Gregg Tavares 6 years ago
parent
commit
26098ca494
100 changed files with 105 additions and 105 deletions
  1. 1 1
      threejs/background-v01.html
  2. 1 1
      threejs/background.html
  3. 1 1
      threejs/lessons/resources/threejs-lesson-utils.js
  4. 2 2
      threejs/lessons/ru/threejs-cameras.md
  5. 1 1
      threejs/lessons/ru/threejs-fundamentals.md
  6. 1 1
      threejs/lessons/ru/threejs-lights.md
  7. 3 3
      threejs/lessons/threejs-backgrounds.md
  8. 2 2
      threejs/lessons/threejs-cameras.md
  9. 1 1
      threejs/lessons/threejs-fundamentals.md
  10. 1 1
      threejs/lessons/threejs-lights.md
  11. 1 1
      threejs/lessons/threejs-multiple-scenes.md
  12. 1 1
      threejs/lessons/threejs-optimize-lots-of-objects-animated.md
  13. 1 1
      threejs/lessons/threejs-shadertoy.md
  14. 1 1
      threejs/lessons/threejs-shadows.md
  15. 2 2
      threejs/lessons/threejs-webvr.md
  16. 1 1
      threejs/threejs-align-html-elements-to-3d-globe-too-many-labels.html
  17. 1 1
      threejs/threejs-align-html-elements-to-3d-globe.html
  18. 1 1
      threejs/threejs-align-html-to-3d-w-hiding.html
  19. 1 1
      threejs/threejs-align-html-to-3d-w-sorting.html
  20. 1 1
      threejs/threejs-align-html-to-3d.html
  21. 1 1
      threejs/threejs-background-css.html
  22. 1 1
      threejs/threejs-background-cubemap.html
  23. 1 1
      threejs/threejs-background-equirectangularmap.html
  24. 1 1
      threejs/threejs-background-scene-background-fixed-aspect.html
  25. 1 1
      threejs/threejs-background-scene-background.html
  26. 1 1
      threejs/threejs-background-separate-scene-bad-aspect.html
  27. 1 1
      threejs/threejs-background-separate-scene.html
  28. 1 1
      threejs/threejs-billboard-labels-w-sprites-adjust-height.html
  29. 1 1
      threejs/threejs-billboard-labels-w-sprites.html
  30. 1 1
      threejs/threejs-billboard-trees-no-billboards.html
  31. 1 1
      threejs/threejs-billboard-trees-static-billboards.html
  32. 1 1
      threejs/threejs-cameras-logarithmic-depth-buffer.html
  33. 1 1
      threejs/threejs-cameras-orthographic-2-scenes.html
  34. 1 1
      threejs/threejs-cameras-orthographic-canvas-top-left-origin.html
  35. 1 1
      threejs/threejs-cameras-perspective-2-scenes.html
  36. 1 1
      threejs/threejs-cameras-perspective.html
  37. 1 1
      threejs/threejs-cameras-z-fighting.html
  38. 1 1
      threejs/threejs-canvas-textured-cube-qix.html
  39. 1 1
      threejs/threejs-canvas-textured-cube.html
  40. 1 1
      threejs/threejs-canvas-textured-labels-one-canvas.html
  41. 1 1
      threejs/threejs-canvas-textured-labels-scale-to-fit.html
  42. 1 1
      threejs/threejs-canvas-textured-labels.html
  43. 1 1
      threejs/threejs-debug-js-clearing-logger.html
  44. 1 1
      threejs/threejs-debug-js-html-elements.html
  45. 1 1
      threejs/threejs-debug-js-params.html
  46. 1 1
      threejs/threejs-debugging-mcve.html
  47. 1 1
      threejs/threejs-fog-gui.html
  48. 1 1
      threejs/threejs-fog.html
  49. 1 1
      threejs/threejs-fundamentals-3-cubes.html
  50. 1 1
      threejs/threejs-fundamentals-with-animation.html
  51. 1 1
      threejs/threejs-fundamentals-with-light.html
  52. 1 1
      threejs/threejs-fundamentals.html
  53. 1 1
      threejs/threejs-indexed-textures-picking-and-highlighting.html
  54. 1 1
      threejs/threejs-indexed-textures-picking-debounced.html
  55. 1 1
      threejs/threejs-indexed-textures-picking.html
  56. 1 1
      threejs/threejs-indexed-textures-random-colors.html
  57. 1 1
      threejs/threejs-lights-ambient.html
  58. 1 1
      threejs/threejs-lights-directional-w-helper.html
  59. 1 1
      threejs/threejs-lights-directional.html
  60. 1 1
      threejs/threejs-lights-hemisphere.html
  61. 1 1
      threejs/threejs-lights-point-physically-correct.html
  62. 1 1
      threejs/threejs-lights-point.html
  63. 1 1
      threejs/threejs-lights-rectarea.html
  64. 1 1
      threejs/threejs-lights-spot-w-helper.html
  65. 1 1
      threejs/threejs-load-gltf-animated-cars.html
  66. 1 1
      threejs/threejs-load-gltf-car-path-fixed.html
  67. 1 1
      threejs/threejs-load-gltf-car-path.html
  68. 1 1
      threejs/threejs-load-gltf-dump-scenegraph-extra.html
  69. 1 1
      threejs/threejs-load-gltf-dump-scenegraph.html
  70. 1 1
      threejs/threejs-load-gltf-rotate-cars-fixed.html
  71. 1 1
      threejs/threejs-load-gltf-rotate-cars.html
  72. 1 1
      threejs/threejs-load-gltf-shadows.html
  73. 1 1
      threejs/threejs-load-gltf.html
  74. 1 1
      threejs/threejs-load-obj-auto-camera-xz.html
  75. 1 1
      threejs/threejs-load-obj-auto-camera.html
  76. 1 1
      threejs/threejs-load-obj-materials-fixed.html
  77. 1 1
      threejs/threejs-load-obj-materials-windmill2.html
  78. 1 1
      threejs/threejs-load-obj-materials.html
  79. 1 1
      threejs/threejs-load-obj-no-materials.html
  80. 1 1
      threejs/threejs-load-obj-wat.html
  81. 1 1
      threejs/threejs-lots-of-objects-animated.html
  82. 1 1
      threejs/threejs-lots-of-objects-merged-vertexcolors.html
  83. 1 1
      threejs/threejs-lots-of-objects-merged.html
  84. 1 1
      threejs/threejs-lots-of-objects-morphtargets-w-colors.html
  85. 1 1
      threejs/threejs-lots-of-objects-morphtargets.html
  86. 1 1
      threejs/threejs-lots-of-objects-multiple-data-sets.html
  87. 1 1
      threejs/threejs-lots-of-objects-slow.html
  88. 1 1
      threejs/threejs-multiple-scenes-controls.html
  89. 1 1
      threejs/threejs-multiple-scenes-copy-canvas.html
  90. 1 1
      threejs/threejs-multiple-scenes-generic.html
  91. 1 1
      threejs/threejs-multiple-scenes-selector.html
  92. 1 1
      threejs/threejs-multiple-scenes-v1.html
  93. 1 1
      threejs/threejs-multiple-scenes-v2.html
  94. 1 1
      threejs/threejs-multiple-scenes-v3.html
  95. 1 1
      threejs/threejs-picking-gpu.html
  96. 1 1
      threejs/threejs-picking-raycaster-complex-geo.html
  97. 1 1
      threejs/threejs-picking-raycaster-transparency.html
  98. 1 1
      threejs/threejs-picking-raycaster.html
  99. 1 1
      threejs/threejs-postprocessing-3dlut-identity.html
  100. 1 1
      threejs/threejs-postprocessing-3dlut-prep.html

