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Revert "Improve Geometry closure performance"

This reverts commit 083e99f20eeb7085e314d14efbd1158f7a8f9059.
Joe Fox 8 éve
szülő
commit
27dbc1f69e
1 módosított fájl, 18 hozzáadás és 6 törlés
  1. 18 6
      src/core/Geometry.js

+ 18 - 6
src/core/Geometry.js

@@ -110,10 +110,12 @@ Object.assign( Geometry.prototype, EventDispatcher.prototype, {
 
 		// rotate geometry around world x-axis
 
-		var m1 = new Matrix4();
+		var m1;
 
 		return function rotateX( angle ) {
 
+			if ( m1 === undefined ) m1 = new Matrix4();
+
 			m1.makeRotationX( angle );
 
 			this.applyMatrix( m1 );
@@ -128,10 +130,12 @@ Object.assign( Geometry.prototype, EventDispatcher.prototype, {
 
 		// rotate geometry around world y-axis
 
-		var m1 = new Matrix4();
+		var m1;
 
 		return function rotateY( angle ) {
 
+			if ( m1 === undefined ) m1 = new Matrix4();
+
 			m1.makeRotationY( angle );
 
 			this.applyMatrix( m1 );
@@ -146,10 +150,12 @@ Object.assign( Geometry.prototype, EventDispatcher.prototype, {
 
 		// rotate geometry around world z-axis
 
-		var m1 = new Matrix4();
+		var m1;
 
 		return function rotateZ( angle ) {
 
+			if ( m1 === undefined ) m1 = new Matrix4();
+
 			m1.makeRotationZ( angle );
 
 			this.applyMatrix( m1 );
@@ -164,10 +170,12 @@ Object.assign( Geometry.prototype, EventDispatcher.prototype, {
 
 		// translate geometry
 
-		var m1 = new Matrix4();
+		var m1;
 
 		return function translate( x, y, z ) {
 
+			if ( m1 === undefined ) m1 = new Matrix4();
+
 			m1.makeTranslation( x, y, z );
 
 			this.applyMatrix( m1 );
@@ -182,10 +190,12 @@ Object.assign( Geometry.prototype, EventDispatcher.prototype, {
 
 		// scale geometry
 
-		var m1 = new Matrix4();
+		var m1;
 
 		return function scale( x, y, z ) {
 
+			if ( m1 === undefined ) m1 = new Matrix4();
+
 			m1.makeScale( x, y, z );
 
 			this.applyMatrix( m1 );
@@ -198,10 +208,12 @@ Object.assign( Geometry.prototype, EventDispatcher.prototype, {
 
 	lookAt: function () {
 
-		var obj = new Object3D();
+		var obj;
 
 		return function lookAt( vector ) {
 
+			if ( obj === undefined ) obj = new Object3D();
+
 			obj.lookAt( vector );
 
 			obj.updateMatrix();