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@@ -39,6 +39,7 @@
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let effectController;
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let effectController;
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let time = 0;
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let time = 0;
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+
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const clock = new THREE.Clock();
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const clock = new THREE.Clock();
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init();
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init();
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@@ -74,13 +75,13 @@
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// MATERIALS
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// MATERIALS
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materials = generateMaterials();
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materials = generateMaterials();
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- current_material = "shiny";
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+ current_material = 'shiny';
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// MARCHING CUBES
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// MARCHING CUBES
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resolution = 28;
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resolution = 28;
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- effect = new MarchingCubes( resolution, materials[ current_material ].m, true, true );
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+ effect = new MarchingCubes( resolution, materials[ current_material ], true, true, 100000 );
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effect.position.set( 0, 0, 0 );
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effect.position.set( 0, 0, 0 );
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effect.scale.set( 700, 700, 700 );
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effect.scale.set( 700, 700, 700 );
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@@ -133,7 +134,7 @@
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// environment map
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// environment map
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- const path = "textures/cube/SwedishRoyalCastle/";
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+ const path = 'textures/cube/SwedishRoyalCastle/';
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const format = '.jpg';
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const format = '.jpg';
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const urls = [
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const urls = [
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path + 'px' + format, path + 'nx' + format,
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path + 'px' + format, path + 'nx' + format,
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@@ -154,77 +155,24 @@
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const hatchingMaterial = createShaderMaterial( ToonShaderHatching, light, ambientLight );
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const hatchingMaterial = createShaderMaterial( ToonShaderHatching, light, ambientLight );
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const dottedMaterial = createShaderMaterial( ToonShaderDotted, light, ambientLight );
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const dottedMaterial = createShaderMaterial( ToonShaderDotted, light, ambientLight );
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- const texture = new THREE.TextureLoader().load( "textures/uv_grid_opengl.jpg" );
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+ const texture = new THREE.TextureLoader().load( 'textures/uv_grid_opengl.jpg' );
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texture.wrapS = THREE.RepeatWrapping;
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texture.wrapS = THREE.RepeatWrapping;
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texture.wrapT = THREE.RepeatWrapping;
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texture.wrapT = THREE.RepeatWrapping;
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const materials = {
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const materials = {
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-
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- "chrome": {
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- m: new THREE.MeshLambertMaterial( { color: 0xffffff, envMap: reflectionCube } ),
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- h: 0, s: 0, l: 1
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- },
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-
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- "liquid": {
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- m: new THREE.MeshLambertMaterial( { color: 0xffffff, envMap: refractionCube, refractionRatio: 0.85 } ),
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- h: 0, s: 0, l: 1
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- },
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-
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- "shiny": {
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- m: new THREE.MeshStandardMaterial( { color: 0x550000, envMap: reflectionCube, roughness: 0.1, metalness: 1.0 } ),
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- h: 0, s: 0.8, l: 0.2
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- },
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-
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- "matte": {
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- m: new THREE.MeshPhongMaterial( { color: 0x000000, specular: 0x111111, shininess: 1 } ),
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- h: 0, s: 0, l: 1
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- },
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-
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- "flat": {
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- m: new THREE.MeshLambertMaterial( { color: 0x000000 } ),
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- h: 0, s: 0, l: 1
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- },
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-
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- "textured": {
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- m: new THREE.MeshPhongMaterial( { color: 0xffffff, specular: 0x111111, shininess: 1, map: texture } ),
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- h: 0, s: 0, l: 1
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- },
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-
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- "colors": {
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- m: new THREE.MeshPhongMaterial( { color: 0xffffff, specular: 0xffffff, shininess: 2, vertexColors: true } ),
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- h: 0, s: 0, l: 1
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- },
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-
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- "multiColors": {
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- m: new THREE.MeshPhongMaterial( { shininess: 2, vertexColors: true } ),
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- h: 0, s: 0, l: 1
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- },
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-
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- "plastic": {
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- m: new THREE.MeshPhongMaterial( { color: 0x000000, specular: 0x888888, shininess: 250 } ),