+ 1 - 1
threejs/background-v01.html

@@ -38,7 +38,7 @@
 
 
 function main() {
 function main() {
   const canvas = document.querySelector('#c');
   const canvas = document.querySelector('#c');
-  const renderer = new THREE.WebGLRenderer({canvas: canvas});
+  const renderer = new THREE.WebGLRenderer({canvas});
   const scene = new THREE.Scene();
   const scene = new THREE.Scene();
 
 
   const aspect = 2;  // the canvas default
   const aspect = 2;  // the canvas default

+ 1 - 1
threejs/background.html

@@ -38,7 +38,7 @@
 
 
 function main() {
 function main() {
   const canvas = document.querySelector('#c');
   const canvas = document.querySelector('#c');
-  const renderer = new THREE.WebGLRenderer({canvas: canvas});
+  const renderer = new THREE.WebGLRenderer({canvas});
   const scene = new THREE.Scene();
   const scene = new THREE.Scene();
 
 
   const aspect = 2;  // the canvas default
   const aspect = 2;  // the canvas default

+ 1 - 1
threejs/lessons/resources/threejs-lesson-utils.js

@@ -9,7 +9,7 @@ window.threejsLessonUtils = {
     }
     }
     const canvas = document.querySelector('#c');
     const canvas = document.querySelector('#c');
     const renderer = new THREE.WebGLRenderer({
     const renderer = new THREE.WebGLRenderer({
-      canvas: canvas,
+      canvas,
       alpha: true,
       alpha: true,
       powerPreference: 'low-power',
       powerPreference: 'low-power',
     });
     });

+ 2 - 2
threejs/lessons/ru/threejs-cameras.md

@@ -359,9 +359,9 @@ const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
 `logarithmicDepthBuffer` когда мы создаем `WebGLRenderer`
 `logarithmicDepthBuffer` когда мы создаем `WebGLRenderer`
 
 
 ```js
 ```js
--const renderer = new THREE.WebGLRenderer({canvas: canvas});
+-const renderer = new THREE.WebGLRenderer({canvas});
 +const renderer = new THREE.WebGLRenderer({
 +const renderer = new THREE.WebGLRenderer({
-+  canvas: canvas,
++  canvas,
 +  logarithmicDepthBuffer: true,
 +  logarithmicDepthBuffer: true,
 +});
 +});
 ```
 ```

+ 1 - 1
threejs/lessons/ru/threejs-fundamentals.md

@@ -47,7 +47,7 @@ Three.js будет рисовать на этом холсте, так что 
 
 
 function main() {
 function main() {
   const canvas = document.querySelector('#c');
   const canvas = document.querySelector('#c');
-  const renderer = new THREE.WebGLRenderer({canvas: canvas});
+  const renderer = new THREE.WebGLRenderer({canvas});
   ...
   ...
 </script>
 </script>
 ```
 ```

+ 1 - 1
threejs/lessons/ru/threejs-lights.md

@@ -531,7 +531,7 @@ makeXYZGUI(gui, light.position, 'position', updateLight);
 Сначала мы включим физически правильное осещение
 Сначала мы включим физически правильное осещение
 
 
 ```js
 ```js
-const renderer = new THREE.WebGLRenderer({canvas: canvas});
+const renderer = new THREE.WebGLRenderer({canvas});
 +renderer.physicallyCorrectLights = true;
 +renderer.physicallyCorrectLights = true;
 ```
 ```
 
 

+ 3 - 3
threejs/lessons/threejs-backgrounds.md

@@ -30,9 +30,9 @@ drawing anything are transparent.
 ```js
 ```js
 function main() {
 function main() {
   const canvas = document.querySelector('#c');
   const canvas = document.querySelector('#c');
--  const renderer = new THREE.WebGLRenderer({canvas: canvas});
+-  const renderer = new THREE.WebGLRenderer({canvas});
 +  const renderer = new THREE.WebGLRenderer({
 +  const renderer = new THREE.WebGLRenderer({
-+    canvas: canvas,
++    canvas,
 +    alpha: true,
 +    alpha: true,
 +  });
 +  });
 ```
 ```
@@ -266,7 +266,7 @@ will clear our first render and we won't see the background. We can do this by
 setting `renderer.autoClearColor = false`.
 setting `renderer.autoClearColor = false`.
 
 
 ```js
 ```js
-const renderer = new THREE.WebGLRenderer({canvas: canvas});
+const renderer = new THREE.WebGLRenderer({canvas});
 +renderer.autoClearColor = false;
 +renderer.autoClearColor = false;
 ```
 ```
 
 

+ 2 - 2
threejs/lessons/threejs-cameras.md

@@ -363,9 +363,9 @@ pixels are in front and which are behind. We can do that by enabling
 `logarithmicDepthBuffer` when we create the `WebGLRenderer`
 `logarithmicDepthBuffer` when we create the `WebGLRenderer`
 
 
 ```js
 ```js
--const renderer = new THREE.WebGLRenderer({canvas: canvas});
+-const renderer = new THREE.WebGLRenderer({canvas});
 +const renderer = new THREE.WebGLRenderer({
 +const renderer = new THREE.WebGLRenderer({
-+  canvas: canvas,
++  canvas,
 +  logarithmicDepthBuffer: true,
 +  logarithmicDepthBuffer: true,
 +});
 +});
 ```
 ```

+ 1 - 1
threejs/lessons/threejs-fundamentals.md

@@ -46,7 +46,7 @@ and pass it to three.js.
 
 
 function main() {
 function main() {
   const canvas = document.querySelector('#c');
   const canvas = document.querySelector('#c');
-  const renderer = new THREE.WebGLRenderer({canvas: canvas});
+  const renderer = new THREE.WebGLRenderer({canvas});
   ...
   ...
 </script>
 </script>
 ```
 ```

+ 1 - 1
threejs/lessons/threejs-lights.md

@@ -539,7 +539,7 @@ Let's test that.
 First we'll turn on physically correct lights
 First we'll turn on physically correct lights
 
 
 ```js
 ```js
-const renderer = new THREE.WebGLRenderer({canvas: canvas});
+const renderer = new THREE.WebGLRenderer({canvas});
 +renderer.physicallyCorrectLights = true;
 +renderer.physicallyCorrectLights = true;
 ```
 ```
 
 

+ 1 - 1
threejs/lessons/threejs-multiple-scenes.md

@@ -587,7 +587,7 @@ just turn on the scissor test at the beginning.
 function main() {
 function main() {
 -  const canvas = document.querySelector('#c');
 -  const canvas = document.querySelector('#c');
 +  const canvas = document.createElement('canvas');
 +  const canvas = document.createElement('canvas');
-  const renderer = new THREE.WebGLRenderer({canvas: canvas, alpha: true});
+  const renderer = new THREE.WebGLRenderer({canvas, alpha: true});
 +  renderer.setScissorTest(true);
 +  renderer.setScissorTest(true);
 
 
   ...
   ...

+ 1 - 1
threejs/lessons/threejs-optimize-lots-of-objects-animated.md

@@ -454,7 +454,7 @@ To use it we'll create one
 ```js
 ```js
 function main() {
 function main() {
   const canvas = document.querySelector('#c');
   const canvas = document.querySelector('#c');
-  const renderer = new THREE.WebGLRenderer({canvas: canvas});
+  const renderer = new THREE.WebGLRenderer({canvas});
 +  const tweenManager = new TweenManger();
 +  const tweenManager = new TweenManger();
 
 
   ...
   ...

