|
@@ -45,8 +45,6 @@ void RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in Geometric
|
|
|
|
|
|
#define RE_Direct RE_Direct_BlinnPhong
|
|
#define RE_Direct RE_Direct_BlinnPhong
|
|
#define RE_IndirectDiffuse RE_IndirectDiffuse_BlinnPhong
|
|
#define RE_IndirectDiffuse RE_IndirectDiffuse_BlinnPhong
|
|
-
|
|
|
|
-#define Material_LightProbeLOD( material ) (0)
|
|
|
|
`;
|
|
`;
|
|
|
|
|
|
const mmd_toon_matcap_fragment = /* glsl */`
|
|
const mmd_toon_matcap_fragment = /* glsl */`
|