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@@ -193,7 +193,7 @@
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scene.add( controls.getObject() );
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ray = new THREE.Raycaster();
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- ray.direction.set( 0, -1, 0 );
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+ ray.ray.direction.set( 0, -1, 0 );
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// floor
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@@ -284,8 +284,8 @@
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controls.isOnObject( false );
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- ray.origin.copy( controls.getObject().position );
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- ray.origin.y -= 10;
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+ ray.ray.origin.copy( controls.getObject().position );
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+ ray.ray.origin.y -= 10;
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var intersections = ray.intersectObjects( objects );
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