+ 1 - 1
threejs/lessons/threejs-shadertoy.md

@@ -67,7 +67,7 @@ The first thing to do is let's make a single plane that fills the canvas. If you
 ```js
 ```js
 function main() {
 function main() {
   const canvas = document.querySelector('#c');
   const canvas = document.querySelector('#c');
-  const renderer = new THREE.WebGLRenderer({canvas: canvas});
+  const renderer = new THREE.WebGLRenderer({canvas});
   renderer.autoClearColor = false;
   renderer.autoClearColor = false;
 
 
   const camera = new THREE.OrthographicCamera(
   const camera = new THREE.OrthographicCamera(

+ 1 - 1
threejs/lessons/threejs-shadows.md

@@ -249,7 +249,7 @@ Let's start with the `DirectionaLight` with helper example from [the lights arti
 The first thing we need to do is turn on shadows in the renderer.
 The first thing we need to do is turn on shadows in the renderer.
 
 
 ```js
 ```js
-const renderer = new THREE.WebGLRenderer({canvas: canvas});
+const renderer = new THREE.WebGLRenderer({canvas});
 +renderer.shadowMap.enabled = true;
 +renderer.shadowMap.enabled = true;
 ```
 ```
 
 

+ 2 - 2
threejs/lessons/threejs-webvr.md

@@ -26,7 +26,7 @@ WebVR button to our page
 ```js
 ```js
 function main() {
 function main() {
   const canvas = document.querySelector('#c');
   const canvas = document.querySelector('#c');
-  const renderer = new THREE.WebGLRenderer({canvas: canvas});
+  const renderer = new THREE.WebGLRenderer({canvas});
 +  renderer.vr.enabled = true;
 +  renderer.vr.enabled = true;
 +  document.body.appendChild(WEBVR.createButton(renderer));
 +  document.body.appendChild(WEBVR.createButton(renderer));
 ```
 ```
@@ -294,7 +294,7 @@ in your code you could use that parameter like this
 ```js
 ```js
 function main() {
 function main() {
   const canvas = document.querySelector('#c');
   const canvas = document.querySelector('#c');
-  const renderer = new THREE.WebGLRenderer({canvas: canvas});
+  const renderer = new THREE.WebGLRenderer({canvas});
 -  renderer.vr.enabled = true;
 -  renderer.vr.enabled = true;
 -  document.body.appendChild(WEBVR.createButton(renderer));
 -  document.body.appendChild(WEBVR.createButton(renderer));
 
 

+ 1 - 1
threejs/threejs-align-html-elements-to-3d-globe-too-many-labels.html

@@ -67,7 +67,7 @@
 
 
 function main() {
 function main() {
   const canvas = document.querySelector('#c');
   const canvas = document.querySelector('#c');
-  const renderer = new THREE.WebGLRenderer({canvas: canvas});
+  const renderer = new THREE.WebGLRenderer({canvas});
 
 
   const fov = 60;
   const fov = 60;
   const aspect = 2;  // the canvas default
   const aspect = 2;  // the canvas default

+ 1 - 1
threejs/threejs-align-html-elements-to-3d-globe.html

@@ -68,7 +68,7 @@
 
 
 function main() {
 function main() {
   const canvas = document.querySelector('#c');
   const canvas = document.querySelector('#c');
-  const renderer = new THREE.WebGLRenderer({canvas: canvas});
+  const renderer = new THREE.WebGLRenderer({canvas});
 
 
   const fov = 60;
   const fov = 60;
   const aspect = 2;  // the canvas default
   const aspect = 2;  // the canvas default

+ 1 - 1
threejs/threejs-align-html-to-3d-w-hiding.html

@@ -63,7 +63,7 @@
 
 
 function main() {
 function main() {
   const canvas = document.querySelector('#c');
   const canvas = document.querySelector('#c');
-  const renderer = new THREE.WebGLRenderer({canvas: canvas});
+  const renderer = new THREE.WebGLRenderer({canvas});
 
 
   const fov = 75;
   const fov = 75;
   const aspect = 2;  // the canvas default
   const aspect = 2;  // the canvas default

+ 1 - 1
threejs/threejs-align-html-to-3d-w-sorting.html

@@ -65,7 +65,7 @@
 
 
 function main() {
 function main() {
   const canvas = document.querySelector('#c');
   const canvas = document.querySelector('#c');
-  const renderer = new THREE.WebGLRenderer({canvas: canvas});
+  const renderer = new THREE.WebGLRenderer({canvas});
 
 
   const fov = 75;
   const fov = 75;
   const aspect = 2;  // the canvas default
   const aspect = 2;  // the canvas default

+ 1 - 1
threejs/threejs-align-html-to-3d.html

@@ -63,7 +63,7 @@
 
 
 function main() {
 function main() {
   const canvas = document.querySelector('#c');
   const canvas = document.querySelector('#c');
-  const renderer = new THREE.WebGLRenderer({canvas: canvas});
+  const renderer = new THREE.WebGLRenderer({canvas});
 
 
   const fov = 75;
   const fov = 75;
   const aspect = 2;  // the canvas default
   const aspect = 2;  // the canvas default

+ 1 - 1
threejs/threejs-background-css.html

@@ -30,7 +30,7 @@
 function main() {
 function main() {
   const canvas = document.querySelector('#c');
   const canvas = document.querySelector('#c');
   const renderer = new THREE.WebGLRenderer({
   const renderer = new THREE.WebGLRenderer({
-    canvas: canvas,
+    canvas,
     alpha: true,
     alpha: true,
   });
   });
 
 

+ 1 - 1
threejs/threejs-background-cubemap.html

@@ -28,7 +28,7 @@
 
 
 function main() {
 function main() {
   const canvas = document.querySelector('#c');
   const canvas = document.querySelector('#c');
-  const renderer = new THREE.WebGLRenderer({canvas: canvas});
+  const renderer = new THREE.WebGLRenderer({canvas});
   renderer.autoClearColor = false;
   renderer.autoClearColor = false;
 
 
   const fov = 75;
   const fov = 75;

+ 1 - 1
threejs/threejs-background-equirectangularmap.html

@@ -28,7 +28,7 @@
 
 
 function main() {
 function main() {
   const canvas = document.querySelector('#c');
   const canvas = document.querySelector('#c');
-  const renderer = new THREE.WebGLRenderer({canvas: canvas});
+  const renderer = new THREE.WebGLRenderer({canvas});
   renderer.autoClearColor = false;
   renderer.autoClearColor = false;
 
 
   const fov = 75;
   const fov = 75;

+ 1 - 1
threejs/threejs-background-scene-background-fixed-aspect.html

@@ -27,7 +27,7 @@
 
 
 function main() {
 function main() {
   const canvas = document.querySelector('#c');
   const canvas = document.querySelector('#c');
-  const renderer = new THREE.WebGLRenderer({canvas: canvas});
+  const renderer = new THREE.WebGLRenderer({canvas});
   renderer.autoClearColor = false;
   renderer.autoClearColor = false;
 
 
   const fov = 75;
   const fov = 75;

+ 1 - 1
threejs/threejs-background-scene-background.html

@@ -27,7 +27,7 @@
 
 
 function main() {
 function main() {
   const canvas = document.querySelector('#c');
   const canvas = document.querySelector('#c');
-  const renderer = new THREE.WebGLRenderer({canvas: canvas});
+  const renderer = new THREE.WebGLRenderer({canvas});
   renderer.autoClearColor = false;
   renderer.autoClearColor = false;
 
 
   const fov = 75;
   const fov = 75;

+ 1 - 1
threejs/threejs-background-separate-scene-bad-aspect.html

@@ -27,7 +27,7 @@
 
 
 function main() {
 function main() {
   const canvas = document.querySelector('#c');
   const canvas = document.querySelector('#c');
-  const renderer = new THREE.WebGLRenderer({canvas: canvas});
+  const renderer = new THREE.WebGLRenderer({canvas});
   renderer.autoClearColor = false;
   renderer.autoClearColor = false;
 
 
   const fov = 75;
   const fov = 75;

