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@@ -307,7 +307,7 @@
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<h3>[method:null compile]( [page:Scene scene], [page:Camera camera] )</h3>
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<h3>[method:null compile]( [page:Scene scene], [page:Camera camera] )</h3>
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<div>Compiles all materials in the scene with the camera. This is useful to precompile shaders before the first rendering.</div>
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<div>Compiles all materials in the scene with the camera. This is useful to precompile shaders before the first rendering.</div>
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-
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+
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<h3>[method:null dispose]( )</h3>
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<h3>[method:null dispose]( )</h3>
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<div>Dispose of the current rendering context.</div>
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<div>Dispose of the current rendering context.</div>
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@@ -421,12 +421,8 @@
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<h3>[method:null setScissorTest]( [page:Boolean boolean] )</h3>
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<h3>[method:null setScissorTest]( [page:Boolean boolean] )</h3>
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<div>
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<div>
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- Enable or disable the scissor test. When this is enabled, only the pixels within
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- the defined scissor area will be affected by further renderer actions..<br /><br />
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-
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- NOTE: The point (x, y) is the lower left corner of the area to be set for both of these methods.
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- The area is defined from left to right in width but bottom to top in height.
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- The sense of the vertical definition is opposite to the fill direction of an HTML canvas element.
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+ Enable or disable the scissor test. When this is enabled, only the pixels within the defined
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+ scissor area will be affected by further renderer actions.
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</div>
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</div>
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<h3>[method:Boolean supportsVertexTextures]()</h3>
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<h3>[method:Boolean supportsVertexTextures]()</h3>
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