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@@ -146,55 +146,55 @@ c,1);v.start()}else d.enabled&&(a.setDrawingBufferSize(w.width,w.height,z),v.sto
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1.6;this.getDevice=function(){return e};this.setDevice=function(a){void 0!==a&&(e=a);v.setContext(a)};this.setPoseTarget=function(a){void 0!==a&&(g=a)};this.getCamera=function(a){if(null===e)return a;e.depthNear=a.near;e.depthFar=a.far;e.getFrameData(f);var b=e.stageParameters;b?h.fromArray(b.sittingToStandingTransform):h.makeTranslation(0,d.userHeight,0);b=f.pose;var c=null!==g?g:a;c.matrix.copy(h);c.matrix.decompose(c.position,c.quaternion,c.scale);null!==b.orientation&&(y.fromArray(b.orientation),
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c.quaternion.multiply(y));null!==b.position&&(y.setFromRotationMatrix(h),n.fromArray(b.position),n.applyQuaternion(y),c.position.add(n));c.updateMatrixWorld();if(!1===e.isPresenting)return a;r.near=a.near;q.near=a.near;r.far=a.far;q.far=a.far;k.matrixWorld.copy(a.matrixWorld);k.matrixWorldInverse.copy(a.matrixWorldInverse);r.matrixWorldInverse.fromArray(f.leftViewMatrix);q.matrixWorldInverse.fromArray(f.rightViewMatrix);l.getInverse(h);r.matrixWorldInverse.multiply(l);q.matrixWorldInverse.multiply(l);
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a=c.parent;null!==a&&(m.getInverse(a.matrixWorld),r.matrixWorldInverse.multiply(m),q.matrixWorldInverse.multiply(m));r.matrixWorld.getInverse(r.matrixWorldInverse);q.matrixWorld.getInverse(q.matrixWorldInverse);r.projectionMatrix.fromArray(f.leftProjectionMatrix);q.projectionMatrix.fromArray(f.rightProjectionMatrix);k.projectionMatrix.copy(r.projectionMatrix);a=e.getLayers();a.length&&(a=a[0],null!==a.leftBounds&&4===a.leftBounds.length&&r.bounds.fromArray(a.leftBounds),null!==a.rightBounds&&4===
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-a.rightBounds.length&&q.bounds.fromArray(a.rightBounds));return k};this.getStandingMatrix=function(){return h};this.isPresenting=b;var v=new Td;this.setAnimationLoop=function(a){v.setAnimationLoop(a)};this.submitFrame=function(){b()&&e.submitFrame()};this.dispose=function(){"undefined"!==typeof window&&window.removeEventListener("vrdisplaypresentchange",c)};this.requestAnimationFrame=function(a){}}function Jg(a){function b(){return null!==e&&null!==f}var c=a.context,d=null,e=null,f=null,g=null,h=
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-new ea;h.layers.enable(1);h.viewport=new U;var l=new ea;l.layers.enable(2);l.viewport=new U;var m=new Ec([h,l]);m.layers.enable(1);m.layers.enable(2);this.enabled=!1;this.getDevice=function(){return d};this.setDevice=function(a){void 0!==a&&(d=a);c.setCompatibleXRDevice(a)};this.setSession=function(b){e=b;null!==e&&(e.addEventListener("end",function(){a.setFramebuffer(null);n.stop()}),e.baseLayer=new XRWebGLLayer(e,c),e.requestFrameOfReference("stage").then(function(b){f=b;a.setFramebuffer(e.baseLayer.framebuffer);
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-n.setContext(e);n.start()}))};this.getCamera=function(a){return b()?m:a};this.isPresenting=b;var y=null,n=new Td;n.setAnimationLoop(function(a,b){g=b.getDevicePose(f);a=e.baseLayer;b=b.views;for(var c=0;c<b.length;c++){var d=b[c],h=a.getViewport(d),l=g.getViewMatrix(d),n=m.cameras[c];n.projectionMatrix.fromArray(d.projectionMatrix);n.matrixWorldInverse.fromArray(l);n.matrixWorld.getInverse(n.matrixWorldInverse);n.viewport.set(h.x,h.y,h.width,h.height);0===c&&(m.matrixWorld.copy(n.matrixWorld),m.matrixWorldInverse.copy(n.matrixWorldInverse),
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-m.projectionMatrix.copy(n.projectionMatrix))}y&&y()});this.setAnimationLoop=function(a){y=a};this.getStandingMatrix=function(){console.warn("THREE.WebXRManager: getStandingMatrix() is no longer needed.");return new THREE.Matrix4};this.requestAnimationFrame=function(){};this.submitFrame=function(){}}function Zd(a){function b(){la=new Lf(D);la.get("WEBGL_depth_texture");la.get("OES_texture_float");la.get("OES_texture_float_linear");la.get("OES_texture_half_float");la.get("OES_texture_half_float_linear");
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-la.get("OES_standard_derivatives");la.get("OES_element_index_uint");la.get("ANGLE_instanced_arrays");ia=new Ze(D,la);Ra=new Jf(D,la,a);Z=new Hg(D,la,ia);Z.scissor(T.copy(N).multiplyScalar(Y));Z.viewport(S.copy(ba).multiplyScalar(Y));gb=new Of(D);Ba=new wg;hb=new Ig(D,la,Z,Ba,Ra,ia,gb);ra=new Cf(D);sa=new Mf(D,ra,gb);oa=new Rf(sa,gb);va=new Qf(D);na=new vg(A,la,Ra);ta=new Ag;pa=new Fg;ma=new Hf(A,Z,oa,C);wa=new If(D,la,gb);xa=new Nf(D,la,gb);za=new Gg(A,D,Z,hb,Ra);gb.programs=na.programs;A.context=
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-D;A.capabilities=Ra;A.extensions=la;A.properties=Ba;A.renderLists=ta;A.state=Z;A.info=gb}function c(a){a.preventDefault();console.log("THREE.WebGLRenderer: Context Lost.");B=!0}function d(){console.log("THREE.WebGLRenderer: Context Restored.");B=!1;b()}function e(a){a=a.target;a.removeEventListener("dispose",e);f(a);Ba.remove(a)}function f(a){var b=Ba.get(a).program;a.program=void 0;void 0!==b&&na.releaseProgram(b)}function g(a,b,c){a.render(function(a){A.renderBufferImmediate(a,b,c)})}function h(a,
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-b,c){if(!1!==a.visible){if(a.layers.test(b.layers))if(a.isLight)x.pushLight(a),a.castShadow&&x.pushShadow(a);else if(a.isSprite)a.frustumCulled&&!ea.intersectsSprite(a)||x.pushSprite(a);else if(a.isImmediateRenderObject)c&&Qb.setFromMatrixPosition(a.matrixWorld).applyMatrix4(fa),E.push(a,null,a.material,Qb.z,null);else if(a.isMesh||a.isLine||a.isPoints)if(a.isSkinnedMesh&&a.skeleton.update(),!a.frustumCulled||ea.intersectsObject(a)){c&&Qb.setFromMatrixPosition(a.matrixWorld).applyMatrix4(fa);var d=
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-oa.update(a),e=a.material;if(Array.isArray(e))for(var f=d.groups,g=0,l=f.length;g<l;g++){var m=f[g],n=e[m.materialIndex];n&&n.visible&&E.push(a,d,n,Qb.z,m)}else e.visible&&E.push(a,d,e,Qb.z,null)}a=a.children;g=0;for(l=a.length;g<l;g++)h(a[g],b,c)}}function l(a,b,c,d){for(var e=0,f=a.length;e<f;e++){var g=a[e],h=g.object,l=g.geometry,n=void 0===d?g.material:d;g=g.group;if(c.isArrayCamera){W=c;for(var y=c.cameras,r=0,k=y.length;r<k;r++){var q=y[r];if(h.layers.test(q.layers)){if("viewport"in q)Z.viewport(S.copy(q.viewport));
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-else{var t=q.bounds;Z.viewport(S.set(t.x*Xa,t.y*R,t.z*Xa,t.w*R).multiplyScalar(Y))}m(h,b,q,l,n,g)}}}else W=null,m(h,b,c,l,n,g)}}function m(a,b,c,d,e,f){a.onBeforeRender(A,b,c,d,e,f);x=pa.get(b,W||c);a.modelViewMatrix.multiplyMatrices(c.matrixWorldInverse,a.matrixWorld);a.normalMatrix.getNormalMatrix(a.modelViewMatrix);if(a.isImmediateRenderObject){var h=a.isMesh&&0>a.matrixWorld.determinant();Z.setMaterial(e,h);h=n(c,b.fog,e,a);O="";g(a,h,e)}else A.renderBufferDirect(c,b.fog,d,e,a,f);a.onAfterRender(A,
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-b,c,d,e,f);x=pa.get(b,W||c)}function y(a,b,c){var d=Ba.get(a),g=x.state.lights;c=na.getParameters(a,g.state,x.state.shadowsArray,b,X.numPlanes,X.numIntersection,c);var h=na.getProgramCode(a,c),l=d.program,m=!0;if(void 0===l)a.addEventListener("dispose",e);else if(l.code!==h)f(a);else{if(d.lightsHash!==g.state.hash)Ba.update(a,"lightsHash",g.state.hash);else if(void 0!==c.shaderID)return;m=!1}m&&(c.shaderID?(l=tb[c.shaderID],d.shader={name:a.type,uniforms:Ca.clone(l.uniforms),vertexShader:l.vertexShader,
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-fragmentShader:l.fragmentShader}):d.shader={name:a.type,uniforms:a.uniforms,vertexShader:a.vertexShader,fragmentShader:a.fragmentShader},a.onBeforeCompile(d.shader,A),l=na.acquireProgram(a,d.shader,c,h),d.program=l,a.program=l);c=l.getAttributes();if(a.morphTargets)for(h=a.numSupportedMorphTargets=0;h<A.maxMorphTargets;h++)0<=c["morphTarget"+h]&&a.numSupportedMorphTargets++;if(a.morphNormals)for(h=a.numSupportedMorphNormals=0;h<A.maxMorphNormals;h++)0<=c["morphNormal"+h]&&a.numSupportedMorphNormals++;
