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@@ -2407,10 +2407,10 @@
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" vec2 ty = position.zx * scale;",
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" vec2 tz = position.xy * scale;",
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- // Base color texture2D( texture, uv + delta * percent )
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- " vec4 cx = tex2D(texture, tx) * bf.x;",
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- " vec4 cy = tex2D(texture, ty) * bf.y;",
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- " vec4 cz = tex2D(texture, tz) * bf.z;",
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+ // Base color
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+ " vec4 cx = texture2D(texture, tx) * bf.x;",
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+ " vec4 cy = texture2D(texture, ty) * bf.y;",
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+ " vec4 cz = texture2D(texture, tz) * bf.z;",
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" return cx + cy + cz;",
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