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@@ -5,6 +5,7 @@ attribute float lineDistance;
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varying float vLineDistance;
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#include <common>
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+#include <uv_pars_vertex>
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#include <color_pars_vertex>
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#include <fog_pars_vertex>
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#include <morphtarget_pars_vertex>
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@@ -15,6 +16,7 @@ void main() {
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vLineDistance = scale * lineDistance;
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+ #include <uv_vertex>
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#include <color_vertex>
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#include <morphcolor_vertex>
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#include <begin_vertex>
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@@ -38,6 +40,8 @@ varying float vLineDistance;
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#include <common>
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#include <color_pars_fragment>
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+#include <uv_pars_fragment>
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+#include <map_pars_fragment>
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#include <fog_pars_fragment>
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#include <logdepthbuf_pars_fragment>
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#include <clipping_planes_pars_fragment>
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@@ -56,6 +60,7 @@ void main() {
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vec4 diffuseColor = vec4( diffuse, opacity );
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#include <logdepthbuf_fragment>
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+ #include <map_fragment>
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#include <color_fragment>
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outgoingLight = diffuseColor.rgb; // simple shader
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