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@@ -633,7 +633,6 @@
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var currentRenderTarget = gpuCompute.getCurrentRenderTarget( heightmapVariable );
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var currentRenderTarget = gpuCompute.getCurrentRenderTarget( heightmapVariable );
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readWaterLevelShader.uniforms[ "texture" ].value = currentRenderTarget.texture;
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readWaterLevelShader.uniforms[ "texture" ].value = currentRenderTarget.texture;
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- var gl = renderer.context;
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for ( var i = 0; i < NUM_SPHERES; i ++ ) {
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for ( var i = 0; i < NUM_SPHERES; i ++ ) {
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