浏览代码

Couple of minor typographical corrections.

Antony Bartlett 5 年之前
父节点
当前提交
27db7c8551

+ 1 - 1
docs/manual/en/introduction/Animation-system.html

@@ -24,7 +24,7 @@
 
 
 			To achieve all this in one homogeneous system, the three.js animation system
 			To achieve all this in one homogeneous system, the three.js animation system
 			[link:https://github.com/mrdoob/three.js/issues/6881 has completely changed in 2015]
 			[link:https://github.com/mrdoob/three.js/issues/6881 has completely changed in 2015]
-			(be aware of outdated information!), and it has now an architecture similar to
+			(beware of outdated information!), and it has now an architecture similar to
 			Unity/Unreal Engine 4. This page gives a short overview of the main components of the
 			Unity/Unreal Engine 4. This page gives a short overview of the main components of the
 			system and how they work together.
 			system and how they work together.
 
 

+ 1 - 1
docs/manual/en/introduction/How-to-use-post-processing.html

@@ -14,7 +14,7 @@
 			Many three.js applications render their 3D objects directly to the screen. Sometimes, however, you want to apply one or more graphical
 			Many three.js applications render their 3D objects directly to the screen. Sometimes, however, you want to apply one or more graphical
 			effects like Depth-Of-Field, Bloom, Film Grain or various types of Anti-aliasing. Post-processing is a widely used approach
 			effects like Depth-Of-Field, Bloom, Film Grain or various types of Anti-aliasing. Post-processing is a widely used approach
 			to implement such effects. First, the scene is rendered to a render target which represents a buffer in the video card's memory.
 			to implement such effects. First, the scene is rendered to a render target which represents a buffer in the video card's memory.
-			In the next step one ore more post-processing passes apply filters and effects to the image buffer before it is eventually rendered to
+			In the next step one or more post-processing passes apply filters and effects to the image buffer before it is eventually rendered to
 			the screen.
 			the screen.
 		</p>
 		</p>
 		<p>
 		<p>