );
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- triB.vertexColors[ 2 ].copy( face.vertexColors[ 0 ] );
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+ uvs = uvs2;
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+ uvs2 = [];
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- }
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+ }
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- edge = 1;
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+ if ( hasUV2s ) {
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- } else {
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+ uv2s = uv2s2;
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+ uv2s2 = [];
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- var vm = va.clone();
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- vm.lerp( vc, 0.5 );
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+ }
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- triA.a = a;
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- triA.b = b;
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- triA.c = m;
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+ for ( var i = 0, i2 = 0, il = positions.length; i < il; i += 9, i2 += 6 ) {
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- triB.a = m;
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- triB.b = b;
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- triB.c = c;
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+ va.fromArray( positions, i + 0 );
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+ vb.fromArray( positions, i + 3 );
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+ vc.fromArray( positions, i + 6 );
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- if ( face.vertexNormals.length === 3 ) {
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+ if ( hasNormals ) {
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- var vnm = face.vertexNormals[ 0 ].clone();
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- vnm.lerp( face.vertexNormals[ 2 ], 0.5 );
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+ na.fromArray( normals, i + 0 );
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+ nb.fromArray( normals, i + 3 );
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+ nc.fromArray( normals, i + 6 );
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- triA.vertexNormals[ 2 ].copy( vnm );
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- triB.vertexNormals[ 0 ].copy( vnm );
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+ }
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- }
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+ if ( hasColors ) {
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- if ( face.vertexColors.length === 3 ) {
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+ ca.fromArray( colors, i + 0 );
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+ cb.fromArray( colors, i + 3 );
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+ cc.fromArray( colors, i + 6 );
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- var vcm = face.vertexColors[ 0 ].clone();
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- vcm.lerp( face.vertexColors[ 2 ], 0.5 );
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+ }
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- triA.vertexColors[ 2 ].copy( vcm );
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- triB.vertexColors[ 0 ].copy( vcm );
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+ if ( hasUVs ) {
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- }
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+ ua.fromArray( uvs, i2 + 0 );
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+ ub.fromArray( uvs, i2 + 2 );
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+ uc.fromArray( uvs, i2 + 4 );
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- edge = 2;
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+ }
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- }
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+ if ( hasUV2s ) {
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- faces.push( triA, triB );
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- geometry.vertices.push( vm );
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+ u2a.fromArray( uv2s, i2 + 0 );
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+ u2b.fromArray( uv2s, i2 + 2 );
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+ u2c.fromArray( uv2s, i2 + 4 );
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- for ( var j = 0, jl = geometry.faceVertexUvs.length; j < jl; j ++ ) {
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+ }
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- if ( geometry.faceVertexUvs[ j ].length ) {
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+ const dab = va.distanceToSquared( vb );
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+ const dbc = vb.distanceToSquared( vc );
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+ const dac = va.distanceToSquared( vc );
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- const uvs = geometry.faceVertexUvs[ j ][ i ];
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+ if ( dab > maxEdgeLengthSquared || dbc > maxEdgeLengthSquared || dac > maxEdgeLengthSquared ) {
