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@@ -1,6 +1,6 @@
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<h1>[name]</h1>
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-<div class="desc">Represents a 2D rectangle.</div>
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+<div class="desc">2D rectangle. Used by [page:CanvasRenderer] for 2D clipping.</div>
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<h2>Constructor</h2>
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@@ -8,18 +8,45 @@
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<h3>[name]()</h3>
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-<h2>Properties</h2>
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+<h2>Methods</h2>
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-<h3>.[page:Vector3 todo]</h3>
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+<h3>.getX() [page:Float]</h3>
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+<h3>.getY() [page:Float]</h3>
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-<h2>Methods</h2>
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+<h3>.getWidth() [page:Float]</h3>
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+
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+<h3>.getHeight() [page:Float]</h3>
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+
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+<h3>.getLeft() [page:Float]</h3>
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+
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+<h3>.getTop() [page:Float]</h3>
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+
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+<h3>.getRight() [page:Float]</h3>
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+
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+<h3>.getBottom() [page:Float]</h3>
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+
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+<h3>.set( [page:Float left], [page:Float top], [page:Float right], [page:Float bottom] )</h3>
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-<h3>.todo( [page:Vector3 todo] )</h3>
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+<h3>.addPoint( [page:Float x], [page:Float y] )</h3>
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+
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+<h3>.add3Points( [page:Float x1], [page:Float y1], [page:Float x2], [page:Float y2], [page:Float x3], [page:Float y3] )</h3>
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+
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+<h3>.addRectangle( [page:Rectangle r] )</h3>
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+
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+<h3>.inflate( [page:Float v] )</h3>
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+
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+<h3>.minSelf( [page:Rectangle r] )</h3>
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+
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+<h3>.intersects( [page:Rectangle r] ) [page:Boolean]</h3>
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<div>
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-todo — todo<br />
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+Adapted from [link:http://gamemath.com/2011/09/detecting-whether-two-boxes-overlap/].
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</div>
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+<h3>.empty()</h3>
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+
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+<h3>.isEmpty() [page:Boolean]</h3>
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+
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<h2>Source</h2>
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