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Removed loadAjaxJSON-section

Pontus Leitzler 10 years ago
parent
commit
287a312454
1 changed files with 77 additions and 89 deletions
  1. 77 89
      docs/api/loaders/JSONLoader.html

+ 77 - 89
docs/api/loaders/JSONLoader.html

@@ -1,90 +1,78 @@
-<!DOCTYPE html>
-<html lang="en">
-	<head>
+<!DOCTYPE html>
+<html lang="en">
+	<head>
 		<meta charset="utf-8" />
-		<base href="../../" />
-		<script src="list.js"></script>
-		<script src="page.js"></script>
-		<link type="text/css" rel="stylesheet" href="page.css" />
-	</head>
-	<body>
-		[page:Loader] &rarr;
-		<h1>[name]</h1>
-
-		<div class="desc">A loader for loading objects in JSON format.</div>
-
-
-		<h2>Constructor</h2>
-
-		<h3>[name]()</h3>
-		<div>
-		Creates a new [name].
-		</div>
-
-
-		<h2>Properties</h2>
-
-		<h3>[property:boolean withCredentials]</h3>
-		<div>
-		If true, the ajax request will use cookies.
-		</div>
-
-
-		<h2>Methods</h2>
-
-		<h3>[method:null load]( [page:String url], [page:Function callback], [page:String texturePath] )</h3>
-		<div>
-		[page:String url] — required<br />
-		[page:Function callback] — required. Will be called when load completes. The arguments will be the loaded [page:Object3D] and the loaded [page:Array materials].<br />
-		[page:String texturePath] — optional. If not specified, textures will be assumed to be in the same folder as the Javascript model file.
-		</div>
-
-		<h3>[method:null loadAjaxJSON]([page:JSONLoader context], [page:String url], [page:Function callback], [page:String texturePath], [page:Function callbackProgress])</h3>
-		<div>
-		[page:JSONLoader context] — The [page:JSONLoader] instance<br />
-		[page:String url] — required<br />
-		[page:Function callback] — required. This function will be called with the loaded model as an instance of [page:Geometry geometry] when the load is completed.<br />
-		[page:String texturePath] — Base path for textures.<br />
-		[page:Function callbackProgress] — Will be called while load progresses. The argument will be an [page:Object] containing two attributes: .[page:Integer total] and .[page:Integer loaded] bytes.
-		</div>
-		<div>
-		Begin loading from url and call <em>callback</em> with the parsed response content.
-		</div>
-
-		<h3>[method:Object3D parse]( [page:Object json], [page:String texturePath] )</h3>
-		<div>
-		[page:String json] — JSON object to parse.<br />
-		[page:String texturePath] — Base path for textures.
-		</div>
-		<div>
-		Parse a <em>JSON</em> structure and return an [page:Object] containing the parsed .[page:Geometry] and .[page:Array materials].
-		</div>
-
-
-		<h2>Example</h2>
-
-		<code>
-		// instantiate a loader
-		var loader = new THREE.JSONLoader();
-
-		// load a resource
-		loader.load(
-			// resource URL
-			'models/animated/monster/monster.js',
-			// Function when resource is loaded
-			function ( geometry, materials ) {
-				var material = new THREE.MeshFaceMaterial( materials );
-				var object = new THREE.Mesh( geometry, material );
-				scene.add( object );
-			}
-		);
-		</code>
-
-		[example:webgl_loader_json_blender]
-
-
-		<h2>Source</h2>
-
-		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
-	</body>
-</html>
+		<base href="../../" />
+		<script src="list.js"></script>
+		<script src="page.js"></script>
+		<link type="text/css" rel="stylesheet" href="page.css" />
+	</head>
+	<body>
+		[page:Loader] &rarr;
+		<h1>[name]</h1>
+
+		<div class="desc">A loader for loading objects in JSON format.</div>
+
+
+		<h2>Constructor</h2>
+
+		<h3>[name]()</h3>
+		<div>
+		Creates a new [name].
+		</div>
+
+
+		<h2>Properties</h2>
+
+		<h3>[property:boolean withCredentials]</h3>
+		<div>
+		If true, the ajax request will use cookies.
+		</div>
+
+
+		<h2>Methods</h2>
+
+		<h3>[method:null load]( [page:String url], [page:Function callback], [page:String texturePath] )</h3>
+		<div>
+		[page:String url] — required<br />
+		[page:Function callback] — required. Will be called when load completes. The arguments will be the loaded [page:Object3D] and the loaded [page:Array materials].<br />
+		[page:String texturePath] — optional. If not specified, textures will be assumed to be in the same folder as the Javascript model file.
+		</div>
+
+		<h3>[method:Object3D parse]( [page:Object json], [page:String texturePath] )</h3>
+		<div>
+		[page:String json] — JSON object to parse.<br />
+		[page:String texturePath] — Base path for textures.
+		</div>
+		<div>
+		Parse a <em>JSON</em> structure and return an [page:Object] containing the parsed .[page:Geometry] and .[page:Array materials].
+		</div>
+
+
+		<h2>Example</h2>
+
+		<code>
+		// instantiate a loader
+		var loader = new THREE.JSONLoader();
+
+		// load a resource
+		loader.load(
+			// resource URL
+			'models/animated/monster/monster.js',
+			// Function when resource is loaded
+			function ( geometry, materials ) {
+				var material = new THREE.MeshFaceMaterial( materials );
+				var object = new THREE.Mesh( geometry, material );
+				scene.add( object );
+			}
+		);
+		</code>
+
+		[example:webgl_loader_json_blender]
+
+
+		<h2>Source</h2>
+
+		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+	</body>
+</html>