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@@ -25,11 +25,11 @@ THREE.Matrix4.prototype={identity:function(){this.n11=1;this.n21=this.n14=this.n
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a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44;return this},lookAt:function(a,c,d){var e=THREE.Matrix4.__tmpVec1,j=THREE.Matrix4.__tmpVec2,g=THREE.Matrix4.__tmpVec3;g.sub(a,c).normalize();e.cross(d,g).normalize();j.cross(g,e).normalize();this.n11=e.x;this.n12=e.y;this.n13=e.z;this.n14=-e.dot(a);this.n21=j.x;this.n22=j.y;this.n23=j.z;this.n24=-j.dot(a);
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this.n31=g.x;this.n32=g.y;this.n33=g.z;this.n34=-g.dot(a);this.n43=this.n42=this.n41=0;this.n44=1;return this},multiplyVector3:function(a){var c=a.x,d=a.y,e=a.z,j=1/(this.n41*c+this.n42*d+this.n43*e+this.n44);a.x=(this.n11*c+this.n12*d+this.n13*e+this.n14)*j;a.y=(this.n21*c+this.n22*d+this.n23*e+this.n24)*j;a.z=(this.n31*c+this.n32*d+this.n33*e+this.n34)*j;return a},multiplyVector4:function(a){var c=a.x,d=a.y,e=a.z,j=a.w;a.x=this.n11*c+this.n12*d+this.n13*e+this.n14*j;a.y=this.n21*c+this.n22*d+this.n23*
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e+this.n24*j;a.z=this.n31*c+this.n32*d+this.n33*e+this.n34*j;a.w=this.n41*c+this.n42*d+this.n43*e+this.n44*j;return a},crossVector:function(a){var c=new THREE.Vector4;c.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;c.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;c.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;c.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return c},multiply:function(a,c){var d=a.n11,e=a.n12,j=a.n13,g=a.n14,b=a.n21,m=a.n22,k=a.n23,n=a.n24,o=a.n31,
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-y=a.n32,v=a.n33,q=a.n34,z=a.n41,B=a.n42,H=a.n43,f=a.n44,p=c.n11,h=c.n12,l=c.n13,t=c.n14,w=c.n21,x=c.n22,u=c.n23,A=c.n24,C=c.n31,E=c.n32,F=c.n33,D=c.n34,I=c.n41,S=c.n42,N=c.n43,X=c.n44;this.n11=d*p+e*w+j*C+g*I;this.n12=d*h+e*x+j*E+g*S;this.n13=d*l+e*u+j*F+g*N;this.n14=d*t+e*A+j*D+g*X;this.n21=b*p+m*w+k*C+n*I;this.n22=b*h+m*x+k*E+n*S;this.n23=b*l+m*u+k*F+n*N;this.n24=b*t+m*A+k*D+n*X;this.n31=o*p+y*w+v*C+q*I;this.n32=o*h+y*x+v*E+q*S;this.n33=o*l+y*u+v*F+q*N;this.n34=o*t+y*A+v*D+q*X;this.n41=z*p+B*w+
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-H*C+f*I;this.n42=z*h+B*x+H*E+f*S;this.n43=z*l+B*u+H*F+f*N;this.n44=z*t+B*A+H*D+f*X;return this},multiplyToArray:function(a,c,d){var e=a.n11,j=a.n12,g=a.n13,b=a.n14,m=a.n21,k=a.n22,n=a.n23,o=a.n24,y=a.n31,v=a.n32,q=a.n33,z=a.n34,B=a.n41,H=a.n42,f=a.n43;a=a.n44;var p=c.n11,h=c.n12,l=c.n13,t=c.n14,w=c.n21,x=c.n22,u=c.n23,A=c.n24,C=c.n31,E=c.n32,F=c.n33,D=c.n34,I=c.n41,S=c.n42,N=c.n43;c=c.n44;this.n11=e*p+j*w+g*C+b*I;this.n12=e*h+j*x+g*E+b*S;this.n13=e*l+j*u+g*F+b*N;this.n14=e*t+j*A+g*D+b*c;this.n21=
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-m*p+k*w+n*C+o*I;this.n22=m*h+k*x+n*E+o*S;this.n23=m*l+k*u+n*F+o*N;this.n24=m*t+k*A+n*D+o*c;this.n31=y*p+v*w+q*C+z*I;this.n32=y*h+v*x+q*E+z*S;this.n33=y*l+v*u+q*F+z*N;this.n34=y*t+v*A+q*D+z*c;this.n41=B*p+H*w+f*C+a*I;this.n42=B*h+H*x+f*E+a*S;this.n43=B*l+H*u+f*F+a*N;this.n44=B*t+H*A+f*D+a*c;d[0]=this.n11;d[1]=this.n21;d[2]=this.n31;d[3]=this.n41;d[4]=this.n12;d[5]=this.n22;d[6]=this.n32;d[7]=this.n42;d[8]=this.n13;d[9]=this.n23;d[10]=this.n33;d[11]=this.n43;d[12]=this.n14;d[13]=this.n24;d[14]=this.n34;
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-d[15]=this.n44;return this},multiplySelf:function(a){var c=this.n11,d=this.n12,e=this.n13,j=this.n14,g=this.n21,b=this.n22,m=this.n23,k=this.n24,n=this.n31,o=this.n32,y=this.n33,v=this.n34,q=this.n41,z=this.n42,B=this.n43,H=this.n44,f=a.n11,p=a.n21,h=a.n31,l=a.n41,t=a.n12,w=a.n22,x=a.n32,u=a.n42,A=a.n13,C=a.n23,E=a.n33,F=a.n43,D=a.n14,I=a.n24,S=a.n34;a=a.n44;this.n11=c*f+d*p+e*h+j*l;this.n12=c*t+d*w+e*x+j*u;this.n13=c*A+d*C+e*E+j*F;this.n14=c*D+d*I+e*S+j*a;this.n21=g*f+b*p+m*h+k*l;this.n22=g*t+b*
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-w+m*x+k*u;this.n23=g*A+b*C+m*E+k*F;this.n24=g*D+b*I+m*S+k*a;this.n31=n*f+o*p+y*h+v*l;this.n32=n*t+o*w+y*x+v*u;this.n33=n*A+o*C+y*E+v*F;this.n34=n*D+o*I+y*S+v*a;this.n41=q*f+z*p+B*h+H*l;this.n42=q*t+z*w+B*x+H*u;this.n43=q*A+z*C+B*E+H*F;this.n44=q*D+z*I+B*S+H*a;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},
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+y=a.n32,v=a.n33,q=a.n34,z=a.n41,B=a.n42,H=a.n43,f=a.n44,p=c.n11,h=c.n12,l=c.n13,t=c.n14,w=c.n21,x=c.n22,u=c.n23,A=c.n24,C=c.n31,F=c.n32,E=c.n33,D=c.n34,I=c.n41,S=c.n42,N=c.n43,X=c.n44;this.n11=d*p+e*w+j*C+g*I;this.n12=d*h+e*x+j*F+g*S;this.n13=d*l+e*u+j*E+g*N;this.n14=d*t+e*A+j*D+g*X;this.n21=b*p+m*w+k*C+n*I;this.n22=b*h+m*x+k*F+n*S;this.n23=b*l+m*u+k*E+n*N;this.n24=b*t+m*A+k*D+n*X;this.n31=o*p+y*w+v*C+q*I;this.n32=o*h+y*x+v*F+q*S;this.n33=o*l+y*u+v*E+q*N;this.n34=o*t+y*A+v*D+q*X;this.n41=z*p+B*w+
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+H*C+f*I;this.n42=z*h+B*x+H*F+f*S;this.n43=z*l+B*u+H*E+f*N;this.n44=z*t+B*A+H*D+f*X;return this},multiplyToArray:function(a,c,d){var e=a.n11,j=a.n12,g=a.n13,b=a.n14,m=a.n21,k=a.n22,n=a.n23,o=a.n24,y=a.n31,v=a.n32,q=a.n33,z=a.n34,B=a.n41,H=a.n42,f=a.n43;a=a.n44;var p=c.n11,h=c.n12,l=c.n13,t=c.n14,w=c.n21,x=c.n22,u=c.n23,A=c.n24,C=c.n31,F=c.n32,E=c.n33,D=c.n34,I=c.n41,S=c.n42,N=c.n43;c=c.n44;this.n11=e*p+j*w+g*C+b*I;this.n12=e*h+j*x+g*F+b*S;this.n13=e*l+j*u+g*E+b*N;this.n14=e*t+j*A+g*D+b*c;this.n21=
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+m*p+k*w+n*C+o*I;this.n22=m*h+k*x+n*F+o*S;this.n23=m*l+k*u+n*E+o*N;this.n24=m*t+k*A+n*D+o*c;this.n31=y*p+v*w+q*C+z*I;this.n32=y*h+v*x+q*F+z*S;this.n33=y*l+v*u+q*E+z*N;this.n34=y*t+v*A+q*D+z*c;this.n41=B*p+H*w+f*C+a*I;this.n42=B*h+H*x+f*F+a*S;this.n43=B*l+H*u+f*E+a*N;this.n44=B*t+H*A+f*D+a*c;d[0]=this.n11;d[1]=this.n21;d[2]=this.n31;d[3]=this.n41;d[4]=this.n12;d[5]=this.n22;d[6]=this.n32;d[7]=this.n42;d[8]=this.n13;d[9]=this.n23;d[10]=this.n33;d[11]=this.n43;d[12]=this.n14;d[13]=this.n24;d[14]=this.n34;
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+d[15]=this.n44;return this},multiplySelf:function(a){var c=this.n11,d=this.n12,e=this.n13,j=this.n14,g=this.n21,b=this.n22,m=this.n23,k=this.n24,n=this.n31,o=this.n32,y=this.n33,v=this.n34,q=this.n41,z=this.n42,B=this.n43,H=this.n44,f=a.n11,p=a.n21,h=a.n31,l=a.n41,t=a.n12,w=a.n22,x=a.n32,u=a.n42,A=a.n13,C=a.n23,F=a.n33,E=a.n43,D=a.n14,I=a.n24,S=a.n34;a=a.n44;this.n11=c*f+d*p+e*h+j*l;this.n12=c*t+d*w+e*x+j*u;this.n13=c*A+d*C+e*F+j*E;this.n14=c*D+d*I+e*S+j*a;this.n21=g*f+b*p+m*h+k*l;this.n22=g*t+b*
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+w+m*x+k*u;this.n23=g*A+b*C+m*F+k*E;this.n24=g*D+b*I+m*S+k*a;this.n31=n*f+o*p+y*h+v*l;this.n32=n*t+o*w+y*x+v*u;this.n33=n*A+o*C+y*F+v*E;this.n34=n*D+o*I+y*S+v*a;this.n41=q*f+z*p+B*h+H*l;this.n42=q*t+z*w+B*x+H*u;this.n43=q*A+z*C+B*F+H*E;this.n44=q*D+z*I+B*S+H*a;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},
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determinant:function(){var a=this.n11,c=this.n12,d=this.n13,e=this.n14,j=this.n21,g=this.n22,b=this.n23,m=this.n24,k=this.n31,n=this.n32,o=this.n33,y=this.n34,v=this.n41,q=this.n42,z=this.n43,B=this.n44;return e*b*n*v-d*m*n*v-e*g*o*v+c*m*o*v+d*g*y*v-c*b*y*v-e*b*k*q+d*m*k*q+e*j*o*q-a*m*o*q-d*j*y*q+a*b*y*q+e*g*k*z-c*m*k*z-e*j*n*z+a*m*n*z+c*j*y*z-a*g*y*z-d*g*k*B+c*b*k*B+d*j*n*B-a*b*n*B-c*j*o*B+a*g*o*B},transpose:function(){function a(c,d,e){var j=c[d];c[d]=c[e];c[e]=j}a(this,"n21","n12");a(this,"n31",
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"n13");a(this,"n32","n23");a(this,"n41","n14");a(this,"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){var a=this.flat;a[0]=this.n11;a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=
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this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;a[9]=this.n23;a[10]=this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},setTranslation:function(a,c,d){this.set(1,0,0,a,0,1,0,c,0,0,1,d,0,0,0,1);return this},setScale:function(a,c,d){this.set(a,0,0,0,0,c,0,0,0,0,d,0,0,0,0,1);return this},setRotX:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,c,-a,0,0,a,c,0,0,0,0,1);return this},setRotY:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(c,
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@@ -49,10 +49,10 @@ THREE.Geometry.prototype={computeCentroids:function(){var a,c,d;a=0;for(c=this.f
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d.centroid.addSelf(this.vertices[d.d].position);d.centroid.divideScalar(4)}}},computeFaceNormals:function(a){var c,d,e,j,g,b,m=new THREE.Vector3,k=new THREE.Vector3;e=0;for(j=this.vertices.length;e<j;e++){g=this.vertices[e];g.normal.set(0,0,0)}e=0;for(j=this.faces.length;e<j;e++){g=this.faces[e];if(a&&g.vertexNormals.length){m.set(0,0,0);c=0;for(d=g.normal.length;c<d;c++)m.addSelf(g.vertexNormals[c]);m.divideScalar(3)}else{c=this.vertices[g.a];d=this.vertices[g.b];b=this.vertices[g.c];m.sub(b.position,
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d.position);k.sub(c.position,d.position);m.crossSelf(k)}m.isZero()||m.normalize();g.normal.copy(m)}},computeVertexNormals:function(){var a,c,d,e;if(this.__tmpVertices==undefined){e=this.__tmpVertices=Array(this.vertices.length);a=0;for(c=this.vertices.length;a<c;a++)e[a]=new THREE.Vector3;a=0;for(c=this.faces.length;a<c;a++){d=this.faces[a];if(d instanceof THREE.Face3)d.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(d instanceof THREE.Face4)d.vertexNormals=[new THREE.Vector3,
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new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}}else{e=this.__tmpVertices;a=0;for(c=this.vertices.length;a<c;a++)e[a].set(0,0,0)}a=0;for(c=this.faces.length;a<c;a++){d=this.faces[a];if(d instanceof THREE.Face3){e[d.a].addSelf(d.normal);e[d.b].addSelf(d.normal);e[d.c].addSelf(d.normal)}else if(d instanceof THREE.Face4){e[d.a].addSelf(d.normal);e[d.b].addSelf(d.normal);e[d.c].addSelf(d.normal);e[d.d].addSelf(d.normal)}}a=0;for(c=this.vertices.length;a<c;a++)e[a].normalize();a=0;for(c=this.faces.length;a<
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-c;a++){d=this.faces[a];if(d instanceof THREE.Face3){d.vertexNormals[0].copy(e[d.a]);d.vertexNormals[1].copy(e[d.b]);d.vertexNormals[2].copy(e[d.c])}else if(d instanceof THREE.Face4){d.vertexNormals[0].copy(e[d.a]);d.vertexNormals[1].copy(e[d.b]);d.vertexNormals[2].copy(e[d.c]);d.vertexNormals[3].copy(e[d.d])}}},computeTangents:function(){function a(D,I,S,N,X,Y,T){g=D.vertices[I].position;b=D.vertices[S].position;m=D.vertices[N].position;k=j[X];n=j[Y];o=j[T];y=b.x-g.x;v=m.x-g.x;q=b.y-g.y;z=m.y-g.y;
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-B=b.z-g.z;H=m.z-g.z;f=n.u-k.u;p=o.u-k.u;h=n.v-k.v;l=o.v-k.v;t=1/(f*l-p*h);u.set((l*y-h*v)*t,(l*q-h*z)*t,(l*B-h*H)*t);A.set((f*v-p*y)*t,(f*z-p*q)*t,(f*H-p*B)*t);w[I].addSelf(u);w[S].addSelf(u);w[N].addSelf(u);x[I].addSelf(A);x[S].addSelf(A);x[N].addSelf(A)}var c,d,e,j,g,b,m,k,n,o,y,v,q,z,B,H,f,p,h,l,t,w=[],x=[],u=new THREE.Vector3,A=new THREE.Vector3,C=new THREE.Vector3,E=new THREE.Vector3,F=new THREE.Vector3;c=0;for(d=this.vertices.length;c<d;c++){w[c]=new THREE.Vector3;x[c]=new THREE.Vector3}c=0;
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+c;a++){d=this.faces[a];if(d instanceof THREE.Face3){d.vertexNormals[0].copy(e[d.a]);d.vertexNormals[1].copy(e[d.b]);d.vertexNormals[2].copy(e[d.c])}else if(d instanceof THREE.Face4){d.vertexNormals[0].copy(e[d.a]);d.vertexNormals[1].copy(e[d.b]);d.vertexNormals[2].copy(e[d.c]);d.vertexNormals[3].copy(e[d.d])}}},computeTangents:function(){function a(D,I,S,N,X,Z,T){g=D.vertices[I].position;b=D.vertices[S].position;m=D.vertices[N].position;k=j[X];n=j[Z];o=j[T];y=b.x-g.x;v=m.x-g.x;q=b.y-g.y;z=m.y-g.y;
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+B=b.z-g.z;H=m.z-g.z;f=n.u-k.u;p=o.u-k.u;h=n.v-k.v;l=o.v-k.v;t=1/(f*l-p*h);u.set((l*y-h*v)*t,(l*q-h*z)*t,(l*B-h*H)*t);A.set((f*v-p*y)*t,(f*z-p*q)*t,(f*H-p*B)*t);w[I].addSelf(u);w[S].addSelf(u);w[N].addSelf(u);x[I].addSelf(A);x[S].addSelf(A);x[N].addSelf(A)}var c,d,e,j,g,b,m,k,n,o,y,v,q,z,B,H,f,p,h,l,t,w=[],x=[],u=new THREE.Vector3,A=new THREE.Vector3,C=new THREE.Vector3,F=new THREE.Vector3,E=new THREE.Vector3;c=0;for(d=this.vertices.length;c<d;c++){w[c]=new THREE.Vector3;x[c]=new THREE.Vector3}c=0;
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for(d=this.faces.length;c<d;c++){e=this.faces[c];j=this.uvs[c];if(e instanceof THREE.Face3){a(this,e.a,e.b,e.c,0,1,2);this.vertices[e.a].normal.copy(e.vertexNormals[0]);this.vertices[e.b].normal.copy(e.vertexNormals[1]);this.vertices[e.c].normal.copy(e.vertexNormals[2])}else if(e instanceof THREE.Face4){a(this,e.a,e.b,e.c,0,1,2);a(this,e.a,e.b,e.d,0,1,3);this.vertices[e.a].normal.copy(e.vertexNormals[0]);this.vertices[e.b].normal.copy(e.vertexNormals[1]);this.vertices[e.c].normal.copy(e.vertexNormals[2]);
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-this.vertices[e.d].normal.copy(e.vertexNormals[3])}}c=0;for(d=this.vertices.length;c<d;c++){F.copy(this.vertices[c].normal);e=w[c];C.copy(e);C.subSelf(F.multiplyScalar(F.dot(e))).normalize();E.cross(this.vertices[c].normal,e);e=E.dot(x[c]);e=e<0?-1:1;this.vertices[c].tangent.set(C.x,C.y,C.z,e)}this.hasTangents=true},computeBoundingBox:function(){var a;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],
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+this.vertices[e.d].normal.copy(e.vertexNormals[3])}}c=0;for(d=this.vertices.length;c<d;c++){E.copy(this.vertices[c].normal);e=w[c];C.copy(e);C.subSelf(E.multiplyScalar(E.dot(e))).normalize();F.cross(this.vertices[c].normal,e);e=F.dot(x[c]);e=e<0?-1:1;this.vertices[c].tangent.set(C.x,C.y,C.z,e)}this.hasTangents=true},computeBoundingBox:function(){var a;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],
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z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,d=this.vertices.length;c<d;c++){a=this.vertices[c];if(a.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=a.position.x;else if(a.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=a.position.y;else if(a.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z<this.boundingBox.z[0])this.boundingBox.z[0]=a.position.z;else if(a.position.z>
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this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,c=0,d=this.vertices.length;c<d;c++)a=Math.max(a,this.vertices[c].position.length());this.boundingSphere={radius:a}},sortFacesByMaterial:function(){function a(o){var y=[];c=0;for(d=o.length;c<d;c++)o[c]==undefined?y.push("undefined"):y.push(o[c].toString());return y.join("_")}var c,d,e,j,g,b,m,k,n={};e=0;for(j=this.faces.length;e<j;e++){g=this.faces[e];
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b=g.materials;m=a(b);if(n[m]==undefined)n[m]={hash:m,counter:0};k=n[m].hash+"_"+n[m].counter;if(this.geometryChunks[k]==undefined)this.geometryChunks[k]={faces:[],materials:b,vertices:0};g=g instanceof THREE.Face3?3:4;if(this.geometryChunks[k].vertices+g>65535){n[m].counter+=1;k=n[m].hash+"_"+n[m].counter;if(this.geometryChunks[k]==undefined)this.geometryChunks[k]={faces:[],materials:b,vertices:0}}this.geometryChunks[k].faces.push(e);this.geometryChunks[k].vertices+=g}},toString:function(){return"THREE.Geometry ( vertices: "+
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@@ -104,11 +104,11 @@ var Uniforms={clone:function(a){var c,d,e,j={};for(c in a){j[c]={};for(d in a[c]
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THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){};
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THREE.Scene=function(){this.objects=[];this.lights=[];this.fog=null;this.addObject=function(a){this.objects.indexOf(a)===-1&&this.objects.push(a)};this.removeObject=function(a){a=this.objects.indexOf(a);a!==-1&&this.objects.splice(a,1)};this.addLight=function(a){this.lights.indexOf(a)===-1&&this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}};
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THREE.Fog=function(a,c,d){this.color=new THREE.Color(a);this.near=c||1;this.far=d||1E3};THREE.FogExp2=function(a,c){this.color=new THREE.Color(a);this.density=c||2.5E-4};
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-THREE.Projector=function(){function a(x,u){return u.z-x.z}function c(x,u){var A=0,C=1,E=x.z+x.w,F=u.z+u.w,D=-x.z+x.w,I=-u.z+u.w;if(E>=0&&F>=0&&D>=0&&I>=0)return true;else if(E<0&&F<0||D<0&&I<0)return false;else{if(E<0)A=Math.max(A,E/(E-F));else if(F<0)C=Math.min(C,E/(E-F));if(D<0)A=Math.max(A,D/(D-I));else if(I<0)C=Math.min(C,D/(D-I));if(C<A)return false;else{x.lerpSelf(u,A);u.lerpSelf(x,1-C);return true}}}var d,e,j=[],g,b,m,k=[],n,o,y=[],v,q,z=[],B=new THREE.Vector4,H=new THREE.Vector4,f=new THREE.Matrix4,
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-p=new THREE.Matrix4,h=[],l=new THREE.Vector4,t=new THREE.Vector4,w;this.projectObjects=function(x,u,A){var C=[],E,F;e=0;f.multiply(u.projectionMatrix,u.matrix);h[0]=new THREE.Vector4(f.n41-f.n11,f.n42-f.n12,f.n43-f.n13,f.n44-f.n14);h[1]=new THREE.Vector4(f.n41+f.n11,f.n42+f.n12,f.n43+f.n13,f.n44+f.n14);h[2]=new THREE.Vector4(f.n41+f.n21,f.n42+f.n22,f.n43+f.n23,f.n44+f.n24);h[3]=new THREE.Vector4(f.n41-f.n21,f.n42-f.n22,f.n43-f.n23,f.n44-f.n24);h[4]=new THREE.Vector4(f.n41-f.n31,f.n42-f.n32,f.n43-
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-f.n33,f.n44-f.n34);h[5]=new THREE.Vector4(f.n41+f.n31,f.n42+f.n32,f.n43+f.n33,f.n44+f.n34);u=0;for(E=h.length;u<E;u++){F=h[u];F.divideScalar(Math.sqrt(F.x*F.x+F.y*F.y+F.z*F.z))}E=x.objects;x=0;for(u=E.length;x<u;x++){F=E[x];var D;if(!(D=!F.visible)){if(D=F instanceof THREE.Mesh){a:{D=void 0;for(var I=F.position,S=-F.geometry.boundingSphere.radius*Math.max(F.scale.x,Math.max(F.scale.y,F.scale.z)),N=0;N<6;N++){D=h[N].x*I.x+h[N].y*I.y+h[N].z*I.z+h[N].w;if(D<=S){D=false;break a}}D=true}D=!D}D=D}if(!D){d=
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-j[e]=j[e]||new THREE.RenderableObject;B.copy(F.position);f.multiplyVector3(B);d.object=F;d.z=B.z;C.push(d);e++}}A&&C.sort(a);return C};this.projectScene=function(x,u,A){var C=[],E=u.near,F=u.far,D,I,S,N,X,Y,T,V,da,R,O,ba,aa,K,P,U;m=o=q=0;u.autoUpdateMatrix&&u.updateMatrix();f.multiply(u.projectionMatrix,u.matrix);Y=this.projectObjects(x,u,true);x=0;for(D=Y.length;x<D;x++){T=Y[x].object;if(T.visible){T.autoUpdateMatrix&&T.updateMatrix();V=T.matrix;da=T.rotationMatrix;R=T.materials;O=T.overdraw;if(T instanceof
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-THREE.Mesh){ba=T.geometry;aa=ba.vertices;I=0;for(S=aa.length;I<S;I++){K=aa[I];K.positionWorld.copy(K.position);V.multiplyVector3(K.positionWorld);N=K.positionScreen;N.copy(K.positionWorld);f.multiplyVector4(N);N.x/=N.w;N.y/=N.w;K.__visible=N.z>E&&N.z<F}ba=ba.faces;I=0;for(S=ba.length;I<S;I++){K=ba[I];if(K instanceof THREE.Face3){N=aa[K.a];X=aa[K.b];P=aa[K.c];if(N.__visible&&X.__visible&&P.__visible)if(T.doubleSided||T.flipSided!=(P.positionScreen.x-N.positionScreen.x)*(X.positionScreen.y-N.positionScreen.y)-
