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@@ -37,9 +37,8 @@
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<script src="../build/three.js"></script>
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<script src="../build/three.js"></script>
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- <script src="js/loaders/GLTFLoader.js"></script>
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-
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<script src="js/controls/OrbitControls.js"></script>
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<script src="js/controls/OrbitControls.js"></script>
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+ <script src="js/loaders/GLTFLoader.js"></script>
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<script src="js/Detector.js"></script>
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<script src="js/Detector.js"></script>
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<script src="js/libs/stats.min.js"></script>
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<script src="js/libs/stats.min.js"></script>
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@@ -66,41 +65,8 @@
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controls.target.set( 0, -0.2, -0.2 );
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controls.target.set( 0, -0.2, -0.2 );
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controls.update();
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controls.update();
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- scene = new THREE.Scene();
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- scene.background = new THREE.Color( 0x443333 );
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- scene.fog = new THREE.Fog( 0x443333, 2, 10 );
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-
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- light = new THREE.HemisphereLight( 0xffffff, 0x444444 );
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- light.position.set( 0, 2, 0 );
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- scene.add( light );
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-
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- light = new THREE.DirectionalLight( 0xffffff );
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- light.position.set( 0, 2, 1 );
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- light.castShadow = true;
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- light.shadow.camera.top = 1.8;
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- light.shadow.camera.bottom = -1.8;
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- light.shadow.camera.left = -1.2;
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- light.shadow.camera.right = 1.2;
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- scene.add( light );
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-
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- // ground
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- var plane = new THREE.Mesh(
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- new THREE.PlaneBufferGeometry( 20, 20 ),
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- new THREE.MeshPhongMaterial( { color: 0x999999, specular: 0x101010 } )
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- );
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- plane.rotation.x = - Math.PI / 2;
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- plane.position.y = -1;
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- plane.receiveShadow = true;
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- scene.add(plane);
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-
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- var grid = new THREE.GridHelper( 20, 20, 0x000000, 0x000000 );
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- grid.position.y = -0.99;
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- grid.material.opacity = 0.2;
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- grid.material.transparent = true;
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- scene.add( grid );
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-
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// envmap
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// envmap
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- var path = 'textures/cube/skybox/';
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+ var path = 'textures/cube/skyboxsun25deg/';
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var format = '.jpg';
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var format = '.jpg';
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var envMap = new THREE.CubeTextureLoader().load( [
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var envMap = new THREE.CubeTextureLoader().load( [
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path + 'px' + format, path + 'nx' + format,
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path + 'px' + format, path + 'nx' + format,
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@@ -108,6 +74,17 @@
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path + 'pz' + format, path + 'nz' + format
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path + 'pz' + format, path + 'nz' + format
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] );
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] );
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+ scene = new THREE.Scene();
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+ scene.background = envMap;
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+
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+ light = new THREE.HemisphereLight( 0xbbbbff, 0x444422 );
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+ light.position.set( 0, 1, 0 );
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+ scene.add( light );
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+
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+ light = new THREE.DirectionalLight( 0xffffff );
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+ light.position.set( -10, 6, -10 );
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+ scene.add( light );
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+
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// model
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// model
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var loader = new THREE.GLTFLoader();
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var loader = new THREE.GLTFLoader();
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loader.load( 'models/gltf/DamagedHelmet/glTF/DamagedHelmet.gltf', function ( gltf ) {
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loader.load( 'models/gltf/DamagedHelmet/glTF/DamagedHelmet.gltf', function ( gltf ) {
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@@ -117,8 +94,6 @@
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if ( child.isMesh ) {
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if ( child.isMesh ) {
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child.material.envMap = envMap;
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child.material.envMap = envMap;
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- child.material.needsUpdate = true;
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- child.castShadow = true;
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}
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}
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@@ -132,8 +107,6 @@
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renderer.setPixelRatio( window.devicePixelRatio );
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renderer.setPixelRatio( window.devicePixelRatio );
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renderer.setSize( window.innerWidth, window.innerHeight );
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renderer.setSize( window.innerWidth, window.innerHeight );
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renderer.gammaOutput = true;
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renderer.gammaOutput = true;
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- renderer.shadowMap.enabled = true;
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- renderer.shadowMap.type = THREE.PCFSoftShadowMap;
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container.appendChild( renderer.domElement );
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container.appendChild( renderer.domElement );
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window.addEventListener( 'resize', onWindowResize, false );
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window.addEventListener( 'resize', onWindowResize, false );
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