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-c=d.shader.uniforms;if(!a.isShaderMaterial&&!a.isRawShaderMaterial||!0===a.clipping)d.numClippingPlanes=X.numPlanes,d.numIntersection=X.numIntersection,c.clippingPlanes=X.uniform;d.fog=b;d.lightsHash=g.state.hash;a.lights&&(c.ambientLightColor.value=g.state.ambient,c.directionalLights.value=g.state.directional,c.spotLights.value=g.state.spot,c.rectAreaLights.value=g.state.rectArea,c.pointLights.value=g.state.point,c.hemisphereLights.value=g.state.hemi,c.directionalShadowMap.value=g.state.directionalShadowMap,
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-c.directionalShadowMatrix.value=g.state.directionalShadowMatrix,c.spotShadowMap.value=g.state.spotShadowMap,c.spotShadowMatrix.value=g.state.spotShadowMatrix,c.pointShadowMap.value=g.state.pointShadowMap,c.pointShadowMatrix.value=g.state.pointShadowMatrix);a=d.program.getUniforms();a=db.seqWithValue(a.seq,c);d.uniformsList=a}function n(a,b,c,d){ca=0;var e=Ba.get(c),f=x.state.lights;ja&&(qa||a!==L)&&X.setState(c.clippingPlanes,c.clipIntersection,c.clipShadows,a,e,a===L&&c.id===K);!1===c.needsUpdate&&
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-(void 0===e.program?c.needsUpdate=!0:c.fog&&e.fog!==b?c.needsUpdate=!0:c.lights&&e.lightsHash!==f.state.hash?c.needsUpdate=!0:void 0===e.numClippingPlanes||e.numClippingPlanes===X.numPlanes&&e.numIntersection===X.numIntersection||(c.needsUpdate=!0));c.needsUpdate&&(y(c,b,d),c.needsUpdate=!1);var g=!1,h=!1,l=!1;f=e.program;var m=f.getUniforms(),n=e.shader.uniforms;Z.useProgram(f.program)&&(l=h=g=!0);c.id!==K&&(K=c.id,h=!0);if(g||a!==L){m.setValue(D,"projectionMatrix",a.projectionMatrix);Ra.logarithmicDepthBuffer&&
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-m.setValue(D,"logDepthBufFC",2/(Math.log(a.far+1)/Math.LN2));L!==(W||a)&&(L=W||a,l=h=!0);if(c.isShaderMaterial||c.isMeshPhongMaterial||c.isMeshStandardMaterial||c.envMap)g=m.map.cameraPosition,void 0!==g&&g.setValue(D,Qb.setFromMatrixPosition(a.matrixWorld));(c.isMeshPhongMaterial||c.isMeshLambertMaterial||c.isMeshBasicMaterial||c.isMeshStandardMaterial||c.isShaderMaterial||c.skinning)&&m.setValue(D,"viewMatrix",a.matrixWorldInverse)}if(c.skinning&&(m.setOptional(D,d,"bindMatrix"),m.setOptional(D,
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-d,"bindMatrixInverse"),a=d.skeleton))if(g=a.bones,Ra.floatVertexTextures){if(void 0===a.boneTexture){g=Math.sqrt(4*g.length);g=P.ceilPowerOfTwo(g);g=Math.max(g,4);var k=new Float32Array(g*g*4);k.set(a.boneMatrices);var t=new lb(k,g,g,1023,1015);t.needsUpdate=!0;a.boneMatrices=k;a.boneTexture=t;a.boneTextureSize=g}m.setValue(D,"boneTexture",a.boneTexture);m.setValue(D,"boneTextureSize",a.boneTextureSize)}else m.setOptional(D,a,"boneMatrices");h&&(m.setValue(D,"toneMappingExposure",A.toneMappingExposure),
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-m.setValue(D,"toneMappingWhitePoint",A.toneMappingWhitePoint),c.lights&&(h=l,n.ambientLightColor.needsUpdate=h,n.directionalLights.needsUpdate=h,n.pointLights.needsUpdate=h,n.spotLights.needsUpdate=h,n.rectAreaLights.needsUpdate=h,n.hemisphereLights.needsUpdate=h),b&&c.fog&&(n.fogColor.value=b.color,b.isFog?(n.fogNear.value=b.near,n.fogFar.value=b.far):b.isFogExp2&&(n.fogDensity.value=b.density)),c.isMeshBasicMaterial?r(n,c):c.isMeshLambertMaterial?(r(n,c),c.emissiveMap&&(n.emissiveMap.value=c.emissiveMap)):
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-c.isMeshPhongMaterial?(r(n,c),c.isMeshToonMaterial?(q(n,c),c.gradientMap&&(n.gradientMap.value=c.gradientMap)):q(n,c)):c.isMeshStandardMaterial?(r(n,c),c.isMeshPhysicalMaterial&&(n.clearCoat.value=c.clearCoat,n.clearCoatRoughness.value=c.clearCoatRoughness),n.roughness.value=c.roughness,n.metalness.value=c.metalness,c.roughnessMap&&(n.roughnessMap.value=c.roughnessMap),c.metalnessMap&&(n.metalnessMap.value=c.metalnessMap),c.emissiveMap&&(n.emissiveMap.value=c.emissiveMap),c.bumpMap&&(n.bumpMap.value=
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-c.bumpMap,n.bumpScale.value=c.bumpScale,1===c.side&&(n.bumpScale.value*=-1)),c.normalMap&&(n.normalMap.value=c.normalMap,n.normalScale.value.copy(c.normalScale),1===c.side&&n.normalScale.value.negate()),c.displacementMap&&(n.displacementMap.value=c.displacementMap,n.displacementScale.value=c.displacementScale,n.displacementBias.value=c.displacementBias),c.envMap&&(n.envMapIntensity.value=c.envMapIntensity)):c.isMeshDepthMaterial?(r(n,c),c.displacementMap&&(n.displacementMap.value=c.displacementMap,
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-n.displacementScale.value=c.displacementScale,n.displacementBias.value=c.displacementBias)):c.isMeshDistanceMaterial?(r(n,c),c.displacementMap&&(n.displacementMap.value=c.displacementMap,n.displacementScale.value=c.displacementScale,n.displacementBias.value=c.displacementBias),n.referencePosition.value.copy(c.referencePosition),n.nearDistance.value=c.nearDistance,n.farDistance.value=c.farDistance):c.isMeshNormalMaterial?(r(n,c),c.bumpMap&&(n.bumpMap.value=c.bumpMap,n.bumpScale.value=c.bumpScale,1===
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-c.side&&(n.bumpScale.value*=-1)),c.normalMap&&(n.normalMap.value=c.normalMap,n.normalScale.value.copy(c.normalScale),1===c.side&&n.normalScale.value.negate()),c.displacementMap&&(n.displacementMap.value=c.displacementMap,n.displacementScale.value=c.displacementScale,n.displacementBias.value=c.displacementBias)):c.isLineBasicMaterial?(n.diffuse.value=c.color,n.opacity.value=c.opacity,c.isLineDashedMaterial&&(n.dashSize.value=c.dashSize,n.totalSize.value=c.dashSize+c.gapSize,n.scale.value=c.scale)):
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-c.isPointsMaterial?(n.diffuse.value=c.color,n.opacity.value=c.opacity,n.size.value=c.size*Y,n.scale.value=.5*R,n.map.value=c.map,null!==c.map&&(!0===c.map.matrixAutoUpdate&&c.map.updateMatrix(),n.uvTransform.value.copy(c.map.matrix))):c.isShadowMaterial&&(n.color.value=c.color,n.opacity.value=c.opacity),void 0!==n.ltc_1&&(n.ltc_1.value=M.LTC_1),void 0!==n.ltc_2&&(n.ltc_2.value=M.LTC_2),db.upload(D,e.uniformsList,n,A));c.isShaderMaterial&&!0===c.uniformsNeedUpdate&&(db.upload(D,e.uniformsList,n,A),
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-c.uniformsNeedUpdate=!1);m.setValue(D,"modelViewMatrix",d.modelViewMatrix);m.setValue(D,"normalMatrix",d.normalMatrix);m.setValue(D,"modelMatrix",d.matrixWorld);return f}function r(a,b){a.opacity.value=b.opacity;b.color&&(a.diffuse.value=b.color);b.emissive&&a.emissive.value.copy(b.emissive).multiplyScalar(b.emissiveIntensity);b.map&&(a.map.value=b.map);b.alphaMap&&(a.alphaMap.value=b.alphaMap);b.specularMap&&(a.specularMap.value=b.specularMap);b.envMap&&(a.envMap.value=b.envMap,a.flipEnvMap.value=
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-b.envMap&&b.envMap.isCubeTexture?-1:1,a.reflectivity.value=b.reflectivity,a.refractionRatio.value=b.refractionRatio,a.maxMipLevel.value=Ba.get(b.envMap).__maxMipLevel);b.lightMap&&(a.lightMap.value=b.lightMap,a.lightMapIntensity.value=b.lightMapIntensity);b.aoMap&&(a.aoMap.value=b.aoMap,a.aoMapIntensity.value=b.aoMapIntensity);if(b.map)var c=b.map;else b.specularMap?c=b.specularMap:b.displacementMap?c=b.displacementMap:b.normalMap?c=b.normalMap:b.bumpMap?c=b.bumpMap:b.roughnessMap?c=b.roughnessMap:
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-b.metalnessMap?c=b.metalnessMap:b.alphaMap?c=b.alphaMap:b.emissiveMap&&(c=b.emissiveMap);void 0!==c&&(c.isWebGLRenderTarget&&(c=c.texture),!0===c.matrixAutoUpdate&&c.updateMatrix(),a.uvTransform.value.copy(c.matrix))}function q(a,b){a.specular.value=b.specular;a.shininess.value=Math.max(b.shininess,1E-4);b.emissiveMap&&(a.emissiveMap.value=b.emissiveMap);b.bumpMap&&(a.bumpMap.value=b.bumpMap,a.bumpScale.value=b.bumpScale,1===b.side&&(a.bumpScale.value*=-1));b.normalMap&&(a.normalMap.value=b.normalMap,
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-a.normalScale.value.copy(b.normalScale),1===b.side&&a.normalScale.value.negate());b.displacementMap&&(a.displacementMap.value=b.displacementMap,a.displacementScale.value=b.displacementScale,a.displacementBias.value=b.displacementBias)}console.log("THREE.WebGLRenderer","93dev");a=a||{};var k=void 0!==a.canvas?a.canvas:document.createElementNS("http://www.w3.org/1999/xhtml","canvas"),w=void 0!==a.context?a.context:null,z=void 0!==a.alpha?a.alpha:!1,v=void 0!==a.depth?a.depth:!0,u=void 0!==a.stencil?