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+THREE.Projector=function(){function a(x,u){return u.z-x.z}function c(x,u){var A=0,C=1,F=x.z+x.w,E=u.z+u.w,D=-x.z+x.w,I=-u.z+u.w;if(F>=0&&E>=0&&D>=0&&I>=0)return true;else if(F<0&&E<0||D<0&&I<0)return false;else{if(F<0)A=Math.max(A,F/(F-E));else if(E<0)C=Math.min(C,F/(F-E));if(D<0)A=Math.max(A,D/(D-I));else if(I<0)C=Math.min(C,D/(D-I));if(C<A)return false;else{x.lerpSelf(u,A);u.lerpSelf(x,1-C);return true}}}var d,e,j=[],g,b,m,k=[],n,o,y=[],v,q,z=[],B=new THREE.Vector4,H=new THREE.Vector4,f=new THREE.Matrix4,
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+p=new THREE.Matrix4,h=[],l=new THREE.Vector4,t=new THREE.Vector4,w;this.projectObjects=function(x,u,A){var C=[],F,E;e=0;f.multiply(u.projectionMatrix,u.matrix);h[0]=new THREE.Vector4(f.n41-f.n11,f.n42-f.n12,f.n43-f.n13,f.n44-f.n14);h[1]=new THREE.Vector4(f.n41+f.n11,f.n42+f.n12,f.n43+f.n13,f.n44+f.n14);h[2]=new THREE.Vector4(f.n41+f.n21,f.n42+f.n22,f.n43+f.n23,f.n44+f.n24);h[3]=new THREE.Vector4(f.n41-f.n21,f.n42-f.n22,f.n43-f.n23,f.n44-f.n24);h[4]=new THREE.Vector4(f.n41-f.n31,f.n42-f.n32,f.n43-
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+f.n33,f.n44-f.n34);h[5]=new THREE.Vector4(f.n41+f.n31,f.n42+f.n32,f.n43+f.n33,f.n44+f.n34);u=0;for(F=h.length;u<F;u++){E=h[u];E.divideScalar(Math.sqrt(E.x*E.x+E.y*E.y+E.z*E.z))}F=x.objects;x=0;for(u=F.length;x<u;x++){E=F[x];var D;if(!(D=!E.visible)){if(D=E instanceof THREE.Mesh){a:{D=void 0;for(var I=E.position,S=-E.geometry.boundingSphere.radius*Math.max(E.scale.x,Math.max(E.scale.y,E.scale.z)),N=0;N<6;N++){D=h[N].x*I.x+h[N].y*I.y+h[N].z*I.z+h[N].w;if(D<=S){D=false;break a}}D=true}D=!D}D=D}if(!D){d=
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+j[e]=j[e]||new THREE.RenderableObject;B.copy(E.position);f.multiplyVector3(B);d.object=E;d.z=B.z;C.push(d);e++}}A&&C.sort(a);return C};this.projectScene=function(x,u,A){var C=[],F=u.near,E=u.far,D,I,S,N,X,Z,T,V,da,R,O,ba,aa,K,P,U;m=o=q=0;u.autoUpdateMatrix&&u.updateMatrix();f.multiply(u.projectionMatrix,u.matrix);Z=this.projectObjects(x,u,true);x=0;for(D=Z.length;x<D;x++){T=Z[x].object;if(T.visible){T.autoUpdateMatrix&&T.updateMatrix();V=T.matrix;da=T.rotationMatrix;R=T.materials;O=T.overdraw;if(T instanceof
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+THREE.Mesh){ba=T.geometry;aa=ba.vertices;I=0;for(S=aa.length;I<S;I++){K=aa[I];K.positionWorld.copy(K.position);V.multiplyVector3(K.positionWorld);N=K.positionScreen;N.copy(K.positionWorld);f.multiplyVector4(N);N.x/=N.w;N.y/=N.w;K.__visible=N.z>F&&N.z<E}ba=ba.faces;I=0;for(S=ba.length;I<S;I++){K=ba[I];if(K instanceof THREE.Face3){N=aa[K.a];X=aa[K.b];P=aa[K.c];if(N.__visible&&X.__visible&&P.__visible)if(T.doubleSided||T.flipSided!=(P.positionScreen.x-N.positionScreen.x)*(X.positionScreen.y-N.positionScreen.y)-
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(P.positionScreen.y-N.positionScreen.y)*(X.positionScreen.x-N.positionScreen.x)<0){g=k[m]=k[m]||new THREE.RenderableFace3;g.v1.positionWorld.copy(N.positionWorld);g.v2.positionWorld.copy(X.positionWorld);g.v3.positionWorld.copy(P.positionWorld);g.v1.positionScreen.copy(N.positionScreen);g.v2.positionScreen.copy(X.positionScreen);g.v3.positionScreen.copy(P.positionScreen);g.normalWorld.copy(K.normal);da.multiplyVector3(g.normalWorld);g.centroidWorld.copy(K.centroid);V.multiplyVector3(g.centroidWorld);
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g.centroidScreen.copy(g.centroidWorld);f.multiplyVector3(g.centroidScreen);P=K.vertexNormals;w=g.vertexNormalsWorld;N=0;for(X=P.length;N<X;N++){U=w[N]=w[N]||new THREE.Vector3;U.copy(P[N]);da.multiplyVector3(U)}g.z=g.centroidScreen.z;g.meshMaterials=R;g.faceMaterials=K.materials;g.overdraw=O;if(T.geometry.uvs[I]){g.uvs[0]=T.geometry.uvs[I][0];g.uvs[1]=T.geometry.uvs[I][1];g.uvs[2]=T.geometry.uvs[I][2]}C.push(g);m++}}else if(K instanceof THREE.Face4){N=aa[K.a];X=aa[K.b];P=aa[K.c];U=aa[K.d];if(N.__visible&&
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X.__visible&&P.__visible&&U.__visible)if(T.doubleSided||T.flipSided!=((U.positionScreen.x-N.positionScreen.x)*(X.positionScreen.y-N.positionScreen.y)-(U.positionScreen.y-N.positionScreen.y)*(X.positionScreen.x-N.positionScreen.x)<0||(X.positionScreen.x-P.positionScreen.x)*(U.positionScreen.y-P.positionScreen.y)-(X.positionScreen.y-P.positionScreen.y)*(U.positionScreen.x-P.positionScreen.x)<0)){g=k[m]=k[m]||new THREE.RenderableFace3;g.v1.positionWorld.copy(N.positionWorld);g.v2.positionWorld.copy(X.positionWorld);
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@@ -119,94 +119,93 @@ l.w);t.multiplyScalar(1/t.w);n=y[o]=y[o]||new THREE.RenderableLine;n.v1.position
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v.scale.y=T.scale.y*Math.abs(v.y-(H.y+u.projectionMatrix.n22)/(H.w+u.projectionMatrix.n24));v.materials=T.materials;C.push(v);q++}}}}A&&C.sort(a);return C};this.unprojectVector=function(x,u){var A=THREE.Matrix4.makeInvert(u.matrix);A.multiplySelf(THREE.Matrix4.makeInvert(u.projectionMatrix));A.multiplyVector3(x);return x}};
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THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,c=new THREE.Projector,d,e,j,g;this.domElement=document.createElement("div");this.setSize=function(b,m){d=b;e=m;j=d/2;g=e/2};this.render=function(b,m){var k,n,o,y,v,q,z,B;a=c.projectScene(b,m);k=0;for(n=a.length;k<n;k++){v=a[k];if(v instanceof THREE.RenderableParticle){z=v.x*j+j;B=v.y*g+g;o=0;for(y=v.material.length;o<y;o++){q=v.material[o];if(q instanceof THREE.ParticleDOMMaterial){q=q.domElement;q.style.left=z+"px";q.style.top=B+"px"}}}}}};
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THREE.CanvasRenderer=function(){function a(ka){if(v!=ka)n.globalAlpha=v=ka}function c(ka){if(q!=ka){switch(ka){case THREE.NormalBlending:n.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:n.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:n.globalCompositeOperation="darker"}q=ka}}var d=null,e=new THREE.Projector,j=document.createElement("canvas"),g,b,m,k,n=j.getContext("2d"),o=new THREE.Color(0),y=0,v=1,q=0,z=null,B=null,H=1,f,p,h,l,t,w,x,u,A,C=new THREE.Color,
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-E=new THREE.Color,F=new THREE.Color,D=new THREE.Color,I=new THREE.Color,S,N,X,Y,T,V,da,R,O,ba=new THREE.Rectangle,aa=new THREE.Rectangle,K=new THREE.Rectangle,P=false,U=new THREE.Color,ha=new THREE.Color,ga=new THREE.Color,G=new THREE.Color,J=Math.PI*2,L=new THREE.Vector3,W,ca,ma,ia,ra,la,wa=16;W=document.createElement("canvas");W.width=W.height=2;ca=W.getContext("2d");ca.fillStyle="rgba(0,0,0,1)";ca.fillRect(0,0,2,2);ma=ca.getImageData(0,0,2,2);ia=ma.data;ra=document.createElement("canvas");ra.width=
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+F=new THREE.Color,E=new THREE.Color,D=new THREE.Color,I=new THREE.Color,S,N,X,Z,T,V,da,R,O,ba=new THREE.Rectangle,aa=new THREE.Rectangle,K=new THREE.Rectangle,P=false,U=new THREE.Color,ha=new THREE.Color,ga=new THREE.Color,G=new THREE.Color,J=Math.PI*2,L=new THREE.Vector3,W,ca,ma,ia,ra,la,wa=16;W=document.createElement("canvas");W.width=W.height=2;ca=W.getContext("2d");ca.fillStyle="rgba(0,0,0,1)";ca.fillRect(0,0,2,2);ma=ca.getImageData(0,0,2,2);ia=ma.data;ra=document.createElement("canvas");ra.width=
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ra.height=wa;la=ra.getContext("2d");la.translate(-wa/2,-wa/2);la.scale(wa,wa);wa--;this.domElement=j;this.sortElements=this.sortObjects=this.autoClear=true;this.setSize=function(ka,sa){g=ka;b=sa;m=g/2;k=b/2;j.width=g;j.height=b;ba.set(-m,-k,m,k);v=1;q=0;B=z=null;H=1};this.setClearColor=function(ka,sa){o=ka;y=sa;aa.set(-m,-k,m,k);n.setTransform(1,0,0,-1,m,k);this.clear()};this.setClearColorHex=function(ka,sa){o.setHex(ka);y=sa;aa.set(-m,-k,m,k);n.setTransform(1,0,0,-1,m,k);this.clear()};this.clear=
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-function(){n.setTransform(1,0,0,-1,m,k);if(!aa.isEmpty()){aa.inflate(1);aa.minSelf(ba);if(o.hex==0&&y==0)n.clearRect(aa.getX(),aa.getY(),aa.getWidth(),aa.getHeight());else{c(THREE.NormalBlending);a(1);n.fillStyle="rgba("+Math.floor(o.r*255)+","+Math.floor(o.g*255)+","+Math.floor(o.b*255)+","+y+")";n.fillRect(aa.getX(),aa.getY(),aa.getWidth(),aa.getHeight())}aa.empty()}};this.render=function(ka,sa){function Ha(M){var ea,$,Q,Z=M.lights;ha.setRGB(0,0,0);ga.setRGB(0,0,0);G.setRGB(0,0,0);M=0;for(ea=Z.length;M<
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-ea;M++){$=Z[M];Q=$.color;if($ instanceof THREE.AmbientLight){ha.r+=Q.r;ha.g+=Q.g;ha.b+=Q.b}else if($ instanceof THREE.DirectionalLight){ga.r+=Q.r;ga.g+=Q.g;ga.b+=Q.b}else if($ instanceof THREE.PointLight){G.r+=Q.r;G.g+=Q.g;G.b+=Q.b}}}function qa(M,ea,$,Q){var Z,fa,na,oa,pa=M.lights;M=0;for(Z=pa.length;M<Z;M++){fa=pa[M];na=fa.color;oa=fa.intensity;if(fa instanceof THREE.DirectionalLight){fa=$.dot(fa.position)*oa;if(fa>0){Q.r+=na.r*fa;Q.g+=na.g*fa;Q.b+=na.b*fa}}else if(fa instanceof THREE.PointLight){L.sub(fa.position,
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-ea);L.normalize();fa=$.dot(L)*oa;if(fa>0){Q.r+=na.r*fa;Q.g+=na.g*fa;Q.b+=na.b*fa}}}}function Qa(M,ea,$){if($.opacity!=0){a($.opacity);c($.blending);var Q,Z,fa,na,oa,pa;if($ instanceof THREE.ParticleBasicMaterial){if($.map&&$.map.image.loaded){na=$.map.image;oa=na.width>>1;pa=na.height>>1;Z=ea.scale.x*m;fa=ea.scale.y*k;$=Z*oa;Q=fa*pa;K.set(M.x-$,M.y-Q,M.x+$,M.y+Q);if(ba.instersects(K)){n.save();n.translate(M.x,M.y);n.rotate(-ea.rotation);n.scale(Z,-fa);n.translate(-oa,-pa);n.drawImage(na,0,0);n.restore()}}}else if($ instanceof
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-THREE.ParticleCircleMaterial){if(P){U.r=ha.r+ga.r+G.r;U.g=ha.g+ga.g+G.g;U.b=ha.b+ga.b+G.b;C.r=$.color.r*U.r;C.g=$.color.g*U.g;C.b=$.color.b*U.b;C.updateStyleString()}else C.__styleString=$.color.__styleString;$=ea.scale.x*m;Q=ea.scale.y*k;K.set(M.x-$,M.y-Q,M.x+$,M.y+Q);if(ba.instersects(K)){Z=C.__styleString;if(B!=Z)n.fillStyle=B=Z;n.save();n.translate(M.x,M.y);n.rotate(-ea.rotation);n.scale($,Q);n.beginPath();n.arc(0,0,1,0,J,true);n.closePath();n.fill();n.restore()}}}}function Ra(M,ea,$,Q){if(Q.opacity!=
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-0){a(Q.opacity);c(Q.blending);n.beginPath();n.moveTo(M.positionScreen.x,M.positionScreen.y);n.lineTo(ea.positionScreen.x,ea.positionScreen.y);n.closePath();if(Q instanceof THREE.LineBasicMaterial){C.__styleString=Q.color.__styleString;M=Q.linewidth;if(H!=M)n.lineWidth=H=M;M=C.__styleString;if(z!=M)n.strokeStyle=z=M;n.stroke();K.inflate(Q.linewidth*2)}}}function Ma(M,ea,$,Q,Z,fa){if(Z.opacity!=0){a(Z.opacity);c(Z.blending);l=M.positionScreen.x;t=M.positionScreen.y;w=ea.positionScreen.x;x=ea.positionScreen.y;
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-u=$.positionScreen.x;A=$.positionScreen.y;n.beginPath();n.moveTo(l,t);n.lineTo(w,x);n.lineTo(u,A);n.lineTo(l,t);n.closePath();if(Z instanceof THREE.MeshBasicMaterial)if(Z.map)Z.map.image.loaded&&Z.map.mapping instanceof THREE.UVMapping&&Ba(l,t,w,x,u,A,Z.map.image,Q.uvs[0].u,Q.uvs[0].v,Q.uvs[1].u,Q.uvs[1].v,Q.uvs[2].u,Q.uvs[2].v);else if(Z.env_map){if(Z.env_map.image.loaded)if(Z.env_map.mapping instanceof THREE.SphericalReflectionMapping){M=sa.matrix;L.copy(Q.vertexNormalsWorld[0]);Y=(L.x*M.n11+L.y*
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|
-M.n12+L.z*M.n13)*0.5+0.5;T=-(L.x*M.n21+L.y*M.n22+L.z*M.n23)*0.5+0.5;L.copy(Q.vertexNormalsWorld[1]);V=(L.x*M.n11+L.y*M.n12+L.z*M.n13)*0.5+0.5;da=-(L.x*M.n21+L.y*M.n22+L.z*M.n23)*0.5+0.5;L.copy(Q.vertexNormalsWorld[2]);R=(L.x*M.n11+L.y*M.n12+L.z*M.n13)*0.5+0.5;O=-(L.x*M.n21+L.y*M.n22+L.z*M.n23)*0.5+0.5;Ba(l,t,w,x,u,A,Z.env_map.image,Y,T,V,da,R,O)}}else Z.wireframe?Ea(Z.color.__styleString,Z.wireframe_linewidth):Fa(Z.color.__styleString);else if(Z instanceof THREE.MeshLambertMaterial){if(Z.map&&!Z.wireframe){Z.map.mapping instanceof
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|
-THREE.UVMapping&&Ba(l,t,w,x,u,A,Z.map.image,Q.uvs[0].u,Q.uvs[0].v,Q.uvs[1].u,Q.uvs[1].v,Q.uvs[2].u,Q.uvs[2].v);c(THREE.SubtractiveBlending)}if(P)if(!Z.wireframe&&Z.shading==THREE.SmoothShading&&Q.vertexNormalsWorld.length==3){E.r=F.r=D.r=ha.r;E.g=F.g=D.g=ha.g;E.b=F.b=D.b=ha.b;qa(fa,Q.v1.positionWorld,Q.vertexNormalsWorld[0],E);qa(fa,Q.v2.positionWorld,Q.vertexNormalsWorld[1],F);qa(fa,Q.v3.positionWorld,Q.vertexNormalsWorld[2],D);I.r=(F.r+D.r)*0.5;I.g=(F.g+D.g)*0.5;I.b=(F.b+D.b)*0.5;X=Na(E,F,D,I);
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|
-Ba(l,t,w,x,u,A,X,0,0,1,0,0,1)}else{U.r=ha.r;U.g=ha.g;U.b=ha.b;qa(fa,Q.centroidWorld,Q.normalWorld,U);C.r=Z.color.r*U.r;C.g=Z.color.g*U.g;C.b=Z.color.b*U.b;C.updateStyleString();Z.wireframe?Ea(C.__styleString,Z.wireframe_linewidth):Fa(C.__styleString)}else Z.wireframe?Ea(Z.color.__styleString,Z.wireframe_linewidth):Fa(Z.color.__styleString)}else if(Z instanceof THREE.MeshDepthMaterial){S=sa.near;N=sa.far;E.r=E.g=E.b=1-Ia(M.positionScreen.z,S,N);F.r=F.g=F.b=1-Ia(ea.positionScreen.z,S,N);D.r=D.g=D.b=
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|
|
-1-Ia($.positionScreen.z,S,N);I.r=(F.r+D.r)*0.5;I.g=(F.g+D.g)*0.5;I.b=(F.b+D.b)*0.5;X=Na(E,F,D,I);Ba(l,t,w,x,u,A,X,0,0,1,0,0,1)}else if(Z instanceof THREE.MeshNormalMaterial){C.r=Ja(Q.normalWorld.x);C.g=Ja(Q.normalWorld.y);C.b=Ja(Q.normalWorld.z);C.updateStyleString();Z.wireframe?Ea(C.__styleString,Z.wireframe_linewidth):Fa(C.__styleString)}}}function Ea(M,ea){if(z!=M)n.strokeStyle=z=M;if(H!=ea)n.lineWidth=H=ea;n.stroke();K.inflate(ea*2)}function Fa(M){if(B!=M)n.fillStyle=B=M;n.fill()}function Ba(M,
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|
-ea,$,Q,Z,fa,na,oa,pa,xa,ta,ya,Ca){var ua,za;ua=na.width-1;za=na.height-1;oa*=ua;pa*=za;xa*=ua;ta*=za;ya*=ua;Ca*=za;$-=M;Q-=ea;Z-=M;fa-=ea;xa-=oa;ta-=pa;ya-=oa;Ca-=pa;ua=xa*Ca-ya*ta;if(ua!=0){za=1/ua;ua=(Ca*$-ta*Z)*za;ta=(Ca*Q-ta*fa)*za;$=(xa*Z-ya*$)*za;Q=(xa*fa-ya*Q)*za;M=M-ua*oa-$*pa;ea=ea-ta*oa-Q*pa;n.save();n.transform(ua,ta,$,Q,M,ea);n.clip();n.drawImage(na,0,0);n.restore()}}function Na(M,ea,$,Q){var Z=~~(M.r*255),fa=~~(M.g*255);M=~~(M.b*255);var na=~~(ea.r*255),oa=~~(ea.g*255);ea=~~(ea.b*255);
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-var pa=~~($.r*255),xa=~~($.g*255);$=~~($.b*255);var ta=~~(Q.r*255),ya=~~(Q.g*255);Q=~~(Q.b*255);ia[0]=Z<0?0:Z>255?255:Z;ia[1]=fa<0?0:fa>255?255:fa;ia[2]=M<0?0:M>255?255:M;ia[4]=na<0?0:na>255?255:na;ia[5]=oa<0?0:oa>255?255:oa;ia[6]=ea<0?0:ea>255?255:ea;ia[8]=pa<0?0:pa>255?255:pa;ia[9]=xa<0?0:xa>255?255:xa;ia[10]=$<0?0:$>255?255:$;ia[12]=ta<0?0:ta>255?255:ta;ia[13]=ya<0?0:ya>255?255:ya;ia[14]=Q<0?0:Q>255?255:Q;ca.putImageData(ma,0,0);la.drawImage(W,0,0);return ra}function Ia(M,ea,$){M=(M-ea)/($-ea);
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|
-return M*M*(3-2*M)}function Ja(M){M=(M+1)*0.5;return M<0?0:M>1?1:M}function Ka(M,ea){var $=ea.x-M.x,Q=ea.y-M.y,Z=1/Math.sqrt($*$+Q*Q);$*=Z;Q*=Z;ea.x+=$;ea.y+=Q;M.x-=$;M.y-=Q}var Ga,Oa,ja,va,Aa,La,Pa,Da;this.autoClear?this.clear():n.setTransform(1,0,0,-1,m,k);d=e.projectScene(ka,sa,this.sortElements);(P=ka.lights.length>0)&&Ha(ka);Ga=0;for(Oa=d.length;Ga<Oa;Ga++){ja=d[Ga];K.empty();if(ja instanceof THREE.RenderableParticle){f=ja;f.x*=m;f.y*=k;va=0;for(Aa=ja.materials.length;va<Aa;va++)Qa(f,ja,ja.materials[va],
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|
+function(){n.setTransform(1,0,0,-1,m,k);if(!aa.isEmpty()){aa.inflate(1);aa.minSelf(ba);if(o.hex==0&&y==0)n.clearRect(aa.getX(),aa.getY(),aa.getWidth(),aa.getHeight());else{c(THREE.NormalBlending);a(1);n.fillStyle="rgba("+Math.floor(o.r*255)+","+Math.floor(o.g*255)+","+Math.floor(o.b*255)+","+y+")";n.fillRect(aa.getX(),aa.getY(),aa.getWidth(),aa.getHeight())}aa.empty()}};this.render=function(ka,sa){function Ha(M){var ea,$,Q,Y=M.lights;ha.setRGB(0,0,0);ga.setRGB(0,0,0);G.setRGB(0,0,0);M=0;for(ea=Y.length;M<
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|
+ea;M++){$=Y[M];Q=$.color;if($ instanceof THREE.AmbientLight){ha.r+=Q.r;ha.g+=Q.g;ha.b+=Q.b}else if($ instanceof THREE.DirectionalLight){ga.r+=Q.r;ga.g+=Q.g;ga.b+=Q.b}else if($ instanceof THREE.PointLight){G.r+=Q.r;G.g+=Q.g;G.b+=Q.b}}}function qa(M,ea,$,Q){var Y,fa,na,oa,pa=M.lights;M=0;for(Y=pa.length;M<Y;M++){fa=pa[M];na=fa.color;oa=fa.intensity;if(fa instanceof THREE.DirectionalLight){fa=$.dot(fa.position)*oa;if(fa>0){Q.r+=na.r*fa;Q.g+=na.g*fa;Q.b+=na.b*fa}}else if(fa instanceof THREE.PointLight){L.sub(fa.position,
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|
+ea);L.normalize();fa=$.dot(L)*oa;if(fa>0){Q.r+=na.r*fa;Q.g+=na.g*fa;Q.b+=na.b*fa}}}}function Qa(M,ea,$){if($.opacity!=0){a($.opacity);c($.blending);var Q,Y,fa,na,oa,pa;if($ instanceof THREE.ParticleBasicMaterial){if($.map&&$.map.image.loaded){na=$.map.image;oa=na.width>>1;pa=na.height>>1;Y=ea.scale.x*m;fa=ea.scale.y*k;$=Y*oa;Q=fa*pa;K.set(M.x-$,M.y-Q,M.x+$,M.y+Q);if(ba.instersects(K)){n.save();n.translate(M.x,M.y);n.rotate(-ea.rotation);n.scale(Y,-fa);n.translate(-oa,-pa);n.drawImage(na,0,0);n.restore()}}}else if($ instanceof
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|
+THREE.ParticleCircleMaterial){if(P){U.r=ha.r+ga.r+G.r;U.g=ha.g+ga.g+G.g;U.b=ha.b+ga.b+G.b;C.r=$.color.r*U.r;C.g=$.color.g*U.g;C.b=$.color.b*U.b;C.updateStyleString()}else C.__styleString=$.color.__styleString;$=ea.scale.x*m;Q=ea.scale.y*k;K.set(M.x-$,M.y-Q,M.x+$,M.y+Q);if(ba.instersects(K)){Y=C.__styleString;if(B!=Y)n.fillStyle=B=Y;n.save();n.translate(M.x,M.y);n.rotate(-ea.rotation);n.scale($,Q);n.beginPath();n.arc(0,0,1,0,J,true);n.closePath();n.fill();n.restore()}}}}function Ra(M,ea,$,Q){if(Q.opacity!=
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|
+0){a(Q.opacity);c(Q.blending);n.beginPath();n.moveTo(M.positionScreen.x,M.positionScreen.y);n.lineTo(ea.positionScreen.x,ea.positionScreen.y);n.closePath();if(Q instanceof THREE.LineBasicMaterial){C.__styleString=Q.color.__styleString;M=Q.linewidth;if(H!=M)n.lineWidth=H=M;M=C.__styleString;if(z!=M)n.strokeStyle=z=M;n.stroke();K.inflate(Q.linewidth*2)}}}function Ma(M,ea,$,Q,Y,fa){if(Y.opacity!=0){a(Y.opacity);c(Y.blending);l=M.positionScreen.x;t=M.positionScreen.y;w=ea.positionScreen.x;x=ea.positionScreen.y;
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|
|
+u=$.positionScreen.x;A=$.positionScreen.y;n.beginPath();n.moveTo(l,t);n.lineTo(w,x);n.lineTo(u,A);n.lineTo(l,t);n.closePath();if(Y instanceof THREE.MeshBasicMaterial)if(Y.map)Y.map.image.loaded&&Y.map.mapping instanceof THREE.UVMapping&&Ba(l,t,w,x,u,A,Y.map.image,Q.uvs[0].u,Q.uvs[0].v,Q.uvs[1].u,Q.uvs[1].v,Q.uvs[2].u,Q.uvs[2].v);else if(Y.env_map){if(Y.env_map.image.loaded)if(Y.env_map.mapping instanceof THREE.SphericalReflectionMapping){M=sa.matrix;L.copy(Q.vertexNormalsWorld[0]);Z=(L.x*M.n11+L.y*
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|
+M.n12+L.z*M.n13)*0.5+0.5;T=-(L.x*M.n21+L.y*M.n22+L.z*M.n23)*0.5+0.5;L.copy(Q.vertexNormalsWorld[1]);V=(L.x*M.n11+L.y*M.n12+L.z*M.n13)*0.5+0.5;da=-(L.x*M.n21+L.y*M.n22+L.z*M.n23)*0.5+0.5;L.copy(Q.vertexNormalsWorld[2]);R=(L.x*M.n11+L.y*M.n12+L.z*M.n13)*0.5+0.5;O=-(L.x*M.n21+L.y*M.n22+L.z*M.n23)*0.5+0.5;Ba(l,t,w,x,u,A,Y.env_map.image,Z,T,V,da,R,O)}}else Y.wireframe?Ea(Y.color.__styleString,Y.wireframe_linewidth):Fa(Y.color.__styleString);else if(Y instanceof THREE.MeshLambertMaterial){if(Y.map&&!Y.wireframe){Y.map.mapping instanceof