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- h: 0.6, s: 0.8, l: 0.1
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- },
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-
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- "toon1": {
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- m: toonMaterial1,
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- h: 0.2, s: 1, l: 0.75
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- },
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-
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- "toon2": {
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- m: toonMaterial2,
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- h: 0.4, s: 1, l: 0.75
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- },
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-
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- "hatching": {
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- m: hatchingMaterial,
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- h: 0.2, s: 1, l: 0.9
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- },
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-
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- "dotted": {
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- m: dottedMaterial,
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- h: 0.2, s: 1, l: 0.9
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- }
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-
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+ 'shiny': new THREE.MeshStandardMaterial( { color: 0x550000, envMap: reflectionCube, roughness: 0.1, metalness: 1.0 } ),
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+ 'chrome': new THREE.MeshLambertMaterial( { color: 0xffffff, envMap: reflectionCube } ),
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+ 'liquid': new THREE.MeshLambertMaterial( { color: 0xffffff, envMap: refractionCube, refractionRatio: 0.85 } ),
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+ 'matte': new THREE.MeshPhongMaterial( { specular: 0x111111, shininess: 1 } ),
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+ 'flat': new THREE.MeshLambertMaterial( { /*TODO flatShading: true */ } ),
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+ 'textured': new THREE.MeshPhongMaterial( { color: 0xffffff, specular: 0x111111, shininess: 1, map: texture } ),
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+ 'colors': new THREE.MeshPhongMaterial( { color: 0xffffff, specular: 0xffffff, shininess: 2, vertexColors: true } ),
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+ 'multiColors': new THREE.MeshPhongMaterial( { shininess: 2, vertexColors: true } ),
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+ 'plastic': new THREE.MeshPhongMaterial( { specular: 0x888888, shininess: 250 } ),
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+ 'toon1': toonMaterial1,
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+ 'toon2': toonMaterial2,
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+ 'hatching': hatchingMaterial,
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+ 'dotted': dottedMaterial
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};
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};
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return materials;
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return materials;
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@@ -240,10 +188,10 @@
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const material = new THREE.ShaderMaterial( { uniforms: u, vertexShader: vs, fragmentShader: fs } );
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const material = new THREE.ShaderMaterial( { uniforms: u, vertexShader: vs, fragmentShader: fs } );
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- material.uniforms[ "uDirLightPos" ].value = light.position;
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- material.uniforms[ "uDirLightColor" ].value = light.color;
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+ material.uniforms[ 'uDirLightPos' ].value = light.position;
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+ material.uniforms[ 'uDirLightColor' ].value = light.color;
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- material.uniforms[ "uAmbientLightColor" ].value = ambientLight.color;
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+ material.uniforms[ 'uAmbientLightColor' ].value = ambientLight.color;
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return material;
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return material;
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@@ -257,22 +205,11 @@
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return function () {
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return function () {
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- const mat_old = materials[ current_material ];
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- mat_old.h = m_h.getValue();
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- mat_old.s = m_s.getValue();
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- mat_old.l = m_l.getValue();
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-
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current_material = id;
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current_material = id;
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- const mat = materials[ id ];
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- effect.material = mat.m;
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-
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- m_h.setValue( mat.h );
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- m_s.setValue( mat.s );
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- m_l.setValue( mat.l );
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-
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- effect.enableUvs = ( current_material === "textured" ) ? true : false;
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- effect.enableColors = ( current_material === "colors" || current_material === "multiColors" ) ? true : false;
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+ effect.material = materials[ id ];
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+ effect.enableUvs = ( current_material === 'textured' ) ? true : false;
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+ effect.enableColors = ( current_material === 'colors' || current_material === 'multiColors' ) ? true : false;
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};
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};
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@@ -280,7 +217,7 @@
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effectController = {
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effectController = {
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- material: "shiny",
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+ material: 'shiny',
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speed: 1.0,
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speed: 1.0,
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numBlobs: 10,
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numBlobs: 10,
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@@ -291,18 +228,6 @@
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wallx: false,
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wallx: false,
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wallz: false,
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wallz: false,
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- hue: 0.0,
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- saturation: 0.8,
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- lightness: 0.1,