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-a.stencil:!0,H=void 0!==a.antialias?a.antialias:!1,C=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,V=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,Q=void 0!==a.powerPreference?a.powerPreference:"default",E=null,x=null;this.domElement=k;this.context=null;this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.clippingPlanes=[];this.localClippingEnabled=!1;this.gammaFactor=2;this.physicallyCorrectLights=this.gammaOutput=this.gammaInput=
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-!1;this.toneMappingWhitePoint=this.toneMappingExposure=this.toneMapping=1;this.maxMorphTargets=8;this.maxMorphNormals=4;var A=this,B=!1,I=null,G=null,J=null,K=-1,O="",L=null,W=null,S=new U,T=new U,aa=null,ca=0,Xa=k.width,R=k.height,Y=1,ba=new U(0,0,Xa,R),N=new U(0,0,Xa,R),da=!1,ea=new qd,X=new Kf,ja=!1,qa=!1,fa=new F,Qb=new p;try{z={alpha:z,depth:v,stencil:u,antialias:H,premultipliedAlpha:C,preserveDrawingBuffer:V,powerPreference:Q};k.addEventListener("webglcontextlost",c,!1);k.addEventListener("webglcontextrestored",
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-d,!1);var D=w||k.getContext("webgl",z)||k.getContext("experimental-webgl",z);if(null===D){if(null!==k.getContext("webgl"))throw Error("Error creating WebGL context with your selected attributes.");throw Error("Error creating WebGL context.");}void 0===D.getShaderPrecisionFormat&&(D.getShaderPrecisionFormat=function(){return{rangeMin:1,rangeMax:1,precision:1}})}catch(Kg){console.error("THREE.WebGLRenderer: "+Kg.message)}var la,Ra,Z,gb,Ba,hb,ra,sa,oa,na,ta,pa,ma,va,wa,xa,za,ia;b();var ka="xr"in navigator?
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-new Jg(A):new $e(A);this.vr=ka;var Aa=new Ye(A,oa,Ra.maxTextureSize);this.shadowMap=Aa;this.getContext=function(){return D};this.getContextAttributes=function(){return D.getContextAttributes()};this.forceContextLoss=function(){var a=la.get("WEBGL_lose_context");a&&a.loseContext()};this.forceContextRestore=function(){var a=la.get("WEBGL_lose_context");a&&a.restoreContext()};this.getPixelRatio=function(){return Y};this.setPixelRatio=function(a){void 0!==a&&(Y=a,this.setSize(Xa,R,!1))};this.getSize=
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-function(){return{width:Xa,height:R}};this.setSize=function(a,b,c){ka.isPresenting()?console.warn("THREE.WebGLRenderer: Can't change size while VR device is presenting."):(Xa=a,R=b,k.width=a*Y,k.height=b*Y,!1!==c&&(k.style.width=a+"px",k.style.height=b+"px"),this.setViewport(0,0,a,b))};this.getDrawingBufferSize=function(){return{width:Xa*Y,height:R*Y}};this.setDrawingBufferSize=function(a,b,c){Xa=a;R=b;Y=c;k.width=a*c;k.height=b*c;this.setViewport(0,0,a,b)};this.getCurrentViewport=function(){return S};
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-this.setViewport=function(a,b,c,d){ba.set(a,R-b-d,c,d);Z.viewport(S.copy(ba).multiplyScalar(Y))};this.setScissor=function(a,b,c,d){N.set(a,R-b-d,c,d);Z.scissor(T.copy(N).multiplyScalar(Y))};this.setScissorTest=function(a){Z.setScissorTest(da=a)};this.getClearColor=function(){return ma.getClearColor()};this.setClearColor=function(){ma.setClearColor.apply(ma,arguments)};this.getClearAlpha=function(){return ma.getClearAlpha()};this.setClearAlpha=function(){ma.setClearAlpha.apply(ma,arguments)};this.clear=
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-function(a,b,c){var d=0;if(void 0===a||a)d|=D.COLOR_BUFFER_BIT;if(void 0===b||b)d|=D.DEPTH_BUFFER_BIT;if(void 0===c||c)d|=D.STENCIL_BUFFER_BIT;D.clear(d)};this.clearColor=function(){this.clear(!0,!1,!1)};this.clearDepth=function(){this.clear(!1,!0,!1)};this.clearStencil=function(){this.clear(!1,!1,!0)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.dispose=function(){k.removeEventListener("webglcontextlost",c,!1);k.removeEventListener("webglcontextrestored",d,!1);
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-ta.dispose();pa.dispose();Ba.dispose();oa.dispose();ka.dispose();ua.stop()};this.renderBufferImmediate=function(a,b,c){Z.initAttributes();var d=Ba.get(a);a.hasPositions&&!d.position&&(d.position=D.createBuffer());a.hasNormals&&!d.normal&&(d.normal=D.createBuffer());a.hasUvs&&!d.uv&&(d.uv=D.createBuffer());a.hasColors&&!d.color&&(d.color=D.createBuffer());b=b.getAttributes();a.hasPositions&&(D.bindBuffer(D.ARRAY_BUFFER,d.position),D.bufferData(D.ARRAY_BUFFER,a.positionArray,D.DYNAMIC_DRAW),Z.enableAttribute(b.position),
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-D.vertexAttribPointer(b.position,3,D.FLOAT,!1,0,0));if(a.hasNormals){D.bindBuffer(D.ARRAY_BUFFER,d.normal);if(!c.isMeshPhongMaterial&&!c.isMeshStandardMaterial&&!c.isMeshNormalMaterial&&!0===c.flatShading)for(var e=0,f=3*a.count;e<f;e+=9){var g=a.normalArray,h=(g[e+0]+g[e+3]+g[e+6])/3,l=(g[e+1]+g[e+4]+g[e+7])/3,m=(g[e+2]+g[e+5]+g[e+8])/3;g[e+0]=h;g[e+1]=l;g[e+2]=m;g[e+3]=h;g[e+4]=l;g[e+5]=m;g[e+6]=h;g[e+7]=l;g[e+8]=m}D.bufferData(D.ARRAY_BUFFER,a.normalArray,D.DYNAMIC_DRAW);Z.enableAttribute(b.normal);
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-D.vertexAttribPointer(b.normal,3,D.FLOAT,!1,0,0)}a.hasUvs&&c.map&&(D.bindBuffer(D.ARRAY_BUFFER,d.uv),D.bufferData(D.ARRAY_BUFFER,a.uvArray,D.DYNAMIC_DRAW),Z.enableAttribute(b.uv),D.vertexAttribPointer(b.uv,2,D.FLOAT,!1,0,0));a.hasColors&&0!==c.vertexColors&&(D.bindBuffer(D.ARRAY_BUFFER,d.color),D.bufferData(D.ARRAY_BUFFER,a.colorArray,D.DYNAMIC_DRAW),Z.enableAttribute(b.color),D.vertexAttribPointer(b.color,3,D.FLOAT,!1,0,0));Z.disableUnusedAttributes();D.drawArrays(D.TRIANGLES,0,a.count);a.count=
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|
|
-0};this.renderBufferDirect=function(a,b,c,d,e,f){var g=e.isMesh&&0>e.matrixWorld.determinant();Z.setMaterial(d,g);var h=n(a,b,d,e);a=c.id+"_"+h.id+"_"+(!0===d.wireframe);var l=!1;a!==O&&(O=a,l=!0);e.morphTargetInfluences&&(va.update(e,c,d,h),l=!0);g=c.index;var m=c.attributes.position;b=1;!0===d.wireframe&&(g=sa.getWireframeAttribute(c),b=2);a=wa;if(null!==g){var y=ra.get(g);a=xa;a.setIndex(y)}if(l){if(c&&c.isInstancedBufferGeometry&&null===la.get("ANGLE_instanced_arrays"))console.error("THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");
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|
|
-else{Z.initAttributes();l=c.attributes;h=h.getAttributes();var r=d.defaultAttributeValues;for(H in h){var k=h[H];if(0<=k){var q=l[H];if(void 0!==q){var t=q.normalized,p=q.itemSize,w=ra.get(q);if(void 0!==w){var z=w.buffer,u=w.type;w=w.bytesPerElement;if(q.isInterleavedBufferAttribute){var v=q.data,C=v.stride;q=q.offset;v&&v.isInstancedInterleavedBuffer?(Z.enableAttributeAndDivisor(k,v.meshPerAttribute),void 0===c.maxInstancedCount&&(c.maxInstancedCount=v.meshPerAttribute*v.count)):Z.enableAttribute(k);