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|
+THREE.UVMapping&&Ba(l,t,w,x,u,A,Y.map.image,Q.uvs[0].u,Q.uvs[0].v,Q.uvs[1].u,Q.uvs[1].v,Q.uvs[2].u,Q.uvs[2].v);c(THREE.SubtractiveBlending)}if(P)if(!Y.wireframe&&Y.shading==THREE.SmoothShading&&Q.vertexNormalsWorld.length==3){F.r=E.r=D.r=ha.r;F.g=E.g=D.g=ha.g;F.b=E.b=D.b=ha.b;qa(fa,Q.v1.positionWorld,Q.vertexNormalsWorld[0],F);qa(fa,Q.v2.positionWorld,Q.vertexNormalsWorld[1],E);qa(fa,Q.v3.positionWorld,Q.vertexNormalsWorld[2],D);I.r=(E.r+D.r)*0.5;I.g=(E.g+D.g)*0.5;I.b=(E.b+D.b)*0.5;X=Na(F,E,D,I);
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|
|
+Ba(l,t,w,x,u,A,X,0,0,1,0,0,1)}else{U.r=ha.r;U.g=ha.g;U.b=ha.b;qa(fa,Q.centroidWorld,Q.normalWorld,U);C.r=Y.color.r*U.r;C.g=Y.color.g*U.g;C.b=Y.color.b*U.b;C.updateStyleString();Y.wireframe?Ea(C.__styleString,Y.wireframe_linewidth):Fa(C.__styleString)}else Y.wireframe?Ea(Y.color.__styleString,Y.wireframe_linewidth):Fa(Y.color.__styleString)}else if(Y instanceof THREE.MeshDepthMaterial){S=sa.near;N=sa.far;F.r=F.g=F.b=1-Ia(M.positionScreen.z,S,N);E.r=E.g=E.b=1-Ia(ea.positionScreen.z,S,N);D.r=D.g=D.b=
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|
+1-Ia($.positionScreen.z,S,N);I.r=(E.r+D.r)*0.5;I.g=(E.g+D.g)*0.5;I.b=(E.b+D.b)*0.5;X=Na(F,E,D,I);Ba(l,t,w,x,u,A,X,0,0,1,0,0,1)}else if(Y instanceof THREE.MeshNormalMaterial){C.r=Ja(Q.normalWorld.x);C.g=Ja(Q.normalWorld.y);C.b=Ja(Q.normalWorld.z);C.updateStyleString();Y.wireframe?Ea(C.__styleString,Y.wireframe_linewidth):Fa(C.__styleString)}}}function Ea(M,ea){if(z!=M)n.strokeStyle=z=M;if(H!=ea)n.lineWidth=H=ea;n.stroke();K.inflate(ea*2)}function Fa(M){if(B!=M)n.fillStyle=B=M;n.fill()}function Ba(M,
|
|
|
+ea,$,Q,Y,fa,na,oa,pa,xa,ta,ya,Ca){var ua,za;ua=na.width-1;za=na.height-1;oa*=ua;pa*=za;xa*=ua;ta*=za;ya*=ua;Ca*=za;$-=M;Q-=ea;Y-=M;fa-=ea;xa-=oa;ta-=pa;ya-=oa;Ca-=pa;ua=xa*Ca-ya*ta;if(ua!=0){za=1/ua;ua=(Ca*$-ta*Y)*za;ta=(Ca*Q-ta*fa)*za;$=(xa*Y-ya*$)*za;Q=(xa*fa-ya*Q)*za;M=M-ua*oa-$*pa;ea=ea-ta*oa-Q*pa;n.save();n.transform(ua,ta,$,Q,M,ea);n.clip();n.drawImage(na,0,0);n.restore()}}function Na(M,ea,$,Q){var Y=~~(M.r*255),fa=~~(M.g*255);M=~~(M.b*255);var na=~~(ea.r*255),oa=~~(ea.g*255);ea=~~(ea.b*255);
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|
+var pa=~~($.r*255),xa=~~($.g*255);$=~~($.b*255);var ta=~~(Q.r*255),ya=~~(Q.g*255);Q=~~(Q.b*255);ia[0]=Y<0?0:Y>255?255:Y;ia[1]=fa<0?0:fa>255?255:fa;ia[2]=M<0?0:M>255?255:M;ia[4]=na<0?0:na>255?255:na;ia[5]=oa<0?0:oa>255?255:oa;ia[6]=ea<0?0:ea>255?255:ea;ia[8]=pa<0?0:pa>255?255:pa;ia[9]=xa<0?0:xa>255?255:xa;ia[10]=$<0?0:$>255?255:$;ia[12]=ta<0?0:ta>255?255:ta;ia[13]=ya<0?0:ya>255?255:ya;ia[14]=Q<0?0:Q>255?255:Q;ca.putImageData(ma,0,0);la.drawImage(W,0,0);return ra}function Ia(M,ea,$){M=(M-ea)/($-ea);
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|
|
+return M*M*(3-2*M)}function Ja(M){M=(M+1)*0.5;return M<0?0:M>1?1:M}function Ka(M,ea){var $=ea.x-M.x,Q=ea.y-M.y,Y=1/Math.sqrt($*$+Q*Q);$*=Y;Q*=Y;ea.x+=$;ea.y+=Q;M.x-=$;M.y-=Q}var Ga,Oa,ja,va,Aa,La,Pa,Da;this.autoClear?this.clear():n.setTransform(1,0,0,-1,m,k);d=e.projectScene(ka,sa,this.sortElements);(P=ka.lights.length>0)&&Ha(ka);Ga=0;for(Oa=d.length;Ga<Oa;Ga++){ja=d[Ga];K.empty();if(ja instanceof THREE.RenderableParticle){f=ja;f.x*=m;f.y*=k;va=0;for(Aa=ja.materials.length;va<Aa;va++)Qa(f,ja,ja.materials[va],
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|
|
ka)}else if(ja instanceof THREE.RenderableLine){f=ja.v1;p=ja.v2;f.positionScreen.x*=m;f.positionScreen.y*=k;p.positionScreen.x*=m;p.positionScreen.y*=k;K.addPoint(f.positionScreen.x,f.positionScreen.y);K.addPoint(p.positionScreen.x,p.positionScreen.y);if(ba.instersects(K)){va=0;for(Aa=ja.materials.length;va<Aa;)Ra(f,p,ja,ja.materials[va++],ka)}}else if(ja instanceof THREE.RenderableFace3){f=ja.v1;p=ja.v2;h=ja.v3;f.positionScreen.x*=m;f.positionScreen.y*=k;p.positionScreen.x*=m;p.positionScreen.y*=
|
|
|
k;h.positionScreen.x*=m;h.positionScreen.y*=k;if(ja.overdraw){Ka(f.positionScreen,p.positionScreen);Ka(p.positionScreen,h.positionScreen);Ka(h.positionScreen,f.positionScreen)}K.add3Points(f.positionScreen.x,f.positionScreen.y,p.positionScreen.x,p.positionScreen.y,h.positionScreen.x,h.positionScreen.y);if(ba.instersects(K)){va=0;for(Aa=ja.meshMaterials.length;va<Aa;){Da=ja.meshMaterials[va++];if(Da instanceof THREE.MeshFaceMaterial){La=0;for(Pa=ja.faceMaterials.length;La<Pa;)(Da=ja.faceMaterials[La++])&&
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|
Ma(f,p,h,ja,Da,ka)}else Ma(f,p,h,ja,Da,ka)}}}aa.addRectangle(K)}n.setTransform(1,0,0,1,0,0)}};
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|
|
-THREE.SVGRenderer=function(){function a(Y,T,V){var da,R,O,ba;da=0;for(R=Y.lights.length;da<R;da++){O=Y.lights[da];if(O instanceof THREE.DirectionalLight){ba=T.normalWorld.dot(O.position)*O.intensity;if(ba>0){V.r+=O.color.r*ba;V.g+=O.color.g*ba;V.b+=O.color.b*ba}}else if(O instanceof THREE.PointLight){A.sub(O.position,T.centroidWorld);A.normalize();ba=T.normalWorld.dot(A)*O.intensity;if(ba>0){V.r+=O.color.r*ba;V.g+=O.color.g*ba;V.b+=O.color.b*ba}}}}function c(Y,T,V,da,R,O){D=e(I++);D.setAttribute("d",
|
|
|
-"M "+Y.positionScreen.x+" "+Y.positionScreen.y+" L "+T.positionScreen.x+" "+T.positionScreen.y+" L "+V.positionScreen.x+","+V.positionScreen.y+"z");if(R instanceof THREE.MeshBasicMaterial)h.__styleString=R.color.__styleString;else if(R instanceof THREE.MeshLambertMaterial)if(p){l.r=t.r;l.g=t.g;l.b=t.b;a(O,da,l);h.r=R.color.r*l.r;h.g=R.color.g*l.g;h.b=R.color.b*l.b;h.updateStyleString()}else h.__styleString=R.color.__styleString;else if(R instanceof THREE.MeshDepthMaterial){u=1-R.__2near/(R.__farPlusNear-
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|
|
-da.z*R.__farMinusNear);h.setRGB(u,u,u)}else R instanceof THREE.MeshNormalMaterial&&h.setRGB(j(da.normalWorld.x),j(da.normalWorld.y),j(da.normalWorld.z));R.wireframe?D.setAttribute("style","fill: none; stroke: "+h.__styleString+"; stroke-width: "+R.wireframe_linewidth+"; stroke-opacity: "+R.opacity+"; stroke-linecap: "+R.wireframe_linecap+"; stroke-linejoin: "+R.wireframe_linejoin):D.setAttribute("style","fill: "+h.__styleString+"; fill-opacity: "+R.opacity);m.appendChild(D)}function d(Y,T,V,da,R,
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|
|
-O,ba){D=e(I++);D.setAttribute("d","M "+Y.positionScreen.x+" "+Y.positionScreen.y+" L "+T.positionScreen.x+" "+T.positionScreen.y+" L "+V.positionScreen.x+","+V.positionScreen.y+" L "+da.positionScreen.x+","+da.positionScreen.y+"z");if(O instanceof THREE.MeshBasicMaterial)h.__styleString=O.color.__styleString;else if(O instanceof THREE.MeshLambertMaterial)if(p){l.r=t.r;l.g=t.g;l.b=t.b;a(ba,R,l);h.r=O.color.r*l.r;h.g=O.color.g*l.g;h.b=O.color.b*l.b;h.updateStyleString()}else h.__styleString=O.color.__styleString;
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|
+THREE.SVGRenderer=function(){function a(Z,T,V){var da,R,O,ba;da=0;for(R=Z.lights.length;da<R;da++){O=Z.lights[da];if(O instanceof THREE.DirectionalLight){ba=T.normalWorld.dot(O.position)*O.intensity;if(ba>0){V.r+=O.color.r*ba;V.g+=O.color.g*ba;V.b+=O.color.b*ba}}else if(O instanceof THREE.PointLight){A.sub(O.position,T.centroidWorld);A.normalize();ba=T.normalWorld.dot(A)*O.intensity;if(ba>0){V.r+=O.color.r*ba;V.g+=O.color.g*ba;V.b+=O.color.b*ba}}}}function c(Z,T,V,da,R,O){D=e(I++);D.setAttribute("d",
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|
|
+"M "+Z.positionScreen.x+" "+Z.positionScreen.y+" L "+T.positionScreen.x+" "+T.positionScreen.y+" L "+V.positionScreen.x+","+V.positionScreen.y+"z");if(R instanceof THREE.MeshBasicMaterial)h.__styleString=R.color.__styleString;else if(R instanceof THREE.MeshLambertMaterial)if(p){l.r=t.r;l.g=t.g;l.b=t.b;a(O,da,l);h.r=R.color.r*l.r;h.g=R.color.g*l.g;h.b=R.color.b*l.b;h.updateStyleString()}else h.__styleString=R.color.__styleString;else if(R instanceof THREE.MeshDepthMaterial){u=1-R.__2near/(R.__farPlusNear-
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|
|
+da.z*R.__farMinusNear);h.setRGB(u,u,u)}else R instanceof THREE.MeshNormalMaterial&&h.setRGB(j(da.normalWorld.x),j(da.normalWorld.y),j(da.normalWorld.z));R.wireframe?D.setAttribute("style","fill: none; stroke: "+h.__styleString+"; stroke-width: "+R.wireframe_linewidth+"; stroke-opacity: "+R.opacity+"; stroke-linecap: "+R.wireframe_linecap+"; stroke-linejoin: "+R.wireframe_linejoin):D.setAttribute("style","fill: "+h.__styleString+"; fill-opacity: "+R.opacity);m.appendChild(D)}function d(Z,T,V,da,R,
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|
|
+O,ba){D=e(I++);D.setAttribute("d","M "+Z.positionScreen.x+" "+Z.positionScreen.y+" L "+T.positionScreen.x+" "+T.positionScreen.y+" L "+V.positionScreen.x+","+V.positionScreen.y+" L "+da.positionScreen.x+","+da.positionScreen.y+"z");if(O instanceof THREE.MeshBasicMaterial)h.__styleString=O.color.__styleString;else if(O instanceof THREE.MeshLambertMaterial)if(p){l.r=t.r;l.g=t.g;l.b=t.b;a(ba,R,l);h.r=O.color.r*l.r;h.g=O.color.g*l.g;h.b=O.color.b*l.b;h.updateStyleString()}else h.__styleString=O.color.__styleString;
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|
|
else if(O instanceof THREE.MeshDepthMaterial){u=1-O.__2near/(O.__farPlusNear-R.z*O.__farMinusNear);h.setRGB(u,u,u)}else O instanceof THREE.MeshNormalMaterial&&h.setRGB(j(R.normalWorld.x),j(R.normalWorld.y),j(R.normalWorld.z));O.wireframe?D.setAttribute("style","fill: none; stroke: "+h.__styleString+"; stroke-width: "+O.wireframe_linewidth+"; stroke-opacity: "+O.opacity+"; stroke-linecap: "+O.wireframe_linecap+"; stroke-linejoin: "+O.wireframe_linejoin):D.setAttribute("style","fill: "+h.__styleString+
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-"; fill-opacity: "+O.opacity);m.appendChild(D)}function e(Y){if(C[Y]==null){C[Y]=document.createElementNS("http://www.w3.org/2000/svg","path");X==0&&C[Y].setAttribute("shape-rendering","crispEdges");return C[Y]}return C[Y]}function j(Y){return Y<0?Math.min((1+Y)*0.5,0.5):0.5+Math.min(Y*0.5,0.5)}var g=null,b=new THREE.Projector,m=document.createElementNS("http://www.w3.org/2000/svg","svg"),k,n,o,y,v,q,z,B,H=new THREE.Rectangle,f=new THREE.Rectangle,p=false,h=new THREE.Color(16777215),l=new THREE.Color(16777215),
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|
|
-t=new THREE.Color(0),w=new THREE.Color(0),x=new THREE.Color(0),u,A=new THREE.Vector3,C=[],E=[],F=[],D,I,S,N,X=1;this.domElement=m;this.sortElements=this.sortObjects=this.autoClear=true;this.setQuality=function(Y){switch(Y){case "high":X=1;break;case "low":X=0}};this.setSize=function(Y,T){k=Y;n=T;o=k/2;y=n/2;m.setAttribute("viewBox",-o+" "+-y+" "+k+" "+n);m.setAttribute("width",k);m.setAttribute("height",n);H.set(-o,-y,o,y)};this.clear=function(){for(;m.childNodes.length>0;)m.removeChild(m.childNodes[0])};
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|
-this.render=function(Y,T){var V,da,R,O,ba,aa,K,P;this.autoClear&&this.clear();g=b.projectScene(Y,T,this.sortElements);N=S=I=0;if(p=Y.lights.length>0){K=Y.lights;t.setRGB(0,0,0);w.setRGB(0,0,0);x.setRGB(0,0,0);V=0;for(da=K.length;V<da;V++){R=K[V];O=R.color;if(R instanceof THREE.AmbientLight){t.r+=O.r;t.g+=O.g;t.b+=O.b}else if(R instanceof THREE.DirectionalLight){w.r+=O.r;w.g+=O.g;w.b+=O.b}else if(R instanceof THREE.PointLight){x.r+=O.r;x.g+=O.g;x.b+=O.b}}}V=0;for(da=g.length;V<da;V++){K=g[V];f.empty();
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|
-if(K instanceof THREE.RenderableParticle){v=K;v.x*=o;v.y*=-y;R=0;for(O=K.materials.length;R<O;R++)if(P=K.materials[R]){ba=v;aa=K;P=P;var U=S++;if(E[U]==null){E[U]=document.createElementNS("http://www.w3.org/2000/svg","circle");X==0&&E[U].setAttribute("shape-rendering","crispEdges")}D=E[U];D.setAttribute("cx",ba.x);D.setAttribute("cy",ba.y);D.setAttribute("r",aa.scale.x*o);if(P instanceof THREE.ParticleCircleMaterial){if(p){l.r=t.r+w.r+x.r;l.g=t.g+w.g+x.g;l.b=t.b+w.b+x.b;h.r=P.color.r*l.r;h.g=P.color.g*
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|
-l.g;h.b=P.color.b*l.b;h.updateStyleString()}else h=P.color;D.setAttribute("style","fill: "+h.__styleString)}m.appendChild(D)}}else if(K instanceof THREE.RenderableLine){v=K.v1;q=K.v2;v.positionScreen.x*=o;v.positionScreen.y*=-y;q.positionScreen.x*=o;q.positionScreen.y*=-y;f.addPoint(v.positionScreen.x,v.positionScreen.y);f.addPoint(q.positionScreen.x,q.positionScreen.y);if(H.instersects(f)){R=0;for(O=K.materials.length;R<O;)if(P=K.materials[R++]){ba=v;aa=q;P=P;U=N++;if(F[U]==null){F[U]=document.createElementNS("http://www.w3.org/2000/svg",
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|
-"line");X==0&&F[U].setAttribute("shape-rendering","crispEdges")}D=F[U];D.setAttribute("x1",ba.positionScreen.x);D.setAttribute("y1",ba.positionScreen.y);D.setAttribute("x2",aa.positionScreen.x);D.setAttribute("y2",aa.positionScreen.y);if(P instanceof THREE.LineBasicMaterial){h.__styleString=P.color.__styleString;D.setAttribute("style","fill: none; stroke: "+h.__styleString+"; stroke-width: "+P.linewidth+"; stroke-opacity: "+P.opacity+"; stroke-linecap: "+P.linecap+"; stroke-linejoin: "+P.linejoin);
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|
+"; fill-opacity: "+O.opacity);m.appendChild(D)}function e(Z){if(C[Z]==null){C[Z]=document.createElementNS("http://www.w3.org/2000/svg","path");X==0&&C[Z].setAttribute("shape-rendering","crispEdges");return C[Z]}return C[Z]}function j(Z){return Z<0?Math.min((1+Z)*0.5,0.5):0.5+Math.min(Z*0.5,0.5)}var g=null,b=new THREE.Projector,m=document.createElementNS("http://www.w3.org/2000/svg","svg"),k,n,o,y,v,q,z,B,H=new THREE.Rectangle,f=new THREE.Rectangle,p=false,h=new THREE.Color(16777215),l=new THREE.Color(16777215),
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|
+t=new THREE.Color(0),w=new THREE.Color(0),x=new THREE.Color(0),u,A=new THREE.Vector3,C=[],F=[],E=[],D,I,S,N,X=1;this.domElement=m;this.sortElements=this.sortObjects=this.autoClear=true;this.setQuality=function(Z){switch(Z){case "high":X=1;break;case "low":X=0}};this.setSize=function(Z,T){k=Z;n=T;o=k/2;y=n/2;m.setAttribute("viewBox",-o+" "+-y+" "+k+" "+n);m.setAttribute("width",k);m.setAttribute("height",n);H.set(-o,-y,o,y)};this.clear=function(){for(;m.childNodes.length>0;)m.removeChild(m.childNodes[0])};
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|
+this.render=function(Z,T){var V,da,R,O,ba,aa,K,P;this.autoClear&&this.clear();g=b.projectScene(Z,T,this.sortElements);N=S=I=0;if(p=Z.lights.length>0){K=Z.lights;t.setRGB(0,0,0);w.setRGB(0,0,0);x.setRGB(0,0,0);V=0;for(da=K.length;V<da;V++){R=K[V];O=R.color;if(R instanceof THREE.AmbientLight){t.r+=O.r;t.g+=O.g;t.b+=O.b}else if(R instanceof THREE.DirectionalLight){w.r+=O.r;w.g+=O.g;w.b+=O.b}else if(R instanceof THREE.PointLight){x.r+=O.r;x.g+=O.g;x.b+=O.b}}}V=0;for(da=g.length;V<da;V++){K=g[V];f.empty();
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|
|
+if(K instanceof THREE.RenderableParticle){v=K;v.x*=o;v.y*=-y;R=0;for(O=K.materials.length;R<O;R++)if(P=K.materials[R]){ba=v;aa=K;P=P;var U=S++;if(F[U]==null){F[U]=document.createElementNS("http://www.w3.org/2000/svg","circle");X==0&&F[U].setAttribute("shape-rendering","crispEdges")}D=F[U];D.setAttribute("cx",ba.x);D.setAttribute("cy",ba.y);D.setAttribute("r",aa.scale.x*o);if(P instanceof THREE.ParticleCircleMaterial){if(p){l.r=t.r+w.r+x.r;l.g=t.g+w.g+x.g;l.b=t.b+w.b+x.b;h.r=P.color.r*l.r;h.g=P.color.g*
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|
+l.g;h.b=P.color.b*l.b;h.updateStyleString()}else h=P.color;D.setAttribute("style","fill: "+h.__styleString)}m.appendChild(D)}}else if(K instanceof THREE.RenderableLine){v=K.v1;q=K.v2;v.positionScreen.x*=o;v.positionScreen.y*=-y;q.positionScreen.x*=o;q.positionScreen.y*=-y;f.addPoint(v.positionScreen.x,v.positionScreen.y);f.addPoint(q.positionScreen.x,q.positionScreen.y);if(H.instersects(f)){R=0;for(O=K.materials.length;R<O;)if(P=K.materials[R++]){ba=v;aa=q;P=P;U=N++;if(E[U]==null){E[U]=document.createElementNS("http://www.w3.org/2000/svg",
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|
+"line");X==0&&E[U].setAttribute("shape-rendering","crispEdges")}D=E[U];D.setAttribute("x1",ba.positionScreen.x);D.setAttribute("y1",ba.positionScreen.y);D.setAttribute("x2",aa.positionScreen.x);D.setAttribute("y2",aa.positionScreen.y);if(P instanceof THREE.LineBasicMaterial){h.__styleString=P.color.__styleString;D.setAttribute("style","fill: none; stroke: "+h.__styleString+"; stroke-width: "+P.linewidth+"; stroke-opacity: "+P.opacity+"; stroke-linecap: "+P.linecap+"; stroke-linejoin: "+P.linejoin);
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|
m.appendChild(D)}}}}else if(K instanceof THREE.RenderableFace3){v=K.v1;q=K.v2;z=K.v3;v.positionScreen.x*=o;v.positionScreen.y*=-y;q.positionScreen.x*=o;q.positionScreen.y*=-y;z.positionScreen.x*=o;z.positionScreen.y*=-y;f.addPoint(v.positionScreen.x,v.positionScreen.y);f.addPoint(q.positionScreen.x,q.positionScreen.y);f.addPoint(z.positionScreen.x,z.positionScreen.y);if(H.instersects(f)){R=0;for(O=K.meshMaterials.length;R<O;){P=K.meshMaterials[R++];if(P instanceof THREE.MeshFaceMaterial){ba=0;for(aa=
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|
-K.faceMaterials.length;ba<aa;)(P=K.faceMaterials[ba++])&&c(v,q,z,K,P,Y)}else P&&c(v,q,z,K,P,Y)}}}else if(K instanceof THREE.RenderableFace4){v=K.v1;q=K.v2;z=K.v3;B=K.v4;v.positionScreen.x*=o;v.positionScreen.y*=-y;q.positionScreen.x*=o;q.positionScreen.y*=-y;z.positionScreen.x*=o;z.positionScreen.y*=-y;B.positionScreen.x*=o;B.positionScreen.y*=-y;f.addPoint(v.positionScreen.x,v.positionScreen.y);f.addPoint(q.positionScreen.x,q.positionScreen.y);f.addPoint(z.positionScreen.x,z.positionScreen.y);f.addPoint(B.positionScreen.x,
|
|
|
-B.positionScreen.y);if(H.instersects(f)){R=0;for(O=K.meshMaterials.length;R<O;){P=K.meshMaterials[R++];if(P instanceof THREE.MeshFaceMaterial){ba=0;for(aa=K.faceMaterials.length;ba<aa;)(P=K.faceMaterials[ba++])&&d(v,q,z,B,K,P,Y)}else P&&d(v,q,z,B,K,P,Y)}}}}}};
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|
+K.faceMaterials.length;ba<aa;)(P=K.faceMaterials[ba++])&&c(v,q,z,K,P,Z)}else P&&c(v,q,z,K,P,Z)}}}else if(K instanceof THREE.RenderableFace4){v=K.v1;q=K.v2;z=K.v3;B=K.v4;v.positionScreen.x*=o;v.positionScreen.y*=-y;q.positionScreen.x*=o;q.positionScreen.y*=-y;z.positionScreen.x*=o;z.positionScreen.y*=-y;B.positionScreen.x*=o;B.positionScreen.y*=-y;f.addPoint(v.positionScreen.x,v.positionScreen.y);f.addPoint(q.positionScreen.x,q.positionScreen.y);f.addPoint(z.positionScreen.x,z.positionScreen.y);f.addPoint(B.positionScreen.x,
|
|
|
+B.positionScreen.y);if(H.instersects(f)){R=0;for(O=K.meshMaterials.length;R<O;){P=K.meshMaterials[R++];if(P instanceof THREE.MeshFaceMaterial){ba=0;for(aa=K.faceMaterials.length;ba<aa;)(P=K.faceMaterials[ba++])&&d(v,q,z,B,K,P,Z)}else P&&d(v,q,z,B,K,P,Z)}}}}}};