+ 1 - 1
threejs/threejs-background-separate-scene.html

@@ -27,7 +27,7 @@
 
 
 function main() {
 function main() {
   const canvas = document.querySelector('#c');
   const canvas = document.querySelector('#c');
-  const renderer = new THREE.WebGLRenderer({canvas: canvas});
+  const renderer = new THREE.WebGLRenderer({canvas});
   renderer.autoClearColor = false;
   renderer.autoClearColor = false;
 
 
   const fov = 75;
   const fov = 75;

+ 1 - 1
threejs/threejs-billboard-labels-w-sprites-adjust-height.html

@@ -28,7 +28,7 @@
 
 
 function main() {
 function main() {
   const canvas = document.querySelector('#c');
   const canvas = document.querySelector('#c');
-  const renderer = new THREE.WebGLRenderer({canvas: canvas});
+  const renderer = new THREE.WebGLRenderer({canvas});
 
 
   const fov = 75;
   const fov = 75;
   const aspect = 2;  // the canvas default
   const aspect = 2;  // the canvas default

+ 1 - 1
threejs/threejs-billboard-labels-w-sprites.html

@@ -28,7 +28,7 @@
 
 
 function main() {
 function main() {
   const canvas = document.querySelector('#c');
   const canvas = document.querySelector('#c');
-  const renderer = new THREE.WebGLRenderer({canvas: canvas});
+  const renderer = new THREE.WebGLRenderer({canvas});
 
 
   const fov = 75;
   const fov = 75;
   const aspect = 2;  // the canvas default
   const aspect = 2;  // the canvas default

+ 1 - 1
threejs/threejs-billboard-trees-no-billboards.html

@@ -28,7 +28,7 @@
 
 
 function main() {
 function main() {
   const canvas = document.querySelector('#c');
   const canvas = document.querySelector('#c');
-  const renderer = new THREE.WebGLRenderer({canvas: canvas});
+  const renderer = new THREE.WebGLRenderer({canvas});
 
 
   const fov = 75;
   const fov = 75;
   const aspect = 2;  // the canvas default
   const aspect = 2;  // the canvas default

+ 1 - 1
threejs/threejs-billboard-trees-static-billboards.html

@@ -28,7 +28,7 @@
 
 
 function main() {
 function main() {
   const canvas = document.querySelector('#c');
   const canvas = document.querySelector('#c');
-  const renderer = new THREE.WebGLRenderer({canvas: canvas});
+  const renderer = new THREE.WebGLRenderer({canvas});
 
 
   const fov = 75;
   const fov = 75;
   const aspect = 2;  // the canvas default
   const aspect = 2;  // the canvas default

+ 1 - 1
threejs/threejs-cameras-logarithmic-depth-buffer.html

@@ -31,7 +31,7 @@
 function main() {
 function main() {
   const canvas = document.querySelector('#c');
   const canvas = document.querySelector('#c');
   const renderer = new THREE.WebGLRenderer({
   const renderer = new THREE.WebGLRenderer({
-    canvas: canvas,
+    canvas,
     logarithmicDepthBuffer: true,
     logarithmicDepthBuffer: true,
   });
   });
   const fov = 45;
   const fov = 45;

+ 1 - 1
threejs/threejs-cameras-orthographic-2-scenes.html

@@ -48,7 +48,7 @@ function main() {
   const canvas = document.querySelector('#c');
   const canvas = document.querySelector('#c');
   const view1Elem = document.querySelector('#view1');
   const view1Elem = document.querySelector('#view1');
   const view2Elem = document.querySelector('#view2');
   const view2Elem = document.querySelector('#view2');
-  const renderer = new THREE.WebGLRenderer({canvas: canvas});
+  const renderer = new THREE.WebGLRenderer({canvas});
 
 
   const size = 1;
   const size = 1;
   const near = 5;
   const near = 5;

+ 1 - 1
threejs/threejs-cameras-orthographic-canvas-top-left-origin.html

@@ -42,7 +42,7 @@
 
 
 function main() {
 function main() {
   const canvas = document.querySelector('#c');
   const canvas = document.querySelector('#c');
-  const renderer = new THREE.WebGLRenderer({canvas: canvas});
+  const renderer = new THREE.WebGLRenderer({canvas});
 
 
   const left = 0;
   const left = 0;
   const right = 300;  // default canvas size
   const right = 300;  // default canvas size

+ 1 - 1
threejs/threejs-cameras-perspective-2-scenes.html

@@ -48,7 +48,7 @@ function main() {
   const canvas = document.querySelector('#c');
   const canvas = document.querySelector('#c');
   const view1Elem = document.querySelector('#view1');
   const view1Elem = document.querySelector('#view1');
   const view2Elem = document.querySelector('#view2');
   const view2Elem = document.querySelector('#view2');
-  const renderer = new THREE.WebGLRenderer({canvas: canvas});
+  const renderer = new THREE.WebGLRenderer({canvas});
 
 
   const fov = 45;
   const fov = 45;
   const aspect = 2;  // the canvas default
   const aspect = 2;  // the canvas default

+ 1 - 1
threejs/threejs-cameras-perspective.html

@@ -30,7 +30,7 @@
 
 
 function main() {
 function main() {
   const canvas = document.querySelector('#c');
   const canvas = document.querySelector('#c');
-  const renderer = new THREE.WebGLRenderer({canvas: canvas});
+  const renderer = new THREE.WebGLRenderer({canvas});
 
 
   const fov = 45;
   const fov = 45;
   const aspect = 2;  // the canvas default
   const aspect = 2;  // the canvas default

+ 1 - 1
threejs/threejs-cameras-z-fighting.html

@@ -30,7 +30,7 @@
 
 
 function main() {
 function main() {
   const canvas = document.querySelector('#c');
   const canvas = document.querySelector('#c');
-  const renderer = new THREE.WebGLRenderer({canvas: canvas});
+  const renderer = new THREE.WebGLRenderer({canvas});
   const fov = 45;
   const fov = 45;
   const aspect = 2;  // the canvas default
   const aspect = 2;  // the canvas default
   const near = 0.00001;
   const near = 0.00001;

+ 1 - 1
threejs/threejs-canvas-textured-cube-qix.html

@@ -27,7 +27,7 @@
 
 
 function main() {
 function main() {
   const canvas = document.querySelector('#c');
   const canvas = document.querySelector('#c');
-  const renderer = new THREE.WebGLRenderer({canvas: canvas});
+  const renderer = new THREE.WebGLRenderer({canvas});
 
 
   const fov = 75;
   const fov = 75;
   const aspect = 2;  // the canvas default
   const aspect = 2;  // the canvas default

+ 1 - 1
threejs/threejs-canvas-textured-cube.html

@@ -27,7 +27,7 @@
 
 
 function main() {
 function main() {
   const canvas = document.querySelector('#c');
   const canvas = document.querySelector('#c');
-  const renderer = new THREE.WebGLRenderer({canvas: canvas});
+  const renderer = new THREE.WebGLRenderer({canvas});
 
 
   const fov = 75;
   const fov = 75;
   const aspect = 2;  // the canvas default
   const aspect = 2;  // the canvas default

+ 1 - 1
threejs/threejs-canvas-textured-labels-one-canvas.html

@@ -28,7 +28,7 @@
 
 
 function main() {
 function main() {
   const canvas = document.querySelector('#c');
   const canvas = document.querySelector('#c');
-  const renderer = new THREE.WebGLRenderer({canvas: canvas});
+  const renderer = new THREE.WebGLRenderer({canvas});
 
 
   const fov = 75;
   const fov = 75;
   const aspect = 2;  // the canvas default
   const aspect = 2;  // the canvas default

+ 1 - 1
threejs/threejs-canvas-textured-labels-scale-to-fit.html

@@ -28,7 +28,7 @@
 
 
 function main() {
 function main() {
   const canvas = document.querySelector('#c');
   const canvas = document.querySelector('#c');
-  const renderer = new THREE.WebGLRenderer({canvas: canvas});
+  const renderer = new THREE.WebGLRenderer({canvas});
 
 
   const fov = 75;
   const fov = 75;
   const aspect = 2;  // the canvas default
   const aspect = 2;  // the canvas default