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- const uvA = uvs[ 0 ];
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- const uvB = uvs[ 1 ];
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- const uvC = uvs[ 2 ];
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+ tessellating = true;
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- // AB
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+ if ( dab >= dbc && dab >= dac ) {
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- if ( edge === 0 ) {
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+ vm.lerpVectors( va, vb, 0.5 );
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+ if ( hasNormals ) nm.lerpVectors( na, nb, 0.5 );
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+ if ( hasColors ) cm.lerpColors( ca, cb, 0.5 );
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+ if ( hasUVs ) um.lerpVectors( ua, ub, 0.5 );
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+ if ( hasUV2s ) u2m.lerpVectors( u2a, u2b, 0.5 );
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- var uvM = uvA.clone();
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- uvM.lerp( uvB, 0.5 );
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+ addTriangle( 0, 3, 2 );
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+ addTriangle( 3, 1, 2 );
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- var uvsTriA = [ uvA.clone(), uvM.clone(), uvC.clone() ];
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- var uvsTriB = [ uvM.clone(), uvB.clone(), uvC.clone() ];
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+ } else if ( dbc >= dab && dbc >= dac ) {
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- // BC
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+ vm.lerpVectors( vb, vc, 0.5 );
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+ if ( hasNormals ) nm.lerpVectors( nb, nc, 0.5 );
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+ if ( hasColors ) cm.lerpColors( cb, cc, 0.5 );
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+ if ( hasUVs ) um.lerpVectors( ub, uc, 0.5 );
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+ if ( hasUV2s ) u2m.lerpVectors( u2b, u2c, 0.5 );
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- } else if ( edge === 1 ) {
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+ addTriangle( 0, 1, 3 );
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+ addTriangle( 3, 2, 0 );
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- var uvM = uvB.clone();
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- uvM.lerp( uvC, 0.5 );
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+ } else {
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- var uvsTriA = [ uvA.clone(), uvB.clone(), uvM.clone() ];
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- var uvsTriB = [ uvM.clone(), uvC.clone(), uvA.clone() ];
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+ vm.lerpVectors( va, vc, 0.5 );
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+ if ( hasNormals ) nm.lerpVectors( na, nc, 0.5 );
|
|
|
|
+ if ( hasColors ) cm.lerpColors( ca, cc, 0.5 );
|
|
|
|
+ if ( hasUVs ) um.lerpVectors( ua, uc, 0.5 );
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|
|
+ if ( hasUV2s ) u2m.lerpVectors( u2a, u2c, 0.5 );
|
|
|
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|
|
- // AC
|
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|
|
+ addTriangle( 0, 1, 3 );
|
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|
|
+ addTriangle( 3, 1, 2 );
|
|
|
|
|
|
- } else {
|
|
|
|
|
|
+ }
|
|
|
|
|
|
- var uvM = uvA.clone();
|
|
|
|
- uvM.lerp( uvC, 0.5 );
|
|
|
|
|
|
+ } else {
|
|
|
|
|
|
- var uvsTriA = [ uvA.clone(), uvB.clone(), uvM.clone() ];
|
|
|
|
- var uvsTriB = [ uvM.clone(), uvB.clone(), uvC.clone() ];
|
|
|
|
|
|
+ addTriangle( 0, 1, 2 );
|
|
|
|
|
|
- }
|
|
|
|
|
|
+ }
|
|
|
|
|
|
- faceVertexUvs[ j ].push( uvsTriA, uvsTriB );
|
|
|
|
|
|
+ }
|
|
|
|
|
|
- }
|
|
|
|
|
|
+ }
|
|
|
|
|
|
- }
|
|
|
|
|
|
+ const geometry2 = new BufferGeometry();
|
|
|
|
|
|
- } else {
|
|
|
|
|
|
+ geometry2.setAttribute( 'position', new Float32BufferAttribute( positions2, 3 ) );
|
|
|
|
|
|
- faces.push( face );
|
|
|
|
|
|
+ if ( hasNormals ) {
|
|
|
|
|
|
- for ( var j = 0, jl = geometry.faceVertexUvs.length; j < jl; j ++ ) {
|
|
|
|
|
|
+ geometry2.setAttribute( 'normal', new Float32BufferAttribute( normals2, 3 ) );
|
|
|
|
|
|
- faceVertexUvs[ j ].push( geometry.faceVertexUvs[ j ][ i ] );
|
|
|
|
|
|
+ }
|
|
|
|
|
|
- }
|
|
|
|
|
|
+ if ( hasColors ) {
|
|
|
|
|
|
- }
|
|
|
|
|
|
+ geometry2.setAttribute( 'color', new Float32BufferAttribute( colors2, 3 ) );
|
|
|
|
|
|
- }
|
|
|
|
|
|
+ }
|
|
|
|
|
|
- }
|
|
|
|
|
|
+ if ( hasUVs ) {
|
|
|
|
|
|
- geometry.faces = faces;
|
|
|
|
- geometry.faceVertexUvs = faceVertexUvs;
|
|
|
|
|
|
+ geometry2.setAttribute( 'uv', new Float32BufferAttribute( uvs2, 2 ) );
|
|
|
|
|
|
}
|
|
}
|
|
|
|
|
|
- if ( isBufferGeometry ) {
|
|
|
|
-
|
|
|
|
- return new BufferGeometry().fromGeometry( geometry );
|
|
|
|
|
|
+ if ( hasUV2s ) {
|
|
|
|
|
|
- } else {
|
|
|
|
-
|
|
|
|
- return geometry;
|
|
|
|
|
|
+ geometry2.setAttribute( 'uv2', new Float32BufferAttribute( uv2s2, 2 ) );
|
|
|
|
|
|
}
|
|
}
|
|
|
|
|
|
|
|
+ return geometry2;
|
|
|
|
+
|
|
};
|
|
};
|
|
|
|
|
|
export { TessellateModifier };
|
|
export { TessellateModifier };
|