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|
|
THREE.WebGLRenderer=function(a){function c(f,p){f.fragment_shader=p.fragment_shader;f.vertex_shader=p.vertex_shader;f.uniforms=Uniforms.clone(p.uniforms)}function d(f){if(f.doubleSided)b.disable(b.CULL_FACE);else{b.enable(b.CULL_FACE);f.flipSided?b.frontFace(b.CW):b.frontFace(b.CCW)}}function e(f,p){var h;if(f=="fragment")h=b.createShader(b.FRAGMENT_SHADER);else if(f=="vertex")h=b.createShader(b.VERTEX_SHADER);b.shaderSource(h,p);b.compileShader(h);if(!b.getShaderParameter(h,b.COMPILE_STATUS)){alert(b.getShaderInfoLog(h));
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|
return null}return h}function j(f){switch(f){case THREE.RepeatWrapping:return b.REPEAT;case THREE.ClampToEdgeWrapping:return b.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return b.MIRRORED_REPEAT;case THREE.NearestFilter:return b.NEAREST;case THREE.NearestMipMapNearestFilter:return b.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return b.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return b.LINEAR;case THREE.LinearMipMapNearestFilter:return b.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return b.LINEAR_MIPMAP_LINEAR;
|
|
|
case THREE.ByteType:return b.BYTE;case THREE.UnsignedByteType:return b.UNSIGNED_BYTE;case THREE.ShortType:return b.SHORT;case THREE.UnsignedShortType:return b.UNSIGNED_SHORT;case THREE.IntType:return b.INT;case THREE.UnsignedShortType:return b.UNSIGNED_INT;case THREE.FloatType:return b.FLOAT;case THREE.AlphaFormat:return b.ALPHA;case THREE.RGBFormat:return b.RGB;case THREE.RGBAFormat:return b.RGBA;case THREE.LuminanceFormat:return b.LUMINANCE;case THREE.LuminanceAlphaFormat:return b.LUMINANCE_ALPHA}return 0}
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|
var g=document.createElement("canvas"),b,m=null,k=null,n=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],o=new THREE.Matrix4,y=new Float32Array(16),v=new Float32Array(16),q=new THREE.Vector4,z=true,B=new THREE.Color(0),H=0;if(a){if(a.antialias!==undefined)z=a.antialias;a.clearColor!==undefined&&B.setHex(a.clearColor);if(a.clearAlpha!==undefined)H=a.clearAlpha}this.domElement=g;this.autoClear=true;(function(f,p,h){try{b=g.getContext("experimental-webgl",
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|
{antialias:f})}catch(l){console.log(l)}if(!b){alert("WebGL not supported");throw"cannot create webgl context";}b.clearColor(0,0,0,1);b.clearDepth(1);b.enable(b.DEPTH_TEST);b.depthFunc(b.LEQUAL);b.frontFace(b.CCW);b.cullFace(b.BACK);b.enable(b.CULL_FACE);b.enable(b.BLEND);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA);b.clearColor(p.r,p.g,p.b,h)})(z,B,H);this.context=b;this.lights={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[]}};this.setSize=function(f,
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|
-p){g.width=f;g.height=p;b.viewport(0,0,g.width,g.height)};this.setClearColorHex=function(f,p){var h=new THREE.Color(f);b.clearColor(h.r,h.g,h.b,p)};this.setClearColor=function(f,p){b.clearColor(f.r,f.g,f.b,p)};this.clear=function(){b.clear(b.COLOR_BUFFER_BIT|b.DEPTH_BUFFER_BIT)};this.setupLights=function(f,p){var h,l,t,w=0,x=0,u=0,A,C,E,F=this.lights,D=F.directional.colors,I=F.directional.positions,S=F.point.colors,N=F.point.positions,X=0,Y=0;h=t=t=0;for(l=p.length;h<l;h++){t=p[h];A=t.color;C=t.position;
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|
-E=t.intensity;if(t instanceof THREE.AmbientLight){w+=A.r;x+=A.g;u+=A.b}else if(t instanceof THREE.DirectionalLight){t=X*3;D[t]=A.r*E;D[t+1]=A.g*E;D[t+2]=A.b*E;I[t]=C.x;I[t+1]=C.y;I[t+2]=C.z;X+=1}else if(t instanceof THREE.PointLight){t=Y*3;S[t]=A.r*E;S[t+1]=A.g*E;S[t+2]=A.b*E;N[t]=C.x;N[t+1]=C.y;N[t+2]=C.z;Y+=1}}for(h=X*3;h<D.length;h++)D[h]=0;for(h=Y*3;h<S.length;h++)S[h]=0;F.point.length=Y;F.directional.length=X;F.ambient[0]=w;F.ambient[1]=x;F.ambient[2]=u};this.createParticleBuffers=function(f){f.__webGLVertexBuffer=
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|
-b.createBuffer();f.__webGLColorBuffer=b.createBuffer();f.__webGLParticleBuffer=b.createBuffer()};this.createLineBuffers=function(f){f.__webGLVertexBuffer=b.createBuffer();f.__webGLColorBuffer=b.createBuffer();f.__webGLLineBuffer=b.createBuffer()};this.createMeshBuffers=function(f){f.__webGLVertexBuffer=b.createBuffer();f.__webGLNormalBuffer=b.createBuffer();f.__webGLTangentBuffer=b.createBuffer();f.__webGLColorBuffer=b.createBuffer();f.__webGLUVBuffer=b.createBuffer();f.__webGLUV2Buffer=b.createBuffer();
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|
|
-f.__webGLFaceBuffer=b.createBuffer();f.__webGLLineBuffer=b.createBuffer()};this.initLineBuffers=function(f){var p=f.vertices.length;f.__vertexArray=new Float32Array(p*3);f.__colorArray=new Float32Array(p*3);f.__lineArray=new Uint16Array(p);f.__webGLLineCount=p};this.initParticleBuffers=function(f){var p=f.vertices.length;f.__vertexArray=new Float32Array(p*3);f.__colorArray=new Float32Array(p*3);f.__particleArray=new Uint16Array(p);f.__sortArray=[];f.__webGLParticleCount=p};this.initMeshBuffers=function(f,
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|
-p){var h,l,t=0,w=0,x=0,u=p.geometry.faces,A=f.faces;h=0;for(l=A.length;h<l;h++){fi=A[h];face=u[fi];if(face instanceof THREE.Face3){t+=3;w+=1;x+=3}else if(face instanceof THREE.Face4){t+=4;w+=2;x+=4}}f.__vertexArray=new Float32Array(t*3);f.__normalArray=new Float32Array(t*3);f.__tangentArray=new Float32Array(t*4);f.__colorArray=new Float32Array(t*3);f.__uvArray=new Float32Array(t*2);f.__uv2Array=new Float32Array(t*2);f.__faceArray=new Uint16Array(w*3);f.__lineArray=new Uint16Array(x*2);t=false;h=0;
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|
|
-for(l=p.materials.length;h<l;h++){u=p.materials[h];if(u instanceof THREE.MeshFaceMaterial){u=0;for(A=f.materials.length;u<A;u++)if(f.materials[u]&&f.materials[u].shading!=undefined&&f.materials[u].shading==THREE.SmoothShading){t=true;break}}else if(u&&u.shading!=undefined&&u.shading==THREE.SmoothShading){t=true;break}if(t)break}f.__needsSmoothNormals=t;f.__webGLFaceCount=w*3;f.__webGLLineCount=x*2};this.setMeshBuffers=function(f,p,h){var l,t,w,x,u,A,C,E,F,D,I=0,S=0,N=0,X=0,Y=0,T=0,V=0,da=0,R=0,O=
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|
|
-f.__vertexArray,ba=f.__uvArray,aa=f.__uv2Array,K=f.__normalArray,P=f.__tangentArray,U=f.__colorArray,ha=f.__faceArray,ga=f.__lineArray,G=f.__needsSmoothNormals,J=p.geometry,L=J.__dirtyVertices,W=J.__dirtyElements,ca=J.__dirtyUvs,ma=J.__dirtyNormals,ia=J.__dirtyTangents,ra=J.__dirtyColors,la=J.vertices,wa=f.faces,ka=J.faces,sa=J.uvs,Ha=J.uvs2,qa=J.colors;p=0;for(l=wa.length;p<l;p++){t=wa[p];w=ka[t];A=sa[t];t=Ha[t];x=w.vertexNormals;u=w.normal;if(w instanceof THREE.Face3){if(L){C=la[w.a].position;E=
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|
-la[w.b].position;F=la[w.c].position;O[S]=C.x;O[S+1]=C.y;O[S+2]=C.z;O[S+3]=E.x;O[S+4]=E.y;O[S+5]=E.z;O[S+6]=F.x;O[S+7]=F.y;O[S+8]=F.z;S+=9}if(ra&&qa.length){C=qa[w.a];E=qa[w.b];F=qa[w.c];U[R]=C.r;U[R+1]=C.g;U[R+2]=C.b;U[R+3]=E.r;U[R+4]=E.g;U[R+5]=E.b;U[R+6]=F.r;U[R+7]=F.g;U[R+8]=F.b;R+=9}if(ia&&J.hasTangents){C=la[w.a].tangent;E=la[w.b].tangent;F=la[w.c].tangent;P[V]=C.x;P[V+1]=C.y;P[V+2]=C.z;P[V+3]=C.w;P[V+4]=E.x;P[V+5]=E.y;P[V+6]=E.z;P[V+7]=E.w;P[V+8]=F.x;P[V+9]=F.y;P[V+10]=F.z;P[V+11]=F.w;V+=12}if(ma)if(x.length==
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|
-3&&G)for(w=0;w<3;w++){u=x[w];K[T]=u.x;K[T+1]=u.y;K[T+2]=u.z;T+=3}else for(w=0;w<3;w++){K[T]=u.x;K[T+1]=u.y;K[T+2]=u.z;T+=3}if(ca&&A)for(w=0;w<3;w++){x=A[w];ba[N]=x.u;ba[N+1]=x.v;N+=2}if(ca&&t)for(w=0;w<3;w++){A=t[w];aa[X]=A.u;aa[X+1]=A.v;X+=2}if(W){ha[Y]=I;ha[Y+1]=I+1;ha[Y+2]=I+2;Y+=3;ga[da]=I;ga[da+1]=I+1;ga[da+2]=I;ga[da+3]=I+2;ga[da+4]=I+1;ga[da+5]=I+2;da+=6;I+=3}}else if(w instanceof THREE.Face4){if(L){C=la[w.a].position;E=la[w.b].position;F=la[w.c].position;D=la[w.d].position;O[S]=C.x;O[S+1]=
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|
-C.y;O[S+2]=C.z;O[S+3]=E.x;O[S+4]=E.y;O[S+5]=E.z;O[S+6]=F.x;O[S+7]=F.y;O[S+8]=F.z;O[S+9]=D.x;O[S+10]=D.y;O[S+11]=D.z;S+=12}if(ra&&qa.length){C=qa[w.a];E=qa[w.b];F=qa[w.d];U[R]=C.r;U[R+1]=C.g;U[R+2]=C.b;U[R+3]=E.r;U[R+4]=E.g;U[R+5]=E.b;U[R+6]=F.r;U[R+7]=F.g;U[R+8]=F.b;U[R+9]=(void 0).r;U[R+10]=(void 0).g;U[R+11]=(void 0).b;R+=12}if(ia&&J.hasTangents){C=la[w.a].tangent;E=la[w.b].tangent;F=la[w.c].tangent;w=la[w.d].tangent;P[V]=C.x;P[V+1]=C.y;P[V+2]=C.z;P[V+3]=C.w;P[V+4]=E.x;P[V+5]=E.y;P[V+6]=E.z;P[V+
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-7]=E.w;P[V+8]=F.x;P[V+9]=F.y;P[V+10]=F.z;P[V+11]=F.w;P[V+12]=w.x;P[V+13]=w.y;P[V+14]=w.z;P[V+15]=w.w;V+=16}if(ma)if(x.length==4&&G)for(w=0;w<4;w++){u=x[w];K[T]=u.x;K[T+1]=u.y;K[T+2]=u.z;T+=3}else for(w=0;w<4;w++){K[T]=u.x;K[T+1]=u.y;K[T+2]=u.z;T+=3}if(ca&&A)for(w=0;w<4;w++){x=A[w];ba[N]=x.u;ba[N+1]=x.v;N+=2}if(ca&&t)for(w=0;w<4;w++){A=t[w];aa[X]=A.u;aa[X+1]=A.v;X+=2}if(W){ha[Y]=I;ha[Y+1]=I+1;ha[Y+2]=I+2;ha[Y+3]=I;ha[Y+4]=I+2;ha[Y+5]=I+3;Y+=6;ga[da]=I;ga[da+1]=I+1;ga[da+2]=I;ga[da+3]=I+3;ga[da+4]=
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-I+1;ga[da+5]=I+2;ga[da+6]=I+2;ga[da+7]=I+3;da+=8;I+=4}}}if(L){b.bindBuffer(b.ARRAY_BUFFER,f.__webGLVertexBuffer);b.bufferData(b.ARRAY_BUFFER,O,h)}if(ra&&qa.length){b.bindBuffer(b.ARRAY_BUFFER,f.__webGLColorBuffer);b.bufferData(b.ARRAY_BUFFER,U,h)}if(ma){b.bindBuffer(b.ARRAY_BUFFER,f.__webGLNormalBuffer);b.bufferData(b.ARRAY_BUFFER,K,h)}if(ia&&J.hasTangents){b.bindBuffer(b.ARRAY_BUFFER,f.__webGLTangentBuffer);b.bufferData(b.ARRAY_BUFFER,P,h)}if(ca&&N>0){b.bindBuffer(b.ARRAY_BUFFER,f.__webGLUVBuffer);
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-b.bufferData(b.ARRAY_BUFFER,ba,h)}if(ca&&X>0){b.bindBuffer(b.ARRAY_BUFFER,f.__webGLUV2Buffer);b.bufferData(b.ARRAY_BUFFER,aa,h)}if(W){b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,f.__webGLFaceBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,ha,h);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,f.__webGLLineBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,ga,h)}};this.setLineBuffers=function(f,p){var h,l,t,w=f.vertices,x=f.colors,u=w.length,A=x.length,C=f.__vertexArray,E=f.__colorArray,F=f.__lineArray,D=f.__dirtyColors,I=f.__dirtyElements;
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-if(f.__dirtyVertices){for(h=0;h<u;h++){l=w[h].position;t=h*3;C[t]=l.x;C[t+1]=l.y;C[t+2]=l.z}b.bindBuffer(b.ARRAY_BUFFER,f.__webGLVertexBuffer);b.bufferData(b.ARRAY_BUFFER,C,p)}if(D){for(h=0;h<A;h++){color=x[h];t=h*3;E[t]=color.r;E[t+1]=color.g;E[t+2]=color.b}b.bindBuffer(b.ARRAY_BUFFER,f.__webGLColorBuffer);b.bufferData(b.ARRAY_BUFFER,E,p)}if(I){for(h=0;h<u;h++)F[h]=h;b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,f.__webGLLineBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,F,p)}};this.setParticleBuffers=function(f,
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-p,h){var l,t,w,x=f.vertices,u=x.length,A=f.colors,C=A.length,E=f.__vertexArray,F=f.__particleArray,D=f.__colorArray,I=f.__sortArray,S=f.__dirtyVertices,N=f.__dirtyElements,X=f.__dirtyColors;if(h.sortParticles){o.multiplySelf(h.matrix);for(l=0;l<u;l++){t=x[l].position;q.copy(t);o.multiplyVector3(q);I[l]=[q.z,l]}I.sort(function(Y,T){return T[0]-Y[0]});for(l=0;l<u;l++){t=x[I[l][1]].position;w=l*3;E[w]=t.x;E[w+1]=t.y;E[w+2]=t.z}for(l=0;l<C;l++){w=l*3;color=A[I[l][1]];D[w]=color.r;D[w+1]=color.g;D[w+2]=
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-color.b}}else{if(S)for(l=0;l<u;l++){t=x[l].position;w=l*3;E[w]=t.x;E[w+1]=t.y;E[w+2]=t.z}if(X)for(l=0;l<C;l++){color=A[l];w=l*3;D[w]=color.r;D[w+1]=color.g;D[w+2]=color.b}}if(N){for(l=0;l<u;l++)F[l]=l;b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,f.__webGLParticleBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,F,p)}if(S||h.sortParticles){b.bindBuffer(b.ARRAY_BUFFER,f.__webGLVertexBuffer);b.bufferData(b.ARRAY_BUFFER,E,p)}if(X||h.sortParticles){b.bindBuffer(b.ARRAY_BUFFER,f.__webGLColorBuffer);b.bufferData(b.ARRAY_BUFFER,
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-D,p)}};this.initMaterial=function(f,p,h){if(!f.program){var l,t;if(f instanceof THREE.MeshDepthMaterial)c(f,THREE.ShaderLib.depth);else if(f instanceof THREE.MeshNormalMaterial)c(f,THREE.ShaderLib.normal);else if(f instanceof THREE.MeshBasicMaterial)c(f,THREE.ShaderLib.basic);else if(f instanceof THREE.MeshLambertMaterial)c(f,THREE.ShaderLib.lambert);else if(f instanceof THREE.MeshPhongMaterial)c(f,THREE.ShaderLib.phong);else if(f instanceof THREE.LineBasicMaterial)c(f,THREE.ShaderLib.basic);else f instanceof
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-THREE.ParticleBasicMaterial&&c(f,THREE.ShaderLib.particle_basic);var w,x,u,A;t=u=A=0;for(w=p.length;t<w;t++){x=p[t];x instanceof THREE.DirectionalLight&&u++;x instanceof THREE.PointLight&&A++}if(A+u<=4){p=u;A=A}else{p=Math.ceil(4*u/(A+u));A=4-p}t={directional:p,point:A};A=f.fragment_shader;p=f.vertex_shader;w={fog:h,map:f.map,env_map:f.env_map,light_map:f.light_map,vertex_colors:f.vertex_colors,maxDirLights:t.directional,maxPointLights:t.point};h=b.createProgram();t=["#ifdef GL_ES\nprecision highp float;\n#endif",
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-"#define MAX_DIR_LIGHTS "+w.maxDirLights,"#define MAX_POINT_LIGHTS "+w.maxPointLights,w.fog?"#define USE_FOG":"",w.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",w.map?"#define USE_MAP":"",w.env_map?"#define USE_ENVMAP":"",w.light_map?"#define USE_LIGHTMAP":"",w.vertex_colors?"#define USE_COLOR":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");w=[b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+w.maxDirLights,"#define MAX_POINT_LIGHTS "+
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-w.maxPointLights,w.map?"#define USE_MAP":"",w.env_map?"#define USE_ENVMAP":"",w.light_map?"#define USE_LIGHTMAP":"",w.vertex_colors?"#define USE_COLOR":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec3 color;\nattribute vec2 uv;\nattribute vec2 uv2;\n"].join("\n");b.attachShader(h,e("fragment",t+A));b.attachShader(h,
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-e("vertex",w+p));b.linkProgram(h);b.getProgramParameter(h,b.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+b.getProgramParameter(h,b.VALIDATE_STATUS)+", gl error ["+b.getError()+"]");h.uniforms={};h.attributes={};f.program=h;h=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(l in f.uniforms)h.push(l);l=f.program;A=0;for(p=h.length;A<p;A++){t=h[A];l.uniforms[t]=b.getUniformLocation(l,t)}f=f.program;l=["position","normal",
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-"uv","uv2","tangent","color"];h=0;for(A=l.length;h<A;h++){p=l[h];f.attributes[p]=b.getAttribLocation(f,p)}}};this.setProgram=function(f,p,h,l,t){this.initMaterial(l,p,h);var w=l.program;if(w!=m){b.useProgram(w);m=w}this.loadCamera(w,f);this.loadMatrices(w,t);if(l instanceof THREE.MeshPhongMaterial||l instanceof THREE.MeshLambertMaterial){this.setupLights(w,p);p=this.lights;l.uniforms.enableLighting.value=p.directional.length+p.point.length;l.uniforms.ambientLightColor.value=p.ambient;l.uniforms.directionalLightColor.value=
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-p.directional.colors;l.uniforms.directionalLightDirection.value=p.directional.positions;l.uniforms.pointLightColor.value=p.point.colors;l.uniforms.pointLightPosition.value=p.point.positions}if(l instanceof THREE.MeshBasicMaterial||l instanceof THREE.MeshLambertMaterial||l instanceof THREE.MeshPhongMaterial){l.uniforms.diffuse.value.setRGB(l.color.r*l.opacity,l.color.g*l.opacity,l.color.b*l.opacity);l.uniforms.opacity.value=l.opacity;l.uniforms.map.texture=l.map;l.uniforms.light_map.texture=l.light_map;
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-l.uniforms.env_map.texture=l.env_map;l.uniforms.reflectivity.value=l.reflectivity;l.uniforms.refraction_ratio.value=l.refraction_ratio;l.uniforms.combine.value=l.combine;l.uniforms.useRefract.value=l.env_map&&l.env_map.mapping instanceof THREE.CubeRefractionMapping;if(h){l.uniforms.fogColor.value.setHex(h.color.hex);if(h instanceof THREE.Fog){l.uniforms.fogNear.value=h.near;l.uniforms.fogFar.value=h.far}else if(h instanceof THREE.FogExp2)l.uniforms.fogDensity.value=h.density}}if(l instanceof THREE.LineBasicMaterial){l.uniforms.diffuse.value.setRGB(l.color.r*
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-l.opacity,l.color.g*l.opacity,l.color.b*l.opacity);l.uniforms.opacity.value=l.opacity;if(h){l.uniforms.fogColor.value.setHex(h.color.hex);if(h instanceof THREE.Fog){l.uniforms.fogNear.value=h.near;l.uniforms.fogFar.value=h.far}else if(h instanceof THREE.FogExp2)l.uniforms.fogDensity.value=h.density}}if(l instanceof THREE.ParticleBasicMaterial){l.uniforms.psColor.value.setRGB(l.color.r*l.opacity,l.color.g*l.opacity,l.color.b*l.opacity);l.uniforms.opacity.value=l.opacity;l.uniforms.size.value=l.size;
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|
-l.uniforms.map.texture=l.map;if(h){l.uniforms.fogColor.value.setHex(h.color.hex);if(h instanceof THREE.Fog){l.uniforms.fogNear.value=h.near;l.uniforms.fogFar.value=h.far}else if(h instanceof THREE.FogExp2)l.uniforms.fogDensity.value=h.density}}if(l instanceof THREE.MeshPhongMaterial){l.uniforms.ambient.value.setRGB(l.ambient.r,l.ambient.g,l.ambient.b);l.uniforms.specular.value.setRGB(l.specular.r,l.specular.g,l.specular.b);l.uniforms.shininess.value=l.shininess}if(l instanceof THREE.MeshDepthMaterial){l.uniforms.mNear.value=
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-f.near;l.uniforms.mFar.value=f.far;l.uniforms.opacity.value=l.opacity}if(l instanceof THREE.MeshNormalMaterial)l.uniforms.opacity.value=l.opacity;f=l.uniforms;for(var x in f)if(t=w.uniforms[x]){l=f[x];p=l.type;h=l.value;if(p=="i")b.uniform1i(t,h);else if(p=="f")b.uniform1f(t,h);else if(p=="fv1")b.uniform1fv(t,h);else if(p=="fv")b.uniform3fv(t,h);else if(p=="v2")b.uniform2f(t,h.x,h.y);else if(p=="v3")b.uniform3f(t,h.x,h.y,h.z);else if(p=="c")b.uniform3f(t,h.r,h.g,h.b);else if(p=="t"){b.uniform1i(t,
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-h);if(l=l.texture)if(l.image instanceof Array&&l.image.length==6){l=l;h=h;if(l.image.length==6){if(!l.image.__webGLTextureCube&&!l.image.__cubeMapInitialized&&l.image.loadCount==6){l.image.__webGLTextureCube=b.createTexture();b.bindTexture(b.TEXTURE_CUBE_MAP,l.image.__webGLTextureCube);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_MAG_FILTER,b.LINEAR);b.texParameteri(b.TEXTURE_CUBE_MAP,
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|
-b.TEXTURE_MIN_FILTER,b.LINEAR_MIPMAP_LINEAR);for(p=0;p<6;++p)b.texImage2D(b.TEXTURE_CUBE_MAP_POSITIVE_X+p,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,l.image[p]);b.generateMipmap(b.TEXTURE_CUBE_MAP);b.bindTexture(b.TEXTURE_CUBE_MAP,null);l.image.__cubeMapInitialized=true}b.activeTexture(b.TEXTURE0+h);b.bindTexture(b.TEXTURE_CUBE_MAP,l.image.__webGLTextureCube)}}else{l=l;h=h;if(!l.__webGLTexture&&l.image.loaded){l.__webGLTexture=b.createTexture();b.bindTexture(b.TEXTURE_2D,l.__webGLTexture);b.texImage2D(b.TEXTURE_2D,