+ 1 - 1
threejs/threejs-canvas-textured-labels.html

@@ -28,7 +28,7 @@
 
 
 function main() {
 function main() {
   const canvas = document.querySelector('#c');
   const canvas = document.querySelector('#c');
-  const renderer = new THREE.WebGLRenderer({canvas: canvas});
+  const renderer = new THREE.WebGLRenderer({canvas});
 
 
   const fov = 75;
   const fov = 75;
   const aspect = 2;  // the canvas default
   const aspect = 2;  // the canvas default

+ 1 - 1
threejs/threejs-debug-js-clearing-logger.html

@@ -54,7 +54,7 @@ class ClearingLogger {
 
 
 function main() {
 function main() {
   const canvas = document.querySelector('#c');
   const canvas = document.querySelector('#c');
-  const renderer = new THREE.WebGLRenderer({canvas: canvas});
+  const renderer = new THREE.WebGLRenderer({canvas});
 
 
   const fov = 75;
   const fov = 75;
   const aspect = 2;  // the canvas default
   const aspect = 2;  // the canvas default

+ 1 - 1
threejs/threejs-debug-js-html-elements.html

@@ -41,7 +41,7 @@
 
 
 function main() {
 function main() {
   const canvas = document.querySelector('#c');
   const canvas = document.querySelector('#c');
-  const renderer = new THREE.WebGLRenderer({canvas: canvas});
+  const renderer = new THREE.WebGLRenderer({canvas});
 
 
   const fov = 75;
   const fov = 75;
   const aspect = 2;  // the canvas default
   const aspect = 2;  // the canvas default

+ 1 - 1
threejs/threejs-debug-js-params.html

@@ -103,7 +103,7 @@ if (debug) {
 
 
 function main() {
 function main() {
   const canvas = document.querySelector('#c');
   const canvas = document.querySelector('#c');
-  const renderer = new THREE.WebGLRenderer({canvas: canvas});
+  const renderer = new THREE.WebGLRenderer({canvas});
 
 
   const fov = 75;
   const fov = 75;
   const aspect = 2;  // the canvas default
   const aspect = 2;  // the canvas default

+ 1 - 1
threejs/threejs-debugging-mcve.html

@@ -10,7 +10,7 @@
 
 
 function main() {
 function main() {
   const canvas = document.querySelector('#c');
   const canvas = document.querySelector('#c');
-  const renderer = new THREE.WebGLRenderer({canvas: canvas});
+  const renderer = new THREE.WebGLRenderer({canvas});
 
 
   const fov = 45;
   const fov = 45;
   const aspect = 2;  // the canvas default
   const aspect = 2;  // the canvas default

+ 1 - 1
threejs/threejs-fog-gui.html

@@ -28,7 +28,7 @@
 
 
 function main() {
 function main() {
   const canvas = document.querySelector('#c');
   const canvas = document.querySelector('#c');
-  const renderer = new THREE.WebGLRenderer({canvas: canvas});
+  const renderer = new THREE.WebGLRenderer({canvas});
   const gui = new dat.GUI();
   const gui = new dat.GUI();
 
 
   const fov = 75;
   const fov = 75;

+ 1 - 1
threejs/threejs-fog.html

@@ -27,7 +27,7 @@
 
 
 function main() {
 function main() {
   const canvas = document.querySelector('#c');
   const canvas = document.querySelector('#c');
-  const renderer = new THREE.WebGLRenderer({canvas: canvas});
+  const renderer = new THREE.WebGLRenderer({canvas});
 
 
   const fov = 75;
   const fov = 75;
   const aspect = 2;  // the canvas default
   const aspect = 2;  // the canvas default

+ 1 - 1
threejs/threejs-fundamentals-3-cubes.html

@@ -17,7 +17,7 @@
 
 
 function main() {
 function main() {
   const canvas = document.querySelector('#c');
   const canvas = document.querySelector('#c');
-  const renderer = new THREE.WebGLRenderer({canvas: canvas});
+  const renderer = new THREE.WebGLRenderer({canvas});
 
 
   const fov = 75;
   const fov = 75;
   const aspect = 2;  // the canvas default
   const aspect = 2;  // the canvas default

+ 1 - 1
threejs/threejs-fundamentals-with-animation.html

@@ -17,7 +17,7 @@
 
 
 function main() {
 function main() {
   const canvas = document.querySelector('#c');
   const canvas = document.querySelector('#c');
-  const renderer = new THREE.WebGLRenderer({canvas: canvas});
+  const renderer = new THREE.WebGLRenderer({canvas});
 
 
   const fov = 75;
   const fov = 75;
   const aspect = 2;  // the canvas default
   const aspect = 2;  // the canvas default

+ 1 - 1
threejs/threejs-fundamentals-with-light.html

@@ -17,7 +17,7 @@
 
 
 function main() {
 function main() {
   const canvas = document.querySelector('#c');
   const canvas = document.querySelector('#c');
-  const renderer = new THREE.WebGLRenderer({canvas: canvas});
+  const renderer = new THREE.WebGLRenderer({canvas});
 
 
   const fov = 75;
   const fov = 75;
   const aspect = 2;  // the canvas default
   const aspect = 2;  // the canvas default

+ 1 - 1
threejs/threejs-fundamentals.html

@@ -17,7 +17,7 @@
 
 
 function main() {
 function main() {
   const canvas = document.querySelector('#c');
   const canvas = document.querySelector('#c');
-  const renderer = new THREE.WebGLRenderer({canvas: canvas});
+  const renderer = new THREE.WebGLRenderer({canvas});
 
 
   const fov = 75;
   const fov = 75;
   const aspect = 2;  // the canvas default
   const aspect = 2;  // the canvas default

+ 1 - 1
threejs/threejs-indexed-textures-picking-and-highlighting.html

@@ -67,7 +67,7 @@
 
 
 function main() {
 function main() {
   const canvas = document.querySelector('#c');
   const canvas = document.querySelector('#c');
-  const renderer = new THREE.WebGLRenderer({canvas: canvas});
+  const renderer = new THREE.WebGLRenderer({canvas});
 
 
   const fov = 60;
   const fov = 60;
   const aspect = 2;  // the canvas default
   const aspect = 2;  // the canvas default

+ 1 - 1
threejs/threejs-indexed-textures-picking-debounced.html

@@ -67,7 +67,7 @@
 
 
 function main() {
 function main() {
   const canvas = document.querySelector('#c');
   const canvas = document.querySelector('#c');
-  const renderer = new THREE.WebGLRenderer({canvas: canvas});
+  const renderer = new THREE.WebGLRenderer({canvas});
 
 
   const fov = 60;
   const fov = 60;
   const aspect = 2;  // the canvas default
   const aspect = 2;  // the canvas default

+ 1 - 1
threejs/threejs-indexed-textures-picking.html

@@ -67,7 +67,7 @@
 
 
 function main() {
 function main() {
   const canvas = document.querySelector('#c');
   const canvas = document.querySelector('#c');
-  const renderer = new THREE.WebGLRenderer({canvas: canvas});
+  const renderer = new THREE.WebGLRenderer({canvas});
 
 
   const fov = 60;
   const fov = 60;
   const aspect = 2;  // the canvas default
   const aspect = 2;  // the canvas default

+ 1 - 1
threejs/threejs-indexed-textures-random-colors.html

@@ -67,7 +67,7 @@
 
 
 function main() {
 function main() {
   const canvas = document.querySelector('#c');
   const canvas = document.querySelector('#c');
-  const renderer = new THREE.WebGLRenderer({canvas: canvas});
+  const renderer = new THREE.WebGLRenderer({canvas});
 
 
   const fov = 60;
   const fov = 60;
   const aspect = 2;  // the canvas default
   const aspect = 2;  // the canvas default