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|
-D.bindBuffer(D.ARRAY_BUFFER,z);D.vertexAttribPointer(k,p,u,t,C*w,q*w)}else q.isInstancedBufferAttribute?(Z.enableAttributeAndDivisor(k,q.meshPerAttribute),void 0===c.maxInstancedCount&&(c.maxInstancedCount=q.meshPerAttribute*q.count)):Z.enableAttribute(k),D.bindBuffer(D.ARRAY_BUFFER,z),D.vertexAttribPointer(k,p,u,t,0,0)}}else if(void 0!==r&&(t=r[H],void 0!==t))switch(t.length){case 2:D.vertexAttrib2fv(k,t);break;case 3:D.vertexAttrib3fv(k,t);break;case 4:D.vertexAttrib4fv(k,t);break;default:D.vertexAttrib1fv(k,
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|
-t)}}}Z.disableUnusedAttributes()}null!==g&&D.bindBuffer(D.ELEMENT_ARRAY_BUFFER,y.buffer)}y=Infinity;null!==g?y=g.count:void 0!==m&&(y=m.count);g=c.drawRange.start*b;m=null!==f?f.start*b:0;var H=Math.max(g,m);f=Math.max(0,Math.min(y,g+c.drawRange.count*b,m+(null!==f?f.count*b:Infinity))-1-H+1);if(0!==f){if(e.isMesh)if(!0===d.wireframe)Z.setLineWidth(d.wireframeLinewidth*(null===G?Y:1)),a.setMode(D.LINES);else switch(e.drawMode){case 0:a.setMode(D.TRIANGLES);break;case 1:a.setMode(D.TRIANGLE_STRIP);
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|
-break;case 2:a.setMode(D.TRIANGLE_FAN)}else e.isLine?(d=d.linewidth,void 0===d&&(d=1),Z.setLineWidth(d*(null===G?Y:1)),e.isLineSegments?a.setMode(D.LINES):e.isLineLoop?a.setMode(D.LINE_LOOP):a.setMode(D.LINE_STRIP)):e.isPoints&&a.setMode(D.POINTS);c&&c.isInstancedBufferGeometry?0<c.maxInstancedCount&&a.renderInstances(c,H,f):a.render(H,f)}};this.compile=function(a,b){x=pa.get(a,b);x.init();a.traverse(function(a){a.isLight&&(x.pushLight(a),a.castShadow&&x.pushShadow(a))});x.setupLights(b);a.traverse(function(b){if(b.material)if(Array.isArray(b.material))for(var c=
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|
-0;c<b.material.length;c++)y(b.material[c],a.fog,b);else y(b.material,a.fog,b)})};var ya=null,ua=new Td;ua.setAnimationLoop(function(){ka.isPresenting()||ya&&ya()});ua.setContext(window);this.setAnimationLoop=function(a){ya=a;ka.setAnimationLoop(a);ua.start()};this.render=function(a,b,c,d){if(!b||!b.isCamera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else if(!B){O="";K=-1;L=null;!0===a.autoUpdate&&a.updateMatrixWorld();null===b.parent&&b.updateMatrixWorld();
|
|
|
-ka.enabled&&(b=ka.getCamera(b));x=pa.get(a,b);x.init();a.onBeforeRender(A,a,b,c);fa.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);ea.setFromMatrix(fa);qa=this.localClippingEnabled;ja=X.init(this.clippingPlanes,qa,b);E=ta.get(a,b);E.init();h(a,b,A.sortObjects);!0===A.sortObjects&&E.sort();ja&&X.beginShadows();Aa.render(x.state.shadowsArray,a,b);x.setupLights(b);ja&&X.endShadows();this.info.autoReset&&this.info.reset();void 0===c&&(c=null);this.setRenderTarget(c);ma.render(E,a,b,d);d=E.opaque;
|
|
|
-var e=E.transparent;if(a.overrideMaterial){var f=a.overrideMaterial;d.length&&l(d,a,b,f);e.length&&l(e,a,b,f)}else d.length&&l(d,a,b),e.length&&l(e,a,b);za.render(x.state.spritesArray,a,b);c&&hb.updateRenderTargetMipmap(c);Z.buffers.depth.setTest(!0);Z.buffers.depth.setMask(!0);Z.buffers.color.setMask(!0);Z.setPolygonOffset(!1);a.onAfterRender(A,a,b);ka.enabled&&ka.submitFrame();x=E=null}};this.allocTextureUnit=function(){var a=ca;a>=Ra.maxTextures&&console.warn("THREE.WebGLRenderer: Trying to use "+
|
|
|
-a+" texture units while this GPU supports only "+Ra.maxTextures);ca+=1;return a};this.setTexture2D=function(){var a=!1;return function(b,c){b&&b.isWebGLRenderTarget&&(a||(console.warn("THREE.WebGLRenderer.setTexture2D: don't use render targets as textures. Use their .texture property instead."),a=!0),b=b.texture);hb.setTexture2D(b,c)}}();this.setTexture=function(){var a=!1;return function(b,c){a||(console.warn("THREE.WebGLRenderer: .setTexture is deprecated, use setTexture2D instead."),a=!0);hb.setTexture2D(b,
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|
|
-c)}}();this.setTextureCube=function(){var a=!1;return function(b,c){b&&b.isWebGLRenderTargetCube&&(a||(console.warn("THREE.WebGLRenderer.setTextureCube: don't use cube render targets as textures. Use their .texture property instead."),a=!0),b=b.texture);b&&b.isCubeTexture||Array.isArray(b.image)&&6===b.image.length?hb.setTextureCube(b,c):hb.setTextureCubeDynamic(b,c)}}();this.setFramebuffer=function(a){I=a};this.getRenderTarget=function(){return G};this.setRenderTarget=function(a){(G=a)&&void 0===
|
|
|
-Ba.get(a).__webglFramebuffer&&hb.setupRenderTarget(a);var b=I,c=!1;a?(b=Ba.get(a).__webglFramebuffer,a.isWebGLRenderTargetCube&&(b=b[a.activeCubeFace],c=!0),S.copy(a.viewport),T.copy(a.scissor),aa=a.scissorTest):(S.copy(ba).multiplyScalar(Y),T.copy(N).multiplyScalar(Y),aa=da);J!==b&&(D.bindFramebuffer(D.FRAMEBUFFER,b),J=b);Z.viewport(S);Z.scissor(T);Z.setScissorTest(aa);c&&(c=Ba.get(a.texture),D.framebufferTexture2D(D.FRAMEBUFFER,D.COLOR_ATTACHMENT0,D.TEXTURE_CUBE_MAP_POSITIVE_X+a.activeCubeFace,
|
|
|
-c.__webglTexture,a.activeMipMapLevel))};this.readRenderTargetPixels=function(a,b,c,d,e,f){if(a&&a.isWebGLRenderTarget){var g=Ba.get(a).__webglFramebuffer;if(g){var h=!1;g!==J&&(D.bindFramebuffer(D.FRAMEBUFFER,g),h=!0);try{var l=a.texture,m=l.format,n=l.type;1023!==m&&ia.convert(m)!==D.getParameter(D.IMPLEMENTATION_COLOR_READ_FORMAT)?console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format."):1009===n||ia.convert(n)===D.getParameter(D.IMPLEMENTATION_COLOR_READ_TYPE)||
|
|
|
-1015===n&&(la.get("OES_texture_float")||la.get("WEBGL_color_buffer_float"))||1016===n&&la.get("EXT_color_buffer_half_float")?D.checkFramebufferStatus(D.FRAMEBUFFER)===D.FRAMEBUFFER_COMPLETE?0<=b&&b<=a.width-d&&0<=c&&c<=a.height-e&&D.readPixels(b,c,d,e,ia.convert(m),ia.convert(n),f):console.error("THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete."):console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.")}finally{h&&
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|
|
+a.rightBounds.length&&q.bounds.fromArray(a.rightBounds));return k};this.getStandingMatrix=function(){return h};this.isPresenting=b;var v=new Td;this.setAnimationLoop=function(a){v.setAnimationLoop(a)};this.submitFrame=function(){b()&&e.submitFrame()};this.dispose=function(){"undefined"!==typeof window&&window.removeEventListener("vrdisplaypresentchange",c)}}function Jg(a){function b(){return null!==e&&null!==f}var c=a.context,d=null,e=null,f=null,g=null,h=new ea;h.layers.enable(1);h.viewport=new U;
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|
|