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|
-0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,l.image);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,j(l.wrap_s));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,j(l.wrap_t));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,j(l.mag_filter));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,j(l.min_filter));b.generateMipmap(b.TEXTURE_2D);b.bindTexture(b.TEXTURE_2D,null)}b.activeTexture(b.TEXTURE0+h);b.bindTexture(b.TEXTURE_2D,l.__webGLTexture)}}}return w};this.renderBuffer=function(f,p,h,l,t,w){f=this.setProgram(f,
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-p,h,l,w).attributes;b.bindBuffer(b.ARRAY_BUFFER,t.__webGLVertexBuffer);b.vertexAttribPointer(f.position,3,b.FLOAT,false,0,0);b.enableVertexAttribArray(f.position);if(f.color>=0){b.bindBuffer(b.ARRAY_BUFFER,t.__webGLColorBuffer);b.vertexAttribPointer(f.color,3,b.FLOAT,false,0,0);b.enableVertexAttribArray(f.color)}if(f.normal>=0){b.bindBuffer(b.ARRAY_BUFFER,t.__webGLNormalBuffer);b.vertexAttribPointer(f.normal,3,b.FLOAT,false,0,0);b.enableVertexAttribArray(f.normal)}if(f.tangent>=0){b.bindBuffer(b.ARRAY_BUFFER,
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-t.__webGLTangentBuffer);b.vertexAttribPointer(f.tangent,4,b.FLOAT,false,0,0);b.enableVertexAttribArray(f.tangent)}if(f.uv>=0)if(t.__webGLUVBuffer){b.bindBuffer(b.ARRAY_BUFFER,t.__webGLUVBuffer);b.vertexAttribPointer(f.uv,2,b.FLOAT,false,0,0);b.enableVertexAttribArray(f.uv)}else b.disableVertexAttribArray(f.uv);if(f.uv2>=0)if(t.__webGLUV2Buffer){b.bindBuffer(b.ARRAY_BUFFER,t.__webGLUV2Buffer);b.vertexAttribPointer(f.uv2,2,b.FLOAT,false,0,0);b.enableVertexAttribArray(f.uv2)}else b.disableVertexAttribArray(f.uv2);
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|
-if(l.wireframe||l instanceof THREE.LineBasicMaterial){f=l.wireframe_linewidth!==undefined?l.wireframe_linewidth:l.linewidth!==undefined?l.linewidth:1;l=l instanceof THREE.LineBasicMaterial&&w.type==THREE.LineStrip?b.LINE_STRIP:b.LINES;b.lineWidth(f);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,t.__webGLLineBuffer);b.drawElements(l,t.__webGLLineCount,b.UNSIGNED_SHORT,0)}else if(l instanceof THREE.ParticleBasicMaterial){b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,t.__webGLParticleBuffer);b.drawElements(b.POINTS,t.__webGLParticleCount,
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-b.UNSIGNED_SHORT,0)}else{b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,t.__webGLFaceBuffer);b.drawElements(b.TRIANGLES,t.__webGLFaceCount,b.UNSIGNED_SHORT,0)}};this.renderPass=function(f,p,h,l,t,w,x){var u,A,C,E,F;C=0;for(E=l.materials.length;C<E;C++){u=l.materials[C];if(u instanceof THREE.MeshFaceMaterial){u=0;for(A=t.materials.length;u<A;u++)if((F=t.materials[u])&&F.blending==w&&F.opacity<1==x){this.setBlending(F.blending);this.setDepthTest(F.depth_test);this.renderBuffer(f,p,h,F,t,l)}}else if((F=u)&&F.blending==
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-w&&F.opacity<1==x){this.setBlending(F.blending);this.setDepthTest(F.depth_test);this.renderBuffer(f,p,h,F,t,l)}}};this.renderPassImmediate=function(f,p,h,l,t,w){var x,u,A,C;x=0;for(u=l.materials.length;x<u;x++)if((A=l.materials[x])&&A.blending==t&&A.opacity<1==w){this.setBlending(A.blending);this.setDepthTest(A.depth_test);C=this.setProgram(f,p,h,A,l);l.render(function(E){var F=C;if(!E.__webGLVertexBuffer)E.__webGLVertexBuffer=b.createBuffer();if(!E.__webGLNormalBuffer)E.__webGLNormalBuffer=b.createBuffer();
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-if(E.hasPos){b.bindBuffer(b.ARRAY_BUFFER,E.__webGLVertexBuffer);b.bufferData(b.ARRAY_BUFFER,E.positionArray,b.DYNAMIC_DRAW);b.enableVertexAttribArray(F.attributes.position);b.vertexAttribPointer(F.attributes.position,3,b.FLOAT,false,0,0)}if(E.hasNormal){b.bindBuffer(b.ARRAY_BUFFER,E.__webGLNormalBuffer);b.bufferData(b.ARRAY_BUFFER,E.normalArray,b.DYNAMIC_DRAW);b.enableVertexAttribArray(F.attributes.normal);b.vertexAttribPointer(F.attributes.normal,3,b.FLOAT,false,0,0)}b.drawArrays(b.TRIANGLES,0,E.count);
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-E.count=0})}};this.render=function(f,p,h,l){var t,w,x,u,A=f.lights,C=f.fog;p.autoUpdateMatrix&&p.updateMatrix();v.set(p.matrix.flatten());y.set(p.projectionMatrix.flatten());o.multiply(p.projectionMatrix,p.matrix);n[0].set(o.n41-o.n11,o.n42-o.n12,o.n43-o.n13,o.n44-o.n14);n[1].set(o.n41+o.n11,o.n42+o.n12,o.n43+o.n13,o.n44+o.n14);n[2].set(o.n41+o.n21,o.n42+o.n22,o.n43+o.n23,o.n44+o.n24);n[3].set(o.n41-o.n21,o.n42-o.n22,o.n43-o.n23,o.n44-o.n24);n[4].set(o.n41-o.n31,o.n42-o.n32,o.n43-o.n33,o.n44-o.n34);
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|
-n[5].set(o.n41+o.n31,o.n42+o.n32,o.n43+o.n33,o.n44+o.n34);for(t=0;t<5;t++){u=n[t];u.divideScalar(Math.sqrt(u.x*u.x+u.y*u.y+u.z*u.z))}this.initWebGLObjects(f,p);l=l!==undefined?l:true;if(h&&!h.__webGLFramebuffer){h.__webGLFramebuffer=b.createFramebuffer();h.__webGLRenderbuffer=b.createRenderbuffer();h.__webGLTexture=b.createTexture();b.bindRenderbuffer(b.RENDERBUFFER,h.__webGLRenderbuffer);b.renderbufferStorage(b.RENDERBUFFER,b.DEPTH_COMPONENT16,h.width,h.height);b.bindTexture(b.TEXTURE_2D,h.__webGLTexture);
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-b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,j(h.wrap_s));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,j(h.wrap_t));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,j(h.mag_filter));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,j(h.min_filter));b.texImage2D(b.TEXTURE_2D,0,j(h.format),h.width,h.height,0,j(h.format),j(h.type),null);b.bindFramebuffer(b.FRAMEBUFFER,h.__webGLFramebuffer);b.framebufferTexture2D(b.FRAMEBUFFER,b.COLOR_ATTACHMENT0,b.TEXTURE_2D,h.__webGLTexture,0);b.framebufferRenderbuffer(b.FRAMEBUFFER,
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-b.DEPTH_ATTACHMENT,b.RENDERBUFFER,h.__webGLRenderbuffer);b.bindTexture(b.TEXTURE_2D,null);b.bindRenderbuffer(b.RENDERBUFFER,null);b.bindFramebuffer(b.FRAMEBUFFER,null)}if(h){t=h.__webGLFramebuffer;u=h.width;x=h.height}else{t=null;u=g.width;x=g.height}if(t!=k){b.bindFramebuffer(b.FRAMEBUFFER,t);b.viewport(0,0,u,x);l&&b.clear(b.COLOR_BUFFER_BIT|b.DEPTH_BUFFER_BIT);k=t}this.autoClear&&this.clear();t=f.__webGLObjects.length;for(l=0;l<t;l++){x=f.__webGLObjects[l];u=x.object;if(w=u.visible){if(!(w=!(u instanceof
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|
-THREE.Mesh)))a:{w=void 0;for(var E=u.matrix,F=-u.geometry.boundingSphere.radius*Math.max(u.scale.x,Math.max(u.scale.y,u.scale.z)),D=0;D<6;D++){w=n[D].x*E.n14+n[D].y*E.n24+n[D].z*E.n34+n[D].w;if(w<=F){w=false;break a}}w=true}w=w}if(w){if(u.autoUpdateMatrix){u.updateMatrix();u._objectMatrixArray.set(u.matrix.flatten())}this.setupMatrices(u,p);x.render=true}else x.render=false}w=f.__webGLObjectsImmediate.length;for(l=0;l<w;l++){u=f.__webGLObjectsImmediate[l].object;if(u.visible){if(u.autoUpdateMatrix){u.updateMatrix();
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-u._objectMatrixArray.set(u.matrix.flatten())}this.setupMatrices(u,p)}}for(l=0;l<t;l++){x=f.__webGLObjects[l];if(x.render){u=x.object;x=x.buffer;d(u);this.renderPass(p,A,C,u,x,THREE.NormalBlending,false)}}for(l=0;l<w;l++){u=f.__webGLObjectsImmediate[l].object;if(u.visible){d(u);this.renderPassImmediate(p,A,C,u,THREE.NormalBlending,false)}}for(l=0;l<t;l++){x=f.__webGLObjects[l];if(x.render){u=x.object;x=x.buffer;d(u);this.renderPass(p,A,C,u,x,THREE.AdditiveBlending,false);this.renderPass(p,A,C,u,x,
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|
-THREE.SubtractiveBlending,false);this.renderPass(p,A,C,u,x,THREE.AdditiveBlending,true);this.renderPass(p,A,C,u,x,THREE.SubtractiveBlending,true);this.renderPass(p,A,C,u,x,THREE.NormalBlending,true);this.renderPass(p,A,C,u,x,THREE.BillboardBlending,false)}}for(l=0;l<w;l++){u=f.__webGLObjectsImmediate[l].object;if(u.visible){d(u);this.renderPassImmediate(p,A,C,u,THREE.NormalBlending,true)}}if(h&&h.min_filter!==THREE.NearestFilter&&h.min_filter!==THREE.LinearFilter){b.bindTexture(b.TEXTURE_2D,h.__webGLTexture);
|
|
|
-b.generateMipmap(b.TEXTURE_2D);b.bindTexture(b.TEXTURE_2D,null)}};this.initWebGLObjects=function(f,p){function h(F,D,I,S){if(F[D]==undefined){f.__webGLObjects.push({buffer:I,object:S});F[D]=1}}function l(F,D,I){if(F[D]==undefined){f.__webGLObjectsImmediate.push({object:I});F[D]=1}}var t,w,x,u,A,C,E;if(!f.__webGLObjects){f.__webGLObjects=[];f.__webGLObjectsMap={};f.__webGLObjectsImmediate=[]}t=0;for(w=f.objects.length;t<w;t++){x=f.objects[t];A=x.geometry;if(f.__webGLObjectsMap[x.id]==undefined){f.__webGLObjectsMap[x.id]=
|
|
|
-{};x._modelViewMatrix=new THREE.Matrix4;x._normalMatrixArray=new Float32Array(9);x._modelViewMatrixArray=new Float32Array(16);x._objectMatrixArray=new Float32Array(16);x._objectMatrixArray.set(x.matrix.flatten())}E=f.__webGLObjectsMap[x.id];if(x instanceof THREE.Mesh){for(u in A.geometryChunks){C=A.geometryChunks[u];if(!C.__webGLVertexBuffer){this.createMeshBuffers(C);this.initMeshBuffers(C,x);A.__dirtyVertices=true;A.__dirtyElements=true;A.__dirtyUvs=true;A.__dirtyNormals=true;A.__dirtyTangents=
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|
-true;A.__dirtyColors=true}if(A.__dirtyVertices||A.__dirtyElements||A.__dirtyUvs||A.__dirtyNormals||A.__dirtyColors||A.__dirtyTangents)this.setMeshBuffers(C,x,b.DYNAMIC_DRAW);h(E,u,C,x)}A.__dirtyVertices=false;A.__dirtyElements=false;A.__dirtyUvs=false;A.__dirtyNormals=false;A.__dirtyTangents=false;A.__dirtyColors=false}else if(x instanceof THREE.Line){if(!A.__webGLVertexBuffer){this.createLineBuffers(A);this.initLineBuffers(A);A.__dirtyVertices=true;A.__dirtyElements=true;A.__dirtyColors=true}if(A.__dirtyVertices||
|
|
|
-A.__dirtyColors)this.setLineBuffers(A,b.DYNAMIC_DRAW);h(E,0,A,x);A.__dirtyVertices=false;A.__dirtyElements=false;A.__dirtyColors=false}else if(x instanceof THREE.ParticleSystem){if(!A.__webGLVertexBuffer){this.createParticleBuffers(A);this.initParticleBuffers(A);A.__dirtyVertices=true;A.__dirtyColors=true;A.__dirtyElements=true}if(A.__dirtyVertices||A.__dirtyColors||x.sortParticles)this.setParticleBuffers(A,b.DYNAMIC_DRAW,x,p);h(E,0,A,x);A.__dirtyVertices=false;A.__dirtyColors=false;A.__dirtyElements=
|
|
|
-false}else x instanceof THREE.MarchingCubes&&l(E,0,x)}};this.removeObject=function(f,p){var h,l;for(h=f.__webGLObjects.length-1;h>=0;h--){l=f.__webGLObjects[h].object;p==l&&f.__webGLObjects.splice(h,1)}};this.setupMatrices=function(f,p){f._modelViewMatrix.multiplyToArray(p.matrix,f.matrix,f._modelViewMatrixArray);f._normalMatrix=THREE.Matrix4.makeInvert3x3(f._modelViewMatrix).transposeIntoArray(f._normalMatrixArray)};this.loadMatrices=function(f,p){b.uniformMatrix4fv(f.uniforms.viewMatrix,false,v);
|
|
|
-b.uniformMatrix4fv(f.uniforms.projectionMatrix,false,y);b.uniformMatrix4fv(f.uniforms.modelViewMatrix,false,p._modelViewMatrixArray);b.uniformMatrix3fv(f.uniforms.normalMatrix,false,p._normalMatrixArray);b.uniformMatrix4fv(f.uniforms.objectMatrix,false,p._objectMatrixArray)};this.loadCamera=function(f,p){b.uniform3f(f.uniforms.cameraPosition,p.position.x,p.position.y,p.position.z)};this.setDepthTest=function(f){f?b.enable(b.DEPTH_TEST):b.disable(b.DEPTH_TEST)};this.setBlending=function(f){switch(f){case THREE.AdditiveBlending:b.blendEquation(b.FUNC_ADD);
|
|
|
-b.blendFunc(b.ONE,b.ONE);break;case THREE.SubtractiveBlending:b.blendFunc(b.DST_COLOR,b.ZERO);break;case THREE.BillboardBlending:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.SRC_ALPHA,b.ONE_MINUS_SRC_ALPHA);break;default:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(f,p){if(f){!p||p=="ccw"?b.frontFace(b.CCW):b.frontFace(b.CW);if(f=="back")b.cullFace(b.BACK);else f=="front"?b.cullFace(b.FRONT):b.cullFace(b.FRONT_AND_BACK);b.enable(b.CULL_FACE)}else b.disable(b.CULL_FACE)};
|
|
|
-this.supportsVertexTextures=function(){return b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}};
|
|
|
+p){g.width=f;g.height=p;b.viewport(0,0,g.width,g.height)};this.setClearColorHex=function(f,p){var h=new THREE.Color(f);b.clearColor(h.r,h.g,h.b,p)};this.setClearColor=function(f,p){b.clearColor(f.r,f.g,f.b,p)};this.clear=function(){b.clear(b.COLOR_BUFFER_BIT|b.DEPTH_BUFFER_BIT)};this.setupLights=function(f,p){var h,l,t,w=0,x=0,u=0,A,C,F,E=this.lights,D=E.directional.colors,I=E.directional.positions,S=E.point.colors,N=E.point.positions,X=0,Z=0;h=t=t=0;for(l=p.length;h<l;h++){t=p[h];A=t.color;C=t.position;
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|
|
+F=t.intensity;if(t instanceof THREE.AmbientLight){w+=A.r;x+=A.g;u+=A.b}else if(t instanceof THREE.DirectionalLight){t=X*3;D[t]=A.r*F;D[t+1]=A.g*F;D[t+2]=A.b*F;I[t]=C.x;I[t+1]=C.y;I[t+2]=C.z;X+=1}else if(t instanceof THREE.PointLight){t=Z*3;S[t]=A.r*F;S[t+1]=A.g*F;S[t+2]=A.b*F;N[t]=C.x;N[t+1]=C.y;N[t+2]=C.z;Z+=1}}for(h=X*3;h<D.length;h++)D[h]=0;for(h=Z*3;h<S.length;h++)S[h]=0;E.point.length=Z;E.directional.length=X;E.ambient[0]=w;E.ambient[1]=x;E.ambient[2]=u};this.createParticleBuffers=function(f){f.__webGLVertexBuffer=
|
|
|
+b.createBuffer();f.__webGLColorBuffer=b.createBuffer()};this.createLineBuffers=function(f){f.__webGLVertexBuffer=b.createBuffer();f.__webGLColorBuffer=b.createBuffer();f.__webGLLineBuffer=b.createBuffer()};this.createMeshBuffers=function(f){f.__webGLVertexBuffer=b.createBuffer();f.__webGLNormalBuffer=b.createBuffer();f.__webGLTangentBuffer=b.createBuffer();f.__webGLColorBuffer=b.createBuffer();f.__webGLUVBuffer=b.createBuffer();f.__webGLUV2Buffer=b.createBuffer();f.__webGLFaceBuffer=b.createBuffer();
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|
|
+f.__webGLLineBuffer=b.createBuffer()};this.initLineBuffers=function(f){var p=f.vertices.length;f.__vertexArray=new Float32Array(p*3);f.__colorArray=new Float32Array(p*3);f.__lineArray=new Uint16Array(p);f.__webGLLineCount=p};this.initParticleBuffers=function(f){var p=f.vertices.length;f.__vertexArray=new Float32Array(p*3);f.__colorArray=new Float32Array(p*3);f.__sortArray=[];f.__webGLParticleCount=p};this.initMeshBuffers=function(f,p){var h,l,t=0,w=0,x=0,u=p.geometry.faces,A=f.faces;h=0;for(l=A.length;h<
|
|
|
+l;h++){fi=A[h];face=u[fi];if(face instanceof THREE.Face3){t+=3;w+=1;x+=3}else if(face instanceof THREE.Face4){t+=4;w+=2;x+=4}}f.__vertexArray=new Float32Array(t*3);f.__normalArray=new Float32Array(t*3);f.__tangentArray=new Float32Array(t*4);f.__colorArray=new Float32Array(t*3);f.__uvArray=new Float32Array(t*2);f.__uv2Array=new Float32Array(t*2);f.__faceArray=new Uint16Array(w*3);f.__lineArray=new Uint16Array(x*2);t=false;h=0;for(l=p.materials.length;h<l;h++){u=p.materials[h];if(u instanceof THREE.MeshFaceMaterial){u=
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|
|
+0;for(A=f.materials.length;u<A;u++)if(f.materials[u]&&f.materials[u].shading!=undefined&&f.materials[u].shading==THREE.SmoothShading){t=true;break}}else if(u&&u.shading!=undefined&&u.shading==THREE.SmoothShading){t=true;break}if(t)break}f.__needsSmoothNormals=t;f.__webGLFaceCount=w*3;f.__webGLLineCount=x*2};this.setMeshBuffers=function(f,p,h){var l,t,w,x,u,A,C,F,E,D,I=0,S=0,N=0,X=0,Z=0,T=0,V=0,da=0,R=0,O=f.__vertexArray,ba=f.__uvArray,aa=f.__uv2Array,K=f.__normalArray,P=f.__tangentArray,U=f.__colorArray,
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|
|
+ha=f.__faceArray,ga=f.__lineArray,G=f.__needsSmoothNormals,J=p.geometry,L=J.__dirtyVertices,W=J.__dirtyElements,ca=J.__dirtyUvs,ma=J.__dirtyNormals,ia=J.__dirtyTangents,ra=J.__dirtyColors,la=J.vertices,wa=f.faces,ka=J.faces,sa=J.uvs,Ha=J.uvs2,qa=J.colors;p=0;for(l=wa.length;p<l;p++){t=wa[p];w=ka[t];A=sa[t];t=Ha[t];x=w.vertexNormals;u=w.normal;if(w instanceof THREE.Face3){if(L){C=la[w.a].position;F=la[w.b].position;E=la[w.c].position;O[S]=C.x;O[S+1]=C.y;O[S+2]=C.z;O[S+3]=F.x;O[S+4]=F.y;O[S+5]=F.z;
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|
|
+O[S+6]=E.x;O[S+7]=E.y;O[S+8]=E.z;S+=9}if(ra&&qa.length){C=qa[w.a];F=qa[w.b];E=qa[w.c];U[R]=C.r;U[R+1]=C.g;U[R+2]=C.b;U[R+3]=F.r;U[R+4]=F.g;U[R+5]=F.b;U[R+6]=E.r;U[R+7]=E.g;U[R+8]=E.b;R+=9}if(ia&&J.hasTangents){C=la[w.a].tangent;F=la[w.b].tangent;E=la[w.c].tangent;P[V]=C.x;P[V+1]=C.y;P[V+2]=C.z;P[V+3]=C.w;P[V+4]=F.x;P[V+5]=F.y;P[V+6]=F.z;P[V+7]=F.w;P[V+8]=E.x;P[V+9]=E.y;P[V+10]=E.z;P[V+11]=E.w;V+=12}if(ma)if(x.length==3&&G)for(w=0;w<3;w++){u=x[w];K[T]=u.x;K[T+1]=u.y;K[T+2]=u.z;T+=3}else for(w=0;w<
|
|
|
+3;w++){K[T]=u.x;K[T+1]=u.y;K[T+2]=u.z;T+=3}if(ca&&A)for(w=0;w<3;w++){x=A[w];ba[N]=x.u;ba[N+1]=x.v;N+=2}if(ca&&t)for(w=0;w<3;w++){A=t[w];aa[X]=A.u;aa[X+1]=A.v;X+=2}if(W){ha[Z]=I;ha[Z+1]=I+1;ha[Z+2]=I+2;Z+=3;ga[da]=I;ga[da+1]=I+1;ga[da+2]=I;ga[da+3]=I+2;ga[da+4]=I+1;ga[da+5]=I+2;da+=6;I+=3}}else if(w instanceof THREE.Face4){if(L){C=la[w.a].position;F=la[w.b].position;E=la[w.c].position;D=la[w.d].position;O[S]=C.x;O[S+1]=C.y;O[S+2]=C.z;O[S+3]=F.x;O[S+4]=F.y;O[S+5]=F.z;O[S+6]=E.x;O[S+7]=E.y;O[S+8]=E.z;
|
|
|
+O[S+9]=D.x;O[S+10]=D.y;O[S+11]=D.z;S+=12}if(ra&&qa.length){C=qa[w.a];F=qa[w.b];E=qa[w.d];U[R]=C.r;U[R+1]=C.g;U[R+2]=C.b;U[R+3]=F.r;U[R+4]=F.g;U[R+5]=F.b;U[R+6]=E.r;U[R+7]=E.g;U[R+8]=E.b;U[R+9]=(void 0).r;U[R+10]=(void 0).g;U[R+11]=(void 0).b;R+=12}if(ia&&J.hasTangents){C=la[w.a].tangent;F=la[w.b].tangent;E=la[w.c].tangent;w=la[w.d].tangent;P[V]=C.x;P[V+1]=C.y;P[V+2]=C.z;P[V+3]=C.w;P[V+4]=F.x;P[V+5]=F.y;P[V+6]=F.z;P[V+7]=F.w;P[V+8]=E.x;P[V+9]=E.y;P[V+10]=E.z;P[V+11]=E.w;P[V+12]=w.x;P[V+13]=w.y;P[V+
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|
|
+14]=w.z;P[V+15]=w.w;V+=16}if(ma)if(x.length==4&&G)for(w=0;w<4;w++){u=x[w];K[T]=u.x;K[T+1]=u.y;K[T+2]=u.z;T+=3}else for(w=0;w<4;w++){K[T]=u.x;K[T+1]=u.y;K[T+2]=u.z;T+=3}if(ca&&A)for(w=0;w<4;w++){x=A[w];ba[N]=x.u;ba[N+1]=x.v;N+=2}if(ca&&t)for(w=0;w<4;w++){A=t[w];aa[X]=A.u;aa[X+1]=A.v;X+=2}if(W){ha[Z]=I;ha[Z+1]=I+1;ha[Z+2]=I+2;ha[Z+3]=I;ha[Z+4]=I+2;ha[Z+5]=I+3;Z+=6;ga[da]=I;ga[da+1]=I+1;ga[da+2]=I;ga[da+3]=I+3;ga[da+4]=I+1;ga[da+5]=I+2;ga[da+6]=I+2;ga[da+7]=I+3;da+=8;I+=4}}}if(L){b.bindBuffer(b.ARRAY_BUFFER,
|
|
|
+f.__webGLVertexBuffer);b.bufferData(b.ARRAY_BUFFER,O,h)}if(ra&&qa.length){b.bindBuffer(b.ARRAY_BUFFER,f.__webGLColorBuffer);b.bufferData(b.ARRAY_BUFFER,U,h)}if(ma){b.bindBuffer(b.ARRAY_BUFFER,f.__webGLNormalBuffer);b.bufferData(b.ARRAY_BUFFER,K,h)}if(ia&&J.hasTangents){b.bindBuffer(b.ARRAY_BUFFER,f.__webGLTangentBuffer);b.bufferData(b.ARRAY_BUFFER,P,h)}if(ca&&N>0){b.bindBuffer(b.ARRAY_BUFFER,f.__webGLUVBuffer);b.bufferData(b.ARRAY_BUFFER,ba,h)}if(ca&&X>0){b.bindBuffer(b.ARRAY_BUFFER,f.__webGLUV2Buffer);
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|
|
+b.bufferData(b.ARRAY_BUFFER,aa,h)}if(W){b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,f.__webGLFaceBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,ha,h);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,f.__webGLLineBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,ga,h)}};this.setLineBuffers=function(f,p){var h,l,t,w=f.vertices,x=f.colors,u=w.length,A=x.length,C=f.__vertexArray,F=f.__colorArray,E=f.__lineArray,D=f.__dirtyColors,I=f.__dirtyElements;if(f.__dirtyVertices){for(h=0;h<u;h++){l=w[h].position;t=h*3;C[t]=l.x;C[t+1]=l.y;C[t+