+ 1 - 1
threejs/threejs-lights-ambient.html

@@ -30,7 +30,7 @@
 
 
 function main() {
 function main() {
   const canvas = document.querySelector('#c');
   const canvas = document.querySelector('#c');
-  const renderer = new THREE.WebGLRenderer({canvas: canvas});
+  const renderer = new THREE.WebGLRenderer({canvas});
 
 
   const fov = 45;
   const fov = 45;
   const aspect = 2;  // the canvas default
   const aspect = 2;  // the canvas default

+ 1 - 1
threejs/threejs-lights-directional-w-helper.html

@@ -30,7 +30,7 @@
 
 
 function main() {
 function main() {
   const canvas = document.querySelector('#c');
   const canvas = document.querySelector('#c');
-  const renderer = new THREE.WebGLRenderer({canvas: canvas});
+  const renderer = new THREE.WebGLRenderer({canvas});
 
 
   const fov = 45;
   const fov = 45;
   const aspect = 2;  // the canvas default
   const aspect = 2;  // the canvas default

+ 1 - 1
threejs/threejs-lights-directional.html

@@ -30,7 +30,7 @@
 
 
 function main() {
 function main() {
   const canvas = document.querySelector('#c');
   const canvas = document.querySelector('#c');
-  const renderer = new THREE.WebGLRenderer({canvas: canvas});
+  const renderer = new THREE.WebGLRenderer({canvas});
 
 
   const fov = 45;
   const fov = 45;
   const aspect = 2;  // the canvas default
   const aspect = 2;  // the canvas default

+ 1 - 1
threejs/threejs-lights-hemisphere.html

@@ -30,7 +30,7 @@
 
 
 function main() {
 function main() {
   const canvas = document.querySelector('#c');
   const canvas = document.querySelector('#c');
-  const renderer = new THREE.WebGLRenderer({canvas: canvas});
+  const renderer = new THREE.WebGLRenderer({canvas});
 
 
   const fov = 45;
   const fov = 45;
   const aspect = 2;  // the canvas default
   const aspect = 2;  // the canvas default

+ 1 - 1
threejs/threejs-lights-point-physically-correct.html

@@ -30,7 +30,7 @@
 
 
 function main() {
 function main() {
   const canvas = document.querySelector('#c');
   const canvas = document.querySelector('#c');
-  const renderer = new THREE.WebGLRenderer({canvas: canvas});
+  const renderer = new THREE.WebGLRenderer({canvas});
   renderer.physicallyCorrectLights = true;
   renderer.physicallyCorrectLights = true;
 
 
   const fov = 45;
   const fov = 45;

+ 1 - 1
threejs/threejs-lights-point.html

@@ -30,7 +30,7 @@
 
 
 function main() {
 function main() {
   const canvas = document.querySelector('#c');
   const canvas = document.querySelector('#c');
-  const renderer = new THREE.WebGLRenderer({canvas: canvas});
+  const renderer = new THREE.WebGLRenderer({canvas});
 
 
   const fov = 45;
   const fov = 45;
   const aspect = 2;  // the canvas default
   const aspect = 2;  // the canvas default

+ 1 - 1
threejs/threejs-lights-rectarea.html

@@ -31,7 +31,7 @@
 
 
 function main() {
 function main() {
   const canvas = document.querySelector('#c');
   const canvas = document.querySelector('#c');
-  const renderer = new THREE.WebGLRenderer({canvas: canvas});
+  const renderer = new THREE.WebGLRenderer({canvas});
 
 
   const fov = 45;
   const fov = 45;
   const aspect = 2;  // the canvas default
   const aspect = 2;  // the canvas default

+ 1 - 1
threejs/threejs-lights-spot-w-helper.html

@@ -30,7 +30,7 @@
 
 
 function main() {
 function main() {
   const canvas = document.querySelector('#c');
   const canvas = document.querySelector('#c');
-  const renderer = new THREE.WebGLRenderer({canvas: canvas});
+  const renderer = new THREE.WebGLRenderer({canvas});
 
 
   const fov = 45;
   const fov = 45;
   const aspect = 2;  // the canvas default
   const aspect = 2;  // the canvas default

+ 1 - 1
threejs/threejs-load-gltf-animated-cars.html

@@ -31,7 +31,7 @@
 
 
 function main() {
 function main() {
   const canvas = document.querySelector('#c');
   const canvas = document.querySelector('#c');
-  const renderer = new THREE.WebGLRenderer({canvas: canvas});
+  const renderer = new THREE.WebGLRenderer({canvas});
 
 
   const fov = 45;
   const fov = 45;
   const aspect = 2;  // the canvas default
   const aspect = 2;  // the canvas default

+ 1 - 1
threejs/threejs-load-gltf-car-path-fixed.html

@@ -31,7 +31,7 @@
 
 
 function main() {
 function main() {
   const canvas = document.querySelector('#c');
   const canvas = document.querySelector('#c');
-  const renderer = new THREE.WebGLRenderer({canvas: canvas});
+  const renderer = new THREE.WebGLRenderer({canvas});
 
 
   const fov = 45;
   const fov = 45;
   const aspect = 2;  // the canvas default
   const aspect = 2;  // the canvas default

+ 1 - 1
threejs/threejs-load-gltf-car-path.html

@@ -31,7 +31,7 @@
 
 
 function main() {
 function main() {
   const canvas = document.querySelector('#c');
   const canvas = document.querySelector('#c');
-  const renderer = new THREE.WebGLRenderer({canvas: canvas});
+  const renderer = new THREE.WebGLRenderer({canvas});
 
 
   const fov = 45;
   const fov = 45;
   const aspect = 2;  // the canvas default
   const aspect = 2;  // the canvas default

+ 1 - 1
threejs/threejs-load-gltf-dump-scenegraph-extra.html

@@ -31,7 +31,7 @@
 
 
 function main() {
 function main() {
   const canvas = document.querySelector('#c');
   const canvas = document.querySelector('#c');
-  const renderer = new THREE.WebGLRenderer({canvas: canvas});
+  const renderer = new THREE.WebGLRenderer({canvas});
 
 
   const fov = 45;
   const fov = 45;
   const aspect = 2;  // the canvas default
   const aspect = 2;  // the canvas default

+ 1 - 1
threejs/threejs-load-gltf-dump-scenegraph.html

@@ -31,7 +31,7 @@
 
 
 function main() {
 function main() {
   const canvas = document.querySelector('#c');
   const canvas = document.querySelector('#c');
-  const renderer = new THREE.WebGLRenderer({canvas: canvas});
+  const renderer = new THREE.WebGLRenderer({canvas});
 
 
   const fov = 45;
   const fov = 45;
   const aspect = 2;  // the canvas default
   const aspect = 2;  // the canvas default

+ 1 - 1
threejs/threejs-load-gltf-rotate-cars-fixed.html

@@ -31,7 +31,7 @@
 
 
 function main() {
 function main() {
   const canvas = document.querySelector('#c');
   const canvas = document.querySelector('#c');
-  const renderer = new THREE.WebGLRenderer({canvas: canvas});
+  const renderer = new THREE.WebGLRenderer({canvas});
 
 
   const fov = 45;
   const fov = 45;
   const aspect = 2;  // the canvas default
   const aspect = 2;  // the canvas default

+ 1 - 1
threejs/threejs-load-gltf-rotate-cars.html

@@ -31,7 +31,7 @@
 
 
 function main() {
 function main() {
   const canvas = document.querySelector('#c');
   const canvas = document.querySelector('#c');
-  const renderer = new THREE.WebGLRenderer({canvas: canvas});
+  const renderer = new THREE.WebGLRenderer({canvas});
 
 
   const fov = 45;
   const fov = 45;
   const aspect = 2;  // the canvas default
   const aspect = 2;  // the canvas default