+var l=new ea;l.layers.enable(2);l.viewport=new U;var m=new Ec([h,l]);m.layers.enable(1);m.layers.enable(2);this.enabled=!1;this.getDevice=function(){return d};this.setDevice=function(a){void 0!==a&&(d=a);c.setCompatibleXRDevice(a)};this.setSession=function(b){e=b;null!==e&&(e.addEventListener("end",function(){a.setFramebuffer(null);n.stop()}),e.baseLayer=new XRWebGLLayer(e,c),e.requestFrameOfReference("stage").then(function(b){f=b;a.setFramebuffer(e.baseLayer.framebuffer);n.setContext(e);n.start()}))};
|
|
|
+this.getCamera=function(a){return b()?m:a};this.isPresenting=b;var y=null,n=new Td;n.setAnimationLoop(function(a,b){g=b.getDevicePose(f);a=e.baseLayer;b=b.views;for(var c=0;c<b.length;c++){var d=b[c],h=a.getViewport(d),l=g.getViewMatrix(d),n=m.cameras[c];n.projectionMatrix.fromArray(d.projectionMatrix);n.matrixWorldInverse.fromArray(l);n.matrixWorld.getInverse(n.matrixWorldInverse);n.viewport.set(h.x,h.y,h.width,h.height);0===c&&(m.matrixWorld.copy(n.matrixWorld),m.matrixWorldInverse.copy(n.matrixWorldInverse),
|
|
|
+m.projectionMatrix.copy(n.projectionMatrix))}y&&y()});this.setAnimationLoop=function(a){y=a};this.getStandingMatrix=function(){console.warn("THREE.WebXRManager: getStandingMatrix() is no longer needed.");return new THREE.Matrix4};this.submitFrame=function(){}}function Zd(a){function b(){la=new Lf(D);la.get("WEBGL_depth_texture");la.get("OES_texture_float");la.get("OES_texture_float_linear");la.get("OES_texture_half_float");la.get("OES_texture_half_float_linear");la.get("OES_standard_derivatives");
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|
|
+la.get("OES_element_index_uint");la.get("ANGLE_instanced_arrays");ia=new Ze(D,la);Ra=new Jf(D,la,a);Z=new Hg(D,la,ia);Z.scissor(T.copy(N).multiplyScalar(Y));Z.viewport(S.copy(ba).multiplyScalar(Y));gb=new Of(D);Ba=new wg;hb=new Ig(D,la,Z,Ba,Ra,ia,gb);ra=new Cf(D);sa=new Mf(D,ra,gb);oa=new Rf(sa,gb);va=new Qf(D);na=new vg(A,la,Ra);ta=new Ag;pa=new Fg;ma=new Hf(A,Z,oa,C);wa=new If(D,la,gb);xa=new Nf(D,la,gb);za=new Gg(A,D,Z,hb,Ra);gb.programs=na.programs;A.context=D;A.capabilities=Ra;A.extensions=la;
|
|
|
+A.properties=Ba;A.renderLists=ta;A.state=Z;A.info=gb}function c(a){a.preventDefault();console.log("THREE.WebGLRenderer: Context Lost.");B=!0}function d(){console.log("THREE.WebGLRenderer: Context Restored.");B=!1;b()}function e(a){a=a.target;a.removeEventListener("dispose",e);f(a);Ba.remove(a)}function f(a){var b=Ba.get(a).program;a.program=void 0;void 0!==b&&na.releaseProgram(b)}function g(a,b,c){a.render(function(a){A.renderBufferImmediate(a,b,c)})}function h(a,b,c){if(!1!==a.visible){if(a.layers.test(b.layers))if(a.isLight)x.pushLight(a),
|
|
|
+a.castShadow&&x.pushShadow(a);else if(a.isSprite)a.frustumCulled&&!ea.intersectsSprite(a)||x.pushSprite(a);else if(a.isImmediateRenderObject)c&&Qb.setFromMatrixPosition(a.matrixWorld).applyMatrix4(fa),E.push(a,null,a.material,Qb.z,null);else if(a.isMesh||a.isLine||a.isPoints)if(a.isSkinnedMesh&&a.skeleton.update(),!a.frustumCulled||ea.intersectsObject(a)){c&&Qb.setFromMatrixPosition(a.matrixWorld).applyMatrix4(fa);var d=oa.update(a),e=a.material;if(Array.isArray(e))for(var f=d.groups,g=0,l=f.length;g<
|
|
|
+l;g++){var m=f[g],n=e[m.materialIndex];n&&n.visible&&E.push(a,d,n,Qb.z,m)}else e.visible&&E.push(a,d,e,Qb.z,null)}a=a.children;g=0;for(l=a.length;g<l;g++)h(a[g],b,c)}}function l(a,b,c,d){for(var e=0,f=a.length;e<f;e++){var g=a[e],h=g.object,l=g.geometry,n=void 0===d?g.material:d;g=g.group;if(c.isArrayCamera){W=c;for(var y=c.cameras,r=0,k=y.length;r<k;r++){var q=y[r];if(h.layers.test(q.layers)){if("viewport"in q)Z.viewport(S.copy(q.viewport));else{var t=q.bounds;Z.viewport(S.set(t.x*Xa,t.y*R,t.z*Xa,
|
|
|
+t.w*R).multiplyScalar(Y))}m(h,b,q,l,n,g)}}}else W=null,m(h,b,c,l,n,g)}}function m(a,b,c,d,e,f){a.onBeforeRender(A,b,c,d,e,f);x=pa.get(b,W||c);a.modelViewMatrix.multiplyMatrices(c.matrixWorldInverse,a.matrixWorld);a.normalMatrix.getNormalMatrix(a.modelViewMatrix);if(a.isImmediateRenderObject){var h=a.isMesh&&0>a.matrixWorld.determinant();Z.setMaterial(e,h);h=n(c,b.fog,e,a);O="";g(a,h,e)}else A.renderBufferDirect(c,b.fog,d,e,a,f);a.onAfterRender(A,b,c,d,e,f);x=pa.get(b,W||c)}function y(a,b,c){var d=
|
|
|
+Ba.get(a),g=x.state.lights;c=na.getParameters(a,g.state,x.state.shadowsArray,b,X.numPlanes,X.numIntersection,c);var h=na.getProgramCode(a,c),l=d.program,m=!0;if(void 0===l)a.addEventListener("dispose",e);else if(l.code!==h)f(a);else{if(d.lightsHash!==g.state.hash)Ba.update(a,"lightsHash",g.state.hash);else if(void 0!==c.shaderID)return;m=!1}m&&(c.shaderID?(l=tb[c.shaderID],d.shader={name:a.type,uniforms:Ca.clone(l.uniforms),vertexShader:l.vertexShader,fragmentShader:l.fragmentShader}):d.shader={name:a.type,
|
|
|
+uniforms:a.uniforms,vertexShader:a.vertexShader,fragmentShader:a.fragmentShader},a.onBeforeCompile(d.shader,A),l=na.acquireProgram(a,d.shader,c,h),d.program=l,a.program=l);c=l.getAttributes();if(a.morphTargets)for(h=a.numSupportedMorphTargets=0;h<A.maxMorphTargets;h++)0<=c["morphTarget"+h]&&a.numSupportedMorphTargets++;if(a.morphNormals)for(h=a.numSupportedMorphNormals=0;h<A.maxMorphNormals;h++)0<=c["morphNormal"+h]&&a.numSupportedMorphNormals++;c=d.shader.uniforms;if(!a.isShaderMaterial&&!a.isRawShaderMaterial||
|
|
|
+!0===a.clipping)d.numClippingPlanes=X.numPlanes,d.numIntersection=X.numIntersection,c.clippingPlanes=X.uniform;d.fog=b;d.lightsHash=g.state.hash;a.lights&&(c.ambientLightColor.value=g.state.ambient,c.directionalLights.value=g.state.directional,c.spotLights.value=g.state.spot,c.rectAreaLights.value=g.state.rectArea,c.pointLights.value=g.state.point,c.hemisphereLights.value=g.state.hemi,c.directionalShadowMap.value=g.state.directionalShadowMap,c.directionalShadowMatrix.value=g.state.directionalShadowMatrix,
|
|
|
+c.spotShadowMap.value=g.state.spotShadowMap,c.spotShadowMatrix.value=g.state.spotShadowMatrix,c.pointShadowMap.value=g.state.pointShadowMap,c.pointShadowMatrix.value=g.state.pointShadowMatrix);a=d.program.getUniforms();a=db.seqWithValue(a.seq,c);d.uniformsList=a}function n(a,b,c,d){ca=0;var e=Ba.get(c),f=x.state.lights;ja&&(qa||a!==L)&&X.setState(c.clippingPlanes,c.clipIntersection,c.clipShadows,a,e,a===L&&c.id===K);!1===c.needsUpdate&&(void 0===e.program?c.needsUpdate=!0:c.fog&&e.fog!==b?c.needsUpdate=
|
|
|
+!0:c.lights&&e.lightsHash!==f.state.hash?c.needsUpdate=!0:void 0===e.numClippingPlanes||e.numClippingPlanes===X.numPlanes&&e.numIntersection===X.numIntersection||(c.needsUpdate=!0));c.needsUpdate&&(y(c,b,d),c.needsUpdate=!1);var g=!1,h=!1,l=!1;f=e.program;var m=f.getUniforms(),n=e.shader.uniforms;Z.useProgram(f.program)&&(l=h=g=!0);c.id!==K&&(K=c.id,h=!0);if(g||a!==L){m.setValue(D,"projectionMatrix",a.projectionMatrix);Ra.logarithmicDepthBuffer&&m.setValue(D,"logDepthBufFC",2/(Math.log(a.far+1)/Math.LN2));