|
|
|
+2]=l.z}b.bindBuffer(b.ARRAY_BUFFER,f.__webGLVertexBuffer);b.bufferData(b.ARRAY_BUFFER,C,p)}if(D){for(h=0;h<A;h++){color=x[h];t=h*3;F[t]=color.r;F[t+1]=color.g;F[t+2]=color.b}b.bindBuffer(b.ARRAY_BUFFER,f.__webGLColorBuffer);b.bufferData(b.ARRAY_BUFFER,F,p)}if(I){for(h=0;h<u;h++)E[h]=h;b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,f.__webGLLineBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,E,p)}};this.setParticleBuffers=function(f,p,h){var l,t,w,x=f.vertices,u=x.length,A=f.colors,C=A.length,F=f.__vertexArray,E=
|
|
|
+f.__colorArray,D=f.__sortArray,I=f.__dirtyVertices,S=f.__dirtyColors;if(h.sortParticles){o.multiplySelf(h.matrix);for(l=0;l<u;l++){t=x[l].position;q.copy(t);o.multiplyVector3(q);D[l]=[q.z,l]}D.sort(function(N,X){return X[0]-N[0]});for(l=0;l<u;l++){t=x[D[l][1]].position;w=l*3;F[w]=t.x;F[w+1]=t.y;F[w+2]=t.z}for(l=0;l<C;l++){w=l*3;color=A[D[l][1]];E[w]=color.r;E[w+1]=color.g;E[w+2]=color.b}}else{if(I)for(l=0;l<u;l++){t=x[l].position;w=l*3;F[w]=t.x;F[w+1]=t.y;F[w+2]=t.z}if(S)for(l=0;l<C;l++){color=A[l];
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|
|
+w=l*3;E[w]=color.r;E[w+1]=color.g;E[w+2]=color.b}}if(I||h.sortParticles){b.bindBuffer(b.ARRAY_BUFFER,f.__webGLVertexBuffer);b.bufferData(b.ARRAY_BUFFER,F,p)}if(S||h.sortParticles){b.bindBuffer(b.ARRAY_BUFFER,f.__webGLColorBuffer);b.bufferData(b.ARRAY_BUFFER,E,p)}};this.initMaterial=function(f,p,h){if(!f.program){var l,t;if(f instanceof THREE.MeshDepthMaterial)c(f,THREE.ShaderLib.depth);else if(f instanceof THREE.MeshNormalMaterial)c(f,THREE.ShaderLib.normal);else if(f instanceof THREE.MeshBasicMaterial)c(f,
|
|
|
+THREE.ShaderLib.basic);else if(f instanceof THREE.MeshLambertMaterial)c(f,THREE.ShaderLib.lambert);else if(f instanceof THREE.MeshPhongMaterial)c(f,THREE.ShaderLib.phong);else if(f instanceof THREE.LineBasicMaterial)c(f,THREE.ShaderLib.basic);else f instanceof THREE.ParticleBasicMaterial&&c(f,THREE.ShaderLib.particle_basic);var w,x,u,A;t=u=A=0;for(w=p.length;t<w;t++){x=p[t];x instanceof THREE.DirectionalLight&&u++;x instanceof THREE.PointLight&&A++}if(A+u<=4){p=u;A=A}else{p=Math.ceil(4*u/(A+u));A=
|
|
|
+4-p}t={directional:p,point:A};A=f.fragment_shader;p=f.vertex_shader;w={fog:h,map:f.map,env_map:f.env_map,light_map:f.light_map,vertex_colors:f.vertex_colors,maxDirLights:t.directional,maxPointLights:t.point};h=b.createProgram();t=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+w.maxDirLights,"#define MAX_POINT_LIGHTS "+w.maxPointLights,w.fog?"#define USE_FOG":"",w.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",w.map?"#define USE_MAP":"",w.env_map?"#define USE_ENVMAP":
|
|
|
+"",w.light_map?"#define USE_LIGHTMAP":"",w.vertex_colors?"#define USE_COLOR":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");w=[b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+w.maxDirLights,"#define MAX_POINT_LIGHTS "+w.maxPointLights,w.map?"#define USE_MAP":"",w.env_map?"#define USE_ENVMAP":"",w.light_map?"#define USE_LIGHTMAP":"",w.vertex_colors?"#define USE_COLOR":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec3 color;\nattribute vec2 uv;\nattribute vec2 uv2;\n"].join("\n");
|
|
|
+b.attachShader(h,e("fragment",t+A));b.attachShader(h,e("vertex",w+p));b.linkProgram(h);b.getProgramParameter(h,b.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+b.getProgramParameter(h,b.VALIDATE_STATUS)+", gl error ["+b.getError()+"]");h.uniforms={};h.attributes={};f.program=h;h=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(l in f.uniforms)h.push(l);l=f.program;A=0;for(p=h.length;A<p;A++){t=h[A];l.uniforms[t]=b.getUniformLocation(l,
|
|
|
+t)}f=f.program;l=["position","normal","uv","uv2","tangent","color"];h=0;for(A=l.length;h<A;h++){p=l[h];f.attributes[p]=b.getAttribLocation(f,p)}}};this.setProgram=function(f,p,h,l,t){this.initMaterial(l,p,h);var w=l.program;if(w!=m){b.useProgram(w);m=w}this.loadCamera(w,f);this.loadMatrices(w,t);if(l instanceof THREE.MeshPhongMaterial||l instanceof THREE.MeshLambertMaterial){this.setupLights(w,p);p=this.lights;l.uniforms.enableLighting.value=p.directional.length+p.point.length;l.uniforms.ambientLightColor.value=
|
|
|
+p.ambient;l.uniforms.directionalLightColor.value=p.directional.colors;l.uniforms.directionalLightDirection.value=p.directional.positions;l.uniforms.pointLightColor.value=p.point.colors;l.uniforms.pointLightPosition.value=p.point.positions}if(l instanceof THREE.MeshBasicMaterial||l instanceof THREE.MeshLambertMaterial||l instanceof THREE.MeshPhongMaterial){l.uniforms.diffuse.value.setRGB(l.color.r*l.opacity,l.color.g*l.opacity,l.color.b*l.opacity);l.uniforms.opacity.value=l.opacity;l.uniforms.map.texture=
|
|
|
+l.map;l.uniforms.light_map.texture=l.light_map;l.uniforms.env_map.texture=l.env_map;l.uniforms.reflectivity.value=l.reflectivity;l.uniforms.refraction_ratio.value=l.refraction_ratio;l.uniforms.combine.value=l.combine;l.uniforms.useRefract.value=l.env_map&&l.env_map.mapping instanceof THREE.CubeRefractionMapping;if(h){l.uniforms.fogColor.value.setHex(h.color.hex);if(h instanceof THREE.Fog){l.uniforms.fogNear.value=h.near;l.uniforms.fogFar.value=h.far}else if(h instanceof THREE.FogExp2)l.uniforms.fogDensity.value=
|
|
|
+h.density}}if(l instanceof THREE.LineBasicMaterial){l.uniforms.diffuse.value.setRGB(l.color.r*l.opacity,l.color.g*l.opacity,l.color.b*l.opacity);l.uniforms.opacity.value=l.opacity;if(h){l.uniforms.fogColor.value.setHex(h.color.hex);if(h instanceof THREE.Fog){l.uniforms.fogNear.value=h.near;l.uniforms.fogFar.value=h.far}else if(h instanceof THREE.FogExp2)l.uniforms.fogDensity.value=h.density}}if(l instanceof THREE.ParticleBasicMaterial){l.uniforms.psColor.value.setRGB(l.color.r*l.opacity,l.color.g*
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|
|
+l.opacity,l.color.b*l.opacity);l.uniforms.opacity.value=l.opacity;l.uniforms.size.value=l.size;l.uniforms.map.texture=l.map;if(h){l.uniforms.fogColor.value.setHex(h.color.hex);if(h instanceof THREE.Fog){l.uniforms.fogNear.value=h.near;l.uniforms.fogFar.value=h.far}else if(h instanceof THREE.FogExp2)l.uniforms.fogDensity.value=h.density}}if(l instanceof THREE.MeshPhongMaterial){l.uniforms.ambient.value.setRGB(l.ambient.r,l.ambient.g,l.ambient.b);l.uniforms.specular.value.setRGB(l.specular.r,l.specular.g,
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+l.specular.b);l.uniforms.shininess.value=l.shininess}if(l instanceof THREE.MeshDepthMaterial){l.uniforms.mNear.value=f.near;l.uniforms.mFar.value=f.far;l.uniforms.opacity.value=l.opacity}if(l instanceof THREE.MeshNormalMaterial)l.uniforms.opacity.value=l.opacity;f=l.uniforms;for(var x in f)if(t=w.uniforms[x]){l=f[x];p=l.type;h=l.value;if(p=="i")b.uniform1i(t,h);else if(p=="f")b.uniform1f(t,h);else if(p=="fv1")b.uniform1fv(t,h);else if(p=="fv")b.uniform3fv(t,h);else if(p=="v2")b.uniform2f(t,h.x,h.y);
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+else if(p=="v3")b.uniform3f(t,h.x,h.y,h.z);else if(p=="c")b.uniform3f(t,h.r,h.g,h.b);else if(p=="t"){b.uniform1i(t,h);if(l=l.texture)if(l.image instanceof Array&&l.image.length==6){l=l;h=h;if(l.image.length==6){if(!l.image.__webGLTextureCube&&!l.image.__cubeMapInitialized&&l.image.loadCount==6){l.image.__webGLTextureCube=b.createTexture();b.bindTexture(b.TEXTURE_CUBE_MAP,l.image.__webGLTextureCube);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_CUBE_MAP,
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+b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_MAG_FILTER,b.LINEAR);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_MIN_FILTER,b.LINEAR_MIPMAP_LINEAR);for(p=0;p<6;++p)b.texImage2D(b.TEXTURE_CUBE_MAP_POSITIVE_X+p,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,l.image[p]);b.generateMipmap(b.TEXTURE_CUBE_MAP);b.bindTexture(b.TEXTURE_CUBE_MAP,null);l.image.__cubeMapInitialized=true}b.activeTexture(b.TEXTURE0+h);b.bindTexture(b.TEXTURE_CUBE_MAP,l.image.__webGLTextureCube)}}else{l=l;h=h;if(!l.__webGLTexture&&
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+l.image.loaded){l.__webGLTexture=b.createTexture();b.bindTexture(b.TEXTURE_2D,l.__webGLTexture);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,l.image);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,j(l.wrap_s));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,j(l.wrap_t));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,j(l.mag_filter));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,j(l.min_filter));b.generateMipmap(b.TEXTURE_2D);b.bindTexture(b.TEXTURE_2D,null)}b.activeTexture(b.TEXTURE0+
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+h);b.bindTexture(b.TEXTURE_2D,l.__webGLTexture)}}}return w};this.renderBuffer=function(f,p,h,l,t,w){f=this.setProgram(f,p,h,l,w).attributes;b.bindBuffer(b.ARRAY_BUFFER,t.__webGLVertexBuffer);b.vertexAttribPointer(f.position,3,b.FLOAT,false,0,0);b.enableVertexAttribArray(f.position);if(f.color>=0){b.bindBuffer(b.ARRAY_BUFFER,t.__webGLColorBuffer);b.vertexAttribPointer(f.color,3,b.FLOAT,false,0,0);b.enableVertexAttribArray(f.color)}if(f.normal>=0){b.bindBuffer(b.ARRAY_BUFFER,t.__webGLNormalBuffer);
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+b.vertexAttribPointer(f.normal,3,b.FLOAT,false,0,0);b.enableVertexAttribArray(f.normal)}if(f.tangent>=0){b.bindBuffer(b.ARRAY_BUFFER,t.__webGLTangentBuffer);b.vertexAttribPointer(f.tangent,4,b.FLOAT,false,0,0);b.enableVertexAttribArray(f.tangent)}if(f.uv>=0)if(t.__webGLUVBuffer){b.bindBuffer(b.ARRAY_BUFFER,t.__webGLUVBuffer);b.vertexAttribPointer(f.uv,2,b.FLOAT,false,0,0);b.enableVertexAttribArray(f.uv)}else b.disableVertexAttribArray(f.uv);if(f.uv2>=0)if(t.__webGLUV2Buffer){b.bindBuffer(b.ARRAY_BUFFER,
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+t.__webGLUV2Buffer);b.vertexAttribPointer(f.uv2,2,b.FLOAT,false,0,0);b.enableVertexAttribArray(f.uv2)}else b.disableVertexAttribArray(f.uv2);if(l.wireframe||l instanceof THREE.LineBasicMaterial){f=l.wireframe_linewidth!==undefined?l.wireframe_linewidth:l.linewidth!==undefined?l.linewidth:1;l=l instanceof THREE.LineBasicMaterial&&w.type==THREE.LineStrip?b.LINE_STRIP:b.LINES;b.lineWidth(f);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,t.__webGLLineBuffer);b.drawElements(l,t.__webGLLineCount,b.UNSIGNED_SHORT,
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+0)}else if(l instanceof THREE.ParticleBasicMaterial)b.drawArrays(b.POINTS,0,t.__webGLParticleCount);else{b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,t.__webGLFaceBuffer);b.drawElements(b.TRIANGLES,t.__webGLFaceCount,b.UNSIGNED_SHORT,0)}};this.renderPass=function(f,p,h,l,t,w,x){var u,A,C,F,E;C=0;for(F=l.materials.length;C<F;C++){u=l.materials[C];if(u instanceof THREE.MeshFaceMaterial){u=0;for(A=t.materials.length;u<A;u++)if((E=t.materials[u])&&E.blending==w&&E.opacity<1==x){this.setBlending(E.blending);this.setDepthTest(E.depth_test);
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+this.renderBuffer(f,p,h,E,t,l)}}else if((E=u)&&E.blending==w&&E.opacity<1==x){this.setBlending(E.blending);this.setDepthTest(E.depth_test);this.renderBuffer(f,p,h,E,t,l)}}};this.renderPassImmediate=function(f,p,h,l,t,w){var x,u,A,C;x=0;for(u=l.materials.length;x<u;x++)if((A=l.materials[x])&&A.blending==t&&A.opacity<1==w){this.setBlending(A.blending);this.setDepthTest(A.depth_test);C=this.setProgram(f,p,h,A,l);l.render(function(F){var E=C;if(!F.__webGLVertexBuffer)F.__webGLVertexBuffer=b.createBuffer();
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+if(!F.__webGLNormalBuffer)F.__webGLNormalBuffer=b.createBuffer();if(F.hasPos){b.bindBuffer(b.ARRAY_BUFFER,F.__webGLVertexBuffer);b.bufferData(b.ARRAY_BUFFER,F.positionArray,b.DYNAMIC_DRAW);b.enableVertexAttribArray(E.attributes.position);b.vertexAttribPointer(E.attributes.position,3,b.FLOAT,false,0,0)}if(F.hasNormal){b.bindBuffer(b.ARRAY_BUFFER,F.__webGLNormalBuffer);b.bufferData(b.ARRAY_BUFFER,F.normalArray,b.DYNAMIC_DRAW);b.enableVertexAttribArray(E.attributes.normal);b.vertexAttribPointer(E.attributes.normal,
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+3,b.FLOAT,false,0,0)}b.drawArrays(b.TRIANGLES,0,F.count);F.count=0})}};this.render=function(f,p,h,l){var t,w,x,u,A=f.lights,C=f.fog;p.autoUpdateMatrix&&p.updateMatrix();v.set(p.matrix.flatten());y.set(p.projectionMatrix.flatten());o.multiply(p.projectionMatrix,p.matrix);n[0].set(o.n41-o.n11,o.n42-o.n12,o.n43-o.n13,o.n44-o.n14);n[1].set(o.n41+o.n11,o.n42+o.n12,o.n43+o.n13,o.n44+o.n14);n[2].set(o.n41+o.n21,o.n42+o.n22,o.n43+o.n23,o.n44+o.n24);n[3].set(o.n41-o.n21,o.n42-o.n22,o.n43-o.n23,o.n44-o.n24);
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+n[4].set(o.n41-o.n31,o.n42-o.n32,o.n43-o.n33,o.n44-o.n34);n[5].set(o.n41+o.n31,o.n42+o.n32,o.n43+o.n33,o.n44+o.n34);for(t=0;t<5;t++){u=n[t];u.divideScalar(Math.sqrt(u.x*u.x+u.y*u.y+u.z*u.z))}this.initWebGLObjects(f,p);l=l!==undefined?l:true;if(h&&!h.__webGLFramebuffer){h.__webGLFramebuffer=b.createFramebuffer();h.__webGLRenderbuffer=b.createRenderbuffer();h.__webGLTexture=b.createTexture();b.bindRenderbuffer(b.RENDERBUFFER,h.__webGLRenderbuffer);b.renderbufferStorage(b.RENDERBUFFER,b.DEPTH_COMPONENT16,
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+h.width,h.height);b.bindTexture(b.TEXTURE_2D,h.__webGLTexture);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,j(h.wrap_s));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,j(h.wrap_t));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,j(h.mag_filter));b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,j(h.min_filter));b.texImage2D(b.TEXTURE_2D,0,j(h.format),h.width,h.height,0,j(h.format),j(h.type),null);b.bindFramebuffer(b.FRAMEBUFFER,h.__webGLFramebuffer);b.framebufferTexture2D(b.FRAMEBUFFER,b.COLOR_ATTACHMENT0,
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+b.TEXTURE_2D,h.__webGLTexture,0);b.framebufferRenderbuffer(b.FRAMEBUFFER,b.DEPTH_ATTACHMENT,b.RENDERBUFFER,h.__webGLRenderbuffer);b.bindTexture(b.TEXTURE_2D,null);b.bindRenderbuffer(b.RENDERBUFFER,null);b.bindFramebuffer(b.FRAMEBUFFER,null)}if(h){t=h.__webGLFramebuffer;u=h.width;x=h.height}else{t=null;u=g.width;x=g.height}if(t!=k){b.bindFramebuffer(b.FRAMEBUFFER,t);b.viewport(0,0,u,x);l&&b.clear(b.COLOR_BUFFER_BIT|b.DEPTH_BUFFER_BIT);k=t}this.autoClear&&this.clear();t=f.__webGLObjects.length;for(l=
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+0;l<t;l++){x=f.__webGLObjects[l];u=x.object;if(w=u.visible){if(!(w=!(u instanceof THREE.Mesh)))a:{w=void 0;for(var F=u.matrix,E=-u.geometry.boundingSphere.radius*Math.max(u.scale.x,Math.max(u.scale.y,u.scale.z)),D=0;D<6;D++){w=n[D].x*F.n14+n[D].y*F.n24+n[D].z*F.n34+n[D].w;if(w<=E){w=false;break a}}w=true}w=w}if(w){if(u.autoUpdateMatrix){u.updateMatrix();u._objectMatrixArray.set(u.matrix.flatten())}this.setupMatrices(u,p);x.render=true}else x.render=false}w=f.__webGLObjectsImmediate.length;for(l=0;l<
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+w;l++){u=f.__webGLObjectsImmediate[l].object;if(u.visible){if(u.autoUpdateMatrix){u.updateMatrix();u._objectMatrixArray.set(u.matrix.flatten())}this.setupMatrices(u,p)}}for(l=0;l<t;l++){x=f.__webGLObjects[l];if(x.render){u=x.object;x=x.buffer;d(u);this.renderPass(p,A,C,u,x,THREE.NormalBlending,false)}}for(l=0;l<w;l++){u=f.__webGLObjectsImmediate[l].object;if(u.visible){d(u);this.renderPassImmediate(p,A,C,u,THREE.NormalBlending,false)}}for(l=0;l<t;l++){x=f.__webGLObjects[l];if(x.render){u=x.object;
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+x=x.buffer;d(u);this.renderPass(p,A,C,u,x,THREE.AdditiveBlending,false);this.renderPass(p,A,C,u,x,THREE.SubtractiveBlending,false);this.renderPass(p,A,C,u,x,THREE.AdditiveBlending,true);this.renderPass(p,A,C,u,x,THREE.SubtractiveBlending,true);this.renderPass(p,A,C,u,x,THREE.NormalBlending,true);this.renderPass(p,A,C,u,x,THREE.BillboardBlending,false)}}for(l=0;l<w;l++){u=f.__webGLObjectsImmediate[l].object;if(u.visible){d(u);this.renderPassImmediate(p,A,C,u,THREE.NormalBlending,true)}}if(h&&h.min_filter!==
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|
+THREE.NearestFilter&&h.min_filter!==THREE.LinearFilter){b.bindTexture(b.TEXTURE_2D,h.__webGLTexture);b.generateMipmap(b.TEXTURE_2D);b.bindTexture(b.TEXTURE_2D,null)}};this.initWebGLObjects=function(f,p){function h(E,D,I,S){if(E[D]==undefined){f.__webGLObjects.push({buffer:I,object:S});E[D]=1}}function l(E,D,I){if(E[D]==undefined){f.__webGLObjectsImmediate.push({object:I});E[D]=1}}var t,w,x,u,A,C,F;if(!f.__webGLObjects){f.__webGLObjects=[];f.__webGLObjectsMap={};f.__webGLObjectsImmediate=[]}t=0;for(w=
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|
+f.objects.length;t<w;t++){x=f.objects[t];A=x.geometry;if(f.__webGLObjectsMap[x.id]==undefined){f.__webGLObjectsMap[x.id]={};x._modelViewMatrix=new THREE.Matrix4;x._normalMatrixArray=new Float32Array(9);x._modelViewMatrixArray=new Float32Array(16);x._objectMatrixArray=new Float32Array(16);x._objectMatrixArray.set(x.matrix.flatten())}F=f.__webGLObjectsMap[x.id];if(x instanceof THREE.Mesh){for(u in A.geometryChunks){C=A.geometryChunks[u];if(!C.__webGLVertexBuffer){this.createMeshBuffers(C);this.initMeshBuffers(C,
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+x);A.__dirtyVertices=true;A.__dirtyElements=true;A.__dirtyUvs=true;A.__dirtyNormals=true;A.__dirtyTangents=true;A.__dirtyColors=true}if(A.__dirtyVertices||A.__dirtyElements||A.__dirtyUvs||A.__dirtyNormals||A.__dirtyColors||A.__dirtyTangents)this.setMeshBuffers(C,x,b.DYNAMIC_DRAW);h(F,u,C,x)}A.__dirtyVertices=false;A.__dirtyElements=false;A.__dirtyUvs=false;A.__dirtyNormals=false;A.__dirtyTangents=false;A.__dirtyColors=false}else if(x instanceof THREE.Line){if(!A.__webGLVertexBuffer){this.createLineBuffers(A);
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|
+this.initLineBuffers(A);A.__dirtyVertices=true;A.__dirtyElements=true;A.__dirtyColors=true}if(A.__dirtyVertices||A.__dirtyColors)this.setLineBuffers(A,b.DYNAMIC_DRAW);h(F,0,A,x);A.__dirtyVertices=false;A.__dirtyElements=false;A.__dirtyColors=false}else if(x instanceof THREE.ParticleSystem){if(!A.__webGLVertexBuffer){this.createParticleBuffers(A);this.initParticleBuffers(A);A.__dirtyVertices=true;A.__dirtyColors=true}if(A.__dirtyVertices||A.__dirtyColors||x.sortParticles)this.setParticleBuffers(A,
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|
+b.DYNAMIC_DRAW,x,p);h(F,0,A,x);A.__dirtyVertices=false;A.__dirtyColors=false}else x instanceof THREE.MarchingCubes&&l(F,0,x)}};this.removeObject=function(f,p){var h,l;for(h=f.__webGLObjects.length-1;h>=0;h--){l=f.__webGLObjects[h].object;p==l&&f.__webGLObjects.splice(h,1)}};this.setupMatrices=function(f,p){f._modelViewMatrix.multiplyToArray(p.matrix,f.matrix,f._modelViewMatrixArray);f._normalMatrix=THREE.Matrix4.makeInvert3x3(f._modelViewMatrix).transposeIntoArray(f._normalMatrixArray)};this.loadMatrices=
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|