+ 1 - 1
threejs/threejs-load-gltf-shadows.html

@@ -31,7 +31,7 @@
 
 
 function main() {
 function main() {
   const canvas = document.querySelector('#c');
   const canvas = document.querySelector('#c');
-  const renderer = new THREE.WebGLRenderer({canvas: canvas});
+  const renderer = new THREE.WebGLRenderer({canvas});
   renderer.shadowMap.enabled = true;
   renderer.shadowMap.enabled = true;
 
 
   const fov = 45;
   const fov = 45;

+ 1 - 1
threejs/threejs-load-gltf.html

@@ -31,7 +31,7 @@
 
 
 function main() {
 function main() {
   const canvas = document.querySelector('#c');
   const canvas = document.querySelector('#c');
-  const renderer = new THREE.WebGLRenderer({canvas: canvas});
+  const renderer = new THREE.WebGLRenderer({canvas});
 
 
   const fov = 45;
   const fov = 45;
   const aspect = 2;  // the canvas default
   const aspect = 2;  // the canvas default

+ 1 - 1
threejs/threejs-load-obj-auto-camera-xz.html

@@ -31,7 +31,7 @@
 
 
 function main() {
 function main() {
   const canvas = document.querySelector('#c');
   const canvas = document.querySelector('#c');
-  const renderer = new THREE.WebGLRenderer({canvas: canvas});
+  const renderer = new THREE.WebGLRenderer({canvas});
 
 
   const fov = 45;
   const fov = 45;
   const aspect = 2;  // the canvas default
   const aspect = 2;  // the canvas default

+ 1 - 1
threejs/threejs-load-obj-auto-camera.html

@@ -31,7 +31,7 @@
 
 
 function main() {
 function main() {
   const canvas = document.querySelector('#c');
   const canvas = document.querySelector('#c');
-  const renderer = new THREE.WebGLRenderer({canvas: canvas});
+  const renderer = new THREE.WebGLRenderer({canvas});
 
 
   const fov = 45;
   const fov = 45;
   const aspect = 2;  // the canvas default
   const aspect = 2;  // the canvas default

+ 1 - 1
threejs/threejs-load-obj-materials-fixed.html

@@ -32,7 +32,7 @@
 
 
 function main() {
 function main() {
   const canvas = document.querySelector('#c');
   const canvas = document.querySelector('#c');
-  const renderer = new THREE.WebGLRenderer({canvas: canvas});
+  const renderer = new THREE.WebGLRenderer({canvas});
 
 
   const fov = 45;
   const fov = 45;
   const aspect = 2;  // the canvas default
   const aspect = 2;  // the canvas default

+ 1 - 1
threejs/threejs-load-obj-materials-windmill2.html

@@ -32,7 +32,7 @@
 
 
 function main() {
 function main() {
   const canvas = document.querySelector('#c');
   const canvas = document.querySelector('#c');
-  const renderer = new THREE.WebGLRenderer({canvas: canvas});
+  const renderer = new THREE.WebGLRenderer({canvas});
 
 
   const fov = 45;
   const fov = 45;
   const aspect = 2;  // the canvas default
   const aspect = 2;  // the canvas default

+ 1 - 1
threejs/threejs-load-obj-materials.html

@@ -32,7 +32,7 @@
 
 
 function main() {
 function main() {
   const canvas = document.querySelector('#c');
   const canvas = document.querySelector('#c');
-  const renderer = new THREE.WebGLRenderer({canvas: canvas});
+  const renderer = new THREE.WebGLRenderer({canvas});
 
 
   const fov = 45;
   const fov = 45;
   const aspect = 2;  // the canvas default
   const aspect = 2;  // the canvas default

+ 1 - 1
threejs/threejs-load-obj-no-materials.html

@@ -31,7 +31,7 @@
 
 
 function main() {
 function main() {
   const canvas = document.querySelector('#c');
   const canvas = document.querySelector('#c');
-  const renderer = new THREE.WebGLRenderer({canvas: canvas});
+  const renderer = new THREE.WebGLRenderer({canvas});
 
 
   const fov = 45;
   const fov = 45;
   const aspect = 2;  // the canvas default
   const aspect = 2;  // the canvas default

+ 1 - 1
threejs/threejs-load-obj-wat.html

@@ -31,7 +31,7 @@
 
 
 function main() {
 function main() {
   const canvas = document.querySelector('#c');
   const canvas = document.querySelector('#c');
-  const renderer = new THREE.WebGLRenderer({canvas: canvas});
+  const renderer = new THREE.WebGLRenderer({canvas});
 
 
   const fov = 45;
   const fov = 45;
   const aspect = 2;  // the canvas default
   const aspect = 2;  // the canvas default

+ 1 - 1
threejs/threejs-lots-of-objects-animated.html

@@ -82,7 +82,7 @@ class TweenManger {
 
 
 function main() {
 function main() {
   const canvas = document.querySelector('#c');
   const canvas = document.querySelector('#c');
-  const renderer = new THREE.WebGLRenderer({canvas: canvas});
+  const renderer = new THREE.WebGLRenderer({canvas});
   const tweenManager = new TweenManger();
   const tweenManager = new TweenManger();
 
 
   const fov = 60;
   const fov = 60;

+ 1 - 1
threejs/threejs-lots-of-objects-merged-vertexcolors.html

@@ -29,7 +29,7 @@
 
 
 function main() {
 function main() {
   const canvas = document.querySelector('#c');
   const canvas = document.querySelector('#c');
-  const renderer = new THREE.WebGLRenderer({canvas: canvas});
+  const renderer = new THREE.WebGLRenderer({canvas});
 
 
   const fov = 60;
   const fov = 60;
   const aspect = 2;  // the canvas default
   const aspect = 2;  // the canvas default

+ 1 - 1
threejs/threejs-lots-of-objects-merged.html

@@ -29,7 +29,7 @@
 
 
 function main() {
 function main() {
   const canvas = document.querySelector('#c');
   const canvas = document.querySelector('#c');
-  const renderer = new THREE.WebGLRenderer({canvas: canvas});
+  const renderer = new THREE.WebGLRenderer({canvas});
 
 
   const fov = 60;
   const fov = 60;
   const aspect = 2;  // the canvas default
   const aspect = 2;  // the canvas default

+ 1 - 1
threejs/threejs-lots-of-objects-morphtargets-w-colors.html

@@ -82,7 +82,7 @@ class TweenManger {
 
 
 function main() {
 function main() {
   const canvas = document.querySelector('#c');
   const canvas = document.querySelector('#c');
-  const renderer = new THREE.WebGLRenderer({canvas: canvas});
+  const renderer = new THREE.WebGLRenderer({canvas});
   const tweenManager = new TweenManger();
   const tweenManager = new TweenManger();
 
 
   const fov = 60;
   const fov = 60;

+ 1 - 1
threejs/threejs-lots-of-objects-morphtargets.html

@@ -82,7 +82,7 @@ class TweenManger {
 
 
 function main() {
 function main() {
   const canvas = document.querySelector('#c');
   const canvas = document.querySelector('#c');
-  const renderer = new THREE.WebGLRenderer({canvas: canvas});
+  const renderer = new THREE.WebGLRenderer({canvas});
   const tweenManager = new TweenManger();
   const tweenManager = new TweenManger();
 
 
   const fov = 60;
   const fov = 60;