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-
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- lhue: 0.04,
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- lsaturation: 1.0,
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- llightness: 0.5,
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-
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- lx: 0.5,
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- ly: 0.5,
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- lz: 1.0,
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-
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dummy: function () {}
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dummy: function () {}
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};
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};
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@@ -313,7 +238,7 @@
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// material (type)
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// material (type)
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- h = gui.addFolder( "Materials" );
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+ h = gui.addFolder( 'Materials' );
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for ( const m in materials ) {
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for ( const m in materials ) {
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@@ -322,42 +247,18 @@
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}
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}
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- // material (color)
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-
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- h = gui.addFolder( "Material color" );
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-
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- const m_h = h.add( effectController, "hue", 0.0, 1.0, 0.025 );
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- const m_s = h.add( effectController, "saturation", 0.0, 1.0, 0.025 );
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- const m_l = h.add( effectController, "lightness", 0.0, 1.0, 0.025 );
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-
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- // light (point)
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-
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- h = gui.addFolder( "Point light color" );
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-
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- h.add( effectController, "lhue", 0.0, 1.0, 0.025 ).name( "hue" );
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- h.add( effectController, "lsaturation", 0.0, 1.0, 0.025 ).name( "saturation" );
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- h.add( effectController, "llightness", 0.0, 1.0, 0.025 ).name( "lightness" );
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-
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- // light (directional)
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-
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- h = gui.addFolder( "Directional light orientation" );
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-
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- h.add( effectController, "lx", - 1.0, 1.0, 0.025 ).name( "x" );
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- h.add( effectController, "ly", - 1.0, 1.0, 0.025 ).name( "y" );
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- h.add( effectController, "lz", - 1.0, 1.0, 0.025 ).name( "z" );
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-
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// simulation
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// simulation
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- h = gui.addFolder( "Simulation" );
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+ h = gui.addFolder( 'Simulation' );
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- h.add( effectController, "speed", 0.1, 8.0, 0.05 );
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- h.add( effectController, "numBlobs", 1, 50, 1 );
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- h.add( effectController, "resolution", 14, 100, 1 );
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- h.add( effectController, "isolation", 10, 300, 1 );
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+ h.add( effectController, 'speed', 0.1, 8.0, 0.05 );
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+ h.add( effectController, 'numBlobs', 1, 50, 1 );
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+ h.add( effectController, 'resolution', 14, 100, 1 );
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+ h.add( effectController, 'isolation', 10, 300, 1 );
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- h.add( effectController, "floor" );
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- h.add( effectController, "wallx" );
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- h.add( effectController, "wallz" );
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+ h.add( effectController, 'floor' );
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+ h.add( effectController, 'wallx' );
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+ h.add( effectController, 'wallz' );
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}
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}
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@@ -439,25 +340,6 @@
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updateCubes( effect, time, effectController.numBlobs, effectController.floor, effectController.wallx, effectController.wallz );
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updateCubes( effect, time, effectController.numBlobs, effectController.floor, effectController.wallx, effectController.wallz );
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- // materials
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-
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- if ( effect.material instanceof THREE.ShaderMaterial ) {
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-
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- effect.material.uniforms[ "uBaseColor" ].value.setHSL( effectController.hue, effectController.saturation, effectController.lightness );
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-
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- } else {
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-
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- effect.material.color.setHSL( effectController.hue, effectController.saturation, effectController.lightness );
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-
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- }
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-
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- // lights
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-
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- light.position.set( effectController.lx, effectController.ly, effectController.lz );
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- light.position.normalize();
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-
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- pointLight.color.setHSL( effectController.lhue, effectController.lsaturation, effectController.llightness );
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-
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// render
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// render
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renderer.render( scene, camera );
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renderer.render( scene, camera );
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