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@@ -41,6 +41,7 @@ THREE.ShaderLib = {
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" #ifdef USE_ENVMAP",
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+ THREE.ShaderChunk[ "beginnormal_vertex" ],
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THREE.ShaderChunk[ "morphnormal_vertex" ],
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THREE.ShaderChunk[ "skinnormal_vertex" ],
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THREE.ShaderChunk[ "defaultnormal_vertex" ],
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@@ -154,6 +155,7 @@ THREE.ShaderLib = {
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THREE.ShaderChunk[ "uv2_vertex" ],
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THREE.ShaderChunk[ "color_vertex" ],
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+ THREE.ShaderChunk[ "beginnormal_vertex" ],
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THREE.ShaderChunk[ "morphnormal_vertex" ],
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THREE.ShaderChunk[ "skinbase_vertex" ],
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THREE.ShaderChunk[ "skinnormal_vertex" ],
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@@ -293,6 +295,7 @@ THREE.ShaderLib = {
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THREE.ShaderChunk[ "uv2_vertex" ],
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THREE.ShaderChunk[ "color_vertex" ],
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+ THREE.ShaderChunk[ "beginnormal_vertex" ],
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THREE.ShaderChunk[ "morphnormal_vertex" ],
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THREE.ShaderChunk[ "skinbase_vertex" ],
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THREE.ShaderChunk[ "skinnormal_vertex" ],
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