@@ -714,7 +714,7 @@ THREE.GLTFLoader = ( function () {
// Here's based on refreshUniformsCommon() and refreshUniformsStandard() in WebGLRenderer.
refreshUniforms: function ( renderer, scene, camera, geometry, material, group ) {
- if ( material.isGLTFSpecularGlossinessMaterial !== true) {
+ if ( material.isGLTFSpecularGlossinessMaterial !== true ) {
return;