|
@@ -0,0 +1,162 @@
|
|
|
+import { _Math } from '../math/Math.js';
|
|
|
+import { Vector3 } from '../math/Vector3.js';
|
|
|
+import { Color } from '../math/Color.js';
|
|
|
+import { SphericalHarmonics3 } from '../math/SphericalHarmonics3.js';
|
|
|
+import { Light } from './Light.js';
|
|
|
+
|
|
|
+/**
|
|
|
+ * @author WestLangley / http://github.com/WestLangley
|
|
|
+ */
|
|
|
+
|
|
|
+// A LightProbe is a source of indirect-diffuse light
|
|
|
+
|
|
|
+function LightProbe( sh, intensity ) {
|
|
|
+
|
|
|
+ Light.call( this, 0xffffff, intensity );
|
|
|
+
|
|
|
+ this.sh = ( sh !== undefined ) ? sh : new SphericalHarmonics3();
|
|
|
+
|
|
|
+ this.type = 'LightProbe';
|
|
|
+
|
|
|
+}
|
|
|
+
|
|
|
+LightProbe.prototype = Object.assign( Object.create( Light.prototype ), {
|
|
|
+
|
|
|
+ constructor: LightProbe,
|
|
|
+
|
|
|
+ isLightProbe: true,
|
|
|
+
|
|
|
+ // https://www.ppsloan.org/publications/StupidSH36.pdf
|
|
|
+ setFromCubeTexture: function ( cubeTexture ) {
|
|
|
+
|
|
|
+ var norm, lengthSq, weight, totalWeight = 0;
|
|
|
+
|
|
|
+ var coord = new Vector3();
|
|
|
+
|
|
|
+ var dir = new Vector3();
|
|
|
+
|
|
|
+ var color = new Color();
|
|
|
+
|
|
|
+ var shBasis = [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ];
|
|
|
+
|
|
|
+ var shCoefficients = this.sh.coefficients;
|
|
|
+
|
|
|
+ for ( var faceIndex = 0; faceIndex < 6; faceIndex ++ ) {
|
|
|
+
|
|
|
+ var image = cubeTexture.image[ faceIndex ];
|
|
|
+
|
|
|
+ var width = image.width;
|
|
|
+ var height = image.height;
|
|
|
+
|
|
|
+ var canvas = document.createElement( 'canvas' );
|
|
|
+
|
|
|
+ canvas.width = width;
|
|
|
+ canvas.height = height;
|
|
|
+
|
|
|
+ var context = canvas.getContext( '2d' );
|
|
|
+
|
|
|
+ context.drawImage( image, 0, 0, width, height );
|
|
|
+
|
|
|
+ var imageData = context.getImageData( 0, 0, width, height );
|
|
|
+
|
|
|
+ var data = imageData.data;
|
|
|
+
|
|
|
+ var imageWidth = imageData.width; // assumed to be square
|
|
|
+
|
|
|
+ var pixelSize = 2 / imageWidth;
|
|
|
+
|
|
|
+ for ( var i = 0, il = data.length; i < il; i += 4 ) { // RGBA assumed
|
|
|
+
|
|
|
+ // pixel color
|
|
|
+ color.setRGB( data[ i ] / 255, data[ i + 1 ] / 255, data[ i + 2 ] / 255 );
|
|
|
+
|
|
|
+ // convert to linear color space
|
|
|
+ color.copySRGBToLinear( color );
|
|
|
+
|
|
|
+ // pixel coordinate on unit cube
|
|
|
+
|
|
|
+ var pixelIndex = i / 4;
|
|
|
+
|
|
|
+ var col = - 1 + ( pixelIndex % imageWidth + 0.5 ) * pixelSize;
|
|
|
+
|
|
|
+ var row = 1 - ( Math.floor( pixelIndex / imageWidth ) + 0.5 ) * pixelSize;
|
|
|
+
|
|
|
+ switch ( faceIndex ) {
|
|
|
+
|
|
|
+ case 0: coord.set( - 1, row, - col ); break;
|
|
|
+
|
|
|
+ case 1: coord.set( 1, row, col ); break;
|
|
|
+
|
|
|
+ case 2: coord.set( - col, 1, - row ); break;
|
|
|
+
|
|
|
+ case 3: coord.set( - col, - 1, row ); break;
|
|
|
+
|
|
|
+ case 4: coord.set( - col, row, 1 ); break;
|
|
|
+
|
|
|
+ case 5: coord.set( col, row, - 1 ); break;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ // weight assigned to this pixel
|
|
|
+
|
|
|
+ lengthSq = coord.lengthSq();
|
|
|
+
|
|
|
+ weight = 4 / ( Math.sqrt( lengthSq ) * lengthSq );
|
|
|
+
|
|
|
+ totalWeight += weight;
|
|
|
+
|
|
|
+ // direction vector to this pixel
|
|
|
+ dir.copy( coord ).normalize();
|
|
|
+
|
|
|
+ // evaluate SH basis functions in direction dir
|
|
|
+ SphericalHarmonics3.getBasisAt( dir, shBasis );
|
|
|
+
|
|
|
+ // accummuulate
|
|
|
+ for ( var j = 0; j < 9; j ++ ) {
|
|
|
+
|
|
|
+ shCoefficients[ j ].x += shBasis[ j ] * color.r * weight;
|
|
|
+ shCoefficients[ j ].y += shBasis[ j ] * color.g * weight;
|
|
|
+ shCoefficients[ j ].z += shBasis[ j ] * color.b * weight;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ // normalize
|
|
|
+ norm = ( 4 * Math.PI ) / totalWeight;
|
|
|
+
|
|
|
+ for ( var j = 0; j < 9; j ++ ) {
|
|
|
+
|
|
|
+ shCoefficients[ j ].x *= norm;
|
|
|
+ shCoefficients[ j ].y *= norm;
|
|
|
+ shCoefficients[ j ].z *= norm;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ },
|
|
|
+
|
|
|
+ copy: function ( source ) {
|
|
|
+
|
|
|
+ Light.prototype.copy.call( this, source );
|
|
|
+
|
|
|
+ this.sh.copy( source.sh );
|
|
|
+
|
|
|
+ return this;
|
|
|
+
|
|
|
+ },
|
|
|
+
|
|
|
+ toJSON: function ( meta ) {
|
|
|
+
|
|
|
+ var data = Light.prototype.toJSON.call( this, meta );
|
|
|
+
|
|
|
+ //data.sh = this.sh.toArray(); // todo
|
|
|
+
|
|
|
+ return data;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+} );
|
|
|
+
|
|
|
+export { LightProbe };
|