+function(f,p){b.uniformMatrix4fv(f.uniforms.viewMatrix,false,v);b.uniformMatrix4fv(f.uniforms.projectionMatrix,false,y);b.uniformMatrix4fv(f.uniforms.modelViewMatrix,false,p._modelViewMatrixArray);b.uniformMatrix3fv(f.uniforms.normalMatrix,false,p._normalMatrixArray);b.uniformMatrix4fv(f.uniforms.objectMatrix,false,p._objectMatrixArray)};this.loadCamera=function(f,p){b.uniform3f(f.uniforms.cameraPosition,p.position.x,p.position.y,p.position.z)};this.setDepthTest=function(f){f?b.enable(b.DEPTH_TEST):
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|
+b.disable(b.DEPTH_TEST)};this.setBlending=function(f){switch(f){case THREE.AdditiveBlending:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE);break;case THREE.SubtractiveBlending:b.blendFunc(b.DST_COLOR,b.ZERO);break;case THREE.BillboardBlending:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.SRC_ALPHA,b.ONE_MINUS_SRC_ALPHA);break;default:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(f,p){if(f){!p||p=="ccw"?b.frontFace(b.CCW):b.frontFace(b.CW);if(f==
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|
+"back")b.cullFace(b.BACK);else f=="front"?b.cullFace(b.FRONT):b.cullFace(b.FRONT_AND_BACK);b.enable(b.CULL_FACE)}else b.disable(b.CULL_FACE)};this.supportsVertexTextures=function(){return b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}};
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|
THREE.Snippets={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube env_map;\nuniform int combine;\n#endif",
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envmap_fragment:"#ifdef USE_ENVMAP\nvec4 cubeColor = textureCube( env_map, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = vec4( mix( gl_FragColor.xyz, cubeColor.xyz, reflectivity ), opacity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refraction_ratio;\nuniform bool useRefract;\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refraction_ratio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",
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|
map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",map_particle_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, gl_PointCoord );\n#endif",map_pars_fragment:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif",map_pars_vertex:"#ifdef USE_MAP\nvarying vec2 vUv;\n#endif",map_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, vUv );\n#endif",map_vertex:"#ifdef USE_MAP\nvUv = uv;\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\nuniform sampler2D light_map;\n#endif",
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|
@@ -232,12 +231,12 @@ THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new
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|
var GeometryUtils={merge:function(a,c){var d=c instanceof THREE.Mesh,e=a.vertices.length,j=d?c.geometry:c,g=a.vertices,b=j.vertices,m=a.faces,k=j.faces,n=a.uvs;j=j.uvs;d&&c.autoUpdateMatrix&&c.updateMatrix();for(var o=0,y=b.length;o<y;o++){var v=new THREE.Vertex(b[o].position.clone());d&&c.matrix.multiplyVector3(v.position);g.push(v)}o=0;for(y=k.length;o<y;o++){b=k[o];var q,z=b.vertexNormals;if(b instanceof THREE.Face3)q=new THREE.Face3(b.a+e,b.b+e,b.c+e);else if(b instanceof THREE.Face4)q=new THREE.Face4(b.a+
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e,b.b+e,b.c+e,b.d+e);q.centroid.copy(b.centroid);q.normal.copy(b.normal);d=0;for(g=z.length;d<g;d++){v=z[d];q.vertexNormals.push(v.clone())}q.materials=b.materials.slice();m.push(q)}o=0;for(y=j.length;o<y;o++){e=j[o];m=[];d=0;for(g=e.length;d<g;d++)m.push(new THREE.UV(e[d].u,e[d].v));n.push(m)}}},ImageUtils={loadTexture:function(a,c,d){var e=new Image;e.onload=function(){this.loaded=true;d&&d(this)};e.src=a;return new THREE.Texture(e,c)},loadArray:function(a,c){var d,e,j=[];d=j.loadCount=0;for(e=
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a.length;d<e;++d){j[d]=new Image;j[d].loaded=0;j[d].onload=function(){j.loadCount+=1;this.loaded=true;c&&c(this)};j[d].src=a[d]}return j}},SceneUtils={loadScene:function(a,c,d,e){a=new Worker(a);a.postMessage(0);a.onmessage=function(j){function g(){for(o in x.objects)if(!D.objects[o]){B=x.objects[o];if(h=D.geometries[B.geometry]){w=[];for(i=0;i<B.materials.length;i++)w[i]=D.materials[B.materials[i]];H=B.position;r=B.rotation;s=B.scale;object=new THREE.Mesh(h,w);object.position.set(H[0],H[1],H[2]);
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-object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=B.visible;D.scene.addObject(object);D.objects[o]=object}}}function b(I){return function(S){D.geometries[I]=S;g();A-=1;m()}}function m(){e({total_models:E,total_textures:F,loaded_models:E-A,loaded_textures:F-C},D);A==0&&C==0&&d(D)}var k,n,o,y,v,q,z,B,H,f,p,h,l,t,w,x,u,A,C,E,F,D;x=j.data;u=new THREE.Loader;C=A=0;D={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{}};
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+object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=B.visible;D.scene.addObject(object);D.objects[o]=object}}}function b(I){return function(S){D.geometries[I]=S;g();A-=1;m()}}function m(){e({total_models:F,total_textures:E,loaded_models:F-A,loaded_textures:E-C},D);A==0&&C==0&&d(D)}var k,n,o,y,v,q,z,B,H,f,p,h,l,t,w,x,u,A,C,F,E,D;x=j.data;u=new THREE.Loader;C=A=0;D={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{}};
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j=function(){C-=1;m()};for(v in x.cameras){f=x.cameras[v];if(f.type=="perspective")l=new THREE.Camera(f.fov,f.aspect,f.near,f.far);else if(f.type=="ortho"){l=new THREE.Camera;l.projectionMatrix=THREE.Matrix4.makeOrtho(f.left,f.right,f.top,f.bottom,f.near,f.far)}H=f.position;f=f.target;l.position.set(H[0],H[1],H[2]);l.target.position.set(f[0],f[1],f[2]);D.cameras[v]=l}for(y in x.lights){v=x.lights[y];if(v.type=="directional"){H=v.direction;light=new THREE.DirectionalLight;light.position.set(H[0],H[1],
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H[2]);light.position.normalize()}else if(v.type=="point"){H=v.position;light=new THREE.PointLight;light.position.set(H[0],H[1],H[2])}f=v.color;i=v.intensity||1;light.color.setRGB(f[0]*i,f[1]*i,f[2]*i);D.scene.addLight(light);D.lights[y]=light}for(q in x.fogs){y=x.fogs[q];if(y.type=="linear")t=new THREE.Fog(0,y.near,y.far);else if(y.type=="exp2")t=new THREE.FogExp2(0,y.density);f=y.color;t.color.setRGB(f[0],f[1],f[2]);D.fogs[q]=t}if(D.cameras&&x.defaults.camera)D.currentCamera=D.cameras[x.defaults.camera];
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-if(D.fogs&&x.defaults.fog)D.scene.fog=D.fogs[x.defaults.fog];f=x.defaults.bgcolor;D.bgColor=new THREE.Color;D.bgColor.setRGB(f[0],f[1],f[2]);D.bgColorAlpha=x.defaults.bgalpha;for(k in x.geometries){q=x.geometries[k];if(q.type=="bin_mesh"||q.type=="ascii_mesh")A+=1}E=A;for(k in x.geometries){q=x.geometries[k];if(q.type=="cube"){h=new Cube(q.width,q.height,q.depth,q.segments_width,q.segments_height,null,q.flipped,q.sides);D.geometries[k]=h}else if(q.type=="plane"){h=new Plane(q.width,q.height,q.segments_width,
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+if(D.fogs&&x.defaults.fog)D.scene.fog=D.fogs[x.defaults.fog];f=x.defaults.bgcolor;D.bgColor=new THREE.Color;D.bgColor.setRGB(f[0],f[1],f[2]);D.bgColorAlpha=x.defaults.bgalpha;for(k in x.geometries){q=x.geometries[k];if(q.type=="bin_mesh"||q.type=="ascii_mesh")A+=1}F=A;for(k in x.geometries){q=x.geometries[k];if(q.type=="cube"){h=new Cube(q.width,q.height,q.depth,q.segments_width,q.segments_height,null,q.flipped,q.sides);D.geometries[k]=h}else if(q.type=="plane"){h=new Plane(q.width,q.height,q.segments_width,
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q.segments_height);D.geometries[k]=h}else if(q.type=="sphere"){h=new Sphere(q.radius,q.segments_width,q.segments_height);D.geometries[k]=h}else if(q.type=="cylinder"){h=new Cylinder(q.numSegs,q.topRad,q.botRad,q.height,q.topOffset,q.botOffset);D.geometries[k]=h}else if(q.type=="torus"){h=new Torus(q.radius,q.tube,q.segmentsR,q.segmentsT);D.geometries[k]=h}else if(q.type=="icosahedron"){h=new Icosahedron(q.subdivisions);D.geometries[k]=h}else if(q.type=="bin_mesh")u.loadBinary({model:q.url,callback:b(k)});
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-else q.type=="ascii_mesh"&&u.loadAscii({model:q.url,callback:b(k)})}for(z in x.textures){k=x.textures[z];C+=k.url instanceof Array?k.url.length:1}F=C;for(z in x.textures){k=x.textures[z];if(k.mapping!=undefined&&THREE[k.mapping]!=undefined)k.mapping=new THREE[k.mapping];if(k.url instanceof Array){q=ImageUtils.loadArray(k.url,j);q=new THREE.Texture(q,k.mapping)}else{q=ImageUtils.loadTexture(k.url,k.mapping,j);if(THREE[k.min_filter]!=undefined)q.min_filter=THREE[k.min_filter];if(THREE[k.mag_filter]!=
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+else q.type=="ascii_mesh"&&u.loadAscii({model:q.url,callback:b(k)})}for(z in x.textures){k=x.textures[z];C+=k.url instanceof Array?k.url.length:1}E=C;for(z in x.textures){k=x.textures[z];if(k.mapping!=undefined&&THREE[k.mapping]!=undefined)k.mapping=new THREE[k.mapping];if(k.url instanceof Array){q=ImageUtils.loadArray(k.url,j);q=new THREE.Texture(q,k.mapping)}else{q=ImageUtils.loadTexture(k.url,k.mapping,j);if(THREE[k.min_filter]!=undefined)q.min_filter=THREE[k.min_filter];if(THREE[k.mag_filter]!=
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undefined)q.mag_filter=THREE[k.mag_filter]}D.textures[z]=q}for(n in x.materials){z=x.materials[n];for(p in z.parameters)if(p=="env_map"||p=="map"||p=="light_map")z.parameters[p]=D.textures[z.parameters[p]];else if(p=="shading")z.parameters[p]=z.parameters[p]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(p=="blending")z.parameters[p]=THREE[z.parameters[p]]?THREE[z.parameters[p]]:THREE.NormalBlending;else if(p=="combine")z.parameters[p]=z.parameters[p]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation;
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z=new THREE[z.type](z.parameters);D.materials[n]=z}g();c(D)}},addMesh:function(a,c,d,e,j,g,b,m,k,n){c=new THREE.Mesh(c,n);c.scale.x=c.scale.y=c.scale.z=d;c.position.x=e;c.position.y=j;c.position.z=g;c.rotation.x=b;c.rotation.y=m;c.rotation.z=k;a.addObject(c);return c},addPanoramaCubeWebGL:function(a,c,d){var e=ShaderUtils.lib.cube;e.uniforms.tCube.texture=d;d=new THREE.MeshShaderMaterial({fragment_shader:e.fragment_shader,vertex_shader:e.vertex_shader,uniforms:e.uniforms});c=new THREE.Mesh(new Cube(c,
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c,c,1,1,null,true),d);a.addObject(c);return c},addPanoramaCube:function(a,c,d){var e=[];e.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(d[0])}));e.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(d[1])}));e.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(d[2])}));e.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(d[3])}));e.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(d[4])}));e.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(d[5])}));c=new THREE.Mesh(new Cube(c,
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@@ -251,8 +250,8 @@ cube:{uniforms:{tCube:{type:"t",value:1,texture:null}},vertex_shader:"varying ve
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value:0,texture:null},uImageIncrement:{type:"v2",value:new THREE.Vector2(0.001953125,0)},cKernel:{type:"fv1",value:[]}},vertex_shader:"varying vec2 vUv;\nuniform vec2 uImageIncrement;\nvoid main(void) {\nvUv = uv - ((KERNEL_SIZE - 1.0) / 2.0) * uImageIncrement;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragment_shader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform vec2 uImageIncrement;\nuniform float cKernel[KERNEL_SIZE];\nvoid main(void) {\nvec2 imageCoord = vUv;\nvec4 sum = vec4( 0.0, 0.0, 0.0, 0.0 );\nfor( int i=0; i<KERNEL_SIZE; ++i ) {\nsum += texture2D( tDiffuse, imageCoord ) * cKernel[i];\nimageCoord += uImageIncrement;\n}\ngl_FragColor = sum;\n}"},
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film:{uniforms:{tDiffuse:{type:"t",value:0,texture:null},time:{type:"f",value:0},grayscale:{type:"i",value:1}},vertex_shader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragment_shader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform float time;\nuniform bool grayscale;\nconst float fNintensity = 0.35;\nconst float fSintensity = 0.35;\nconst float fScount = 4096.0;\nvoid main() {\nvec4 cTextureScreen = texture2D( tDiffuse, vUv );\nfloat x = vUv.x * vUv.y * time * 1000.0;\nx = mod( x, 13.0 ) * mod( x, 123.0 );\nfloat dx = mod( x, 0.01 );\nvec3 cResult = cTextureScreen.rgb + cTextureScreen.rgb * clamp( 0.1 + dx * 100.0, 0.0, 1.0 );\nvec2 sc = vec2( sin(vUv.y * fScount), cos(vUv.y * fScount) );\ncResult += cTextureScreen.rgb * vec3( sc.x, sc.y, sc.x ) * fSintensity;\ncResult = cTextureScreen.rgb + clamp( fNintensity, 0.0,1.0 ) * ( cResult - cTextureScreen.rgb );\nif( grayscale ) {\ncResult = vec3( cResult.r * 0.3 + cResult.g * 0.59 + cResult.b * 0.11 );\n}\ngl_FragColor = vec4( cResult, cTextureScreen.a );\n}"},
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screen:{uniforms:{tDiffuse:{type:"t",value:0,texture:null},opacity:{type:"f",value:1}},vertex_shader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragment_shader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform float opacity;\nvoid main() {\nvec4 texel = texture2D( tDiffuse, vUv );\ngl_FragColor = opacity * texel;\n}"},basic:{uniforms:{},vertex_shader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",
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-fragment_shader:"void main() {\ngl_FragColor = vec4( 1.0, 0.0, 0.0, 0.5 );\n}"}},buildKernel:function(a){var c,d,e,j,g=2*Math.ceil(a*3)+1;if(g>25)g=25;j=(g-1)*0.5;d=Array(g);for(c=e=0;c<g;++c){d[c]=Math.exp(-((c-j)*(c-j))/(2*a*a));e+=d[c]}for(c=0;c<g;++c)d[c]/=e;return d}},Cube=function(a,c,d,e,j,g,b,m){function k(B,H,f,p,h,l,t,w){var x,u,A=e||1,C=j||1,E=A+1,F=C+1,D=h/2,I=l/2;h=h/A;var S=l/C,N=n.vertices.length;if(B=="x"&&H=="y"||B=="y"&&H=="x")x="z";else if(B=="x"&&H=="z"||B=="z"&&H=="x")x="y";else if(B==
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-"z"&&H=="y"||B=="y"&&H=="z")x="x";for(u=0;u<F;u++)for(l=0;l<E;l++){var X=new THREE.Vector3;X[B]=(l*h-D)*f;X[H]=(u*S-I)*p;X[x]=t;n.vertices.push(new THREE.Vertex(X))}for(u=0;u<C;u++)for(l=0;l<A;l++){n.faces.push(new THREE.Face4(l+E*u+N,l+E*(u+1)+N,l+1+E*(u+1)+N,l+1+E*u+N,null,w));n.uvs.push([new THREE.UV(l/A,u/C),new THREE.UV(l/A,(u+1)/C),new THREE.UV((l+1)/A,(u+1)/C),new THREE.UV((l+1)/A,u/C)])}}THREE.Geometry.call(this);var n=this,o=a/2,y=c/2,v=d/2;b=b?-1:1;if(g!==undefined)if(g instanceof Array)this.materials=
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+fragment_shader:"void main() {\ngl_FragColor = vec4( 1.0, 0.0, 0.0, 0.5 );\n}"}},buildKernel:function(a){var c,d,e,j,g=2*Math.ceil(a*3)+1;if(g>25)g=25;j=(g-1)*0.5;d=Array(g);for(c=e=0;c<g;++c){d[c]=Math.exp(-((c-j)*(c-j))/(2*a*a));e+=d[c]}for(c=0;c<g;++c)d[c]/=e;return d}},Cube=function(a,c,d,e,j,g,b,m){function k(B,H,f,p,h,l,t,w){var x,u,A=e||1,C=j||1,F=A+1,E=C+1,D=h/2,I=l/2;h=h/A;var S=l/C,N=n.vertices.length;if(B=="x"&&H=="y"||B=="y"&&H=="x")x="z";else if(B=="x"&&H=="z"||B=="z"&&H=="x")x="y";else if(B==
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+"z"&&H=="y"||B=="y"&&H=="z")x="x";for(u=0;u<E;u++)for(l=0;l<F;l++){var X=new THREE.Vector3;X[B]=(l*h-D)*f;X[H]=(u*S-I)*p;X[x]=t;n.vertices.push(new THREE.Vertex(X))}for(u=0;u<C;u++)for(l=0;l<A;l++){n.faces.push(new THREE.Face4(l+F*u+N,l+F*(u+1)+N,l+1+F*(u+1)+N,l+1+F*u+N,null,w));n.uvs.push([new THREE.UV(l/A,u/C),new THREE.UV(l/A,(u+1)/C),new THREE.UV((l+1)/A,(u+1)/C),new THREE.UV((l+1)/A,u/C)])}}THREE.Geometry.call(this);var n=this,o=a/2,y=c/2,v=d/2;b=b?-1:1;if(g!==undefined)if(g instanceof Array)this.materials=
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g;else{this.materials=[];for(var q=0;q<6;q++)this.materials.push([g])}else this.materials=[];this.sides={px:true,nx:true,py:true,ny:true,pz:true,nz:true};if(m!=undefined)for(var z in m)if(this.sides[z]!=undefined)this.sides[z]=m[z];this.sides.px&&k("z","y",1*b,-1,d,c,-o,this.materials[0]);this.sides.nx&&k("z","y",-1*b,-1,d,c,o,this.materials[1]);this.sides.py&&k("x","z",1*b,1,a,d,y,this.materials[2]);this.sides.ny&&k("x","z",1*b,-1,a,d,-y,this.materials[3]);this.sides.pz&&k("x","y",1*b,-1,a,c,v,this.materials[4]);
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this.sides.nz&&k("x","y",-1*b,-1,a,c,-v,this.materials[5]);(function(){for(var B=[],H=[],f=0,p=n.vertices.length;f<p;f++){for(var h=n.vertices[f],l=false,t=0,w=B.length;t<w;t++){var x=B[t];if(h.position.x==x.position.x&&h.position.y==x.position.y&&h.position.z==x.position.z){H[f]=t;l=true;break}}if(!l){H[f]=B.length;B.push(new THREE.Vertex(h.position.clone()))}}f=0;for(p=n.faces.length;f<p;f++){h=n.faces[f];h.a=H[h.a];h.b=H[h.b];h.c=H[h.c];h.d=H[h.d]}n.vertices=B})();this.computeCentroids();this.computeFaceNormals();
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this.sortFacesByMaterial()};Cube.prototype=new THREE.Geometry;Cube.prototype.constructor=Cube;
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@@ -274,9 +273,9 @@ THREE.MarchingCubes=function(a,c){THREE.Object3D.call(this);this.materials=c ins
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0;this.hasNormal=this.hasPos=false;this.positionArray=new Float32Array(this.maxCount*3);this.normalArray=new Float32Array(this.maxCount*3)};this.lerp=function(d,e,j){return d+(e-d)*j};this.VIntX=function(d,e,j,g,b,m,k,n,o,y){b=(b-o)/(y-o);o=this.normal_cache;e[g]=m+b*this.delta;e[g+1]=k;e[g+2]=n;j[g]=this.lerp(o[d],o[d+3],b);j[g+1]=this.lerp(o[d+1],o[d+4],b);j[g+2]=this.lerp(o[d+2],o[d+5],b)};this.VIntY=function(d,e,j,g,b,m,k,n,o,y){b=(b-o)/(y-o);o=this.normal_cache;e[g]=m;e[g+1]=k+b*this.delta;e[g+
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2]=n;e=d+this.yd*3;j[g]=this.lerp(o[d],o[e],b);j[g+1]=this.lerp(o[d+1],o[e+1],b);j[g+2]=this.lerp(o[d+2],o[e+2],b)};this.VIntZ=function(d,e,j,g,b,m,k,n,o,y){b=(b-o)/(y-o);o=this.normal_cache;e[g]=m;e[g+1]=k;e[g+2]=n+b*this.delta;e=d+this.zd*3;j[g]=this.lerp(o[d],o[e],b);j[g+1]=this.lerp(o[d+1],o[e+1],b);j[g+2]=this.lerp(o[d+2],o[e+2],b)};this.compNorm=function(d){var e=d*3;if(this.normal_cache[e]==0){this.normal_cache[e]=this.field[d-1]-this.field[d+1];this.normal_cache[e+1]=this.field[d-this.yd]-
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this.field[d+this.yd];this.normal_cache[e+2]=this.field[d-this.zd]-this.field[d+this.zd]}};this.polygonize=function(d,e,j,g,b,m){var k=g+1,n=g+this.yd,o=g+this.zd,y=k+this.yd,v=k+this.zd,q=g+this.yd+this.zd,z=k+this.yd+this.zd,B=0,H=this.field[g],f=this.field[k],p=this.field[n],h=this.field[y],l=this.field[o],t=this.field[v],w=this.field[q],x=this.field[z];if(H<b)B|=1;if(f<b)B|=2;if(p<b)B|=8;if(h<b)B|=4;if(l<b)B|=16;if(t<b)B|=32;if(w<b)B|=128;if(x<b)B|=64;var u=THREE.edgeTable[B];if(u==0)return 0;
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-var A=this.delta,C=d+A,E=e+A;A=j+A;if(u&1){this.compNorm(g);this.compNorm(k);this.VIntX(g*3,this.vlist,this.nlist,0,b,d,e,j,H,f)}if(u&2){this.compNorm(k);this.compNorm(y);this.VIntY(k*3,this.vlist,this.nlist,3,b,C,e,j,f,h)}if(u&4){this.compNorm(n);this.compNorm(y);this.VIntX(n*3,this.vlist,this.nlist,6,b,d,E,j,p,h)}if(u&8){this.compNorm(g);this.compNorm(n);this.VIntY(g*3,this.vlist,this.nlist,9,b,d,e,j,H,p)}if(u&16){this.compNorm(o);this.compNorm(v);this.VIntX(o*3,this.vlist,this.nlist,12,b,d,e,A,
