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Vector3 .(un)projectCamera() to .(un)project(). Thanks @WestLangley!

Mr.doob 10 年之前
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共有 3 個文件被更改,包括 8 次插入8 次删除
  1. 2 2
      docs/api/math/Vector3.html
  2. 4 4
      src/core/Projector.js
  3. 2 2
      src/math/Vector3.js

+ 2 - 2
docs/api/math/Vector3.html

@@ -415,7 +415,7 @@
 		Applies a [page:Quaternion] transform to this vector.
 		</div>
 
-		<h3>.projectCamera( [page:Camera camera] ) [page:Vector3]</h3>
+		<h3>.project( [page:Camera camera] ) [page:Vector3]</h3>
 		<div>
 		[page:Camera camera] — camera to use in the projection.<br />
 		</div>
@@ -423,7 +423,7 @@
 		Projects the vector with the camera.
 		</div>
 
-		<h3>.unprojectCamera( [page:Camera camera] ) [page:Vector3]</h3>
+		<h3>.unproject( [page:Camera camera] ) [page:Vector3]</h3>
 		<div>
 		[page:Camera camera] — camera to use in the projection.<br />
 		</div>

+ 4 - 4
src/core/Projector.js

@@ -6,17 +6,17 @@ THREE.Projector = function () {
 
 	this.projectVector = function ( vector, camera ) {
 
-		console.warn( 'THREE.Projector: .projectVector() is now vector.projectCamera().' );
+		console.warn( 'THREE.Projector: .projectVector() is now vector.project().' );
 
-		vector.projectCamera( camera );
+		vector.project( camera );
 
 	};
 
 	this.unprojectVector = function ( vector, camera ) {
 
-		console.warn( 'THREE.Projector: .unprojectVector() is now vector.unprojectCamera().' );
+		console.warn( 'THREE.Projector: .unprojectVector() is now vector.unproject().' );
 
-		vector.unprojectCamera( camera );
+		vector.unproject( camera );
 
 	};
 

+ 2 - 2
src/math/Vector3.js

@@ -305,7 +305,7 @@ THREE.Vector3.prototype = {
 
 	},
 
-	projectCamera: function () {
+	project: function () {
 
 		var matrix;
 
@@ -320,7 +320,7 @@ THREE.Vector3.prototype = {
 
 	}(),
 
-	unprojectCamera: function () {
+	unproject: function () {
 
 		var matrix;