|
|
|
+L!==(W||a)&&(L=W||a,l=h=!0);if(c.isShaderMaterial||c.isMeshPhongMaterial||c.isMeshStandardMaterial||c.envMap)g=m.map.cameraPosition,void 0!==g&&g.setValue(D,Qb.setFromMatrixPosition(a.matrixWorld));(c.isMeshPhongMaterial||c.isMeshLambertMaterial||c.isMeshBasicMaterial||c.isMeshStandardMaterial||c.isShaderMaterial||c.skinning)&&m.setValue(D,"viewMatrix",a.matrixWorldInverse)}if(c.skinning&&(m.setOptional(D,d,"bindMatrix"),m.setOptional(D,d,"bindMatrixInverse"),a=d.skeleton))if(g=a.bones,Ra.floatVertexTextures){if(void 0===
|
|
|
+a.boneTexture){g=Math.sqrt(4*g.length);g=P.ceilPowerOfTwo(g);g=Math.max(g,4);var k=new Float32Array(g*g*4);k.set(a.boneMatrices);var t=new lb(k,g,g,1023,1015);t.needsUpdate=!0;a.boneMatrices=k;a.boneTexture=t;a.boneTextureSize=g}m.setValue(D,"boneTexture",a.boneTexture);m.setValue(D,"boneTextureSize",a.boneTextureSize)}else m.setOptional(D,a,"boneMatrices");h&&(m.setValue(D,"toneMappingExposure",A.toneMappingExposure),m.setValue(D,"toneMappingWhitePoint",A.toneMappingWhitePoint),c.lights&&(h=l,n.ambientLightColor.needsUpdate=
|
|
|
+h,n.directionalLights.needsUpdate=h,n.pointLights.needsUpdate=h,n.spotLights.needsUpdate=h,n.rectAreaLights.needsUpdate=h,n.hemisphereLights.needsUpdate=h),b&&c.fog&&(n.fogColor.value=b.color,b.isFog?(n.fogNear.value=b.near,n.fogFar.value=b.far):b.isFogExp2&&(n.fogDensity.value=b.density)),c.isMeshBasicMaterial?r(n,c):c.isMeshLambertMaterial?(r(n,c),c.emissiveMap&&(n.emissiveMap.value=c.emissiveMap)):c.isMeshPhongMaterial?(r(n,c),c.isMeshToonMaterial?(q(n,c),c.gradientMap&&(n.gradientMap.value=c.gradientMap)):
|
|
|
+q(n,c)):c.isMeshStandardMaterial?(r(n,c),c.isMeshPhysicalMaterial&&(n.clearCoat.value=c.clearCoat,n.clearCoatRoughness.value=c.clearCoatRoughness),n.roughness.value=c.roughness,n.metalness.value=c.metalness,c.roughnessMap&&(n.roughnessMap.value=c.roughnessMap),c.metalnessMap&&(n.metalnessMap.value=c.metalnessMap),c.emissiveMap&&(n.emissiveMap.value=c.emissiveMap),c.bumpMap&&(n.bumpMap.value=c.bumpMap,n.bumpScale.value=c.bumpScale,1===c.side&&(n.bumpScale.value*=-1)),c.normalMap&&(n.normalMap.value=
|
|
|
+c.normalMap,n.normalScale.value.copy(c.normalScale),1===c.side&&n.normalScale.value.negate()),c.displacementMap&&(n.displacementMap.value=c.displacementMap,n.displacementScale.value=c.displacementScale,n.displacementBias.value=c.displacementBias),c.envMap&&(n.envMapIntensity.value=c.envMapIntensity)):c.isMeshDepthMaterial?(r(n,c),c.displacementMap&&(n.displacementMap.value=c.displacementMap,n.displacementScale.value=c.displacementScale,n.displacementBias.value=c.displacementBias)):c.isMeshDistanceMaterial?
|
|
|
+(r(n,c),c.displacementMap&&(n.displacementMap.value=c.displacementMap,n.displacementScale.value=c.displacementScale,n.displacementBias.value=c.displacementBias),n.referencePosition.value.copy(c.referencePosition),n.nearDistance.value=c.nearDistance,n.farDistance.value=c.farDistance):c.isMeshNormalMaterial?(r(n,c),c.bumpMap&&(n.bumpMap.value=c.bumpMap,n.bumpScale.value=c.bumpScale,1===c.side&&(n.bumpScale.value*=-1)),c.normalMap&&(n.normalMap.value=c.normalMap,n.normalScale.value.copy(c.normalScale),
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|
|
+1===c.side&&n.normalScale.value.negate()),c.displacementMap&&(n.displacementMap.value=c.displacementMap,n.displacementScale.value=c.displacementScale,n.displacementBias.value=c.displacementBias)):c.isLineBasicMaterial?(n.diffuse.value=c.color,n.opacity.value=c.opacity,c.isLineDashedMaterial&&(n.dashSize.value=c.dashSize,n.totalSize.value=c.dashSize+c.gapSize,n.scale.value=c.scale)):c.isPointsMaterial?(n.diffuse.value=c.color,n.opacity.value=c.opacity,n.size.value=c.size*Y,n.scale.value=.5*R,n.map.value=
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|
+c.map,null!==c.map&&(!0===c.map.matrixAutoUpdate&&c.map.updateMatrix(),n.uvTransform.value.copy(c.map.matrix))):c.isShadowMaterial&&(n.color.value=c.color,n.opacity.value=c.opacity),void 0!==n.ltc_1&&(n.ltc_1.value=M.LTC_1),void 0!==n.ltc_2&&(n.ltc_2.value=M.LTC_2),db.upload(D,e.uniformsList,n,A));c.isShaderMaterial&&!0===c.uniformsNeedUpdate&&(db.upload(D,e.uniformsList,n,A),c.uniformsNeedUpdate=!1);m.setValue(D,"modelViewMatrix",d.modelViewMatrix);m.setValue(D,"normalMatrix",d.normalMatrix);m.setValue(D,
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|
|
+"modelMatrix",d.matrixWorld);return f}function r(a,b){a.opacity.value=b.opacity;b.color&&(a.diffuse.value=b.color);b.emissive&&a.emissive.value.copy(b.emissive).multiplyScalar(b.emissiveIntensity);b.map&&(a.map.value=b.map);b.alphaMap&&(a.alphaMap.value=b.alphaMap);b.specularMap&&(a.specularMap.value=b.specularMap);b.envMap&&(a.envMap.value=b.envMap,a.flipEnvMap.value=b.envMap&&b.envMap.isCubeTexture?-1:1,a.reflectivity.value=b.reflectivity,a.refractionRatio.value=b.refractionRatio,a.maxMipLevel.value=
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|
|
+Ba.get(b.envMap).__maxMipLevel);b.lightMap&&(a.lightMap.value=b.lightMap,a.lightMapIntensity.value=b.lightMapIntensity);b.aoMap&&(a.aoMap.value=b.aoMap,a.aoMapIntensity.value=b.aoMapIntensity);if(b.map)var c=b.map;else b.specularMap?c=b.specularMap:b.displacementMap?c=b.displacementMap:b.normalMap?c=b.normalMap:b.bumpMap?c=b.bumpMap:b.roughnessMap?c=b.roughnessMap:b.metalnessMap?c=b.metalnessMap:b.alphaMap?c=b.alphaMap:b.emissiveMap&&(c=b.emissiveMap);void 0!==c&&(c.isWebGLRenderTarget&&(c=c.texture),
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|
+!0===c.matrixAutoUpdate&&c.updateMatrix(),a.uvTransform.value.copy(c.matrix))}function q(a,b){a.specular.value=b.specular;a.shininess.value=Math.max(b.shininess,1E-4);b.emissiveMap&&(a.emissiveMap.value=b.emissiveMap);b.bumpMap&&(a.bumpMap.value=b.bumpMap,a.bumpScale.value=b.bumpScale,1===b.side&&(a.bumpScale.value*=-1));b.normalMap&&(a.normalMap.value=b.normalMap,a.normalScale.value.copy(b.normalScale),1===b.side&&a.normalScale.value.negate());b.displacementMap&&(a.displacementMap.value=b.displacementMap,
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|
+a.displacementScale.value=b.displacementScale,a.displacementBias.value=b.displacementBias)}console.log("THREE.WebGLRenderer","93dev");a=a||{};var k=void 0!==a.canvas?a.canvas:document.createElementNS("http://www.w3.org/1999/xhtml","canvas"),w=void 0!==a.context?a.context:null,z=void 0!==a.alpha?a.alpha:!1,v=void 0!==a.depth?a.depth:!0,u=void 0!==a.stencil?a.stencil:!0,H=void 0!==a.antialias?a.antialias:!1,C=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,V=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:
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|
+!1,Q=void 0!==a.powerPreference?a.powerPreference:"default",E=null,x=null;this.domElement=k;this.context=null;this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.clippingPlanes=[];this.localClippingEnabled=!1;this.gammaFactor=2;this.physicallyCorrectLights=this.gammaOutput=this.gammaInput=!1;this.toneMappingWhitePoint=this.toneMappingExposure=this.toneMapping=1;this.maxMorphTargets=8;this.maxMorphNormals=4;var A=this,B=!1,I=null,G=null,J=null,K=-1,
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|
+O="",L=null,W=null,S=new U,T=new U,aa=null,ca=0,Xa=k.width,R=k.height,Y=1,ba=new U(0,0,Xa,R),N=new U(0,0,Xa,R),da=!1,ea=new qd,X=new Kf,ja=!1,qa=!1,fa=new F,Qb=new p;try{z={alpha:z,depth:v,stencil:u,antialias:H,premultipliedAlpha:C,preserveDrawingBuffer:V,powerPreference:Q};k.addEventListener("webglcontextlost",c,!1);k.addEventListener("webglcontextrestored",d,!1);var D=w||k.getContext("webgl",z)||k.getContext("experimental-webgl",z);if(null===D){if(null!==k.getContext("webgl"))throw Error("Error creating WebGL context with your selected attributes.");
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|
+throw Error("Error creating WebGL context.");}void 0===D.getShaderPrecisionFormat&&(D.getShaderPrecisionFormat=function(){return{rangeMin:1,rangeMax:1,precision:1}})}catch(Kg){console.error("THREE.WebGLRenderer: "+Kg.message)}var la,Ra,Z,gb,Ba,hb,ra,sa,oa,na,ta,pa,ma,va,wa,xa,za,ia;b();var ka="xr"in navigator?new Jg(A):new $e(A);this.vr=ka;var Aa=new Ye(A,oa,Ra.maxTextureSize);this.shadowMap=Aa;this.getContext=function(){return D};this.getContextAttributes=function(){return D.getContextAttributes()};
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|
+this.forceContextLoss=function(){var a=la.get("WEBGL_lose_context");a&&a.loseContext()};this.forceContextRestore=function(){var a=la.get("WEBGL_lose_context");a&&a.restoreContext()};this.getPixelRatio=function(){return Y};this.setPixelRatio=function(a){void 0!==a&&(Y=a,this.setSize(Xa,R,!1))};this.getSize=function(){return{width:Xa,height:R}};this.setSize=function(a,b,c){ka.isPresenting()?console.warn("THREE.WebGLRenderer: Can't change size while VR device is presenting."):(Xa=a,R=b,k.width=a*Y,k.height=
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|
+b*Y,!1!==c&&(k.style.width=a+"px",k.style.height=b+"px"),this.setViewport(0,0,a,b))};this.getDrawingBufferSize=function(){return{width:Xa*Y,height:R*Y}};this.setDrawingBufferSize=function(a,b,c){Xa=a;R=b;Y=c;k.width=a*c;k.height=b*c;this.setViewport(0,0,a,b)};this.getCurrentViewport=function(){return S};this.setViewport=function(a,b,c,d){ba.set(a,R-b-d,c,d);Z.viewport(S.copy(ba).multiplyScalar(Y))};this.setScissor=function(a,b,c,d){N.set(a,R-b-d,c,d);Z.scissor(T.copy(N).multiplyScalar(Y))};this.setScissorTest=
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|
+function(a){Z.setScissorTest(da=a)};this.getClearColor=function(){return ma.getClearColor()};this.setClearColor=function(){ma.setClearColor.apply(ma,arguments)};this.getClearAlpha=function(){return ma.getClearAlpha()};this.setClearAlpha=function(){ma.setClearAlpha.apply(ma,arguments)};this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=D.COLOR_BUFFER_BIT;if(void 0===b||b)d|=D.DEPTH_BUFFER_BIT;if(void 0===c||c)d|=D.STENCIL_BUFFER_BIT;D.clear(d)};this.clearColor=function(){this.clear(!0,!1,!1)};
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|
|
+this.clearDepth=function(){this.clear(!1,!0,!1)};this.clearStencil=function(){this.clear(!1,!1,!0)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.dispose=function(){k.removeEventListener("webglcontextlost",c,!1);k.removeEventListener("webglcontextrestored",d,!1);ta.dispose();pa.dispose();Ba.dispose();oa.dispose();ka.dispose();ua.stop()};this.renderBufferImmediate=function(a,b,c){Z.initAttributes();var d=Ba.get(a);a.hasPositions&&!d.position&&(d.position=D.createBuffer());
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|
+a.hasNormals&&!d.normal&&(d.normal=D.createBuffer());a.hasUvs&&!d.uv&&(d.uv=D.createBuffer());a.hasColors&&!d.color&&(d.color=D.createBuffer());b=b.getAttributes();a.hasPositions&&(D.bindBuffer(D.ARRAY_BUFFER,d.position),D.bufferData(D.ARRAY_BUFFER,a.positionArray,D.DYNAMIC_DRAW),Z.enableAttribute(b.position),D.vertexAttribPointer(b.position,3,D.FLOAT,!1,0,0));if(a.hasNormals){D.bindBuffer(D.ARRAY_BUFFER,d.normal);if(!c.isMeshPhongMaterial&&!c.isMeshStandardMaterial&&!c.isMeshNormalMaterial&&!0===
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|
|
+c.flatShading)for(var e=0,f=3*a.count;e<f;e+=9){var g=a.normalArray,h=(g[e+0]+g[e+3]+g[e+6])/3,l=(g[e+1]+g[e+4]+g[e+7])/3,m=(g[e+2]+g[e+5]+g[e+8])/3;g[e+0]=h;g[e+1]=l;g[e+2]=m;g[e+3]=h;g[e+4]=l;g[e+5]=m;g[e+6]=h;g[e+7]=l;g[e+8]=m}D.bufferData(D.ARRAY_BUFFER,a.normalArray,D.DYNAMIC_DRAW);Z.enableAttribute(b.normal);D.vertexAttribPointer(b.normal,3,D.FLOAT,!1,0,0)}a.hasUvs&&c.map&&(D.bindBuffer(D.ARRAY_BUFFER,d.uv),D.bufferData(D.ARRAY_BUFFER,a.uvArray,D.DYNAMIC_DRAW),Z.enableAttribute(b.uv),D.vertexAttribPointer(b.uv,
|
|
|
+2,D.FLOAT,!1,0,0));a.hasColors&&0!==c.vertexColors&&(D.bindBuffer(D.ARRAY_BUFFER,d.color),D.bufferData(D.ARRAY_BUFFER,a.colorArray,D.DYNAMIC_DRAW),Z.enableAttribute(b.color),D.vertexAttribPointer(b.color,3,D.FLOAT,!1,0,0));Z.disableUnusedAttributes();D.drawArrays(D.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,f){var g=e.isMesh&&0>e.matrixWorld.determinant();Z.setMaterial(d,g);var h=n(a,b,d,e);a=c.id+"_"+h.id+"_"+(!0===d.wireframe);var l=!1;a!==O&&(O=a,l=!0);e.morphTargetInfluences&&
|
|
|
+(va.update(e,c,d,h),l=!0);g=c.index;var m=c.attributes.position;b=1;!0===d.wireframe&&(g=sa.getWireframeAttribute(c),b=2);a=wa;if(null!==g){var y=ra.get(g);a=xa;a.setIndex(y)}if(l){if(c&&c.isInstancedBufferGeometry&&null===la.get("ANGLE_instanced_arrays"))console.error("THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");else{Z.initAttributes();l=c.attributes;h=h.getAttributes();var r=d.defaultAttributeValues;
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|
|
+for(H in h){var k=h[H];if(0<=k){var q=l[H];if(void 0!==q){var t=q.normalized,p=q.itemSize,w=ra.get(q);if(void 0!==w){var z=w.buffer,u=w.type;w=w.bytesPerElement;if(q.isInterleavedBufferAttribute){var v=q.data,C=v.stride;q=q.offset;v&&v.isInstancedInterleavedBuffer?(Z.enableAttributeAndDivisor(k,v.meshPerAttribute),void 0===c.maxInstancedCount&&(c.maxInstancedCount=v.meshPerAttribute*v.count)):Z.enableAttribute(k);D.bindBuffer(D.ARRAY_BUFFER,z);D.vertexAttribPointer(k,p,u,t,C*w,q*w)}else q.isInstancedBufferAttribute?