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-l,t)}if(u&32){this.compNorm(v);this.compNorm(z);this.VIntY(v*3,this.vlist,this.nlist,15,b,C,e,A,t,x)}if(u&64){this.compNorm(q);this.compNorm(z);this.VIntX(q*3,this.vlist,this.nlist,18,b,d,E,A,w,x)}if(u&128){this.compNorm(o);this.compNorm(q);this.VIntY(o*3,this.vlist,this.nlist,21,b,d,e,A,l,w)}if(u&256){this.compNorm(g);this.compNorm(o);this.VIntZ(g*3,this.vlist,this.nlist,24,b,d,e,j,H,l)}if(u&512){this.compNorm(k);this.compNorm(v);this.VIntZ(k*3,this.vlist,this.nlist,27,b,C,e,j,f,t)}if(u&1024){this.compNorm(y);
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-this.compNorm(z);this.VIntZ(y*3,this.vlist,this.nlist,30,b,C,E,j,h,x)}if(u&2048){this.compNorm(n);this.compNorm(q);this.VIntZ(n*3,this.vlist,this.nlist,33,b,d,E,j,p,w)}B<<=4;for(b=g=0;THREE.triTable[B+b]!=-1;){d=B+b;e=d+1;j=d+2;this.posnormtriv(this.vlist,this.nlist,3*THREE.triTable[d],3*THREE.triTable[e],3*THREE.triTable[j],m);b+=3;g++}return g};this.posnormtriv=function(d,e,j,g,b,m){var k=this.count*3;this.positionArray[k]=d[j];this.positionArray[k+1]=d[j+1];this.positionArray[k+2]=d[j+2];this.positionArray[k+
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+var A=this.delta,C=d+A,F=e+A;A=j+A;if(u&1){this.compNorm(g);this.compNorm(k);this.VIntX(g*3,this.vlist,this.nlist,0,b,d,e,j,H,f)}if(u&2){this.compNorm(k);this.compNorm(y);this.VIntY(k*3,this.vlist,this.nlist,3,b,C,e,j,f,h)}if(u&4){this.compNorm(n);this.compNorm(y);this.VIntX(n*3,this.vlist,this.nlist,6,b,d,F,j,p,h)}if(u&8){this.compNorm(g);this.compNorm(n);this.VIntY(g*3,this.vlist,this.nlist,9,b,d,e,j,H,p)}if(u&16){this.compNorm(o);this.compNorm(v);this.VIntX(o*3,this.vlist,this.nlist,12,b,d,e,A,
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+l,t)}if(u&32){this.compNorm(v);this.compNorm(z);this.VIntY(v*3,this.vlist,this.nlist,15,b,C,e,A,t,x)}if(u&64){this.compNorm(q);this.compNorm(z);this.VIntX(q*3,this.vlist,this.nlist,18,b,d,F,A,w,x)}if(u&128){this.compNorm(o);this.compNorm(q);this.VIntY(o*3,this.vlist,this.nlist,21,b,d,e,A,l,w)}if(u&256){this.compNorm(g);this.compNorm(o);this.VIntZ(g*3,this.vlist,this.nlist,24,b,d,e,j,H,l)}if(u&512){this.compNorm(k);this.compNorm(v);this.VIntZ(k*3,this.vlist,this.nlist,27,b,C,e,j,f,t)}if(u&1024){this.compNorm(y);
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+this.compNorm(z);this.VIntZ(y*3,this.vlist,this.nlist,30,b,C,F,j,h,x)}if(u&2048){this.compNorm(n);this.compNorm(q);this.VIntZ(n*3,this.vlist,this.nlist,33,b,d,F,j,p,w)}B<<=4;for(b=g=0;THREE.triTable[B+b]!=-1;){d=B+b;e=d+1;j=d+2;this.posnormtriv(this.vlist,this.nlist,3*THREE.triTable[d],3*THREE.triTable[e],3*THREE.triTable[j],m);b+=3;g++}return g};this.posnormtriv=function(d,e,j,g,b,m){var k=this.count*3;this.positionArray[k]=d[j];this.positionArray[k+1]=d[j+1];this.positionArray[k+2]=d[j+2];this.positionArray[k+
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3]=d[g];this.positionArray[k+4]=d[g+1];this.positionArray[k+5]=d[g+2];this.positionArray[k+6]=d[b];this.positionArray[k+7]=d[b+1];this.positionArray[k+8]=d[b+2];this.normalArray[k]=e[j];this.normalArray[k+1]=e[j+1];this.normalArray[k+2]=e[j+2];this.normalArray[k+3]=e[g];this.normalArray[k+4]=e[g+1];this.normalArray[k+5]=e[g+2];this.normalArray[k+6]=e[b];this.normalArray[k+7]=e[b+1];this.normalArray[k+8]=e[b+2];this.hasNormal=this.hasPos=true;this.count+=3;this.count>=this.maxCount-3&&m(this)};this.begin=
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function(){this.count=0;this.hasNormal=this.hasPos=false};this.end=function(d){if(this.count!=0){for(var e=this.count*3;e<this.positionArray.length;e++)this.positionArray[e]=0;d(this)}};this.addBall=function(d,e,j,g,b){var m=this.size*Math.sqrt(g/b),k=j*this.size,n=e*this.size,o=d*this.size,y=Math.floor(k-m);if(y<1)y=1;k=Math.floor(k+m);if(k>this.size-1)k=this.size-1;var v=Math.floor(n-m);if(v<1)v=1;n=Math.floor(n+m);if(n>this.size-1)n=this.size-1;var q=Math.floor(o-m);if(q<1)q=1;m=Math.floor(o+m);
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if(m>this.size-1)m=this.size-1;var z,B,H,f,p,h;for(y=y;y<k;y++){o=this.size2*y;B=y/this.size-j;p=B*B;for(B=v;B<n;B++){H=o+this.size*B;z=B/this.size-e;h=z*z;for(z=q;z<m;z++){f=z/this.size-d;f=g/(1.0E-6+f*f+h+p)-b;if(f>0)this.field[H+z]+=f}}}};this.addPlaneX=function(d,e){var j,g,b,m,k,n=this.size,o=this.yd,y=this.zd,v=this.field,q=n*Math.sqrt(d/e);if(q>n)q=n;for(j=0;j<q;j++){g=j/n;g=g*g;m=d/(1.0E-4+g)-e;if(m>0)for(g=0;g<n;g++){k=j+g*o;for(b=0;b<n;b++)v[y*b+k]+=m}}};this.addPlaneY=function(d,e){var j,
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@@ -313,19 +312,19 @@ c},loadAsciiOld:function(a,c){var d=document.createElement("script");d.type="tex
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THREE.Loader.prototype.extractUrlbase(c),j=a.bin_path?a.bin_path:THREE.Loader.prototype.extractUrlbase(c);a=(new Date).getTime();c=new Worker(c);var g=this.showProgress?THREE.Loader.prototype.updateProgress:null;c.onmessage=function(b){THREE.Loader.prototype.loadAjaxBuffers(b.data.buffers,b.data.materials,d,j,e,g)};c.onerror=function(b){alert("worker.onerror: "+b.message+"\n"+b.data);b.preventDefault()};c.postMessage(a)},loadAjaxBuffers:function(a,c,d,e,j,g){var b=new XMLHttpRequest,m=e+"/"+a,k=0;
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b.onreadystatechange=function(){if(b.readyState==4)b.status==200||b.status==0?THREE.Loader.prototype.createBinModel(b.responseText,d,j,c):alert("Couldn't load ["+m+"] ["+b.status+"]");else if(b.readyState==3){if(g){if(k==0)k=b.getResponseHeader("Content-Length");g({total:k,loaded:b.responseText.length})}}else if(b.readyState==2)k=b.getResponseHeader("Content-Length")};b.open("GET",m,true);b.overrideMimeType("text/plain; charset=x-user-defined");b.setRequestHeader("Content-Type","text/plain");b.send(null)},
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createBinModel:function(a,c,d,e){var j=function(g){function b(G,J){var L=o(G,J),W=o(G,J+1),ca=o(G,J+2),ma=o(G,J+3),ia=(ma<<1&255|ca>>7)-127;L=(ca&127)<<16|W<<8|L;if(L==0&&ia==-127)return 0;return(1-2*(ma>>7))*(1+L*Math.pow(2,-23))*Math.pow(2,ia)}function m(G,J){var L=o(G,J),W=o(G,J+1),ca=o(G,J+2);return(o(G,J+3)<<24)+(ca<<16)+(W<<8)+L}function k(G,J){var L=o(G,J);return(o(G,J+1)<<8)+L}function n(G,J){var L=o(G,J);return L>127?L-256:L}function o(G,J){return G.charCodeAt(J)&255}function y(G){var J,
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-L,W;J=m(a,G);L=m(a,G+w);W=m(a,G+x);G=k(a,G+u);THREE.Loader.prototype.f3(f,J,L,W,G)}function v(G){var J,L,W,ca,ma,ia;J=m(a,G);L=m(a,G+w);W=m(a,G+x);ca=k(a,G+u);ma=m(a,G+A);ia=m(a,G+C);G=m(a,G+E);THREE.Loader.prototype.f3n(f,l,J,L,W,ca,ma,ia,G)}function q(G){var J,L,W,ca;J=m(a,G);L=m(a,G+F);W=m(a,G+D);ca=m(a,G+I);G=k(a,G+S);THREE.Loader.prototype.f4(f,J,L,W,ca,G)}function z(G){var J,L,W,ca,ma,ia,ra,la;J=m(a,G);L=m(a,G+F);W=m(a,G+D);ca=m(a,G+I);ma=k(a,G+S);ia=m(a,G+N);ra=m(a,G+X);la=m(a,G+Y);G=m(a,G+
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-T);THREE.Loader.prototype.f4n(f,l,J,L,W,ca,ma,ia,ra,la,G)}function B(G){var J,L;J=m(a,G);L=m(a,G+V);G=m(a,G+da);THREE.Loader.prototype.uv3(f.uvs,t[J*2],t[J*2+1],t[L*2],t[L*2+1],t[G*2],t[G*2+1])}function H(G){var J,L,W;J=m(a,G);L=m(a,G+R);W=m(a,G+O);G=m(a,G+ba);THREE.Loader.prototype.uv4(f.uvs,t[J*2],t[J*2+1],t[L*2],t[L*2+1],t[W*2],t[W*2+1],t[G*2],t[G*2+1])}var f=this,p=0,h,l=[],t=[],w,x,u,A,C,E,F,D,I,S,N,X,Y,T,V,da,R,O,ba,aa,K,P,U,ha,ga;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(f,
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+L,W;J=m(a,G);L=m(a,G+w);W=m(a,G+x);G=k(a,G+u);THREE.Loader.prototype.f3(f,J,L,W,G)}function v(G){var J,L,W,ca,ma,ia;J=m(a,G);L=m(a,G+w);W=m(a,G+x);ca=k(a,G+u);ma=m(a,G+A);ia=m(a,G+C);G=m(a,G+F);THREE.Loader.prototype.f3n(f,l,J,L,W,ca,ma,ia,G)}function q(G){var J,L,W,ca;J=m(a,G);L=m(a,G+E);W=m(a,G+D);ca=m(a,G+I);G=k(a,G+S);THREE.Loader.prototype.f4(f,J,L,W,ca,G)}function z(G){var J,L,W,ca,ma,ia,ra,la;J=m(a,G);L=m(a,G+E);W=m(a,G+D);ca=m(a,G+I);ma=k(a,G+S);ia=m(a,G+N);ra=m(a,G+X);la=m(a,G+Z);G=m(a,G+
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+T);THREE.Loader.prototype.f4n(f,l,J,L,W,ca,ma,ia,ra,la,G)}function B(G){var J,L;J=m(a,G);L=m(a,G+V);G=m(a,G+da);THREE.Loader.prototype.uv3(f.uvs,t[J*2],t[J*2+1],t[L*2],t[L*2+1],t[G*2],t[G*2+1])}function H(G){var J,L,W;J=m(a,G);L=m(a,G+R);W=m(a,G+O);G=m(a,G+ba);THREE.Loader.prototype.uv4(f.uvs,t[J*2],t[J*2+1],t[L*2],t[L*2+1],t[W*2],t[W*2+1],t[G*2],t[G*2+1])}var f=this,p=0,h,l=[],t=[],w,x,u,A,C,F,E,D,I,S,N,X,Z,T,V,da,R,O,ba,aa,K,P,U,ha,ga;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(f,
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e,g);h={signature:a.substr(p,8),header_bytes:o(a,p+8),vertex_coordinate_bytes:o(a,p+9),normal_coordinate_bytes:o(a,p+10),uv_coordinate_bytes:o(a,p+11),vertex_index_bytes:o(a,p+12),normal_index_bytes:o(a,p+13),uv_index_bytes:o(a,p+14),material_index_bytes:o(a,p+15),nvertices:m(a,p+16),nnormals:m(a,p+16+4),nuvs:m(a,p+16+8),ntri_flat:m(a,p+16+12),ntri_smooth:m(a,p+16+16),ntri_flat_uv:m(a,p+16+20),ntri_smooth_uv:m(a,p+16+24),nquad_flat:m(a,p+16+28),nquad_smooth:m(a,p+16+32),nquad_flat_uv:m(a,p+16+36),
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-nquad_smooth_uv:m(a,p+16+40)};p+=h.header_bytes;w=h.vertex_index_bytes;x=h.vertex_index_bytes*2;u=h.vertex_index_bytes*3;A=h.vertex_index_bytes*3+h.material_index_bytes;C=h.vertex_index_bytes*3+h.material_index_bytes+h.normal_index_bytes;E=h.vertex_index_bytes*3+h.material_index_bytes+h.normal_index_bytes*2;F=h.vertex_index_bytes;D=h.vertex_index_bytes*2;I=h.vertex_index_bytes*3;S=h.vertex_index_bytes*4;N=h.vertex_index_bytes*4+h.material_index_bytes;X=h.vertex_index_bytes*4+h.material_index_bytes+
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-h.normal_index_bytes;Y=h.vertex_index_bytes*4+h.material_index_bytes+h.normal_index_bytes*2;T=h.vertex_index_bytes*4+h.material_index_bytes+h.normal_index_bytes*3;V=h.uv_index_bytes;da=h.uv_index_bytes*2;R=h.uv_index_bytes;O=h.uv_index_bytes*2;ba=h.uv_index_bytes*3;g=h.vertex_index_bytes*3+h.material_index_bytes;ga=h.vertex_index_bytes*4+h.material_index_bytes;aa=h.ntri_flat*g;K=h.ntri_smooth*(g+h.normal_index_bytes*3);P=h.ntri_flat_uv*(g+h.uv_index_bytes*3);U=h.ntri_smooth_uv*(g+h.normal_index_bytes*
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+nquad_smooth_uv:m(a,p+16+40)};p+=h.header_bytes;w=h.vertex_index_bytes;x=h.vertex_index_bytes*2;u=h.vertex_index_bytes*3;A=h.vertex_index_bytes*3+h.material_index_bytes;C=h.vertex_index_bytes*3+h.material_index_bytes+h.normal_index_bytes;F=h.vertex_index_bytes*3+h.material_index_bytes+h.normal_index_bytes*2;E=h.vertex_index_bytes;D=h.vertex_index_bytes*2;I=h.vertex_index_bytes*3;S=h.vertex_index_bytes*4;N=h.vertex_index_bytes*4+h.material_index_bytes;X=h.vertex_index_bytes*4+h.material_index_bytes+
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+h.normal_index_bytes;Z=h.vertex_index_bytes*4+h.material_index_bytes+h.normal_index_bytes*2;T=h.vertex_index_bytes*4+h.material_index_bytes+h.normal_index_bytes*3;V=h.uv_index_bytes;da=h.uv_index_bytes*2;R=h.uv_index_bytes;O=h.uv_index_bytes*2;ba=h.uv_index_bytes*3;g=h.vertex_index_bytes*3+h.material_index_bytes;ga=h.vertex_index_bytes*4+h.material_index_bytes;aa=h.ntri_flat*g;K=h.ntri_smooth*(g+h.normal_index_bytes*3);P=h.ntri_flat_uv*(g+h.uv_index_bytes*3);U=h.ntri_smooth_uv*(g+h.normal_index_bytes*
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3+h.uv_index_bytes*3);ha=h.nquad_flat*ga;g=h.nquad_smooth*(ga+h.normal_index_bytes*4);ga=h.nquad_flat_uv*(ga+h.uv_index_bytes*4);p+=function(G){var J,L,W,ca=h.vertex_coordinate_bytes*3,ma=G+h.nvertices*ca;for(G=G;G<ma;G+=ca){J=b(a,G);L=b(a,G+h.vertex_coordinate_bytes);W=b(a,G+h.vertex_coordinate_bytes*2);THREE.Loader.prototype.v(f,J,L,W)}return h.nvertices*ca}(p);p+=function(G){var J,L,W,ca=h.normal_coordinate_bytes*3,ma=G+h.nnormals*ca;for(G=G;G<ma;G+=ca){J=n(a,G);L=n(a,G+h.normal_coordinate_bytes);
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W=n(a,G+h.normal_coordinate_bytes*2);l.push(J/127,L/127,W/127)}return h.nnormals*ca}(p);p+=function(G){var J,L,W=h.uv_coordinate_bytes*2,ca=G+h.nuvs*W;for(G=G;G<ca;G+=W){J=b(a,G);L=b(a,G+h.uv_coordinate_bytes);t.push(J,L)}return h.nuvs*W}(p);p=p;aa=p+aa;K=aa+K;P=K+P;U=P+U;ha=U+ha;g=ha+g;ga=g+ga;(function(G){var J,L=h.vertex_index_bytes*3+h.material_index_bytes,W=L+h.uv_index_bytes*3,ca=G+h.ntri_flat_uv*W;for(J=G;J<ca;J+=W){y(J);B(J+L)}return ca-G})(K);(function(G){var J,L=h.vertex_index_bytes*3+h.material_index_bytes+
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h.normal_index_bytes*3,W=L+h.uv_index_bytes*3,ca=G+h.ntri_smooth_uv*W;for(J=G;J<ca;J+=W){v(J);B(J+L)}return ca-G})(P);(function(G){var J,L=h.vertex_index_bytes*4+h.material_index_bytes,W=L+h.uv_index_bytes*4,ca=G+h.nquad_flat_uv*W;for(J=G;J<ca;J+=W){q(J);H(J+L)}return ca-G})(g);(function(G){var J,L=h.vertex_index_bytes*4+h.material_index_bytes+h.normal_index_bytes*4,W=L+h.uv_index_bytes*4,ca=G+h.nquad_smooth_uv*W;for(J=G;J<ca;J+=W){z(J);H(J+L)}return ca-G})(ga);(function(G){var J,L=h.vertex_index_bytes*
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3+h.material_index_bytes,W=G+h.ntri_flat*L;for(J=G;J<W;J+=L)y(J);return W-G})(p);(function(G){var J,L=h.vertex_index_bytes*3+h.material_index_bytes+h.normal_index_bytes*3,W=G+h.ntri_smooth*L;for(J=G;J<W;J+=L)v(J);return W-G})(aa);(function(G){var J,L=h.vertex_index_bytes*4+h.material_index_bytes,W=G+h.nquad_flat*L;for(J=G;J<W;J+=L)q(J);return W-G})(U);(function(G){var J,L=h.vertex_index_bytes*4+h.material_index_bytes+h.normal_index_bytes*4,W=G+h.nquad_smooth*L;for(J=G;J<W;J+=L)z(J);return W-G})(ha);
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this.computeCentroids();this.computeFaceNormals();this.sortFacesByMaterial()};j.prototype=new THREE.Geometry;j.prototype.constructor=j;c(new j(d))},createModel:function(a,c,d){var e=function(j){var g=this;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(g,a.materials,j);(function(){var b,m,k,n,o;b=0;for(m=a.vertices.length;b<m;b+=3){k=a.vertices[b];n=a.vertices[b+1];o=a.vertices[b+2];THREE.Loader.prototype.v(g,k,n,o)}})();(function(){function b(z,B){THREE.Loader.prototype.f3(g,z[B],
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z[B+1],z[B+2],z[B+3])}function m(z,B){THREE.Loader.prototype.f3n(g,a.normals,z[B],z[B+1],z[B+2],z[B+3],z[B+4],z[B+5],z[B+6])}function k(z,B){THREE.Loader.prototype.f4(g,z[B],z[B+1],z[B+2],z[B+3],z[B+4])}function n(z,B){THREE.Loader.prototype.f4n(g,a.normals,z[B],z[B+1],z[B+2],z[B+3],z[B+4],z[B+5],z[B+6],z[B+7],z[B+8])}function o(z,B){var H,f,p,h,l,t,w,x,u;H=z[B];f=z[B+1];p=z[B+2];h=a.uvs[H*2];w=a.uvs[H*2+1];l=a.uvs[f*2];x=a.uvs[f*2+1];t=a.uvs[p*2];u=a.uvs[p*2+1];THREE.Loader.prototype.uv3(g.uvs,h,
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-w,l,x,t,u);if(a.uvs2){h=a.uvs2[H*2];w=a.uvs2[H*2+1];l=a.uvs2[f*2];x=a.uvs2[f*2+1];t=a.uvs2[p*2];u=a.uvs2[p*2+1];THREE.Loader.prototype.uv3(g.uvs2,h,1-w,l,1-x,t,1-u)}}function y(z,B){var H,f,p,h,l,t,w,x,u,A,C,E;H=z[B];f=z[B+1];p=z[B+2];h=z[B+3];l=a.uvs[H*2];u=a.uvs[H*2+1];t=a.uvs[f*2];A=a.uvs[f*2+1];w=a.uvs[p*2];C=a.uvs[p*2+1];x=a.uvs[h*2];E=a.uvs[h*2+1];THREE.Loader.prototype.uv4(g.uvs,l,u,t,A,w,C,x,E);if(a.uvs2){l=a.uvs2[H*2];u=a.uvs2[H*2+1];t=a.uvs2[f*2];A=a.uvs2[f*2+1];w=a.uvs2[p*2];C=a.uvs2[p*
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-2+1];x=a.uvs2[h*2];E=a.uvs2[h*2+1];THREE.Loader.prototype.uv4(g.uvs2,l,1-u,t,1-A,w,1-C,x,1-E)}}var v,q;v=0;for(q=a.triangles_uv.length;v<q;v+=7){b(a.triangles_uv,v);o(a.triangles_uv,v+4)}v=0;for(q=a.triangles_n_uv.length;v<q;v+=10){m(a.triangles_n_uv,v);o(a.triangles_n_uv,v+7)}v=0;for(q=a.quads_uv.length;v<q;v+=9){k(a.quads_uv,v);y(a.quads_uv,v+5)}v=0;for(q=a.quads_n_uv.length;v<q;v+=13){n(a.quads_n_uv,v);y(a.quads_n_uv,v+9)}v=0;for(q=a.triangles.length;v<q;v+=4)b(a.triangles,v);v=0;for(q=a.triangles_n.length;v<
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+w,l,x,t,u);if(a.uvs2){h=a.uvs2[H*2];w=a.uvs2[H*2+1];l=a.uvs2[f*2];x=a.uvs2[f*2+1];t=a.uvs2[p*2];u=a.uvs2[p*2+1];THREE.Loader.prototype.uv3(g.uvs2,h,1-w,l,1-x,t,1-u)}}function y(z,B){var H,f,p,h,l,t,w,x,u,A,C,F;H=z[B];f=z[B+1];p=z[B+2];h=z[B+3];l=a.uvs[H*2];u=a.uvs[H*2+1];t=a.uvs[f*2];A=a.uvs[f*2+1];w=a.uvs[p*2];C=a.uvs[p*2+1];x=a.uvs[h*2];F=a.uvs[h*2+1];THREE.Loader.prototype.uv4(g.uvs,l,u,t,A,w,C,x,F);if(a.uvs2){l=a.uvs2[H*2];u=a.uvs2[H*2+1];t=a.uvs2[f*2];A=a.uvs2[f*2+1];w=a.uvs2[p*2];C=a.uvs2[p*
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+2+1];x=a.uvs2[h*2];F=a.uvs2[h*2+1];THREE.Loader.prototype.uv4(g.uvs2,l,1-u,t,1-A,w,1-C,x,1-F)}}var v,q;v=0;for(q=a.triangles_uv.length;v<q;v+=7){b(a.triangles_uv,v);o(a.triangles_uv,v+4)}v=0;for(q=a.triangles_n_uv.length;v<q;v+=10){m(a.triangles_n_uv,v);o(a.triangles_n_uv,v+7)}v=0;for(q=a.quads_uv.length;v<q;v+=9){k(a.quads_uv,v);y(a.quads_uv,v+5)}v=0;for(q=a.quads_n_uv.length;v<q;v+=13){n(a.quads_n_uv,v);y(a.quads_n_uv,v+9)}v=0;for(q=a.triangles.length;v<q;v+=4)b(a.triangles,v);v=0;for(q=a.triangles_n.length;v<
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q;v+=7)m(a.triangles_n,v);v=0;for(q=a.quads.length;v<q;v+=5)k(a.quads,v);v=0;for(q=a.quads_n.length;v<q;v+=9)n(a.quads_n,v)})();this.computeCentroids();this.computeFaceNormals();this.sortFacesByMaterial()};e.prototype=new THREE.Geometry;e.prototype.constructor=e;c(new e(d))},v:function(a,c,d,e){a.vertices.push(new THREE.Vertex(new THREE.Vector3(c,d,e)))},f3:function(a,c,d,e,j){a.faces.push(new THREE.Face3(c,d,e,null,a.materials[j]))},f4:function(a,c,d,e,j,g){a.faces.push(new THREE.Face4(c,d,e,j,null,
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a.materials[g]))},f3n:function(a,c,d,e,j,g,b,m,k){g=a.materials[g];var n=c[m*3],o=c[m*3+1];m=c[m*3+2];var y=c[k*3],v=c[k*3+1];k=c[k*3+2];a.faces.push(new THREE.Face3(d,e,j,[new THREE.Vector3(c[b*3],c[b*3+1],c[b*3+2]),new THREE.Vector3(n,o,m),new THREE.Vector3(y,v,k)],g))},f4n:function(a,c,d,e,j,g,b,m,k,n,o){b=a.materials[b];var y=c[k*3],v=c[k*3+1];k=c[k*3+2];var q=c[n*3],z=c[n*3+1];n=c[n*3+2];var B=c[o*3],H=c[o*3+1];o=c[o*3+2];a.faces.push(new THREE.Face4(d,e,j,g,[new THREE.Vector3(c[m*3],c[m*3+1],
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c[m*3+2]),new THREE.Vector3(y,v,k),new THREE.Vector3(q,z,n),new THREE.Vector3(B,H,o)],b))},uv3:function(a,c,d,e,j,g,b){var m=[];m.push(new THREE.UV(c,d));m.push(new THREE.UV(e,j));m.push(new THREE.UV(g,b));a.push(m)},uv4:function(a,c,d,e,j,g,b,m,k){var n=[];n.push(new THREE.UV(c,d));n.push(new THREE.UV(e,j));n.push(new THREE.UV(g,b));n.push(new THREE.UV(m,k));a.push(n)},init_materials:function(a,c,d){a.materials=[];for(var e=0;e<c.length;++e)a.materials[e]=[THREE.Loader.prototype.createMaterial(c[e],
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