+ 1 - 1
threejs/threejs-lots-of-objects-multiple-data-sets.html

@@ -50,7 +50,7 @@
 
 
 function main() {
 function main() {
   const canvas = document.querySelector('#c');
   const canvas = document.querySelector('#c');
-  const renderer = new THREE.WebGLRenderer({canvas: canvas});
+  const renderer = new THREE.WebGLRenderer({canvas});
 
 
   const fov = 60;
   const fov = 60;
   const aspect = 2;  // the canvas default
   const aspect = 2;  // the canvas default

+ 1 - 1
threejs/threejs-lots-of-objects-slow.html

@@ -28,7 +28,7 @@
 
 
 function main() {
 function main() {
   const canvas = document.querySelector('#c');
   const canvas = document.querySelector('#c');
-  const renderer = new THREE.WebGLRenderer({canvas: canvas});
+  const renderer = new THREE.WebGLRenderer({canvas});
 
 
   const fov = 60;
   const fov = 60;
   const aspect = 2;  // the canvas default
   const aspect = 2;  // the canvas default

+ 1 - 1
threejs/threejs-multiple-scenes-controls.html

@@ -57,7 +57,7 @@
 
 
 function main() {
 function main() {
   const canvas = document.querySelector('#c');
   const canvas = document.querySelector('#c');
-  const renderer = new THREE.WebGLRenderer({canvas: canvas, alpha: true});
+  const renderer = new THREE.WebGLRenderer({canvas, alpha: true});
 
 
   const sceneElements = [];
   const sceneElements = [];
   function addScene(elem, fn) {
   function addScene(elem, fn) {

+ 1 - 1
threejs/threejs-multiple-scenes-copy-canvas.html

@@ -52,7 +52,7 @@
 
 
 function main() {
 function main() {
   const canvas = document.createElement('canvas');
   const canvas = document.createElement('canvas');
-  const renderer = new THREE.WebGLRenderer({canvas: canvas, alpha: true});
+  const renderer = new THREE.WebGLRenderer({canvas, alpha: true});
   renderer.setScissorTest(true);
   renderer.setScissorTest(true);
 
 
   const sceneElements = [];
   const sceneElements = [];

+ 1 - 1
threejs/threejs-multiple-scenes-generic.html

@@ -56,7 +56,7 @@
 
 
 function main() {
 function main() {
   const canvas = document.querySelector('#c');
   const canvas = document.querySelector('#c');
-  const renderer = new THREE.WebGLRenderer({canvas: canvas, alpha: true});
+  const renderer = new THREE.WebGLRenderer({canvas, alpha: true});
 
 
   const sceneElements = [];
   const sceneElements = [];
   function addScene(elem, fn) {
   function addScene(elem, fn) {

+ 1 - 1
threejs/threejs-multiple-scenes-selector.html

@@ -56,7 +56,7 @@
 
 
 function main() {
 function main() {
   const canvas = document.querySelector('#c');
   const canvas = document.querySelector('#c');
-  const renderer = new THREE.WebGLRenderer({canvas: canvas, alpha: true});
+  const renderer = new THREE.WebGLRenderer({canvas, alpha: true});
 
 
   const sceneElements = [];
   const sceneElements = [];
   function addScene(elem, fn) {
   function addScene(elem, fn) {

+ 1 - 1
threejs/threejs-multiple-scenes-v1.html

@@ -56,7 +56,7 @@
 
 
 function main() {
 function main() {
   const canvas = document.querySelector('#c');
   const canvas = document.querySelector('#c');
-  const renderer = new THREE.WebGLRenderer({canvas: canvas, alpha: true});
+  const renderer = new THREE.WebGLRenderer({canvas, alpha: true});
 
 
   function makeScene(elem) {
   function makeScene(elem) {
     const scene = new THREE.Scene();
     const scene = new THREE.Scene();

+ 1 - 1
threejs/threejs-multiple-scenes-v2.html

@@ -57,7 +57,7 @@
 
 
 function main() {
 function main() {
   const canvas = document.querySelector('#c');
   const canvas = document.querySelector('#c');
-  const renderer = new THREE.WebGLRenderer({canvas: canvas, alpha: true});
+  const renderer = new THREE.WebGLRenderer({canvas, alpha: true});
 
 
   function makeScene(elem) {
   function makeScene(elem) {
     const scene = new THREE.Scene();
     const scene = new THREE.Scene();

+ 1 - 1
threejs/threejs-multiple-scenes-v3.html

@@ -57,7 +57,7 @@
 
 
 function main() {
 function main() {
   const canvas = document.querySelector('#c');
   const canvas = document.querySelector('#c');
-  const renderer = new THREE.WebGLRenderer({canvas: canvas, alpha: true});
+  const renderer = new THREE.WebGLRenderer({canvas, alpha: true});
 
 
   function makeScene(elem) {
   function makeScene(elem) {
     const scene = new THREE.Scene();
     const scene = new THREE.Scene();

+ 1 - 1
threejs/threejs-picking-gpu.html

@@ -27,7 +27,7 @@
 
 
 function main() {
 function main() {
   const canvas = document.querySelector('#c');
   const canvas = document.querySelector('#c');
-  const renderer = new THREE.WebGLRenderer({canvas: canvas});
+  const renderer = new THREE.WebGLRenderer({canvas});
 
 
   const fov = 60;
   const fov = 60;
   const aspect = 2;  // the canvas default
   const aspect = 2;  // the canvas default

+ 1 - 1
threejs/threejs-picking-raycaster-complex-geo.html

@@ -27,7 +27,7 @@
 
 
 function main() {
 function main() {
   const canvas = document.querySelector('#c');
   const canvas = document.querySelector('#c');
-  const renderer = new THREE.WebGLRenderer({canvas: canvas});
+  const renderer = new THREE.WebGLRenderer({canvas});
 
 
   const fov = 60;
   const fov = 60;
   const aspect = 2;  // the canvas default
   const aspect = 2;  // the canvas default

+ 1 - 1
threejs/threejs-picking-raycaster-transparency.html

@@ -27,7 +27,7 @@
 
 
 function main() {
 function main() {
   const canvas = document.querySelector('#c');
   const canvas = document.querySelector('#c');
-  const renderer = new THREE.WebGLRenderer({canvas: canvas});
+  const renderer = new THREE.WebGLRenderer({canvas});
 
 
   const fov = 60;
   const fov = 60;
   const aspect = 2;  // the canvas default
   const aspect = 2;  // the canvas default

+ 1 - 1
threejs/threejs-picking-raycaster.html

@@ -27,7 +27,7 @@
 
 
 function main() {
 function main() {
   const canvas = document.querySelector('#c');
   const canvas = document.querySelector('#c');
-  const renderer = new THREE.WebGLRenderer({canvas: canvas});
+  const renderer = new THREE.WebGLRenderer({canvas});
 
 
   const fov = 60;
   const fov = 60;
   const aspect = 2;  // the canvas default
   const aspect = 2;  // the canvas default

+ 1 - 1
threejs/threejs-postprocessing-3dlut-identity.html

@@ -34,7 +34,7 @@
 
 
 function main() {
 function main() {
   const canvas = document.querySelector('#c');
   const canvas = document.querySelector('#c');
-  const renderer = new THREE.WebGLRenderer({canvas: canvas});
+  const renderer = new THREE.WebGLRenderer({canvas});
 
 
   const fov = 45;
   const fov = 45;
   const aspect = 2;  // the canvas default
   const aspect = 2;  // the canvas default

+ 1 - 1
threejs/threejs-postprocessing-3dlut-prep.html

@@ -30,7 +30,7 @@
 
 
 function main() {
 function main() {
   const canvas = document.querySelector('#c');
   const canvas = document.querySelector('#c');
-  const renderer = new THREE.WebGLRenderer({canvas: canvas});
+  const renderer = new THREE.WebGLRenderer({canvas});
   renderer.autoClearColor = false;
   renderer.autoClearColor = false;
 
 
   const fov = 45;
   const fov = 45;

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