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@@ -331,8 +331,12 @@ THREE.MD2Loader.prototype = {
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y * scale.y + translation.y
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);
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+ var normal = new THREE.Vector3(
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+ normals[ n ][ 0 ], normals[ n ][ 2 ], normals[ n ][ 1 ]
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+ );
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+
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frame.vertices.push( vertex );
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- frame.normals.push( new THREE.Vector3().fromArray( normals[ n ] ) )
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+ frame.normals.push( normal );
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}
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@@ -340,12 +344,52 @@ THREE.MD2Loader.prototype = {
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}
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+ // Static
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+
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geometry.vertices = geometry.morphTargets[ 0 ].vertices;
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+ var morphTarget = geometry.morphTargets[ 0 ];
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+
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+ for ( var j = 0, jl = geometry.faces.length; j < jl; j ++ ) {
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+
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+ var face = geometry.faces[ j ];
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+
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+ face.vertexNormals = [
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+ morphTarget.normals[ face.a ],
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+ morphTarget.normals[ face.b ],
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+ morphTarget.normals[ face.c ]
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+ ];
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+
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+ }
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+
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+
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+ // Convert to geometry.morphNormals
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+
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+ for ( var i = 0, l = geometry.morphTargets.length; i < l; i ++ ) {
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+
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+ var morphTarget = geometry.morphTargets[ i ];
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+ var vertexNormals = [];
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+
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+ for ( var j = 0, jl = geometry.faces.length; j < jl; j ++ ) {
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+
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+ var face = geometry.faces[ j ];
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+
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+ vertexNormals.push( {
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+ a: morphTarget.normals[ face.a ],
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+ b: morphTarget.normals[ face.b ],
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+ c: morphTarget.normals[ face.c ]
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+ } );
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+
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+ }
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+
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+ geometry.morphNormals.push( { vertexNormals: vertexNormals } );
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+
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+ }
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+
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return geometry;
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}
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- })()
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+ } )()
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}
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