|
|
|
+(Z.enableAttributeAndDivisor(k,q.meshPerAttribute),void 0===c.maxInstancedCount&&(c.maxInstancedCount=q.meshPerAttribute*q.count)):Z.enableAttribute(k),D.bindBuffer(D.ARRAY_BUFFER,z),D.vertexAttribPointer(k,p,u,t,0,0)}}else if(void 0!==r&&(t=r[H],void 0!==t))switch(t.length){case 2:D.vertexAttrib2fv(k,t);break;case 3:D.vertexAttrib3fv(k,t);break;case 4:D.vertexAttrib4fv(k,t);break;default:D.vertexAttrib1fv(k,t)}}}Z.disableUnusedAttributes()}null!==g&&D.bindBuffer(D.ELEMENT_ARRAY_BUFFER,y.buffer)}y=
|
|
|
+Infinity;null!==g?y=g.count:void 0!==m&&(y=m.count);g=c.drawRange.start*b;m=null!==f?f.start*b:0;var H=Math.max(g,m);f=Math.max(0,Math.min(y,g+c.drawRange.count*b,m+(null!==f?f.count*b:Infinity))-1-H+1);if(0!==f){if(e.isMesh)if(!0===d.wireframe)Z.setLineWidth(d.wireframeLinewidth*(null===G?Y:1)),a.setMode(D.LINES);else switch(e.drawMode){case 0:a.setMode(D.TRIANGLES);break;case 1:a.setMode(D.TRIANGLE_STRIP);break;case 2:a.setMode(D.TRIANGLE_FAN)}else e.isLine?(d=d.linewidth,void 0===d&&(d=1),Z.setLineWidth(d*
|
|
|
+(null===G?Y:1)),e.isLineSegments?a.setMode(D.LINES):e.isLineLoop?a.setMode(D.LINE_LOOP):a.setMode(D.LINE_STRIP)):e.isPoints&&a.setMode(D.POINTS);c&&c.isInstancedBufferGeometry?0<c.maxInstancedCount&&a.renderInstances(c,H,f):a.render(H,f)}};this.compile=function(a,b){x=pa.get(a,b);x.init();a.traverse(function(a){a.isLight&&(x.pushLight(a),a.castShadow&&x.pushShadow(a))});x.setupLights(b);a.traverse(function(b){if(b.material)if(Array.isArray(b.material))for(var c=0;c<b.material.length;c++)y(b.material[c],
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|
|
+a.fog,b);else y(b.material,a.fog,b)})};var ya=null,ua=new Td;ua.setAnimationLoop(function(){ka.isPresenting()||ya&&ya()});ua.setContext(window);this.setAnimationLoop=function(a){ya=a;ka.setAnimationLoop(a);ua.start()};this.render=function(a,b,c,d){if(!b||!b.isCamera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else if(!B){O="";K=-1;L=null;!0===a.autoUpdate&&a.updateMatrixWorld();null===b.parent&&b.updateMatrixWorld();ka.enabled&&(b=ka.getCamera(b));x=pa.get(a,
|
|
|
+b);x.init();a.onBeforeRender(A,a,b,c);fa.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);ea.setFromMatrix(fa);qa=this.localClippingEnabled;ja=X.init(this.clippingPlanes,qa,b);E=ta.get(a,b);E.init();h(a,b,A.sortObjects);!0===A.sortObjects&&E.sort();ja&&X.beginShadows();Aa.render(x.state.shadowsArray,a,b);x.setupLights(b);ja&&X.endShadows();this.info.autoReset&&this.info.reset();void 0===c&&(c=null);this.setRenderTarget(c);ma.render(E,a,b,d);d=E.opaque;var e=E.transparent;if(a.overrideMaterial){var f=
|
|
|
+a.overrideMaterial;d.length&&l(d,a,b,f);e.length&&l(e,a,b,f)}else d.length&&l(d,a,b),e.length&&l(e,a,b);za.render(x.state.spritesArray,a,b);c&&hb.updateRenderTargetMipmap(c);Z.buffers.depth.setTest(!0);Z.buffers.depth.setMask(!0);Z.buffers.color.setMask(!0);Z.setPolygonOffset(!1);a.onAfterRender(A,a,b);ka.enabled&&ka.submitFrame();x=E=null}};this.allocTextureUnit=function(){var a=ca;a>=Ra.maxTextures&&console.warn("THREE.WebGLRenderer: Trying to use "+a+" texture units while this GPU supports only "+
|
|
|
+Ra.maxTextures);ca+=1;return a};this.setTexture2D=function(){var a=!1;return function(b,c){b&&b.isWebGLRenderTarget&&(a||(console.warn("THREE.WebGLRenderer.setTexture2D: don't use render targets as textures. Use their .texture property instead."),a=!0),b=b.texture);hb.setTexture2D(b,c)}}();this.setTexture=function(){var a=!1;return function(b,c){a||(console.warn("THREE.WebGLRenderer: .setTexture is deprecated, use setTexture2D instead."),a=!0);hb.setTexture2D(b,c)}}();this.setTextureCube=function(){var a=
|
|
|
+!1;return function(b,c){b&&b.isWebGLRenderTargetCube&&(a||(console.warn("THREE.WebGLRenderer.setTextureCube: don't use cube render targets as textures. Use their .texture property instead."),a=!0),b=b.texture);b&&b.isCubeTexture||Array.isArray(b.image)&&6===b.image.length?hb.setTextureCube(b,c):hb.setTextureCubeDynamic(b,c)}}();this.setFramebuffer=function(a){I=a};this.getRenderTarget=function(){return G};this.setRenderTarget=function(a){(G=a)&&void 0===Ba.get(a).__webglFramebuffer&&hb.setupRenderTarget(a);
|
|
|
+var b=I,c=!1;a?(b=Ba.get(a).__webglFramebuffer,a.isWebGLRenderTargetCube&&(b=b[a.activeCubeFace],c=!0),S.copy(a.viewport),T.copy(a.scissor),aa=a.scissorTest):(S.copy(ba).multiplyScalar(Y),T.copy(N).multiplyScalar(Y),aa=da);J!==b&&(D.bindFramebuffer(D.FRAMEBUFFER,b),J=b);Z.viewport(S);Z.scissor(T);Z.setScissorTest(aa);c&&(c=Ba.get(a.texture),D.framebufferTexture2D(D.FRAMEBUFFER,D.COLOR_ATTACHMENT0,D.TEXTURE_CUBE_MAP_POSITIVE_X+a.activeCubeFace,c.__webglTexture,a.activeMipMapLevel))};this.readRenderTargetPixels=
|
|
|
+function(a,b,c,d,e,f){if(a&&a.isWebGLRenderTarget){var g=Ba.get(a).__webglFramebuffer;if(g){var h=!1;g!==J&&(D.bindFramebuffer(D.FRAMEBUFFER,g),h=!0);try{var l=a.texture,m=l.format,n=l.type;1023!==m&&ia.convert(m)!==D.getParameter(D.IMPLEMENTATION_COLOR_READ_FORMAT)?console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format."):1009===n||ia.convert(n)===D.getParameter(D.IMPLEMENTATION_COLOR_READ_TYPE)||1015===n&&(la.get("OES_texture_float")||
|
|
|
+la.get("WEBGL_color_buffer_float"))||1016===n&&la.get("EXT_color_buffer_half_float")?D.checkFramebufferStatus(D.FRAMEBUFFER)===D.FRAMEBUFFER_COMPLETE?0<=b&&b<=a.width-d&&0<=c&&c<=a.height-e&&D.readPixels(b,c,d,e,ia.convert(m),ia.convert(n),f):console.error("THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete."):console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.")}finally{h&&
|
|
|
D.bindFramebuffer(D.FRAMEBUFFER,J)}}}else console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.")};this.copyFramebufferToTexture=function(a,b,c){var d=b.image.width,e=b.image.height,f=ia.convert(b.format);this.setTexture2D(b,0);D.copyTexImage2D(D.TEXTURE_2D,c||0,f,a.x,a.y,d,e,0)};this.copyTextureToTexture=function(a,b,c,d){var e=b.image.width,f=b.image.height,g=ia.convert(c.format),h=ia.convert(c.type);this.setTexture2D(c,0);b.isDataTexture?D.texSubImage2D(D.TEXTURE_2D,
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|
d||0,a.x,a.y,e,f,g,h,b.image.data):D.texSubImage2D(D.TEXTURE_2D,d||0,a.x,a.y,g,h,b.image)}}function Rb(a,b){this.name="";this.color=new J(a);this.density=void 0!==b?b:2.5E-4}function Sb(a,b,c){this.name="";this.color=new J(a);this.near=void 0!==b?b:1;this.far=void 0!==c?c:1E3}function sd(){B.call(this);this.type="Scene";this.overrideMaterial=this.fog=this.background=null;this.autoUpdate=!0}function ib(a){L.call(this);this.type="SpriteMaterial";this.color=new J(16777215);this.map=null;this.rotation=
|
|
|
0;this.lights=this.fog=!1;this.setValues(a)}function Fc(a){B.call(this);this.type="Sprite";this.material=void 0!==a?a:new ib;this.center=new x(.5,.5)}function Gc(){B.call(this);this.type="LOD";Object.defineProperties(this,{levels:{enumerable:!0,value:[]}})}function Hc(a,b){a=a||[];this.bones=a.slice(0);this.boneMatrices=new Float32Array(16*this.bones.length);if(void 0===b)this.calculateInverses();else if(this.bones.length===b.length)this.boneInverses=b.slice(0);else for(console.warn("THREE.Skeleton boneInverses is the wrong length."),
|